Version: 2019.1 (switch to 2018.4
  • C#


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public static GameObject FindWithTag(string tag);


tagThe tag to search for.


Returns one active GameObject tagged tag. Returns null if no GameObject was found.

Tags must be declared in the tag manager before using them. A UnityException will be thrown if the tag does not exist or an empty string or null is passed as the tag.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject respawn; void Start() { if (respawn == null) respawn = GameObject.FindWithTag("Respawn");

Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } }
