<filename>deep-rl/lib/python2.7/site-packages/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GLES1 import _types as _cs
# End users want this...
from OpenGL.raw.GLES1._types import *
from OpenGL.raw.GLES1 import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GLES1_IMG_multisampled_render_to_texture'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GLES1,'GLES1_IMG_multisampled_render_to_texture',error_checker=_errors._error_checker)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG',0x9134)
GL_MAX_SAMPLES_IMG=_C('GL_MAX_SAMPLES_IMG',0x9135)
GL_RENDERBUFFER_SAMPLES_IMG=_C('GL_RENDERBUFFER_SAMPLES_IMG',0x9133)
GL_TEXTURE_SAMPLES_IMG=_C('GL_TEXTURE_SAMPLES_IMG',0x9136)
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLsizei)
def glFramebufferTexture2DMultisampleIMG(target,attachment,textarget,texture,level,samples):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
def glRenderbufferStorageMultisampleIMG(target,samples,internalformat,width,height):pass

<filename>deep-rl/lib/python2.7/site-packages/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GLES1 import _types as _cs
# End users want this...
from OpenGL.raw.GLES1._types import *
from OpenGL.raw.GLES1 import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GLES1_IMG_multisampled_render_to_texture'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GLES1,'GLES1_IMG_multisampled_render_to_texture',error_checker=_errors._error_checker)
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG',0x9134)
GL_MAX_SAMPLES_IMG=_C('GL_MAX_SAMPLES_IMG',0x9135)
GL_RENDERBUFFER_SAMPLES_IMG=_C('GL_RENDERBUFFER_SAMPLES_IMG',0x9133)
GL_TEXTURE_SAMPLES_IMG=_C('GL_TEXTURE_SAMPLES_IMG',0x9136)
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLsizei)
def glFramebufferTexture2DMultisampleIMG(target,attachment,textarget,texture,level,samples):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
def glRenderbufferStorageMultisampleIMG(target,samples,internalformat,width,height):pass

Autogenerated by xml_generate script, do not edit! # Code generation uses this # End users want this...