<filename>runtime.py
__author__ = 'christopher'

global host
global port
global password
global motd
global gui
global server
global verbose
global debug
global run

global time
global fps
global heap
global max
global chunks
global cgo
global ply
global zom
global ent
global items

global version
global server_port
global max_players
global game_mode
global world
global game_name
global difficulty

global drop_claim_radius

host = "localhost"
port = 81
password = ""
motd = ""
gui = False
server = True
verbose = False
debug = True
run = True


time = 0
fps = 0
heap = 0
max = 0
chunks=0
cgo = 0
ply = 0
zom = 0
ent = 0
items = 0

version = ""
server_port = ""
max_players = ""
game_mode = ""
world = ""
game_name = ""
difficulty = ""

drop_claim_radius = 20
<filename>runtime.py
__author__ = 'christopher'

global host
global port
global password
global motd
global gui
global server
global verbose
global debug
global run

global time
global fps
global heap
global max
global chunks
global cgo
global ply
global zom
global ent
global items

global version
global server_port
global max_players
global game_mode
global world
global game_name
global difficulty

global drop_claim_radius

host = "localhost"
port = 81
password = ""
motd = ""
gui = False
server = True
verbose = False
debug = True
run = True


time = 0
fps = 0
heap = 0
max = 0
chunks=0
cgo = 0
ply = 0
zom = 0
ent = 0
items = 0

version = ""
server_port = ""
max_players = ""
game_mode = ""
world = ""
game_name = ""
difficulty = ""

drop_claim_radius = 20