<reponame>Svesnav2/Discord-Bot-Minecraft-server-status
"""Enumerations specific to the Bedrock Edition."""

from enum import Enum


__all__ = [
    'Biome',
    'Enchantment',
    'EntityEquipmentSlot',
    'FillType',
    'Location',
    'MatchMode',
    'Mirror',
    'MusicRepeatMode',
    'Operator',
    'Order',
    'ReplaceMode',
    'RideRules',
    'Rotation',
    'SaveCommand',
    'Structure',
    'StructureAnimationMode',
    'StructureSaveMode',
    'TeleportRules',
    'TimeSpec'
]


class Biome(Enum):
    """Available biomes in the Bedrock Edition."""

    BADLANDS = 'mesa'
    BADLANDS_PLATEAU = 'mesa_plateau'
    BAMBOO_JUNGLE = 'bamboo_jungle'
    BAMBOO_JUNGLE_HILLS = 'bamboo_jungle_hills'
    BASALT_DELTAS = 'basalt_deltas'
    BEACH = 'beach'
    BIRCH_FOREST = 'birch_forest'
    BIRCH_FOREST_HILLS = 'birch_forest_hills'
    COLD_OCEAN = 'cold_ocean'
    CRIMSON_FOREST = 'crimson_forest'
    DARK_FOREST = 'roofed_forest'
    DARK_FOREST_HILLS = 'roofed_forest_mutated'
    DEEP_COLD_OCEAN = 'deep_cStructureAnimationModeold_ocean'
    DEEP_FROZEN_OCEAN = 'deep_frozen_ocean'
    DEEP_LUKEWARN_OCEAN = 'deep_lukewarm_ocean'
    DEEP_OCEAN = 'deep_ocean'
    DEEP_WARM_OCEAN = 'deep_warm_ocean'
    DESERT = 'desert'
    DESERT_HILLS = 'desert_hills'
    DESERT_LAKES = 'desert_mutated'
    ERODED_BADLANDS = 'mesa_bryce'
    FLOWER_FOREST = 'flower_forest'
    FOREST = 'forest'
    FROZEN_OCEAN = 'frozen_ocean'
    FROZEN_RIVER = 'frozen_river'
    GIANT_SPRUCE_TAIGA = 'redwood_taiga_mutated'
    GIANT_SPRUCE_TAIGA_HILLS = 'redwood_taiga_hills_mutated'
    GIANT_TREE_TAIGA = 'mega_taiga'
    GIANT_TREE_TAIGA_HILLS = 'mega_taiga_hills'
    GRAVELLY_MOUNTAINS = 'extreme_hills_mutated'
    GRAVELLY_MOUNTAINS_PLUS = 'extreme_hills_plus_trees_mutated'
    ICE_SPIKES = 'ice_plains_spikes'
    JUNGLE = 'jungle'
    JUNGLE_EDGE = 'jungle_edge'
    JUNGLE_HILLS = 'jungle_hills'
    LEGACY_FROZEN_OCEAN = 'legacy_frozen_ocean'
    LUKEWARM_OCEAN = 'lukewarm_ocean'
    MODIFIED_BADLANDS_PLATEAU = 'mesa_plateau_mutated'
    MODIFIED_JUNGLE = 'jungle_mutated'
    MODIFIED_JUNGLE_EDGE = 'jungle_edge_mutated'
    MODIFIED_WOODED_BADLANDS_PLATEAU = 'mesa_plateau_stone_mutated'
    MOUNTAIN_EDGE = 'extreme_hills_edge'
    MOUNTAINS = 'extreme_hills'
    MUSHROOM_FIELD_SHORE = 'mushroom_island_shore'
    MUSHROOM_FIELDS = 'mushroom_island'
    NETHER_WASTES = 'hell'
    OCEAN = 'ocean'
    PLAINS = 'plains'
    RIVER = 'river'
    SAVANNA = 'savanna'
    SAVANNA_PLATEAU = 'savanna_plateau'
    SHATTERED_SAVANNA = 'savanna_mutated'
    SHATTERED_SAVANNA_PLATEAU = 'savanna_plateau_mutated'
    SNOWY_BEACH = 'cold_beach'
    SNOWY_MOUNTAINS = 'ice_mountains'
    SNOWY_TAIGA = 'cold_taiga'
    SNOWY_TAIGA_HILLS = 'cold_taiga_hills'
    SNOWY_TAIGA_MOUNTAINS = 'cold_taiga_mutated'
    SNOWY_TUNDRA = 'ice_plains'
    SOUL_SAND_VALLEY = 'soul_sand_valley'
    STONE_SHORE = 'stone_beach'
    SUNFLOWER_PLAINS = 'sunflower_plains'
    SWAMP = 'swampland'
    SWAMP_HILLS = 'swampland_mutated'
    TAIGA = 'taiga'
    TAIGA_HILLS = 'taiga_hills'
    TAIGA_MOUNTAINS = 'taiga_mutated'
    TALL_BIRCH_FOREST = 'birch_forest_mutated'
    TALL_BIRCH_HILLS = 'birch_forest_hills_mutated'
    THE_END = 'the_end'
    WARM_OCEAN = 'warm_ocean'
    WARPED_FOREST = 'warped_forest'
    WOODED_BADLANDS_PLATEAU = 'mesa_plateau_stone'
    WOODED_HILLS = 'forest_hills'
    WOODED_MOUNTAINS = 'extreme_hills_plus_trees'


