The CWLP research shows that sponsorship is the critical promotional lever for women stuck just below the top layer of management. However, fear of being even suspected of an illicit sexual liaison causes 64 percent of senior men to pull back from one-on-one contact with junior women; conversely, for the same reason, 50 percent of junior women are hesitant to have one-on-one contact with senior men.

Math Careers and Choices: Tanya Khovanova writes More and more I stumble upon the claim that the difference in individual personal choices between men and women is one of the main contributors to the gender gap in mathematical careers. Let me tell you some stories that I’ve heard that illustrate some choices that women made

Blind prejudice: Ben Goldacre writes about research by Noola Griffiths about how women’s clothing influences the evaluation of their musical performances.

If you have links of interest, please share them in comments here, or if you’re a delicious user, tag them “geekfeminism” to bring them to our attention. Please note that we tend to stick to publishing recent links (from the last month or so).

Metaneira is a 30 year old female currently in school for a master’s in public administration focusing on the non-profit sector. Meta has been gaming since she could hold a joystick, and has been blogging in one form or another since 1999. She currently co-hosts a site about mages and feminist issues in World of Warcraft at www.empoweredfire.com.

By now you may have seen the video “G33k & G4M3R Girls,” a parody of Katy Perry’s “California Girls” written by a few women involved with geek culture. (If you haven’t, you can see it here: while safe for work, the video features women very scantily clad and has an aggressively cloying auto-tuned soundtrack. Watch at your own risk.) The four women — Milynn Sarley, Clare Grant, Rileah Vanderbilt, and Michele Boyd — form “Team Unicorn” and were interviewed by the Official Star Wars Blog about the video. The author of the article says the ladies answer as one unit “cause that’s how they roll.” Fine: “Team Unicorn” it is. Team Unicorn: you’re doing it wrong.

Now, let me get a few things straight: I’m a geek. I’m a gamer. And I’m a woman. But none of those things are me: they are just parts of the whole. Having my entire personality boiled down to a list of nerdy references I get or things I enjoy doing is kind of absurd, but this is what the video promotes. From the very start, Seth Green asks, “Hello friends… don’t you want to meet a nice girl?” The video is not aimed at the women it is purporting to celebrate: it is straight-up pandering to the largely sexist, male-centric geek subculture. It is geek women served up for the male gaze on a shiny latex platter. This is not empowering.

To give an example, I once had to take an IQ test at school in seventh grade. One section of the test included rotating three-dimensional objects in your head. The test was designed so that each section starts easy and then gets progressively harder. It is supposed to get so hard that there comes a point where you can’t continue any longer and then the tester stops that section of the test. On that section of the test, I managed to hit a window on the score because I got to the very end, having correctly answered all the questions in the object rotation section. The tester, who did these tests for a living, was astonished and he said he had never seen anyone come close to getting all of them.

As an adult, I heard the stereotype that women cannot rotate three-dimensional objects in their head. I heard it many times. Since I started hearing that, I have lost my ability to do so. I’ve tried some rather basic tests on this skill and I can hardly do any of them.

If you have links of interest, please share them in comments here, or if you’re a delicious user, tag them “geekfeminism” to bring them to our attention. Please note that we tend to stick to publishing recent links (from the last month or so).

People who consider themselves fully rational individuals are ignorant about basic psychology and their own minds.

It is easy for white men in science, technology, engineering, and math (STEM) fields to perceive themselves as more rational than other groups, because our society associates rationality with whites, men, and STEM professionals. When white men in STEM fields believe in this stereotype, they might assume that bias is more common in non-white people, women, and people in the arts, humanities, and social sciences. After all, these other groups seem to want to discuss bias more often, and unexamined associative “reasoning” would link bias to those who bring up the topic of bias. Under logical scrutiny, however, it does not follow that the act of thinking about bias makes one more biased.

GreenRedBluePurpleBluePurple

BluePurpleRedGreenPurpleGreen

the Stroop effect refers to the fact that naming the color of the first set of words is easier and quicker than the second.

