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<bos><start_of_turn>user Communication Objects XPush Method sendResponse X-PUSH μ„œλ²„μ—μ„œ μˆ˜μ‹ ν•œ μ‹ λ’°μ„± λ©”μ‹œμ§€μ— λŒ€ν•œ μˆ˜μ‹ μ‘λ‹΅μ„ λ³΄λ‚΄λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro XPush.sendResponse(strmsgid) ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Method subscribe λ©”μ‹œμ§€λ₯Ό λ°›κΈ° μœ„ν•΄ μ—°κ²°λœ X-PUSH μ„œλ²„μ— Topic 을 λ“±λ‘ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.XPush00.subscribe("CPDT", "command01", this, this.Dataset00, "append", "funcCallback"); ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Method unregisterDevice λͺ¨λ°”μΌμ—μ„œ Notification 을 λ°›κΈ° μœ„ν•΄ X-PUSH μ„œλ²„μ— λ“±λ‘ν•œ DeviceToken 값을 μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro XPush.unregisterDevice() ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Method unregisterTopic μ‹ λ’°μ„± λ©”μ‹œμ§€λ₯Ό μˆ˜μ‹ ν•˜κΈ° μœ„ν•΄ X-PUSH μ„œλ²„μ— λ“±λ‘ν•œ Topic 을 μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.XPush00.unregisterTopic("CPDT", "command01"); ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Method unregisterTopicWithUserID νŠΉμ • μ‚¬μš©μžμ—κ²Œ μˆ˜μ‹ λ˜λŠ” μ‹ λ’°μ„± λ©”μ‹œμ§€μ˜ Topic 을 X-PUSH μ„œλ²„μ—μ„œ μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.XPush00.unregisterTopicWithUserID( "CPDT", "command01", "userID" ); this.XPush00.unregisterTopicWithUserID( "CPDT", "command01", "userID", "Project00" ); ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Method unsubscribe λ©”μ‹œμ§€λ₯Ό λ°›κΈ° μœ„ν•΄ X-PUSH μ„œλ²„μ— λ“±λ‘ν•œ Topic 을 μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.XPush00.unsubscribe("CPDT", "command01", this, this.Dataset00, "append", "funcCallback"); ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Property name XPush 의 이름을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro XPush.set_name(strName) // set XPush.name // get ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Property projectid X-PUSH μ„œλ²„μ™€ 톡신할 λ•Œ μ‚¬μš©ν•  Project ID λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro XPush.set_projectid( strID ) // set XPush.projectid // get ```<end_of_turn>
<bos><start_of_turn>user Communication Objects XPush Property protocolversion X-PUSH μ„œλ²„μ™€ 톡신 μ‹œ μ‚¬μš©ν•  Protocol 의 버전을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro XPush.set_protocolversion( nVer ) // set XPush.protocolversion // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Event onbegin μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ‹œμž‘λμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onbegin(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Event oncomplete μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro oncomplete(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Event onrun μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 싀행쀑일 λ•Œ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onrun(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Event onupdate play() λ©”μ†Œλ“œκ°€ μ‹€ν–‰λ˜λ©΄ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλ  λ•ŒκΉŒμ§€ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onupdate(obj:nexacro.AnimationTimeline,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method addTarget μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ •μ˜λœ Animation 였브젝트λ₯Ό AnimationTimeline μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.AnimationTimeline00.addTarget( "AnimationTimelineItem00", this.Animation00, 1000 ); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method destroy μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ AnimationTimeline 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.destroy() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method insertTarget μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ •μ˜λœ Animation 였브젝트λ₯Ό AnimationTimeline μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μ‚½μž…ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.AnimationTimeline00.insertTarget( 0, "AnimationTimelineItem00", this.Animation00, 1000 ); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method pause 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μΌμ‹œ μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.pause() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method play μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ‹œμž‘ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.play() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method removeTarget AnimationTimeline μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€λœ AnimationTimelineItem 였브젝트λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.AnimationTimeline00.removeTarget( "AnimationTimelineItem00" ); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method reverse μ• λ‹ˆλ©”μ΄μ…˜ 효과의 λ°©ν–₯을 λ°˜λŒ€λ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.reverse() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method seek μ• λ‹ˆλ©”μ΄μ…˜ 효과의 μ§„ν–‰μœ„μΉ˜λ₯Ό νŠΉμ • μ‹œκ°„μœΌλ‘œ μ΄λ™ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.AnimationTimeline00.seek( 1500 ) ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Method stop 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.stop() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Objects AnimationTimelineItem Method destroy μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ AnimationTimelineItem 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimelineItem.destroy() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Objects AnimationTimelineItem Property animationid μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ •μ˜λœ Animation 였브젝트의 ID λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimelineItem.animationid ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Objects AnimationTimelineItem Property id AnimationTimelineItem 였브젝트의 고유 μ‹λ³„μžκ°€ μ„€μ •λ˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimelineItem.id ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Objects AnimationTimelineItem Property offset AnimationTimelineItem 였브젝트의 μ‹œμž‘μ΄ μ§€μ—°λ˜λŠ” μ‹œκ°„μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimelineItem.offset ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Property id AnimationTimeline 였브젝트의 고유 μ‹λ³„μžλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.id ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Property items AnimationTimeline μ˜€λΈŒμ νŠΈμ— λ“±λ‘λœ λͺ¨λ“  AnimationTimelineItem 였브젝트λ₯Ό κ°–κ³  μžˆλŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.items ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Property name AnimationTimeline 였브젝트의 이름을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.name ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects AnimationTimeline Property parent AnimationTimeline 의 λΆ€λͺ¨ 였브젝트λ₯Ό κ°–λŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationTimeline.parent ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Event onbegin μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ‹œμž‘λμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onbegin(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Event oncomplete μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro oncomplete(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Event onrun μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 싀행쀑일 λ•Œ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onrun(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Event onupdate play() λ©”μ†Œλ“œκ°€ μ‹€ν–‰λ˜λ©΄ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ’…λ£Œλ  λ•ŒκΉŒμ§€ Tick λ§ˆλ‹€ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onupdate(obj:nexacro.Animation,e:nexacro.AnimationEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method addTarget μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 적용될 λŒ€μƒ μ»΄ν¬λ„ŒνŠΈλ₯Ό Animation μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Animation00.addTarget( "AnimationItem00", this.Button00, "left:[100,600]" ); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method destroy μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ Animation 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.destroy() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method pause 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μΌμ‹œ μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.pause() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method play μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ‹œμž‘ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.play() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method removeTarget Animation μ˜€λΈŒμ νŠΈμ— μ•„μ΄ν…œμœΌλ‘œ μΆ”κ°€λœ AnimationItem 였브젝트λ₯Ό μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Animation00.removeTarget( "AnimationItem00" ); ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method reverse μ• λ‹ˆλ©”μ΄μ…˜ 효과의 λ°©ν–₯을 λ°˜λŒ€λ‘œ λ³€κ²½ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.reverse() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method seek μ• λ‹ˆλ©”μ΄μ…˜ 효과의 μ§„ν–‰μœ„μΉ˜λ₯Ό νŠΉμ • μ‹œκ°„μœΌλ‘œ μ΄λ™ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Animation00.seek( 1500 ) ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Method stop 진행쀑인 μ• λ‹ˆλ©”μ΄μ…˜ 효과λ₯Ό μ€‘μ§€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.stop() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Objects AnimationItem Method destroy μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ AnimationItem 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationItem.destroy() ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Objects AnimationItem Property componentid μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 적용될 λŒ€μƒ μ»΄ν¬λ„ŒνŠΈλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationItem.componentid ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Objects AnimationItem Property id AnimationItem 였브젝트의 고유 μ‹λ³„μžκ°€ μ„€μ •λ˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationItem.id ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Objects AnimationItem Property props μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ 적용될 속성과 속성값을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro AnimationItem.props ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property beziercurve easing 속성값이 "custom" 일 λ•Œ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όμ— 적용될 Bezier 곑선을 직접 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_beziercurve(strBezier) // set Animation.beziercurve // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property delay μ• λ‹ˆλ©”μ΄μ…˜ 효과의 μ‹œμž‘μ΄ μ§€μ—°λ˜λŠ” μ‹œκ°„μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_delay(nDelay) // set Animation.delay // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property direction μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ§„ν–‰λ˜λŠ” λ°©ν–₯을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_direction(enumDirect) // set Animation.direction // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property duration μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ μ‹€ν–‰λ˜λŠ” μ‹œκ°„μ„ μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_duration(nDuration) // set Animation.duration // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property easing μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όμ— 적용될 Interpolation ν•¨μˆ˜λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_easing(enumEasing) // set Animation.easing // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property elasticity μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όμ— 적용될 탄λ ₯도λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_elasticity(nElasticity) // set Animation.elasticity // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property id Animation 였브젝트의 고유 μ‹λ³„μžλ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.id ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property items Animation μ˜€λΈŒμ νŠΈμ— λ“±λ‘λœ λͺ¨λ“  AnimationItem 였브젝트λ₯Ό κ°–κ³  μžˆλŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.items ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property loop μ• λ‹ˆλ©”μ΄μ…˜ 효과의 반볡 μ—¬λΆ€λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_loop(bLoop) // set Animation.loop // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property loopcount loop 속성값이 true 일 λ•Œ μ• λ‹ˆλ©”μ΄μ…˜ νš¨κ³Όκ°€ λ°˜λ³΅λ˜λŠ” 횟수λ₯Ό μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.set_loopcount(nLoopCnt) // set Animation.loopcount // get ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property name Animation 였브젝트의 이름을 μ„€μ •ν•˜λŠ” μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.name ```<end_of_turn>
<bos><start_of_turn>user Components Animation Objects Animation Property parent Animation 의 λΆ€λͺ¨ 였브젝트λ₯Ό κ°–λŠ” μ½κΈ°μ „μš© μ†μ„±μž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Animation.parent ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Button μ»΄ν¬λ„ŒνŠΈλŠ” μ‚¬μš©μžκ°€ 마우슀λ₯Ό ν΄λ¦­ν•΄μ„œ μ§€μ •ν•œ 슀크립트λ₯Ό μˆ˜ν–‰ν•˜κΈ° μœ„ν•œ Push Button μ»¨νŠΈλ‘€μ„ μ‚¬μš©ν•˜κ²Œ ν•˜λŠ” μ»΄ν¬λ„ŒνŠΈμž…λ‹ˆλ‹€. Button은 기본적으둜 μ‚¬κ°ν˜•μ˜ λͺ¨μ–‘μœΌλ‘œ, Button을 ν΄λ¦­ν•˜λ©΄ Button은 λˆŒλŸ¬μ§„ ν˜•νƒœλ₯Ό 보여주며, λ†“μœΌλ©΄ Button μ›λž˜μ˜ λͺ¨μŠ΅μœΌλ‘œ λ˜λŒμ•„μ˜΅λ‹ˆλ‹€. Clickκ³Ό κ΄€λ ¨ν•œ 이벀트 ν•Έλ“€λŸ¬λ₯Ό μ œκ³΅ν•˜λ©° μ‚¬μš©μžλŠ” 제곡된 이벀트 ν•Έλ“€λŸ¬μ— 슀크립트λ₯Ό μž‘μ„±ν•˜μ—¬ 클릭 λ™μž‘μ— λ”°λ₯Έ 싀행을 μ§€μ •ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var objComp = new Button(); objComp.init( "Button00", 30, 120, 196, 46 ); objComp.init( "Button00", 30, 120, 196, 46, null, null ); objComp.init( "Button00", null, null, 300, "400px", "80%", 300 ); objComp.init( "Button00", 