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The dataset generation failed because of a cast error
Error code:   DatasetGenerationCastError
Exception:    DatasetGenerationCastError
Message:      An error occurred while generating the dataset

All the data files must have the same columns, but at some point there are 1 new columns ({'crossfile_context'})

This happened while the json dataset builder was generating data using

hf://datasets/Vincentvmt/CrossCodeEval/crosscodeeval_data/csharp/line_completion_oracle_bm25.jsonl (at revision 41f916e35cc48bcca5dc369664f931afd9ffa22f)

Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2011, in _prepare_split_single
                  writer.write_table(table)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/arrow_writer.py", line 585, in write_table
                  pa_table = table_cast(pa_table, self._schema)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/table.py", line 2302, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/table.py", line 2256, in cast_table_to_schema
                  raise CastError(
              datasets.table.CastError: Couldn't cast
              prompt: string
              groundtruth: string
              right_context: string
              metadata: struct<task_id: string, repository: string, file: string, context_start_lineno: int64, groundtruth_start_lineno: int64, right_context_start_lineno: int64>
                child 0, task_id: string
                child 1, repository: string
                child 2, file: string
                child 3, context_start_lineno: int64
                child 4, groundtruth_start_lineno: int64
                child 5, right_context_start_lineno: int64
              crossfile_context: struct<text: string, list: list<item: struct<retrieved_chunk: string, filename: string, score: double>>>
                child 0, text: string
                child 1, list: list<item: struct<retrieved_chunk: string, filename: string, score: double>>
                    child 0, item: struct<retrieved_chunk: string, filename: string, score: double>
                        child 0, retrieved_chunk: string
                        child 1, filename: string
                        child 2, score: double
              to
              {'prompt': Value(dtype='string', id=None), 'groundtruth': Value(dtype='string', id=None), 'right_context': Value(dtype='string', id=None), 'metadata': {'task_id': Value(dtype='string', id=None), 'repository': Value(dtype='string', id=None), 'file': Value(dtype='string', id=None), 'context_start_lineno': Value(dtype='int64', id=None), 'groundtruth_start_lineno': Value(dtype='int64', id=None), 'right_context_start_lineno': Value(dtype='int64', id=None)}}
              because column names don't match
              
              During handling of the above exception, another exception occurred:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1321, in compute_config_parquet_and_info_response
                  parquet_operations = convert_to_parquet(builder)
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 935, in convert_to_parquet
                  builder.download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1027, in download_and_prepare
                  self._download_and_prepare(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1122, in _download_and_prepare
                  self._prepare_split(split_generator, **prepare_split_kwargs)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1882, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2013, in _prepare_split_single
                  raise DatasetGenerationCastError.from_cast_error(
              datasets.exceptions.DatasetGenerationCastError: An error occurred while generating the dataset
              
              All the data files must have the same columns, but at some point there are 1 new columns ({'crossfile_context'})
              
              This happened while the json dataset builder was generating data using
              
              hf://datasets/Vincentvmt/CrossCodeEval/crosscodeeval_data/csharp/line_completion_oracle_bm25.jsonl (at revision 41f916e35cc48bcca5dc369664f931afd9ffa22f)
              
              Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)

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prompt
string
groundtruth
string
right_context
string
metadata
dict
using LassoProcessManager.Models.Rules; using Newtonsoft.Json; using ProcessManager.Models.Configs; using System.Reflection; namespace ProcessManager.Providers { public class ConfigProvider : IConfigProvider { private const string ConfigFileName = "Config.json"; private ManagerConfig managerConfig; private ILogProvider LogProvider { get; set; } public ConfigProvider(ILogProvider logProvider) => this.LogProvider = logProvider; public ManagerConfig GetManagerConfig() { if (managerConfig != null) return managerConfig; string configPath = GetConfigFilePath(); try { managerConfig = JsonConvert.DeserializeObject<ManagerConfig>(File.ReadAllText(GetConfigFilePath())); return managerConfig; } catch { LogProvider.Log($"Failed to load config at '{configPath}'."); } return null; } public List<BaseRule> GetRules() { List<BaseRule> rules = new List<BaseRule>(); rules.AddRange(managerConfig.ProcessRules); rules.AddRange(managerConfig.FolderRules); return rules; } public Dictionary<string,
LassoProfile> GetLassoProfiles() {
Dictionary<string, LassoProfile> lassoProfiles = new Dictionary<string, LassoProfile>(); // Load lasso profiles foreach (var profile in managerConfig.Profiles) { if (!lassoProfiles.ContainsKey(profile.Name)) { lassoProfiles.Add(profile.Name, profile); } } return lassoProfiles; } private string GetConfigFilePath() => Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), ConfigFileName); } }
{ "task_id": "project_cc_csharp/27", "repository": "kenshinakh1-LassoProcessManager-bcc481f", "file": "ProcessManager/Providers/ConfigProvider.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 45, "right_context_start_lineno": 47 }
using System.Text; using System.Net; using Microsoft.Extensions.Caching.Memory; using Serilog; using Serilog.Events; using Iced.Intel; using static Iced.Intel.AssemblerRegisters; namespace OGXbdmDumper { public class Xbox : IDisposable { #region Properties private bool _disposed; private const int _cacheDuration = 1; // in minutes private readonly MemoryCache _cache = new MemoryCache(new MemoryCacheOptions { ExpirationScanFrequency = TimeSpan.FromMinutes(_cacheDuration) }); private bool? _hasFastGetmem; public ScratchBuffer StaticScratch; public bool HasFastGetmem { get { if (_hasFastGetmem == null) { try { long testAddress = 0x10000; if (IsValidAddress(testAddress)) { Session.SendCommandStrict("getmem2 addr={0} length=1", testAddress.ToHexString()); Session.ClearReceiveBuffer(); _hasFastGetmem = true; Log.Information("Fast getmem support detected."); } else _hasFastGetmem = false; } catch { _hasFastGetmem = false; } } return _hasFastGetmem.Value; } } /// <summary> /// Determines whether precautions (usually at the expense of performance) should be taken to prevent crashing the xbox. /// </summary> public bool SafeMode { get; set; } = true; public bool IsConnected => Session.IsConnected; public int SendTimeout { get => Session.SendTimeout; set => Session.SendTimeout = value; } public int ReceiveTimeout { get => Session.ReceiveTimeout; set => Session.ReceiveTimeout = value; } public Connection Session { get; private set; } = new Connection(); public ConnectionInfo? ConnectionInfo { get; protected set; } /// <summary> /// The Xbox memory stream. /// </summary> public XboxMemoryStream Memory { get; private set; } public Kernel Kernel { get; private set; } public List<Module> Modules => GetModules(); public List<
Thread> Threads => GetThreads();
public Version Version => GetVersion(); #endregion #region Connection public void Connect(string host, int port = 731) { _cache.Clear(); ConnectionInfo = Session.Connect(host, port); // init subsystems Memory = new XboxMemoryStream(this); Kernel = new Kernel(this); StaticScratch = new ScratchBuffer(this); Log.Information("Loaded Modules:"); foreach (var module in Modules) { Log.Information("\t{0} ({1})", module.Name, module.TimeStamp); } Log.Information("Xbdm Version {0}", Version); Log.Information("Kernel Version {0}", Kernel.Version); // enable remote code execution and use the remainder reloc section as scratch PatchXbdm(this); } public void Disconnect() { Session.Disconnect(); ConnectionInfo = null; _cache.Clear(); } public List<ConnectionInfo> Discover(int timeout = 500) { return ConnectionInfo.DiscoverXbdm(731, timeout); } public void Connect(IPEndPoint endpoint) { Connect(endpoint.Address.ToString(), endpoint.Port); } public void Connect(int timeout = 500) { Connect(Discover(timeout).First().Endpoint); } #endregion #region Memory public bool IsValidAddress(long address) { try { Session.SendCommandStrict("getmem addr={0} length=1", address.ToHexString()); return "??" != Session.ReceiveMultilineResponse()[0]; } catch { return false; } } public void ReadMemory(long address, Span<byte> buffer) { if (HasFastGetmem && !SafeMode) { Session.SendCommandStrict("getmem2 addr={0} length={1}", address.ToHexString(), buffer.Length); Session.Read(buffer); if (Log.IsEnabled(LogEventLevel.Verbose)) { Log.Verbose(buffer.ToHexString()); } } else if (!SafeMode) { // custom getmem2 Session.SendCommandStrict("funccall type=1 addr={0} length={1}", address, buffer.Length); Session.ReadExactly(buffer); if (Log.IsEnabled(LogEventLevel.Verbose)) { Log.Verbose(buffer.ToHexString()); } } else { Session.SendCommandStrict("getmem addr={0} length={1}", address.ToHexString(), buffer.Length); int bytesRead = 0; string hexString; while ((hexString = Session.ReceiveLine()) != ".") { Span<byte> slice = buffer.Slice(bytesRead, hexString.Length / 2); slice.FromHexString(hexString); bytesRead += slice.Length; } } } public void ReadMemory(long address, byte[] buffer, int offset, int count) { ReadMemory(address, buffer.AsSpan(offset, count)); } public void ReadMemory(long address, int count, Stream destination) { // argument checks if (address < 0) throw new ArgumentOutOfRangeException(nameof(address)); if (count <= 0) throw new ArgumentOutOfRangeException(nameof(count)); if (destination == null) throw new ArgumentNullException(nameof(destination)); Span<byte> buffer = stackalloc byte[1024 * 80]; while (count > 0) { int bytesToRead = Math.Min(buffer.Length, count); Span<byte> slice = buffer.Slice(0, bytesToRead); ReadMemory(address, slice); destination.Write(slice); count -= bytesToRead; address += (uint)bytesToRead; } } public void WriteMemory(long address, ReadOnlySpan<byte> buffer) { const int maxBytesPerLine = 240; int totalWritten = 0; while (totalWritten < buffer.Length) { ReadOnlySpan<byte> slice = buffer.Slice(totalWritten, Math.Min(maxBytesPerLine, buffer.Length - totalWritten)); Session.SendCommandStrict("setmem addr={0} data={1}", (address + totalWritten).ToHexString(), slice.ToHexString()); totalWritten += slice.Length; } } public void WriteMemory(long address, byte[] buffer, int offset, int count) { WriteMemory(address, buffer.AsSpan(offset, count)); } public void WriteMemory(long address, int count, Stream source) { // argument checks if (address < 0) throw new ArgumentOutOfRangeException(nameof(address)); if (count <= 0) throw new ArgumentOutOfRangeException(nameof(count)); if (source == null) throw new ArgumentNullException(nameof(source)); Span<byte> buffer = stackalloc byte[1024 * 80]; while (count > 0) { int bytesRead = source.Read(buffer.Slice(0, Math.Min(buffer.Length, count))); WriteMemory(address, buffer.Slice(0, bytesRead)); count -= bytesRead; address += bytesRead; } } #endregion #region Process public List<Thread> GetThreads() { List<Thread> threads = new List<Thread>(); Session.SendCommandStrict("threads"); foreach (var threadId in Session.ReceiveMultilineResponse()) { Session.SendCommandStrict("threadinfo thread={0}", threadId); var info = Connection.ParseKvpResponse(string.Join(Environment.NewLine, Session.ReceiveMultilineResponse())); threads.Add(new Thread { Id = Convert.ToInt32(threadId), Suspend = (int)(uint)info["suspend"], // initially -1 in earlier xbdm versions, 0 in later ones Priority = (int)(uint)info["priority"], TlsBase = (uint)info["tlsbase"], // optional depending on xbdm version Start = info.ContainsKey("start") ? (uint)info["start"] : 0, Base = info.ContainsKey("base") ? (uint)info["base"] : 0, Limit = info.ContainsKey("limit") ? (uint)info["limit"] : 0, CreationTime = DateTime.FromFileTime( (info.ContainsKey("createhi") ? (((long)(uint)info["createhi"]) << 32) : 0) | (info.ContainsKey("createlo") ? (uint)info["createlo"] : 0)) }); } return threads; } public List<Module> GetModules() { List<Module> modules = new List<Module>(); Session.SendCommandStrict("modules"); foreach (var moduleResponse in Session.ReceiveMultilineResponse()) { var moduleInfo = Connection.ParseKvpResponse(moduleResponse); Module module = new Module { Name = (string)moduleInfo["name"], BaseAddress = (uint)moduleInfo["base"], Size = (int)(uint)moduleInfo["size"], Checksum = (uint)moduleInfo["check"], TimeStamp = DateTimeOffset.FromUnixTimeSeconds((uint)moduleInfo["timestamp"]).DateTime, Sections = new List<ModuleSection>(), HasTls = moduleInfo.ContainsKey("tls"), IsXbe = moduleInfo.ContainsKey("xbe") }; Session.SendCommandStrict("modsections name=\"{0}\"", module.Name); foreach (var sectionResponse in Session.ReceiveMultilineResponse()) { var sectionInfo = Connection.ParseKvpResponse(sectionResponse); module.Sections.Add(new ModuleSection { Name = (string)sectionInfo["name"], Base = (uint)sectionInfo["base"], Size = (int)(uint)sectionInfo["size"], Flags = (uint)sectionInfo["flags"] }); } modules.Add(module); } return modules; } public Version GetVersion() { var version = _cache.Get<Version>(nameof(GetVersion)); if (version == null) { try { // peek inside VS_VERSIONINFO struct var versionAddress = GetModules().FirstOrDefault(m => m.Name.Equals("xbdm.dll")).GetSection(".rsrc").Base + 0x98; // call getmem directly to avoid dependency loops with ReadMemory checking the version Span<byte> buffer = stackalloc byte[sizeof(ushort) * 4]; Session.SendCommandStrict("getmem addr={0} length={1}", versionAddress.ToHexString(), buffer.Length); buffer.FromHexString(Session.ReceiveMultilineResponse().First()); version = new Version( BitConverter.ToUInt16(buffer.Slice(2, sizeof(ushort))), BitConverter.ToUInt16(buffer.Slice(0, sizeof(ushort))), BitConverter.ToUInt16(buffer.Slice(6, sizeof(ushort))), BitConverter.ToUInt16(buffer.Slice(4, sizeof(ushort))) ); // cache the result _cache.Set(nameof(GetVersion), version); } catch { version = new Version("0.0.0.0"); } } return version; } public void Stop() { Log.Information("Suspending xbox execution."); Session.SendCommand("stop"); } public void Go() { Log.Information("Resuming xbox execution."); Session.SendCommand("go"); } /// <summary> /// Calls an Xbox function. /// </summary> /// <param name="address">The function address.</param> /// <param name="args">The function arguments.</param> /// <returns>Returns an object that unboxes eax by default, but allows for reading st0 for floating-point return values.