float f2 = world.rand.nextFloat() * (float) Math.PI * 2.0F;
ei.motionX = (double) (-MathHelper.sin(f2) * f1);
ei.motionZ = (double) (MathHelper.cos(f2) * f1);
ei.motionY = 0.20000000298023224D;
drops.add(ei);
<BUG>this.stackList[i] = null;
syncSlotToClients(i);</BUG>
}
}
}

float f2 = world.rand.nextFloat() * (float) Math.PI * 2.0F;
ei.motionX = (double) (-MathHelper.sin(f2) * f1);
ei.motionZ = (double) (MathHelper.cos(f2) * f1);
ei.motionY = 0.20000000298023224D;
drops.add(ei);
this.inv.set(i, ItemStack.EMPTY);
syncSlotToClients(i);
}
}
}