A basic tenet of contemporary psychology is that mental activity can be unconscious. Unconscious simply refers to any mental activity that is “not conscious”, and it is not equivalent to the unscientific New Age concept of the Subconscious. A good example of unconscious mental activity interfering with conscious intentions is the Stroop effect (right). If you try to name the colours of the colour words aloud, the first set of colours will be easier to name than the second set of colours, because you unconsciously read the words. This means that you do not have full control over your thoughts and behaviour, and your willpower or logical reasoning cannot overcome the unconscious cultural bias of being able to read in English. Of course, there are other unconscious cultural biases aside from English literacy bias.

The scientist has big square-shaped glasses and a big geeky nose with brown hair and blue eyes. I see a scientist working in a lab with a white lab coat . . . holding a beaker filled with solutions only he knows. Scientists are very interesting people who can figure out things we don’t even know exist.

My picture of a scientist is completely different than what it used to be! The scientist I saw doesnÂ¹t wear a lab coat. . . . The scientists used good vocabulary and spoke like they knew what they were talking about.

I’ve never been terribly observant regarding fashion matters, but it seems to me that male geeks can get away with a much sloppier wardrobe than female geeks. Is that just my impression or have others noticed anything similar?

What’s considered a suitable professional wardrobe for front-line geek feminists trying to be taken seriously?

“…I suggest that manners and etiquette, like language and fashion, are fundamental means of communication and self-expression. And, as with language and fashion, manners and etiquette adapt effortlessly to social change.”John Morgan, introduction to Debrett’s New Guide to Etiquette and Modern Manners, 2001.

Mattel put the selection of Barbieâ€™s 125th career in the hands of online voters for the first time… To create an authentic look for techie Barbie, designers worked with the Society of Women Engineers and the National Academy of Engineering to develop the wardrobe and accessories for the doll. She wears a binary code patterned T-shirt and is equipped with the latest gadgets including a smart phone, Bluetooth headset and laptop travel bag.

It’s interesting that they have the endorsement of the Society of Women Engineers and National Academy of Engineering in the creation (as I look at the doll, I notice that the article forgot to also mention the vibrant pink high-heels, laptop-logo and glasses – what, no contact lenses?).

I guess I’m in favor of changes to a doll which has traditionally perpetuated a rather narrow-portrayal of women – and yet it’s still limited by its portrayal of ‘geek-chic’. The blog post title says ‘Barbie as Tech-Geek’ – why not Barbie as educated or technical-savvy? Why is one of the most popular dolls on the planet (arguably, the most popular) – still posed on her toes and biologically impossible?

And what on earth does it mean to be ‘geek-chic’ anyway? Apart from sounding rather nifty when you say it aloud?

I’m going to see if, by responding to this question by a reader, I can address not only how to be taken seriously as a ‘front-line geek feminist’ – but also how to maintain a standard of comfort that is (quite frankly) essential to a woman who has plenty of ‘geeky’ passions that occupy her time and keep her on her biologically-accurate toes.

Despite the adage ‘never judge a book by its cover’ – we do. Some companies do have a written dress code, some rules are unwritten and we follow the lead of senior management when considering building our wardrobe.

We’re not dolls. But we’re can’t ignore that there are eyes upon us and that a little startifacts.com might make them ponder ‘Maybe I can be like her one day – and doesn’t it look fine to be her?’

We are essentially a social commentary blog. We tend to grab relevant somethings that pass through our individual radar and put them up for discussion. As part of this,Â I noticed and wrote a quick hit critique of the character profiles listed for an indy game called “Puzzlebots” last Wednesday.

I’ve since had several personally addressed emails from people involved with Puzzlebots, including the game designer, assuring me that the game is not as bad as the product pages sounded to me. I still have not played the game nor spoken to anyone who has, but I hence publicly apologise to the team forÂ analyzingÂ the game without first playing it.

This apology does not, as much as I wish it could, negate the issues I had with the marketing of the game as they were on Wednesday. In my opinion, the marketing text is utterly irrelevant to how the game actually plays since it is supposed to convince me that I want to play it. The marketing is why I wrote the post.

Before I go further, I acknowledge that some of the text that this post now is discussing has changed, but it remains that the grievances I held with the text as it was last Wednesday are real issues that do genuinely deter me personally from choosing to play games.

