def getLoopLayers(archivableObjects, importRadius, layerHeight, maximumZ, shouldPrintWarning, z, zoneArrangement):
 loopLayers = []
 while (z <= maximumZ):
  triangle_mesh.getLoopLayerAppend(loopLayers, z).loops = getEmptyZLoops(archivableObjects, importRadius, True, z, zoneArrangement)
  z += layerHeight
 return loopLayers

def getLoopLayers ( archivableObjects , importRadius , layerHeight , maximumZ , shouldPrintWarning , z , zoneArrangement ) : loopLayers = [ ] while ( z <= maximumZ ) : triangle_mesh . getLoopLayerAppend ( loopLayers , z ) . loops = getEmptyZLoops ( archivableObjects , importRadius , True , z , zoneArrangement ) z += layerHeight return loopLayers
get loop layers .