import pygame

# ------------------ GLOBAL VARIABLES ---------------------------

# Define some colors
BLACK       = (   0,   0,   0)
WHITE       = ( 255, 255, 255)
GREEN       = (   0, 255,   0)
RED         = ( 255,   0,   0)
BLUE        = (   0,   0, 255)
CRIMSON     = (148, 0, 0)
VIOLET      = (186, 4, 138)
CYAN        = (26, 184, 237)
DARKERGREY  = ( 64, 64, 64)
DARKGREY    = ( 128, 128, 128)
GREY        = ( 192, 192, 192)

# Screen dimensions
SCREEN_WIDTH = 260 * 2
SCREEN_HEIGHT = 260 * 2

# Tile dimensions
WIDTH  = 25 * 2
HEIGHT = 25 * 2
MARGIN = 5
TILETEXT = 25

# Fonts
FONT = 'Calibri'
TEXTSIZE = 70

# BITMAPS
'''
pygame.init()

MINE           = pygame.image.load('Images/Mine.bmp').convert()
TILE           = pygame.image.load('Images/Tile.bmp').convert()
PRESSED        = pygame.image.load('Images/Pressed.bmp').convert()
FLAG           = pygame.image.load('Images/Flag.bmp').convert()
WRONGLYFLAGGED = pygame.image.load('Images/WronglyFlagged.bmp').convert()
'''

# MOUSE
LEFT = 1
RIGHT = 3

import pygame

# ------------------ GLOBAL VARIABLES ---------------------------

# Define some colors
BLACK       = (   0,   0,   0)
WHITE       = ( 255, 255, 255)
GREEN       = (   0, 255,   0)
RED         = ( 255,   0,   0)
BLUE        = (   0,   0, 255)
CRIMSON     = (148, 0, 0)
VIOLET      = (186, 4, 138)
CYAN        = (26, 184, 237)
DARKERGREY  = ( 64, 64, 64)
DARKGREY    = ( 128, 128, 128)
GREY        = ( 192, 192, 192)

# Screen dimensions
SCREEN_WIDTH = 260 * 2
SCREEN_HEIGHT = 260 * 2

# Tile dimensions
WIDTH  = 25 * 2
HEIGHT = 25 * 2
MARGIN = 5
TILETEXT = 25

# Fonts
FONT = 'Calibri'
TEXTSIZE = 70

# BITMAPS
'''
pygame.init()

MINE           = pygame.image.load('Images/Mine.bmp').convert()
TILE           = pygame.image.load('Images/Tile.bmp').convert()
PRESSED        = pygame.image.load('Images/Pressed.bmp').convert()
FLAG           = pygame.image.load('Images/Flag.bmp').convert()
WRONGLYFLAGGED = pygame.image.load('Images/WronglyFlagged.bmp').convert()
'''

# MOUSE
LEFT = 1
RIGHT = 3

# ------------------ GLOBAL VARIABLES --------------------------- # Define some colors # Screen dimensions # Tile dimensions # Fonts # BITMAPS pygame.init()  MINE           = pygame.image.load('Images/Mine.bmp').convert() TILE           = pygame.image.load('Images/Tile.bmp').convert() PRESSED        = pygame.image.load('Images/Pressed.bmp').convert() FLAG           = pygame.image.load('Images/Flag.bmp').convert() WRONGLYFLAGGED = pygame.image.load('Images/WronglyFlagged.bmp').convert() # MOUSE