<reponame>txwhhny/vtk<filename>Filters/General/Testing/Python/TestStaticCellLocator.py
#!/usr/bin/env python
import vtk
from vtk.test import Testing

# create a test dataset
#
math = vtk.vtkMath()

# Controls size of test
res = 15

# Create an initial set of points and associated dataset
mandel = vtk.vtkImageMandelbrotSource()
mandel.SetWholeExtent(-res,res,-res,res,-res,res)
mandel.Update()

sphere = vtk.vtkSphere()
sphere.SetCenter(mandel.GetOutput().GetCenter())
sphere.SetRadius(mandel.GetOutput().GetLength()/4)

# Clip data to spit out unstructured tets
clipper = vtk.vtkClipDataSet()
clipper.SetInputConnection(mandel.GetOutputPort())
clipper.SetClipFunction(sphere)
clipper.InsideOutOn()
clipper.Update()

output = clipper.GetOutput()
numCells = output.GetNumberOfCells()
bounds = output.GetBounds()
#print bounds

# Support subsequent method calls
genCell = vtk.vtkGenericCell()
t = vtk.reference(0.0)
x = [0,0,0]
pc = [0,0,0]
subId = vtk.reference(0)
cellId = vtk.reference(0)

# Build the locator
locator = vtk.vtkStaticCellLocator()
#locator = vtk.vtkCellLocator()
locator.SetDataSet(output)
locator.AutomaticOn()
locator.SetNumberOfCellsPerNode(20)
locator.CacheCellBoundsOn()
locator.BuildLocator()

# Now visualize the locator
locatorPD = vtk.vtkPolyData()
locator.GenerateRepresentation(0,locatorPD)

locatorMapper = vtk.vtkPolyDataMapper()
locatorMapper.SetInputData(locatorPD)

locatorActor = vtk.vtkActor()
locatorActor.SetMapper(locatorMapper)

# Outline around the entire dataset
outline = vtk.vtkOutlineFilter()
outline.SetInputConnection(mandel.GetOutputPort())

outlineMapper = vtk.vtkPolyDataMapper()
outlineMapper.SetInputConnection(outline.GetOutputPort())

outlineActor = vtk.vtkActor()
outlineActor.SetMapper(outlineMapper)

# Intersect the clipped output with a ray
ray = vtk.vtkPolyData()
rayPts = vtk.vtkPoints()
rayPts.InsertPoint(0, -7.5,-5,-5)
rayPts.InsertPoint(1,  2.5, 2, 2.5)
rayLine = vtk.vtkCellArray()
rayLine.InsertNextCell(2)
rayLine.InsertCellPoint(0)
rayLine.InsertCellPoint(1)
ray.SetPoints(rayPts)
ray.SetLines(rayLine)

rayMapper = vtk.vtkPolyDataMapper()
rayMapper.SetInputData(ray)

rayActor = vtk.vtkActor()
rayActor.SetMapper(rayMapper)
rayActor.GetProperty().SetColor(0,1,0)

# Produce intersection point
hit = locator.IntersectWithLine(rayPts.GetPoint(0), rayPts.GetPoint(1), 0.001,
                                t, x, pc, subId, cellId, genCell)
#print ("Hit: {0}".format(hit))
#print ("CellId: {0}".format(cellId))
assert cellId == 209

# Create the RenderWindow, Renderer and both Actors
#
ren1 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer, set the background and size
#
ren1.AddActor(outlineActor)
ren1.AddActor(locatorActor)
ren1.AddActor(rayActor)
ren1.SetBackground(0,0,0)
renWin.SetSize(200,200)

iren.Initialize()
iren.Start()

#!/usr/bin/env python
import vtk
from vtk.test import Testing

# create a test dataset
#
math = vtk.vtkMath()

# Controls size of test
res = 15

# Create an initial set of points and associated dataset
mandel = vtk.vtkImageMandelbrotSource()
mandel.SetWholeExtent(-res,res,-res,res,-res,res)
mandel.Update()

sphere = vtk.vtkSphere()
sphere.SetCenter(mandel.GetOutput().GetCenter())
sphere.SetRadius(mandel.GetOutput().GetLength()/4)

# Clip data to spit out unstructured tets
clipper = vtk.vtkClipDataSet()
clipper.SetInputConnection(mandel.GetOutputPort())
clipper.SetClipFunction(sphere)
clipper.InsideOutOn()
clipper.Update()

output = clipper.GetOutput()
numCells = output.GetNumberOfCells()
bounds = output.GetBounds()
#print bounds

# Support subsequent method calls
genCell = vtk.vtkGenericCell()
t = vtk.reference(0.0)
x = [0,0,0]
pc = [0,0,0]
subId = vtk.reference(0)
cellId = vtk.reference(0)

# Build the locator
locator = vtk.vtkStaticCellLocator()
#locator = vtk.vtkCellLocator()
locator.SetDataSet(output)
locator.AutomaticOn()
locator.SetNumberOfCellsPerNode(20)
locator.CacheCellBoundsOn()
locator.BuildLocator()

# Now visualize the locator
locatorPD = vtk.vtkPolyData()
locator.GenerateRepresentation(0,locatorPD)

locatorMapper = vtk.vtkPolyDataMapper()
locatorMapper.SetInputData(locatorPD)

locatorActor = vtk.vtkActor()
locatorActor.SetMapper(locatorMapper)

# Outline around the entire dataset
outline = vtk.vtkOutlineFilter()
outline.SetInputConnection(mandel.GetOutputPort())

outlineMapper = vtk.vtkPolyDataMapper()
outlineMapper.SetInputConnection(outline.GetOutputPort())

outlineActor = vtk.vtkActor()
outlineActor.SetMapper(outlineMapper)

# Intersect the clipped output with a ray
ray = vtk.vtkPolyData()
rayPts = vtk.vtkPoints()
rayPts.InsertPoint(0, -7.5,-5,-5)
rayPts.InsertPoint(1,  2.5, 2, 2.5)
rayLine = vtk.vtkCellArray()
rayLine.InsertNextCell(2)
rayLine.InsertCellPoint(0)
rayLine.InsertCellPoint(1)
ray.SetPoints(rayPts)
ray.SetLines(rayLine)

rayMapper = vtk.vtkPolyDataMapper()
rayMapper.SetInputData(ray)

rayActor = vtk.vtkActor()
rayActor.SetMapper(rayMapper)
rayActor.GetProperty().SetColor(0,1,0)

# Produce intersection point
hit = locator.IntersectWithLine(rayPts.GetPoint(0), rayPts.GetPoint(1), 0.001,
                                t, x, pc, subId, cellId, genCell)
#print ("Hit: {0}".format(hit))
#print ("CellId: {0}".format(cellId))
assert cellId == 209

# Create the RenderWindow, Renderer and both Actors
#
ren1 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren1)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer, set the background and size
#
ren1.AddActor(outlineActor)
ren1.AddActor(locatorActor)
ren1.AddActor(rayActor)
ren1.SetBackground(0,0,0)
renWin.SetSize(200,200)

iren.Initialize()
iren.Start()
#!/usr/bin/env python # create a test dataset # # Controls size of test # Create an initial set of points and associated dataset # Clip data to spit out unstructured tets #print bounds # Support subsequent method calls # Build the locator #locator = vtk.vtkCellLocator() # Now visualize the locator # Outline around the entire dataset # Intersect the clipped output with a ray # Produce intersection point #print ("Hit: {0}".format(hit)) #print ("CellId: {0}".format(cellId)) # Create the RenderWindow, Renderer and both Actors # # Add the actors to the renderer, set the background and size #