class Enchantment(Enum):
    """Available enchantments in the Bedrock Edition."""

    AQUA_AFFINITY = 'aqua_affinity'
    BANE_OF_ARTHROPODS = 'bane_of_arthropods'
    BLAST_PROTECTION = 'blast_protection'
    CHANNELING = 'channeling'
    CLEAVING = 'cleaving'
    CURSE_OF_BINDING = 'binding'
    CURSE_OF_VANISHING = 'vanishing'
    DEPTH_STRIDER = 'depth_strider'
    EFFICIENCY = 'efficiency'
    FEATHER_FALLING = 'feather_falling'
    FIRE_ASPECT = 'fire_aspect'
    FIRE_PROTECTION = 'fire_protection'
    FLAME = 'flame'
    FORTUNE = 'fortune'
    FROST_WALKER = 'frost_walker'
    IMPALING = 'impaling'
    INFINITY = 'infinity'
    KNOCKBACK = 'knockback'
    LOOTING = 'looting'
    LOYALTY = 'loyalty'
    LUCK_OF_THE_SEA = 'luck_of_the_sea'
    LURE = 'lure'
    MENDING = 'mending'
    MULTISHOT = 'multishot'
    PIERCING = 'piercing'
    POWER = 'power'
    PROJECTILE_PROTECTION = 'projectile_protection'
    PROTECTION = 'protection'
    PUNCH = 'punch'
    QUICK_CHARGE = 'quick_charge'
    RESPIRATION = 'respiration'
    RIPTIDE = 'riptide'
    SHARPNESS = 'sharpness'
    SILK_TOUCH = 'silk_touch'
    SMITE = 'smite'
    SOUL_SPEED = 'soul_speed'
    SWEEPING = 'sweeping'
    THORNS = 'thorns'
    UNBREAKING = 'unbreaking'


class EntityEquipmentSlot(Enum):
    """Available entity equipment slots."""

    ARMOR_CHEST = 'armor.chest'
    ARMOR_FEET = 'armor.feet'
    ARMOR_HEAD = 'armor.head'
    ARMOR_LEGS = 'armor.legs'
    CONTAINER_SLOT = 'container.{}'.format
    ENDERCHEST_SLOT = 'enderchest.{}'.format
    HORSE_ARMOR = 'horse.armor'
    HORSE_CHEST = 'horse.chest'
    HORSE_SADDLE = 'horse.saddle'
    HORSE_SLOT = 'horse.{}'.format
    HOTBAR_SLOT = 'hotbar.{}'.format
    INVENTORY_SLOT = 'inventory.{}'.format
    VILLAGER_SLOT = 'villager.{}'.format
    WEAPON = 'weapon'
    WEAPON_MAINHAND = 'weapon.mainhand'
    WEAPON_OFFHAND = 'weapon.offhand'


class FillType(Enum):
    """Available fill types."""

