public WeakReference<EntityPlayer> player;
public boolean blockEvents = false;
public static final int IROW = 4;
public static final int ICOL = 8;
public InventoryPlayerExtended(EntityPlayer player) {
<BUG>this.stackList = new ItemStack[IROW * ICOL + 20];
this.player = new WeakReference<EntityPlayer>(player);</BUG>
}
public Container getEventHandler() {
return eventHandler;

public WeakReference<EntityPlayer> player;
public boolean blockEvents = false;
public static final int IROW = 4;
public static final int ICOL = 8;
public InventoryPlayerExtended(EntityPlayer player) {
super(IROW * ICOL);
this.player = new WeakReference<EntityPlayer>(player);
}
public Container getEventHandler() {
return eventHandler;
