<reponame>ActuallyAdasi/OoT-Randomizer
import collections
import logging


def set_rules(world):
    global_rules(world)

    if world.bridge == 'medallions':
        # require all medallions to form the bridge
        set_rule(
            world.get_entrance('Rainbow Bridge'),
            lambda state: state.has('Forest Medallion') and
                          state.has('Fire Medallion') and
                          state.has('Water Medallion') and
                          state.has('Shadow Medallion') and
                          state.has('Spirit Medallion') and
                          state.has('Light Medallion'))
    elif world.bridge == 'vanilla':
        # require only what vanilla did to form the bridge
        set_rule(
            world.get_entrance('Rainbow Bridge'),
            lambda state: state.has('Light Arrows') and
                          state.has('Shadow Medallion') and
                          state.has('Spirit Medallion'))
    elif world.bridge == 'dungeons':
        # require all medallions and stones to form the bridge
        set_rule(
            world.get_entrance('Rainbow Bridge'),
            lambda state: state.has('Forest Medallion') and
                          state.has('Fire Medallion') and
                          state.has('Water Medallion') and
                          state.has('Shadow Medallion') and
                          state.has('Spirit Medallion') and
                          state.has('Light Medallion') and
                          state.has('Kokiri Emerald') and
                          state.has('Goron Ruby') and
                          state.has('Zora Sapphire'))


def set_rule(spot, rule):
    spot.access_rule = rule

def set_always_allow(spot, rule):
    spot.always_allow = rule


def add_rule(spot, rule, combine='and'):
    old_rule = spot.access_rule
    if combine == 'or':
        spot.access_rule = lambda state: rule(state) or old_rule(state)
    else:
        spot.access_rule = lambda state: rule(state) and old_rule(state)

def add_item_rule(spot, rule, combine='and'):
    old_rule = spot.item_rule
    if combine == 'or':
        spot.item_rule = lambda item: rule(item) or old_rule(item)
    else:
        spot.item_rule = lambda item: rule(item) and old_rule(item)

def forbid_item(location, item):
    old_rule = location.item_rule
    location.item_rule = lambda i: i.name != item and old_rule(i)


def item_in_locations(state, item, locations):
    for location in locations:
        if item_name(state, location) == item:
            return True
    return False

def item_name(state, location):
    location = state.world.get_location(location)
    if location.item is None:
        return None
    return location.item.name


def global_rules(world):

    expected_skulltulas = world.logic_skulltulas

    # ganon can only carry triforce
    world.get_location('Ganon').item_rule = lambda item: item.name == 'Triforce'

    # these are default save&quit points and always accessible
    world.get_region('Links House').can_reach = lambda state: True

    # dungeon requirements (including gold skulltulas)
    if world.dungeon_mq['DT']:
        dung_rules_dtmq(world)
    else:
        dung_rules_dt0(world)
    if world.dungeon_mq['DC']:
        dung_rules_dcmq(world)
    else:
        dung_rules_dc0(world)
    if world.dungeon_mq['JB']:
        dung_rules_jbmq(world)
    else:
        dung_rules_jb0(world)
    if world.dungeon_mq['FoT']:
        dung_rules_fotmq(world)
    else:
        dung_rules_fot0(world)
    if world.dungeon_mq['FiT']:
        dung_rules_fitmq(world)
    else:
        dung_rules_fit0(world)
    if world.dungeon_mq['WT']:
        dung_rules_wtmq(world)
    else:
        dung_rules_wt0(world)
    if world.dungeon_mq['SpT']:
        dung_rules_sptmq(world)
    else:
        dung_rules_spt0(world)
    if world.dungeon_mq['ShT']:
        dung_rules_shtmq(world)
    else:
        dung_rules_sht0(world)
    if world.dungeon_mq['BW']:
        dung_rules_bwmq(world)
    else:
        dung_rules_bw0(world)
    if world.dungeon_mq['IC']:
        dung_rules_icmq(world)
    else:
        dung_rules_ic0(world)
    if world.dungeon_mq['GTG']:
        dung_rules_gtgmq(world)
    else:
        dung_rules_gtg0(world)
    if world.dungeon_mq['GC']:
        dung_rules_gcmq(world)
    else:
        dung_rules_gc0(world)

