<gh_stars>0
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_NV_vdpau_interop'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_vdpau_interop',error_checker=_errors._error_checker)
GL_SURFACE_MAPPED_NV=_C('GL_SURFACE_MAPPED_NV',0x8700)
GL_SURFACE_REGISTERED_NV=_C('GL_SURFACE_REGISTERED_NV',0x86FD)
GL_SURFACE_STATE_NV=_C('GL_SURFACE_STATE_NV',0x86EB)
GL_WRITE_DISCARD_NV=_C('GL_WRITE_DISCARD_NV',0x88BE)
@_f
@_p.types(None,)
def glVDPAUFiniNV():pass
@_f
@_p.types(None,_cs.GLvdpauSurfaceNV,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray)
def glVDPAUGetSurfaceivNV(surface,pname,bufSize,length,values):pass
@_f
@_p.types(None,ctypes.c_void_p,ctypes.c_void_p)
def glVDPAUInitNV(vdpDevice,getProcAddress):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLvdpauSurfaceNV)
def glVDPAUIsSurfaceNV(surface):pass
@_f
@_p.types(None,_cs.GLsizei,ctypes.POINTER(_cs.GLvdpauSurfaceNV))
def glVDPAUMapSurfacesNV(numSurfaces,surfaces):pass
@_f
@_p.types(_cs.GLvdpauSurfaceNV,ctypes.c_void_p,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glVDPAURegisterOutputSurfaceNV(vdpSurface,target,numTextureNames,textureNames):pass
@_f
@_p.types(_cs.GLvdpauSurfaceNV,ctypes.c_void_p,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glVDPAURegisterVideoSurfaceNV(vdpSurface,target,numTextureNames,textureNames):pass
@_f
@_p.types(None,_cs.GLvdpauSurfaceNV,_cs.GLenum)
def glVDPAUSurfaceAccessNV(surface,access):pass
@_f
@_p.types(None,_cs.GLsizei,ctypes.POINTER(_cs.GLvdpauSurfaceNV))
def glVDPAUUnmapSurfacesNV(numSurface,surfaces):pass
@_f
@_p.types(None,_cs.GLvdpauSurfaceNV)
def glVDPAUUnregisterSurfaceNV(surface):pass

'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_NV_vdpau_interop'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_vdpau_interop',error_checker=_errors._error_checker)
GL_SURFACE_MAPPED_NV=_C('GL_SURFACE_MAPPED_NV',0x8700)
GL_SURFACE_REGISTERED_NV=_C('GL_SURFACE_REGISTERED_NV',0x86FD)
GL_SURFACE_STATE_NV=_C('GL_SURFACE_STATE_NV',0x86EB)
GL_WRITE_DISCARD_NV=_C('GL_WRITE_DISCARD_NV',0x88BE)
@_f
@_p.types(None,)
def glVDPAUFiniNV():pass
@_f
@_p.types(None,_cs.GLvdpauSurfaceNV,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray)
def glVDPAUGetSurfaceivNV(surface,pname,bufSize,length,values):pass
@_f
@_p.types(None,ctypes.c_void_p,ctypes.c_void_p)
def glVDPAUInitNV(vdpDevice,getProcAddress):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLvdpauSurfaceNV)
def glVDPAUIsSurfaceNV(surface):pass
@_f
@_p.types(None,_cs.GLsizei,ctypes.POINTER(_cs.GLvdpauSurfaceNV))
def glVDPAUMapSurfacesNV(numSurfaces,surfaces):pass
@_f
@_p.types(_cs.GLvdpauSurfaceNV,ctypes.c_void_p,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glVDPAURegisterOutputSurfaceNV(vdpSurface,target,numTextureNames,textureNames):pass
@_f
@_p.types(_cs.GLvdpauSurfaceNV,ctypes.c_void_p,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glVDPAURegisterVideoSurfaceNV(vdpSurface,target,numTextureNames,textureNames):pass
@_f
@_p.types(None,_cs.GLvdpauSurfaceNV,_cs.GLenum)
def glVDPAUSurfaceAccessNV(surface,access):pass
@_f
@_p.types(None,_cs.GLsizei,ctypes.POINTER(_cs.GLvdpauSurfaceNV))
def glVDPAUUnmapSurfacesNV(numSurface,surfaces):pass
@_f
@_p.types(None,_cs.GLvdpauSurfaceNV)
def glVDPAUUnregisterSurfaceNV(surface):pass
Autogenerated by xml_generate script, do not edit! # Code generation uses this # End users want this...