</returns> public uint Call(long address, params object[] args) { // TODO: call context (~4039+ which requires qwordparam) // injected script pushes arguments in reverse order for simplicity, this corrects that var reversedArgs = args.Reverse().ToArray(); StringBuilder command = new StringBuilder(); command.AppendFormat("funccall type=0 addr={0} ", address); for (int i = 0; i < reversedArgs.Length; i++) { command.AppendFormat("arg{0}={1} ", i, Convert.ToUInt32(reversedArgs[i])); } var returnValues = Connection.ParseKvpResponse(Session.SendCommandStrict(command.ToString()).Message); return (uint)returnValues["eax"]; } /// <summary> /// Original Xbox Debug Monitor runtime patches. /// Prevents crashdumps from being written to the HDD and enables remote code execution. /// </summary> /// <param name="target"></param> private void PatchXbdm(Xbox target) { // the spin routine to be patched in after the signature patterns // spin: // jmp spin // int 3 var spinBytes = new byte[] { 0xEB, 0xFE, 0xCC }; // prevent crashdumps from being written to the hard drive by making it spin instead (only for xbdm versions ~4831+) if (target.Signatures.ContainsKey("ReadWriteOneSector")) { Log.Information("Disabling crashdump functionality."); target.WriteMemory(target.Signatures["ReadWriteOneSector"] + 9, spinBytes); } else if (target.Signatures.ContainsKey("WriteSMBusByte")) { // this will prevent the LED state from changing upon crash Log.Information("Disabling crashdump functionality."); target.WriteMemory(target.Signatures["WriteSMBusByte"] + 9, spinBytes); } Log.Information("Patching xbdm memory to enable remote code execution."); uint argThreadStringAddress = StaticScratch.Alloc("thread\0"); uint argTypeStringAddress = StaticScratch.Alloc("type\0"); uint argAddrStringAddress = StaticScratch.Alloc("addr\0"); uint argLengthStringAddress = StaticScratch.Alloc("length\0"); uint argFormatStringAddress = StaticScratch.Alloc("arg%01d\0"); uint returnFormatAddress = StaticScratch.Alloc("eax=0x%X\0"); var asm = new Assembler(32); #region HrSendGetMemory2Data uint getmem2CallbackAddress = 0; if (!HasFastGetmem) { // labels var label1 = asm.CreateLabel(); var label2 = asm.CreateLabel(); var label3 = asm.CreateLabel(); asm.push(ebx); asm.mov(ebx, __dword_ptr[esp + 8]); // pdmcc asm.mov(eax, __dword_ptr[ebx + 0x14]); // size asm.test(eax, eax); asm.mov(edx, __dword_ptr[ebx + 0x10]); asm.ja(label1); //asm.push(__dword_ptr[ebx + 8]); //asm.call((uint)target.Signatures["DmFreePool"]); //asm.and(__dword_ptr[ebx + 8], 0); asm.mov(eax, 0x82DB0104); asm.jmp(label3); asm.Label(ref label1); asm.mov(ecx, __dword_ptr[ebx + 0xC]); // buffer size asm.cmp(eax, ecx); asm.jb(label2); asm.mov(eax, ecx); asm.Label(ref label2); asm.push(ebp); asm.push(esi); asm.mov(esi, __dword_ptr[edx + 0x14]); // address asm.push(edi); asm.mov(edi, __dword_ptr[ebx + 8]); asm.mov(ecx, eax); asm.mov(ebp, ecx); asm.shr(ecx, 2); asm.rep.movsd(); asm.mov(ecx, ebp); asm.and(ecx, 3); asm.rep.movsb(); asm.sub(__dword_ptr[ebx + 0x14], eax); asm.pop(edi); asm.mov(__dword_ptr[ebx + 4], eax); asm.add(__dword_ptr[edx + 0x14], eax); asm.pop(esi); asm.mov(eax, 0x2DB0000); asm.pop(ebp); asm.Label(ref label3); asm.pop(ebx); asm.ret(0xC); getmem2CallbackAddress = StaticScratch.Alloc(asm.AssembleBytes(StaticScratch.Region.Address)); } #endregion #region HrFunctionCall // 3424+ as it depends on sprintf within xbdm, earlier versions can possibly call against the kernel but their exports are different asm = new Assembler(32); // labels var binaryResponseLabel = asm.CreateLabel(); var getmem2Label = asm.CreateLabel(); var errorLabel = asm.CreateLabel(); var successLabel = asm.CreateLabel(); // prolog asm.push(ebp); asm.mov(ebp, esp); asm.sub(esp, 0x10); // carve out arbitrary space for local temp variables asm.pushad(); // disable write protection globally, otherwise checked kernel calls may fail when writing to the default scratch space asm.mov(eax, cr0); asm.and(eax, 0xFFFEFFFF); asm.mov(cr0, eax); // arguments var commandPtr = ebp + 0x8; var responseAddress = ebp + 0xC; var pdmcc = ebp + 0x14; // local variables var temp = ebp - 0x4; var callAddress = ebp - 0x8; var argName = ebp - 0x10; // check for thread id asm.lea(eax, temp); asm.push(eax); asm.push(argThreadStringAddress); // 'thread', 0 asm.push(__dword_ptr[commandPtr]); asm.call((uint)target.Signatures["FGetDwParam"]); asm.test(eax, eax); var customCommandLabel = asm.CreateLabel(); asm.je(customCommandLabel); // call original code if thread id exists asm.push(__dword_ptr[temp]); asm.call((uint)target.Signatures["DmSetupFunctionCall"]); var doneLabel = asm.CreateLabel(); asm.jmp(doneLabel); // thread argument doesn't exist, must be a custom command asm.Label(ref customCommandLabel); // determine custom function type asm.lea(eax, temp); asm.push(eax); asm.push(argTypeStringAddress); // 'type', 0 asm.push(__dword_ptr[commandPtr]); asm.call((uint)target.Signatures["FGetDwParam"]); asm.test(eax, eax); asm.je(errorLabel); #region Custom Call (type 0) asm.cmp(__dword_ptr[temp], 0); asm.jne(getmem2Label); // get the call address asm.lea(eax, __dword_ptr[callAddress]); asm.push(eax); asm.push(argAddrStringAddress); // 'addr', 0 asm.push(__dword_ptr[commandPtr]); asm.call((uint)target.Signatures["FGetDwParam"]); asm.test(eax, eax); asm.je(errorLabel); // push arguments (leave it up to caller to reverse argument order and supply the correct amount) asm.xor(edi, edi); var nextArgLabel = asm.CreateLabel(); var noMoreArgsLabel = asm.CreateLabel(); asm.Label(ref nextArgLabel); { // get argument name asm.push(edi); // argument index asm.push(argFormatStringAddress); // format string address asm.lea(eax, __dword_ptr[argName]); // argument name address asm.push(eax); asm.call((uint)target.Signatures["sprintf"]); asm.add(esp, 0xC); // check if it's included in the command asm.lea(eax, __[temp]); // argument value address asm.push(eax); asm.lea(eax, __[argName]); // argument name address asm.push(eax); asm.push(__dword_ptr[commandPtr]); // command asm.call((uint)target.Signatures["FGetDwParam"]); asm.test(eax, eax); asm.je(noMoreArgsLabel); // push it on the stack asm.push(__dword_ptr[temp]); asm.inc(edi); // move on to the next argument asm.jmp(nextArgLabel); } asm.Label(ref noMoreArgsLabel); // perform the call asm.call(__dword_ptr[callAddress]); // print response message asm.push(eax); // integer return value asm.push(returnFormatAddress); // format string address asm.push(__dword_ptr[responseAddress]); // response address asm.call((uint)target.Signatures["sprintf"]); asm.add(esp, 0xC); asm.jmp(successLabel); #endregion #region Fast Getmem (type 1) asm.Label(ref getmem2Label); asm.cmp(__dword_ptr[temp], 1); asm.jne(errorLabel); if (!HasFastGetmem) { // TODO: figure out why DmAllocatePool crashes, for now, allocate static scratch space (prevents multi-session!) StaticScratch.Align16(); uint getmem2BufferSize = 512; uint getmem2buffer = StaticScratch.Alloc(new byte[getmem2BufferSize]); // get length and size args asm.mov(esi, __dword_ptr[pdmcc]); asm.push(__dword_ptr[responseAddress]); asm.mov(edi, __dword_ptr[esi + 0x10]); asm.lea(eax, __dword_ptr[pdmcc]); asm.push(eax); asm.push(argAddrStringAddress); asm.push(__dword_ptr[commandPtr]); asm.call((uint)target.Signatures["FGetNamedDwParam"]); asm.test(eax, eax); asm.jz(errorLabel); asm.push(__dword_ptr[responseAddress]); asm.lea(eax, __dword_ptr[responseAddress]); asm.push(eax); asm.push(argLengthStringAddress); asm.push(__dword_ptr[commandPtr]); asm.call((uint)target.Signatures["FGetNamedDwParam"]); asm.test(eax, eax); asm.jz(errorLabel); asm.mov(eax, __dword_ptr[pdmcc]); // address asm.and(__dword_ptr[edi + 0x10], 0); asm.mov(__dword_ptr[edi + 0x14], eax); //asm.mov(eax, 0x2000); // TODO: increase pool size? //asm.push(eax); //asm.call((uint)target.Signatures["DmAllocatePool"]); // TODO: crashes in here, possible IRQ issues? asm.mov(__dword_ptr[esi + 0xC], getmem2BufferSize); // buffer size asm.mov(__dword_ptr[esi + 8], getmem2buffer); // buffer address asm.mov(eax, __dword_ptr[responseAddress]); asm.mov(__dword_ptr[esi + 0x14], eax); asm.mov(__dword_ptr[esi], getmem2CallbackAddress); asm.jmp(binaryResponseLabel); } #endregion #region Return Codes // if we're here, must be an unknown custom type asm.jmp(errorLabel); // generic success epilog asm.Label(ref successLabel); asm.popad(); asm.leave(); asm.mov(eax, 0x2DB0000); asm.ret(0x10); // successful binary response follows epilog asm.Label(ref binaryResponseLabel); asm.popad(); asm.leave(); asm.mov(eax, 0x2DB0003); asm.ret(0x10); // generic failure epilog asm.Label(ref errorLabel); asm.popad(); asm.leave(); asm.mov(eax, 0x82DB0000); asm.ret(0x10); // original epilog asm.Label(ref doneLabel); asm.popad(); asm.leave(); asm.ret(0x10); #endregion // inject RPC handler and hook uint caveAddress = StaticScratch.Alloc(asm.AssembleBytes(StaticScratch.Region.Address)); Log.Information("HrFuncCall address {0}", caveAddress.ToHexString()); asm.Hook(target, target.Signatures["HrFunctionCall"], caveAddress); #endregion } public string GetDisassembly(long address, int length, bool tabPrefix = true, bool showBytes = false) { // read code from xbox memory byte[] code = Memory.ReadBytes(address, length); // disassemble valid instructions var decoder = Iced.Intel.Decoder.Create(32, code); decoder.IP = (ulong)address; var instructions = new List<Instruction>(); while (decoder.IP < decoder.IP + (uint)code.Length) { var insn = decoder.Decode(); if (insn.IsInvalid) break; instructions.Add(insn); } // formatting options var formatter = new MasmFormatter(); formatter.Options.FirstOperandCharIndex = 8; formatter.Options.SpaceAfterOperandSeparator = true; // convert to string var output = new StringOutput(); var disassembly = new StringBuilder(); bool firstInstruction = true; foreach (var instr in instructions) { // skip newline for the first instruction if (firstInstruction) { firstInstruction = false; } else disassembly.AppendLine(); // optionally indent if (tabPrefix) { disassembly.Append('\t'); } // output address disassembly.Append(instr.IP.ToString("X8")); disassembly.Append(' '); // optionally output instruction bytes if (showBytes) { for (int i = 0; i < instr.Length; i++) disassembly.Append(code[(int)(instr.IP - (ulong)address) + i].ToString("X2")); int missingBytes = 10 - instr.Length; for (int i = 0; i < missingBytes; i++) disassembly.Append(" "); disassembly.Append(' '); } // output the decoded instruction formatter.Format(instr, output); disassembly.Append(output.ToStringAndReset()); } return disassembly.ToString(); } public Dictionary<string, long> Signatures { get { var signatures = _cache.Get<Dictionary<string, long>>(nameof(Signatures)); if (signatures == null) { var resolver = new SignatureResolver { // NOTE: ensure patterns don't overlap with any hooks! that way we don't have to cache any states; simplicity at the expense of slightly less perf on connect // universal pattern new SodmaSignature("ReadWriteOneSector") { // mov ebp, esp new OdmPattern(0x1, new byte[] { 0x8B, 0xEC }), // mov dx, 1F6h new OdmPattern(0x3, new byte[] { 0x66, 0xBA, 0xF6, 0x01 }), // mov al, 0A0h new OdmPattern(0x7, new byte[] { 0xB0, 0xA0 }) }, // universal pattern new SodmaSignature("WriteSMBusByte") { // mov al, 20h new OdmPattern(0x3, new byte[] { 0xB0, 0x20 }), // mov dx, 0C004h new OdmPattern(0x5, new byte[] { 0x66, 0xBA, 0x04, 0xC0 }), }, // universal pattern new SodmaSignature("FGetDwParam") { // jz short 0x2C new OdmPattern(0x15, new byte[] { 0x74, 0x2C }), // push 20h new OdmPattern(0x17, new byte[] { 0x6A, 0x20 }), // mov [ecx], eax new OdmPattern(0x33, new byte[] { 0x89, 0x01 }) }, // universal pattern new SodmaSignature("FGetNamedDwParam") { // mov ebp, esp new OdmPattern(0x1, new byte[] { 0x8B, 0xEC }), // jnz short 0x17 new OdmPattern(0x13, new byte[] { 0x75, 0x17 }), // retn 10h new OdmPattern(0x30, new byte[] { 0xC2, 0x10, 0x00 }) }, // universal pattern new SodmaSignature("DmSetupFunctionCall") { // test ax, 280h new OdmPattern(0x45, new byte[] { 0x66, 0xA9, 0x80, 0x02 }), // push 63666D64h new OdmPattern(0x54, new byte[] { 0x68, 0x64, 0x6D, 0x66, 0x63 }) }, // early revisions new SodmaSignature("HrFunctionCall") { // mov eax, 80004005h new OdmPattern(0x1B, new byte[] { 0xB8, 0x05, 0x40, 0x00, 0x80 }), // mov ebx, 10008h new OdmPattern(0x46, new byte[] { 0xBB, 0x08, 0x00, 0x01, 0x00 }) }, // later revisions new SodmaSignature("HrFunctionCall") { // mov eax, 80004005h new OdmPattern(0x1B, new byte[] { 0xB8, 0x05, 0x40, 0x00, 0x80 }), // mov ebx, 10008h new OdmPattern(0x45, new byte[] { 0xBB, 0x08, 0x00, 0x01, 0x00 }) }, // xbdm 3424+ contains this (3223 does not, who knows what inbetween does) whereas some early kernel versions do not? or have different kernel export tables for alpha/dvt3/dvt4/dvt6 etc. new SodmaSignature("sprintf") { // mov esi, [ebp+arg_0] new OdmPattern(0x7, new byte[] { 0x8B, 0x75, 0x08 }), // mov [ebp+var_1C], 7FFFFFFFh new OdmPattern(0x16, new byte[] { 0xC7, 0x45, 0xE4, 0xFF, 0xFF, 0xFF, 0x7F }) }, // early revisions new SodmaSignature("DmAllocatePool") { // push ebp new OdmPattern(0x0, new byte[] { 0x55 }), // mov ebp, esp new OdmPattern(0x0, new byte[] { 0x8B, 0xEC }), // push 'enoN' new OdmPattern(0x3, new byte[] { 0x68, 0x4E, 0x6F, 0x6E, 0x65 }) }, // later revisions new SodmaSignature("DmAllocatePool") { // push 'enoN' new OdmPattern(0x0, new byte[] { 0x68, 0x4E, 0x6F, 0x6E, 0x65 }), // retn 4 new OdmPattern(0xE, new byte[] { 0xC2, 0x04, 0x00 }) }, // universal pattern new SodmaSignature("DmFreePool") { // cmp eax, 0B0000000h new OdmPattern(0xF, new byte[] { 0x3D, 0x00, 0x00, 0x00, 0xB0 }) } }; // read xbdm .text section var xbdmTextSegment = GetModules().FirstOrDefault(m => m.Name.Equals("xbdm.dll")).GetSection(".text"); byte[] data = new byte[xbdmTextSegment.Size]; ReadMemory(xbdmTextSegment.Base, data); // scan for signatures signatures = resolver.Resolve(data, xbdmTextSegment.Base); // cache the result indefinitely _cache.Set(nameof(Signatures), signatures); } return signatures; } } #endregion #region File public char[] GetDrives() { return Session.SendCommandStrict("drivelist").Message.ToCharArray(); } public List<XboxFileInformation> GetDirectoryList(string path) { var list = new List<XboxFileInformation>(); Session.SendCommandStrict("dirlist name=\"{0}\"", path); foreach (string file in Session.ReceiveMultilineResponse()) { var fileInfo = file.ParseXboxResponseLine(); var info = new XboxFileInformation(); info.FullName = Path.Combine(path, (string)fileInfo["name"]); info.Size = ((long)fileInfo["sizehi"] << 32) | (long)fileInfo["sizelo"]; info.CreationTime = DateTime.FromFileTimeUtc(((long)fileInfo["createhi"] << 32) | (long)fileInfo["createlo"]); info.ChangeTime = DateTime.FromFileTimeUtc(((long)fileInfo["changehi"] << 32) | (long)fileInfo["changelo"]); info.Attributes |= file.Contains("directory") ? FileAttributes.Directory : FileAttributes.Normal; info.Attributes |= file.Contains("readonly") ? FileAttributes.ReadOnly : 0; info.Attributes |= file.Contains("hidden") ? FileAttributes.Hidden : 0; list.Add(info); } return list; } public void GetFile(string localPath, string remotePath) { Session.SendCommandStrict("getfile name=\"{0}\"", remotePath); using var lfs = File.Create(localPath); Session.CopyToCount(lfs, Session.Reader.ReadInt32()); } #endregion #region IDisposable protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { // TODO: dispose managed state (managed objects) } // TODO: free unmanaged resources (unmanaged objects) and override finalizer Session?.Dispose(); // TODO: set large fields to null _disposed = true; } } ~Xbox() { Dispose(false); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } #endregion } }
{ "task_id": "project_cc_csharp/20", "repository": "Ernegien-OGXbdmDumper-07a1e82", "file": "src/OGXbdmDumper/Xbox.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 75, "right_context_start_lineno": 76 }
//#define PRINT_DEBUG using System; using System.IO; using Godot; using Mono.Unix; using Directory = System.IO.Directory; using Environment = System.Environment; using File = System.IO.File; using Path = System.IO.Path; namespace GodotLauncher { public class DataPaths { static string AppDataPath => Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); static string BasePath => Path.Combine(AppDataPath, "ReadyToLaunch"); public static string platformOverride; public static string SanitizeProjectPath(string path) { if (File.Exists(path)) { path = new FileInfo(path).DirectoryName; } return path; } public static void EnsureProjectExists(string path) { var filePath = Path.Combine(path, "project.godot"); if (!File.Exists(filePath)) File.WriteAllText(filePath, ""); } public static string GetExecutablePath(InstallerEntryData installerEntryData) { string platformName = GetPlatformName(); string path = Path.Combine(BasePath, platformName, installerEntryData.BuildType, installerEntryData.version); path = Path.Combine(path, installerEntryData.ExecutableName); return path; } public static string GetPlatformName() { if (!string.IsNullOrEmpty(platformOverride)) return platformOverride; return OS.GetName(); } public static void WriteFile(string fileName, byte[] data) { var path = Path.Combine(BasePath, fileName); #if PRINT_DEBUG GD.Print("Writing: " + path); #endif File.WriteAllBytes(path, data); } public static void WriteFile(string fileName, string data) { var path = Path.Combine(BasePath, fileName); #if PRINT_DEBUG GD.Print("Writing: " + path); #endif File.WriteAllText(path, data); } public static string ReadFile(string fileName, string defaultData = null) { var path = Path.Combine(BasePath, fileName); if (File.Exists(path)) { #if PRINT_DEBUG GD.Print("Reading: " + path); #endif return File.ReadAllText(path); } #if PRINT_DEBUG GD.Print("File not found: " + path); #endif return defaultData; } public static bool ExecutableExists(
InstallerEntryData installerEntryData) {