    IF_GROUP_FITS = 'if_group_fits'
    UNTIL_FULL = 'until_full'


class Location(Enum):
    """Available locations."""

    BELOWNAME = 'belowname'
    LIST = 'list'
    SIDEBAR = 'sidebar'


class MatchMode(Enum):
    """Available block matching modes."""

    ALL = 'all'
    MASKED = 'masked'


class Mirror(Enum):
    """Available mirror modes."""

    X = 'x'
    Z = 'z'
    XZ = 'xz'
    NONE = 'none'


class MusicRepeatMode(Enum):
    """Available music repeat modes."""

    LOOP = 'loop'
    PLAY_ONCE = 'play_once'


class Operator(Enum):
    """Available operators."""

    ADDITION = '+'
    SUBTRACTION = '-'
    MULTIPLICATION = '*'
    DIVISION = '/'
    MODULO = '%'
    ASSIGN = '='
    MIN = '<'
    MAX = '>'
    SWAP = '><'


class Order(Enum):
    """Available orderings."""

    ASCENDING = 'ascending'
    DESCENDING = 'descending'


class ReplaceMode(Enum):
    """Available replace modes."""

    DESTROY = 'destroy'
    KEEP = 'keep'


class RideRules(Enum):
    """Available ride rules."""

    NO_RIDE_CHANGE = 'no_ride_change'
    REASSIGN_RIDES = 'reassign_rides'
    SKIP_RIDERS = 'skip_riders'


class Rotation(Enum):
    """Available rotation modes."""

    DEG_0 = '0_degrees'
    DEG_90 = '90_degrees'
    DEG_180 = '180_degrees'
    DEG_270 = '270_degrees'


class SaveCommand(Enum):
    """Available save commands."""

    HOLD = 'hold'
    QUERY = 'query'
    RESUME = 'resume'


class Structure(Enum):
    """Available structures in the Bedrock Edition."""

    BASTION_REMNANT = 'bastionremnant'
    BURIED_TREASURE = 'buriedtreasure'
    END_CITY = 'endcity'
    FORTRESS = 'fortress'
    WOODLAND_MANSION = 'mansion'
    MINESHAFT = 'mineshaft'
    MONUMENT = 'monument'
    OCEAN_RUINS = 'ruins'
    PILLAGER_OUTPOST = 'pillageroutpost'
    RUINED_PORTAL = 'ruinedportal'
    SHIPWRECK = 'shipwreck'
    STRONGHOLD = 'stronghold'
    DESERT_PYRAMID = 'temple'
    IGLOO = 'temple'
    JUNGLE_PYRAMID = 'temple'
    SWAMP_HUT = 'temple'
    VILLAGE = 'village'


class StructureAnimationMode(Enum):
    """Available structure animations."""

    BLOCK_BY_BLOCK = 'block_by_block'
    LAYER_BY_LAYER = 'layer_by_layer'


class StructureSaveMode(Enum):
    """Available structure save modes."""

    DISK = 'disk'
    MEMORY = 'memory'


class TeleportRules(Enum):
    """Available teleportation rules."""

    TELEPORT_RIDE = 'teleport_ride'
    TELEPORT_RIDER = 'teleport_rider'


class TimeSpec(Enum):
    """Available time specifications."""

