<reponame>llpk79/AdventureGame<filename>room.py
# Implement a class to hold room information. This should have name and
# description attributes.
from collections import deque


class Room(object):
    """A room in the game.

    :var name: str - name of the room
    :var description: str - description of room

    """

    def __init__(self, name: str, description: str) -> None:
        self.name = name
        self.description = description
        self.items_ = {}
        self.characters = {}
        self.light = True
        self.to_n = None
        self.to_s = None
        self.to_w = None
        self.to_e = None


class Arena(Room):
    """A room to battle in.

    Inherits from Room

    """

    def battle(self):
        """A fight to the death!"""
        battle_q = deque()
        # Add the player and bear to queue, have player attack first.
        for player in reversed(list(self.characters.keys())):
            battle_q.append(self.characters[player])

        # Only battle if it's our first time here.
        if all(player.hp > 0 for player in battle_q):
            print("OMG!! A BEAR!!!\n")
        else:
            print("\nThis is where I fought that bear. And Won!! \n")
            return

        while not any(player.hp <= 0 for player in battle_q):
            attacker = battle_q.popleft()
            attackee = battle_q.popleft()

            attacker.attack(attackee)
            if any([attacker.hp <= 0, attackee.hp <= 0]):
                break

            # Add players back in reverse order.
            battle_q.append(attackee)
            battle_q.append(attacker)

# Implement a class to hold room information. This should have name and
# description attributes.
from collections import deque


class Room(object):
    """A room in the game.

    :var name: str - name of the room
    :var description: str - description of room

    """

    def __init__(self, name: str, description: str) -> None:
        self.name = name
        self.description = description
        self.items_ = {}
        self.characters = {}
        self.light = True
        self.to_n = None
        self.to_s = None
        self.to_w = None
        self.to_e = None


class Arena(Room):
    """A room to battle in.

    Inherits from Room

    """

    def battle(self):
        """A fight to the death!"""
        battle_q = deque()
        # Add the player and bear to queue, have player attack first.
        for player in reversed(list(self.characters.keys())):
            battle_q.append(self.characters[player])

        # Only battle if it's our first time here.
        if all(player.hp > 0 for player in battle_q):
            print("OMG!! A BEAR!!!\n")
        else:
            print("\nThis is where I fought that bear. And Won!! \n")
            return

        while not any(player.hp <= 0 for player in battle_q):
            attacker = battle_q.popleft()
            attackee = battle_q.popleft()

            attacker.attack(attackee)
            if any([attacker.hp <= 0, attackee.hp <= 0]):
                break

            # Add players back in reverse order.
            battle_q.append(attackee)
            battle_q.append(attacker)
# Implement a class to hold room information. This should have name and # description attributes. A room in the game.      :var name: str - name of the room     :var description: str - description of room A room to battle in.      Inherits from Room A fight to the death! # Add the player and bear to queue, have player attack first. # Only battle if it's our first time here. # Add players back in reverse order.