    # overworld requirements
    set_rule(
        world.get_location('Deku Baba Sticks'),
        lambda state: (state.has('Kokiri Sword') and state.has('Buy Deku Shield')) or
                      (world.open_forest and (state.is_adult() or state.has('Kokiri Sword') or state.has('Boomerang'))))
    set_rule(
        world.get_location('Deku Baba Nuts'),
        lambda state: (state.has('Kokiri Sword') and state.has('Buy Deku Shield')) or
                      (world.open_forest and
                        (state.is_adult() or
                            state.has_slingshot() or
                            state.has_sticks() or
                            state.has_explosives() or
                            state.has('Kokiri Sword') or
                            state.can_use('Dins Fire'))))
    set_rule(
        world.get_entrance('Deku Tree'),
        lambda state: (state.has('Kokiri Sword') and state.has('Buy Deku Shield')) or world.open_forest)
    set_rule(world.get_entrance('Lost Woods Bridge'), lambda state: state.can_leave_forest())
    set_rule(world.get_location('Skull Kid'), lambda state: state.can_play('Sari<NAME>'))
    set_rule(
        world.get_location('Ocarina Memory Game'),
        lambda state: (not world.logic_no_memory_game) and state.has_ocarina())
    set_rule(world.get_location('Target in Woods'), lambda state: state.has_slingshot())
    set_rule(
        world.get_location('Deku Theater Skull Mask'),
        lambda state: (not world.logic_no_trade_skull_mask) and state.has('Zeldas Letter'))
    set_rule(
        world.get_location('Deku Theater Mask of Truth'),
        lambda state: (not world.logic_no_trade_mask_of_truth) and
                      (state.has('Zeldas Letter') and
                        state.can_play('Sarias Song') and
                          state.has('<NAME>') and
                          state.has('<NAME>') and
                          state.has('<NAME>') and
                          state.guarantee_hint())) #Must befriend Skull Kid to sell Skull Mask, all stones to spawn running man.
    set_rule(world.get_location('Anju as Adult'), lambda state: state.is_adult())
    set_rule(world.get_location('Man on Roof'), lambda state: world.logic_man_on_roof or state.can_use('Hookshot'))
    set_rule(
        world.get_location('10 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 10) and state.has('Gold Skulltula Token', 10))
    set_rule(
        world.get_location('20 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 20) and state.has('Gold Skulltula Token', 20))
    set_rule(
        world.get_location('30 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 30) and state.has('Gold Skulltula Token', 30) and state.guarantee_hint())
    set_rule(
        world.get_location('40 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 40) and state.has('Gold Skulltula Token', 40) and state.guarantee_hint())
    set_rule(
        world.get_location('50 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 50) and state.has('Gold Skulltula Token', 50) and state.guarantee_hint())
    set_rule(world.get_location('Heart Piece Grave Chest'), lambda state: state.can_play('Suns Song'))
    set_rule(world.get_entrance('Composer Grave'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Song from Composer Grave'),
        lambda state: state.is_adult() or
                      (state.has_slingshot() or
                        state.has('Boomerang') or
                        state.has_sticks() or
                        state.has_explosives() or
                        state.has('Kokiri Sword')))
    set_rule(world.get_location('Composer Grave Chest'), lambda state: state.has_fire_source())
    set_rule(
        world.get_entrance('Bottom of the Well'),
        lambda state: state.can_play('Song of Storms') and
                      (world.dungeon_mq['BW'] or
                       state.can_child_attack() or
                       state.has_nuts()))
    set_rule(
        world.get_entrance('Death Mountain Entrance'),
        lambda state: state.has('Zeldas Letter') or state.is_adult() or world.open_kakariko)
    set_rule(
        world.get_entrance('Dodongos Cavern Rocks'),
        lambda state: state.has_explosives() or state.has('Progressive Strength Upgrade') or state.is_adult())
    set_rule(
        world.get_location('DM Trail Freestanding PoH'),
        lambda state: world.open_kakariko or
                      (world.difficulty != 'ohko') or
                      state.has('Zeldas Letter') or
                      state.can_blast_or_smash() or
                      state.can_use('Dins Fire') or
                      state.can_use('Nayrus Love') or
                      state.has_bow() or
                      state.has('Progressive Strength Upgrade') or
                      state.has_bottle() or
                      state.has('Hover Boots'))
    set_rule(
        world.get_location('Death Mountain Bombable Chest'),
        lambda state: state.can_blast_or_smash() or (world.logic_tricks and state.has('Progressive Strength Upgrade')))
    set_rule(
        world.get_location('Biggoron'),
        lambda state: (not world.logic_no_trade_biggoron) and
                      state.is_adult() and
                      state.can_finish_adult_trades() and
                      state.guarantee_hint())
    set_rule(
        world.get_location('Goron City Leftmost Maze Chest'),
        lambda state: state.can_use('Hammer') or state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('Goron City Left Maze Chest'),
        lambda state: state.can_blast_or_smash() or
                      state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('Goron City Right Maze Chest'),
        lambda state: state.can_blast_or_smash() or state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('Rolling Goron as Child'),
        lambda state: state.has('Bomb Bag') and state.has_explosives())
    set_rule(
        world.get_location('Goron City Pot Freestanding PoH'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      ((state.can_play('Zeldas Lullaby') and state.has_sticks()) or state.can_use('Dins Fire')))
    set_rule(world.get_entrance('Darunias Chamber'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_location('Darunias Joy'), lambda state: state.can_play('Sarias Song'))
    set_rule(
        world.get_location('Goron City Stick Pot'),
        lambda state: world.open_kakariko or
                      state.has('Zeldas Letter') or
                      state.has_explosives() or
                      state.can_use('Dins Fire'))
    set_rule(
        world.get_entrance('Goron City from Woods'),
        lambda state: (state.can_blast_or_smash() or
                        state.can_use('Dins Fire') or
                        ((state.has_bow() or state.has('Progressive Strength Upgrade')) and state.is_adult())) and
                      state.can_leave_forest())
    set_rule(world.get_location('Song from Saria'), lambda state: state.has('Zeldas Letter'))
    set_rule(world.get_entrance('Mountain Summit Fairy'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_location('Crater Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_location('Mountain Summit Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_entrance('Mountain Crater Entrance'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Hyrule Castle Fairy'), lambda state: state.has_explosives())
    set_rule(world.get_location('Hyrule Castle Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_entrance('Hyrule Castle Garden'), lambda state: state.has('Weird Egg') or (not world.shuffle_weird_egg))
    set_rule(world.get_entrance('Ganons Castle Grounds'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Ganons Castle Fairy'), lambda state: state.can_use('Golden Gauntlets'))
    set_rule(world.get_location('Ganons Castle Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_location('Bombchu Bowling Bomb Bag'), lambda state: state.has_bombchus())
    set_rule(world.get_location('Bombchu Bowling Piece of Heart'), lambda state: state.has_bombchus())
    set_rule(world.get_location('Adult Shooting Gallery'), lambda state: state.has('Bow') and state.is_adult())
    set_rule(
        world.get_location('10 Big Poes'),
        lambda state: (not world.logic_no_big_poes) and
                      state.is_adult() and
                      ((state.can_use('Bow') and
                            state.has('Epona') and
                            state.has_bottle() and
                            state.guarantee_hint()) or
                        state.has('Bottle with Big Poe', world.big_poe_count)))
    set_rule(world.get_location('Treasure Chest Game'), lambda state: state.can_use('Lens of Truth'))
    set_rule(world.get_entrance('Lost Woods Dive Warp'), lambda state: state.can_dive() and state.can_leave_forest())
    set_rule(world.get_entrance('Zora River Dive Warp'), lambda state: state.can_dive())
    set_rule(world.get_entrance('Lake Hylia Dive Warp'), lambda state: state.can_dive())
    set_rule(world.get_entrance('Zoras Domain Dive Warp'), lambda state: state.can_dive())
    set_rule(
        world.get_entrance('Zora River Waterfall'),
        lambda state: state.can_play('Zeldas Lullaby') or world.logic_zora_with_cucco)
    set_rule(world.get_entrance('Zora River Rocks'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Zora River Lower Freestanding PoH'),
        lambda state: state.has_explosives() or state.can_dive() or state.can_use('Hover Boots'))
    set_rule(
        world.get_location('Zora River Upper Freestanding PoH'),
        lambda state: state.has_explosives() or state.can_dive() or state.can_use('Hover Boots'))
    set_rule(
        world.get_location('Frog Ocarina Game'),
        lambda state: state.can_play('Zeldas Lullaby') and
                      state.can_play('Sarias Song') and
                      state.can_play('Suns Song') and
                      state.can_play('Eponas Song') and
                      state.can_play('Song of Time') and
                      state.can_play('Song of Storms'))
    set_rule(world.get_location('Frogs in the Rain'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_location('Underwater Bottle'), lambda state: state.can_dive())
    set_rule(world.get_location('King Zora Moves'), lambda state: state.has('Bottle with Letter'))
    set_rule(world.get_entrance('Behind King Zora'), lambda state: state.has('Bottle with Letter'))
    set_rule(world.get_entrance('Zora River Adult'), lambda state: state.is_adult())
    set_rule(
        world.get_entrance('Zoras Domain Adult Access'),
        lambda state: state.can_play('Zeldas Lullaby') or (state.has('Hover Boots') and world.logic_zora_with_hovers))
    set_rule(world.get_entrance('Zoras Fountain Adult Access'), lambda state: state.can_reach('Zoras Fountain'))
    set_rule(world.get_location('Zoras Domain Torch Run'), lambda state: state.has_sticks())
    set_rule(world.get_entrance('Jabu Jabus Belly'), lambda state: state.has_bottle())
    set_rule(world.get_entrance('Zoras Fountain Fairy'), lambda state: state.has_explosives())
    set_rule(world.get_location('Zoras Fountain Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Ocarina of Time'),
        lambda state: state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.guarantee_hint())
    set_rule(
        world.get_location('Song from Ocarina of Time'),
        lambda state: state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.guarantee_hint())
    set_rule(
        world.get_entrance('Door of Time'),
        lambda state: state.can_play('Song of Time') or world.open_door_of_time)
    set_rule(world.get_location('Talons Chickens'), lambda state: state.has('Zeldas Letter'))
    set_rule(world.get_location('Song from Malon'), lambda state: state.has('Zeldas Letter') and state.has_ocarina())
    set_rule(world.get_location('Epona'), lambda state: state.can_play('Eponas Song') and state.is_adult())
    set_rule(
        world.get_entrance('Adult Forest Warp Pad'),
        lambda state: state.can_play('Minuet of Forest') and state.is_adult())
    set_rule(world.get_entrance('Child Forest Warp Pad'), lambda state: state.can_play('Minuet of Forest'))
    set_rule(
        world.get_entrance('Meadow Gate'),
        lambda state: state.has_slingshot() or
                      state.has_sticks() or
                      state.has_explosives() or
                      state.has('Kokiri Sword') or
                      state.can_use('Dins Fire'))
    set_rule(
        world.get_entrance('Adult Meadow Access'),
        lambda state: state.can_play('Sarias Song') and state.is_adult())
    set_rule(world.get_entrance('Forest Temple Entrance'), lambda state: state.can_use('Hookshot'))
    set_rule(world.get_entrance('Dampes Grave'), lambda state: state.is_adult())
    set_rule(world.get_location('Dampe Race Freestanding PoH'), lambda state: not world.logic_no_second_dampe_race)
    set_rule(
        world.get_location('Graveyard Freestanding PoH'),
        lambda state: state.can_use('Magic Bean') or state.can_use('Longshot'))
    set_rule(world.get_location('Song at Windmill'), lambda state: state.is_adult() and state.has_ocarina())
    set_rule(
        world.get_location('Windmill Freestanding PoH'),
        lambda state: (state.is_adult() and (world.logic_windmill_poh or state.can_play('Song of Time'))) or
                      state.has('Boomerang'))
    set_rule(
        world.get_entrance('Temple Warp Pad'),
        lambda state: state.can_play('Prelude of Light') and state.can_leave_forest())
    set_rule(world.get_location('Sheik at Temple'), lambda state: state.has('Forest Medallion') and state.is_adult())
    set_rule(world.get_location('Diving in the Lab'), lambda state: state.has('Progressive Scale', 2))
    set_rule(
        world.get_location('Child Fishing'),
        lambda state: (not world.logic_no_child_fishing) and state.has('Kokiri Sword'))
    set_rule(
        world.get_location('Adult Fishing'),
        lambda state: (not world.logic_no_adult_fishing) and
                      (state.can_use('Scarecrow') or
                        state.can_use('Magic Bean') or
                        state.can_reach(world.get_location('Morpha'))))
    set_rule(
        world.get_location('Lake Hylia Freestanding PoH'),
        lambda state: state.can_use('Scarecrow') or state.can_use('Magic Bean'))
    set_rule(
        world.get_location('Lake Hylia Sun'),
        lambda state: (state.can_use('Distant Scarecrow') or state.can_reach(world.get_location('Morpha'))) and
                      state.can_use('Bow'))
    set_rule(world.get_entrance('Crater Hover Boots'), lambda state: state.can_use('Hover Boots'))
    set_rule(world.get_entrance('Crater Ascent'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Crater Scarecrow'), lambda state: state.can_use('Distant Scarecrow'))
    set_rule(world.get_entrance('Crater Bridge'), lambda state: state.can_use('Hover Boots') or state.can_use('Hookshot'))
    set_rule(
        world.get_entrance('Crater Bridge Reverse'),
        lambda state: state.can_use('Hover Boots') or state.can_use('Hookshot') or state.can_use('Magic Bean'))
    set_rule(
        world.get_entrance('Crater Warp Pad'),
        lambda state: state.can_play('Bolero of Fire') and state.can_leave_forest())
    set_rule(world.get_entrance('Crater Fairy'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_location('DM Crater Volcano Freestanding PoH'),
        lambda state: (state.can_use('Magic Bean') and state.can_play('Bolero of Fire')) or
                      (world.logic_crater_bean_poh_with_hovers and state.can_use('Hover Boots')))
    set_rule(
        world.get_entrance('Fire Temple Entrance'),
        lambda state: state.is_adult() and (world.logic_fewer_tunic_requirements or state.has_GoronTunic()))
    set_rule(world.get_location('Sheik in Crater'), lambda state: state.is_adult())
    set_rule(
        world.get_location('Link the Goron'),
        lambda state: state.is_adult() and
                      (state.has('Progressive Strength Upgrade') or state.has_explosives() or state.has_bow()))
    set_rule(
        world.get_entrance('Crater Access'),
        lambda state: state.is_adult() and
                      (state.has('Progressive Strength Upgrade') or state.has_explosives() or state.has_bow()))
    set_rule(
        world.get_entrance('Goron Shop'),
        lambda state: state.has_explosives() or
                      state.has('Progressive Strength Upgrade') or
                      state.can_use('Bow') or
                      state.can_use('Dins Fire') or
                      ((state.has('Zeldas Letter') or world.open_kakariko or state.can_use('Hammer')) and
                        (state.can_play('Zeldas Lullaby') and state.has_sticks())))
    set_rule(
        world.get_entrance('Lake Warp Pad'),
        lambda state: state.can_play('Serenade of Water') and state.can_leave_forest())
    set_rule(world.get_location('King Zora Thawed'), lambda state: state.has_blue_fire())
    set_rule(world.get_entrance('Zora Shop Adult Access'), lambda state: state.has_blue_fire())
    set_rule(
        world.get_location('Zoras Fountain Bottom Freestanding PoH'),
        lambda state: state.has('Iron Boots') and (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()))
    set_rule(
        world.get_entrance('Water Temple Entrance'),
        lambda state: (state.has('Iron Boots') or (world.logic_morpha_with_scale and state.has('Progressive Scale', 2))) and
                      state.can_use('Hookshot') and (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()))
    set_rule(
        world.get_location('Sheik in Kakariko'),
        lambda state: state.is_adult() and
                      state.has('Forest Medallion') and
                      state.has('Fire Medallion') and
                      state.has('Water Medallion'))
    set_rule(world.get_entrance('Kakariko Potion Shop Front'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Kakariko Potion Shop Back'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Kakariko Bazaar'), lambda state: state.is_adult())
    set_rule(
        world.get_entrance('Graveyard Warp Pad'),
        lambda state: state.can_play('Nocturne of Shadow') and state.can_leave_forest())
    set_rule(
        world.get_entrance('Shadow Temple Entrance'),
        lambda state: state.can_use('Dins Fire') and
                      state.can_see_with_lens() and
                      (state.can_use('Hover Boots') or state.can_use('Hookshot')))
    set_rule(
        world.get_entrance('Bridge Crossing'),
        lambda state: state.has('Epona') or
                      state.can_use('Longshot') or
                      ((world.gerudo_fortress == 'open') and state.is_adult()))
    set_rule(world.get_location('Gerudo Valley Hammer Rocks Chest'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_location('Gerudo Fortress North F2 Carpenter'),
        lambda state: state.can_use('Bow') or
                      state.can_use('Hookshot') or
                      state.can_use('Hover Boots') or
                      world.logic_tricks)
    set_rule(world.get_location('Gerudo Fortress Carpenter Rescue'), lambda state: state.can_finish_GerudoFortress())
    set_rule(world.get_location('Gerudo Fortress Membership Card'), lambda state: state.can_finish_GerudoFortress())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Entrance'),
        lambda state: state.has('Carpenter Rescue') and state.has('Gerudo Membership Card') and state.is_adult())
    set_rule(
        world.get_entrance('Haunted Wasteland Entrance'),
        lambda state: state.has('Carpenter Rescue') and (state.can_use('Hover Boots') or state.can_use('Longshot')))
    set_rule(
        world.get_entrance('Haunted Wasteland Crossing'),
        lambda state: (world.logic_lens == 'chest') or state.can_use('Lens of Truth'))
    set_rule(
        world.get_entrance('Colossus Warp Pad'),
        lambda state: state.can_play('Requiem of Spirit') and state.can_leave_forest())
    set_rule(world.get_entrance('Colossus Fairy'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Colossus Freestanding PoH'),
        lambda state: state.can_play('Requiem of Spirit') and state.can_use('Magic Bean'))
    set_rule(world.get_location('Desert Colossus Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Gerudo Fortress Rooftop Chest'),
        lambda state: state.can_use('Hover Boots') or state.can_use('Scarecrow') or state.can_use('Longshot'))
    set_rule(
        world.get_location('Horseback Archery 1000 Points'),
        lambda state: state.has('Carpenter Rescue') and state.has('Epona') and state.has('Bow') and state.is_adult())
    set_rule(
        world.get_location('Horseback Archery 1500 Points'),
        lambda state: (not world.logic_no_1500_archery) and
                      state.has('Carpenter Rescue') and
                      state.has('Epona') and
                      state.has('Bow') and state.is_adult())
    set_rule(world.get_location('Haunted Wasteland Structure Chest'), lambda state: state.has_fire_source())
    set_rule(
        world.get_location('Zelda'),
        lambda state: state.has('Shadow Medallion') and state.has('Spirit Medallion') and state.is_adult())
    set_rule(
        world.get_location('Ganon'),
        lambda state: (state.has('Boss Key (Ganons Castle)') or world.unlocked_ganondorf) and
                      state.can_use('Light Arrows'))
    set_rule(world.get_entrance('Kokiri Forest Storms Grotto'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_entrance('Lost Woods Generic Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_entrance('Lost Woods Sales Grotto'),
        lambda state: state.has_explosives() or
                      (state.can_use('Hammer') and
                        (state.can_play('Minuet of Forest') or state.can_play('Sarias Song'))))
    set_rule(
        world.get_entrance('Front of Meadow Grotto'),
        lambda state: state.has_explosives() or
                      (state.can_use('Hammer') and
                        (state.can_play('Minuet of Forest') or state.can_play('Sarias Song'))))
    set_rule(world.get_entrance('Remote Southern Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Near Lake Inside Fence Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Valley Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field West Castle Town Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Far West Castle Town Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Kakariko Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field North Lon Lon Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Castle Storms Grotto'), lambda state: state.can_play('Song of Storms'))
    set_rule(
        world.get_entrance('Kakariko Bombable Grotto'),
        lambda state: state.can_blast_or_smash() and
                      (state.is_adult() or
                        (state.has_sticks() or state.has('Kokiri Sword') or state.can_use('Dins Fire'))))
    set_rule(world.get_entrance('Mountain Bombable Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Mountain Storms Grotto'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_entrance('Top of Crater Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_entrance('Zora River Plateau Open Grotto'),
        lambda state: state.has_explosives() or state.can_dive() or state.is_adult())
    set_rule(world.get_entrance('Zora River Plateau Bombable Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_location('Tektite Grotto Freestanding PoH'),
        lambda state: state.has('Progressive Scale', 2) or state.can_use('Iron Boots'))
    set_rule(
        world.get_location('GS Kokiri Know It All House'),
        lambda state: state.nighttime() and
                      (state.can_leave_forest() or state.can_play('Suns Song')) and
                      state.can_child_attack())
    set_rule(
        world.get_location('GS Kokiri Bean Patch'),
        lambda state: state.has_bottle() and
                      state.can_child_attack() and
                      (state.can_leave_forest() or
                        state.has('Kokiri Sword') or
                        state.has_sticks() or
                        state.has('Boomerang') or
                        state.has_explosives() or
                        state.has('Buy Bottle Bug')))
    set_rule(
        world.get_location('GS Kokiri House of Twins'),
        lambda state: (state.can_use('Hookshot') or (world.logic_tricks and state.can_use('Hover Boots'))) and
                      state.nighttime())
    set_rule(
        world.get_location('GS Lost Woods Bean Patch Near Bridge'),
        lambda state: state.has_bottle() and
                      state.can_child_attack() and
                      (state.can_leave_forest() or
                        state.has('Kokiri Sword') or
                        state.has_sticks() or
                        state.has('Boomerang') or
                        state.has_explosives() or
                        state.has('Buy Bottle Bug')))
    set_rule(
        world.get_location('GS Lost Woods Bean Patch Near Stage'),
        lambda state: state.has_bottle() and
                      (state.can_child_attack() or (world.shuffle_scrubs == 'off' and state.has('Buy Deku Shield'))) and
                      (state.can_leave_forest() or
                        state.has('Kokiri Sword') or
                        state.has_sticks() or
                        state.has('Boomerang') or
                        state.has_explosives() or
                        state.has('Buy Bottle Bug')))
    set_rule(
        world.get_location('GS Lost Woods Above Stage'),
        lambda state: state.can_use('Magic Bean') and state.nighttime())
    set_rule(
        world.get_location('GS Sacred Forest Meadow'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Hyrule Field near Kakariko'),
        lambda state: (state.has('Boomerang') and state.has_explosives()) or state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Hyrule Field Near Gerudo Valley'),
        lambda state: (state.has('Hammer') and state.has_fire_source() and state.can_use('Hookshot')) or
                      (state.has('Boomerang') and state.has_explosives() and state.can_use('Dins Fire')))
    set_rule(world.get_location('GS Hyrule Castle Tree'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Hyrule Castle Grotto'),
        lambda state: state.has('Boomerang') and state.has_explosives())
    set_rule(world.get_location('GS Lon Lon Ranch Rain Shed'), lambda state: state.nighttime())
    set_rule(
        world.get_location('GS Lon Lon Ranch House Window'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Lon Lon Ranch Back Wall'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(world.get_location('GS Kakariko House Under Construction'), lambda state: state.nighttime())
    set_rule(world.get_location('GS Kakariko Skulltula House'), lambda state: state.nighttime())
    set_rule(world.get_location('GS Kakariko Guard\'s House'), lambda state: state.nighttime())
    set_rule(world.get_location('GS Kakariko Tree'), lambda state: state.nighttime())
    set_rule(
        world.get_location('GS Kakariko Watchtower'),
        lambda state: (state.has_slingshot() or state.has_bombchus()) and state.nighttime())
    set_rule(
        world.get_location('GS Kakariko Above Impa\'s House'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(world.get_location('GS Graveyard Wall'), lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Graveyard Bean Patch'),
        lambda state: state.has_bottle() and state.can_child_attack())
    set_rule(
        world.get_location('GS Mountain Trail Bean Patch'),
        lambda state: state.has_bottle() and (state.has_explosives() or state.has('Progressive Strength Upgrade')))
    set_rule(world.get_location('GS Mountain Trail Bomb Alcove'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_location('GS Mountain Trail Path to Crater'),
        lambda state: state.can_use('Hammer') and state.nighttime())
    set_rule(
        world.get_location('GS Mountain Trail Above Dodongo\'s Cavern'),
        lambda state: state.can_use('Hammer') and state.nighttime())
    set_rule(world.get_location('GS Goron City Boulder Maze'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('GS Death Mountain Crater Crate'),
        lambda state: state.can_blast_or_smash() and state.can_child_attack())
    set_rule(world.get_location('GS Goron City Center Platform'), lambda state: state.is_adult())
    set_rule(
        world.get_location('GS Mountain Crater Bean Patch'),
        lambda state: state.can_play('Bolero of Fire') and state.has_bottle() and state.can_child_attack())
    set_rule(world.get_location('GS Zora River Ladder'), lambda state: state.nighttime() and state.can_child_attack())
    set_rule(
        world.get_location('GS Zora River Near Raised Grottos'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Zora River Above Bridge'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Zora\'s Domain Frozen Waterfall'),
        lambda state: state.nighttime() and
                      (state.has('Progressive Hookshot') or state.has_bow() or state.has('Magic Meter')))
    set_rule(
        world.get_location('GS Zora\'s Fountain Above the Log'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Zora\'s Fountain Hidden Cave'),
        lambda state: state.has('Progressive Strength Upgrade', 2) and
                      state.can_blast_or_smash() and
                      state.has('Progressive Hookshot') and
                      state.nighttime())
    set_rule(
        world.get_location('GS Lake Hylia Bean Patch'),
        lambda state: state.has_bottle() and state.can_child_attack())
    set_rule(world.get_location('GS Lake Hylia Lab Wall'), lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Lake Hylia Small Island'),
        lambda state: state.nighttime() and state.can_child_attack())
    set_rule(world.get_location('GS Lake Hylia Giant Tree'), lambda state: state.can_use('Longshot'))
    set_rule(
        world.get_location('GS Lab Underwater Crate'),
        lambda state: state.has('Iron Boots') and state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Gerudo Valley Small Bridge'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Valley Bean Patch'),
        lambda state: state.has_bottle() and state.can_child_attack())
    set_rule(
        world.get_location('GS Gerudo Valley Behind Tent'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Valley Pillar'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Fortress Archery Range'),
        lambda state: state.can_use('Hookshot') and state.has('Carpenter Rescue') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Fortress Top Floor'),
        lambda state: state.nighttime() and
                      (state.can_use('Bow') or
                        state.can_use('Hookshot') or
                        state.can_use('Hover Boots') or
                        world.logic_tricks))
    set_rule(world.get_location('GS Wasteland Ruins'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Desert Colossus Bean Patch'),
        lambda state: state.has_bottle() and state.can_play('Requiem of Spirit') and state.can_child_attack())
    set_rule(
        world.get_location('GS Desert Colossus Tree'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Desert Colossus Hill'),
        lambda state: ((state.can_use('Magic Bean') and state.can_play('Requiem of Spirit')) or
                        state.can_use('Longshot')) and
                      state.nighttime())
    set_rule(world.get_location('GS Zora River Tree'), lambda state: state.can_child_attack())
    set_rule(world.get_location('HF Grotto Deku Scrub Piece of Heart'), lambda state: state.can_stun_deku()) 
    set_rule(
        world.get_entrance('Zora River Storms Grotto'),
        lambda state: state.can_play('Song of Storms') and state.can_stun_deku())
    set_rule(
        world.get_entrance('Meadow Storms Grotto Child Access'),
        lambda state: state.can_play('Song of Storms') and
                      (state.can_child_attack() or state.has_nuts() or state.has('Buy Deku Shield')))
    set_rule(world.get_entrance('Meadow Storms Grotto Adult Access'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_entrance('Lake Hylia Grotto'), lambda state: state.can_stun_deku())
    set_rule(world.get_location('LW Deku Scrub Deku Nuts'), lambda state: state.can_stun_deku()) 
    set_rule(world.get_location('LW Deku Scrub Deku Sticks'), lambda state: state.can_stun_deku()) 
    set_rule(world.get_location('LW Deku Scrub Deku Stick Upgrade'), lambda state: state.can_stun_deku()) 
    set_rule(world.get_entrance('Desert Colossus Grotto'), lambda state: state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('DMC Deku Scrub Bombs'),
        lambda state: state.can_blast_or_smash() and
                      (state.can_child_attack() or state.has_nuts() or state.has('Buy Deku Shield')))
    set_rule(world.get_entrance('DMC Hammer Grotto'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_entrance('Goron City Grotto'),
        lambda state: state.is_adult() and
                      ((state.can_play('Song of Time') and
                        (world.difficulty != 'ohko' or state.has_GoronTunic() or state.can_use('Longshot') or state.can_use('Nayrus Love'))) or
                        (world.difficulty != 'ohko' and state.has_GoronTunic() and state.can_use('Hookshot')) or
                        (state.can_use('Nayrus Love') and state.can_use('Hookshot'))))
    set_rule(
        world.get_entrance('Lon Lon Grotto'),
        lambda state: state.can_child_attack() or state.has_nuts() or state.has('Buy Deku Shield'))
    set_rule(world.get_entrance('Gerudo Valley Storms Grotto'), lambda state: state.can_play('Song of Storms'))


