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<s>[INST] What are Literals in QuakeC?[/INST]
" A literal represents a value literally, that is, by means of notation suited to its kind. A literal is either a
numeric_literal, or a string_literal."</s>
<s>[INST]What are Numeric Literals in QuakeC?[/INST]
" A real_literal is a numeric_literal that includes a point; an integer_literal is a numeric_literal without a point.
All numeric values in QuakeC are floating point values.
5
0.2
-25.0
A vector_literal is a set of three real_literals enclosed by single quotes (β€˜).
β€˜0 0 0’
β€˜10 –12.5 0.0001’"</s>
<s>[INST] What are String Literals in QuakeC?[/INST]
" A string_literal is formed by a sequence of graphic characters (possibly none) enclosed between two
quotation marks (β€œ) used as string brackets.
β€œThis is a string”
β€œThis is a string followed by a newline\n”"</s>
<s>[INST] What are Built-In Functions in QuakeC? [/INST]
" A built-in function immediate is a pound sign (β€œ#”), followed by an integer.
#1
#12""</s>
<s>[INST] What are Comments in QuakeC? [/INST]
" Comments are the same as in C++ (and many C languages). The beginning of a comment is indicated
with a double forward slash (//). QuakeC ignores everything on a line starting with the forward double
slash until the end of the line.
An alternative form of comment (called an extended comment) begins with the characters β€œ/*” and ends
with the characters β€œ*/”. As with ordinary comments, all of the characters of an extended comment,
including the leading β€œ*/” and trailing β€œ*/”, are treated as whitespace. Comments of this form may extend
over multiple lines.
// followed by comments, until the next line.
/* enclose an extended comment */"</s>
<s>[INST] What is Model Pragma in QuakeC?[/INST]
" Here are a few definitions that are commonly found in the QuakeC code defining the behavior of animated
models (monsters, players, etc.). The QuakeC compiler does not interpret most of this information, but it's
useful for the program modelgen that generates the models.
Animation Flags
$flags rotation
Rotation characteristic of the object. QuakeC does not interpret this field, but it's useful for the program
modelgen that generates the models. Possible values for $flags: 8 (the object keeps rotating, like
armors, etc.). Other values are not known yet.
Base
$base object
QuakeC does not interpret this field, but it's useful for the program modelgen that generates the models.
The parameter object is the name of a model file that will be used as a kind of starting position for
animation.
Directory
$cd <dir>
Specify the directory where your model file (.MDL) is located.
Frame Definitions
$frame [<frame> [<frame2> ...]]
This defines several animation frames of the object. For every animation frame defined, you must also
define a QuakeC frame function that will be called during this animation frame.
Model Name
$modelname name
The parameter name is the name of the model file defining the object.
Origin
$origin vector
This field is not interpreted by QuakeC, but it's useful for the program modelgen that generates the
models. The parameter vector is the location of the object within the bounding box, in the quake editor.
Scale Factor
$scale number
This field is not interpreted by QuakeC, but it's useful for the program modelgen that generates the
models. The parameter number comes from the texmake number that is generated. You can use
different values if you want.
Skin File
$skin skinfile
This field is not interpreted by QuakeC, but it's useful for the program modelgen that generates the
models. The parameter skinfile is the name (without extension) of the .LBM file that defines the skin of
the object, as generated by the program texmake."</s>
<s>[INST] What are Declarations and Types in QuakeC? [/INST]
" A set of values, and a set of primitive operations that implement the fundamental aspects of its semantics
characterize a type. An object of a given type is a run-time entity that contains (has) a value of the type.
You cannot define new types from the existing ones. In particular, you cannot define new structures or
objects. These restrictions make QuakeC compare unfavorably even to BASIC.
You can add only fields to the most important type in QuakeC: entity"</s>
<s>[INST] What are Simple Types in QuakeC?[/INST]
" Void Types
void_declaration β‡’ void
An empty result, mostly used for definition of procedures (i.e. functions that return no result at all).
Floating Point Types
floating_point_declaration β‡’ float name
A floating point value. Floats are also used to store Boolean (TRUE, FALSE) values; integer values, like
counters; or bit flags.
A parsing ambiguity is present with negative constants: "a-5" (five subtracted from a) will be parsed as
"a", then "-5", causing an error. Separate the β€œ-β€œ from the digits with a space ("a - 5") to get the proper
behavior.
Vector Types
vector_declaration β‡’ vector name
A vector is made up of three float coordinates. Used to represent positions or directions in 3D space.
Note that single quotes (β€˜) surround a vector. Do not use double quotes, they are reserved for strings.