0, 0, 200, 100, null, null, 300, 500, 200, 500 ); objComp.init( "Button00", "Button22:10", 300, null, null, "Button33:10", "20%", 300, 500, 200, 500 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onclick Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ ν΄λ¦­ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onclick(obj:nexacro.Button,e:nexacro.ClickEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event oncontextmenu Button μ˜μ—­μ—μ„œ 였λ₯Έμͺ½ 마우슀 λ²„νŠΌμ„ ν΄λ¦­ν•˜κ±°λ‚˜ ν„°μΉ˜λ₯Ό μΌμ •μ‹œκ°„ μœ μ§€ν•  λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro oncontextmenu(obj:nexacro.Button,e:nexacro.ContextMenuEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ondblclick Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ 더블클릭 ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ondblclick(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ondevicebuttonup λͺ¨λ°”일 μ—μ„œ λ””λ°”μ΄μŠ€ λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ondevicebuttonup(obj:nexacro.Button,e:nexacro.DeviceButtonEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ondrag Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμœΌλ‘œ λ“œλž˜κ·Έλ₯Ό μˆ˜ν–‰ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ondrag(obj:nexacro.Button,e:nexacro.DragEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ondragenter Button μ˜μ—­ λ‚΄λ‘œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 듀어왔을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ondragenter(obj:nexacro.Button,e:nexacro.DragEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ondragleave Button μ˜μ—­ λ°–μœΌλ‘œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ondragleave(obj:nexacro.Button,e:nexacro.DragEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ondragmove Button μ˜μ—­ λ‚΄μ—μ„œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 포인터가 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ondragmove(obj:nexacro.Button,e:nexacro.DragEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ondrop Button μ˜μ—­ λ‚΄μ—μ„œ λ“œλž˜κ·Έ μƒνƒœμ˜ 마우슀 λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ondrop(obj:nexacro.Button,e:nexacro.DragEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onkeydown Button 에 ν¬μ»€μŠ€κ°€ μžˆλŠ” μƒνƒœμ—μ„œ ν‚€λ³΄λ“œμ˜ ν‚€κ°€ λˆŒλ Έμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onkeydown(obj:nexacro.Button,e:nexacro.KeyEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onkeyup Button 에 ν¬μ»€μŠ€κ°€ μžˆλŠ” μƒνƒœμ—μ„œ 눌렸던 ν‚€λ³΄λ“œκ°€ λ–Όμ–΄μ§ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onkeyup(obj:nexacro.Button,e:nexacro.KeyEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onkillfocus Button μ—μ„œ ν¬μ»€μŠ€κ°€ λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onkillfocus(obj:nexacro.Button,e:nexacro.KillFocusEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onlbuttondown Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onlbuttondown(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onlbuttonup Button μ˜μ—­ λ‚΄μ—μ„œ 눌렸던 마우슀 μ™Όμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onlbuttonup(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onmouseenter Button μ˜μ—­ λ‚΄λ‘œ 마우슀 포인터가 듀어왔을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onmouseenter(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onmouseleave Button μ˜μ—­ λ°–μœΌλ‘œ 마우슀 포인터가 λ‚˜κ°ˆ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onmouseleave(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onmousemove Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 포인터가 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onmousemove(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onmove Button 의 μœ„μΉ˜κ°€ μ΄λ™ν–ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onmove(obj:nexacro.Button,e:nexacro.MoveEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onrbuttondown Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λˆŒλ €μ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onrbuttondown(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onrbuttonup Button μ˜μ—­ λ‚΄μ—μ„œ 마우슀 였λ₯Έμͺ½λ²„νŠΌμ„ λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onrbuttonup(obj:nexacro.Button,e:nexacro.MouseEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onsetfocus Button 에 ν¬μ»€μŠ€κ°€ λ“€μ–΄μ˜¬ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onsetfocus(obj:nexacro.Button,e:nexacro.SetFocusEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event onsize Button 의 크기가 변경됐을 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro onsize(obj:nexacro.Button,e:nexacro.SizeEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ontouchend Button μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜λ₯Ό λ–Όμ—ˆμ„ λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ontouchend(obj:nexacro.Button,e:nexacro.TouchEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ontouchmove Button μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜ μƒνƒœλ₯Ό μœ μ§€ν•˜λ©° 움직일 λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ontouchmove(obj:nexacro.Button,e:nexacro.TouchEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Event ontouchstart Button μ˜μ—­ λ‚΄μ—μ„œ ν„°μΉ˜κ°€ μ‹œμž‘λ  λ•Œ λ°œμƒν•˜λŠ” μ΄λ²€νŠΈμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro ontouchstart(obj:nexacro.Button,e:nexacro.TouchEventInfo); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method addEvent Button 에 νŠΉμ • 이벀트λ₯Ό μ„ μ–Έν•˜μ—¬ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var bResult = this.Button00.addEvent( "onmove" ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method addEventHandler Button 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Button00.addEventHandler( "onmove", this.Button00_onmove, this); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method addEventHandlerLookup ν•¨μˆ˜λ₯Ό κ²€μƒ‰ν•˜μ—¬ Button 의 νŠΉμ • μ΄λ²€νŠΈμ— ν•Έλ“€λŸ¬ ν•¨μˆ˜λ‘œ μΆ”κ°€ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo) { // μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Button00.addEventHandlerLookup( "onmove", "Button00_onmove", this); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method bringToFront λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Button 이(κ°€) ν™”λ©΄μ˜ 제일 μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.bringToFront() ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method bringToPrev λΆ€λͺ¨κ°€ λ™μΌν•œ μ»΄ν¬λ„ŒνŠΈ 쀑 Button 이(κ°€) 화면에 ν•œλ‹¨κ³„ μ•žμ— ν‘œμ‹œλ˜κ²Œ ν•©λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.bringToPrev() ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method clearEventHandler νŠΉμ • μ΄λ²€νŠΈμ— λ“±λ‘λœ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λͺ¨λ‘ μ œκ±°ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var nCnt = this.Button00.clearEventHandler( "onmove" ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method click Button 의 onclick 이벀트λ₯Ό κ°•μ œλ‘œ λ°œμƒμ‹œν‚€λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.click() ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method destroy μŠ€ν¬λ¦½νŠΈμ—μ„œ λ™μ μœΌλ‘œ μƒμ„±ν•œ Button 을(λ₯Ό) μ‚­μ œν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.destroy() ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method findEventHandler Button 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό μ°Ύμ•„ 인덱슀λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro this.Button00_onmove = function( obj:nexacro.Button, e:nexacro.MoveEventInfo ) { //μˆ˜ν–‰ν•  슀크립트 }; var nIndex = this.Button00.findEventHandler( "onmove", this.Button00_onmove, this ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method getDisplayText Button 에 ν‘œμ‹œλœ ν…μŠ€νŠΈκ°’μ„ λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.getDisplayText() ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method getEventHandler Button 의 νŠΉμ • μ΄λ²€νŠΈμ—μ„œ μ§€μ •λœ μΈλ±μŠ€μ— ν•΄λ‹Ήν•˜λŠ” ν•Έλ“€λŸ¬ ν•¨μˆ˜λ₯Ό λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro var objFunc = Button00.getEventHandler( "onmove", 0 ); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method getOffsetBottom λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 bottom 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.getOffsetBottom(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method getOffsetHeight Button 의 높이λ₯Ό ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.getOffsetHeight(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method getOffsetLeft λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 left 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.getOffsetLeft(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method getOffsetRight λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Left μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 right 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.getOffsetRight(); ```<end_of_turn>
<bos><start_of_turn>user Components Component Button Method getOffsetTop λΆ€λͺ¨ μ»΄ν¬λ„ŒνŠΈμ˜ Top μœ„μΉ˜λ₯Ό κΈ°μ€€μœΌλ‘œ Button 의 top 값을 ν”½μ…€λ‹¨μœ„μ˜ 숫자둜 λ°˜ν™˜ν•˜λŠ” λ©”μ†Œλ“œμž…λ‹ˆλ‹€.<end_of_turn> <start_of_turn>model ```nexacro Button.getOffsetTop(); ```<end_of_turn>