    for location in world.get_locations():
        if location.type != 'Chest':
            forbid_item(location, 'Ice Trap')
        add_item_rule(location, lambda i: not (i.type == 'Song' and not i.world.shuffle_song_items and i.world.id != location.world.id))
        add_item_rule(location, lambda i: not (i.type == 'Shop' and i.world.id != location.world.id))
        if location.type == 'Shop':
            if location.parent_region.name in ['Castle Town Bombchu Shop', 'Castle Town Potion Shop', 'Castle Town Bazaar']:
                if not world.check_beatable_only:
                    forbid_item(location, 'Buy Goron Tunic')
                    forbid_item(location, 'Buy Zora Tunic')

            if location.name in world.shop_prices:
                location.price = world.shop_prices[location.name]
                if location.price > 200:
                    set_rule(location, lambda state: state.has('Progressive Wallet', 2))
                elif location.price > 99:
                    set_rule(location, lambda state: state.has('Progressive Wallet'))


# This function should be ran once after the shop items are placed in the world.
# It should be ran before other items are placed in the world so that logic has
# the correct checks for them. This is save to do since every shop is still
# accessible when all items are obtained and every shop item is not.
# This function should also be called when a world is copied if the original world
# had called this function because the world.copy does not copy the rules
def set_shop_rules(world):
    for location in world.get_filled_locations():
        if location.item.type == 'Shop':
            # Add wallet requirements
            if location.item.name in ['Buy Arrows (50)', 'Buy Fish', 'Buy Goron Tunic', 'Buy Bombchu (20)', 'Buy Bombs (30)']:
                add_rule(location, lambda state: state.has('Progressive Wallet'))
            elif location.item.name in ['Buy Zora Tunic', 'Buy Blue Fire']:
                add_rule(location, lambda state: state.has('Progressive Wallet', 2))

            # Add adult only checks
            if location.item.name in ['Buy Goron Tunic', 'Buy Zora Tunic']:
                if location.parent_region.name == 'Goron Shop':
                    add_rule(
                        location,
                        lambda state: state.is_adult() and
                                      (state.has_explosives() or
                                        state.has('Progressive Strength Upgrade') or
                                        state.has_bow()))
                elif location.parent_region.name == 'Zora Shop':
                    add_rule(location, lambda state: state.can_reach('Zora Shop Adult Access', 'Entrance'))
                elif location.parent_region.name in ['Castle Town Bombchu Shop', 'Castle Town Potion Shop', 'Castle Town Bazaar']: 
                    set_rule(location, lambda state: False) 
                else:
                    add_rule(location, lambda state: state.is_adult())

            # Add item prerequisit checks
            if location.item.name in ['Buy Blue Fire',
                                      'Buy Blue Potion',
                                      'Buy Bottle Bug',
                                      'Buy Fish',
                                      'Buy Green Potion',
                                      'Buy Poe',
                                      'Buy Red Potion [30]',
                                      'Buy Red Potion [40]',
                                      'Buy Red Potion [50]',
                                      'Buy Fairy\'s Spirit']:
                add_rule(location, lambda state: state.has_bottle())
            if location.item.name in ['Buy Bombchu (10)', 'Buy Bombchu (20)', 'Buy Bombchu (5)']:
                add_rule(location, lambda state: state.has_bombchus_item())


# Deku Tree Vanilla
def dung_rules_dt0(world):
    set_rule(
        world.get_entrance('Deku Tree Basement Path'),
        lambda state: state.has_slingshot() and (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(world.get_entrance('Deku Tree Slingshot Passage'), lambda state: state.has('Buy Deku Shield'))

    # Boss
    set_rule(
        world.get_location('Queen Gohma Heart'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))
    set_rule(
        world.get_location('Queen Gohma'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))

    # GS
    set_rule(world.get_location('GS Deku Tree Basement Back Room'), lambda state: state.has('Boomerang') and (state.has_explosives()))
    set_rule(world.get_location('GS Deku Tree Basement Gate'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Deku Tree Basement Vines'),
        lambda state: state.has_slingshot() or
                      state.has('Boomerang') or
                      state.has_explosives() or
                      state.can_use('Dins Fire') or
                      (world.logic_tricks and (state.has_sticks() or state.has('Kokiri Sword'))))
    set_rule(world.get_location('GS Deku Tree Compass Room'), lambda state: state.can_child_attack())

# Deku Tree MQ
def dung_rules_dtmq(world):
    set_rule(
        world.get_entrance('Deku Tree Compass Passage'),
        lambda state: state.has_slingshot() and (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(
        world.get_entrance('Deku Tree Basement Path'),
        lambda state: state.has_slingshot() and (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(world.get_location('Deku Tree MQ Slingshot Chest'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('Deku Tree MQ Slingshot Room Back Chest'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))
    set_rule(
        world.get_location('Deku Tree MQ Basement Chest'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))
    set_rule(world.get_location('Deku Tree MQ After Spinning Log Chest'), lambda state: state.can_play('Song of Time'))

    # Boss
    set_rule(
        world.get_location('Queen Gohma Heart'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))
    set_rule(
        world.get_location('Queen Gohma'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))

    # GS
    set_rule(world.get_location('GS Deku Tree MQ Lobby'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Deku Tree MQ Compass Room'),
        lambda state: state.has('Boomerang') and
                      ((state.has_bombs() and state.can_play('Song of Time')) or state.has_bombchus()))
    set_rule(
        world.get_location('GS Deku Tree MQ Basement Ceiling'),
        lambda state: state.has('Boomerang') and state.can_play('Song of Time'))
    set_rule(world.get_location('GS Deku Tree MQ Basement Back Room'), lambda state: state.has('Boomerang'))

# Dodongo's Cavern Vanilla
def dung_rules_dc0(world):
    set_rule(
        world.get_entrance('Dodongos Cavern Lobby'),
        lambda state: state.can_blast_or_smash() or state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_entrance('Dodongos Cavern Left Door'),
        lambda state: (state.is_adult() or
                        ((state.has_sticks() or state.can_use('Dins Fire')) and
                            (state.has_slingshot() or state.has_sticks() or state.has_explosives() or state.has('Kokiri Sword')))) and
                      (state.has_explosives() or
                        state.has('Progressive Strength Upgrade') or
                        state.can_use('Dins Fire') or
                        (world.logic_tricks and state.can_use('Bow'))))
    set_rule(
        world.get_location('Dodongos Cavern Compass Chest'),
        lambda state: state.is_adult() or
                      state.has_sticks() or
                      (state.can_use('Dins Fire') and (state.has_slingshot() or state.has_explosives() or state.has('Kokiri Sword'))))
    set_rule(
        world.get_location('DC Deku Scrub Deku Sticks'),
        lambda state: state.is_adult() or
                      state.has_slingshot() or
                      state.has_sticks() or
                      state.has_explosives() or
                      state.has('Kokiri Sword'))
    set_rule(
        world.get_entrance('Dodongos Cavern Slingshot Target'),
        lambda state: (state.has_slingshot() and (state.has_explosives() or state.has('Progressive Strength Upgrade'))) or
                      ((state.has_bow() or state.has('Hover Boots') or state.has('Progressive Hookshot', 2) or world.logic_dc_jump) and
                        state.is_adult()))
    set_rule(world.get_location('DC Deku Scrub Deku Nuts'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_location('DC Deku Scrub Deku Seeds'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_location('Dodongos Cavern End of Bridge Chest'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Dodongos Cavern Bomb Drop'), lambda state: state.has_explosives())

    # Boss
    set_rule(
        world.get_location('King Dodongo'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))
    set_rule(
        world.get_location('King Dodongo Heart'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))

    # GS
    set_rule(
        world.get_location('GS Dodongo\'s Cavern East Side Room'),
        lambda state: state.has_explosives() or
                      state.is_adult() or
                      state.has_slingshot() or
                      state.has('Boomerang') or
                      state.has_sticks() or
                      state.has('Kokiri Sword'))
    set_rule(
        world.get_location('GS Dodongo\'s Cavern Alcove Above Stairs'),
        lambda state: state.can_use('Hookshot') or
                      (state.has('Boomerang') and (state.has_explosives() or state.has('Progressive Strength Upgrade'))))
    set_rule(
        world.get_location('GS Dodongo\'s Cavern Scarecrow'),
        lambda state: state.can_use('Scarecrow') or state.can_use('Longshot'))

