Castlevania: Lords of Shadow 2 Wiki Guide

Part 2.1: Rescuing the Chupacabra

Part 2: City of the Damned[edit]

Before you can interrogate Raisa Volkova, the boy you met at the start of the game arrives to take you back to Dracula's castle. You're going off the beaten path, but hey: at the end of this trip, you'll acquire the Chaos Claws!

Section 1: Winning a Key[edit]

Immediately upon entering Dracula's castle, look left to get your third Soldier Diary. Grab it, then move on. You'll trigger a cut scene after the transition room.

In the next large room, you'll see lava below you with rock plateaus all around you. Drop down a couple levels of rock to grab a pain box with a Void Gem in it. Hop back up, then look around behind you. You'll see two paths, one of which was from where you came. Between it and the other path, you'll see a large statue of a horse reared up on its hind legs. Behind that statue is another Soldier Diary.

Assuming you were looking from the pain box, the path you took to come into this area is on the left, so now you'll want to go into the path to the right. When you enter the next area, you'll trigger a short cut scene and a mini-boss fight.

Mini-Boss: Dungeon Jailer[edit]

The Dungeon Jailer is an offensively strong enemy with slow, powerful attacks. While fighting him, you'll notice similarities in his patterns with the Stone Golem from Part 1.2. He may be a mini-boss now, but you'll soon gain enough power that he becomes a standard enemy, so use this fight to get used to his patterns.

The Dungeon Jailer (hereafter DJ) is armored. Attacks to his front will simply bounce off. Be mindful that he'll be flanked by four Dungeon Minions who can't hit hard but will disrupt your combos and movements. The first thing you'll need to do is use area attacks to take out as many enemies as possible. Again, the attack will just bounce off the DJ, but he doesn't matter; your first priority is to clear out the minions.

The minions are unarmored, but their biggest issue is that their attacks will break your combos, and they are not stunned during most attacks. Because they're so numerous, direct attacks usually won't help you too much. You need to strike a few times with an area attack (at least three so Dracula does the huge sweep with the Shadow Whip), then dodge out before you're hit. Keep moving, and try to get into positions so you're away from DJ.

Keep your eye on the DJ for when he beats his chest or signals an unblockable attack. If he just beats his chest, he'll swing his hammer several times as he walks toward you. Technically this attack is blockable, but it's hard to time it properly while surrounded by the minions. If he's signaling for an unblockable attack, he's going to charge full-force at you. Be ready to dodge it. You actually want this attack though, because it actually hits the minions too if they're in the way.

After you dodge it, the DJ will be stunned and motionless for a few seconds. He's vulnerable if you can get behind him and start attacking his back, but consider ignoring him if there are still minions about and attack them instead. The best part of the minions is that you can suck their blood, and the animation for doing so is very long due to the fact that Dracula goes through the process of ripping out their hearts and squeezing them into his mouth. Remember that you're invincible during this entire animation (and for about one second afterward), so it can give you a breather if you get overwhelmed.

After the DJ recovers from a charge, he'll often follow up with an unblockable attack where he'll throw a rock at you. It has homing powers, so it's unlikely you'll be able to dodge it; you'll have to jump over it. He doesn't usually throw the rock unless it's right after recovering from a charge, but he does sometimes just to mix up his pattern.

Once all four minions are down, concentrate on the DJ. Stay away from him and keep circling him to trick him into charging you. Be aware that he'll sometimes jump a little in the air, and if he does, he's going to come down with his hammer; he normally telegraphs this attack by hefting his hammer in the air a couple times before lumbering at you. When he delivers the attack, the hammer will create a shockwave that radiates from the point of impact, but it has a short radius. You still may want to consider jumping over it just in case.

After about 30 seconds from killing the last minion, more minions will arrive. Again, you should probably kill them before attacking the DJ just for simplicity, but it's your call. If you're fairly accurate with your attacks and can keep moving, you might be able to concentrate on the DJ when he's vulnerable, but attacking the minions ensures that your combo won't be interrupted.