string path = GetExecutablePath(installerEntryData); bool exists = File.Exists(path); #if PRINT_DEBUG GD.Print("Checking if path exists: " + path + " exists=" + exists); #endif return exists; } public static void ExtractArchive(string fileName, InstallerEntryData installerEntryData) { string source = Path.Combine(BasePath, fileName); string dest = Path.Combine(BasePath, GetPlatformName(), installerEntryData.BuildType, installerEntryData.version); if (!Directory.Exists(dest)) System.IO.Compression.ZipFile.ExtractToDirectory(source, dest); File.Delete(source); } public static void DeleteVersion(string version, string buildType) { Directory.Delete(Path.Combine(BasePath, GetPlatformName(), buildType, version), true); } public static void LaunchGodot(InstallerEntryData installerEntryData, string arguments = "") { string path = GetExecutablePath(installerEntryData); #if PRINT_DEBUG GD.Print("Launching: " + path); #endif if (!OS.GetName().Equals("Windows")) { var unixFile = new UnixFileInfo(path); unixFile.FileAccessPermissions |= FileAccessPermissions.UserExecute | FileAccessPermissions.GroupExecute | FileAccessPermissions.OtherExecute; } using var process = new System.Diagnostics.Process(); process.StartInfo.FileName = path; process.StartInfo.WorkingDirectory = BasePath; process.StartInfo.Arguments = arguments; process.Start(); } public static void CreateInstallationDirectory() { MoveOldInstallationDirectory("ReadyForLaunch"); MoveOldInstallationDirectory("GodotLauncher"); Directory.CreateDirectory(BasePath); } static void MoveOldInstallationDirectory(string oldName) { var oldPath = Path.Combine(AppDataPath, oldName); if (!Directory.Exists(oldPath) || Directory.Exists(BasePath)) return; Directory.Move(oldPath, BasePath); } public static void ShowInFolder(string filePath) { filePath = "\"" + filePath + "\""; switch (OS.GetName()) { case "Linux": System.Diagnostics.Process.Start("xdg-open", filePath); break; case "Windows": string argument = "/select, " + filePath; System.Diagnostics.Process.Start("explorer.exe", argument); break; case "macOS": System.Diagnostics.Process.Start("open", filePath); break; default: throw new Exception("OS not defined! " + OS.GetName()); } } } }
{ "task_id": "project_cc_csharp/55", "repository": "NathanWarden-ready-to-launch-58eba6d", "file": "godot-project/Scripts/DataManagement/DataPaths.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 94, "right_context_start_lineno": 96 }
using Newtonsoft.Json; namespace DotNetDevBadgeWeb.Model { public class UserSummary { [
JsonProperty("likes_given")] public int LikesGiven {
get; set; } [JsonProperty("likes_received")] public int LikesReceived { get; set; } [JsonProperty("topics_entered")] public int TopicsEntered { get; set; } [JsonProperty("posts_read_count")] public int PostsReadCount { get; set; } [JsonProperty("days_visited")] public int DaysVisited { get; set; } [JsonProperty("topic_count")] public int TopicCount { get; set; } [JsonProperty("post_count")] public int PostCount { get; set; } [JsonProperty("time_read")] public int TimeRead { get; set; } [JsonProperty("recent_time_read")] public int RecentTimeRead { get; set; } [JsonProperty("bookmark_count")] public int BookmarkCount { get; set; } [JsonProperty("can_see_summary_stats")] public bool CanSeeSummaryStats { get; set; } [JsonProperty("solved_count")] public int SolvedCount { get; set; } } }
{ "task_id": "project_cc_csharp/48", "repository": "chanos-dev-dotnetdev-badge-5740a40", "file": "src/dotnetdev-badge/dotnetdev-badge.web/Model/UserSummary.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 6, "right_context_start_lineno": 8 }
using System.Net.WebSockets; using System.Text; using Microsoft.AspNetCore.Http; using Newtonsoft.Json; namespace TraTech.WebSocketHub { public class WebSocketHubMiddleware<TKey> where TKey : notnull { private readonly IServiceProvider _serviceProvider; private readonly RequestDelegate _next; private readonly Func<HttpContext, bool> _acceptIf; private readonly WebSocketHub<TKey> _webSocketHub; private readonly Func<HttpContext, TKey> _keyGenerator; private readonly byte[] _receiveBuffer; public WebSocketHubMiddleware(IServiceProvider serviceProvider, RequestDelegate next,
WebSocketHub<TKey> webSocketHub, Func<HttpContext, bool> acceptIf, Func<HttpContext, TKey> keyGenerator) {
_serviceProvider = serviceProvider ?? throw new ArgumentNullException(nameof(serviceProvider)); _next = next ?? throw new ArgumentNullException(nameof(next)); _acceptIf = acceptIf ?? throw new ArgumentNullException(nameof(acceptIf)); _webSocketHub = webSocketHub ?? throw new ArgumentNullException(nameof(webSocketHub)); _keyGenerator = keyGenerator ?? throw new ArgumentNullException(nameof(keyGenerator)); _receiveBuffer = new byte[_webSocketHub.Options.ReceiveBufferSize]; } public async Task Invoke(HttpContext httpContext) { if (httpContext.WebSockets.IsWebSocketRequest && _acceptIf(httpContext)) { try { WebSocket webSocket = await httpContext.WebSockets.AcceptWebSocketAsync(); var key = _keyGenerator(httpContext); _webSocketHub.Add(key, webSocket); while (webSocket.State == WebSocketState.Open || webSocket.State == WebSocketState.CloseSent) { try { WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(_receiveBuffer), CancellationToken.None); string request = Encoding.UTF8.GetString(_receiveBuffer, 0, result.Count); if (result.MessageType == WebSocketMessageType.Close) { break; } Message? serializedRequest = _webSocketHub.DeserializeMessage(request); if (serializedRequest == null) { throw new NullReferenceException(nameof(serializedRequest)); } Type? handlerType = await _webSocketHub.Options.WebSocketRequestHandler.GetHandlerAsync(serializedRequest.Type); if (handlerType == null) { throw new NullReferenceException(nameof(handlerType)); } if (_serviceProvider.GetService(handlerType) is not IWebSocketRequestHandler service) { throw new NullReferenceException(nameof(service)); } await service.HandleRequestAsync( JsonConvert.SerializeObject(key, _webSocketHub.Options.JsonSerializerSettings), JsonConvert.SerializeObject(serializedRequest.Payload, _webSocketHub.Options.JsonSerializerSettings) ); } catch (Exception exp) { Console.WriteLine(exp.ToString()); continue; } } await _webSocketHub.RemoveAsync(key, webSocket); } catch (Exception exp) { Console.WriteLine(exp.ToString()); } } else { await _next(httpContext); } } } }
{ "task_id": "project_cc_csharp/68", "repository": "TRA-Tech-dotnet-websocket-9049854", "file": "src/WebSocketHub/Core/src/WebSocketHubMiddleware.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 17, "right_context_start_lineno": 19 }
using System.Collections.Generic; namespace JdeJabali.JXLDataTableExtractor.JXLExtractedData { public class JXLDataExtracted { public List<
JXLWorkbookData> WorkbooksData {
get; set; } = new List<JXLWorkbookData>(); } }
{ "task_id": "project_cc_csharp/50", "repository": "JdeJabali-JXLDataTableExtractor-90a12f4", "file": "JdeJabali.JXLDataTableExtractor/JXLExtractedData/JXLDataExtracted.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 6, "right_context_start_lineno": 7 }
using System; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Threading; using static ServiceSelf.AdvApi32; namespace ServiceSelf { sealed class WindowsService : Service { private const string WorkingDirArgName = "WD"; [SupportedOSPlatform("windows")] public WindowsService(string name) : base(name) { } /// <summary> /// 应用工作目录 /// </summary> /// <param name="args">启动参数</param> /// <returns></returns> public static bool UseWorkingDirectory(string[] args) { if (Argument.TryGetValue(args, WorkingDirArgName, out var workingDir)) { Environment.CurrentDirectory = workingDir; return true; } return false; } [SupportedOSPlatform("windows")] public override void CreateStart(string filePath, ServiceOptions options) { using var managerHandle = OpenSCManager(null, null, ServiceManagerAccess.SC_MANAGER_ALL_ACCESS); if (managerHandle.IsInvalid == true) { throw new Win32Exception(); } filePath = Path.GetFullPath(filePath); using var oldServiceHandle = OpenService(managerHandle, this.Name, ServiceAccess.SERVICE_ALL_ACCESS); if (oldServiceHandle.IsInvalid) { using var newServiceHandle = this.CreateService(managerHandle, filePath, options); StartService(newServiceHandle); } else { var oldFilePath = QueryServiceFilePath(oldServiceHandle); if (oldFilePath.Length > 0 && oldFilePath.Equals(filePath, StringComparison.OrdinalIgnoreCase) == false) { throw new InvalidOperationException("系统已存在同名但不同路径的服务"); } StartService(oldServiceHandle); } } private unsafe
SafeServiceHandle CreateService(SafeServiceHandle managerHandle, string filePath, ServiceOptions options) {
var arguments = options.Arguments ?? Enumerable.Empty<Argument>(); arguments = string.IsNullOrEmpty(options.WorkingDirectory) ? arguments.Append(new Argument(WorkingDirArgName, Path.GetDirectoryName(filePath))) : arguments.Append(new Argument(WorkingDirArgName, Path.GetFullPath(options.WorkingDirectory))); var serviceHandle = AdvApi32.CreateService( managerHandle, this.Name, options.Windows.DisplayName, ServiceAccess.SERVICE_ALL_ACCESS, ServiceType.SERVICE_WIN32_OWN_PROCESS, ServiceStartType.SERVICE_AUTO_START, ServiceErrorControl.SERVICE_ERROR_NORMAL, $@"""{filePath}"" {string.Join(' ', arguments)}", lpLoadOrderGroup: null, lpdwTagId: 0, lpDependencies: options.Windows.Dependencies, lpServiceStartName: options.Windows.ServiceStartName, lpPassword: options.Windows.Password); if (serviceHandle.IsInvalid == true) { throw new Win32Exception(); } if (string.IsNullOrEmpty(options.Description) == false) { var desc = new ServiceDescription { lpDescription = options.Description }; var pDesc = Marshal.AllocHGlobal(Marshal.SizeOf(desc)); Marshal.StructureToPtr(desc, pDesc, false); ChangeServiceConfig2(serviceHandle, ServiceInfoLevel.SERVICE_CONFIG_DESCRIPTION, pDesc.ToPointer()); Marshal.FreeHGlobal(pDesc); } var action = new SC_ACTION { Type = (SC_ACTION_TYPE)options.Windows.FailureActionType, }; var failureAction = new SERVICE_FAILURE_ACTIONS { cActions = 1, lpsaActions = &action, dwResetPeriod = (int)TimeSpan.FromDays(1d).TotalSeconds }; if (ChangeServiceConfig2(serviceHandle, ServiceInfoLevel.SERVICE_CONFIG_FAILURE_ACTIONS, &failureAction) == false) { throw new Win32Exception(); } return serviceHandle; } private static ReadOnlySpan<char> QueryServiceFilePath(SafeServiceHandle serviceHandle) { const int ERROR_INSUFFICIENT_BUFFER = 122; if (QueryServiceConfig(serviceHandle, IntPtr.Zero, 0, out var bytesNeeded) == false) { if (Marshal.GetLastWin32Error() != ERROR_INSUFFICIENT_BUFFER) { throw new Win32Exception(); } } var buffer = Marshal.AllocHGlobal(bytesNeeded); try { if (QueryServiceConfig(serviceHandle, buffer, bytesNeeded, out _) == false) { throw new Win32Exception(); } var serviceConfig = Marshal.PtrToStructure<QUERY_SERVICE_CONFIG>(buffer); var binaryPathName = serviceConfig.lpBinaryPathName.AsSpan(); if (binaryPathName.IsEmpty) { return ReadOnlySpan<char>.Empty; } if (binaryPathName[0] == '"') { binaryPathName = binaryPathName[1..]; var index = binaryPathName.IndexOf('"'); return index < 0 ? binaryPathName : binaryPathName[..index]; } else { var index = binaryPathName.IndexOf(' '); return index < 0 ? binaryPathName : binaryPathName[..index]; } } finally { Marshal.FreeHGlobal(buffer); } } private static void StartService(SafeServiceHandle serviceHandle) { var status = new SERVICE_STATUS(); if (QueryServiceStatus(serviceHandle, ref status) == false) { throw new Win32Exception(); } if (status.dwCurrentState == ServiceState.SERVICE_RUNNING || status.dwCurrentState == ServiceState.SERVICE_START_PENDING) { return; } if (AdvApi32.StartService(serviceHandle, 0, null) == false) { throw new Win32Exception(); } } /// <summary> /// 停止并删除服务 /// </summary> [SupportedOSPlatform("windows")] public override void StopDelete() { using var managerHandle = OpenSCManager(null, null, ServiceManagerAccess.SC_MANAGER_ALL_ACCESS); if (managerHandle.IsInvalid == true) { throw new Win32Exception(); } using var serviceHandle = OpenService(managerHandle, this.Name, ServiceAccess.SERVICE_ALL_ACCESS); if (serviceHandle.IsInvalid == true) { return; } StopService(serviceHandle, TimeSpan.FromSeconds(30d)); if (DeleteService(serviceHandle) == false) { throw new Win32Exception(); } } private static unsafe void StopService(SafeServiceHandle serviceHandle, TimeSpan maxWaitTime) { var status = new SERVICE_STATUS(); if (QueryServiceStatus(serviceHandle, ref status) == false) { throw new Win32Exception(); } if (status.dwCurrentState == ServiceState.SERVICE_STOPPED) { return; } if (status.dwCurrentState != ServiceState.SERVICE_STOP_PENDING) { var failureAction = new SERVICE_FAILURE_ACTIONS(); if (ChangeServiceConfig2(serviceHandle, ServiceInfoLevel.SERVICE_CONFIG_FAILURE_ACTIONS, &failureAction) == false) { throw new Win32Exception(); } if (ControlService(serviceHandle, ServiceControl.SERVICE_CONTROL_STOP, ref status) == false) { throw new Win32Exception(); } // 这里不需要恢复SERVICE_CONFIG_FAILURE_ACTIONS,因为下面我们要删除服务 } var stopwatch = Stopwatch.StartNew(); var statusQueryDelay = TimeSpan.FromMilliseconds(100d); while (stopwatch.Elapsed < maxWaitTime) { if (status.dwCurrentState == ServiceState.SERVICE_STOPPED) { return; } Thread.Sleep(statusQueryDelay); if (QueryServiceStatus(serviceHandle, ref status) == false) { throw new Win32Exception(); } } throw new TimeoutException($"等待服务停止超过了{maxWaitTime.TotalSeconds}秒"); } /// <summary> /// 尝试获取服务的进程id /// </summary> /// <param name="processId"></param> /// <returns></returns> protected unsafe override bool TryGetProcessId(out int processId) { processId = 0; using var managerHandle = OpenSCManager(null, null, ServiceManagerAccess.SC_MANAGER_ALL_ACCESS); if (managerHandle.IsInvalid == true) { throw new Win32Exception(); } using var serviceHandle = OpenService(managerHandle, this.Name, ServiceAccess.SERVICE_ALL_ACCESS); if (serviceHandle.IsInvalid == true) { return false; } var status = new SERVICE_STATUS_PROCESS(); if (QueryServiceStatusEx(serviceHandle, SC_STATUS_TYPE.SC_STATUS_PROCESS_INFO, &status, sizeof(SERVICE_STATUS_PROCESS), out _) == false) { return false; } processId = (int)status.dwProcessId; return processId > 0; } } }
{ "task_id": "project_cc_csharp/14", "repository": "xljiulang-ServiceSelf-7f8604b", "file": "ServiceSelf/WindowsService.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 66, "right_context_start_lineno": 68 }
using JWLSLMerge.Data.Attributes; namespace JWLSLMerge.Data.Models { public class Note { [
Ignore] public int NoteId {
get; set; } public string Guid { get; set; } = null!; public int? UserMarkId { get; set; } public int? LocationId { get; set; } public string? Title { get; set; } public string? Content { get; set; } public string LastModified { get; set; } = null!; public string Created { get; set; } = null!; public int BlockType { get; set; } public int? BlockIdentifier { get; set; } [Ignore] public int NewNoteId { get; set; } } }
{ "task_id": "project_cc_csharp/51", "repository": "pliniobrunelli-JWLSLMerge-7fe66dc", "file": "JWLSLMerge.Data/Models/Note.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 6, "right_context_start_lineno": 8 }
using JWLSLMerge.Data.Attributes; namespace JWLSLMerge.Data.Models { public class PlayListItem { [Ignore] public int PlaylistItemId { get; set; } public string Label { get; set; } = null!; public int StartTrimOffsetTicks { get; set; } public int EndTrimOffsetTicks { get; set; } public int Accuracy { get; set; } public int EndAction { get; set; } public string ThumbnailFilePath { get; set; } = null!; [
Ignore] public int NewPlaylistItemId {
get; set; } } }
{ "task_id": "project_cc_csharp/37", "repository": "pliniobrunelli-JWLSLMerge-7fe66dc", "file": "JWLSLMerge.Data/Models/PlayListItem.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 15, "right_context_start_lineno": 17 }
using JWLSLMerge.Data.Attributes; namespace JWLSLMerge.Data.Models { public class PlaylistItemMarker { [Ignore] public int PlaylistItemMarkerId { get; set; } public int PlaylistItemId { get; set; } public string Label { get; set; } = null!; public long StartTimeTicks { get; set; } public long DurationTicks { get; set; } public long EndTransitionDurationTicks { get; set; } [
Ignore] public int NewPlaylistItemMarkerId {
get; set; } } }
{ "task_id": "project_cc_csharp/29", "repository": "pliniobrunelli-JWLSLMerge-7fe66dc", "file": "JWLSLMerge.Data/Models/PlaylistItemMarker.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 14, "right_context_start_lineno": 16 }
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements; using UnityEditor.Experimental.GraphView; using UnityEditor; using UnityEngine.Windows; using System; namespace QuestSystem.QuestEditor { public class QuestGraphSaveUtility { private QuestGraphView _targetGraphView; private List<Edge> Edges => _targetGraphView.edges.ToList(); private List<NodeQuestGraph> node => _targetGraphView.nodes.ToList().Cast<NodeQuestGraph>().ToList(); private List<NodeQuest> _cacheNodes = new List<NodeQuest>(); public static QuestGraphSaveUtility GetInstance(QuestGraphView targetGraphView) { return new QuestGraphSaveUtility { _targetGraphView = targetGraphView, }; } private void creteNodeQuestAssets(Quest Q, ref List<