    DAY = 'day'
    NIGHT = 'night'
    NOON = 'noon'
    MIDNIGHT = 'midnight'
    SUNRISE = 'sunrise‌'
    SUNSET = 'sunset‌'

"""Enumerations specific to the Bedrock Edition."""

from enum import Enum


__all__ = [
    'Biome',
    'Enchantment',
    'EntityEquipmentSlot',
    'FillType',
    'Location',
    'MatchMode',
    'Mirror',
    'MusicRepeatMode',
    'Operator',
    'Order',
    'ReplaceMode',
    'RideRules',
    'Rotation',
    'SaveCommand',
    'Structure',
    'StructureAnimationMode',
    'StructureSaveMode',
    'TeleportRules',
    'TimeSpec'
]


class Biome(Enum):
    """Available biomes in the Bedrock Edition."""

    BADLANDS = 'mesa'
    BADLANDS_PLATEAU = 'mesa_plateau'
    BAMBOO_JUNGLE = 'bamboo_jungle'
    BAMBOO_JUNGLE_HILLS = 'bamboo_jungle_hills'
    BASALT_DELTAS = 'basalt_deltas'
    BEACH = 'beach'
    BIRCH_FOREST = 'birch_forest'
    BIRCH_FOREST_HILLS = 'birch_forest_hills'
    COLD_OCEAN = 'cold_ocean'
    CRIMSON_FOREST = 'crimson_forest'
    DARK_FOREST = 'roofed_forest'
    DARK_FOREST_HILLS = 'roofed_forest_mutated'
    DEEP_COLD_OCEAN = 'deep_cStructureAnimationModeold_ocean'
    DEEP_FROZEN_OCEAN = 'deep_frozen_ocean'
    DEEP_LUKEWARN_OCEAN = 'deep_lukewarm_ocean'
    DEEP_OCEAN = 'deep_ocean'
    DEEP_WARM_OCEAN = 'deep_warm_ocean'
    DESERT = 'desert'
    DESERT_HILLS = 'desert_hills'
    DESERT_LAKES = 'desert_mutated'
    ERODED_BADLANDS = 'mesa_bryce'
    FLOWER_FOREST = 'flower_forest'
    FOREST = 'forest'
    FROZEN_OCEAN = 'frozen_ocean'
    FROZEN_RIVER = 'frozen_river'
    GIANT_SPRUCE_TAIGA = 'redwood_taiga_mutated'
    GIANT_SPRUCE_TAIGA_HILLS = 'redwood_taiga_hills_mutated'
    GIANT_TREE_TAIGA = 'mega_taiga'
    GIANT_TREE_TAIGA_HILLS = 'mega_taiga_hills'
    GRAVELLY_MOUNTAINS = 'extreme_hills_mutated'
    GRAVELLY_MOUNTAINS_PLUS = 'extreme_hills_plus_trees_mutated'
    ICE_SPIKES = 'ice_plains_spikes'
    JUNGLE = 'jungle'
    JUNGLE_EDGE = 'jungle_edge'
    JUNGLE_HILLS = 'jungle_hills'
    LEGACY_FROZEN_OCEAN = 'legacy_frozen_ocean'
    LUKEWARM_OCEAN = 'lukewarm_ocean'
    MODIFIED_BADLANDS_PLATEAU = 'mesa_plateau_mutated'
    MODIFIED_JUNGLE = 'jungle_mutated'
    MODIFIED_JUNGLE_EDGE = 'jungle_edge_mutated'
    MODIFIED_WOODED_BADLANDS_PLATEAU = 'mesa_plateau_stone_mutated'
    MOUNTAIN_EDGE = 'extreme_hills_edge'
    MOUNTAINS = 'extreme_hills'
    MUSHROOM_FIELD_SHORE = 'mushroom_island_shore'
    MUSHROOM_FIELDS = 'mushroom_island'
    NETHER_WASTES = 'hell'
    OCEAN = 'ocean'
    PLAINS = 'plains'
    RIVER = 'river'
    SAVANNA = 'savanna'
    SAVANNA_PLATEAU = 'savanna_plateau'
    SHATTERED_SAVANNA = 'savanna_mutated'
    SHATTERED_SAVANNA_PLATEAU = 'savanna_plateau_mutated'
    SNOWY_BEACH = 'cold_beach'
    SNOWY_MOUNTAINS = 'ice_mountains'
    SNOWY_TAIGA = 'cold_taiga'
    SNOWY_TAIGA_HILLS = 'cold_taiga_hills'
    SNOWY_TAIGA_MOUNTAINS = 'cold_taiga_mutated'
    SNOWY_TUNDRA = 'ice_plains'
    SOUL_SAND_VALLEY = 'soul_sand_valley'
    STONE_SHORE = 'stone_beach'
    SUNFLOWER_PLAINS = 'sunflower_plains'
    SWAMP = 'swampland'
    SWAMP_HILLS = 'swampland_mutated'
    TAIGA = 'taiga'
    TAIGA_HILLS = 'taiga_hills'
    TAIGA_MOUNTAINS = 'taiga_mutated'
    TALL_BIRCH_FOREST = 'birch_forest_mutated'
    TALL_BIRCH_HILLS = 'birch_forest_hills_mutated'
    THE_END = 'the_end'
    WARM_OCEAN = 'warm_ocean'
    WARPED_FOREST = 'warped_forest'
    WOODED_BADLANDS_PLATEAU = 'mesa_plateau_stone'
    WOODED_HILLS = 'forest_hills'
    WOODED_MOUNTAINS = 'extreme_hills_plus_trees'


