# automatically generated by the FlatBuffers compiler, do not modify

# namespace: DeepSeaSceneLighting

class LightUnion(object):
    NONE = 0
    DirectionalLight = 1
    PointLight = 2
    SpotLight = 3


# automatically generated by the FlatBuffers compiler, do not modify

# namespace: DeepSeaSceneLighting

class LightUnion(object):
    NONE = 0
    DirectionalLight = 1
    PointLight = 2
    SpotLight = 3


# automatically generated by the FlatBuffers compiler, do not modify # namespace: DeepSeaSceneLighting