The World Of Khoras - Civilization - Nations

"Seventeen years to conquer a nation. But now they want all of Aggradar..."
- Firamas Ri, Eshtari Noble


Arkalia - Locator Map

Proper Name The Trossoli Dominion
Ruler None.
Population 5,433,750
Population Density 10 people per square kilometer
(27 people per square mile)
Demographics Hyttar 90%, Trossoli 5%, Other 5%
Adjectival/Demonym Trossoli/Trossoli
Languages Hyttar 75%, Tomarin 10%, Magrakkian 10%, Sybrenar 5%
Capital City None
National Colors None
Year Founded 2698 CY
Currency Trossoli. Trade and barter is conducted among the hyttar.
Natural Resources and Manufactured Goods Lumber and wood products, fur, pelts, copper, clay, pottery, granite, limestone, flax, textiles, leather goods
Wealth Wealthy.
Government Type Aristocracy
Government Stability Unstable.
Allies None.
Enemies Magrakor, Iron States, Sybren Imperium
Technology Level Middle Ages
Primary Religion The Sarthak Flesh Gods
Other Religions Trodule (underground, in secrecy)
Climate Temperate
Total Land Area 523,000 square kilometers
(202,000 square miles)
Arable Land 26%
Terrain Mostly forested hills.


The Trossoli Dominion is a recently conquered land with two races - one dominant master race and one oppressed slave race.. It was formerly the homeland of the hyttar - a race of primitive goblin-like hunters and gatherers that lived in tribal villages and wandering clans. These clans often clashed over territory. The hyttar had not mastered iron or stone. Their culture was violent, uncivilized. The hyttar themselves are a diminutive race. For these reasons, when the Trossoli came, it was easy for them to conquer. The Trossoli now rule over the enslaved hyttar from great stone fortresses. The land is slowly changing as the trossoli mine and plow and tighten their grip of control on their new territory.


The Dominion, as it is often called, is a range of broad flat grasslands that lies between two mountain ranges and the Wild Wood to the south. With its towering mountains flanking the country, rolling hills, thick forests, tall grasses and babbling brooks, this is a beautiful region of natural wonders. The central region is the most level and the most fertile. Most farming is conducted there. Rich mineral resources are found in the foothills toward the edges of the land. The four fortress towns of the Trossoli are built there to take advantage of proximity to the mines and quarries due to the huge amounts of iron and stone needed for their construction..

Notable Fauna and Flora

The Dominion has abundant game animals, plentiful vegetation and many hard to find herbs and plants. Most of these natural resources are now being plundered by the Trossoli who are mining the hills, quarrying stone from the mountains, leveling forests for lumber and worse. The region has elk, bear, mountain deer, packs of wolves, coyote. The forests are deciduous to the south, coniferous in the northern mountainous regions.


Once a fertile realm of warring clans of primitives. The land was called Hyttar as were the small goblin-like hunters that lived there in tribal villages. Recently taken over by recently arrived new race – the sarthak. Here they are called the Trossoli which means "demons" in the Hyttar language. It should be noted that the terms "sarthak" and "trossoli" refer to the same race. "Trossoli" is the term used in Aggradar and "sarthak" is the term used in Ithria.

Only seventeen years ago, the Trossoli came and took over the Hyttar tribal lands completely. However, in seventeen years, they have managed remarkable change. They have completely enslaved an entire race, destroyed their way of life, built colossal fortresses and shifted the socio-political tapestry for all of Aggradar. This has resulted in a mass emigration as thousands of hyttar refugees are displaced or flee to safer lands. Most hyttar, many tens of thousands, have been enslaved.


The Dominion is a racially based aristocracy. The Trossoli control all wealth and resources in the nation. Their rule is absolute. The hyttar are slaves. Among the Trossoli, there is complex hierarchical system of ranks and titles, but to outsiders, it resembles more a pecking order of bullies among them. This results in a more or less stale mate of power between towns and villages. The four major towns are ruled by powerful groups of trossoli.

Legal System

The Hyttar who were once a number of warring clans now coexist peacefully with each other having a common enemy. Little is known of the Trossoli legal system. In any case, it does not matter. Hyttar (and any other race for that matter) have no rights at all according to Trossoli law. Justice belongs to the strong and here the Trossoli hold all the power. Among the Trossoli, the laws seem to shift with fluidity. Alliances are made and broken at a frightening pace. They are constantly scheming against each other. It seems the Trossoli trust no one, not even each other.


The perimeter of the Trossoli Dominion’s territory is guarded by "sacrificial stones". These are stone altars that sit out in the wilderness, far from civilization, completely unguarded. There are dozens of this scattered at the edges of the nation, each many kilometers apart from each other.

