#
#  GraphicsBindingsDocument.py
#  GraphicsBindings
#
#  Converted by u.fiedler on feb 2005
#  with great help from <NAME> - Thank you Bob!
#
#  The original version was written in Objective-C by <NAME>
#  http://homepage.mac.com/mmalc/CocoaExamples/controllers.html

import objc
from Cocoa import NSDocument, NSKeyedArchiver, NSKeyedUnarchiver, NSValueTransformer
from objc import super
from RadiansToDegreesTransformer import RadiansToDegreesTransformer


class GraphicsBindingsDocument(NSDocument):
    graphicsView = objc.IBOutlet()
    shadowInspector = objc.IBOutlet()
    graphicsController = objc.IBOutlet()
    graphics = objc.ivar()

    def init(self):
        self = super(GraphicsBindingsDocument, self).init()
        if self is None:
            return None
        self.graphics = []  # NSMutableArray.array()
        self.bindings = []
        return self

    def windowNibName(self):
        return "GraphicsBindingsDocument"

    def makeBinding_fromObject_toObject_withKeyPath_options_(
        self, key, fromObject, toObject, withKeyPath, options
    ):
        self.bindings.append((fromObject, key))
        fromObject.bind_toObject_withKeyPath_options_(
            key, toObject, withKeyPath, options
        )

    def windowControllerDidLoadNib_(self, controller):
        super(GraphicsBindingsDocument, self).windowControllerDidLoadNib_(controller)

        # we can't do these in IB at the moment, as
        # we don't have palette items for them

        # allow the shadow inspector (joystick) to handle multiple selections
        offsetOptions = {"NSAllowsEditingMultipleValuesSelection": True}
        angleOptions = {
            "NSValueTransformerName": "RadiansToDegreesTransformer",
            "NSAllowsEditingMultipleValuesSelection": True,
        }

        BINDINGS = [
            (
                "graphics",
                self.graphicsView,
                self.graphicsController,
                "arrangedObjects",
                None,
            ),
            (
                "selectionIndexes",
                self.graphicsView,
                self.graphicsController,
                "selectionIndexes",
                None,
            ),
            (
                "offset",
                self.shadowInspector,
                self.graphicsController,
                "selection.shadowOffset",
                offsetOptions,
            ),
            (
                "angle",
                self.shadowInspector,
                self.graphicsController,
                "selection.shadowAngle",
                angleOptions,
            ),
        ]
        for binding in BINDINGS:
            self.makeBinding_fromObject_toObject_withKeyPath_options_(*binding)

        # "fake" what should be set in IB if we had a palette...
        self.shadowInspector.maxOffset = 15

    def close(self):
        while self.bindings:
            obj, binding = self.bindings.pop()
            obj.unbind_(binding)
        super(GraphicsBindingsDocument, self).close()

    def dataRepresentationOfType_(self, aType):
        return NSKeyedArchiver.archivedDataWithRootObject_(self.graphics)

    def loadDataRepresentation_ofType_(self, data, aType):
        self.graphics = NSKeyedUnarchiver.unarchiveObjectWithData_(data)
        return True


vt = RadiansToDegreesTransformer.alloc().init()
NSValueTransformer.setValueTransformer_forName_(vt, "RadiansToDegreesTransformer")

#
#  GraphicsBindingsDocument.py
#  GraphicsBindings
#
#  Converted by u.fiedler on feb 2005
#  with great help from <NAME> - Thank you Bob!
#
#  The original version was written in Objective-C by <NAME>
#  http://homepage.mac.com/mmalc/CocoaExamples/controllers.html

import objc
from Cocoa import NSDocument, NSKeyedArchiver, NSKeyedUnarchiver, NSValueTransformer
from objc import super
from RadiansToDegreesTransformer import RadiansToDegreesTransformer


class GraphicsBindingsDocument(NSDocument):
    graphicsView = objc.IBOutlet()
    shadowInspector = objc.IBOutlet()
    graphicsController = objc.IBOutlet()
    graphics = objc.ivar()

    def init(self):
        self = super(GraphicsBindingsDocument, self).init()
        if self is None:
            return None
        self.graphics = []  # NSMutableArray.array()
        self.bindings = []
        return self

    def windowNibName(self):
        return "GraphicsBindingsDocument"

    def makeBinding_fromObject_toObject_withKeyPath_options_(
        self, key, fromObject, toObject, withKeyPath, options
    ):
        self.bindings.append((fromObject, key))
        fromObject.bind_toObject_withKeyPath_options_(
            key, toObject, withKeyPath, options
        )

    def windowControllerDidLoadNib_(self, controller):
        super(GraphicsBindingsDocument, self).windowControllerDidLoadNib_(controller)

        # we can't do these in IB at the moment, as
        # we don't have palette items for them

        # allow the shadow inspector (joystick) to handle multiple selections
        offsetOptions = {"NSAllowsEditingMultipleValuesSelection": True}
        angleOptions = {
            "NSValueTransformerName": "RadiansToDegreesTransformer",
            "NSAllowsEditingMultipleValuesSelection": True,
        }

        BINDINGS = [
            (
                "graphics",
                self.graphicsView,
                self.graphicsController,
                "arrangedObjects",
                None,
            ),
            (
                "selectionIndexes",
                self.graphicsView,
                self.graphicsController,
                "selectionIndexes",
                None,
            ),
            (
                "offset",
                self.shadowInspector,
                self.graphicsController,
                "selection.shadowOffset",
                offsetOptions,
            ),
            (
                "angle",
                self.shadowInspector,
                self.graphicsController,
                "selection.shadowAngle",
                angleOptions,
            ),
        ]
        for binding in BINDINGS:
            self.makeBinding_fromObject_toObject_withKeyPath_options_(*binding)

        # "fake" what should be set in IB if we had a palette...
        self.shadowInspector.maxOffset = 15

    def close(self):
        while self.bindings:
            obj, binding = self.bindings.pop()
            obj.unbind_(binding)
        super(GraphicsBindingsDocument, self).close()

    def dataRepresentationOfType_(self, aType):
        return NSKeyedArchiver.archivedDataWithRootObject_(self.graphics)

    def loadDataRepresentation_ofType_(self, data, aType):
        self.graphics = NSKeyedUnarchiver.unarchiveObjectWithData_(data)
        return True


vt = RadiansToDegreesTransformer.alloc().init()
NSValueTransformer.setValueTransformer_forName_(vt, "RadiansToDegreesTransformer")

# #  GraphicsBindingsDocument.py #  GraphicsBindings # #  Converted by u.fiedler on feb 2005 #  with great help from <NAME> - Thank you Bob! # #  The original version was written in Objective-C by <NAME> #  http://homepage.mac.com/mmalc/CocoaExamples/controllers.html # NSMutableArray.array() # we can't do these in IB at the moment, as # we don't have palette items for them # allow the shadow inspector (joystick) to handle multiple selections # "fake" what should be set in IB if we had a palette...