#!/bin/env python

# Automatically translated python version of 
# OpenSceneGraph example program "osgteapot"
# !!! This program will need manual tuning before it will work. !!!

import sys

from osgpypp import osg
from osgpypp import osgDB
from osgpypp import osgViewer


# Translated from file 'osgteapot.cpp'

# OpenSceneGraph example, osgteapot.
#*
#*  Permission is hereby granted, free of charge, to any person obtaining a copy
#*  of this software and associated documentation files (the "Software"), to deal
#*  in the Software without restriction, including without limitation the rights
#*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#*  copies of the Software, and to permit persons to whom the Software is
#*  furnished to do so, subject to the following conditions:
#*
#*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#*  THE SOFTWARE.
#

#include <osg/Geode>
#include <osg/TexGen>
#include <osg/Texture2D>

#include <osgDB/ReadFile>

#include <osgViewer/Viewer>


# The classic OpenGL teapot... taken form glut-3.7/lib/glut/glut_teapot.c

# Copyright (c) <NAME>, 1994. 

#*
#(c) Copyright 1993, Silicon Graphics, Inc.
#
#ALL RIGHTS RESERVED
#
#Permission to use, copy, modify, and distribute this software
#for any purpose and without fee is hereby granted, provided
#that the above copyright notice appear in all copies and that
#both the copyright notice and this permission notice appear in
#supporting documentation, and that the name of Silicon
#Graphics, Inc. not be used in advertising or publicity
#pertaining to distribution of the software without specific,
#written prior permission.
#
#THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
#"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
#OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
#MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
#EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
#ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
#CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
#INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
#SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
#NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
#OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
#ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
#PERFORMANCE OF THIS SOFTWARE.
#
#US Government Users Restricted Rights
#
#Use, duplication, or disclosure by the Government is subject to
#restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
#(c)(1)(ii) of the Rights in Technical Data and Computer
#Software clause at DFARS 252.227-7013 and/or in similar or
#successor clauses in the FAR or the DOD or NASA FAR
#Supplement.  Unpublished-- rights reserved under the copyright
#laws of the United States.  Contractor/manufacturer is Silicon
#Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
#94039-7311.
#
#OpenGL(TM) is a trademark of Silicon Graphics, Inc.
#


# Rim, body, lid, and bottom data must be reflected in x and
#   y handle and spout data across the y axis only.  

static int patchdata[][16] =
    # rim 
  102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
    12, 13, 14, 15,
    # body 
  12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
    24, 25, 26, 27,
  24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
    37, 38, 39, 40,
    # lid 
  96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
    101, 0, 1, 2, 3,,
  0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
    113, 114, 115, 116, 117,
    # bottom 
  118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
    125, 120, 40, 39, 38, 37,
    # handle 
  41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
    53, 54, 55, 56,
  53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
    28, 65, 66, 67,
    # spout 
  68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
    80, 81, 82, 83,
  80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
    92, 93, 94, 95

