private void updateControls(){
  Spinner difficulty=(Spinner)findViewById(R.id.spinner_difficultyLevel);
  difficulty.setSelection(GameActivity.getDifficultyIndex());
  Button resume=(Button)findViewById(R.id.button_resumeGame);
  resume.setEnabled(GameActivity.canResumeFromSave());
  CheckBox neverLoseBall=(CheckBox)findViewById(R.id.checkbox_neverLoseBall);
  neverLoseBall.setChecked(GameActivity.getNeverLoseBall());
  CheckBox soundEffectsEnabled=(CheckBox)findViewById(R.id.checkbox_soundEffectsEnabled);
  soundEffectsEnabled.setChecked(GameActivity.getSoundEffectsEnabled());
  TextView highScore=(TextView)findViewById(R.id.text_highScore);
  highScore.setText(String.valueOf(mHighScore));
}

private void updateControls ( ) { Spinner difficulty = ( Spinner ) findViewById ( R . id . spinner_difficultyLevel ) ; difficulty . setSelection ( GameActivity . getDifficultyIndex ( ) ) ; Button resume = ( Button ) findViewById ( R . id . button_resumeGame ) ; resume . setEnabled ( GameActivity . canResumeFromSave ( ) ) ; CheckBox neverLoseBall = ( CheckBox ) findViewById ( R . id . checkbox_neverLoseBall ) ; neverLoseBall . setChecked ( GameActivity . getNeverLoseBall ( ) ) ; CheckBox soundEffectsEnabled = ( CheckBox ) findViewById ( R . id . checkbox_soundEffectsEnabled ) ; soundEffectsEnabled . setChecked ( GameActivity . getSoundEffectsEnabled ( ) ) ; TextView highScore = ( TextView ) findViewById ( R . id . text_highScore ) ; highScore . setText ( String . valueOf ( mHighScore ) ) ; }
sets the state of the ui controls to match our internal state .