# Dodongo's Cavern MQ
def dung_rules_dcmq(world):
    set_rule(
        world.get_entrance('Dodongos Cavern Lobby'),
        lambda state: state.can_blast_or_smash() or state.has('Progressive Strength Upgrade'))
    set_rule(world.get_entrance('Dodongos Cavern Bomb Drop'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Dodongos Cavern MQ Compass Chest'),
        lambda state: state.is_adult() or state.can_child_attack() or state.has_nuts())
    set_rule(
        world.get_location('Dodongos Cavern MQ Torch Puzzle Room Chest'),
        lambda state: state.can_blast_or_smash() or
                      state.has_sticks() or
                      state.can_use('Dins Fire') or
                      (state.is_adult() and (world.logic_dc_jump or state.has('Hover Boots') or state.has('Progressive Hookshot'))))
    set_rule(
        world.get_location('Dodongos Cavern MQ Larva Room Chest'),
        lambda state: (state.has_sticks() and (state.has_explosives() or state.has('Progressive Strength Upgrade'))) or
                      state.has_fire_source())
    set_rule(
        world.get_location('Dodongos Cavern MQ Bomb Bag Chest'),
        lambda state: state.is_adult() or
                      (state.has_slingshot() and
                        (state.has_explosives() or
                            ((state.has_sticks() or state.can_use('Dins Fire')) and
                                (world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))))
    set_rule(world.get_location('DC MQ Deku Scrub Deku Sticks'), lambda state: state.can_stun_deku())
    set_rule(world.get_location('DC MQ Deku Scrub Deku Seeds'), lambda state: state.can_stun_deku())
    set_rule(world.get_location('DC MQ Deku Scrub Deku Shield'), lambda state: state.can_stun_deku())
    set_rule(
        world.get_location('DC MQ Deku Scrub Red Potion'),
        lambda state: state.is_adult() or
                      state.has_explosives() or
                      ((state.has_sticks() or state.can_use('Dins Fire')) and
                        (world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))

    # Boss
    set_rule(
        world.get_location('King Dodongo'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))
    set_rule(
        world.get_location('King Dodongo Heart'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))

    # GS
    set_rule(
        world.get_location('GS Dodongo\'s Cavern MQ Song of Time Block Room'),
        lambda state: state.can_play('Song of Time') and (state.can_child_attack() or state.is_adult()))
    set_rule(
        world.get_location('GS Dodongo\'s Cavern MQ Larva Room'),
        lambda state: (state.has_sticks() and (state.has_explosives or state.has('Progressive Strength Upgrade'))) or
                      state.has_fire_source())
    set_rule(world.get_location('GS Dodongo\'s Cavern MQ Lizalfos Room'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_location('GS Dodongo\'s Cavern MQ Scrub Room'),
        lambda state: (state.has('Boomerang') and
                        (state.has_slingshot() or (state.is_adult() and state.has_explosives())) and
                        (state.has_explosives() or
                            (state.has('Progressive Strength Upgrade') and
                                (state.can_use('Hammer') or
                                    ((state.has_sticks() or state.can_use('Dins Fire') or (state.is_adult() and (world.logic_dc_jump or state.has('Hover Boots')))) and
                                        (world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))))) or
                      (state.can_use('Hookshot') and (state.has_explosives() or state.has('Progressive Strength Upgrade') or state.has_bow() or state.can_use('Dins Fire'))))

# Jabu Jabu's Belly Vanilla
def dung_rules_jb0(world):
    set_rule(
        world.get_entrance('Jabu Jabus Belly Ceiling Switch'),
        lambda state: state.has_slingshot() or state.has_explosives() or state.has('Boomerang'))
    set_rule(world.get_entrance('Jabu Jabus Belly Tentacles'), lambda state: state.has('Boomerang'))
    set_rule(
        world.get_entrance('Jabu Jabus Belly Octopus'),
        lambda state: state.has_sticks() or state.has('Kokiri Sword'))

# Jabu Jabu's Belly MQ
def dung_rules_jbmq(world):
    set_rule(world.get_entrance('Jabu Jabus Belly Cow Switch'), lambda state: state.has_slingshot())
    set_rule(
        world.get_entrance('Jabu Jabus Belly Tentacle Access'),
        lambda state: state.has_explosives() and state.has('Boomerang'))
    set_rule(
        world.get_entrance('Jabu Jabus Belly Octopus'),
        lambda state: state.has_sticks() or (state.has('Kokiri Sword') and state.can_use('Dins Fire')))
    set_rule(world.get_location('Jabu Jabus Belly MQ Map Chest'), lambda state: state.has_explosives())
    set_rule(world.get_location('Jabu Jabus Belly MQ Entry Side Chest'), lambda state: state.has_slingshot())

    # GS
    set_rule(world.get_location('GS Jabu Jabu MQ Boomerang Room'), lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('GS Jabu Jabu MQ Tailpasaran Room'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))
    set_rule(world.get_location('GS Jabu Jabu MQ Invisible Enemies Room'), lambda state: state.can_see_with_lens())

# Forest Temple Vanilla
def dung_rules_fot0(world):
    set_rule(world.get_entrance('Forest Temple Song of Time Block'), lambda state: state.can_play('Song of Time'))
    set_rule(world.get_entrance('Forest Temple Lobby Eyeball Switch'), lambda state: state.can_use('Bow'))
    set_rule(
        world.get_entrance('Forest Temple Lobby Locked Door'),
        lambda state: state.has('Small Key (Forest Temple)', 1))
    set_rule(
        world.get_entrance('Forest Temple Well Connection'),
        lambda state: state.can_use('Iron Boots') or
                      state.can_use('Longshot') or
                      state.has('Progressive Scale', 2) or
                      (world.logic_tricks and state.can_use('Hookshot'))) #Longshot can grab some very high up vines to drain the well.
    set_rule(world.get_entrance('Forest Temple Scarecrows Song'), lambda state: False) #For some reason you can't actually activate this from below. Cool game.
    set_rule(world.get_entrance('Forest Temple Elevator'), lambda state: state.can_use('Bow'))
    set_rule(world.get_entrance('Forest Temple Outside Backdoor'), lambda state: state.can_use('Hover Boots'))
    set_rule(
        world.get_entrance('Forest Temple Twisted Hall'),
        lambda state: state.has('Progressive Strength Upgrade') and state.has('Small Key (Forest Temple)', 3))
    set_rule(
        world.get_entrance('Forest Temple Straightened Hall'),
        lambda state: state.has('Progressive Strength Upgrade') and
                      state.has('Small Key (Forest Temple)', 2) and
                      state.can_use('Bow'))
    set_rule(
        world.get_entrance('Forest Temple Drop to Falling Room'),
        lambda state: state.has('Small Key (Forest Temple)', 5) and
                      (state.has('Bow') or state.can_use('Dins Fire')))
    set_rule(
        world.get_location('Forest Temple Block Push Chest'),
        lambda state: state.has('Progressive Strength Upgrade') and state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple Red Poe Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple Blue Poe Chest'), lambda state: state.can_use('Bow'))

    # Boss 
    set_rule(world.get_location('Phantom Ganon'), lambda state: state.has('Boss Key (Forest Temple)'))
    set_rule(world.get_location('Phantom Ganon Heart'), lambda state: state.has('Boss Key (Forest Temple)'))

    # GS
    set_rule(
        world.get_location('GS Forest Temple First Room'),
        lambda state: state.can_use('Hookshot') or state.can_use('Bow') or state.can_use('Dins Fire'))
    set_rule(world.get_location('GS Forest Temple Lobby'), lambda state: state.can_use('Hookshot'))
    set_rule(world.get_location('GS Forest Temple Outdoor East'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Forest Temple Outdoor West'),
        lambda state: state.can_use('Longshot') or
                      (state.can_use('Hookshot') and state.can_reach('Forest Temple Outside Upper Ledge')))
    set_rule(world.get_location('GS Forest Temple Basement'), lambda state: state.can_use('Hookshot'))

# Forest Temple MQ
def dung_rules_fotmq(world):
    set_rule(
        world.get_entrance('Forest Temple Lobby Locked Door'),
        lambda state: state.has('Small Key (Forest Temple)', 1))
    set_rule(world.get_entrance('Forest Temple West Eye Switch'), lambda state: state.can_use('Bow'))
    set_rule(world.get_entrance('Forest Temple East Eye Switch'), lambda state: state.can_use('Bow'))
    set_rule(
        world.get_entrance('Forest Temple Crystal Switch Jump'),
        lambda state: (state.has_bombchus() and world.logic_tricks) or
                      state.has('Progressive Strength Upgrade') or
                      state.can_use('Hover Boots'))
    set_rule(
        world.get_entrance('Forest Temple Block Puzzle Solve'),
        lambda state: (state.has_bombchus() and world.logic_tricks) or
        state.has('Progressive Strength Upgrade'))
    set_rule(world.get_entrance('Forest Temple Twisted Hall'), lambda state: state.has('Small Key (Forest Temple)', 4))
    set_rule(
        world.get_entrance('Forest Temple Well Connection'),
        lambda state: state.can_use('Iron Boots') or 
                      state.can_use('Longshot') or 
                      state.has('Progressive Scale', 2) or 
                      (world.logic_tricks and state.can_use('Hookshot')))
    set_rule(world.get_entrance('Forest Temple Webs'), lambda state: state.can_use('Fire Arrows'))
    set_rule(
        world.get_entrance('Forest Temple Climb to Top Ledges'),
        lambda state: state.can_use('Longshot') or
                      state.can_use('Hover Boots') or
                      state.can_play('Song of Time') or
                      (world.logic_tricks and state.can_use('Hookshot')))
    set_rule(world.get_entrance('Forest Temple Longshot to NE Outdoors Ledge'), lambda state: state.can_use('Longshot'))
    set_rule(world.get_entrance('Forest Temple Song of Time Block Climb'), lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_entrance('Forest Temple Drop to Falling Room'),
        lambda state: state.has('Small Key (Forest Temple)', 5) and
                      (state.can_use('Bow') or state.can_use('Dins Fire'))) # Only 5 keys because the door you could 'waste' your key on is the door you're trying to use keys to get to.
    set_rule(
        world.get_entrance('Forest Temple Elevator'),
        lambda state: state.can_use('Bow') and
                      state.has('Small Key (Forest Temple)', 6) and
                      state.can_reach('Forest Temple Bow Region'))
    if not (world.keysanity or world.tokensanity != 'off'): # Normal seeds will fail to generate if the Boss Key is placed at this location, as it must be a key to progress into the temple. This solution not ideal as it does not allow the Boss Key to appear at this location in beatable only seeds.
        forbid_item(world.get_location('Forest Temple MQ First Chest'), 'Boss Key (Forest Temple)')
    set_rule(world.get_location('Forest Temple MQ Chest Behind Lobby'), lambda state: state.can_play('Song of Time'))
    set_rule(world.get_location('Forest Temple MQ Boss Key Chest'), lambda state: state.has('Small Key (Forest Temple)', 3))
    set_rule(world.get_location('Forest Temple MQ Well Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple MQ Map Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple MQ Compass Chest'), lambda state: state.can_use('Bow'))

    # Boss 
    set_rule(world.get_location('Phantom Ganon'), lambda state: state.has('Boss Key (Forest Temple)'))
    set_rule(world.get_location('Phantom Ganon Heart'), lambda state: state.has('Boss Key (Forest Temple)'))

    # GS
    set_rule(world.get_location('GS Forest Temple MQ Well'), lambda state: state.can_use('Iron Boots') or state.can_use('Bow'))

# Fire Temple Vanilla
def dung_rules_fit0(world):
    set_rule(
        world.get_entrance('Fire Temple Early Climb'),
        lambda state: state.has_GoronTunic() and
                      state.has('Small Key (Fire Temple)', 4) and
                      state.has('Progressive Strength Upgrade') and
                      (state.has_explosives() or ((state.has_bow() or state.has('Progressive Hookshot')) and state.is_adult())))
    set_rule(
        world.get_entrance('Fire Temple Fire Maze Escape'),
        lambda state: state.has('Small Key (Fire Temple)', 8) or
                      (state.has('Small Key (Fire Temple)', 7) and state.can_use('Hover Boots') and state.can_use('Hammer')))
    set_rule(
        world.get_location('Fire Temple Fire Dancer Chest'),
        lambda state: (state.has('Small Key (Fire Temple)', 8) or not world.keysanity) and
                      state.can_use('Hammer')) 
    set_rule(
        world.get_location('Fire Temple Boss Key Chest'),
        lambda state: (state.has('Small Key (Fire Temple)', 8) or not world.keysanity) and state.can_use('Hammer')) 
    set_rule(
        world.get_location('Fire Temple Big Lava Room Bombable Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 2) and state.has_explosives())
    set_rule(
        world.get_location('Fire Temple Big Lava Room Open Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 2))
    set_rule(
        world.get_location('Fire Temple Map Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 6) or
                      (state.has('Small Key (Fire Temple)', 5) and state.can_use('Bow')))
    set_rule(
        world.get_location('Fire Temple Boulder Maze Upper Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 6))
    set_rule(
        world.get_location('Fire Temple Boulder Maze Bombable Pit'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.has_explosives())
    set_rule(
        world.get_location('Fire Temple Scarecrow Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.can_use('Scarecrow'))
    set_rule(world.get_location('Fire Temple Compass Chest'), lambda state: state.has('Small Key (Fire Temple)', 7))
    set_rule(
        world.get_location('Fire Temple Highest Goron Chest'),
        lambda state: state.can_use('Hammer') and
                      (state.can_play('Song of Time') or
                          (world.logic_tricks and (state.can_use('Hover Boots') or state.has_explosives()))))
    set_rule(world.get_location('Fire Temple Megaton Hammer Chest'), lambda state: state.has_explosives())

