<reponame>JE-Chen/je_old_repo<gh_stars>0
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_ARB_multi_bind'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multi_bind',error_checker=_errors._error_checker)

@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindBuffersBase(target,first,count,buffers):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),ctypes.POINTER(_cs.GLsizeiptr))
def glBindBuffersRange(target,first,count,buffers,offsets,sizes):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindImageTextures(first,count,textures):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindSamplers(first,count,samplers):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindTextures(first,count,textures):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray)
def glBindVertexBuffers(first,count,buffers,offsets,strides):pass

'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_ARB_multi_bind'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multi_bind',error_checker=_errors._error_checker)

@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindBuffersBase(target,first,count,buffers):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),ctypes.POINTER(_cs.GLsizeiptr))
def glBindBuffersRange(target,first,count,buffers,offsets,sizes):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindImageTextures(first,count,textures):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindSamplers(first,count,samplers):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glBindTextures(first,count,textures):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray)
def glBindVertexBuffers(first,count,buffers,offsets,strides):pass
Autogenerated by xml_generate script, do not edit! # Code generation uses this # End users want this...