public void queueEvent(Runnable r){
  if (r == null) {
    throw new IllegalArgumentException("r must not be null");
  }
synchronized (sGLThreadManager) {
    mEventQueue.add(r);
    sGLThreadManager.notifyAll();
  }
}

public void queueEvent ( Runnable r ) { if ( r == null ) { throw new IllegalArgumentException ( "r must not be null" ) ; } synchronized ( sGLThreadManager ) { mEventQueue . add ( r ) ; sGLThreadManager . notifyAll ( ) ; } }
queue an " event " to be run on the gl rendering thread .
