<gh_stars>1-10
"""
============================
Circles, Wedges and Polygons
============================
"""

import numpy as np
import matplotlib
from matplotlib.patches import Circle, Wedge, Polygon
from matplotlib.collections import PatchCollection
import matplotlib.pyplot as plt


fig, ax = plt.subplots()

resolution = 50  # the number of vertices
N = 3
x = np.random.rand(N)
y = np.random.rand(N)
radii = 0.1*np.random.rand(N)
patches = []
for x1, y1, r in zip(x, y, radii):
    circle = Circle((x1, y1), r)
    patches.append(circle)

x = np.random.rand(N)
y = np.random.rand(N)
radii = 0.1*np.random.rand(N)
theta1 = 360.0*np.random.rand(N)
theta2 = 360.0*np.random.rand(N)
for x1, y1, r, t1, t2 in zip(x, y, radii, theta1, theta2):
    wedge = Wedge((x1, y1), r, t1, t2)
    patches.append(wedge)

# Some limiting conditions on Wedge
patches += [
    Wedge((.3, .7), .1, 0, 360),             # Full circle
    Wedge((.7, .8), .2, 0, 360, width=0.05),  # Full ring
    Wedge((.8, .3), .2, 0, 45),              # Full sector
    Wedge((.8, .3), .2, 45, 90, width=0.10),  # Ring sector
]

for i in range(N):
    polygon = Polygon(np.random.rand(N, 2), True)
    patches.append(polygon)

colors = 100*np.random.rand(len(patches))
p = PatchCollection(patches, alpha=0.4)
p.set_array(np.array(colors))
ax.add_collection(p)
fig.colorbar(p, ax=ax)

plt.show()
"""
============================
Circles, Wedges and Polygons
============================
"""

import numpy as np
import matplotlib
from matplotlib.patches import Circle, Wedge, Polygon
from matplotlib.collections import PatchCollection
import matplotlib.pyplot as plt


fig, ax = plt.subplots()

resolution = 50  # the number of vertices
N = 3
x = np.random.rand(N)
y = np.random.rand(N)
radii = 0.1*np.random.rand(N)
patches = []
for x1, y1, r in zip(x, y, radii):
    circle = Circle((x1, y1), r)
    patches.append(circle)

x = np.random.rand(N)
y = np.random.rand(N)
radii = 0.1*np.random.rand(N)
theta1 = 360.0*np.random.rand(N)
theta2 = 360.0*np.random.rand(N)
for x1, y1, r, t1, t2 in zip(x, y, radii, theta1, theta2):
    wedge = Wedge((x1, y1), r, t1, t2)
    patches.append(wedge)

# Some limiting conditions on Wedge
patches += [
    Wedge((.3, .7), .1, 0, 360),             # Full circle
    Wedge((.7, .8), .2, 0, 360, width=0.05),  # Full ring
    Wedge((.8, .3), .2, 0, 45),              # Full sector
    Wedge((.8, .3), .2, 45, 90, width=0.10),  # Ring sector
]

for i in range(N):
    polygon = Polygon(np.random.rand(N, 2), True)
    patches.append(polygon)

colors = 100*np.random.rand(len(patches))
p = PatchCollection(patches, alpha=0.4)
p.set_array(np.array(colors))
ax.add_collection(p)
fig.colorbar(p, ax=ax)

plt.show()
============================ Circles, Wedges and Polygons ============================ # the number of vertices # Some limiting conditions on Wedge # Full circle # Full ring # Full sector # Ring sector