    # Boss
    set_rule(
        world.get_location('Volvagia'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Hammer') and
                      state.has('Boss Key (Fire Temple)') and
                      (state.has('Hover Boots') or (state.can_reach('Fire Temple Upper') and (state.can_play('Song of Time') or state.has_explosives()))))
    set_rule(
        world.get_location('Volvagia Heart'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Hammer') and
                      state.has('Boss Key (Fire Temple)') and
                      (state.has('Hover Boots') or (state.can_reach('Fire Temple Upper') and (state.can_play('Song of Time') or state.has_explosives()))))

    # GS
    set_rule(
        world.get_location('GS Fire Temple Song of Time Room'),
        lambda state: state.has('Small Key (Fire Temple)', 2) and state.can_play('Song of Time'))
    set_rule(
        world.get_location('GS Fire Temple Unmarked Bomb Wall'),
        lambda state: state.has('Small Key (Fire Temple)', 4) and state.has_explosives())
    set_rule(
        world.get_location('GS Fire Temple East Tower Climb'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.can_use('Scarecrow'))
    set_rule(
        world.get_location('GS Fire Temple East Tower Top'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.can_use('Scarecrow'))
    set_rule(
        world.get_location('GS Fire Temple Basement'),
        lambda state: (state.has('Small Key (Fire Temple)', 8) or not world.keysanity) and state.can_use('Hammer')) 

# Fire Temple MQ
def dung_rules_fitmq(world):
    set_rule(
        world.get_entrance('Fire Temple Lower Locked Door'),
        lambda state: state.has('Small Key (Fire Temple)', 5) and
                      (state.has_explosives() or state.has('Hammer') or state.has('Progressive Hookshot')))
    set_rule(world.get_entrance('Fire Temple Hammer Statue'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_entrance('Fire Temple Early Climb'),
        lambda state: state.has_GoronTunic() and state.has('Small Key (Fire Temple)', 2) and state.has_fire_source())
    set_rule(
        world.get_entrance('Fire Temple Maze Climb'),
        lambda state: (state.has_explosives() or world.logic_tricks) and state.can_use('Hookshot'))
    set_rule(
        world.get_entrance('Fire Temple Maze Escape'),
        lambda state: state.has('Small Key (Fire Temple)', 3) and state.has_bow())
    set_rule(
        world.get_location('Fire Temple MQ Chest Near Boss'),
        lambda state: (state.has('Hover Boots') and state.has_fire_source()) or
                      (state.has('Progressive Hookshot') and
                        (state.can_use('Fire Arrows') or
                            (state.can_use('Dins Fire') and
                                (world.difficulty != 'ohko' or
                                    state.has_GoronTunic() or
                                    state.has_bow() or
                                    state.has('Progressive Hookshot', 2))))))
    set_rule(world.get_location('Fire Temple MQ Map Chest'), lambda state: state.has('Hammer'))
    set_rule(
        world.get_location('Fire Temple MQ Boss Key Chest'),
        lambda state: state.has_fire_source() and
                      (state.has_bow() or world.logic_tricks) and
                      state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Fire Temple MQ Big Lava Room Bombable Chest'),
        lambda state: state.has_fire_source() and state.has('Progressive Hookshot') and state.has_explosives())
    set_rule(world.get_location('Fire Temple MQ Maze Side Room'), lambda state: state.has_explosives())
    set_rule(world.get_location('Fire Temple MQ Compass Chest'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Fire Temple MQ West Tower Top Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 4))

    # Boss
    set_rule(
        world.get_entrance('Fire Temple Boss Door'),
        lambda state: state.has_fire_source() and
                      state.has_GoronTunic() and
                      state.has('Hammer') and
                      state.has('Boss Key (Fire Temple)') and
                      (state.has('Hover Boots') or state.can_reach('Fire Temple Upper')))

    # GS
    set_rule(
        world.get_location('GS Fire Temple MQ East Tower Top'),
        lambda state: state.can_play('Song of Time') or state.can_use('Longshot'))
    set_rule(
        world.get_location('GS Fire Temple MQ Fire Wall Maze Side Room'),
        lambda state: state.can_play('Song of Time') or state.has('Hover Boots'))
    set_rule(world.get_location('GS Fire Temple MQ Fire Wall Maze Center'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('GS Fire Temple MQ Above Fire Wall Maze'),
        lambda state: state.has('Small Key (Fire Temple)', 5) or
                      ((item_name(state, 'GS Fire Temple MQ Above Fire Wall Maze') == 'Small Key (Fire Temple)' or
                            not (world.keys_placed or item_name(state, 'GS Fire Temple MQ Above Fire Wall Maze') == 'Boss Key (Fire Temple)')) and
                        state.has('Small Key (Fire Temple)', 4)))

# Water Temple Vanilla
def dung_rules_wt0(world):
    set_rule(
        world.get_entrance('Water Temple Central Pillar'),
        lambda state: (state.has_bow() or state.can_use('Dins Fire') or state.has('Small Key (Water Temple)', 5)) and
                      state.can_play('Zeldas Lullaby') and state.has('Iron Boots'))
    set_rule(
        world.get_entrance('Water Temple Upper Locked Door'),
        lambda state: state.has('Small Key (Water Temple)', 5) and
                      state.has('Iron Boots') and
                      (state.can_play('Zeldas Lullaby') or world.keysanity))
    set_rule(world.get_location('Water Temple Map Chest'), lambda state: state.has('Iron Boots'))
    set_rule(world.get_location('Water Temple Compass Chest'), lambda state: state.has('Iron Boots'))
    set_rule(
        world.get_location('Water Temple Torches Chest'),
        lambda state: (state.has_bow() or state.can_use('Dins Fire')) and
                      state.can_play('Zeldas Lullaby') and
                      state.has('Iron Boots'))
    set_rule(
        world.get_location('Water Temple Dragon Chest'),
        lambda state: state.has('Iron Boots') and
                      ((state.has('Progressive Strength Upgrade') and state.can_play('Zeldas Lullaby')) or
                        (state.has('Small Key (Water Temple)', 6) and
                            (state.can_play('Zeldas Lullaby') or world.keysanity) and
                            state.can_play('Song of Time') and
                            state.has_bow())))
    set_rule(
        world.get_location('Water Temple Central Bow Target Chest'),
        lambda state: state.has_bow() and
                      state.has('Iron Boots') and
                      state.has('Progressive Strength Upgrade') and
                      state.can_play('Zeldas Lullaby') and
                      (state.has('Hover Boots') or state.can_use('Longshot')))
    set_rule(
        world.get_location('Water Temple Boss Key Chest'),
        lambda state: (state.has('Small Key (Water Temple)', 6) and
                        state.has('Iron Boots') and
                        (state.can_play('Zeldas Lullaby') or world.keysanity) and
                        ((state.has_explosives() and state.has('Progressive Strength Upgrade')) or state.has('Hover Boots')) and
                        state.can_use('Longshot')) or
                      (state.has('Small Key (Water Temple)', 5) and
                        (item_name(state, 'Water Temple Boss Key Chest') == 'Small Key (Water Temple)' or
                            not (world.keys_placed or item_name(state, 'Water Temple Boss Key Chest') == 'Boss Key (Water Temple)')))) #If key for key, this lets the logic reduce the small key reqs for every other locked door.
    set_rule(world.get_location('Water Temple Cracked Wall Chest'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Water Temple Dark Link Chest'),
        lambda state: state.has('Small Key (Water Temple)', 6) and
                      (state.can_play('Zeldas Lullaby') or world.keysanity))
    set_rule(
        world.get_location('Water Temple River Chest'),
        lambda state: state.has('Small Key (Water Temple)', 6) and
                      state.can_play('Song of Time') and
                      state.has_bow() and
                      (state.can_play('Zeldas Lullaby') or world.keysanity))
    set_rule(world.get_location('Water Temple Central Pillar Chest'), lambda state: state.has_ZoraTunic())

    # Boss
    set_rule(
        world.get_location('Morpha'),
        lambda state: state.has('Boss Key (Water Temple)') and state.can_use('Longshot'))
    set_rule(
        world.get_location('Morpha Heart'),
        lambda state: state.has('Boss Key (Water Temple)') and
                      state.can_use('Longshot') and
                      state.has('Iron Boots'))

    # GS
    set_rule(
        world.get_location('GS Water Temple South Basement'),
        lambda state: state.has_explosives() and state.can_play('Zeldas Lullaby') and state.has('Iron Boots'))
    set_rule(
        world.get_location('GS Water Temple Serpent River'),
        lambda state: state.can_play('Song of Time') and state.has('Small Key (Water Temple)', 6))
    set_rule(world.get_location('GS Water Temple Falling Platform Room'), lambda state: state.can_use('Longshot'))
    set_rule(
        world.get_location('GS Water Temple Central Room'),
        lambda state: state.can_use('Longshot') or state.can_use('Farores Wind'))
    set_rule(
        world.get_location('GS Water Temple Near Boss Key Chest'),
        lambda state: state.can_use('Longshot') and
                      state.has('Iron Boots') and
                      (state.can_play('Zeldas Lullaby') or world.keysanity) and
                      state.has('Small Key (Water Temple)', 5)) # Longshot just reaches without the need to actually go near

# Water Temple MQ
def dung_rules_wtmq(world):
    set_rule(
        world.get_entrance('Water Temple Water Level Switch'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Iron Boots'))
    set_rule(
        world.get_entrance('Water Temple Locked Door'),
        lambda state: state.has('Small Key (Water Temple)') and state.can_use('Longshot') and state.has('Iron Boots'))
    set_rule(
        world.get_entrance('Water Temple Basement Gates Switch'),
        lambda state: state.can_use('Dins Fire') and (state.has('Hover Boots') or state.has_ocarina()))
    set_rule(
        world.get_location('Water Temple MQ Map Chest'),
        lambda state: state.has_fire_source() and state.has('Iron Boots'))
    set_rule(
        world.get_location('Water Temple MQ Central Pillar Chest'),
        lambda state: state.has_ZoraTunic() and
                      state.has('Iron Boots') and
                      (state.can_use('Fire Arrows') or (state.can_use('Dins Fire') and state.can_play('Song of Time'))))
    set_rule(
        world.get_location('Water Temple MQ Compass Chest'),
        lambda state: state.has_bow() or state.can_use('Dins Fire'))
    set_rule(world.get_location('Water Temple MQ Boss Key Chest'), lambda state: state.can_use('Dins Fire'))

    # Boss
    set_rule(
        world.get_location('Morpha'),
        lambda state: state.has('Boss Key (Water Temple)') and state.can_use('Longshot'))
    set_rule(
        world.get_location('Morpha Heart'),
        lambda state: state.has('Boss Key (Water Temple)') and state.can_use('Longshot') and state.has('Iron Boots'))

    # GS
    set_rule(world.get_location('GS Water Temple MQ Lizalfos Hallway'), lambda state: state.can_use('Dins Fire'))
    set_rule(world.get_location('GS Water Temple MQ Before Upper Water Switch'), lambda state: state.can_use('Longshot'))
    set_rule(world.get_location('GS Water Temple MQ South Basement'), lambda state: state.can_use('Fire Arrows'))
    set_rule(
        world.get_location('GS Water Temple MQ North Basement'),
        lambda state: state.has('Small Key (Water Temple)', 2) or
                      ((item_name(state, 'GS Water Temple MQ North Basement') == 'Small Key (Water Temple)' or
                            not (world.keys_placed or item_name(state, 'GS Water Temple MQ North Basement') == 'Boss Key (Water Temple)')) and
                        state.has('Small Key (Water Temple)')))

