builder.append(Text.builder()
.append(Text.of(TextColors.GOLD, "Enabled: "))
.append(Text.of(TextColors.RESET, (region.isEnabled() ? "True" : "False") + "\n"))
.onClick(TextActions.runCommand("/foxguard " + (region.isEnabled() ? "disable" : "enable") +
" r " + FGUtil.genWorldFlag(region) + region.getName()))
<BUG>.onHover(TextActions.showText(Text.of("Click to " + (region.isEnabled() ? "Disable" : "Enable"))))
</BUG>
.build());
if (region instanceof IWorldRegion)
builder.append(Text.of(TextColors.GOLD, "World: "), Text.of(TextColors.RESET, ((IWorldRegion) region).getWorld().getName() + "\n"));

builder.append(Text.builder()
.append(Text.of(TextColors.GOLD, "Enabled: "))
.append(Text.of(TextColors.RESET, (region.isEnabled() ? "True" : "False") + "\n"))
.onClick(TextActions.runCommand("/foxguard " + (region.isEnabled() ? "disable" : "enable") +
" r " + FGUtil.genWorldFlag(region) + region.getName()))
.onHover(TextActions.showText(Text.of("Click to " + (region.isEnabled() ? "disable" : "enable"))))
.build());
if (region instanceof IWorldRegion)
builder.append(Text.of(TextColors.GOLD, "World: "), Text.of(TextColors.RESET, ((IWorldRegion) region).getWorld().getName() + "\n"));