class Enchantment(Enum):
    """Available enchantments in the Bedrock Edition."""

    AQUA_AFFINITY = 'aqua_affinity'
    BANE_OF_ARTHROPODS = 'bane_of_arthropods'
    BLAST_PROTECTION = 'blast_protection'
    CHANNELING = 'channeling'
    CLEAVING = 'cleaving'
    CURSE_OF_BINDING = 'binding'
    CURSE_OF_VANISHING = 'vanishing'
    DEPTH_STRIDER = 'depth_strider'
    EFFICIENCY = 'efficiency'
    FEATHER_FALLING = 'feather_falling'
    FIRE_ASPECT = 'fire_aspect'
    FIRE_PROTECTION = 'fire_protection'
    FLAME = 'flame'
    FORTUNE = 'fortune'
    FROST_WALKER = 'frost_walker'
    IMPALING = 'impaling'
    INFINITY = 'infinity'
    KNOCKBACK = 'knockback'
    LOOTING = 'looting'
    LOYALTY = 'loyalty'
    LUCK_OF_THE_SEA = 'luck_of_the_sea'
    LURE = 'lure'
    MENDING = 'mending'
    MULTISHOT = 'multishot'
    PIERCING = 'piercing'
    POWER = 'power'
    PROJECTILE_PROTECTION = 'projectile_protection'
    PROTECTION = 'protection'
    PUNCH = 'punch'
    QUICK_CHARGE = 'quick_charge'
    RESPIRATION = 'respiration'
    RIPTIDE = 'riptide'
    SHARPNESS = 'sharpness'
    SILK_TOUCH = 'silk_touch'
    SMITE = 'smite'
    SOUL_SPEED = 'soul_speed'
    SWEEPING = 'sweeping'
    THORNS = 'thorns'
    UNBREAKING = 'unbreaking'


class EntityEquipmentSlot(Enum):
    """Available entity equipment slots."""

    ARMOR_CHEST = 'armor.chest'
    ARMOR_FEET = 'armor.feet'
    ARMOR_HEAD = 'armor.head'
    ARMOR_LEGS = 'armor.legs'
    CONTAINER_SLOT = 'container.{}'.format
    ENDERCHEST_SLOT = 'enderchest.{}'.format
    HORSE_ARMOR = 'horse.armor'
    HORSE_CHEST = 'horse.chest'
    HORSE_SADDLE = 'horse.saddle'
    HORSE_SLOT = 'horse.{}'.format
    HOTBAR_SLOT = 'hotbar.{}'.format
    INVENTORY_SLOT = 'inventory.{}'.format
    VILLAGER_SLOT = 'villager.{}'.format
    WEAPON = 'weapon'
    WEAPON_MAINHAND = 'weapon.mainhand'
    WEAPON_OFFHAND = 'weapon.offhand'


class FillType(Enum):
    """Available fill types."""