# Spirit Temple Vanilla
def dung_rules_spt0(world):
    set_rule(world.get_entrance('Spirit Temple Crawl Passage'), lambda state: state.can_play('Requiem of Spirit'))
    set_rule(world.get_entrance('Spirit Temple Silver Block'), lambda state: state.can_use('Silver Gauntlets'))
    set_rule(world.get_entrance('Child Spirit Temple Climb'), lambda state: state.has('Small Key (Spirit Temple)', 1))
    set_rule(world.get_entrance('Child Spirit Temple Passthrough'), lambda state: state.has_explosives())
    set_rule(
        world.get_entrance('Adult Spirit Temple Passthrough'),
        lambda state: state.has('Small Key (Spirit Temple)', 1))
    set_rule(
        world.get_entrance('Spirit Temple Central Locked Door'),
        lambda state: state.has('Small Key (Spirit Temple)', 4) and state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_entrance('Spirit Temple Final Locked Door'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and
                        (state.can_use('Longshot') or
                        state.has_bombchus() or
                        ((state.has_bombs() or state.has_nuts() or state.can_use('Dins Fire')) and
                          (state.has_bow() or state.can_use('Hookshot') or state.has('Hammer')))))
    set_rule(
        world.get_location('Spirit Temple Child Left Chest'),
        lambda state: (state.has('Boomerang') or state.has_slingshot() or (state.has_bombchus() and world.logic_tricks)) and
                      (state.has_sticks() or
                        state.has_explosives() or
                        ((state.has_nuts() or state.has('Boomerang')) and (state.has('Kokiri Sword') or state.has_slingshot()))))
    set_rule(
        world.get_location('Spirit Temple Child Right Chest'),
        lambda state: (state.has('Boomerang') or state.has_slingshot() or (state.has_bombchus() and world.logic_tricks)) and
                      (state.has_sticks() or
                        state.has_explosives() or
                        ((state.has_nuts() or state.has('Boomerang')) and (state.has('Kokiri Sword') or state.has_slingshot()))) and
                      (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(
        world.get_location('Spirit Temple Compass Chest'),
        lambda state: state.has('Progressive Hookshot') and state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Spirit Temple Early Adult Right Chest'),
        lambda state: state.has_bow() or state.has('Progressive Hookshot') or state.has_bombchus()) #requires a very specific Bombchu use, Hover Boots can be skipped by jumping on top of the rolling rock.
    set_rule(
        world.get_location('Spirit Temple First Mirror Right Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3))
    set_rule(
        world.get_location('Spirit Temple First Mirror Left Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3))
    # All of these paths that include a check for bombchus_in_logic need to ensure that you have access to bombchu
    # refills as well. That's currently always true thanks to bombchu bowling. But other the sources require bombchus
    # already to be bought, which is not how we'd need it to work if bombchu refills were suddenly to become more
    # scarce. So for now I opted not to put in the check for bombchu refills.
    set_rule(
        world.get_location('Spirit Temple Map Chest'),
        lambda state: ((state.has_explosives() or state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.has('Magic Meter') and
                        (state.has('Dins Fire') or (state.has('Fire Arrows') and state.has_bow() and state.has_sticks()))) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.has_explosives() and
                        state.can_play('Requiem of Spirit') and
                        state.has_sticks()) or
                      (state.has('Small Key (Spirit Temple)', 3) and
                        state.can_use('Fire Arrows') and
                        state.can_use('Silver Gauntlets')))
    set_rule(
        world.get_location('Spirit Temple Child Climb East Chest'),
        lambda state: state.has_projectile('both') or
                      ((state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.can_use('Silver Gauntlets') and
                        state.has_projectile('adult')) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.can_play('Requiem of Spirit') and
                        state.has_projectile('child')))
    set_rule(
        world.get_location('Spirit Temple Child Climb North Chest'),
        lambda state: state.has_projectile('both') or
                      ((state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.can_use('Silver Gauntlets') and
                        state.has_projectile('adult')) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.can_play('Requiem of Spirit') and
                        state.has_projectile('child')))
    set_rule(
        world.get_location('Spirit Temple Sun Block Room Chest'),
        lambda state: ((state.has_explosives() or state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.has('Magic Meter') and
                        (state.has('Dins Fire') or (state.has('Fire Arrows') and state.has_bow() and state.has_sticks()))) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.has_explosives() and
                        state.can_play('Requiem of Spirit') and
                        state.has_sticks()) or
                      (state.has('Small Key (Spirit Temple)', 3) and
                        state.can_use('Fire Arrows') and
                        state.can_use('Silver Gauntlets')))
    set_rule(
        world.get_location('Spirit Temple Statue Hand Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3) and
                      state.can_use('Silver Gauntlets') and
                      state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Spirit Temple NE Main Room Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3) and
                      state.can_use('Silver Gauntlets') and
                      state.can_play('Zeldas Lullaby') and
                      (state.has('Progressive Hookshot') or state.has('Hover Boots')))
    set_rule(
        world.get_location('Mirror Shield Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 4) and
                      state.can_use('Silver Gauntlets') and
                      state.has_explosives())
    set_rule(
        world.get_location('Silver Gauntlets Chest'),
        lambda state: (state.has('Small Key (Spirit Temple)', 3) and
                        state.has('Progressive Hookshot', 2) and
                        state.has_explosives()) or
                      state.has('Small Key (Spirit Temple)', 5))
    set_rule(
        world.get_location('Spirit Temple Near Four Armos Chest'),
        lambda state: state.has('Mirror Shield') and state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple Hallway Left Invisible Chest'),
        lambda state: state.can_see_with_lens() and state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple Hallway Right Invisible Chest'),
        lambda state: state.can_see_with_lens() and state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple Boss Key Chest'),
        lambda state: state.can_play('Zeldas Lullaby') and
                      state.has_bow() and
                      state.has('Progressive Hookshot') and
                      state.can_blast_or_smash())
    set_rule(world.get_location('Spirit Temple Topmost Chest'), lambda state: state.has('Mirror Shield'))

    # Boss
    set_rule(
        world.get_location('Twinrova'),
        lambda state: state.has('Mirror Shield') and
                      state.has_explosives() and
                      state.has('Progressive Hookshot') and
                      state.has('Boss Key (Spirit Temple)'))
    set_rule(
        world.get_location('Twinrova Heart'),
        lambda state: state.has('Mirror Shield') and
                      state.has_explosives() and
                      state.has('Progressive Hookshot') and
                      state.has('Boss Key (Spirit Temple)'))

    # GS
    set_rule(
        world.get_location('GS Spirit Temple Metal Fence'),
        lambda state: (state.has('Boomerang') or state.has_slingshot() or (state.has_bombchus() and world.logic_tricks)) and
                      (state.has_sticks() or
                        state.has_explosives() or
                        ((state.has_nuts() or state.has('Boomerang')) and (state.has('Kokiri Sword') or state.has_slingshot()))))
    set_rule(
        world.get_location('GS Spirit Temple Hall to West Iron Knuckle'),
        lambda state: (state.has_explosives() and state.has('Boomerang') and state.has('Progressive Hookshot')) or
                      (state.has('Boomerang') and
                        state.has('Small Key (Spirit Temple)', 5) and
                        state.has_explosives() and
                        state.can_play('Requiem of Spirit')) or
                      (state.has('Progressive Hookshot') and
                        state.can_use('Silver Gauntlets') and
                        (state.has('Small Key (Spirit Temple)', 3) or
                            (state.has('Small Key (Spirit Temple)', 2) and state.has('Boomerang') and world.bombchus_in_logic))))
    set_rule(
        world.get_location('GS Spirit Temple Boulder Room'),
        lambda state: state.can_play('Song of Time') and
                      (state.has_bow() or state.has('Progressive Hookshot') or state.has_bombchus()))
    set_rule(
        world.get_location('GS Spirit Temple Lobby'),
        lambda state: state.can_use('Silver Gauntlets') and
                      state.has('Small Key (Spirit Temple)', 3) and
                      (state.can_use('Longshot') or state.can_use('Scarecrow') or state.has('Hover Boots')))
    set_rule(
        world.get_location('GS Spirit Temple Bomb for Light Room'),
        lambda state: state.has_projectile('both') or
                      state.can_use('Dins Fire') or
                      ((world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love')) and
                        (state.has_sticks() or state.has('Kokiri Sword') or state.has_projectile('child'))) or
                      (state.can_play('Requiem of Spirit') and state.has('Small Key (Spirit Temple)', 5) and
                        state.has_projectile('child')) or
                      ((state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.can_use('Silver Gauntlets') and
                        (state.has_projectile('adult') or
                          world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))

# Spirit Temple MQ
def dung_rules_sptmq(world):
    set_rule(world.get_entrance('Spirit Temple Crawl Passage'), lambda state: state.can_play('Requiem of Spirit'))
    set_rule(
        world.get_entrance('Spirit Temple Ceiling Passage'),
        lambda state: state.has_bombchus() and state.can_use('Longshot') and state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_entrance('Child Spirit Temple to Shared'),
        lambda state: state.has_bombchus() and state.has('Small Key (Spirit Temple)', 2))
    set_rule(
        world.get_entrance('Adult Spirit Temple Descent'),
        lambda state: state.can_use('Fire Arrows') and state.has('Mirror Shield'))
    set_rule(
        world.get_entrance('Spirit Temple Climbable Wall'),
        lambda state: state.has('Small Key (Spirit Temple)', 6) and state.can_play('Zeldas Lullaby') and state.has('Hammer'))
    set_rule(
        world.get_location('Spirit Temple MQ Entrance Back Left Chest'),
        lambda state: state.can_blast_or_smash() and
                      ((state.can_play('Requiem of Spirit') and state.has_slingshot()) or state.can_use('Bow')))
    set_rule(
        world.get_location('Spirit Temple MQ Entrance Back Right Chest'),
        lambda state: state.has_bombchus() or
                      state.can_use('Bow') or
                      state.can_use('Hookshot') or
                      (state.can_play('Requiem of Spirit') and (state.has_slingshot() or state.has('Boomerang'))))
    set_rule(
        world.get_location('Spirit Temple MQ Map Chest'),
        lambda state: state.has_sticks() or state.has('Kokiri Sword') or state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple MQ Child Left Chest'),
        lambda state: (state.has_sticks() or state.has('Kokiri Sword')) and
                      state.has_bombchus() and
                      state.has_slingshot() and
                      state.can_use('Dins Fire'))
    set_rule(
        world.get_location('Spirit Temple MQ Silver Block Hallway Chest'),
        lambda state: state.has_bombchus() and
                      state.has('Small Key (Spirit Temple)', 7) and
                      state.has_slingshot() and
                      (state.can_use('Dins Fire') or
                        (state.can_use('Longshot') and
                            state.can_use('Silver Gauntlets') and
                            (state.can_use('Fire Arrows') or (world.logic_tricks and state.has_bow() and state.can_play('Song of Time'))))))
    set_rule(
        world.get_location('Spirit Temple MQ Child Center Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 7) and
                      state.has('Hammer') and
                      state.can_play('Requiem of Spirit'))
    set_rule(
        world.get_location('Spirit Temple MQ Child Climb South Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 7))
    set_rule(
        world.get_location('Spirit Temple MQ Lower NE Main Room Chest'),
        lambda state: state.can_play('Zelda Lullaby'))
    set_rule(world.get_location('Spirit Temple MQ Upper NE Main Room Chest'), lambda state: state.can_see_with_lens())
    set_rule(
        world.get_location('Spirit Temple MQ Beamos Room Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 5))
    set_rule(
        world.get_location('Spirit Temple MQ Ice Trap Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and state.can_play('Song of Time'))
    set_rule(
        world.get_entrance('Mirror Shield Exit'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and
                      state.can_play('Song of Time') and
                      state.can_see_with_lens())
    set_rule(
        world.get_location('Spirit Temple MQ Boss Key Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and
                      state.can_play('Song of Time') and
                      state.has('Mirror Shield'))
    set_rule(world.get_location('Spirit Temple MQ Entrance Front Right Chest'), lambda state: state.has('Hammer'))
    set_rule(
        world.get_location('Spirit Temple MQ Lower Adult Right Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 7) and
                      state.has('Hammer') and
                      state.has_ocarina() and
                      state.has('Song of Time') and
                      state.has('Eponas Song') and
                      state.has('Suns Song') and
                      state.has('Song of Storms') and
                      state.has('Zeldas Lullaby'))
    set_rule(
        world.get_location('Spirit Temple MQ Child Climb North Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 6))
    set_rule(
        world.get_location('Spirit Temple MQ Compass Chest'),
        lambda state: (state.can_play('Requiem of Spirit') and state.has('Small Key (Spirit Temple)', 7) and state.has_slingshot()) or
                      (state.can_use('Longshot') and state.can_use('Silver Gauntlets') and state.has_bow()) or
                      (state.has_slingshot() and state.has_bow()))
    set_rule(
        world.get_location('Spirit Temple MQ Sun Block Room Chest'),
        lambda state: state.can_play('Song of Time') or
                      (state.can_use('Longshot') and state.can_use('Silver Gauntlets')))
    set_rule(
        world.get_entrance('Silver Gauntlets Exit'),
        lambda state: (state.has('Small Key (Spirit Temple)', 7) and
                        (state.can_play('Song of Time') or (state.can_use('Longshot') and state.can_use('Silver Gauntlets')))) or
                      (state.has('Small Key (Spirit Temple)', 4) and state.can_play('Song of Time') and state.can_see_with_lens()))
    set_rule(
        world.get_location('Spirit Temple MQ Mirror Puzzle Invisible Chest'),
        lambda state: state.can_see_with_lens())

    # Boss
    set_rule(
        world.get_location('Twinrova'),
        lambda state: state.has('Mirror Shield') and state.has('Boss Key (Spirit Temple)'))
    set_rule(
        world.get_location('Twinrova Heart'),
        lambda state: state.has('Mirror Shield') and state.has('Boss Key (Spirit Temple)'))

    # GS
    set_rule(
        world.get_location('GS Spirit Temple MQ Lower Adult Right'),
        lambda state: state.has('Small Key (Spirit Temple)', 7) and
                      state.has('Hammer') and
                      state.has_ocarina() and
                      state.has('Song of Time') and
                      state.has('Eponas Song') and
                      state.has('Suns Song') and
                      state.has('Song of Storms') and
                      state.has('Zeldas Lullaby'))
    set_rule(
        world.get_location('GS Spirit Temple MQ Iron Knuckle West'),
        lambda state: state.has('Small Key (Spirit Temple)', 7))
    set_rule(
        world.get_location('GS Spirit Temple MQ Iron Knuckle North'),
        lambda state: state.has('Small Key (Spirit Temple)', 7))

# Shadow Temple Vanilla
def dung_rules_sht0(world):
    set_rule(world.get_entrance('Shadow Temple First Pit'), lambda state: state.has('Hover Boots'))
    set_rule(
        world.get_entrance('Shadow Temple Bomb Wall'),
        lambda state: state.has_explosives() and state.has('Small Key (Shadow Temple)', 1))
    set_rule(
        world.get_entrance('Shadow Temple Hookshot Target'),
        lambda state: state.has('Progressive Hookshot') and state.has('Small Key (Shadow Temple)', 3))
    set_rule(
        world.get_entrance('Shadow Temple Boat'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Small Key (Shadow Temple)', 4))
    set_rule(
        world.get_location('Shadow Temple Falling Spikes Upper Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple Falling Spikes Switch Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple Invisible Spikes Chest'),
        lambda state: state.has('Small Key (Shadow Temple)', 2))
    set_rule(
        world.get_location('Shadow Temple Freestanding Key'),
        lambda state: state.has('Small Key (Shadow Temple)', 2) and
                      state.has('Progressive Hookshot') and
                      (state.has_bombs() or state.has('Progressive Strength Upgrade')))

    # Boss
    set_rule(
        world.get_location('Bongo Bongo'),
        lambda state: state.has('Small Key (Shadow Temple)', 5) and
                      (state.has('Bow') or state.can_use('Distant Scarecrow')) and
                      state.has('Boss Key (Shadow Temple)'))
    set_rule(
        world.get_location('Bongo Bongo Heart'),
        lambda state: state.has('Small Key (Shadow Temple)', 5) and
                      (state.has('Bow') or state.can_use('Distant Scarecrow')) and
                      state.has('Boss Key (Shadow Temple)'))

