<gh_stars>10-100
#!/usr/bin/env python3

import extras.weather_icons as wi

# Weather icons by <NAME> from the Noun Project

#def getClearDay():
#    # 45%, x=0px, y=0px
#    return '''<path d="" />'''
#
#def getClearNight():
#    # 25%, x=0px, y=0px
#    return '''<path d="" />'''
#
#def getRain():
#    # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getSnow():
#    # 45%, x=0px, y=-7.5px
#    return '''<path d="" />'''
#
#def getFog():
#    # 45%, x=0px, y=-15px
#    return '''<path d="" />'''
#
#def getWind():
#    # 45%, x=0px, y=-2.5px
#    return '''<path d="" />'''
#
#def getCloudy():
#    # 45%, x=0px, y=-12.5px
#    return '''<path d="" />'''
#
#def getPartlyCloudyDay():
#   # 45%, x=0px, y=-2.5px
#    return '''<path d="" />'''
#
#def getPartlyCloudyNight():
#   # 45%, x=0px, y=-2.5px
#    return '''<path d="" />'''
#
#def getDrizzle():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getThunderstorm():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getSleet():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getMist():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''

#def getSmoke():
#    return '''<path d="" />'''
#
#def getHaze():
#    return '''<path d="" />'''
#
#def getDust():
#    return '''<path d="" />'''
#
#def getSand():
#    return '''<path d="" />'''
#
#def getAsh():
#    return '''<path d="" />'''

#def getSquall():
#    # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getTornado():
#    # 45%, x=0px, y=-10px
#    return '''<path d="" />'''
#
#def getCyclone():
#    # 45%, x=0px, y=-17.5px
#    return '''<path d="" />'''
#
#def getSnow2():
#    # 45%, x=0px, y=-7.5px
#    return '''<path d="" />'''

#!/usr/bin/env python3

import extras.weather_icons as wi

# Weather icons by <NAME> from the Noun Project

#def getClearDay():
#    # 45%, x=0px, y=0px
#    return '''<path d="" />'''
#
#def getClearNight():
#    # 25%, x=0px, y=0px
#    return '''<path d="" />'''
#
#def getRain():
#    # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getSnow():
#    # 45%, x=0px, y=-7.5px
#    return '''<path d="" />'''
#
#def getFog():
#    # 45%, x=0px, y=-15px
#    return '''<path d="" />'''
#
#def getWind():
#    # 45%, x=0px, y=-2.5px
#    return '''<path d="" />'''
#
#def getCloudy():
#    # 45%, x=0px, y=-12.5px
#    return '''<path d="" />'''
#
#def getPartlyCloudyDay():
#   # 45%, x=0px, y=-2.5px
#    return '''<path d="" />'''
#
#def getPartlyCloudyNight():
#   # 45%, x=0px, y=-2.5px
#    return '''<path d="" />'''
#
#def getDrizzle():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getThunderstorm():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getSleet():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getMist():
#   # 45%, x=0px, y=-5px
#    return '''<path d="" />'''

#def getSmoke():
#    return '''<path d="" />'''
#
#def getHaze():
#    return '''<path d="" />'''
#
#def getDust():
#    return '''<path d="" />'''
#
#def getSand():
#    return '''<path d="" />'''
#
#def getAsh():
#    return '''<path d="" />'''

#def getSquall():
#    # 45%, x=0px, y=-5px
#    return '''<path d="" />'''
#
#def getTornado():
#    # 45%, x=0px, y=-10px
#    return '''<path d="" />'''
#
#def getCyclone():
#    # 45%, x=0px, y=-17.5px
#    return '''<path d="" />'''
#
#def getSnow2():
#    # 45%, x=0px, y=-7.5px
#    return '''<path d="" />'''
#!/usr/bin/env python3 # Weather icons by <NAME> from the Noun Project #def getClearDay(): #    # 45%, x=0px, y=0px #    return '''<path d="" />''' # #def getClearNight(): #    # 25%, x=0px, y=0px #    return '''<path d="" />''' # #def getRain(): #    # 45%, x=0px, y=-5px #    return '''<path d="" />''' # #def getSnow(): #    # 45%, x=0px, y=-7.5px #    return '''<path d="" />''' # #def getFog(): #    # 45%, x=0px, y=-15px #    return '''<path d="" />''' # #def getWind(): #    # 45%, x=0px, y=-2.5px #    return '''<path d="" />''' # #def getCloudy(): #    # 45%, x=0px, y=-12.5px #    return '''<path d="" />''' # #def getPartlyCloudyDay(): #   # 45%, x=0px, y=-2.5px #    return '''<path d="" />''' # #def getPartlyCloudyNight(): #   # 45%, x=0px, y=-2.5px #    return '''<path d="" />''' # #def getDrizzle(): #   # 45%, x=0px, y=-5px #    return '''<path d="" />''' # #def getThunderstorm(): #   # 45%, x=0px, y=-5px #    return '''<path d="" />''' # #def getSleet(): #   # 45%, x=0px, y=-5px #    return '''<path d="" />''' # #def getMist(): #   # 45%, x=0px, y=-5px #    return '''<path d="" />''' #def getSmoke(): #    return '''<path d="" />''' # #def getHaze(): #    return '''<path d="" />''' # #def getDust(): #    return '''<path d="" />''' # #def getSand(): #    return '''<path d="" />''' # #def getAsh(): #    return '''<path d="" />''' #def getSquall(): #    # 45%, x=0px, y=-5px #    return '''<path d="" />''' # #def getTornado(): #    # 45%, x=0px, y=-10px #    return '''<path d="" />''' # #def getCyclone(): #    # 45%, x=0px, y=-17.5px #    return '''<path d="" />''' # #def getSnow2(): #    # 45%, x=0px, y=-7.5px #    return '''<path d="" />'''