<gh_stars>0
'''OpenGL extension NV.conditional_render

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/NV/conditional_render.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_conditional_render'
GL_QUERY_WAIT_NV = constant.Constant( 'GL_QUERY_WAIT_NV', 0x8E13 )
GL_QUERY_NO_WAIT_NV = constant.Constant( 'GL_QUERY_NO_WAIT_NV', 0x8E14 )
GL_QUERY_BY_REGION_WAIT_NV = constant.Constant( 'GL_QUERY_BY_REGION_WAIT_NV', 0x8E15 )
GL_QUERY_BY_REGION_NO_WAIT_NV = constant.Constant( 'GL_QUERY_BY_REGION_NO_WAIT_NV', 0x8E16 )
glBeginConditionalRenderNV = platform.createExtensionFunction( 
	'glBeginConditionalRenderNV', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum,),
	doc = 'glBeginConditionalRenderNV( GLuint(id), GLenum(mode) ) -> None',
	argNames = ('id', 'mode',),
)

glEndConditionalRenderNV = platform.createExtensionFunction( 
	'glEndConditionalRenderNV', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(),
	doc = 'glEndConditionalRenderNV(  ) -> None',
	argNames = (),
)


def glInitConditionalRenderNV():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )

'''OpenGL extension NV.conditional_render

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/NV/conditional_render.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_conditional_render'
GL_QUERY_WAIT_NV = constant.Constant( 'GL_QUERY_WAIT_NV', 0x8E13 )
GL_QUERY_NO_WAIT_NV = constant.Constant( 'GL_QUERY_NO_WAIT_NV', 0x8E14 )
GL_QUERY_BY_REGION_WAIT_NV = constant.Constant( 'GL_QUERY_BY_REGION_WAIT_NV', 0x8E15 )
GL_QUERY_BY_REGION_NO_WAIT_NV = constant.Constant( 'GL_QUERY_BY_REGION_NO_WAIT_NV', 0x8E16 )
glBeginConditionalRenderNV = platform.createExtensionFunction( 
	'glBeginConditionalRenderNV', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum,),
	doc = 'glBeginConditionalRenderNV( GLuint(id), GLenum(mode) ) -> None',
	argNames = ('id', 'mode',),
)

glEndConditionalRenderNV = platform.createExtensionFunction( 
	'glEndConditionalRenderNV', dll=platform.GL,
	extension=EXTENSION_NAME,
	resultType=None, 
	argTypes=(),
	doc = 'glEndConditionalRenderNV(  ) -> None',
	argNames = (),
)


def glInitConditionalRenderNV():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )
OpenGL extension NV.conditional_render  The official definition of this extension is available here: 	http://oss.sgi.com/projects/ogl-sample/registry/NV/conditional_render.txt  Automatically generated by the get_gl_extensions script, do not edit! Return boolean indicating whether this extension is available