NodeQuest> NodesInGraph) {
int j = 0; CheckFolders(Q); string path = QuestConstants.MISIONS_FOLDER + $"/{Q.misionName}/Nodes"; string tempPath = QuestConstants.MISIONS_FOLDER + $"/{Q.misionName}/Temp"; //Move all nodes OUT to temp if (AssetDatabase.IsValidFolder(path)) { AssetDatabase.CreateFolder(QuestConstants.MISIONS_FOLDER + $"{Q.misionName}", "Temp"); var debug = AssetDatabase.MoveAsset(path, tempPath); } Debug.Log("GUID: " + AssetDatabase.CreateFolder(QuestConstants.MISIONS_FOLDER + $"/{Q.misionName}", "Nodes")); //Order by position List<NodeQuestGraph> nodeList = node.Where(node => !node.entryPoint).ToList(); foreach (var nodequest in nodeList) { //Visual part string nodeSaveName = Q.misionName + "_Node" + j; NodeQuest saveNode; //Si existe en temps bool alredyExists = false; if (alredyExists = !string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(tempPath + "/" + nodeSaveName + ".asset"))) { saveNode = AssetDatabase.LoadAssetAtPath<NodeQuest>(tempPath + "/" + nodeSaveName + ".asset"); } else { saveNode = ScriptableObject.CreateInstance<NodeQuest>(); } saveNode.GUID = nodequest.GUID; saveNode.position = nodequest.GetPosition().position; //Quest Part saveNode.isFinal = nodequest.isFinal; saveNode.extraText = nodequest.extraText; saveNode.nodeObjectives = createObjectivesFromGraph(nodequest.questObjectives); if(!alredyExists) AssetDatabase.CreateAsset(saveNode, $"{QuestConstants.MISIONS_FOLDER}/{Q.misionName}/Nodes/{nodeSaveName}.asset"); else { AssetDatabase.MoveAsset(tempPath + "/" + nodeSaveName + ".asset", path + "/" + nodeSaveName + ".asset"); } EditorUtility.SetDirty(saveNode); AssetDatabase.SaveAssets(); NodesInGraph.Add(saveNode); j++; } AssetDatabase.DeleteAsset(tempPath); } public void CheckFolders(Quest Q) { if (!AssetDatabase.IsValidFolder(QuestConstants.RESOURCES_PATH)) { AssetDatabase.CreateFolder(QuestConstants.PARENT_PATH, QuestConstants.RESOURCES_NAME); } if (!AssetDatabase.IsValidFolder(QuestConstants.MISIONS_FOLDER)) { AssetDatabase.CreateFolder(QuestConstants.RESOURCES_PATH, QuestConstants.MISIONS_NAME); } if (!AssetDatabase.IsValidFolder(QuestConstants.MISIONS_FOLDER + $"/{Q.misionName}")) { AssetDatabase.CreateFolder(QuestConstants.MISIONS_FOLDER, $"{Q.misionName}"); } } private void saveConections(Quest Q, List<NodeQuest> nodesInGraph) { var connectedPorts = Edges.Where(x => x.input.node != null).ToArray(); Q.ResetNodeLinksGraph(); foreach (NodeQuest currentNode in nodesInGraph) { currentNode.nextNode.Clear(); } for (int i = 0; i < connectedPorts.Length; i++) { var outputNode = connectedPorts[i].output.node as NodeQuestGraph; var inputNode = connectedPorts[i].input.node as NodeQuestGraph; Q.nodeLinkData.Add(new Quest.NodeLinksGraph { baseNodeGUID = outputNode.GUID, portName = connectedPorts[i].output.portName, targetNodeGUID = inputNode.GUID }); //Add to next node list NodeQuest baseNode = nodesInGraph.Find(n => n.GUID == outputNode.GUID); NodeQuest targetNode = nodesInGraph.Find(n => n.GUID == inputNode.GUID); if (targetNode != null && baseNode != null) baseNode.nextNode.Add(targetNode); } } public void SaveGraph(Quest Q) { if (!Edges.Any()) return; List<NodeQuest> NodesInGraph = new List<NodeQuest>(); // Nodes creteNodeQuestAssets(Q, ref NodesInGraph); // Conections saveConections(Q, NodesInGraph); //Last Quest parameters var startNode = node.Find(node => node.entryPoint); //Find the first node Graph Q.startDay = startNode.startDay; Q.limitDay = startNode.limitDay; Q.isMain = startNode.isMain; //Questionable var firstMisionNode = Edges.Find(x => x.output.portName == "Next"); var firstMisionNode2 = firstMisionNode.input.node as NodeQuestGraph; string GUIDfirst = firstMisionNode2.GUID; Q.firtsNode = NodesInGraph.Find(n => n.GUID == GUIDfirst); EditorUtility.SetDirty(Q); } public void LoadGraph(Quest Q) { if (Q == null) { EditorUtility.DisplayDialog("Error!!", "Quest aprece como null, revisa el scriptable object", "OK"); return; } NodeQuest[] getNodes = Resources.LoadAll<NodeQuest>($"{QuestConstants.MISIONS_NAME}/{ Q.misionName}/Nodes"); _cacheNodes = new List<NodeQuest>(getNodes); clearGraph(Q); LoadNodes(Q); ConectNodes(Q); } private void clearGraph(Quest Q) { node.Find(x => x.entryPoint).GUID = Q.nodeLinkData[0].baseNodeGUID; foreach (var node in node) { if (node.entryPoint) { var aux = node.mainContainer.Children().ToList(); var aux2 = aux[2].Children().ToList(); // C TextField misionName = aux2[0] as TextField; Toggle isMain = aux2[1] as Toggle; IntegerField startDay = aux2[2] as IntegerField; IntegerField limitDay = aux2[3] as IntegerField; misionName.value = Q.misionName; isMain.value = Q.isMain; startDay.value = Q.startDay; limitDay.value = Q.limitDay; // node.limitDay = Q.limitDay; node.startDay = Q.startDay; node.isMain = Q.isMain; node.misionName = Q.misionName; continue; } //Remove edges Edges.Where(x => x.input.node == node).ToList().ForEach(edge => _targetGraphView.RemoveElement(edge)); //Remove Node _targetGraphView.RemoveElement(node); } } private void LoadNodes(Quest Q) { foreach (var node in _cacheNodes) { var tempNode = _targetGraphView.CreateNodeQuest(node.name, Vector2.zero, node.extraText, node.isFinal); //Load node variables tempNode.GUID = node.GUID; tempNode.extraText = node.extraText; tempNode.isFinal = node.isFinal; tempNode.RefreshPorts(); if (node.nodeObjectives != null) { foreach (QuestObjective qObjective in node.nodeObjectives) { //CreateObjectives QuestObjectiveGraph objtemp = new QuestObjectiveGraph(qObjective.keyName, qObjective.maxItems, qObjective.actualItems, qObjective.description, qObjective.hiddenObjective, qObjective.autoExitOnCompleted); var deleteButton = new Button(clickEvent: () => _targetGraphView.removeQuestObjective(tempNode, objtemp)) { text = "x" }; objtemp.Add(deleteButton); var newBox = new Box(); objtemp.Add(newBox); objtemp.actualItems = qObjective.actualItems; objtemp.description = qObjective.description; objtemp.maxItems = qObjective.maxItems; objtemp.keyName = qObjective.keyName; objtemp.hiddenObjective = qObjective.hiddenObjective; objtemp.autoExitOnCompleted = qObjective.autoExitOnCompleted; tempNode.objectivesRef.Add(objtemp); tempNode.questObjectives.Add(objtemp); } } _targetGraphView.AddElement(tempNode); var nodePorts = Q.nodeLinkData.Where(x => x.baseNodeGUID == node.GUID).ToList(); nodePorts.ForEach(x => _targetGraphView.AddNextNodePort(tempNode)); } } private void ConectNodes(Quest Q) { List<NodeQuestGraph> nodeListCopy = new List<NodeQuestGraph>(node); for (int i = 0; i < nodeListCopy.Count; i++) { var conections = Q.nodeLinkData.Where(x => x.baseNodeGUID == nodeListCopy[i].GUID).ToList(); for (int j = 0; j < conections.Count(); j++) { string targetNodeGUID = conections[j].targetNodeGUID; var targetNode = nodeListCopy.Find(x => x.GUID == targetNodeGUID); LinkNodes(nodeListCopy[i].outputContainer[j].Q<Port>(), (Port)targetNode.inputContainer[0]); targetNode.SetPosition(new Rect(_cacheNodes.First(x => x.GUID == targetNodeGUID).position, new Vector2(150, 200))); } } } private void LinkNodes(Port outpor, Port inport) { var tempEdge = new Edge { output = outpor, input = inport }; tempEdge.input.Connect(tempEdge); tempEdge.output.Connect(tempEdge); _targetGraphView.Add(tempEdge); } public QuestObjective[] createObjectivesFromGraph(List<QuestObjectiveGraph> qog) { List<QuestObjective> Listaux = new List<QuestObjective>(); foreach (QuestObjectiveGraph obj in qog) { QuestObjective aux = new QuestObjective { keyName = obj.keyName, maxItems = obj.maxItems, actualItems = obj.actualItems, description = obj.description, hiddenObjective = obj.hiddenObjective, autoExitOnCompleted = obj.autoExitOnCompleted }; Listaux.Add(aux); } return Listaux.ToArray(); } } }
{ "task_id": "project_cc_csharp/49", "repository": "lluispalerm-QuestSystem-cd836cc", "file": "Editor/GraphEditor/QuestGraphSaveUtility.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 30, "right_context_start_lineno": 32 }
// <copyright file="ToolOptionsPanel.cs" company="algernon (K. Algernon A. Sheppard)"> // Copyright (c) algernon (K. Algernon A. Sheppard). All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. // </copyright> namespace LineToolMod { using AlgernonCommons.Translation; using AlgernonCommons.UI; using ColossalFramework.UI; using UnityEngine; /// <summary> /// Control panel for the line tool. /// TODO: quick-and-dirty hack only for development, not production design. /// </summary> internal class ToolOptionsPanel : StandalonePanel { // Panel components. private
BOBSlider _spacingSlider;
private UIButton _stepButton; private UIButton _skipButton; private UIMultiStateButton _relativeAngleButton; private UIMultiStateButton _absoluteAngleButton; /// <summary> /// Gets the panel width. /// </summary> public override float PanelWidth => 36f * 7f; /// <summary> /// Gets the panel height. /// </summary> public override float PanelHeight => 250f; /// <summary> /// Gets the panel's default position. /// </summary> public override Vector3 DefaultPosition { get { UIComponent optionsBar = GameObject.Find("OptionsBar").GetComponent<UIComponent>(); return optionsBar.absolutePosition - new Vector3(0f, PanelHeight + Margin); } } /// <summary> /// Gets the panel's title. /// </summary> protected override string PanelTitle => Translations.Translate("MOD_NAME"); /// <summary> /// Called by Unity before the first frame. /// Used to perform setup. /// </summary> public override void Start() { base.Start(); const float DoubleMargin = Margin * 2f; const float ToggleSize = 45f; float currentY = 50f; // Spacing slider. _spacingSlider = AddBOBSlider(this, DoubleMargin, currentY, PanelWidth - DoubleMargin - DoubleMargin, "SPACING", 1f, 100f, 0.1f, "Spacing"); _spacingSlider.value = LineTool.Instance.Spacing; _spacingSlider.eventValueChanged += (c, value) => LineTool.Instance.Spacing = value; currentY += 40f; // Rotation slider. BOBSlider rotationSlider = AddBOBSlider(this, DoubleMargin, currentY, PanelWidth - DoubleMargin - DoubleMargin, "ROTATION", 0f, 360f, 0.1f, "Rotation"); rotationSlider.value = LineTool.Instance.Rotation * Mathf.Rad2Deg; rotationSlider.eventValueChanged += (c, value) => LineTool.Instance.Rotation = value * Mathf.Deg2Rad; currentY += 40f; // Angle mode buttons. UITextureAtlas toggleAtlas = UITextures.CreateSpriteAtlas("LineToolToggles", 1024, "LineOptions"); _relativeAngleButton = AddToggleButton(this, "AngleRelative", toggleAtlas, ToggleSize); _relativeAngleButton.relativePosition = new Vector2(Margin, currentY); _relativeAngleButton.tooltip = Translations.Translate("ROTATION_RELATIVE"); _absoluteAngleButton = AddToggleButton(this, "AngleAbsolute", toggleAtlas, ToggleSize); _absoluteAngleButton.relativePosition = new Vector2(ToggleSize + DoubleMargin, currentY); _absoluteAngleButton.tooltip = Translations.Translate("ROTATION_ABSOLUTE"); // Set to length button. UIButton lengthButton = AddIconButton(this, "Length", toggleAtlas, ToggleSize); lengthButton.relativePosition = new Vector2((ToggleSize + DoubleMargin) * 2f, currentY); lengthButton.eventClicked += (c, p) => LineTool.Instance?.SetToLength(); lengthButton.tooltip = Translations.Translate("SET_LENGTH"); // Set to width button. UIButton widthButton = AddIconButton(this, "Width", toggleAtlas, ToggleSize); widthButton.relativePosition = new Vector2((ToggleSize + DoubleMargin) * 3f, currentY); widthButton.eventClicked += (c, p) => LineTool.Instance?.SetToWidth(); widthButton.tooltip = Translations.Translate("SET_WIDTH"); currentY += ToggleSize + Margin + Margin; // Spacer panel. UISpacers.AddOptionsSpacer(this, Margin, currentY, PanelWidth - DoubleMargin); currentY += 10f; // Step check. UICheckBox stepCheck = UICheckBoxes.AddLabelledCheckBox(this, Margin, currentY, Translations.Translate("STEP_ENABLED")); stepCheck.isChecked = LineTool.Instance.StepMode; stepCheck.eventCheckChanged += (c, isChecked) => LineTool.Instance.StepMode = isChecked; currentY += 25f; // Step button. float buttonWidth = (PanelWidth / 2f) - (Margin * 2f); _stepButton = UIButtons.AddEvenSmallerButton(this, Margin, currentY, Translations.Translate("STEP"), buttonWidth); _stepButton.eventClicked += (c, p) => { LineTool.Instance.Step(); }; // Skip button. _skipButton = UIButtons.AddEvenSmallerButton(this, (Margin * 3f) + buttonWidth, currentY, Translations.Translate("SKIP"), buttonWidth); _skipButton.eventClicked += (c, p) => { LineTool.Instance.Skip(); }; // Set initial angle toggle mode. if (LineTool.Instance.RelativeRotation) { _relativeAngleButton.activeStateIndex = 1; } else { _absoluteAngleButton.activeStateIndex = 1; } // Absolute angle toggle event handler. _absoluteAngleButton.eventActiveStateIndexChanged += (c, state) => { if (state == 1) { // Deselect relative angle toggle if this is selected. _relativeAngleButton.activeStateIndex = 0; LineTool.Instance.RelativeRotation = false; } else if (_relativeAngleButton.activeStateIndex == 0) { // If relative angle button is not selected, force this one active. _absoluteAngleButton.activeStateIndex = 1; } }; // Relative angle toggle event handler. _relativeAngleButton.eventActiveStateIndexChanged += (c, state) => { if (state == 1) { // Deselect absolute angle toggle if this is selected. _absoluteAngleButton.activeStateIndex = 0; LineTool.Instance.RelativeRotation = true; } else if (_absoluteAngleButton.activeStateIndex == 0) { // If absolute angle button is not selected, force this one active. _relativeAngleButton.activeStateIndex = 1; } }; // Set initial state. UpdateButtonStates(); } /// <summary> /// Applies the panel's default position. /// </summary> public override void ApplyDefaultPosition() { absolutePosition = DefaultPosition; } /// <summary> /// Refreshes the spacing slider's value. /// </summary> internal void RefreshSpacing() => _spacingSlider.TrueValue = LineTool.Instance.Spacing; /// <summary> /// Updates button states to reflect the current tool state. /// </summary> internal void UpdateButtonStates() { // Set according to current stepping state. if (LineTool.Instance != null && LineTool.Instance.Stepping) { _spacingSlider.Hide(); _skipButton.Enable(); _stepButton.Enable(); } else { _spacingSlider.Show(); _skipButton.Disable(); _stepButton.Disable(); } } /// <summary> /// Performs any actions required before closing the panel and checks that it's safe to do so. /// </summary> /// <returns>Always true (panel can always close).</returns> protected override bool PreClose() { // Save panel position if it's not at the default. if (absolutePosition != DefaultPosition) { ModSettings.Save(); } return true; } /// <summary> /// Adds a BOB slider to the specified component. /// </summary> /// <param name="parent">Parent component.</param> /// <param name="xPos">Relative X position.</param> /// <param name="yPos">Relative Y position.</param> /// <param name="width">Slider width.</param> /// <param name="labelKey">Text label translation key.</param> /// <param name="minValue">Minimum displayed value.</param> /// <param name="maxValue">Maximum displayed value.</param> /// <param name="stepSize">Minimum slider step size.</param> /// <param name="name">Slider name.</param> /// <returns>New BOBSlider.</returns> private BOBSlider AddBOBSlider(UIComponent parent, float xPos, float yPos, float width, string labelKey, float minValue, float maxValue, float stepSize, string name) { const float SliderY = 18f; const float ValueY = 3f; const float LabelY = -13f; const float SliderHeight = 18f; const float FloatTextFieldWidth = 45f; const float IntTextFieldWidth = 38f; // Slider control. BOBSlider newSlider = parent.AddUIComponent<BOBSlider>(); newSlider.size = new Vector2(width, SliderHeight); newSlider.relativePosition = new Vector2(xPos, yPos + SliderY); newSlider.name = name; // Value field - added to parent, not to slider, otherwise slider catches all input attempts. Integer textfields (stepsize == 1) have shorter widths. float textFieldWidth = stepSize == 1 ? IntTextFieldWidth : FloatTextFieldWidth; UITextField valueField = UITextFields.AddTinyTextField(parent, xPos + Margin + newSlider.width - textFieldWidth, yPos + ValueY, textFieldWidth); // Title label. UILabel titleLabel = UILabels.AddLabel(newSlider, 0f, LabelY, Translations.Translate(labelKey), textScale: 0.7f); // Autoscale tile label text, with minimum size 0.35. while (titleLabel.width > newSlider.width - textFieldWidth && titleLabel.textScale > 0.35f) { titleLabel.textScale -= 0.05f; } // Slider track. UISlicedSprite sliderSprite = newSlider.AddUIComponent<UISlicedSprite>(); sliderSprite.atlas = UITextures.InGameAtlas; sliderSprite.spriteName = "BudgetSlider"; sliderSprite.size = new Vector2(newSlider.width, 9f); sliderSprite.relativePosition = new Vector2(0f, 4f); // Slider thumb. UISlicedSprite sliderThumb = newSlider.AddUIComponent<UISlicedSprite>(); sliderThumb.atlas = UITextures.InGameAtlas; sliderThumb.spriteName = "SliderBudget"; newSlider.thumbObject = sliderThumb; // Set references. newSlider.ValueField = valueField; // Set initial values. newSlider.StepSize = stepSize; newSlider.maxValue = maxValue; newSlider.minValue = minValue; newSlider.TrueValue = 0f; // Ensure value textfield is in front. valueField.BringToFront(); return newSlider; } /// <summary> /// Adds a multi-state toggle button to the specified UIComponent. /// </summary> /// <param name="parent">Parent UIComponent.