# *INDENT-OFF* 

static float cpdata[][3] =
    0.2, 0, 2.7, 0.2, -0.112, 2.7, 0.112, -0.2, 2.7, 0,
    -0.2, 2.7, 1.3375, 0, 2.53125, 1.3375, -0.749, 2.53125,
    0.749, -1.3375, 2.53125, 0, -1.3375, 2.53125, 1.4375,
    0, 2.53125, 1.4375, -0.805, 2.53125, 0.805, -1.4375,
    2.53125, 0, -1.4375, 2.53125, 1.5, 0, 2.4, 1.5, -0.84,
    2.4, 0.84, -1.5, 2.4, 0, -1.5, 2.4, 1.75, 0, 1.875,
    1.75, -0.98, 1.875, 0.98, -1.75, 1.875, 0, -1.75,
    1.875, 2, 0, 1.35, 2, -1.12, 1.35, 1.12, -2, 1.35,
    0, -2, 1.35, 2, 0, 0.9, 2, -1.12, 0.9, 1.12, -2,
    0.9, 0, -2, 0.9, -2, 0, 0.9, 2, 0, 0.45, 2, -1.12,
    0.45, 1.12, -2, 0.45, 0, -2, 0.45, 1.5, 0, 0.225,
    1.5, -0.84, 0.225, 0.84, -1.5, 0.225, 0, -1.5, 0.225,
    1.5, 0, 0.15, 1.5, -0.84, 0.15, 0.84, -1.5, 0.15, 0,
    -1.5, 0.15, -1.6, 0, 2.025, -1.6, -0.3, 2.025, -1.5,
    -0.3, 2.25, -1.5, 0, 2.25, -2.3, 0, 2.025, -2.3, -0.3,
    2.025, -2.5, -0.3, 2.25, -2.5, 0, 2.25, -2.7, 0,
    2.025, -2.7, -0.3, 2.025, -3, -0.3, 2.25, -3, 0,
    2.25, -2.7, 0, 1.8, -2.7, -0.3, 1.8, -3, -0.3, 1.8,
    -3, 0, 1.8, -2.7, 0, 1.575, -2.7, -0.3, 1.575, -3,
    -0.3, 1.35, -3, 0, 1.35, -2.5, 0, 1.125, -2.5, -0.3,
    1.125, -2.65, -0.3, 0.9375, -2.65, 0, 0.9375, -2,
    -0.3, 0.9, -1.9, -0.3, 0.6, -1.9, 0, 0.6, 1.7, 0,
    1.425, 1.7, -0.66, 1.425, 1.7, -0.66, 0.6, 1.7, 0,
    0.6, 2.6, 0, 1.425, 2.6, -0.66, 1.425, 3.1, -0.66,
    0.825, 3.1, 0, 0.825, 2.3, 0, 2.1, 2.3, -0.25, 2.1,
    2.4, -0.25, 2.025, 2.4, 0, 2.025, 2.7, 0, 2.4, 2.7,
    -0.25, 2.4, 3.3, -0.25, 2.4, 3.3, 0, 2.4, 2.8, 0,
    2.475, 2.8, -0.25, 2.475, 3.525, -0.25, 2.49375,
    3.525, 0, 2.49375, 2.9, 0, 2.475, 2.9, -0.15, 2.475,
    3.45, -0.15, 2.5125, 3.45, 0, 2.5125, 2.8, 0, 2.4,
    2.8, -0.15, 2.4, 3.2, -0.15, 2.4, 3.2, 0, 2.4, 0, 0,
    3.15, 0.8, 0, 3.15, 0.8, -0.45, 3.15, 0.45, -0.8,
    3.15, 0, -0.8, 3.15, 0, 0, 2.85, 1.4, 0, 2.4, 1.4,
    -0.784, 2.4, 0.784, -1.4, 2.4, 0, -1.4, 2.4, 0.4, 0,
    2.55, 0.4, -0.224, 2.55, 0.224, -0.4, 2.55, 0, -0.4,
    2.55, 1.3, 0, 2.55, 1.3, -0.728, 2.55, 0.728, -1.3,
    2.55, 0, -1.3, 2.55, 1.3, 0, 2.4, 1.3, -0.728, 2.4,
    0.728, -1.3, 2.4, 0, -1.3, 2.4, 0, 0, 0, 1.425,
    -0.798, 0, 1.5, 0, 0.075, 1.425, 0, 0, 0.798, -1.425,
    0, 0, -1.5, 0.075, 0, -1.425, 0, 1.5, -0.84, 0.075,
    0.84, -1.5, 0.075


static float tex[2][2][2] =
   0, 0,
    1, 0,
   0, 1,
    1, 1


# *INDENT-ON* 

static void
teapot(GLint grid, GLenum type)
  float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]
  long i, j, k, l

  glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT)
  glEnable(GL_AUTO_NORMAL)
  glEnable(GL_NORMALIZE)
  glEnable(GL_MAP2_VERTEX_3)
  glEnable(GL_MAP2_TEXTURE_COORD_2)
  for (i = 0 i < 10 i++) 
    for (j = 0 j < 4 j++) 
      for (k = 0 k < 4 k++) 
        for (l = 0 l < 3 l++) 
          p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
          q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]
          if l == 1 :
            q[j][k][l] *= -1.0
          if i < 6 : 
            r[j][k][l] =
              cpdata[patchdata[i][j * 4 + (3 - k)]][l]
            if l == 0 :
              r[j][k][l] *= -1.0
            s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
            if l == 0 :
              s[j][k][l] *= -1.0
            if l == 1 :
              s[j][k][l] *= -1.0
    glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
      tex[0][0][0])
    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
      p[0][0][0])
    glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0)
    glEvalMesh2(type, 0, grid, 0, grid)
    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
      q[0][0][0])
    glEvalMesh2(type, 0, grid, 0, grid)
    if i < 6 : 
      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
        r[0][0][0])
      glEvalMesh2(type, 0, grid, 0, grid)
      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
        s[0][0][0])
      glEvalMesh2(type, 0, grid, 0, grid)
  glPopAttrib()


