<gh_stars>1-10
'''
1. GaussianMap method TopoGraph generation
im2skeleton.py
skeleton2topoMap.py
graphClass.py
reprsntAndMatching.py
---
2. Generate water throughtput for each path-pixel, generate passage on top of the count, close the room by break the passage.(where river is the skeleton pixel, rainDrop is each pixel of map)
rainFlow.py 
RMsaddle.py
passageGen.py
roomExpand.py

rain_main.py will be utilized to testing this script
'''

'''
1. GaussianMap method TopoGraph generation
im2skeleton.py
skeleton2topoMap.py
graphClass.py
reprsntAndMatching.py
---
2. Generate water throughtput for each path-pixel, generate passage on top of the count, close the room by break the passage.(where river is the skeleton pixel, rainDrop is each pixel of map)
rainFlow.py 
RMsaddle.py
passageGen.py
roomExpand.py

rain_main.py will be utilized to testing this script
'''
1. GaussianMap method TopoGraph generation im2skeleton.py skeleton2topoMap.py graphClass.py reprsntAndMatching.py --- 2. Generate water throughtput for each path-pixel, generate passage on top of the count, close the room by break the passage.(where river is the skeleton pixel, rainDrop is each pixel of map) rainFlow.py  RMsaddle.py passageGen.py roomExpand.py  rain_main.py will be utilized to testing this script