#!/usr/bin/env python3
import os, sys


def readFile(filename):
    with open(filename, "rb") as f:
        return f.read().decode("utf-8")


def writeFile(filename, data):
    with open(filename, "wb") as f:
        f.write(data.encode("utf-8"))


filtersXml = sys.argv[1]
code = readFile(filtersXml)

# Add missing SetupDotnet.sh in Unreal Engine 5.0.0-early-access-1
# See https://github.com/adamrehn/ue4-docker/issues/171#issuecomment-853918412
# and https://github.com/EpicGames/UnrealEngine/commit/a18824057e6cd490750a10b59af29ca10b3d67d9
dotnet = "Engine/Binaries/ThirdParty/DotNet/Linux/..."
setup_dotnet = "Engine/Build/BatchFiles/Linux/SetupDotnet.sh"
if dotnet in code and setup_dotnet not in code:
    code = code.replace(dotnet, f"{dotnet}\n{setup_dotnet}")

writeFile(filtersXml, code)

#!/usr/bin/env python3
import os, sys


def readFile(filename):
    with open(filename, "rb") as f:
        return f.read().decode("utf-8")


def writeFile(filename, data):
    with open(filename, "wb") as f:
        f.write(data.encode("utf-8"))


filtersXml = sys.argv[1]
code = readFile(filtersXml)

# Add missing SetupDotnet.sh in Unreal Engine 5.0.0-early-access-1
# See https://github.com/adamrehn/ue4-docker/issues/171#issuecomment-853918412
# and https://github.com/EpicGames/UnrealEngine/commit/a18824057e6cd490750a10b59af29ca10b3d67d9
dotnet = "Engine/Binaries/ThirdParty/DotNet/Linux/..."
setup_dotnet = "Engine/Build/BatchFiles/Linux/SetupDotnet.sh"
if dotnet in code and setup_dotnet not in code:
    code = code.replace(dotnet, f"{dotnet}\n{setup_dotnet}")

writeFile(filtersXml, code)

#!/usr/bin/env python3 # Add missing SetupDotnet.sh in Unreal Engine 5.0.0-early-access-1 # See https://github.com/adamrehn/ue4-docker/issues/171#issuecomment-853918412 # and https://github.com/EpicGames/UnrealEngine/commit/a18824057e6cd490750a10b59af29ca10b3d67d9