# Now the OSG wrapper for the above OpenGL code, the most complicated bit is computing
# the bounding box for the above example, normally you'll find this the easy bit.
class Teapot (osg.Drawable) :
        Teapot() 

        #* Copy constructor using CopyOp to manage deep vs shallow copy.
        Teapot( Teapot teapot, osg.CopyOp copyop=osg.CopyOp.SHALLOW_COPY):
            osg.Drawable(teapot,copyop) 

        META_Object(myTeapotApp,Teapot)


        # the draw immediate mode method is where the OSG wraps up the drawing of
        # of OpenGL primitives.
        virtual void drawImplementation(osg.RenderInfo) 
            # teapot(..) doens't use vertex arrays at all so we don't need to toggle their state
            # if we did we'd need to something like following call
            # state.disableAllVertexArrays(), see src/osg/Geometry.cpp for the low down.
        
            # just call the OpenGL code.
            teapot(14,GL_FILL)
        
        
        # we need to set up the bounding box of the data too, so that the scene graph knows where this
        # objects is, for both positioning the camera at start up, and most importantly for culling.
        def computeBound():
            
            bbox = osg.BoundingBox()

            # follow is some truely horrible code required to calculate the 
            # bounding box of the teapot.  Have used the original code above to do
            # help compute it.
            float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]
            long i, j, k, l

            for (i = 0 i < 10 i++) 
              for (j = 0 j < 4 j++) 
                for (k = 0 k < 4 k++) 
                
                  for (l = 0 l < 3 l++) 
                    p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
                    q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]
                    if l == 1 :
                      q[j][k][l] *= -1.0
                      
                    if i < 6 : 
                      r[j][k][l] =
                        cpdata[patchdata[i][j * 4 + (3 - k)]][l]
                      if l == 0 :
                        r[j][k][l] *= -1.0
                      s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
                      if l == 0 :
                        s[j][k][l] *= -1.0
                      if l == 1 :
                        s[j][k][l] *= -1.0
                  
                  bbox.expandBy(osg.Vec3(p[j][k][0],p[j][k][1],p[j][k][2]))
                  bbox.expandBy(osg.Vec3(q[j][k][0],q[j][k][1],q[j][k][2]))

                  if i < 6 :
                    bbox.expandBy(osg.Vec3(r[j][k][0],r[j][k][1],r[j][k][2]))
                    bbox.expandBy(osg.Vec3(s[j][k][0],s[j][k][1],s[j][k][2]))
                  
                  

            return bbox
    
        virtual ~Teapot() 
        



def createTeapot():


    
    geode = osg.Geode()

    # add the teapot to the geode.
    geode.addDrawable( Teapot )()

    # add a reflection map to the teapot.     
    image = osgDB.readImageFile("Images/reflect.rgb")
    if image :
        texture = osg.Texture2D()
        texture.setImage(image)

        texgen = osg.TexGen()
        texgen.setMode(osg.TexGen.SPHERE_MAP)

        stateset = osg.StateSet()
        stateset.setTextureAttributeAndModes(0,texture,osg.StateAttribute.ON)
        stateset.setTextureAttributeAndModes(0,texgen,osg.StateAttribute.ON)
        
        geode.setStateSet(stateset)
   
    return geode

int main(int , char **)
#if 1

    # create viewer on heap as a test, this looks to be causing problems
    # on init on some platforms, and seg fault on exit when multi-threading on linux.   
    # Normal stack based version below works fine though... 

