import sys
import typing
import nodeitems_utils


class SortedNodeCategory(nodeitems_utils.NodeCategory):
    def poll(self, _context):
        ''' 

        '''
        pass


class CompositorNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


class GeometryNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


class ShaderNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


class TextureNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


def cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def eevee_cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def eevee_shader_nodes_poll(context):
    ''' 

    '''

    pass


def group_input_output_item_poll(context):
    ''' 

    '''

    pass


def group_tools_draw(layout, context):
    ''' 

    '''

    pass


def line_style_shader_nodes_poll(context):
    ''' 

    '''

    pass


def node_group_items(context):
    ''' 

    '''

    pass


def not_implemented_node(idname):
    ''' 

    '''

    pass


def object_cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def object_eevee_cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def object_eevee_shader_nodes_poll(context):
    ''' 

    '''

    pass


def object_shader_nodes_poll(context):
    ''' 

    '''

    pass


def register():
    ''' 

    '''

    pass


def unregister():
    ''' 

    '''

    pass


def world_shader_nodes_poll(context):
    ''' 

    '''

    pass

import sys
import typing
import nodeitems_utils


class SortedNodeCategory(nodeitems_utils.NodeCategory):
    def poll(self, _context):
        ''' 

        '''
        pass


class CompositorNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


class GeometryNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


class ShaderNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


class TextureNodeCategory(SortedNodeCategory, nodeitems_utils.NodeCategory):
    def poll(self, context):
        ''' 

        '''
        pass


def cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def eevee_cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def eevee_shader_nodes_poll(context):
    ''' 

    '''

    pass


def group_input_output_item_poll(context):
    ''' 

    '''

    pass


def group_tools_draw(layout, context):
    ''' 

    '''

    pass


def line_style_shader_nodes_poll(context):
    ''' 

    '''

    pass


def node_group_items(context):
    ''' 

    '''

    pass


def not_implemented_node(idname):
    ''' 

    '''

    pass


def object_cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def object_eevee_cycles_shader_nodes_poll(context):
    ''' 

    '''

    pass


def object_eevee_shader_nodes_poll(context):
    ''' 

    '''

    pass


def object_shader_nodes_poll(context):
    ''' 

    '''

    pass


def register():
    ''' 

    '''

    pass


def unregister():
    ''' 

    '''

    pass


def world_shader_nodes_poll(context):
    ''' 

    '''

    pass
