Questions in topic: "physical" The latest questions for the topic "physical" Transmit variables outside UE4? After hours and hours of searhing up the good ol Google i still have'nt got anywhere real with this question som im trying here Is there anyway to send variables outside of UE4? by meaning having variables stored in UE4 and then when tasked to do so send specific varables to lets say NFC, RFID tags or something similar to a physical hands-on chess piece. if it is possible then how? or more of where do i start? i was thinking of utilising arduino with maybe NFC or something like that to make it work but if that impossible then i need to know EDIT: As an added note i mostly work with only blueprints and if possible it could be a blueprint orientetd solution variables arduino physical transmission Tue, 10 Jul 2018 16:27:38 GMT Slackarn Physical Animation on same blueprint Hi, I am currently setting up a melee combat system and have look into physical animations. For my combat system I am using a set of traces attached to the sword, which allows me to get the hit results etc. All my characters are using the same blueprint, which is giving me a little bit of a headache; When I try to apply my physical animation blend, it applies it to the character that is hitting, not being hit. How would I go about getting the skeletal mesh of the character getting hit, and applying that to the physical animation? Thanks! blueprints animation multiplayer phat physical Mon, 22 May 2017 12:29:41 GMT ObamasPyjamas Getting physical copies of a game (PS4 case) Say I have a finished and packaged game, what steps would I have take (as a small business with no industry relationships) to get my game in a PS4 case stocked in stores like GameStop/major retailers? How do professional companies do this? ps4 development release physical Wed, 03 May 2017 18:58:21 GMT Alloy Door gets stuck after adding a second constraint, dangles into frame with only one constraint. Im adding a standard door from starter content into a doorframe from same. I want it to open when i come in contact with it physically opening when i push it and go back to being closed when im not touching it anymore. When i try to add a physical constraint as a hinge using the frame as point 1 and the door as point two. When I only add 1 it dangles off the hinge through the frame and floor, if I add another hinge i cant move the door at all.. Help please? :) blueprints physics constraint door physical Mon, 08 Aug 2016 13:21:26 GMT Simbaninja How to send a email to Unreal Engine's developer? I want to send a email to unreal engine. Who can help me? **I am an University Grade Three student in china, Now I am decide to make a VR Game, I really need some tech video,** **My hearing is not good, I am suffering from nervous deafness, So I want to have a video with subtitles.** I want to study knowledge about: 1. Animation system 2. Physical systems (such as the force in a fighting game) 3. Illumination system 4. Motion capture by Kinect 2.0 I am a primary developer using UE4,I have developed a 2D Game by unreal engine. I really like this develop tool. **I would be very grateful if I could send a message to the UE4 developer to show my details of the project and get advice and resources.** I hope the video resources are easy to get, because China's domestic want to connect to a foreign site is very difficult. **Thank you, everyone.** unreal engine 4 animation kinect illumination physical Thu, 24 Dec 2015 07:00:56 GMT Sherry0429 Allowing a character to walk into and destroy destructibles? Hey all, I'm trying to give my player some physical presence in the world. Specifically for the purpose of allowing him to walk through destructibles (colliding with and destroying them). Any idea on how I should start going about this? destructible mesh destructible physical Thu, 29 Oct 2015 17:28:03 GMT Bifron Physical animation not in meshspace I am trying to do physical animation of a tail following a body. Right now I've manage to do that by enabling simulation for tail bones in physical asset but it works only when creature goes forward. When it turns rotation is not take int account for simulation like the whole simulation was made in mesh space. I was wandering if there is a some way to override this behavior to force specific bones to simulate in world space. animation simulation physical Tue, 30 Jun 2015 11:54:32 GMT Gomo Can you limit physical materials to certain meshes? What i want to do: I want to place an office chair on a floor, but have the wheels on the bottom of the mesh have a slight negative "friction value". So when the chair is standing up, it will slide more easily when collided with. I haven't found any workaround yet and an answer would be much appreciated. My initial thoughts where to apply a physical material to just the wheels or apply it to the floor and have all other objects ignore the physical material, but i haven't had any succes. Maybe someone knows how to get either one of theese solutions working or they have one of their own. Sorry for bad english. materials physics meshes physical Fri, 16 May 2014 22:47:25 GMT fluzzywuzzy