Once you kill the DJ, you'll be taught how to use keys, and what the castle keyholes look like. Every DJ you face will cough up a key when killed. Any given key can be used in any given lock, but all keys are one-use only. However, once a lock has been unlocked, it will be unlocked permanently.

Activate the device with the key you just won, then pass through the door that opens up.

Section 2: Through Fire and Brimstone[edit]

As soon as you enter the next room, in the distance to the left, you'll see a pillar of blue light. This indicates a spot where you can use the White Wolf Medallion. You can summon the White Wolf, but he stands in an area that you cannot reach yet. Eventually (once you clear this area), a bridge will form between the entrance to this room (just after the DJ's room) and the White Wolf, allowing quick access between the two.

So instead, from the first rocky plateau, head right. Hop down to the plateau with the skull pile, then look forward. The large rock in front of you has a ring for a handhold that's marked by a small bat swarm, as you can see below.

Hop up there, then hop to the chain to the right. This chain will move downward as long as you're on it, and it will wind up moving faster downward than you can climb up. Climb up quickly by tapping the Jump button as you do so, then be ready to hop left; you may want to hold down the Block button to turn on the path highlights. When you can hop left, do so, then just hang from the ring until the chain stops moving. Hop back to the chain, then keep climbing up, and hop left again when you can. Wait for the chain to stop again, then hop back to it and climb to the top. There, hop left one more time.

You'll be on top of a pillar, and the path is linear. Hop left a couple times, and you'll find another chain. Ride this one downward, then go left when you can. Continue going left, and you'll encounter three chains. You need to climb upward, and transition to each of the other chains when the one you're using goes too fast. In other words, you'll need to zigzag upwards to the left quickly enough so the chains don't send you down into the lava. The quickest way to do this is to hop to a chain, climb up twice (with the Jump button), then change chains and do it again as you make your way left.

Next, you'll be hopping across some small pillars. There are two types of pillars here: stony ones, and metal ones. The stony ones will collapse after you stand on them for more than a few seconds, and the metal ones will spew fire but stay upright. For the metal ones, look for some telltale steam which will signal a fire burst. Navigate the pillars, then hop onto the plateau on the right at the end of the line to trigger a cut scene.

Section 3: Finding the Chupacabra[edit]

From the cut scene, run forward, but don't hop off the ledge when you come to the edge. Instead, look left, and follow the edge. You'll see a pain box on a similar edge. You can hop over the gap to reach it; you may make it easier by doing a midair dodge toward it as well.

Drop down into the room littered with bones. Kill the enemies there, then climb up the other side. You'll come to a Soldier Diary and a glowing button, as well as trigger a cut scene.

In order to free the chupacabra, you'll need to use the buttons to create bridges. After hitting the button, you can control which way the platforms go. You can only make four total platforms, and they have to link to other platform points. For the first one, just press Up three times so you make a string of platforms forward.

Walk across those platforms, then ignore the second button and climb up the stairs so you speak to the chupacabra. After a cut scene, return to the second button and activate it. This will retract the platforms into the one closest to you, and then you can make them again. Again, press Up three times to link to the next plateau.

Head across your bridge, then activate the third button. This time, press Up, Right, then Up to link to the next plateau. Cross it, then activate the fourth button. This time, press Left, then rotate the camera to the left, then press Left twice more. You're basically wrapping the bridge around your plateau, as you can see below.

Cross your bridge to collect a pain box with a Void Gem, then double back to the fourth button (the one you were just at). Activate it, then press Up, Right, and Right. At this plateau, go right and activate the device wedged between two torches with blue flames. This lowers the cage, and you'll have to pull it over to you.

Head back to the fourth button, activate it, then press Left three times. This will put the cage on the platform. Activate the button again, then press Up, Up, Right to link to the third button while still making a bridge that you can cross to that plateau. Cross your bridge, then activate the third button. Press Left, rotate the camera left, then press Left twice. This will line up the cage with the seal breaker, freeing the Chupacabra.

After a cut scene, he'll open the door to the next section.