    # construct the viewer.
    viewer = osgViewer.Viewer()

    # add model to viewer.
    viewer.setSceneData( createTeapot() )

    return viewer.run()
    
#else:

    # construct the viewer.
    viewer = osgViewer.Viewer()

    # add model to viewer.
    viewer.setSceneData( createTeapot() )

    # create the windows and run the threads.
    return viewer.run()
#endif



if __name__ == "__main__":
    main(sys.argv)

#!/bin/env python

# Automatically translated python version of 
# OpenSceneGraph example program "osgteapot"
# !!! This program will need manual tuning before it will work. !!!

import sys

from osgpypp import osg
from osgpypp import osgDB
from osgpypp import osgViewer


# Translated from file 'osgteapot.cpp'

# OpenSceneGraph example, osgteapot.
#*
#*  Permission is hereby granted, free of charge, to any person obtaining a copy
#*  of this software and associated documentation files (the "Software"), to deal
#*  in the Software without restriction, including without limitation the rights
#*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#*  copies of the Software, and to permit persons to whom the Software is
#*  furnished to do so, subject to the following conditions:
#*
#*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#*  THE SOFTWARE.
#

#include <osg/Geode>
#include <osg/TexGen>
#include <osg/Texture2D>

#include <osgDB/ReadFile>

#include <osgViewer/Viewer>


# The classic OpenGL teapot... taken form glut-3.7/lib/glut/glut_teapot.c

# Copyright (c) <NAME>, 1994. 

#*
#(c) Copyright 1993, Silicon Graphics, Inc.
#
#ALL RIGHTS RESERVED
#
#Permission to use, copy, modify, and distribute this software
#for any purpose and without fee is hereby granted, provided
#that the above copyright notice appear in all copies and that
#both the copyright notice and this permission notice appear in
#supporting documentation, and that the name of Silicon
#Graphics, Inc. not be used in advertising or publicity
#pertaining to distribution of the software without specific,
#written prior permission.
#
#THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
#"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
#OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
#MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO
#EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE
#ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
#CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
#INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
#SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
#NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY
#OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
#ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
#PERFORMANCE OF THIS SOFTWARE.
#
#US Government Users Restricted Rights
#
#Use, duplication, or disclosure by the Government is subject to
#restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
#(c)(1)(ii) of the Rights in Technical Data and Computer
#Software clause at DFARS 252.227-7013 and/or in similar or
#successor clauses in the FAR or the DOD or NASA FAR
#Supplement.  Unpublished-- rights reserved under the copyright
#laws of the United States.  Contractor/manufacturer is Silicon
#Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA
#94039-7311.
#
#OpenGL(TM) is a trademark of Silicon Graphics, Inc.
#


# Rim, body, lid, and bottom data must be reflected in x and
#   y handle and spout data across the y axis only.  

static int patchdata[][16] =
    # rim 
  102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
    12, 13, 14, 15,
    # body 
  12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
    24, 25, 26, 27,
  24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
    37, 38, 39, 40,
    # lid 
  96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
    101, 0, 1, 2, 3,,
  0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
    113, 114, 115, 116, 117,
    # bottom 
  118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
    125, 120, 40, 39, 38, 37,
    # handle 
  41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
    53, 54, 55, 56,
  53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
    28, 65, 66, 67,
    # spout 
  68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
    80, 81, 82, 83,
  80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
    92, 93, 94, 95

# *INDENT-OFF* 

static float cpdata[][3] =
    0.2, 0, 2.7, 0.2, -0.112, 2.7, 0.112, -0.2, 2.7, 0,
    -0.2, 2.7, 1.3375, 0, 2.53125, 1.3375, -0.749, 2.53125,
    0.749, -1.3375, 2.53125, 0, -1.3375, 2.53125, 1.4375,
    0, 2.53125, 1.4375, -0.805, 2.53125, 0.805, -1.4375,
    2.53125, 0, -1.4375, 2.53125, 1.5, 0, 2.4, 1.5, -0.84,
    2.4, 0.84, -1.5, 2.4, 0, -1.5, 2.4, 1.75, 0, 1.875,
    1.75, -0.98, 1.875, 0.98, -1.75, 1.875, 0, -1.75,
    1.875, 2, 0, 1.35, 2, -1.12, 1.35, 1.12, -2, 1.35,
    0, -2, 1.35, 2, 0, 0.9, 2, -1.12, 0.9, 1.12, -2,
    0.9, 0, -2, 0.9, -2, 0, 0.9, 2, 0, 0.45, 2, -1.12,
    0.45, 1.12, -2, 0.45, 0, -2, 0.45, 1.5, 0, 0.225,
    1.5, -0.84, 0.225, 0.84, -1.5, 0.225, 0, -1.5, 0.225,
    1.5, 0, 0.15, 1.5, -0.84, 0.15, 0.84, -1.5, 0.15, 0,
    -1.5, 0.15, -1.6, 0, 2.025, -1.6, -0.3, 2.025, -1.5,
    -0.3, 2.25, -1.5, 0, 2.25, -2.3, 0, 2.025, -2.3, -0.3,
    2.025, -2.5, -0.3, 2.25, -2.5, 0, 2.25, -2.7, 0,
    2.025, -2.7, -0.3, 2.025, -3, -0.3, 2.25, -3, 0,
    2.25, -2.7, 0, 1.8, -2.7, -0.3, 1.8, -3, -0.3, 1.8,
    -3, 0, 1.8, -2.7, 0, 1.575, -2.7, -0.3, 1.575, -3,
    -0.3, 1.35, -3, 0, 1.35, -2.5, 0, 1.125, -2.5, -0.3,
    1.125, -2.65, -0.3, 0.9375, -2.65, 0, 0.9375, -2,
    -0.3, 0.9, -1.9, -0.3, 0.6, -1.9, 0, 0.6, 1.7, 0,
    1.425, 1.7, -0.66, 1.425, 1.7, -0.66, 0.6, 1.7, 0,
    0.6, 2.6, 0, 1.425, 2.6, -0.66, 1.425, 3.1, -0.66,
    0.825, 3.1, 0, 0.825, 2.3, 0, 2.1, 2.3, -0.25, 2.1,
    2.4, -0.25, 2.025, 2.4, 0, 2.025, 2.7, 0, 2.4, 2.7,
    -0.25, 2.4, 3.3, -0.25, 2.4, 3.3, 0, 2.4, 2.8, 0,
    2.475, 2.8, -0.25, 2.475, 3.525, -0.25, 2.49375,
    3.525, 0, 2.49375, 2.9, 0, 2.475, 2.9, -0.15, 2.475,
    3.45, -0.15, 2.5125, 3.45, 0, 2.5125, 2.8, 0, 2.4,
    2.8, -0.15, 2.4, 3.2, -0.15, 2.4, 3.2, 0, 2.4, 0, 0,
    3.15, 0.8, 0, 3.15, 0.8, -0.45, 3.15, 0.45, -0.8,
    3.15, 0, -0.8, 3.15, 0, 0, 2.85, 1.4, 0, 2.4, 1.4,
    -0.784, 2.4, 0.784, -1.4, 2.4, 0, -1.4, 2.4, 0.4, 0,
    2.55, 0.4, -0.224, 2.55, 0.224, -0.4, 2.55, 0, -0.4,
    2.55, 1.3, 0, 2.55, 1.3, -0.728, 2.55, 0.728, -1.3,
    2.55, 0, -1.3, 2.55, 1.3, 0, 2.4, 1.3, -0.728, 2.4,
    0.728, -1.3, 2.4, 0, -1.3, 2.4, 0, 0, 0, 1.425,
    -0.798, 0, 1.5, 0, 0.075, 1.425, 0, 0, 0.798, -1.425,
    0, 0, -1.5, 0.075, 0, -1.425, 0, 1.5, -0.84, 0.075,
    0.84, -1.5, 0.075


static float tex[2][2][2] =
   0, 0,
    1, 0,
   0, 1,
    1, 1


# *INDENT-ON* 

static void
teapot(GLint grid, GLenum type)
  float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]
  long i, j, k, l

  glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT)
  glEnable(GL_AUTO_NORMAL)
  glEnable(GL_NORMALIZE)
  glEnable(GL_MAP2_VERTEX_3)
  glEnable(GL_MAP2_TEXTURE_COORD_2)
  for (i = 0 i < 10 i++) 
    for (j = 0 j < 4 j++) 
      for (k = 0 k < 4 k++) 
        for (l = 0 l < 3 l++) 
          p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
          q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]
          if l == 1 :
            q[j][k][l] *= -1.0
          if i < 6 : 
            r[j][k][l] =
              cpdata[patchdata[i][j * 4 + (3 - k)]][l]
            if l == 0 :
              r[j][k][l] *= -1.0
            s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
            if l == 0 :
              s[j][k][l] *= -1.0
            if l == 1 :
              s[j][k][l] *= -1.0
    glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
      tex[0][0][0])
    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
      p[0][0][0])
    glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0)
    glEvalMesh2(type, 0, grid, 0, grid)
    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
      q[0][0][0])
    glEvalMesh2(type, 0, grid, 0, grid)
    if i < 6 : 
      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
        r[0][0][0])
      glEvalMesh2(type, 0, grid, 0, grid)
      glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
        s[0][0][0])
      glEvalMesh2(type, 0, grid, 0, grid)
  glPopAttrib()


# Now the OSG wrapper for the above OpenGL code, the most complicated bit is computing
# the bounding box for the above example, normally you'll find this the easy bit.
class Teapot (osg.Drawable) :
        Teapot() 

        #* Copy constructor using CopyOp to manage deep vs shallow copy.
        Teapot( Teapot teapot, osg.CopyOp copyop=osg.CopyOp.SHALLOW_COPY):
            osg.Drawable(teapot,copyop) 

        META_Object(myTeapotApp,Teapot)


        # the draw immediate mode method is where the OSG wraps up the drawing of
        # of OpenGL primitives.
        virtual void drawImplementation(osg.RenderInfo) 
            # teapot(..) doens't use vertex arrays at all so we don't need to toggle their state
            # if we did we'd need to something like following call
            # state.disableAllVertexArrays(), see src/osg/Geometry.cpp for the low down.
        
            # just call the OpenGL code.
            teapot(14,GL_FILL)
        
        
        # we need to set up the bounding box of the data too, so that the scene graph knows where this
        # objects is, for both positioning the camera at start up, and most importantly for culling.
        def computeBound():
            
            bbox = osg.BoundingBox()

            # follow is some truely horrible code required to calculate the 
            # bounding box of the teapot.  Have used the original code above to do
            # help compute it.
            float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]
            long i, j, k, l

            for (i = 0 i < 10 i++) 
              for (j = 0 j < 4 j++) 
                for (k = 0 k < 4 k++) 
                
                  for (l = 0 l < 3 l++) 
                    p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
                    q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]
                    if l == 1 :
                      q[j][k][l] *= -1.0
                      
                    if i < 6 : 
                      r[j][k][l] =
                        cpdata[patchdata[i][j * 4 + (3 - k)]][l]
                      if l == 0 :
                        r[j][k][l] *= -1.0
                      s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]
                      if l == 0 :
                        s[j][k][l] *= -1.0
                      if l == 1 :
                        s[j][k][l] *= -1.0
                  
                  bbox.expandBy(osg.Vec3(p[j][k][0],p[j][k][1],p[j][k][2]))
                  bbox.expandBy(osg.Vec3(q[j][k][0],q[j][k][1],q[j][k][2]))

                  if i < 6 :
                    bbox.expandBy(osg.Vec3(r[j][k][0],r[j][k][1],r[j][k][2]))
                    bbox.expandBy(osg.Vec3(s[j][k][0],s[j][k][1],s[j][k][2]))
                  
                  

            return bbox
    
        virtual ~Teapot() 
        



def createTeapot():


    
    geode = osg.Geode()

    # add the teapot to the geode.
    geode.addDrawable( Teapot )()

    # add a reflection map to the teapot.     
    image = osgDB.readImageFile("Images/reflect.rgb")
    if image :
        texture = osg.Texture2D()
        texture.setImage(image)

        texgen = osg.TexGen()
        texgen.setMode(osg.TexGen.SPHERE_MAP)

        stateset = osg.StateSet()
        stateset.setTextureAttributeAndModes(0,texture,osg.StateAttribute.ON)
        stateset.setTextureAttributeAndModes(0,texgen,osg.StateAttribute.ON)
        
        geode.setStateSet(stateset)
   
    return geode

int main(int , char **)
#if 1

    # create viewer on heap as a test, this looks to be causing problems
    # on init on some platforms, and seg fault on exit when multi-threading on linux.   
    # Normal stack based version below works fine though... 

