<filename>reamber/base/Note.py<gh_stars>1-10
from reamber.base.Property import item_props
from reamber.base.Timed import Timed


@item_props()
class Note(Timed):
    """ A Note Object is a playable timed object

    Do not get confused with Hit Object, which is just a single hit/tap.

    The naming convention is done this way to make it clear on what is a note, hit and hold.
    """
    _props = dict(column=['int', 0])

    def __init__(self, offset: float, column: int, **kwargs):
        super().__init__(offset=offset, column=column, **kwargs)

<filename>reamber/base/Note.py<gh_stars>1-10
from reamber.base.Property import item_props
from reamber.base.Timed import Timed


@item_props()
class Note(Timed):
    """ A Note Object is a playable timed object

    Do not get confused with Hit Object, which is just a single hit/tap.

    The naming convention is done this way to make it clear on what is a note, hit and hold.
    """
    _props = dict(column=['int', 0])

    def __init__(self, offset: float, column: int, **kwargs):
        super().__init__(offset=offset, column=column, **kwargs)

A Note Object is a playable timed object      Do not get confused with Hit Object, which is just a single hit/tap.      The naming convention is done this way to make it clear on what is a note, hit and hold.