def getLoopsWithCorners(corners, importRadius, loops, pointTable):
 for corner in corners:
  if (corner not in pointTable):
   addWithLeastLength(importRadius, loops, corner)
   pointTable[corner] = None
 return euclidean.getSimplifiedLoops(loops, importRadius)

def getLoopsWithCorners ( corners , importRadius , loops , pointTable ) : for corner in corners : if ( corner not in pointTable ) : addWithLeastLength ( importRadius , loops , corner ) pointTable [ corner ] = None return euclidean . getSimplifiedLoops ( loops , importRadius )
add corners to the loops .