When virtual reality is done right, we at Ars Technica can't get enough. We loved walking around a room—albeit a small one with cords on our backs—with a HTC Vive headset on our heads and a SteamVR game loaded up. We are proud owners of a few Oculus Rift dev kits, and we are even more excited by the final retail model's redesign—not to mention the forthcoming, impressive "Touch" controllers.

But that's enough experience to also recognize VR at its worst. As a clunky, nascent form of gaming, VR-specific stuff already has enough hurdles, but new entrants to the space also must contend with the sheer barfiness enabled by its biggest failures—especially when real-life motion and joystick taps slam against each other and create vestibular disconnects.

Thus, we put together a video, filmed and edited by our own Jennifer Hahn, that reveals both the worst experiments at this year's Electronic Entertainment Expo and the impressive attempts by other developers to grapple with VR's motion-sickness limits. There's not much footage of any of us on a stationary bicycle while wearing a VR headset, but rest assured, that one made us the barfiest of them all.

Listing image by Jennifer Hahn