<filename>bansoko/game/screens/main_menu.py<gh_stars>1-10
"""Module defining main menu screen controller."""
from typing import Optional, Callable

from bansoko import __version__
from bansoko.game.screens.screen_factory import ScreenFactory
from bansoko.graphics import Point
from bansoko.graphics.text import draw_text, TextStyle
from bansoko.gui.menu import MenuController, TextMenuItem, Menu, MenuLayout
from bansoko.gui.navigator import ScreenController


class MainMenuController(MenuController):
    """Main Menu for the game (entry point for the game).

    Screen controller allowing player to start a new game, choose a level from a list of
    all unlocked levels or exit the game.
    """

    def __init__(self, screen_factory: ScreenFactory):
        self.exiting = False
        self._get_exit_screen: Callable[[], ScreenController] = \
            lambda: screen_factory.get_exit_screen(self._exit_callback)
        level_to_play = screen_factory.get_player_profile().first_not_completed_level
        screen = screen_factory.get_bundle().get_screen("main_menu")
        menu = Menu.with_defaults((
            TextMenuItem("START GAME", lambda: screen_factory.get_playfield_screen(level_to_play)),
            TextMenuItem("CHOOSE LEVEL", screen_factory.get_choose_level_screen),
            TextMenuItem("EXIT", self._get_exit_screen)
        ), MenuLayout(position=screen.menu_position))
        super().__init__(menu=menu, allow_going_back=True, screen=screen)

    def activate(self) -> None:
        super().activate()
        self.select_and_scroll_to_item(0)

    def draw(self, draw_as_secondary: bool = False) -> None:
        super().draw(draw_as_secondary)
        draw_text(Point(79, 240), "(c) 2020 <NAME>", TextStyle(color=7, shadow_color=1))
        draw_text(Point(11, 240), f"v{__version__}", TextStyle(color=1))

    def update(self, dt_in_ms: float) -> Optional[ScreenController]:
        if self.exiting:
            return None
        controller_to_go_to = super().update(dt_in_ms)
        return controller_to_go_to if controller_to_go_to else self._get_exit_screen()

    def _exit_callback(self) -> None:
        self.exiting = True

<filename>bansoko/game/screens/main_menu.py<gh_stars>1-10
"""Module defining main menu screen controller."""
from typing import Optional, Callable

from bansoko import __version__
from bansoko.game.screens.screen_factory import ScreenFactory
from bansoko.graphics import Point
from bansoko.graphics.text import draw_text, TextStyle
from bansoko.gui.menu import MenuController, TextMenuItem, Menu, MenuLayout
from bansoko.gui.navigator import ScreenController


class MainMenuController(MenuController):
    """Main Menu for the game (entry point for the game).

    Screen controller allowing player to start a new game, choose a level from a list of
    all unlocked levels or exit the game.
    """

    def __init__(self, screen_factory: ScreenFactory):
        self.exiting = False
        self._get_exit_screen: Callable[[], ScreenController] = \
            lambda: screen_factory.get_exit_screen(self._exit_callback)
        level_to_play = screen_factory.get_player_profile().first_not_completed_level
        screen = screen_factory.get_bundle().get_screen("main_menu")
        menu = Menu.with_defaults((
            TextMenuItem("START GAME", lambda: screen_factory.get_playfield_screen(level_to_play)),
            TextMenuItem("CHOOSE LEVEL", screen_factory.get_choose_level_screen),
            TextMenuItem("EXIT", self._get_exit_screen)
        ), MenuLayout(position=screen.menu_position))
        super().__init__(menu=menu, allow_going_back=True, screen=screen)

    def activate(self) -> None:
        super().activate()
        self.select_and_scroll_to_item(0)

    def draw(self, draw_as_secondary: bool = False) -> None:
        super().draw(draw_as_secondary)
        draw_text(Point(79, 240), "(c) 2020 <NAME>", TextStyle(color=7, shadow_color=1))
        draw_text(Point(11, 240), f"v{__version__}", TextStyle(color=1))

    def update(self, dt_in_ms: float) -> Optional[ScreenController]:
        if self.exiting:
            return None
        controller_to_go_to = super().update(dt_in_ms)
        return controller_to_go_to if controller_to_go_to else self._get_exit_screen()

    def _exit_callback(self) -> None:
        self.exiting = True

Module defining main menu screen controller. Main Menu for the game (entry point for the game).
 
     Screen controller allowing player to start a new game, choose a level from a list of
     all unlocked levels or exit the game.