</param> /// <param name="spriteName">Sprite name.</param> /// <param name="atlas">Button atlas.</param> /// <param name="size">Button size.</param> /// <returns>New UIMultiStateButton.</returns> private UIMultiStateButton AddToggleButton(UIComponent parent, string spriteName, UITextureAtlas atlas, float size) { // Create button. UIMultiStateButton newButton = parent.AddUIComponent<UIMultiStateButton>(); newButton.name = spriteName; newButton.atlas = atlas; // Get sprite sets. UIMultiStateButton.SpriteSetState fgSpriteSetState = newButton.foregroundSprites; UIMultiStateButton.SpriteSetState bgSpriteSetState = newButton.backgroundSprites; // State 0 background. UIMultiStateButton.SpriteSet bgSpriteSetZero = bgSpriteSetState[0]; bgSpriteSetZero.normal = spriteName; bgSpriteSetZero.focused = spriteName + "Pressed"; bgSpriteSetZero.hovered = spriteName + "Hovered"; bgSpriteSetZero.pressed = spriteName + "Pressed"; bgSpriteSetZero.disabled = spriteName; // Add state 1. fgSpriteSetState.AddState(); bgSpriteSetState.AddState(); // State 1 background. UIMultiStateButton.SpriteSet bgSpriteSetOne = bgSpriteSetState[1]; bgSpriteSetOne.normal = spriteName + "Pressed"; bgSpriteSetOne.focused = spriteName + "Pressed"; bgSpriteSetOne.hovered = spriteName + "Pressed"; bgSpriteSetOne.pressed = spriteName + "Pressed"; bgSpriteSetOne.disabled = spriteName + "Pressed"; // Set initial state. newButton.state = UIMultiStateButton.ButtonState.Normal; newButton.activeStateIndex = 0; // Size and appearance. newButton.autoSize = false; newButton.width = size; newButton.height = size; newButton.foregroundSpriteMode = UIForegroundSpriteMode.Fill; newButton.spritePadding = new RectOffset(0, 0, 0, 0); newButton.playAudioEvents = true; // Enforce defaults. newButton.canFocus = false; newButton.enabled = true; newButton.isInteractive = true; newButton.isVisible = true; return newButton; } /// <summary> /// Adds an icon button to the specified component. /// </summary> /// <param name="parent">Parent UIComponent.</param> /// <param name="spriteName">Sprite name.</param> /// <param name="atlas">Button atlas.</param> /// <param name="size">Button size.</param> /// <returns>New UIButton.</returns> private UIButton AddIconButton(UIComponent parent, string spriteName, UITextureAtlas atlas, float size) { UIButton newButton = parent.AddUIComponent<UIButton>(); // Size and position. newButton.height = size; newButton.width = size; // Appearance. newButton.atlas = atlas; newButton.normalFgSprite = spriteName; newButton.focusedFgSprite = spriteName; newButton.hoveredFgSprite = spriteName + "Hovered"; newButton.disabledFgSprite = spriteName; newButton.pressedFgSprite = spriteName + "Pressed"; newButton.playAudioEvents = true; return newButton; } } }
{ "task_id": "project_cc_csharp/64", "repository": "algernon-A-LineTool-f63b447", "file": "Code/UI/ToolOptionsPanel.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 19, "right_context_start_lineno": 20 }
// Licensed under the MIT License. See LICENSE in the project root for license information. using System.Linq; using UnityEngine; using Utilities.WebRequestRest.Interfaces; namespace BlockadeLabs { public sealed class BlockadeLabsSettings : ISettings { public BlockadeLabsSettings() { if (cachedDefault != null) { return; } var config = Resources.LoadAll<BlockadeLabsConfiguration>(string.Empty) .FirstOrDefault(asset => asset != null); if (config != null) { Info = new BlockadeLabsSettingsInfo(config.ProxyDomain); Default = new BlockadeLabsSettings(Info); } else { Info = new BlockadeLabsSettingsInfo(); Default = new BlockadeLabsSettings(Info); } } public BlockadeLabsSettings(
BlockadeLabsSettingsInfo settingsInfo) => Info = settingsInfo;
public BlockadeLabsSettings(string domain) => Info = new BlockadeLabsSettingsInfo(domain); private static BlockadeLabsSettings cachedDefault; public static BlockadeLabsSettings Default { get => cachedDefault ??= new BlockadeLabsSettings(); internal set => cachedDefault = value; } public BlockadeLabsSettingsInfo Info { get; } public string BaseRequestUrlFormat => Info.BaseRequestUrlFormat; } }
{ "task_id": "project_cc_csharp/69", "repository": "RageAgainstThePixel-com.rest.blockadelabs-aa2142f", "file": "BlockadeLabs/Packages/com.rest.blockadelabs/Runtime/BlockadeLabsSettings.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 29, "right_context_start_lineno": 31 }
using HarmonyLib; using UnityEngine; namespace Ultrapain.Patches { class Solider_Start_Patch { static void Postfix(ZombieProjectiles __instance, ref GameObject ___decProjectile, ref GameObject ___projectile, ref EnemyIdentifier ___eid, ref Animator ___anim) { if (___eid.enemyType != EnemyType.Soldier) return; /*___projectile = Plugin.soliderBullet; if (Plugin.decorativeProjectile2.gameObject != null) ___decProjectile = Plugin.decorativeProjectile2.gameObject;*/ __instance.gameObject.AddComponent<SoliderShootCounter>(); } } class Solider_SpawnProjectile_Patch { static void Postfix(ZombieProjectiles __instance, ref
EnemyIdentifier ___eid, ref GameObject ___origWP) {
if (___eid.enemyType != EnemyType.Soldier) return; ___eid.weakPoint = null; } } class SoliderGrenadeFlag : MonoBehaviour { public GameObject tempExplosion; } class Solider_ThrowProjectile_Patch { static void Postfix(ZombieProjectiles __instance, ref GameObject ___currentProjectile, ref EnemyIdentifier ___eid, ref GameObject ___player, ref Animator ___anim, ref float ___coolDown) { if (___eid.enemyType != EnemyType.Soldier) return; ___currentProjectile.GetComponent<ProjectileSpread>().spreadAmount = 10; ___currentProjectile.SetActive(true); SoliderShootCounter counter = __instance.gameObject.GetComponent<SoliderShootCounter>(); if (counter.remainingShots > 0) { counter.remainingShots -= 1; if (counter.remainingShots != 0) { ___anim.Play("Shoot", 0, Plugin.SoliderShootAnimationStart / 2f); ___anim.fireEvents = true; __instance.DamageStart(); ___coolDown = 0; } else { counter.remainingShots = ConfigManager.soliderShootCount.value; if (ConfigManager.soliderShootGrenadeToggle.value) { GameObject grenade = GameObject.Instantiate(Plugin.shotgunGrenade.gameObject, ___currentProjectile.transform.position, ___currentProjectile.transform.rotation); grenade.transform.Translate(Vector3.forward * 0.5f); Vector3 targetPos = Plugin.PredictPlayerPosition(__instance.GetComponent<Collider>(), ___eid.totalSpeedModifier); grenade.transform.LookAt(targetPos); Rigidbody rb = grenade.GetComponent<Rigidbody>(); //rb.maxAngularVelocity = 10000; //foreach (Rigidbody r in grenade.GetComponentsInChildren<Rigidbody>()) // r.maxAngularVelocity = 10000; rb.AddForce(grenade.transform.forward * Plugin.SoliderGrenadeForce); //rb.velocity = ___currentProjectile.transform.forward * Plugin.instance.SoliderGrenadeForce; rb.useGravity = false; grenade.GetComponent<Grenade>().enemy = true; grenade.GetComponent<Grenade>().CanCollideWithPlayer(true); grenade.AddComponent<SoliderGrenadeFlag>(); } } } //counter.remainingShots = ConfigManager.soliderShootCount.value; } } class Grenade_Explode_Patch { static bool Prefix(Grenade __instance, out bool __state) { __state = false; SoliderGrenadeFlag flag = __instance.GetComponent<SoliderGrenadeFlag>(); if (flag == null) return true; flag.tempExplosion = GameObject.Instantiate(__instance.explosion); __state = true; foreach(Explosion e in flag.tempExplosion.GetComponentsInChildren<Explosion>()) { e.damage = ConfigManager.soliderGrenadeDamage.value; e.maxSize *= ConfigManager.soliderGrenadeSize.value; e.speed *= ConfigManager.soliderGrenadeSize.value; } __instance.explosion = flag.tempExplosion; return true; } static void Postfix(Grenade __instance, bool __state) { if (!__state) return; SoliderGrenadeFlag flag = __instance.GetComponent<SoliderGrenadeFlag>(); GameObject.Destroy(flag.tempExplosion); } } class SoliderShootCounter : MonoBehaviour { public int remainingShots = ConfigManager.soliderShootCount.value; } }
{ "task_id": "project_cc_csharp/11", "repository": "eternalUnion-UltraPain-ad924af", "file": "Ultrapain/Patches/Solider.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 23, "right_context_start_lineno": 25 }
using HarmonyLib; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.AI; namespace Ultrapain.Patches { class FerrymanFlag : MonoBehaviour { private int currentCombo = 0; public List<int> randomComboPattern = new List<int>(); public int remainingCombo = ConfigManager.ferrymanComboCount.value; void Start() { int attackCount = 3; int allocationPerAttack = 1; for (int attack = 0; attack < attackCount; attack++) for (int i = 0; i < allocationPerAttack; i++) randomComboPattern.Add(attack); System.Random rng = new System.Random(System.DateTime.Today.Millisecond); randomComboPattern.OrderBy(a => rng.Next()).ToList(); } public int GetNextCombo() { currentCombo++; if (currentCombo >= randomComboPattern.Count) currentCombo = 0; return randomComboPattern[currentCombo]; } } class FerrymanStart { static void Postfix(Ferryman __instance) { __instance.gameObject.AddComponent<FerrymanFlag>(); } } class FerrymanStopMoving { public static MethodInfo SnapToGround = typeof(Ferryman).GetMethod("SnapToGround", BindingFlags.Instance | BindingFlags.NonPublic); static void Postfix(Ferryman __instance, ref Animator ___anim, ref bool ___inAction, ref bool ___tracking, ref
NavMeshAgent ___nma, ref bool ___useMain, ref bool ___useOar, ref bool ___useKick, ref bool ___backTrailActive, bool ___bossVersion, bool ___inPhaseChange) {
FerrymanFlag flag = __instance.gameObject.GetComponent<FerrymanFlag>(); if (flag == null) return; if (___bossVersion && ___inPhaseChange) { flag.remainingCombo = ConfigManager.ferrymanComboCount.value; return; } string clipName = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name; if (clipName != "OarCombo" && clipName != "KickCombo" && clipName != "Stinger" && clipName != "BackstepAttack") return; AnimationClip clip = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip; float time = clip.events.Where(obj => obj.functionName == "StopMoving").Last().time; if (___anim.GetCurrentAnimatorStateInfo(0).normalizedTime < time / clip.length) return; //if (flag.remainingCombo == ConfigManager.ferrymanComboCount.value && clipName == "KickCombo") // flag.remainingCombo -= 1; flag.remainingCombo -= 1; if(flag.remainingCombo <= 0) { flag.remainingCombo = ConfigManager.ferrymanComboCount.value; return; } int attackType = flag.GetNextCombo(); if (attackType == 0) { // time = 0.8347 // total = 2.4667 ___anim.Play("OarCombo", 0, (0.8347f * (1f - ConfigManager.ferrymanAttackDelay.value)) / 2.4667f); SnapToGround.Invoke(__instance, new object[0]); ___inAction = true; ___tracking = true; if (___nma.isOnNavMesh) { ___nma.SetDestination(__instance.transform.position); } //__instance.anim.SetTrigger("OarCombo"); ___backTrailActive = true; ___useMain = true; ___useOar = true; ___useKick = false; } else if(attackType == 1) { // time = 0.8347 // total = 2.4667 ___anim.Play("KickCombo", 0, (0.8347f * (1f - ConfigManager.ferrymanAttackDelay.value)) / 2.4667f); SnapToGround.Invoke(__instance, new object[0]); ___inAction = true; ___tracking = true; if (___nma.isOnNavMesh) { ___nma.SetDestination(__instance.transform.position); } //__instance.anim.SetTrigger("KickCombo"); ___backTrailActive = true; ___useMain = true; ___useOar = false; ___useKick = true; } else { // time = 0.4129 // total = 1.3 ___anim.Play("Stinger", 0, 0); SnapToGround.Invoke(__instance, new object[0]); ___inAction = true; ___tracking = true; if (___nma.isOnNavMesh) { ___nma.SetDestination(__instance.transform.position); } //__instance.anim.SetTrigger("KickCombo"); ___backTrailActive = true; ___useMain = true; ___useOar = true; ___useKick = false; } } } }
{ "task_id": "project_cc_csharp/12", "repository": "eternalUnion-UltraPain-ad924af", "file": "Ultrapain/Patches/Ferryman.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 49, "right_context_start_lineno": 53 }
using HarmonyLib; using UnityEngine.UI; namespace Ultrapain { class DifficultySelectPatch { static void Postfix(
DifficultySelectButton __instance) {
string difficultyName = __instance.transform.Find("Name").GetComponent<Text>().text; Plugin.ultrapainDifficulty = difficultyName == ConfigManager.pluginName.value || ConfigManager.globalDifficultySwitch.value; Plugin.realUltrapainDifficulty = difficultyName == ConfigManager.pluginName.value; } } }
{ "task_id": "project_cc_csharp/52", "repository": "eternalUnion-UltraPain-ad924af", "file": "Ultrapain/DifficultySelectPatch.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 7, "right_context_start_lineno": 9 }
using BepInEx; using UnityEngine; using UnityEngine.SceneManagement; using System; using HarmonyLib; using System.IO; using Ultrapain.Patches; using System.Linq; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Reflection; using Steamworks; using Unity.Audio; using System.Text; using System.Collections.Generic; using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets.ResourceLocators; using UnityEngine.ResourceManagement.ResourceLocations; using UnityEngine.UIElements; using PluginConfig.API; namespace Ultrapain { [BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)] [BepInDependency("com.eternalUnion.pluginConfigurator", "1.6.0")] public class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "com.eternalUnion.ultraPain"; public const string PLUGIN_NAME = "Ultra Pain"; public const string PLUGIN_VERSION = "1.1.0"; public static Plugin instance; private static bool addressableInit = false; public static T LoadObject<T>(string path) { if (!addressableInit) { Addressables.InitializeAsync().WaitForCompletion(); addressableInit = true; } return Addressables.LoadAssetAsync<T>(path).WaitForCompletion(); } public static Vector3 PredictPlayerPosition(Collider safeCollider, float speedMod) { Transform target = MonoSingleton<PlayerTracker>.Instance.GetTarget(); if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f) return target.position; RaycastHit raycastHit; if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == safeCollider) return target.position; else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide)) { return raycastHit.point; } else { Vector3 projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod; return new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z); } } public static GameObject projectileSpread; public static GameObject homingProjectile; public static GameObject hideousMassProjectile; public static GameObject decorativeProjectile2; public static GameObject shotgunGrenade; public static GameObject beam; public static GameObject turretBeam; public static GameObject lightningStrikeExplosiveSetup; public static GameObject lightningStrikeExplosive; public static GameObject lighningStrikeWindup; public static GameObject explosion; public static GameObject bigExplosion; public static GameObject sandExplosion; public static GameObject virtueInsignia; public static GameObject rocket; public static GameObject revolverBullet; public static GameObject maliciousCannonBeam; public static GameObject lightningBoltSFX; public static GameObject revolverBeam; public static GameObject blastwave; public static GameObject cannonBall; public static GameObject shockwave; public static GameObject sisyphiusExplosion; public static GameObject sisyphiusPrimeExplosion; public static GameObject explosionWaveKnuckleblaster; public static GameObject chargeEffect; public static GameObject maliciousFaceProjectile; public static GameObject hideousMassSpear; public static GameObject coin; public static GameObject sisyphusDestroyExplosion; //public static GameObject idol; public static GameObject ferryman; public static GameObject minosPrime; //public static GameObject maliciousFace; public static GameObject somethingWicked; public static Turret turret; public static GameObject turretFinalFlash; public static GameObject enrageEffect; public static GameObject v2flashUnparryable; public static GameObject ricochetSfx; public static GameObject parryableFlash; public static AudioClip cannonBallChargeAudio; public static
Material gabrielFakeMat;
