<filename>mayaSDK/maya/app/renderSetup/common/test/sceneUtils.py
def assignMaterial(shapeName, shadingGroupName):
    pass


def getShape(transform):
    """
    Return the shape of the argument transform.
    """

    pass


def createBasicRenderSetup():
    """
    Create a basic render setup
    """

    pass


def tmpSubDirName(dir, subDir):
    """
    Create a unique sub directory
    """

    pass


def createShader(shaderType):
    pass




<filename>mayaSDK/maya/app/renderSetup/common/test/sceneUtils.py
def assignMaterial(shapeName, shadingGroupName):
    pass


def getShape(transform):
    """
    Return the shape of the argument transform.
    """

    pass


def createBasicRenderSetup():
    """
    Create a basic render setup
    """

    pass


def tmpSubDirName(dir, subDir):
    """
    Create a unique sub directory
    """

    pass


def createShader(shaderType):
    pass




Return the shape of the argument transform. Create a basic render setup Create a unique sub directory