import pygame


class Sprite(pygame.sprite.Sprite):
    def __init__(self, image, spawn_x, spawn_y):
        super().__init__()
        self.image = pygame.image.load(image)
        self.rect = self.image.get_rect()
        self.rect.center = [spawn_x, spawn_y]

    def update(self):
        pass

    def draw(self, screen):
        screen.blit(self.image, self.rect)


import pygame


class Sprite(pygame.sprite.Sprite):
    def __init__(self, image, spawn_x, spawn_y):
        super().__init__()
        self.image = pygame.image.load(image)
        self.rect = self.image.get_rect()
        self.rect.center = [spawn_x, spawn_y]

    def update(self):
        pass

    def draw(self, screen):
        screen.blit(self.image, self.rect)

