# Here goes all the walls in the scenario
import pygame
from config import *


def walls():
    from main import screen

    pygame.draw.rect(
        screen, colors["Blue_ball"], (0, 0, (SCREEN_WIDTH // 2), WALL_WIDTH)
    )
    pygame.draw.rect(
        screen,
        colors["Red_ball"],
        ((SCREEN_WIDTH // 2), 0, (SCREEN_WIDTH // 2), WALL_WIDTH),
    )

    pygame.draw.rect(
        screen,
        colors["Blue_ball"],
        (0, (SCREEN_HEIGHT - WALL_WIDTH), (SCREEN_WIDTH // 2), WALL_WIDTH),
    )
    pygame.draw.rect(
        screen,
        colors["Red_ball"],
        (
            (SCREEN_WIDTH // 2),
            (SCREEN_HEIGHT - WALL_WIDTH),
            (SCREEN_WIDTH // 2),
            WALL_WIDTH,
        ),
    )

# Here goes all the walls in the scenario
import pygame
from config import *


def walls():
    from main import screen

    pygame.draw.rect(
        screen, colors["Blue_ball"], (0, 0, (SCREEN_WIDTH // 2), WALL_WIDTH)
    )
    pygame.draw.rect(
        screen,
        colors["Red_ball"],
        ((SCREEN_WIDTH // 2), 0, (SCREEN_WIDTH // 2), WALL_WIDTH),
    )

    pygame.draw.rect(
        screen,
        colors["Blue_ball"],
        (0, (SCREEN_HEIGHT - WALL_WIDTH), (SCREEN_WIDTH // 2), WALL_WIDTH),
    )
    pygame.draw.rect(
        screen,
        colors["Red_ball"],
        (
            (SCREEN_WIDTH // 2),
            (SCREEN_HEIGHT - WALL_WIDTH),
            (SCREEN_WIDTH // 2),
            WALL_WIDTH,
        ),
    )

# Here goes all the walls in the scenario