    # construct the viewer.
    viewer = osgViewer.Viewer()

    # add model to viewer.
    viewer.setSceneData( createTeapot() )

    return viewer.run()
    
#else:

    # construct the viewer.
    viewer = osgViewer.Viewer()

    # add model to viewer.
    viewer.setSceneData( createTeapot() )

    # create the windows and run the threads.
    return viewer.run()
#endif



if __name__ == "__main__":
    main(sys.argv)

#!/bin/env python # Automatically translated python version of # OpenSceneGraph example program "osgteapot" # !!! This program will need manual tuning before it will work. !!! # Translated from file 'osgteapot.cpp' # OpenSceneGraph example, osgteapot. #* #*  Permission is hereby granted, free of charge, to any person obtaining a copy #*  of this software and associated documentation files (the "Software"), to deal #*  in the Software without restriction, including without limitation the rights #*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #*  copies of the Software, and to permit persons to whom the Software is #*  furnished to do so, subject to the following conditions: #* #*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #*  THE SOFTWARE. # #include <osg/Geode> #include <osg/TexGen> #include <osg/Texture2D> #include <osgDB/ReadFile> #include <osgViewer/Viewer> # The classic OpenGL teapot... taken form glut-3.7/lib/glut/glut_teapot.c # Copyright (c) <NAME>, 1994. #* #(c) Copyright 1993, Silicon Graphics, Inc. # #ALL RIGHTS RESERVED # #Permission to use, copy, modify, and distribute this software #for any purpose and without fee is hereby granted, provided #that the above copyright notice appear in all copies and that #both the copyright notice and this permission notice appear in #supporting documentation, and that the name of Silicon #Graphics, Inc. not be used in advertising or publicity #pertaining to distribution of the software without specific, #written prior permission. # #THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU #"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR #OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF #MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.  IN NO #EVENT SHALL SILICON GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE #ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR #CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, #INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, #SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR #NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF THE POSSIBILITY #OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, #ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR #PERFORMANCE OF THIS SOFTWARE. # #US Government Users Restricted Rights # #Use, duplication, or disclosure by the Government is subject to #restrictions set forth in FAR 52.227.19(c)(2) or subparagraph #(c)(1)(ii) of the Rights in Technical Data and Computer #Software clause at DFARS 252.227-7013 and/or in similar or #successor clauses in the FAR or the DOD or NASA FAR #Supplement.  Unpublished-- rights reserved under the copyright #laws of the United States.  Contractor/manufacturer is Silicon #Graphics, Inc., 2011 N.  Shoreline Blvd., Mountain View, CA #94039-7311. # #OpenGL(TM) is a trademark of Silicon Graphics, Inc. # # Rim, body, lid, and bottom data must be reflected in x and #   y handle and spout data across the y axis only. # rim # body # lid # bottom # handle # spout # *INDENT-OFF* # *INDENT-ON* # Now the OSG wrapper for the above OpenGL code, the most complicated bit is computing # the bounding box for the above example, normally you'll find this the easy bit. #* Copy constructor using CopyOp to manage deep vs shallow copy. # the draw immediate mode method is where the OSG wraps up the drawing of # of OpenGL primitives. # teapot(..) doens't use vertex arrays at all so we don't need to toggle their state # if we did we'd need to something like following call # state.disableAllVertexArrays(), see src/osg/Geometry.cpp for the low down. # just call the OpenGL code. # we need to set up the bounding box of the data too, so that the scene graph knows where this # objects is, for both positioning the camera at start up, and most importantly for culling. # follow is some truely horrible code required to calculate the # bounding box of the teapot.  Have used the original code above to do # help compute it. # add the teapot to the geode. # add a reflection map to the teapot. #if 1 # create viewer on heap as a test, this looks to be causing problems # on init on some platforms, and seg fault on exit when multi-threading on linux. # Normal stack based version below works fine though... # construct the viewer. # add model to viewer. #else: # construct the viewer. # add model to viewer. # create the windows and run the threads. #endif