As I described in an email later last week to Erin, the designer of the game, the primary issue I have with the marketing of the game is how the women characters are described. Women characters are 2 of the 6 humans in the game, which I really like; it is terrific that it is more than aÂ token woman. My joy at this is however destroyed at reading that both women is either the recipient of or holds desire for “The Straight Man’s Gaze“, and that these are features of her character which take upÂ half of her description.

This echos the expectation that an unfortunate number (and vocal minority) of men within the geek communities I frequent (or frequently hear tales of) hold. That expectation is that women partake in the geeky community either because they “are looking for husbands” (desire the gaze) or to “make the community sexy” (are decoration to be gazed upon).

And that’s what hurts. We have this game that at a glance looks really awesome. Multiple woman roboteers! Sweet! That means it could really easily pass the bechdel test; it has two actual women who have actually made robots! And… they are given poor descriptions focussing on a man’s desires within a game which had (at the time of posting the quick hit, not any more) a story thatÂ posited the question: “Will Zander win the affections of the pretty new scientist?”, and the buzz was killed.

Here is the thing; all the bloggers here at Geek Feminism do actually understand that getting called out on shit really does suck. It is even suckier when you think you are already doing the right thing. The puzzlebots team have done the right thing by avoiding tokenism, and kudos to them for that. But in the same breath they have used typical stereotyped “strong female character” archetypes and scenarios that (unintentionally?)Â markets the game to heterosexual men.

See, that’s how easy it is to do or say sexist (or other *ist) things; Even a self-identified feminist game designer such as Erin is plenty capable of using tried and triumphedÂ typicalÂ archetypes. It certainly does not make her a failure as a gamer or a feminist. However, at some point there really does need to be (at minimum) a recognition that just because the scenarios are common throughout various mediums, it doesn’t change how much repeating them impacts on the perceptions of women’s roles in geeklands and especially in STEM based fields.

The members of the Geek Feminism blog community call each other out all the time for anything ranging from classism to actual real genuine sexism itself. We call each other out because we fuck up too, and when we fuck up we accept it. We accept our fuck ups and learn from them because we realize that Feminism, it turns out, is really quite hard.

Feminism is so deity forsaken hard, and if it was not so hard, then it would be so over already. But no matter how easy it is for even us to fall for the trappings of the internalized sexism each and every single one of us has, letting something you notice pass by is still tacit support for that stance, andÂ not calling that shit out because it is probably a genuine mistake sucks even more in the long run.Â For everyone.

Commenting note: We have a comment policy here which means we will delete comments which are anti-feminist, abusive, or otherwise inappropriate at our sole discretion. Now you know.

From the casual stereotyping department comes Puzzlebots. First off, I want to make it clear that this particular game is not unique in this regard at all. It’s just a convenient example that I came across today.

Taking a look at the characters page, there are 2 women in the humans (emphasis mine):

“Thanks to her many years in the Japanese school system,Â Yuriko is smart, industrious, and almost pathologically shy. She harbors a secret crush on Zander, which may remain a secret forever the way things are going.”

“AstridÂ is a bit like a flower on a cactus.Â Pretty from a distance, but almost guaranteed to hurt you if you get too close.Â She captures Zanderâ€™s attention right away, but can be downright mean to the other employees.”

To summarize; a lady roboteer in this game is either secretly (because she’s shy)Â crushing for a dude, or she is eye-candyÂ who will probablyÂ rip your bits off. And the two girls in the team of six get to make up a disproportionate two thirds of a love triangle.

Because, you know, I can’t imagine that reinforcing any stereotypes or anything.

As for the robot characters? One Hiveling I discussed this with stated:Â ”ï»¿ï»¿ï»¿None of the boy robots are cute and sassy.”

I can see other problematic things in the character descriptions too, the above is just the start.

What are your thoughts and observations about the (people and processor-based) characters?

If you have links of interest, please share them in comments here, or if youâ€™re a delicious user, tag them â€œgeekfeminismâ€ to bring them to our attention. Please note that we tend to stick to publishing recent links (from the last month or so).