    # GS
    set_rule(world.get_location('GS Shadow Temple Like Like Room'), lambda state: state.has('Progressive Hookshot'))
    set_rule(world.get_location('GS Shadow Temple Crusher Room'), lambda state: state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('GS Shadow Temple Single Giant Pot'),
        lambda state: state.has('Small Key (Shadow Temple)', 2) and state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('GS Shadow Temple Near Ship'),
        lambda state: state.can_use('Longshot') and state.has('Small Key (Shadow Temple)', 4))

# Shadow Temple MQ
def dung_rules_shtmq(world):
    set_rule(
        world.get_entrance('Shadow Temple First Pit'),
        lambda state: state.can_use('Fire Arrows') or state.has('Hover Boots'))
    set_rule(
        world.get_entrance('Shadow Temple Beginning Locked Door'),
        lambda state: state.has_explosives() and state.has('Small Key (Shadow Temple)', 6))
    set_rule(
        world.get_entrance('Shadow Temple Bomb Wall'),
        lambda state: state.has_explosives() and state.has('Small Key (Shadow Temple)', 2))
    set_rule(
        world.get_entrance('Shadow Temple Hookshot Target'),
        lambda state: state.has('Hover Boots') and
                      state.has('Progressive Hookshot') and
                      state.has('Small Key (Shadow Temple)', 4))
    set_rule(
        world.get_entrance('Shadow Temple Boat'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Small Key (Shadow Temple)', 5))
    set_rule(
        world.get_entrance('Shadow Temple Longshot Target'),
        lambda state: state.has_bow() and state.can_play('Song of Time') and state.can_use('Longshot'))
    set_rule(
        world.get_location('Shadow Temple MQ Hover Boots Chest'),
        lambda state: state.can_play('Song of Time') and state.has_bow())
    set_rule(
        world.get_location('Shadow Temple MQ Invisible Blades Visible Chest'),
        lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('Shadow Temple MQ Invisible Blades Invisible Chest'),
        lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('Shadow Temple MQ Beamos Silver Rupees Chest'),
        lambda state: state.can_use('Longshot'))
    set_rule(
        world.get_location('Shadow Temple MQ Falling Spikes Upper Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple MQ Falling Spikes Switch Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple MQ Invisible Spikes Chest'),
        lambda state: state.has('Hover Boots') and state.has('Small Key (Shadow Temple)', 3))
    set_rule(
        world.get_location('Shadow Temple MQ Stalfos Room Chest'),
        lambda state: state.has('Hover Boots') and
                      state.has('Small Key (Shadow Temple)', 3) and
                      state.can_use('Longshot'))
    set_rule(
        world.get_location('Shadow Temple MQ Spike Walls Left Chest'),
        lambda state: state.has('Small Key (Shadow Temple)', 6))
    set_rule(
        world.get_location('Shadow Temple MQ Boss Key Chest'),
        lambda state: state.has('Small Key (Shadow Temple)', 6))

    # Boss
    set_rule(
        world.get_location('Bongo Bongo'),
        lambda state: state.has_bow() and state.has('Boss Key (Shadow Temple)'))
    set_rule(
        world.get_location('Bongo Bongo Heart'),
        lambda state: state.has_bow() and state.has('Boss Key (Shadow Temple)'))

    # GS
    set_rule(world.get_location('GS Shadow Temple MQ Crusher Room'), lambda state: state.has('Progressive Hookshot'))
    set_rule(world.get_location('GS Shadow Temple MQ Near Boss'), lambda state: state.has_bow())


# Bottom of the Well Vanilla
def dung_rules_bw0(world):
    set_rule(world.get_location('Bottom of the Well Front Left Hidden Wall'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Front Center Bombable'), lambda state: state.has_explosives())
    set_rule(world.get_location('Bottom of the Well Right Bottom Hidden Wall'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Center Large Chest'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Center Small Chest'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Back Left Bombable'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Bottom of the Well Defeat Boss'),
        lambda state: state.can_play('Zeldas Lullaby') and
                      (state.has('Kokiri Sword') or (state.has_sticks() and world.logic_child_deadhand))) #Sword not strictly necessary but frankly being forced to do this with sticks isn't fair
    set_rule(
        world.get_location('Bottom of the Well Invisible Chest'),
        lambda state: state.can_play('Zeldas Lullaby') and state.can_see_with_lens())
    set_rule(
        world.get_location('Bottom of the Well Underwater Front Chest'),
        lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Bottom of the Well Underwater Left Chest'),
        lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Bottom of the Well Basement Chest'),
        lambda state: state.has_explosives() or
                      (((state.has('Small Key (Bottom of the Well)', 3) and state.can_see_with_lens()) or
                            state.can_use('Dins Fire') or
                            (world.logic_tricks and state.has_sticks())) and
                        state.has('Progressive Strength Upgrade')))
    set_rule(
        world.get_location('Bottom of the Well Locked Pits'),
        lambda state: state.has('Small Key (Bottom of the Well)', 3) and state.can_see_with_lens()) #These pits are really unfair.
    set_rule(
        world.get_location('Bottom of the Well Behind Right Grate'),
        lambda state: state.has('Small Key (Bottom of the Well)', 3) and state.can_see_with_lens())
    set_rule(
        world.get_location('Bottom of the Well Freestanding Key'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))

    # GS
    set_always_allow(
        world.get_location('GS Well West Inner Room'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('GS Well West Inner Room'),
        lambda state: state.has('Boomerang') and
                      state.can_see_with_lens() and
                      (state.has('Small Key (Bottom of the Well)', 3) or
                        item_name(state, 'GS Well West Inner Room') == 'Small Key (Bottom of the Well)'))
    set_always_allow(
        world.get_location('GS Well East Inner Room'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('GS Well East Inner Room'),
        lambda state: state.has('Boomerang') and
                      state.can_see_with_lens() and
                      (state.has('Small Key (Bottom of the Well)', 3) or
                        item_name(state, 'GS Well East Inner Room') == 'Small Key (Bottom of the Well)'))
    set_rule(
        world.get_location('GS Well Like Like Cage'),
        lambda state: state.has('Small Key (Bottom of the Well)', 3) and
                      state.has('Boomerang') and
                      state.can_see_with_lens())

# Bottom of the Well MQ
def dung_rules_bwmq(world):
    set_rule(
        world.get_location('Bottom of the Well MQ Compass Chest'),
        lambda state: state.has('Kokiri Sword') or (state.has_sticks() and world.logic_child_deadhand))
    set_rule(
        world.get_location('Bottom of the Well MQ Dead Hand Freestanding Key'),
        lambda state: state.has_explosives())
    set_rule(
        world.get_location('Bottom of the Well MQ Map Chest'),
        lambda state: state.can_play('Zeldas Lullaby') or state.has_explosives())
    set_rule(
        world.get_location('Bottom of the Well MQ East Inner Room Freestanding Key'),
        lambda state: state.can_play('Zeldas Lullaby') or state.has_explosives())
    set_always_allow(
        world.get_location('Bottom of the Well MQ Lens Chest'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('Bottom of the Well MQ Lens Chest'),
        lambda state: state.has_explosives() and
                      (state.has('Small Key (Bottom of the Well)', 2) or
                        item_name(state, 'Bottom of the Well MQ Lens Chest') == 'Small Key (Bottom of the Well)'))

    # GS
    set_rule(world.get_location('GS Well MQ Basement'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Well MQ West Inner Room'),
        lambda state: state.can_child_attack() and
                      (state.can_play('Zeldas Lullaby') or state.has_explosives()) and state.can_see_with_lens())
    set_always_allow(
        world.get_location('GS Well MQ Coffin Room'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('GS Well MQ Coffin Room'),
        lambda state: state.can_child_attack() and
                      (state.has('Small Key (Bottom of the Well)', 2) or
                        item_name(state, 'GS Well MQ Coffin Room') == 'Small Key (Bottom of the Well)'))

# Ice Cavern Vanilla
def dung_rules_ic0(world):
    set_rule(world.get_location('Ice Cavern Map Chest'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern Compass Chest'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern Freestanding PoH'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern Iron Boots Chest'), lambda state: state.has_bottle())
    set_rule(world.get_location('Sheik in Ice Cavern'), lambda state: state.has_bottle() and state.is_adult())

    # GS
    set_rule(world.get_location('GS Ice Cavern Spinning Scythe Room'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Ice Cavern Heart Piece Room'),
        lambda state: state.can_use('Hookshot') and state.has_bottle())
    set_rule(
        world.get_location('GS Ice Cavern Push Block Room'),
        lambda state: state.can_use('Hookshot') and state.has_bottle())

# Ice Cavern MQ
def dung_rules_icmq(world):
    set_rule(world.get_entrance('Ice Cavern Entrance'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern MQ Freestanding PoH'), lambda state: state.has_explosives())

    # GS
    set_rule(world.get_location('GS Ice Cavern MQ Red Ice'), lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('GS Ice Cavern MQ Scarecrow'),
        lambda state: state.can_use('Scarecrow') or (state.has('Hover Boots') and state.can_use('Longshot')))

# Gerudo Training Grounds Vanilla
def dung_rules_gtg0(world):
    set_rule(world.get_entrance('Gerudo Training Ground Left Silver Rupees'), lambda state: state.can_use('Hookshot'))
    set_rule(world.get_entrance('Gerudo Training Ground Beamos'), lambda state: state.has_explosives())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Right Locked Doors'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 9))
    set_rule(world.get_entrance('Gerudo Training Grounds Maze Ledge'), lambda state: state.can_play('Song of Time'))
    set_rule(world.get_entrance('Gerudo Training Grounds Right Hookshot Target'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_entrance('Gerudo Training Grounds Hammer Target'),
        lambda state: state.can_use('Hammer') and state.has_bow())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Hidden Hookshot Target'),
        lambda state: state.can_use('Hookshot') and state.can_see_with_lens())
    set_rule(world.get_location('Gerudo Training Grounds Lobby Left Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Gerudo Training Grounds Lobby Right Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Gerudo Training Grounds Beamos Chest'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Gerudo Training Grounds Hidden Ceiling Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 3) and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path First Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 4))
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path Second Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 6))
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path Third Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 7))
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path Final Chest'),
        lambda state: (state.has('Small Key (Gerudo Training Grounds)', 9)) or
                      (item_name(state, 'Gerudo Training Grounds Maze Path Final Chest') == 'Small Key (Gerudo Training Grounds)' and
                        state.has('Small Key (Gerudo Training Grounds)', 8))) #Allow key for key
    set_always_allow(
        world.get_location('Gerudo Training Grounds Maze Path Final Chest'),
        lambda item, state: item.name == 'Small Key (Gerudo Training Grounds)')
    set_rule(
        world.get_location('Gerudo Training Grounds Underwater Silver Rupee Chest'),
        lambda state: state.can_use('Hookshot') and
                      state.can_play('Song of Time') and
                      state.has('Iron Boots') and
                      (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()))
    set_rule(world.get_location('Gerudo Training Grounds Hammer Room Switch Chest'), lambda state: state.can_use('Hammer'))
    set_rule(world.get_location('Gerudo Training Grounds Eye Statue Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Gerudo Training Grounds Near Scarecrow Chest'), lambda state: state.can_use('Bow'))
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block First Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block Second Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block Third Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block Fourth Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())

# Gerudo Training Grounds MQ
def dung_rules_gtgmq(world):
    set_rule(world.get_entrance('Gerudo Training Grounds Left Door'), lambda state: state.has_fire_source())
    set_rule(world.get_entrance('Gerudo Training Grounds Right Door'), lambda state: state.has_bow())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Longshot Target'), 
        lambda state: state.can_use('Longshot') or 
                      (world.logic_tricks and state.can_use('Hookshot')))
    set_rule(
        world.get_entrance('Gerudo Training Grounds Song of Time Block'),
        lambda state: state.can_play('Song of Time') and state.can_see_with_lens() and state.has_bottle())
    set_rule(world.get_entrance('Gerudo Training Grounds Rusted Switch'), lambda state: state.has('Hammer'))
    set_rule(world.get_location('Gerudo Training Grounds MQ Hidden Ceiling Chest'), lambda state: state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Maze Path Third Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 1))
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Underwater Silver Rupee Chest'),
        lambda state: (state.has('Hover Boots') or (state.can_reach('Gerudo Training Grounds Central Maze Right') and (state.can_use('Longshot') or state.has_bow()))) and
                      state.has_fire_source() and
                      state.has('Iron Boots') and
                      (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()) and
                      (world.difficulty != 'ohko' or (state.has_bottle() or state.can_use('Nayrus Love'))))
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Heavy Block Chest'),
        lambda state: state.can_use('Silver Gauntlets'))
    set_rule(world.get_location('Gerudo Training Grounds MQ Eye Statue Chest'), lambda state: state.has_bow())
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Ice Arrows Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 3) or
                      (item_name(state, 'Gerudo Training Grounds MQ Ice Arrows Chest') == 'Small Key (Gerudo Training Grounds)' and
                        state.has('Small Key (Gerudo Training Grounds)')))
    set_always_allow(
        world.get_location('Gerudo Training Grounds MQ Ice Arrows Chest'),
        lambda item, state: item.name == 'Small Key (Gerudo Training Grounds)')

