from enable.tools.viewport_zoom_tool import ViewportZoomTool
from traits.api import DelegatesTo, Property


class MappingZoomTool(ViewportZoomTool):
    """Zoom tool for a map viewport.

    self.component is the viewport
    self.component.component is the canvas
    """

    zoom_level = DelegatesTo('component')
    min_level = Property(lambda self: self.component.min_level)
    max_level = Property(lambda self: self.component.max_level)

    def _min_zoom_default(self):
        if self.zoom_level == self.min_level:
            return 1.0
        else:
            return 0.5

    def _max_zoom_default(self):
        if self.zoom_level == self.max_level:
            return 1.0
        else:
            return 2.0

    def _zoom_level_changed(self, old, new):
        self.min_zoom = 0.5
        self.max_zoom = 2.0
        if new == self.min_level:
            self.min_zoom = 1.0
        if new == self.max_level:
            self.max_zoom = 1.0

    def normal_mouse_wheel(self, event):
        """ Handles the mouse wheel being used when the tool is in the 'normal'
        state.

        Scrolling the wheel "up" zooms in; scrolling it "down" zooms out.
        """

        if self.enable_wheel and event.mouse_wheel != 0:
            self.do_zoom(x=event.x, y=event.y,
                         zoom_step=self.wheel_zoom_step,
                         zoom_dir=event.mouse_wheel)
            event.handled = True

    def do_zoom(self, x, y, zoom_step, zoom_dir):
        """ Zoom around pixel coordinates (x, y) by 'zoom_step'.

        'zoom_dir' is <0 for zooming out, >0 for zooming in, 0 for no zoom.
        """

        position = self.component.view_position
        scale = self.component.zoom
        transformed_x = x / scale + position[0]
        transformed_y = y / scale + position[1]

        # Calculate zoom
        new_zoom = 1.0
        if zoom_dir < 0:
            zoom = 1.0 / (1.0 + 0.5 * zoom_step)
            new_zoom = self.component.zoom * zoom
        elif zoom_dir > 0:
            zoom = 1.0 + 0.5 * zoom_step
            new_zoom = self.component.zoom * zoom

        # Change zoom level if necessary
        factor = 1
        if new_zoom < self.min_zoom:
            new_zoom = 1.0
            factor = 0.5
            if self.zoom_level > self.min_level:
                self.zoom_level -= 1
            else:
                return
        elif new_zoom > self.max_zoom:
            new_zoom = 1.0
            factor = 2
            if self.zoom_level < self.max_level:
                self.zoom_level += 1
            else:
                return

        x_pos = (transformed_x - (transformed_x - position[0]) / zoom) * factor
        y_pos = (transformed_y - (transformed_y - position[1]) / zoom) * factor

        self.component.zoom = new_zoom

        bounds = self.component.view_bounds
        self.component.set(
            view_bounds=[bounds[0] / zoom, bounds[1] / zoom],
            view_position=[x_pos, y_pos]
        )

        self.component.request_redraw()

from enable.tools.viewport_zoom_tool import ViewportZoomTool
from traits.api import DelegatesTo, Property


class MappingZoomTool(ViewportZoomTool):
    """Zoom tool for a map viewport.

    self.component is the viewport
    self.component.component is the canvas
    """

    zoom_level = DelegatesTo('component')
    min_level = Property(lambda self: self.component.min_level)
    max_level = Property(lambda self: self.component.max_level)

    def _min_zoom_default(self):
        if self.zoom_level == self.min_level:
            return 1.0
        else:
            return 0.5

    def _max_zoom_default(self):
        if self.zoom_level == self.max_level:
            return 1.0
        else:
            return 2.0

    def _zoom_level_changed(self, old, new):
        self.min_zoom = 0.5
        self.max_zoom = 2.0
        if new == self.min_level:
            self.min_zoom = 1.0
        if new == self.max_level:
            self.max_zoom = 1.0

    def normal_mouse_wheel(self, event):
        """ Handles the mouse wheel being used when the tool is in the 'normal'
        state.

        Scrolling the wheel "up" zooms in; scrolling it "down" zooms out.
        """

        if self.enable_wheel and event.mouse_wheel != 0:
            self.do_zoom(x=event.x, y=event.y,
                         zoom_step=self.wheel_zoom_step,
                         zoom_dir=event.mouse_wheel)
            event.handled = True

    def do_zoom(self, x, y, zoom_step, zoom_dir):
        """ Zoom around pixel coordinates (x, y) by 'zoom_step'.

        'zoom_dir' is <0 for zooming out, >0 for zooming in, 0 for no zoom.
        """

        position = self.component.view_position
        scale = self.component.zoom
        transformed_x = x / scale + position[0]
        transformed_y = y / scale + position[1]

        # Calculate zoom
        new_zoom = 1.0
        if zoom_dir < 0:
            zoom = 1.0 / (1.0 + 0.5 * zoom_step)
            new_zoom = self.component.zoom * zoom
        elif zoom_dir > 0:
            zoom = 1.0 + 0.5 * zoom_step
            new_zoom = self.component.zoom * zoom

        # Change zoom level if necessary
        factor = 1
        if new_zoom < self.min_zoom:
            new_zoom = 1.0
            factor = 0.5
            if self.zoom_level > self.min_level:
                self.zoom_level -= 1
            else:
                return
        elif new_zoom > self.max_zoom:
            new_zoom = 1.0
            factor = 2
            if self.zoom_level < self.max_level:
                self.zoom_level += 1
            else:
                return

        x_pos = (transformed_x - (transformed_x - position[0]) / zoom) * factor
        y_pos = (transformed_y - (transformed_y - position[1]) / zoom) * factor

        self.component.zoom = new_zoom

        bounds = self.component.view_bounds
        self.component.set(
            view_bounds=[bounds[0] / zoom, bounds[1] / zoom],
            view_position=[x_pos, y_pos]
        )

        self.component.request_redraw()

Zoom tool for a map viewport.      self.component is the viewport     self.component.component is the canvas Handles the mouse wheel being used when the tool is in the 'normal'         state.          Scrolling the wheel "up" zooms in; scrolling it "down" zooms out. Zoom around pixel coordinates (x, y) by 'zoom_step'.          'zoom_dir' is <0 for zooming out, >0 for zooming in, 0 for no zoom. # Calculate zoom # Change zoom level if necessary