    IF_GROUP_FITS = 'if_group_fits'
    UNTIL_FULL = 'until_full'


class Location(Enum):
    """Available locations."""

    BELOWNAME = 'belowname'
    LIST = 'list'
    SIDEBAR = 'sidebar'


class MatchMode(Enum):
    """Available block matching modes."""

    ALL = 'all'
    MASKED = 'masked'


class Mirror(Enum):
    """Available mirror modes."""

    X = 'x'
    Z = 'z'
    XZ = 'xz'
    NONE = 'none'


class MusicRepeatMode(Enum):
    """Available music repeat modes."""

    LOOP = 'loop'
    PLAY_ONCE = 'play_once'


class Operator(Enum):
    """Available operators."""

    ADDITION = '+'
    SUBTRACTION = '-'
    MULTIPLICATION = '*'
    DIVISION = '/'
    MODULO = '%'
    ASSIGN = '='
    MIN = '<'
    MAX = '>'
    SWAP = '><'


class Order(Enum):
    """Available orderings."""

    ASCENDING = 'ascending'
    DESCENDING = 'descending'


class ReplaceMode(Enum):
    """Available replace modes."""

    DESTROY = 'destroy'
    KEEP = 'keep'


class RideRules(Enum):
    """Available ride rules."""

    NO_RIDE_CHANGE = 'no_ride_change'
    REASSIGN_RIDES = 'reassign_rides'
    SKIP_RIDERS = 'skip_riders'


class Rotation(Enum):
    """Available rotation modes."""

    DEG_0 = '0_degrees'
    DEG_90 = '90_degrees'
    DEG_180 = '180_degrees'
    DEG_270 = '270_degrees'


class SaveCommand(Enum):
    """Available save commands."""

    HOLD = 'hold'
    QUERY = 'query'
    RESUME = 'resume'


class Structure(Enum):
    """Available structures in the Bedrock Edition."""

    BASTION_REMNANT = 'bastionremnant'
    BURIED_TREASURE = 'buriedtreasure'
    END_CITY = 'endcity'
    FORTRESS = 'fortress'
    WOODLAND_MANSION = 'mansion'
    MINESHAFT = 'mineshaft'
    MONUMENT = 'monument'
    OCEAN_RUINS = 'ruins'
    PILLAGER_OUTPOST = 'pillageroutpost'
    RUINED_PORTAL = 'ruinedportal'
    SHIPWRECK = 'shipwreck'
    STRONGHOLD = 'stronghold'
    DESERT_PYRAMID = 'temple'
    IGLOO = 'temple'
    JUNGLE_PYRAMID = 'temple'
    SWAMP_HUT = 'temple'
    VILLAGE = 'village'


class StructureAnimationMode(Enum):
    """Available structure animations."""

    BLOCK_BY_BLOCK = 'block_by_block'
    LAYER_BY_LAYER = 'layer_by_layer'


class StructureSaveMode(Enum):
    """Available structure save modes."""

    DISK = 'disk'
    MEMORY = 'memory'


class TeleportRules(Enum):
    """Available teleportation rules."""

    TELEPORT_RIDE = 'teleport_ride'
    TELEPORT_RIDER = 'teleport_rider'


class TimeSpec(Enum):
    """Available time specifications."""

    DAY = 'day'
    NIGHT = 'night'
    NOON = 'noon'
    MIDNIGHT = 'midnight'
    SUNRISE = 'sunrise‌'
    SUNSET = 'sunset‌'
Enumerations specific to the Bedrock Edition. Available biomes in the Bedrock Edition. Available enchantments in the Bedrock Edition. Available entity equipment slots. Available fill types. Available locations. Available block matching modes. Available mirror modes. Available music repeat modes. Available operators. Available orderings. Available replace modes. Available ride rules. Available rotation modes. Available save commands. Available structures in the Bedrock Edition. Available structure animations. Available structure save modes. Available teleportation rules. Available time specifications.