private void findClub(){
  if (ce() == null) {
    return;
  }
  String title=Messages.getString("FiringDisplay.FindClubDialog.title");
  String body=Messages.getString("FiringDisplay.FindClubDialog.message");
  if (!clientgui.doYesNoDialog(title,body)) {
    return;
  }
  attacks.removeAllElements();
  attacks.addElement(new FindClubAction(cen));
  ready();
}

private void findClub ( ) { if ( ce ( ) == null ) { return ; } String title = Messages . getString ( "FiringDisplay.FindClubDialog.title" ) ; String body = Messages . getString ( "FiringDisplay.FindClubDialog.message" ) ; if ( ! clientgui . doYesNoDialog ( title , body ) ) { return ; } attacks . removeAllElements ( ) ; attacks . addElement ( new FindClubAction ( cen ) ) ; ready ( ) ; }
the entity spends the rest of its turn finding a club
