# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements.  See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership.  The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License.  You may obtain a copy of the License at
#
#   http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied.  See the License for the
# specific language governing permissions and limitations
# under the License.
"""Definition of OpenGL operator strategy."""
# pylint: disable=invalid-name,unused-argument,wildcard-import,unused-wildcard-import
import topi
from .generic import *
from .. import op as _op

@schedule_injective.register("opengl")
def schedule_injective_opengl(attrs, outs, target):
    """schedule injective ops for opengl"""
    with target:
        return topi.opengl.schedule_injective(outs)

@schedule_concatenate.register("opengl")
def schedule_concatenate_opengl(attrs, outs, target):
    """schedule concatenate for opengl"""
    with target:
        return topi.opengl.schedule_injective(outs)

@schedule_pool.register("opengl")
def schedule_pool_opengl(attrs, outs, target):
    """schedule pooling ops for opengl"""
    with target:
        return topi.opengl.schedule_pool(outs, attrs.layout)

@schedule_adaptive_pool.register("opengl")
def schedule_adaptive_pool_opengl(attrs, outs, target):
    """schedule adative pooling ops for opengl"""
    with target:
        return topi.opengl.schedule_adaptive_pool(outs)

@schedule_softmax.register("opengl")
def schedule_softmax_opengl(attrs, outs, target):
    """schedule softmax for opengl"""
    with target:
        return topi.opengl.schedule_softmax(outs)

@conv2d_strategy.register("opengl")
def conv2d_strategy_opengl(attrs, inputs, out_type, target):
    """conv2d opengl strategy"""
    strategy = _op.OpStrategy()
    groups = attrs.groups
    layout = attrs.data_layout
    assert groups == 1, "Don't support group conv2d on OpenGL"
    assert layout == "NCHW", "Only support conv2d layout NCHW for OpenGL"
    strategy.add_implementation(wrap_compute_conv2d(topi.nn.conv2d),
                                wrap_topi_schedule(topi.opengl.schedule_conv2d_nchw),
                                name="conv2d_nchw.opengl")
    return strategy

@dense_strategy.register("opengl")
def dense_strategy_opengl(attrs, inputs, out_type, target):
    """dense opengl strategy"""
    strategy = _op.OpStrategy()
    strategy.add_implementation(wrap_compute_dense(topi.nn.dense),
                                wrap_topi_schedule(topi.opengl.schedule_dense),
                                name="dense.opengl")
    return strategy

# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements.  See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership.  The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License.  You may obtain a copy of the License at
#
#   http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied.  See the License for the
# specific language governing permissions and limitations
# under the License.
"""Definition of OpenGL operator strategy."""
# pylint: disable=invalid-name,unused-argument,wildcard-import,unused-wildcard-import
import topi
from .generic import *
from .. import op as _op

@schedule_injective.register("opengl")
def schedule_injective_opengl(attrs, outs, target):
    """schedule injective ops for opengl"""
    with target:
        return topi.opengl.schedule_injective(outs)

@schedule_concatenate.register("opengl")
def schedule_concatenate_opengl(attrs, outs, target):
    """schedule concatenate for opengl"""
    with target:
        return topi.opengl.schedule_injective(outs)

@schedule_pool.register("opengl")
def schedule_pool_opengl(attrs, outs, target):
    """schedule pooling ops for opengl"""
    with target:
        return topi.opengl.schedule_pool(outs, attrs.layout)

@schedule_adaptive_pool.register("opengl")
def schedule_adaptive_pool_opengl(attrs, outs, target):
    """schedule adative pooling ops for opengl"""
    with target:
        return topi.opengl.schedule_adaptive_pool(outs)

@schedule_softmax.register("opengl")
def schedule_softmax_opengl(attrs, outs, target):
    """schedule softmax for opengl"""
    with target:
        return topi.opengl.schedule_softmax(outs)

@conv2d_strategy.register("opengl")
def conv2d_strategy_opengl(attrs, inputs, out_type, target):
    """conv2d opengl strategy"""
    strategy = _op.OpStrategy()
    groups = attrs.groups
    layout = attrs.data_layout
    assert groups == 1, "Don't support group conv2d on OpenGL"
    assert layout == "NCHW", "Only support conv2d layout NCHW for OpenGL"
    strategy.add_implementation(wrap_compute_conv2d(topi.nn.conv2d),
                                wrap_topi_schedule(topi.opengl.schedule_conv2d_nchw),
                                name="conv2d_nchw.opengl")
    return strategy

@dense_strategy.register("opengl")
def dense_strategy_opengl(attrs, inputs, out_type, target):
    """dense opengl strategy"""
    strategy = _op.OpStrategy()
    strategy.add_implementation(wrap_compute_dense(topi.nn.dense),
                                wrap_topi_schedule(topi.opengl.schedule_dense),
                                name="dense.opengl")
    return strategy

# Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements.  See the NOTICE file # distributed with this work for additional information # regarding copyright ownership.  The ASF licenses this file # to you under the Apache License, Version 2.0 (the # "License"); you may not use this file except in compliance # with the License.  You may obtain a copy of the License at # #   http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, # software distributed under the License is distributed on an # "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied.  See the License for the # specific language governing permissions and limitations # under the License. Definition of OpenGL operator strategy. # pylint: disable=invalid-name,unused-argument,wildcard-import,unused-wildcard-import schedule injective ops for opengl schedule concatenate for opengl schedule pooling ops for opengl schedule adative pooling ops for opengl schedule softmax for opengl conv2d opengl strategy dense opengl strategy