public void preInit() {
reinforcedSoil = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedSoil.class, ItemBlockVanilla.class);
reinforcedStone = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedStone.class, ItemBlockVanilla.class);
reinforcedMetal = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedMetal.class, ItemBlockVanilla.class);
reinforcedGlass = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedGlass.class, ItemBlockVanilla.class);
<BUG>reinforcedCasing = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedCasing.class, ItemBlockVanilla.class);
basicConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_basic", new BlockColored(Material.rock).setHardness(15).setResistance(150).setStepSound(Block.soundTypeStone).setBlockName("concrete_basic").setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1), ItemBlockVanilla.class);
for (int i = 0; i < 16; i++) {
basicConcreteStairs[i] = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_basic_stairs_" + i, new BlockColoredStairs(basicConcrete, i).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
}
basicConcreteWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_wall", new BlockBasicConcreteWall(basicConcrete).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
simpleCamoBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock("simple_camo", new TileSimpleCamo("simple_camo", Material.rock));</BUG>
wiredFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock("wired_fence", new BlockWiredFence("militarybasedecor:wired_fence", "militarybasedecor:wired_fence_top", Material.iron, true).setBlockUnbreakable().setBlockName("wired_fence"), ItemBlockVanilla.class);

public void preInit() {
reinforcedSoil = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedSoil.class, ItemBlockVanilla.class);
reinforcedStone = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedStone.class, ItemBlockVanilla.class);
reinforcedMetal = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedMetal.class, ItemBlockVanilla.class);
reinforcedGlass = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedGlass.class, ItemBlockVanilla.class);
reinforcedCasing = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedCasing.class, ItemBlockVanilla.class);
basicConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockBasicConcrete.class, ItemBlockVanilla.class);
basicConcreteWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_wall", new BlockBasicConcreteWall(basicConcrete).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
basicConcreteStairs = MilitaryBaseDecor.INSTANCE.getManager().newBlock("basic_concrete_stairs", new BlockPrefabStairs(basicConcrete, 1).setBlockName("basic_concrete_stairs").setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
simpleCamoBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock("simple_camo", new TileSimpleCamo("simple_camo", Material.rock));
wiredFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock("wired_fence", new BlockWiredFence("militarybasedecor:wired_fence", "militarybasedecor:wired_fence_top", Material.iron, true).setBlockUnbreakable().setBlockName("wired_fence"), ItemBlockVanilla.class);
