import net.marfgamer.raknet.protocol.MessageIdentifier;
public class ConnectionRequestAccepted extends RakNetPacket {
</BUG>
public InetSocketAddress clientAddress;
public long clientTimestamp;
<BUG>public long serverTimestamp;
public ConnectionRequestAccepted() {</BUG>
super(MessageIdentifier.ID_CONNECTION_REQUEST_ACCEPTED);
}
public ConnectionRequestAccepted(Packet packet) {

import net.marfgamer.raknet.protocol.MessageIdentifier;
public class ConnectionRequestAccepted extends RakNetPacket implements Failable {
public InetSocketAddress clientAddress;
public long clientTimestamp;
public long serverTimestamp;
private boolean failed;
public ConnectionRequestAccepted() {
super(MessageIdentifier.ID_CONNECTION_REQUEST_ACCEPTED);
}
public ConnectionRequestAccepted(Packet packet) {
