def getQuadraticPoints(begin, controlPoint, end, numberOfBezierPoints=globalNumberOfBezierPoints):
 bezierPortion = (1.0 / float(numberOfBezierPoints))
 quadraticPoints = []
 for bezierIndex in xrange(1, (numberOfBezierPoints + 1)):
  quadraticPoints.append(getQuadraticPoint((bezierPortion * bezierIndex), begin, controlPoint, end))
 return quadraticPoints

def getQuadraticPoints ( begin , controlPoint , end , numberOfBezierPoints = globalNumberOfBezierPoints ) : bezierPortion = ( 1.0 / float ( numberOfBezierPoints ) ) quadraticPoints = [ ] for bezierIndex in xrange ( 1 , ( numberOfBezierPoints + 1 ) ) : quadraticPoints . append ( getQuadraticPoint ( ( bezierPortion * bezierIndex ) , begin , controlPoint , end ) ) return quadraticPoints
get the quadratic points .