A sacrificial altar appears as a large flat stones with pillars about them. Chains are connected to the central stone table. The table is smeared with blood. Here, upon these altars, unspeakable atrocities are committed. Torture, sacrificial murder and worse. Those sacrificed on the stones become incorporeal specters, bound by Trossoli magic, to protect their border against any invader. These specters appear as misty, shadowy beings that flit about, moving through solid objects. They have haunting eyes that hint at tortured souls longing to be free. But the Trossoli magic is powerful and binds them to their eternal task. These wretched creatures will watch any who enter Trossoli land and attack if the force is large and well armed. These specters can kill with a touch. Though they are loath to kill. Even though helpless against their master's magic, they still have a conscious and do not wish to harm others. They will do everything they can to scare off intruders, wound them even. If the intruders do not turn back, the magic that binds the specters forces them to eventually use lethal force. It is rumored that it is possible to master Trossoli magic and banish these specters.

There are reported to be more than a hundred of these sacrificial stone altars. They are scattered around the perimeter of the Trossoli Dominion at varying distances from each other. They tend to be more clustered around mountain passes and broad valleys - any place where an invading army could easily travel. In other areas, where the natural terrain defends the nation, there are fewer of the altars.

Within the Dominion, the Trossoli command great hosts of soldiers. Their armed forces are a mix of abominations and walking nightmares - summoned demons, biological constructs, walking corpses, and slaves from various races make up the bulk of their military. Armor and weapon types vary. Every unit is commanded by a Trossoli officer who uses magic and pain to drive the troops on.

This horrors have become rumor and these rumors have made their way to the Chaddamar Theocracy. Such blatant abuse of life, death and magic has the Chaddamar Theocracy horrified. There are some in the Theocracy that believe they should march on the Dominion and make war immediately to wipe out this nightmarish threat before it spreads.


The economy here is young, but growing. The Trossoli are forcing the hyttar to mine the hills, farm the land and this is flooding the economy in raw materials and manufactured goods. Political strain and military conflict with other nations is also spurring the Trossoli on to harvest the resources and quickly build up their fledgling nation. All this is, in turn, stimulating  the economy.


The original Hyttar culture has gone "underground". Their culture, songs, traditions and customs are still carried out in the slave camps and in secret in the villages and towns. For the most part, the Trossoli do not care as long as it is out of sight. Publicly, in the great halls, the Trossoli have their own bizarre and alien culture.


The Trossoli Dominion is now a two caste society and, like most other things, magic here is fragmented between the two castes. The enslaved hyttar have very little magical skill and knowledge. Very few hyttar have any capability of magic, less than one in 10,000, and those that merely primitive shamans. Hyttar shamans are quite good at brewing potions and healing, but little else. They have no arcane writing, no scrolls, no schools and no famous wizards.

The ruling trossoli, however, are quite different. The trossoli wield a powerful magic of the mind very alien to the wizardry used by the surface dwelling races. They pen arcane scrolls with bizarre glyphs, craft ensorcelled orbs of power and practice a kind of spiritual totem magic which guards their borders. Trossoli magic is not to be trifle with.

Important People of the Trossoli Dominion


Trossoli Warlord 1 - The most powerful of all the Trossoli warlords. Vorakoth rules a huge group of Trossoli with an iron fist. He controls the town of Salath. Vorakoth is a cruel dictator that delights in playing underlings against each other.


Trossoli Warlord 2 - Eromand rules the town of Kubal.


Trossoli Warlord 3 - Leader of a large group of Trossoli that rule the town of Medran.


Trossoli Warlord 4 - Breijan is an independent warlord that often goes against the other warlords. Often does his own thing. He is attended to by hundreds of Trossoli councilors, advisors. He rules his town much like a king. He holds court, tournaments, etc.


Greatest Trossoli wizard/inventor. Dwells in a castle outside one of the largest towns. 


Leader of the resistance. Leads a large group of Trossoli who are fighting the other Trossoli. Believe conquering the hyttar was wrong. 


Name Population Notes
Salath 18,500 Major military center. Primary defense against Sybrenar incursions.
Kubal 14,700 Charged with harvesting the Wild Wood. Lord of this town is having trouble with the Wild Wood.
Medran 9,200 -
Garis 7,500 -
Alexan 6,500 Launch point for all offensive military caravans heading into the Iron States. Major mining town.

Villages (Population less than 1,000)

Abomat, Acerav, Adrumar, Alera, Asiloth, Belakoth, Braudin, Chietha, Craldon, Drigor, Eawoled, Etira, Fialdon, Glale, Guron, Ibar, Jarloth, Kedigored, Laralek, Loreth, Maytha, Niraldan, Ocath, Praun, Qire, Raynidd, Sautha, Thaleth, Unilith, Veimon, Wekath, Wiceri, Ybera



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