nkeynes@623: Release notes for lxdream 0.8.3 nkeynes@177: =================================================== nkeynes@177: nkeynes@623: Please note that this is still an alpha release - many things are not yet nkeynes@483: implemented, it has many bugs (especially wrt rendering), and it's nkeynes@483: not likely to run at 100% speed. nkeynes@177: nkeynes@354: Having said all that, some games are known to run to at least nkeynes@354: some degree (aka everything we've tried), and most homebrew works nkeynes@403: perfectly or nearly so - feel free to experiment and let us nkeynes@354: know how it goes. nkeynes@177: nkeynes@623: Changes since 0.8.2 nkeynes@623: ------------------- nkeynes@623: * MMU Implementation nkeynes@623: * Dreamcast mouse + keyboard support nkeynes@623: * Joystick/gamepad support nkeynes@623: * Assorted bug-fixes nkeynes@623: nkeynes@623: Changes since 0.8.1 nkeynes@623: ------------------- nkeynes@623: * x86-64 architecture support nkeynes@623: * Preliminary Mac OS X support nkeynes@623: * Pbuffer support (to support OpenGL drivers without EXT_framebuffer_object) nkeynes@623: * Support for more recent CDI and NRG image file versions nkeynes@623: * Minor bugfixes nkeynes@623: nkeynes@623: Changes since 0.8 nkeynes@623: ----------------- nkeynes@623: * Various configure/build fixes for compatibility nkeynes@623: * GDI image support nkeynes@623: * Minor bugfixes nkeynes@623: nkeynes@483: Changes since Milestone 3 nkeynes@483: ------------------------- nkeynes@483: * Speed improvements (translation core now runs at roughly double the speed nkeynes@483: of M3) nkeynes@483: * GUI Overhaul - it's actually somewhat usable now. Also removed the gnome nkeynes@483: dependency (now just needs GTK 2.0) nkeynes@483: * Sound fixes (aka, some sound actually works now) nkeynes@483: * A few minor bugfixes and tweaks. nkeynes@483: nkeynes@403: Changes since Milestone 2 nkeynes@403: ------------------------- nkeynes@403: * Implemented the SH4 translation core nkeynes@403: * A handful of minor bugfixes nkeynes@403: nkeynes@403: No really, that's it. The good stuff is coming next version, honest nkeynes@403: nkeynes@354: Changes since Milestone 1 nkeynes@354: ------------------------- nkeynes@354: * Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a nkeynes@354: quick hack to get something running. It's done for real now. nkeynes@354: * Initial IO event system (not widely used yet) nkeynes@354: * Lots of bugfixes throughout the system nkeynes@354: nkeynes@354: Known issues nkeynes@354: ------------ nkeynes@354: The following are known bugs (as opposed to missing features) that will be nkeynes@354: fixed in the next release, but are too large to be fixed for this version: nkeynes@354: nkeynes@354: * Polygons that are partially clipped by the view frustum can be distorted nkeynes@354: quite badly nkeynes@483: * Limited depth precision causes tearing of view on some scenes. nkeynes@177: nkeynes@177: System requirements nkeynes@177: ------------------- nkeynes@623: GTK 2.6+ nkeynes@483: ESounD 2.36+ nkeynes@354: OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be nkeynes@354: fine) nkeynes@177: GCC, Make, etc. nkeynes@177: nkeynes@177: Building nkeynes@177: -------- nkeynes@177: From the base directory nkeynes@177: ~$ ./configure nkeynes@177: ~$ make nkeynes@177: ~$ make install (optional) nkeynes@177: nkeynes@354: Enjoy! nkeynes@354: