protected void drawLowFarOut(double aRadius,Graphics2D g2,double xx,double m){
  double side=aRadius * 2;
  g2.draw(new Line2D.Double(xx - side,m - side,xx + side,m - side));
  g2.draw(new Line2D.Double(xx - side,m - side,xx,m));
  g2.draw(new Line2D.Double(xx + side,m - side,xx,m));
}

protected void drawLowFarOut ( double aRadius , Graphics2D g2 , double xx , double m ) { double side = aRadius * 2 ; g2 . draw ( new Line2D . Double ( xx - side , m - side , xx + side , m - side ) ) ; g2 . draw ( new Line2D . Double ( xx - side , m - side , xx , m ) ) ; g2 . draw ( new Line2D . Double ( xx + side , m - side , xx , m ) ) ; }
draws a triangle to indicate the presence of far out values .
