from ...core import *

dmg_no_invest = Card(
    name="Baseline DMG with no investment",
    rarity=B,
    nature=(clown, feral),
    stupid=3,
    baby=2,
    clown=6,
    horny=1,
    cursed=1,
    feral=6
)

low_dmg = Card(
    name="Lowest Possible DMG in the game",
    rarity=B,
    nature=(cursed, clown),
    stupid=1,
    baby=1,
    clown=4,
    horny=1,
    cursed=11,
    feral=1
)

high_dmg = Card(
    name="Highest Possible DMG in the game",
    rarity=B,
    nature=(horny, clown),
    stupid=1,
    baby=1,
    clown=4,
    horny=11,
    cursed=1,
    feral=1
)

mid_dmg = Card(
    name="Middle DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=5,
    cursed=1,
    feral=3
)

unlucky_dmg = Card(
    name="Unlucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=5,
    cursed=2,
    feral=2
)

really_unlucky_dmg = Card(
    name="Really Unlucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=5,
    cursed=3,
    feral=1
)

lucky_dmg = Card(
    name="Lucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=6,
    cursed=1,
    feral=2
)

really_lucky_dmg = Card(
    name="Really Lucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=7,
    cursed=1,
    feral=1
)

unlikely_dmg1 = Card(
    name="Unlikely DMG example 1",
    rarity=B,
    nature=(stupid, horny),
    stupid=4,
    baby=2,
    clown=3,
    horny=8,
    cursed=1,
    feral=1
)

unlikely_dmg2 = Card(
    name="Unlikely DMG example 2",
    rarity=B,
    nature=(stupid, horny),
    stupid=4,
    baby=2,
    clown=2,
    horny=9,
    cursed=1,
    feral=1
)

unlikely_dmg3 = Card(
    name="Unlikely DMG example 3",
    rarity=B,
    nature=(stupid, horny),
    stupid=4,
    baby=1,
    clown=2,
    horny=10,
    cursed=1,
    feral=1
)

from ...core import *

dmg_no_invest = Card(
    name="Baseline DMG with no investment",
    rarity=B,
    nature=(clown, feral),
    stupid=3,
    baby=2,
    clown=6,
    horny=1,
    cursed=1,
    feral=6
)

low_dmg = Card(
    name="Lowest Possible DMG in the game",
    rarity=B,
    nature=(cursed, clown),
    stupid=1,
    baby=1,
    clown=4,
    horny=1,
    cursed=11,
    feral=1
)

high_dmg = Card(
    name="Highest Possible DMG in the game",
    rarity=B,
    nature=(horny, clown),
    stupid=1,
    baby=1,
    clown=4,
    horny=11,
    cursed=1,
    feral=1
)

mid_dmg = Card(
    name="Middle DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=5,
    cursed=1,
    feral=3
)

unlucky_dmg = Card(
    name="Unlucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=5,
    cursed=2,
    feral=2
)

really_unlucky_dmg = Card(
    name="Really Unlucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=5,
    cursed=3,
    feral=1
)

lucky_dmg = Card(
    name="Lucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=6,
    cursed=1,
    feral=2
)

really_lucky_dmg = Card(
    name="Really Lucky DMG example",
    rarity=B,
    nature=(stupid, horny),
    stupid=5,
    baby=2,
    clown=3,
    horny=7,
    cursed=1,
    feral=1
)

unlikely_dmg1 = Card(
    name="Unlikely DMG example 1",
    rarity=B,
    nature=(stupid, horny),
    stupid=4,
    baby=2,
    clown=3,
    horny=8,
    cursed=1,
    feral=1
)

unlikely_dmg2 = Card(
    name="Unlikely DMG example 2",
    rarity=B,
    nature=(stupid, horny),
    stupid=4,
    baby=2,
    clown=2,
    horny=9,
    cursed=1,
    feral=1
)

unlikely_dmg3 = Card(
    name="Unlikely DMG example 3",
    rarity=B,
    nature=(stupid, horny),
    stupid=4,
    baby=1,
    clown=2,
    horny=10,
    cursed=1,
    feral=1
)
