def process_entity(entity, datastore, zookeeper):
 logging.debug('Process entity {}'.format(str(entity)))
 key = entity.keys()[0]
 app_id = key.split(dbconstants.KEY_DELIMITER)[0]
 valid_entity = validate_row(app_id, entity, zookeeper, datastore)
 if ((valid_entity is None) or (valid_entity[key][APP_ENTITY_SCHEMA[0]] == TOMBSTONE)):
  delete_entity_from_table(key, datastore)
  return
 if (valid_entity != entity):
  update_entity_in_table(key, valid_entity, datastore)

def process_entity ( entity , datastore , zookeeper ) : logging . debug ( 'Process entity {}' . format ( str ( entity ) ) ) key = entity . keys ( ) [ 0 ] app_id = key . split ( dbconstants . KEY_DELIMITER ) [ 0 ] valid_entity = validate_row ( app_id , entity , zookeeper , datastore ) if ( ( valid_entity is None ) or ( valid_entity [ key ] [ APP_ENTITY_SCHEMA [ 0 ] ] == TOMBSTONE ) ) : delete_entity_from_table ( key , datastore ) return if ( valid_entity != entity ) : update_entity_in_table ( key , valid_entity , datastore )
processes an entity by updating it if necessary and removing tombstones .