public static AttackStatus calculatePhysicalStatus(Creature attacker,Creature attacked,boolean isMainHand){
  return calculatePhysicalStatus(attacker,attacked,isMainHand,0,100,false,false);
}

public static AttackStatus calculatePhysicalStatus ( Creature attacker , Creature attacked , boolean isMainHand ) { return calculatePhysicalStatus ( attacker , attacked , isMainHand , 0 , 100 , false , false ) ; }
manage attack status rate
