CraftBukkit for Minecraft 1.7.8 DEVELOPMENT build is now available!

Discussion in 'Bukkit News' started by EvilSeph, Apr 11, 2014.

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    EvilSeph Retired Staff

    A new CraftBukkit for Minecraft 1.7.8 DEVELOPMENT build is now available!

    As of this post, we've shifted development over to Minecraft 1.7.8 compatibility and now have development builds available. We strongly suggest that you only use this build if you would like to help us get a Beta build out sooner and are experienced with using unsupported development builds.

    Minecraft 1.7.8 contains important changes to enable support for the upcoming switch to UUIDs and name changing. We strongly recommend you read our previous article on the switch to UUIDs to help you understand what it means for servers and how to prepare for Mojang allowing name changes by Minecraft 1.8.

    WARNING: Minecraft 1.7.8 is an update that requires clients to update before being able to connect. This means that players will not be able to connect to your server if they have not updated to at least Minecraft 1.7.6.

    Will plugins break with this build?

    What is a Development Build?

    Known Issues:
    • None
    Download the development build CraftBukkit 1.7.8-R0.1-SNAPSHOT here
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    chaseoes Retired Staff

    Great work! :)
    hawkfalcon and KingFaris11 like this.
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    drtshock Retired Staff

    Awesome ;D
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    Cheers guys! :)
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    DSH105 Retired Staff

    Super fast ;D
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    Nice. So this switches over to UUID's being the primary method and user names being blocking methods for OfflinePlayer?
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    How i change to use UUID instead of PlayerName?
    I need to change the essentials data file instead of goldpixels.yml to <UUID>.yml?
    Or a other way?
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    This update came faster than I expected. Very nice.
    This will be very useful to test UUID stuff.
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    So do plugins have to use UUIDs? Or will name-based plugins still work for now?
    GodsDead likes this.
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    How does one set the SkullMeta owner now? If a player changes usernames, the heads will not work, would they?
    glen3b likes this.
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    That was fast :p
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    Nice work! This came alot faster than I expected. :eek:
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    Nice. I hope too see a stable build soon and hopefully before Minecraft run another update. Would like to atleast play the game for longer than a week before an update :p
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    Nice work!
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    What everyone wants to know with this update; do plugins need to be updated to use UUIDs? Or will name-based plugins still work for now?
    Please answer this question.
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    Black Hole

    "name-based plugin" will still work. They are just a little slower for offline players if the profile is expired in the cache.
    Once name changing is live, it's unsafe to still identify players by their name.
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    so will the 1.7.2-R0.3 build become recommended buildnow???
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    Probably not, as to my knowledge, 1.6.4 is the most stable version so far.
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    Practically - yes.
    In documents - never.
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    I honestleyhonestly don't care whether the build is stable or not, I just want to have a private server for me and my friends. Cheers for getting the dev build out so quickly! Me and my friends are very pleased. I predict that when name changes come out, it is going to take a looong time to get a dev build. Overall, I am very, very,:) .
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    Now there's a Minecraft 1.7.9. :'(
    Nice that they fixed "some" server crashes. I guess it would be too much to ask for them to fix all server crashes. :p
    glen3b likes this.
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    Minecraft 1.9: The Bugfix Update

    Fixes all client and server bugs realistically possible to fix.
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    They may as well just do a recode. :p

    Clearly, the next 1.7.x build will be 1.8.
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    General There have been no snapshots for some time...

    They should've gotten a couple people working on a dev build for them.
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    I updated to this build, and I must know: How can I switch the inventories over to this? My world have inventories saved with usernames, not UUIDs! How can I convert them, if at all?
    Jamboozlez likes this.
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    TnT Retired Staff

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