public static Sprite blueRevolverSprite; public static Sprite greenRevolverSprite; public static Sprite redRevolverSprite; public static Sprite blueShotgunSprite; public static Sprite greenShotgunSprite; public static Sprite blueNailgunSprite; public static Sprite greenNailgunSprite; public static Sprite blueSawLauncherSprite; public static Sprite greenSawLauncherSprite; public static GameObject rocketLauncherAlt; public static GameObject maliciousRailcannon; // Variables public static float SoliderShootAnimationStart = 1.2f; public static float SoliderGrenadeForce = 10000f; public static float SwordsMachineKnockdownTimeNormalized = 0.8f; public static float SwordsMachineCoreSpeed = 80f; public static float MinGrenadeParryVelocity = 40f; public static GameObject _lighningBoltSFX; public static GameObject lighningBoltSFX { get { if (_lighningBoltSFX == null) _lighningBoltSFX = ferryman.gameObject.transform.Find("LightningBoltChimes").gameObject; return _lighningBoltSFX; } } private static bool loadedPrefabs = false; public void LoadPrefabs() { if (loadedPrefabs) return; loadedPrefabs = true; // Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab projectileSpread = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab"); // Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab homingProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab"); // Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab decorativeProjectile2 = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab"); // Assets/Prefabs/Attacks and Projectiles/Grenade.prefab shotgunGrenade = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Grenade.prefab"); // Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab turretBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab"); // Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab beam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab"); // Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab lightningStrikeExplosiveSetup = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab"); // Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab lighningStrikeWindup = LoadObject<GameObject>("Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab"); //[bundle-0][assets/prefabs/enemies/idol.prefab] //idol = LoadObject<GameObject>("assets/prefabs/enemies/idol.prefab"); // Assets/Prefabs/Enemies/Ferryman.prefab ferryman = LoadObject<GameObject>("Assets/Prefabs/Enemies/Ferryman.prefab"); // Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab explosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab"); //Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab bigExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab"); //Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab sandExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab"); // Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab virtueInsignia = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab"); // Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab hideousMassProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab"); // Assets/Particles/Enemies/RageEffect.prefab enrageEffect = LoadObject<GameObject>("Assets/Particles/Enemies/RageEffect.prefab"); // Assets/Particles/Flashes/V2FlashUnparriable.prefab v2flashUnparryable = LoadObject<GameObject>("Assets/Particles/Flashes/V2FlashUnparriable.prefab"); // Assets/Prefabs/Attacks and Projectiles/Rocket.prefab rocket = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Rocket.prefab"); // Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab revolverBullet = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab"); // Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab maliciousCannonBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab"); // Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab revolverBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab"); // Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab blastwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab"); // Assets/Prefabs/Enemies/MinosPrime.prefab minosPrime = LoadObject<GameObject>("Assets/Prefabs/Enemies/MinosPrime.prefab"); // Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab cannonBall = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab"); // get from Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab cannonBallChargeAudio = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab").transform.Find("RocketLauncher/Armature/Body_Bone/HologramDisplay").GetComponent<AudioSource>().clip; // Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab shockwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab"); // Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab sisyphiusExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab"); // Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab sisyphiusPrimeExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab"); // Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab explosionWaveKnuckleblaster = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab"); // Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab - [bundle-0][assets/prefabs/explosionlightning variant.prefab] lightningStrikeExplosive = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab"); // Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab rocketLauncherAlt = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab"); // Assets/Prefabs/Weapons/Railcannon Malicious.prefab maliciousRailcannon = LoadObject<GameObject>("Assets/Prefabs/Weapons/Railcannon Malicious.prefab"); //Assets/Particles/SoundBubbles/Ricochet.prefab ricochetSfx = LoadObject<GameObject>("Assets/Particles/SoundBubbles/Ricochet.prefab"); //Assets/Particles/Flashes/Flash.prefab parryableFlash = LoadObject<GameObject>("Assets/Particles/Flashes/Flash.prefab"); //Assets/Prefabs/Attacks and Projectiles/Spear.prefab hideousMassSpear = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Spear.prefab"); //Assets/Prefabs/Enemies/Wicked.prefab somethingWicked = LoadObject<GameObject>("Assets/Prefabs/Enemies/Wicked.prefab"); //Assets/Textures/UI/SingleRevolver.png blueRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/SingleRevolver.png"); //Assets/Textures/UI/RevolverSpecial.png greenRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSpecial.png"); //Assets/Textures/UI/RevolverSharp.png redRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSharp.png"); //Assets/Textures/UI/Shotgun.png blueShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun.png"); //Assets/Textures/UI/Shotgun1.png greenShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun1.png"); //Assets/Textures/UI/Nailgun2.png blueNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Nailgun2.png"); //Assets/Textures/UI/NailgunOverheat.png greenNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/NailgunOverheat.png"); //Assets/Textures/UI/SawbladeLauncher.png blueSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncher.png"); //Assets/Textures/UI/SawbladeLauncherOverheat.png greenSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncherOverheat.png"); //Assets/Prefabs/Attacks and Projectiles/Coin.prefab coin = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Coin.prefab"); //Assets/Materials/GabrielFake.mat gabrielFakeMat = LoadObject<Material>("Assets/Materials/GabrielFake.mat"); //Assets/Prefabs/Enemies/Turret.prefab turret = LoadObject<GameObject>("Assets/Prefabs/Enemies/Turret.prefab").GetComponent<Turret>(); //Assets/Particles/Flashes/GunFlashDistant.prefab turretFinalFlash = LoadObject<GameObject>("Assets/Particles/Flashes/GunFlashDistant.prefab"); //Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab sisyphusDestroyExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab"); //Assets/Prefabs/Effects/Charge Effect.prefab chargeEffect = LoadObject<GameObject>("Assets/Prefabs/Effects/Charge Effect.prefab"); //Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab maliciousFaceProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab"); } public static bool ultrapainDifficulty = false; public static bool realUltrapainDifficulty = false; public static GameObject currentDifficultyButton; public static GameObject currentDifficultyPanel; public static Text currentDifficultyInfoText; public void OnSceneChange(Scene before, Scene after) { StyleIDs.RegisterIDs(); ScenePatchCheck(); string mainMenuSceneName = "b3e7f2f8052488a45b35549efb98d902"; string bootSequenceSceneName = "4f8ecffaa98c2614f89922daf31fa22d"; string currentSceneName = SceneManager.GetActiveScene().name; if (currentSceneName == mainMenuSceneName) { LoadPrefabs(); //Canvas/Difficulty Select (1)/Violent Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Difficulty Select (1)"); GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect); currentDifficultyButton = ultrapainButton; ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value; ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5; RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>(); ultrapainTrans.anchoredPosition = new Vector2(20f, -104f); //Canvas/Difficulty Select (1)/Violent Info GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect); currentDifficultyPanel = info; currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>(); currentDifficultyInfoText.text = ConfigManager.pluginInfo.value; Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>(); currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--"; currentDifficultyHeaderText.resizeTextForBestFit = true; currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap; currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate; info.SetActive(false); EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>(); evt.triggers.Clear(); /*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent(); activate.AddListener((BaseEventData data) => info.SetActive(true)); EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent(); activate.AddListener((BaseEventData data) => info.SetActive(false));*/ EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter }; trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true)); EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit }; trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false)); evt.triggers.Add(trigger1); evt.triggers.Add(trigger2); foreach(EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>()) { if (trigger.gameObject == ultrapainButton) continue; EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter }; closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false)); trigger.triggers.Add(closeTrigger); } } else if(currentSceneName == bootSequenceSceneName) { LoadPrefabs(); //Canvas/Difficulty Select (1)/Violent Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Intro/Difficulty Select"); GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect); currentDifficultyButton = ultrapainButton; ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value; ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5; RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>(); ultrapainTrans.anchoredPosition = new Vector2(20f, -104f); //Canvas/Difficulty Select (1)/Violent Info GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect); currentDifficultyPanel = info; currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>(); currentDifficultyInfoText.text = ConfigManager.pluginInfo.value; Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>(); currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--"; currentDifficultyHeaderText.resizeTextForBestFit = true; currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap; currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate; info.SetActive(false); EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>(); evt.triggers.Clear(); /*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent(); activate.AddListener((BaseEventData data) => info.SetActive(true)); EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent(); activate.AddListener((BaseEventData data) => info.SetActive(false));*/ EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter }; trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true)); EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit }; trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false)); evt.triggers.Add(trigger1); evt.triggers.Add(trigger2); foreach (EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>()) { if (trigger.gameObject == ultrapainButton) continue; EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter }; closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false)); trigger.triggers.Add(closeTrigger); } } // LOAD CUSTOM PREFABS HERE TO AVOID MID GAME LAG MinosPrimeCharge.CreateDecoy(); GameObject shockwaveSisyphus = SisyphusInstructionist_Start.shockwave; } public static class StyleIDs { private static bool registered = false; public static void RegisterIDs() { registered = false; if (MonoSingleton<StyleHUD>.Instance == null) return; MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.grenadeBoostStyleText.guid, ConfigManager.grenadeBoostStyleText.formattedString); MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.rocketBoostStyleText.guid, ConfigManager.rocketBoostStyleText.formattedString); MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverStyleText.guid, ConfigManager.orbStrikeRevolverStyleText.formattedString); MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverChargedStyleText.guid, ConfigManager.orbStrikeRevolverChargedStyleText.formattedString); MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeElectricCannonStyleText.guid, ConfigManager.orbStrikeElectricCannonStyleText.formattedString); MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeMaliciousCannonStyleText.guid, ConfigManager.orbStrikeMaliciousCannonStyleText.formattedString); MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.maliciousChargebackStyleText.guid, ConfigManager.maliciousChargebackStyleText.formattedString); MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.sentryChargebackStyleText.guid, ConfigManager.sentryChargebackStyleText.formattedString); registered = true; Debug.Log("Registered all style ids"); } private static FieldInfo idNameDict = typeof(StyleHUD).GetField("idNameDict", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); public static void UpdateID(string id, string newName) { if (!registered || StyleHUD.Instance == null) return; (idNameDict.GetValue(StyleHUD.Instance) as Dictionary<string, string>)[id] = newName; } } public static Harmony harmonyTweaks; public static Harmony harmonyBase; private static MethodInfo GetMethod<T>(string name) { return typeof(T).GetMethod(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); } private static Dictionary<MethodInfo, HarmonyMethod> methodCache = new Dictionary<MethodInfo, HarmonyMethod>(); private static HarmonyMethod GetHarmonyMethod(MethodInfo method) { if (methodCache.TryGetValue(method, out HarmonyMethod harmonyMethod)) return harmonyMethod; else { harmonyMethod = new HarmonyMethod(method); methodCache.Add(method, harmonyMethod); return harmonyMethod; } } private static void PatchAllEnemies() { if (!ConfigManager.enemyTweakToggle.value) return; if (ConfigManager.friendlyFireDamageOverrideToggle.value) { harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Postfix"))); harmonyTweaks.Patch(GetMethod<PhysicalShockwave>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Postfix"))); harmonyTweaks.Patch(GetMethod<VirtueInsignia>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Postfix"))); harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Postfix"))); harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Postfix"))); harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_FF>("Prefix"))); harmonyTweaks.Patch(GetMethod<Flammable>("Burn"), prefix: GetHarmonyMethod(GetMethod<Flammable_Burn_FF>("Prefix"))); harmonyTweaks.Patch(GetMethod<FireZone>("OnTriggerStay"), prefix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Postfix"))); } harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("UpdateModifiers"), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_UpdateModifiers>("Postfix"))); harmonyTweaks.Patch(GetMethod<StatueBoss>("Start"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Start_Patch>("Postfix"))); if (ConfigManager.cerberusDashToggle.value) harmonyTweaks.Patch(GetMethod<StatueBoss>("StopDash"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopDash_Patch>("Postfix"))); if(ConfigManager.cerberusParryable.value) { harmonyTweaks.Patch(GetMethod<StatueBoss>("StopTracking"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopTracking_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<StatueBoss>("Stomp"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Stomp_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<Statue>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Statue_GetHurt_Patch>("Prefix"))); } harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Drone_Start_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<Drone>("Shoot"), prefix: GetHarmonyMethod(GetMethod<Drone_Shoot_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<Drone>("PlaySound"), prefix: GetHarmonyMethod(GetMethod<Drone_PlaySound_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<Drone>("Update"), postfix: GetHarmonyMethod(GetMethod<Drone_Update>("Postfix"))); if(ConfigManager.droneHomeToggle.value) { harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Drone_Death_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<Drone>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Drone_GetHurt_Patch>("Prefix"))); } harmonyTweaks.Patch(GetMethod<Ferryman>("Start"), postfix: GetHarmonyMethod(GetMethod<FerrymanStart>("Postfix"))); if(ConfigManager.ferrymanComboToggle.value) harmonyTweaks.Patch(GetMethod<Ferryman>("StopMoving"), postfix: GetHarmonyMethod(GetMethod<FerrymanStopMoving>("Postfix"))); if(ConfigManager.filthExplodeToggle.value) harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch2>("Prefix"))); if(ConfigManager.fleshPrisonSpinAttackToggle.