Alec Nevala-Lee

Thoughts on art, creativity, and the writing life.

The unfair universe, or the limits of character

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Most of us, from the moment we start writing seriously, are told that all good writing comes from character. Whether we’re writing a literary novel or a hard-boiled mystery, it seems obvious that the protagonist should drive the story through his own objectives and behavior, that he should succeed or fail based on the choices he makes, and that the resolution of the plot should come about as a direct consequence of his own actions. This is good, sound advice. I’ve given it here before. And yet as we continue to write and experience other works of art, it becomes increasingly clear that character isn’t the whole answer. Because when we consider the absolute heights of literature, from Oedipus Rex to King Lear, or even the best of genre fiction, like the novels of James M. Cain, it’s hard to shake the feeling that what we’re being shown is somehow more than character, while also derived from it, and closer to a true representation of how the world really works.

Years ago, after seeing Mike Leigh’s Vera Drake, I reflected that one reason I admire but don’t love Leigh’s movies is that they’re character-driven in the purest way: the stories are derived from a long process of improvisation with a team of actors, and as a result, there’s nearly nothing in his films that doesn’t emerge from character. This is obviously admirable—and Leigh is one of the most consistently engaging directors around—but it also means that his movies are curiously limited. Events in real life, after all, doesn’t always come directly from character: we’re often asked to deal with things that are out of our control, or the control of those around us. Life can be uncanny, shocking, or arbitrary—but often in ways that seem strangely appropriate. And that’s why works of fiction that resolve their themes on an allegorical level, rather than a purely rational one, tend to shake us far more deeply than works that scrupulously follow through on the implications of character alone.

As a result, many of my favorite works of art, ranging from Vertigo and The Red Shoes to The Magus and Disgrace, are almost cosmically unfair. What happens to the the characters in these stories, while superficially the consequence of their own actions, is also the result of a playful, dangerous, or unfathomable universe, which takes their actions and magnifies them to the scale of tragedy. And sometimes genre fiction—horror, in particular—understands this better than anything else. I respond to the terribly unfair fates of characters in Stephen King, for instance, because they justify my suspicion that in real life, what happens to us is not always the result of our own character, but of some higher capriciousness or malevolence. And this sort of narrative perversion is inherently factored out of works of pure character, like Leigh’s films, while remaining accessible to artists like Brian De Palma, the master of the unfair conclusion.

In all honesty, though, I’m not sure what my advice is here. Character is still hugely important. And the strategy of cosmic unfairness, if pursued too closely, can only result in a victim story. (One unfair act of fate is generally enough.) As a general rule, the protagonist’s actions and objectives are what drive the plot moment by moment—this is one of the first things that any good novelist needs to internalize. But it’s more a question of craft than of philosophy. And once this rule has been fully absorbed, the novelist can move past it, or undermine it, just as life itself often undermines our best intentions. Best of all, as in Vertigo, an artist can begin with pure character, then fulfill it with a twist of fate that seems inevitable, but in ways that can’t be rationally explained. But such stories are only possible when the writer already knows the importance of character itself—and when to move beyond it.

Written by nevalalee

October 14, 2011 at 9:32 am

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