private void addGumball(float xPos,float yPos){
  Gumball gumball=new Gumball();
  gumball.mXInitPos=xPos;
  gumball.mYInitPos=yPos;
  gumball.mSoundPoolId=UUID.randomUUID();
  mSoundPoolId.put(gumball.mSoundPoolId,false);
  mGameView.addGumball(gumball);
  mSoundPool.play(mSoundBallDrop,1,1,0,0,1);
}

private void addGumball ( float xPos , float yPos ) { Gumball gumball = new Gumball ( ) ; gumball . mXInitPos = xPos ; gumball . mYInitPos = yPos ; gumball . mSoundPoolId = UUID . randomUUID ( ) ; mSoundPoolId . put ( gumball . mSoundPoolId , false ) ; mGameView . addGumball ( gumball ) ; mSoundPool . play ( mSoundBallDrop , 1 , 1 , 0 , 0 , 1 ) ; }
add a gumball to the game and play the ball drop sound .
