Hitman

Hitman game is a video game series and it was developed by the Danish company called IO interactive. Before, it was published under Eidos Interactive and it is currently published under Square Enix. The series is found on the Microsoft Windows and other video consoles and they include PlayStation 3, Xbox 360, GameCube, Playstation 2 and on Xbox. This game series had now expanded and it has become a novel called Hitman: Enemy Within, it was written under William C Dietz and it was followed by the Hitman: Damnation and it is an official prequel to the first installment known as Absolution. There is also a film adaptation of Hitman and it was based on the game’s storyline. Even if the film got negative reception and it became a failure to the critics, it was a success financially. Another film called Hitman: Agent 47 got released in the year 2015 and it also got negative reviews.

The story line of the game is about Agent 47 and he was referred to like 47 and Mr 47. He is a cloned assassin who is available for hire and he has a flawless record that put him at a high demand in the elite and wealthy people.

Plot

The game at first starts when 47 is able to escape away of the sanitarium where he was imprisoned and he is being guided by an overseer but who is mysterious. In a year, he is already working under ICA or International Contract Agency and he is under Diana Burnwood. He is being sent on the mission to kill four bosses of criminal world around the world and he has to kill the fifth who is Doctor Kovacs and he was at the prison of Sanitarium where 47 was imprisoned. As the events happens, 47 came to find out that all people he is asked to kill were the members of an advanced cloning experiment and he was the result of this and became a perfect assassin. Ort-Meyer who is a professor and a head of scientific element, is found out to be the person who ordered these hits and afterwards looking to protect himself, he has to send a highly trained but a docile clones under the name of 48 to kill 47. 47 was able to kill these clones with a help of another agent and also killed Ort-Meyer. After the revelation, 47 was able to leave the life of an assassin and went to look for peace in monastery in Sicily but he had to be an assassin again when his friend and a mentor called Father Vittorio was kidnapped and had to go to work again full time at ICA.

Gameplay

The objective of the game is killing all the targets that had been assigned and sometime they can be multiple while at other times, the additional targets are given for optional bonus. In many cases, Hitman lets the player to play with many options in order to accomplish his task. The player is able to perform the assignation in a precise manner or he can slaughter anyone he meets so that he can be able to achieve the goals of his mission. However, the reward of the game is found in the subtle approach and it is through awarding special weapons and cash bonuses. The player gets better ranks that are being achieved through elimination the assigned targets and to do this without raising the alarm while doing so. The 47 agent is also able to put on the disguise like being a waiter, police officer or a repairman in order to fool the enemies or to get access to the restricted place. The focus for Hitman is not about hiding in shadows but it is also about blending with them. It is up to a player to initiate the violence because the guards will not open the fire if they have not been provoked.

How to play

Dalia Margolis and Viktor Novikov are not having a good day. They had been poisoned, stabbed and shot. Every time that a killer gets information about an environment and the tools that are able to use against the target, he will start his killings. When you became Agent 47, you will be free to take down the targets in many ways as you may wish to. The best part in Blood Money is that you will be given the chance of stopping what you are doing and to observe. 47 had been invited to a fashion show while his targets run around and this gives him some freedom for wandering around. After that, the access is given in the layers. You can disguise like a palace staff and you can start to roam into the ground floor basement, however, the access to the upper levels continues to be restricted. While other disguises for basement and floor. Some disguises may have restrictions. The NPCs reacts to every costume and this is based on the perceived status and what you as the wearer want to do.

Having a disguise does not mean a free pass. When you dress like the bodyguard, some few of other bodyguards in the level may recognize that you are not a bodyguard using the UI indicator. The disguise together with suspicion that it is being raised when he has put on them; it is something that the Hitman series; will have to struggle with from time to time. A new system used is now a success and the UI of the game are a success. An indicator may be disabled so that you may get a purer and a more challenging experience.

A social stealth of this game is forgiving compared to the old Hitman games. Now even when you are disguised, you may sprint and you will not raise the suspicion. This is a concession toward the convenience which does only something little in order to chip away on the immersion. However, the NPCs will not raise the eyebrow even while sneaking around or scaling or clambering around the buildings as long as you are doing something right.

To get closer to the target is just half your challenge. The killing act is something open to the experimentation. The game can be played in different play style starting from clean and professional hit and to a murder spree. An end of the mission rating on the screen shows which method which is preferred while the format encourages the replayability of the game. If you want to get the direction while playing, there is a new system of opportunities which may guide you to reach to unique solutions. The system is like the expanded version for set piece accident of Blood Money and it points the use to most satisfying kills of Paris. When it is fully enabled, the opportunities are somehow handy-holdy and they tell the user on how to complete every action and they remove puzzle element with it. However, you may choose a cut down version which removes the objective markers or to disable UI at once so that you can discover the Opportunities in the natural way using the overhead snippets and the notes and the conversation that are being found at every level.

The success behind Hitman is found in the broad appeal. It is able to take the accessibility of Absolution which is a slick third-person control scheme with the instinct mode which is used to highlight the target, the weapons with more key information. The game has some snippets within the story but they are also seeded within the incidental conversations with the cutscenes that take a place after every mission. It does not feel like the hitman which may take away the control mid-mission of the game.

It is easier to turn sniffy when it comes to the accessibility and when it is done in the right manner, it will fit within the philosophy of the game. In most levels, it is possible to finish the game easily. Difficulty level is based on each player while the level of the skills or the finesse that he wants to use. It is good to turn off the opportunities during the first attempts but it is also good that these options do exist for the person who can benefit from it. The game has a high point known as a live component and it is an escalation. It is the new mission with the repeating contract that was created under IO and it is even more complex every time you start to replay a level.

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