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<FleshPrisonShoot>("Postfix"))); if (ConfigManager.hideousMassInsigniaToggle.value) { harmonyTweaks.Patch(GetMethod<Projectile>("Explode"), postfix: GetHarmonyMethod(GetMethod<Projectile_Explode_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<Mass>("ShootExplosive"), postfix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Postfix")), prefix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Prefix"))); } harmonyTweaks.Patch(GetMethod<SpiderBody>("Start"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Start_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<SpiderBody>("ChargeBeam"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ChargeBeam>("Postfix"))); harmonyTweaks.Patch(GetMethod<SpiderBody>("BeamChargeEnd"), prefix: GetHarmonyMethod(GetMethod<MaliciousFace_BeamChargeEnd>("Prefix"))); if (ConfigManager.maliciousFaceHomingProjectileToggle.value) { harmonyTweaks.Patch(GetMethod<SpiderBody>("ShootProj"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ShootProj_Patch>("Postfix"))); } if (ConfigManager.maliciousFaceRadianceOnEnrage.value) harmonyTweaks.Patch(GetMethod<SpiderBody>("Enrage"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Enrage_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<Mindflayer>("Start"), postfix: GetHarmonyMethod(GetMethod<Mindflayer_Start_Patch>("Postfix"))); if (ConfigManager.mindflayerShootTweakToggle.value) { harmonyTweaks.Patch(GetMethod<Mindflayer>("ShootProjectiles"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_ShootProjectiles_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_MF>("Prefix"))); } if (ConfigManager.mindflayerTeleportComboToggle.value) { harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<Mindflayer>("MeleeTeleport"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_MeleeTeleport_Patch>("Prefix"))); //harmonyTweaks.Patch(GetMethod<SwingCheck2>("DamageStop"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_DamageStop_Patch>("Postfix"))); } if (ConfigManager.minosPrimeRandomTeleportToggle.value) harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("Postfix"))); if (ConfigManager.minosPrimeTeleportTrail.value) harmonyTweaks.Patch(GetMethod<MinosPrime>("Teleport"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("TeleportPostfix"))); harmonyTweaks.Patch(GetMethod<MinosPrime>("Start"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<MinosPrime>("Dropkick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Dropkick>("Prefix"))); harmonyTweaks.Patch(GetMethod<MinosPrime>("Combo"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Combo>("Postfix"))); harmonyTweaks.Patch(GetMethod<MinosPrime>("StopAction"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_StopAction>("Postfix"))); harmonyTweaks.Patch(GetMethod<MinosPrime>("Ascend"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Ascend>("Prefix"))); harmonyTweaks.Patch(GetMethod<MinosPrime>("Death"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Death>("Prefix"))); if (ConfigManager.minosPrimeCrushAttackToggle.value) harmonyTweaks.Patch(GetMethod<MinosPrime>("RiderKick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_RiderKick>("Prefix"))); if (ConfigManager.minosPrimeComboExplosiveEndToggle.value) harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_ProjectileCharge>("Prefix"))); if (ConfigManager.schismSpreadAttackToggle.value) harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ShootProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ShootProjectile_Patch>("Postfix"))); if (ConfigManager.soliderShootTweakToggle.value) { harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<Solider_Start_Patch>("Postfix"))); } if(ConfigManager.soliderCoinsIgnoreWeakPointToggle.value) harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_SpawnProjectile_Patch>("Postfix"))); if (ConfigManager.soliderShootGrenadeToggle.value || ConfigManager.soliderShootTweakToggle.value) { harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_ThrowProjectile_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Prefix"))); } harmonyTweaks.Patch(GetMethod<Stalker>("SandExplode"), prefix: GetHarmonyMethod(GetMethod<Stalker_SandExplode_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<SandificationZone>("Enter"), postfix: GetHarmonyMethod(GetMethod<SandificationZone_Enter_Patch>("Postfix"))); if (ConfigManager.strayCoinsIgnoreWeakPointToggle.value) harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Swing>("Postfix"))); if (ConfigManager.strayShootToggle.value) { harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_Start_Patch1>("Postfix"))); harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ThrowProjectile_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<SwingEnd>("Prefix"))); harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("DamageEnd"), prefix: GetHarmonyMethod(GetMethod<DamageEnd>("Prefix"))); } if(ConfigManager.streetCleanerCoinsIgnoreWeakPointToggle.value) harmonyTweaks.Patch(GetMethod<Streetcleaner>("Start"), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Start_Patch>("Postfix"))); if(ConfigManager.streetCleanerPredictiveDodgeToggle.value) harmonyTweaks.Patch(GetMethod<BulletCheck>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<BulletCheck_OnTriggerEnter_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<SwordsMachine>("Start"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Start>("Postfix"))); if (ConfigManager.swordsMachineNoLightKnockbackToggle.value || ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.None) { harmonyTweaks.Patch(GetMethod<SwordsMachine>("Knockdown"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Knockdown_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<SwordsMachine>("Down"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Prefix"))); //harmonyTweaks.Patch(GetMethod<SwordsMachine>("SetSpeed"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_SetSpeed_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<SwordsMachine>("EndFirstPhase"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Prefix"))); } if (ConfigManager.swordsMachineExplosiveSwordToggle.value) { harmonyTweaks.Patch(GetMethod<ThrownSword>("Start"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_Start_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<ThrownSword>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_OnTriggerEnter_Patch>("Postfix"))); } harmonyTweaks.Patch(GetMethod<Turret>("Start"), postfix: GetHarmonyMethod(GetMethod<TurretStart>("Postfix"))); if(ConfigManager.turretBurstFireToggle.value) { harmonyTweaks.Patch(GetMethod<Turret>("Shoot"), prefix: GetHarmonyMethod(GetMethod<TurretShoot>("Prefix"))); harmonyTweaks.Patch(GetMethod<Turret>("StartAiming"), postfix: GetHarmonyMethod(GetMethod<TurretAim>("Postfix"))); } harmonyTweaks.Patch(GetMethod<Explosion>("Start"), postfix: GetHarmonyMethod(GetMethod<V2CommonExplosion>("Postfix"))); harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2FirstStart>("Postfix"))); harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2FirstUpdate>("Prefix"))); harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2FirstShootWeapon>("Prefix"))); harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2SecondStart>("Postfix"))); //if(ConfigManager.v2SecondStartEnraged.value) // harmonyTweaks.Patch(GetMethod<BossHealthBar>("OnEnable"), postfix: GetHarmonyMethod(GetMethod<V2SecondEnrage>("Postfix"))); harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2SecondUpdate>("Prefix"))); //harmonyTweaks.Patch(GetMethod<V2>("AltShootWeapon"), postfix: GetHarmonyMethod(GetMethod<V2AltShootWeapon>("Postfix"))); harmonyTweaks.Patch(GetMethod<V2>("SwitchWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondSwitchWeapon>("Prefix"))); harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Prefix")), postfix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Postfix"))); if(ConfigManager.v2SecondFastCoinToggle.value) harmonyTweaks.Patch(GetMethod<V2>("ThrowCoins"), prefix: GetHarmonyMethod(GetMethod<V2SecondFastCoin>("Prefix"))); harmonyTweaks.Patch(GetMethod<Cannonball>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<V2RocketLauncher>("CannonBallTriggerPrefix"))); if (ConfigManager.v2FirstSharpshooterToggle.value || ConfigManager.v2SecondSharpshooterToggle.value) { harmonyTweaks.Patch(GetMethod<EnemyRevolver>("PrepareAltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverPrepareAltFire>("Prefix"))); harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverBullet>("Prefix"))); harmonyTweaks.Patch(GetMethod<EnemyRevolver>("AltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverAltShoot>("Prefix"))); } harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Virtue_Start_Patch>("Postfix"))); harmonyTweaks.Patch(GetMethod<Drone>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Virtue_SpawnInsignia_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Virtue_Death_Patch>("Prefix"))); if (ConfigManager.sisyInstJumpShockwave.value) { harmonyTweaks.Patch(GetMethod<Sisyphus>("Start"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<Sisyphus>("Update"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Update>("Postfix"))); } if(ConfigManager.sisyInstBoulderShockwave.value) harmonyTweaks.Patch(GetMethod<Sisyphus>("SetupExplosion"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_SetupExplosion>("Postfix"))); if(ConfigManager.sisyInstStrongerExplosion.value) harmonyTweaks.Patch(GetMethod<Sisyphus>("StompExplosion"), prefix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_StompExplosion>("Prefix"))); harmonyTweaks.Patch(GetMethod<LeviathanTail>("Awake"), postfix: GetHarmonyMethod(GetMethod<LeviathanTail_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<LeviathanTail>("BigSplash"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_BigSplash>("Prefix"))); harmonyTweaks.Patch(GetMethod<LeviathanTail>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_SwingEnd>("Prefix"))); harmonyTweaks.Patch(GetMethod<LeviathanHead>("Start"), postfix: GetHarmonyMethod(GetMethod<Leviathan_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurst"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurst>("Prefix"))); harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurstStart"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurstStart>("Prefix"))); harmonyTweaks.Patch(GetMethod<LeviathanHead>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<Leviathan_FixedUpdate>("Prefix"))); if (ConfigManager.somethingWickedSpear.value) { harmonyTweaks.Patch(GetMethod<Wicked>("Start"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_GetHit>("Postfix"))); } if(ConfigManager.somethingWickedSpawnOn43.value) { harmonyTweaks.Patch(GetMethod<ObjectActivator>("Activate"), prefix: GetHarmonyMethod(GetMethod<ObjectActivator_Activate>("Prefix"))); harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<JokeWicked_GetHit>("Postfix"))); } if (ConfigManager.panopticonFullPhase.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Panopticon_Start>("Postfix"))); if (ConfigManager.panopticonAxisBeam.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnInsignia>("Prefix"))); if (ConfigManager.panopticonSpinAttackToggle.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<Panopticon_HomingProjectileAttack>("Postfix"))); if (ConfigManager.panopticonBlackholeProj.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnBlackHole"), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnBlackHole>("Postfix"))); if (ConfigManager.panopticonBalanceEyes.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnFleshDrones"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Postfix"))); if (ConfigManager.panopticonBlueProjToggle.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("Update"), transpiler: GetHarmonyMethod(GetMethod<Panopticon_BlueProjectile>("Transpiler"))); if (ConfigManager.idolExplosionToggle.value) harmonyTweaks.Patch(GetMethod<Idol>("Death"), postfix: GetHarmonyMethod(GetMethod<Idol_Death_Patch>("Postfix"))); // ADDME /* harmonyTweaks.Patch(GetMethod<GabrielSecond>("Start"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<GabrielSecond>("BasicCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_BasicCombo>("Postfix"))); harmonyTweaks.Patch(GetMethod<GabrielSecond>("FastCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_FastCombo>("Postfix"))); harmonyTweaks.Patch(GetMethod<GabrielSecond>("CombineSwords"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_CombineSwords>("Postfix"))); harmonyTweaks.Patch(GetMethod<GabrielSecond>("ThrowCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_ThrowCombo>("Postfix"))); */ } private static void PatchAllPlayers() { if (!ConfigManager.playerTweakToggle.value) return; harmonyTweaks.Patch(GetMethod<Punch>("CheckForProjectile"), prefix: GetHarmonyMethod(GetMethod<Punch_CheckForProjectile_Patch>("Prefix"))); harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch1>("Prefix"))); harmonyTweaks.Patch(GetMethod<Grenade>("Collision"), prefix: GetHarmonyMethod(GetMethod<Grenade_Collision_Patch>("Prefix"))); if (ConfigManager.rocketBoostToggle.value) harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_Patch>("Prefix"))); if (ConfigManager.rocketGrabbingToggle.value) harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate_Patch>("Prefix"))); if (ConfigManager.orbStrikeToggle.value) { harmonyTweaks.Patch(GetMethod<Coin>("Start"), postfix: GetHarmonyMethod(GetMethod<Coin_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<Punch>("BlastCheck"), prefix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Postfix"))); harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide>("Prefix"))); harmonyTweaks.Patch(GetMethod<Coin>("DelayedReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_DelayedReflectRevolver>("Postfix"))); harmonyTweaks.Patch(GetMethod<Coin>("ReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Prefix"))); harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Postfix"))); harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Prefix")), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Postfix"))); harmonyTweaks.Patch(GetMethod<RevolverBeam>("ExecuteHits"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Prefix"))); harmonyTweaks.Patch(GetMethod<RevolverBeam>("HitSomething"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Prefix"))); harmonyTweaks.Patch(GetMethod<RevolverBeam>("Start"), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_Start>("Prefix"))); harmonyTweaks.Patch(GetMethod<Cannonball>("Explode"), prefix: GetHarmonyMethod(GetMethod<Cannonball_Explode>("Prefix"))); harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_CollideOrbital>("Prefix"))); } if(ConfigManager.chargedRevRegSpeedMulti.value != 1) harmonyTweaks.Patch(GetMethod<Revolver>("Update"), prefix: GetHarmonyMethod(GetMethod<Revolver_Update>("Prefix"))); if(ConfigManager.coinRegSpeedMulti.value != 1 || ConfigManager.sharpshooterRegSpeedMulti.value != 1 || ConfigManager.railcannonRegSpeedMulti.value != 1 || ConfigManager.rocketFreezeRegSpeedMulti.value != 1 || ConfigManager.rocketCannonballRegSpeedMulti.value != 1 || ConfigManager.nailgunAmmoRegSpeedMulti.value != 1 || ConfigManager.sawAmmoRegSpeedMulti.value != 1) harmonyTweaks.Patch(GetMethod<WeaponCharges>("Charge"), prefix: GetHarmonyMethod(GetMethod<WeaponCharges_Charge>("Prefix"))); if(ConfigManager.nailgunHeatsinkRegSpeedMulti.value != 1 || ConfigManager.sawHeatsinkRegSpeedMulti.value != 1) harmonyTweaks.Patch(GetMethod<Nailgun>("Update"), prefix: GetHarmonyMethod(GetMethod<NailGun_Update>("Prefix"))); if(ConfigManager.staminaRegSpeedMulti.value != 1) harmonyTweaks.Patch(GetMethod<NewMovement>("Update"), prefix: GetHarmonyMethod(GetMethod<NewMovement_Update>("Prefix"))); if(ConfigManager.playerHpDeltaToggle.value || ConfigManager.maxPlayerHp.value != 100 || ConfigManager.playerHpSupercharge.value != 200 || ConfigManager.whiplashHardDamageCap.value != 50 || ConfigManager.whiplashHardDamageSpeed.value != 1) { harmonyTweaks.Patch(GetMethod<NewMovement>("GetHealth"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHealth>("Prefix"))); harmonyTweaks.Patch(GetMethod<NewMovement>("SuperCharge"), prefix: GetHarmonyMethod(GetMethod<NewMovement_SuperCharge>("Prefix"))); harmonyTweaks.Patch(GetMethod<NewMovement>("Respawn"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Respawn>("Postfix"))); harmonyTweaks.Patch(GetMethod<NewMovement>("Start"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Transpiler"))); harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), transpiler: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate>("Transpiler"))); harmonyTweaks.Patch(GetMethod<NewMovement>("ForceAntiHP"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_ForceAntiHP>("Transpiler"))); } // ADDME harmonyTweaks.Patch(GetMethod<Revolver>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Revolver_Shoot>("Transpiler"))); harmonyTweaks.Patch(GetMethod<Shotgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Transpiler")), prefix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Postfix"))); harmonyTweaks.Patch(GetMethod<Shotgun>("ShootSinks"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_ShootSinks>("Transpiler"))); harmonyTweaks.Patch(GetMethod<Nailgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_Shoot>("Transpiler"))); harmonyTweaks.Patch(GetMethod<Nailgun>("SuperSaw"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_SuperSaw>("Transpiler"))); if (ConfigManager.hardDamagePercent.normalizedValue != 1) harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Prefix")), postfix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Postfix"))); harmonyTweaks.Patch(GetMethod<HealthBar>("Start"), postfix: GetHarmonyMethod(GetMethod<HealthBar_Start>("Postfix"))); harmonyTweaks.Patch(GetMethod<HealthBar>("Update"), transpiler: GetHarmonyMethod(GetMethod<HealthBar_Update>("Transpiler"))); foreach (HealthBarTracker hb in HealthBarTracker.instances) { if (hb != null) hb.SetSliderRange(); } harmonyTweaks.Patch(GetMethod<Harpoon>("Start"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Start>("Postfix"))); if(ConfigManager.screwDriverHomeToggle.value) harmonyTweaks.Patch(GetMethod<Harpoon>("Punched"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Punched>("Postfix"))); if(ConfigManager.screwDriverSplitToggle.value) harmonyTweaks.Patch(GetMethod<Harpoon>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<Harpoon_OnTriggerEnter_Patch>("Prefix"))); } private static void PatchAllMemes() { if (ConfigManager.enrageSfxToggle.value) harmonyTweaks.Patch(GetMethod<EnrageEffect>("Start"), postfix: GetHarmonyMethod(GetMethod<EnrageEffect_Start>("Postfix"))); if(ConfigManager.funnyDruidKnightSFXToggle.value) { harmonyTweaks.Patch(GetMethod<Mandalore>("FullBurst"), postfix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Postfix")), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Prefix"))); harmonyTweaks.Patch(GetMethod<Mandalore>("FullerBurst"), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullerBurst>("Prefix"))); harmonyTweaks.Patch(GetMethod<Drone>("Explode"), prefix: GetHarmonyMethod(GetMethod<Drone_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Drone_Explode>("Postfix"))); } if (ConfigManager.fleshObamiumToggle.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Prefix"))); if (ConfigManager.obamapticonToggle.value) harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Prefix"))); } public static bool methodsPatched = false; public static void ScenePatchCheck() { if(methodsPatched && !ultrapainDifficulty) { harmonyTweaks.UnpatchSelf(); methodsPatched = false; } else if(!methodsPatched && ultrapainDifficulty) { PatchAll(); } } public static void PatchAll() { harmonyTweaks.UnpatchSelf(); methodsPatched = false; if (!ultrapainDifficulty) return; if(realUltrapainDifficulty && ConfigManager.discordRichPresenceToggle.value) harmonyTweaks.Patch(GetMethod<DiscordController>("SendActivity"), prefix: GetHarmonyMethod(GetMethod<DiscordController_SendActivity_Patch>("Prefix"))); if (realUltrapainDifficulty && ConfigManager.steamRichPresenceToggle.value) harmonyTweaks.Patch(GetMethod<SteamFriends>("SetRichPresence"), prefix: GetHarmonyMethod(GetMethod<SteamFriends_SetRichPresence_Patch>("Prefix"))); PatchAllEnemies(); PatchAllPlayers(); PatchAllMemes(); methodsPatched = true; } public static string workingPath; public static string workingDir; public static AssetBundle bundle; public static AudioClip druidKnightFullAutoAud; public static AudioClip druidKnightFullerAutoAud; public static AudioClip druidKnightDeathAud; public static AudioClip enrageAudioCustom; public static GameObject fleshObamium; public static GameObject obamapticon; public void Awake() { instance = this; workingPath = Assembly.GetExecutingAssembly().Location; workingDir = Path.GetDirectoryName(workingPath); Logger.LogInfo($"Working path: {workingPath}, Working dir: {workingDir}"); try { bundle = AssetBundle.LoadFromFile(Path.Combine(workingDir, "ultrapain")); druidKnightFullAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullauto.wav"); druidKnightFullerAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullerauto.wav"); druidKnightDeathAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/death.wav"); enrageAudioCustom = bundle.LoadAsset<AudioClip>("assets/ultrapain/sfx/enraged.wav"); fleshObamium = bundle.LoadAsset<GameObject>("assets/ultrapain/fleshprison/fleshobamium.prefab"); obamapticon = bundle.LoadAsset<GameObject>("assets/ultrapain/panopticon/obamapticon.prefab"); } catch (Exception e) { Logger.LogError($"Could not load the asset bundle:\n{e}"); } // DEBUG /*string logPath = Path.Combine(Environment.CurrentDirectory, "log.txt"); Logger.LogInfo($"Saving to {logPath}"); List<string> assetPaths = new List<string>() { "fonts.bundle", "videos.bundle", "shaders.bundle", "particles.bundle", "materials.bundle", "animations.bundle", "prefabs.bundle", "physicsmaterials.bundle", "models.bundle", "textures.bundle", }; //using (FileStream log = File.Open(logPath, FileMode.OpenOrCreate, FileAccess.Write)) //{ foreach(string assetPath in assetPaths) { Logger.LogInfo($"Attempting to load {assetPath}"); AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(bundlePath, assetPath)); bundles.Add(bundle); //foreach (string name in bundle.GetAllAssetNames()) //{ // string line = $"[{bundle.name}][{name}]\n"; // log.Write(Encoding.ASCII.GetBytes(line), 0, line.Length); //} bundle.LoadAllAssets(); } //} */ // Plugin startup logic Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); harmonyTweaks = new Harmony(PLUGIN_GUID + "_tweaks"); harmonyBase = new Harmony(PLUGIN_GUID + "_base"); harmonyBase.Patch(GetMethod<DifficultySelectButton>("SetDifficulty"), postfix: GetHarmonyMethod(GetMethod<DifficultySelectPatch>("Postfix"))); harmonyBase.Patch(GetMethod<DifficultyTitle>("Check"), postfix: GetHarmonyMethod(GetMethod<DifficultyTitle_Check_Patch>("Postfix"))); harmonyBase.Patch(typeof(PrefsManager).GetConstructor(new Type[0]), postfix: GetHarmonyMethod(GetMethod<PrefsManager_Ctor>("Postfix"))); harmonyBase.Patch(GetMethod<PrefsManager>("EnsureValid"), prefix: GetHarmonyMethod(GetMethod<PrefsManager_EnsureValid>("Prefix"))); harmonyBase.Patch(GetMethod<Grenade>("Explode"), prefix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Prefix")), postfix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Postfix"))); LoadPrefabs(); ConfigManager.Initialize(); SceneManager.activeSceneChanged += OnSceneChange; } } public static class Tools { private static Transform _target; private static Transform target { get { if(_target == null) _target = MonoSingleton<PlayerTracker>.Instance.GetTarget(); return _target; } } public static Vector3 PredictPlayerPosition(float speedMod, Collider enemyCol = null) { Vector3 projectedPlayerPos; if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f) { return target.position; } RaycastHit raycastHit; if (enemyCol != null && Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == enemyCol) { projectedPlayerPos = target.position; } else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide)) { projectedPlayerPos = raycastHit.point; } else { projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod; projectedPlayerPos = new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z); } return projectedPlayerPos; } } // Asset destroyer tracker /*[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object) })] public class TempClass1 { static void Postfix(UnityEngine.Object __0) { if (__0 != null && __0 == Plugin.homingProjectile) { System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace(); Debug.LogError("Projectile destroyed"); Debug.LogError(t.ToString()); throw new Exception("Attempted to destroy proj"); } } } [HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object), typeof(float) })] public class TempClass2 { static void Postfix(UnityEngine.Object __0) { if (__0 != null && __0 == Plugin.homingProjectile) { System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace(); Debug.LogError("Projectile destroyed"); Debug.LogError(t.ToString()); throw new Exception("Attempted to destroy proj"); } } } [HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object) })] public class TempClass3 { static void Postfix(UnityEngine.Object __0) { if (__0 != null && __0 == Plugin.homingProjectile) { System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace(); Debug.LogError("Projectile destroyed"); Debug.LogError(t.ToString()); throw new Exception("Attempted to destroy proj"); } } } [HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object), typeof(bool) })] public class TempClass4 { static void Postfix(UnityEngine.Object __0) { if (__0 != null && __0 == Plugin.homingProjectile) { System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace(); Debug.LogError("Projectile destroyed"); Debug.LogError(t.ToString()); throw new Exception("Attempted to destroy proj"); } } }*/ }
{ "task_id": "project_cc_csharp/41", "repository": "eternalUnion-UltraPain-ad924af", "file": "Ultrapain/Plugin.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 108, "right_context_start_lineno": 109 }
using TreeifyTask; using System; using System.Collections.ObjectModel; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; using TaskStatus = TreeifyTask.TaskStatus; namespace TreeifyTask.Sample { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { ITaskNode rootTask; public MainWindow() { InitializeComponent(); Dispatcher.UnhandledException += Dispatcher_UnhandledException; CreateTasks(); } private void CreateTasks() { CodeBehavior defaultCodeBehavior = new(); rootTask = new TaskNode("TaskNode-1"); rootTask.AddChild(new TaskNode("TaskNode-1.1", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { IntervalDelay = 20 }, "1.1"))); var subTask = new TaskNode("TaskNode-1.2"); subTask.AddChild(new TaskNode("TaskNode-1.2.1", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { ShouldPerformAnInDeterminateAction = true, InDeterminateActionDelay = 2000 }, "1.2.1"))); var subTask2 = new TaskNode("TaskNode-1.2.2"); subTask2.AddChild(new TaskNode("TaskNode-1.2.2.1", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { ShouldThrowExceptionDuringProgress = false, IntervalDelay = 65 }, "1.2.2.1"))); subTask.AddChild(subTask2); subTask.AddChild(new TaskNode("TaskNode-1.2.3", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { IntervalDelay = 60 }, "1.2.3"))); subTask.AddChild(new TaskNode("TaskNode-1.2.4", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { IntervalDelay = 30 }, "1.2.4"))); rootTask.AddChild(subTask); rootTask.AddChild(new TaskNode("TaskNode-1.3", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { IntervalDelay = 160 }, "1.3"))); rootTask.AddChild(new TaskNode("TaskNode-1.4", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { IntervalDelay = 50 }, "1.4"))); rootTask.AddChild(new TaskNode("TaskNode-1.5", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { IntervalDelay = 20 }, "1.5"))); rootTask.AddChild(new TaskNode("TaskNode-1.6", async (reporter, token) => await SimpleTimer(reporter, token, defaultCodeBehavior with { IntervalDelay = 250 }, "1.6"))); rootTask.Reporting += (sender, eArgs) => { if (eArgs.TaskStatus == TaskStatus.InDeterminate) { pb.IsIndeterminate = true; } else { pb.IsIndeterminate = false; pb.Value = eArgs.ProgressValue; } }; tv.ItemsSource = new ObservableCollection<TaskNodeViewModel> { new TaskNodeViewModel(rootTask) }; } private void Dispatcher_UnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e) { txtError.Text = e.Exception.Message; errorBox.Visibility = Visibility.Visible; CreateTasks(); e.Handled = true; } private async Task SimpleTimer(
IProgressReporter progressReporter, CancellationToken token, CodeBehavior behaviors = null, string progressMessage = null) {
behaviors ??= new CodeBehavior(); progressMessage ??= "In progress "; progressReporter.Report(TaskStatus.InProgress, 0, $"{progressMessage}: 0%"); bool error = false; if (behaviors.ShouldThrowException) { throw new Exception(); } try { if (behaviors.ShouldPerformAnInDeterminateAction) { progressReporter.Report(TaskStatus.InDeterminate, 0, $"{progressMessage}: 0%"); if (behaviors.ShouldHangInAnInDeterminateState) { await Task.Delay(-1); } await Task.Delay(behaviors.InDeterminateActionDelay); } else { foreach (int i in Enumerable.Range(1, 100)) { if (behaviors.ShouldThrowExceptionDuringProgress) { throw new Exception(); } if (token.IsCancellationRequested) { progressReporter.Report(TaskStatus.Cancelled, i); break; } await Task.Delay(behaviors.IntervalDelay); progressReporter.Report(TaskStatus.InProgress, i, $"{progressMessage}: {i}%"); if (i > 20 && behaviors.ShouldHangDuringProgress) { await Task.Delay(-1); } } } } catch (Exception ex) { error = true; progressReporter.Report(TaskStatus.Failed, 0, ex); throw; } if (!error && !token.IsCancellationRequested) { progressReporter.Report(TaskStatus.Completed, 100, $"{progressMessage}: 100%"); } } CancellationTokenSource tokenSource; private async void StartClick(object sender, RoutedEventArgs e) { grpExecutionMethod.IsEnabled = false; btnStart.IsEnabled = false; btnCancel.IsEnabled = true; try { tokenSource = new CancellationTokenSource(); var token = tokenSource.Token; await (rdConcurrent.IsChecked.HasValue && rdConcurrent.IsChecked.Value ? rootTask.ExecuteConcurrently(token, true) : rootTask.ExecuteInSeries(token, true)); } catch (Exception ex) { MessageBox.Show(ex.ToString(), "Error", MessageBoxButton.OK, MessageBoxImage.Error); } btnStart.IsEnabled = true; btnCancel.IsEnabled = false; grpExecutionMethod.IsEnabled = true; } private void CancelClick(object sender, RoutedEventArgs e) { tokenSource?.Cancel(); } private void Window_KeyDown(object sender, System.Windows.Input.KeyEventArgs e) { if (e.Key == System.Windows.Input.Key.Escape) { errorBox.Visibility = Visibility.Collapsed; // RESET UI Controls btnCancel.IsEnabled = false; btnStart.IsEnabled = true; pb.Value = 0; rdConcurrent.IsChecked = false; } } private void TreeView_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e) { if (e.OldValue is TaskNodeViewModel oldTask) { oldTask.BaseTaskNode.Reporting -= ChildReport; } if (e.NewValue is TaskNodeViewModel taskVM) { var task = taskVM.BaseTaskNode; txtId.Text = task.Id; txtStatus.Text = task.TaskStatus.ToString("G"); pbChild.Value = task.ProgressValue; txtChildState.Text = task.ProgressState + ""; task.Reporting += ChildReport; } } private void ChildReport(object sender, ProgressReportingEventArgs eventArgs) { if (sender is ITaskNode task) { txtId.Text = task.Id; txtStatus.Text = task.TaskStatus.ToString("G"); pbChild.Value = task.ProgressValue; txtChildState.Text = task.ProgressState + ""; } } private void btnResetClick(object sender, RoutedEventArgs e) { CreateTasks(); btnCancel.IsEnabled = false; btnStart.IsEnabled = true; pb.Value = 0; rdConcurrent.IsChecked = false; rdSeries.IsChecked = true; } } }
{ "task_id": "project_cc_csharp/63", "repository": "intuit-TreeifyTask-4b124d4", "file": "Source/TreeifyTask.WpfSample/MainWindow.xaml.cs", "context_start_lineno": 0, "groundtruth_start_lineno": 75, "right_context_start_lineno": 77 }
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