# Ganon's Castle Vanilla
def dung_rules_gc0(world):
    set_rule(world.get_entrance('Ganons Castle Light Trial'), lambda state: state.can_use('Golden Gauntlets'))
    set_rule(
        world.get_entrance('Ganons Castle Tower'),
        lambda state: (world.skipped_trials['Forest'] or state.has('Forest Trial Clear')) and
                      (world.skipped_trials['Fire'] or state.has('Fire Trial Clear')) and
                      (world.skipped_trials['Water'] or state.has('Water Trial Clear')) and
                      (world.skipped_trials['Shadow'] or state.has('Shadow Trial Clear')) and
                      (world.skipped_trials['Spirit'] or state.has('Spirit Trial Clear')) and
                      (world.skipped_trials['Light'] or state.has('Light Trial Clear')))
    set_rule(
        world.get_location('Ganons Castle Forest Trial Clear'),
        lambda state: state.can_use('Light Arrows') and (state.has('Fire Arrows') or state.has('Dins Fire')))
    set_rule(
        world.get_location('Ganons Castle Fire Trial Clear'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Golden Gauntlets') and
                      state.can_use('Light Arrows') and
                      state.can_use('Longshot'))
    set_rule(
        world.get_location('Ganons Castle Water Trial Clear'),
        lambda state: state.has_bottle() and state.has('Hammer') and state.can_use('Light Arrows'))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Hammer') and
                      ((state.has('Fire Arrows') and state.can_see_with_lens()) or
                        (state.can_use('Longshot') and (state.has('Hover Boots') or (state.has('Dins Fire') and state.can_see_with_lens())))))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial First Chest'),
        lambda state: state.can_use('Fire Arrows') or
                      state.has('Progressive Hookshot') or
                      state.has('Hover Boots') or
                      state.can_play('Song of Time'))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial Second Chest'),
        lambda state: state.can_use('Fire Arrows') or
                      (state.can_use('Longshot') and (state.has('Hover Boots') or state.can_use('Dins Fire'))))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Mirror Shield') and
                      state.has_bombchus() and
                      state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial First Chest'),
        lambda state: state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial Second Chest'),
        lambda state: state.has('Progressive Hookshot') and state.has_bombchus() and state.can_see_with_lens())
    set_rule(
        world.get_location('Ganons Castle Light Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Progressive Hookshot') and
                      state.has('Small Key (Ganons Castle)', 2))
    set_rule(
        world.get_location('Ganons Castle Light Trail Invisible Enemies Chest'),
        lambda state: state.can_see_with_lens())
    set_rule(
        world.get_location('Ganons Castle Light Trial Lullaby Chest'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Small Key (Ganons Castle)', 1))
    set_rule(world.get_entrance('Ganons Castle Deku Scrubs'), lambda state: state.can_see_with_lens())

# Ganon's Castle MQ
def dung_rules_gcmq(world):
    set_rule(world.get_entrance('Ganons Castle Light Trial'), lambda state: state.can_use('Golden Gauntlets'))
    set_rule(
        world.get_entrance('Ganons Castle Tower'),
        lambda state: (world.skipped_trials['Forest'] or state.has('Forest Trial Clear')) and
                      (world.skipped_trials['Fire'] or state.has('Fire Trial Clear')) and
                      (world.skipped_trials['Water'] or state.has('Water Trial Clear')) and
                      (world.skipped_trials['Shadow'] or state.has('Shadow Trial Clear')) and
                      (world.skipped_trials['Spirit'] or state.has('Spirit Trial Clear')) and
                      (world.skipped_trials['Light'] or state.has('Light Trial Clear')))
    set_rule(world.get_location('Ganons Castle MQ Forest Trial First Chest'), lambda state: state.has_bow())
    set_rule(world.get_location('Ganons Castle MQ Forest Trial Second Chest'), lambda state: state.has_fire_source())
    set_rule(
        world.get_location('Ganons Castle MQ Forest Trial Freestanding Key'),
        lambda state: state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Ganons Castle Forest Trial Clear'),
        lambda state: state.can_use('Light Arrows') and state.can_play('Song of Time'))
    set_rule(
        world.get_location('Ganons Castle Fire Trial Clear'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Golden Gauntlets') and
                      state.can_use('Light Arrows') and
                      (state.can_use('Longshot') or state.has('Hover Boots')))
    set_rule(world.get_location('Ganons Castle MQ Water Trial Chest'), lambda state: state.has_bottle())
    set_rule(
        world.get_location('Ganons Castle Water Trial Clear'),
        lambda state: state.has_bottle() and state.can_use('Light Arrows') and state.has('Small Key (Ganons Castle)', 3))
    set_rule(
        world.get_location('Ganons Castle MQ Shadow Trial First Chest'),
        lambda state: (state.has_bow() and (state.has('Progressive Hookshot') or state.has('Hover Boots'))) or
                      (state.has('Hover Boots') and
                        state.can_see_with_lens() and
                        (state.has_explosives() or state.has('Progressive Strength Upgrade') or state.can_use('Dins Fire'))))
    set_rule(
        world.get_location('Ganons Castle MQ Shadow Trial Second Chest'),
        lambda state: state.has_bow() and
                      state.can_see_with_lens() and
                      (state.has('Hover Boots') or (state.has('Progressive Hookshot') and state.has_fire_source())))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.can_see_with_lens() and
                      (state.has('Hover Boots') or (state.has('Progressive Hookshot') and state.has_fire_source())))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial First Chest'),
        lambda state: (state.has_bow() or world.logic_tricks) and state.has('Hammer'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Second Chest'),
        lambda state: (state.has_bow() or world.logic_tricks) and
                      state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_see_with_lens())
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Sun Front Left Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Sun Back Left Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Golden Gauntlets Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Sun Back Right Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Hammer') and
                      state.has_bombchus() and
                      state.has('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Light Trial Lullaby Chest'),
        lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Ganons Castle Light Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Progressive Hookshot') and
                      state.has('Small Key (Ganons Castle)', 3))
    set_rule(world.get_entrance('Ganons Castle Deku Scrubs'), lambda state: state.can_see_with_lens())

import collections
import logging


def set_rules(world):
    global_rules(world)

    if world.bridge == 'medallions':
        # require all medallions to form the bridge
        set_rule(
            world.get_entrance('Rainbow Bridge'),
            lambda state: state.has('Forest Medallion') and
                          state.has('Fire Medallion') and
                          state.has('Water Medallion') and
                          state.has('Shadow Medallion') and
                          state.has('Spirit Medallion') and
                          state.has('Light Medallion'))
    elif world.bridge == 'vanilla':
        # require only what vanilla did to form the bridge
        set_rule(
            world.get_entrance('Rainbow Bridge'),
            lambda state: state.has('Light Arrows') and
                          state.has('Shadow Medallion') and
                          state.has('Spirit Medallion'))
    elif world.bridge == 'dungeons':
        # require all medallions and stones to form the bridge
        set_rule(
            world.get_entrance('Rainbow Bridge'),
            lambda state: state.has('Forest Medallion') and
                          state.has('Fire Medallion') and
                          state.has('Water Medallion') and
                          state.has('Shadow Medallion') and
                          state.has('Spirit Medallion') and
                          state.has('Light Medallion') and
                          state.has('Kokiri Emerald') and
                          state.has('Goron Ruby') and
                          state.has('Zora Sapphire'))


def set_rule(spot, rule):
    spot.access_rule = rule

def set_always_allow(spot, rule):
    spot.always_allow = rule


def add_rule(spot, rule, combine='and'):
    old_rule = spot.access_rule
    if combine == 'or':
        spot.access_rule = lambda state: rule(state) or old_rule(state)
    else:
        spot.access_rule = lambda state: rule(state) and old_rule(state)

def add_item_rule(spot, rule, combine='and'):
    old_rule = spot.item_rule
    if combine == 'or':
        spot.item_rule = lambda item: rule(item) or old_rule(item)
    else:
        spot.item_rule = lambda item: rule(item) and old_rule(item)

def forbid_item(location, item):
    old_rule = location.item_rule
    location.item_rule = lambda i: i.name != item and old_rule(i)


def item_in_locations(state, item, locations):
    for location in locations:
        if item_name(state, location) == item:
            return True
    return False

def item_name(state, location):
    location = state.world.get_location(location)
    if location.item is None:
        return None
    return location.item.name


def global_rules(world):

    expected_skulltulas = world.logic_skulltulas

    # ganon can only carry triforce
    world.get_location('Ganon').item_rule = lambda item: item.name == 'Triforce'

    # these are default save&quit points and always accessible
    world.get_region('Links House').can_reach = lambda state: True

    # dungeon requirements (including gold skulltulas)
    if world.dungeon_mq['DT']:
        dung_rules_dtmq(world)
    else:
        dung_rules_dt0(world)
    if world.dungeon_mq['DC']:
        dung_rules_dcmq(world)
    else:
        dung_rules_dc0(world)
    if world.dungeon_mq['JB']:
        dung_rules_jbmq(world)
    else:
        dung_rules_jb0(world)
    if world.dungeon_mq['FoT']:
        dung_rules_fotmq(world)
    else:
        dung_rules_fot0(world)
    if world.dungeon_mq['FiT']:
        dung_rules_fitmq(world)
    else:
        dung_rules_fit0(world)
    if world.dungeon_mq['WT']:
        dung_rules_wtmq(world)
    else:
        dung_rules_wt0(world)
    if world.dungeon_mq['SpT']:
        dung_rules_sptmq(world)
    else:
        dung_rules_spt0(world)
    if world.dungeon_mq['ShT']:
        dung_rules_shtmq(world)
    else:
        dung_rules_sht0(world)
    if world.dungeon_mq['BW']:
        dung_rules_bwmq(world)
    else:
        dung_rules_bw0(world)
    if world.dungeon_mq['IC']:
        dung_rules_icmq(world)
    else:
        dung_rules_ic0(world)
    if world.dungeon_mq['GTG']:
        dung_rules_gtgmq(world)
    else:
        dung_rules_gtg0(world)
    if world.dungeon_mq['GC']:
        dung_rules_gcmq(world)
    else:
        dung_rules_gc0(world)

    # overworld requirements
    set_rule(
        world.get_location('Deku Baba Sticks'),
        lambda state: (state.has('Kokiri Sword') and state.has('Buy Deku Shield')) or
                      (world.open_forest and (state.is_adult() or state.has('Kokiri Sword') or state.has('Boomerang'))))
    set_rule(
        world.get_location('Deku Baba Nuts'),
        lambda state: (state.has('Kokiri Sword') and state.has('Buy Deku Shield')) or
                      (world.open_forest and
                        (state.is_adult() or
                            state.has_slingshot() or
                            state.has_sticks() or
                            state.has_explosives() or
                            state.has('Kokiri Sword') or
                            state.can_use('Dins Fire'))))
    set_rule(
        world.get_entrance('Deku Tree'),
        lambda state: (state.has('Kokiri Sword') and state.has('Buy Deku Shield')) or world.open_forest)
    set_rule(world.get_entrance('Lost Woods Bridge'), lambda state: state.can_leave_forest())
    set_rule(world.get_location('Skull Kid'), lambda state: state.can_play('Sari<NAME>'))
    set_rule(
        world.get_location('Ocarina Memory Game'),
        lambda state: (not world.logic_no_memory_game) and state.has_ocarina())
    set_rule(world.get_location('Target in Woods'), lambda state: state.has_slingshot())
    set_rule(
        world.get_location('Deku Theater Skull Mask'),
        lambda state: (not world.logic_no_trade_skull_mask) and state.has('Zeldas Letter'))
    set_rule(
        world.get_location('Deku Theater Mask of Truth'),
        lambda state: (not world.logic_no_trade_mask_of_truth) and
                      (state.has('Zeldas Letter') and
                        state.can_play('Sarias Song') and
                          state.has('<NAME>') and
                          state.has('<NAME>') and
                          state.has('<NAME>') and
                          state.guarantee_hint())) #Must befriend Skull Kid to sell Skull Mask, all stones to spawn running man.
    set_rule(world.get_location('Anju as Adult'), lambda state: state.is_adult())
    set_rule(world.get_location('Man on Roof'), lambda state: world.logic_man_on_roof or state.can_use('Hookshot'))
    set_rule(
        world.get_location('10 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 10) and state.has('Gold Skulltula Token', 10))
    set_rule(
        world.get_location('20 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 20) and state.has('Gold Skulltula Token', 20))
    set_rule(
        world.get_location('30 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 30) and state.has('Gold Skulltula Token', 30) and state.guarantee_hint())
    set_rule(
        world.get_location('40 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 40) and state.has('Gold Skulltula Token', 40) and state.guarantee_hint())
    set_rule(
        world.get_location('50 Gold Skulltula Reward'),
        lambda state: (expected_skulltulas >= 50) and state.has('Gold Skulltula Token', 50) and state.guarantee_hint())
    set_rule(world.get_location('Heart Piece Grave Chest'), lambda state: state.can_play('Suns Song'))
    set_rule(world.get_entrance('Composer Grave'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Song from Composer Grave'),
        lambda state: state.is_adult() or
                      (state.has_slingshot() or
                        state.has('Boomerang') or
                        state.has_sticks() or
                        state.has_explosives() or
                        state.has('Kokiri Sword')))
    set_rule(world.get_location('Composer Grave Chest'), lambda state: state.has_fire_source())
    set_rule(
        world.get_entrance('Bottom of the Well'),
        lambda state: state.can_play('Song of Storms') and
                      (world.dungeon_mq['BW'] or
                       state.can_child_attack() or
                       state.has_nuts()))
    set_rule(
        world.get_entrance('Death Mountain Entrance'),
        lambda state: state.has('Zeldas Letter') or state.is_adult() or world.open_kakariko)
    set_rule(
        world.get_entrance('Dodongos Cavern Rocks'),
        lambda state: state.has_explosives() or state.has('Progressive Strength Upgrade') or state.is_adult())
    set_rule(
        world.get_location('DM Trail Freestanding PoH'),
        lambda state: world.open_kakariko or
                      (world.difficulty != 'ohko') or
                      state.has('Zeldas Letter') or
                      state.can_blast_or_smash() or
                      state.can_use('Dins Fire') or
                      state.can_use('Nayrus Love') or
                      state.has_bow() or
                      state.has('Progressive Strength Upgrade') or
                      state.has_bottle() or
                      state.has('Hover Boots'))
    set_rule(
        world.get_location('Death Mountain Bombable Chest'),
        lambda state: state.can_blast_or_smash() or (world.logic_tricks and state.has('Progressive Strength Upgrade')))
    set_rule(
        world.get_location('Biggoron'),
        lambda state: (not world.logic_no_trade_biggoron) and
                      state.is_adult() and
                      state.can_finish_adult_trades() and
                      state.guarantee_hint())
    set_rule(
        world.get_location('Goron City Leftmost Maze Chest'),
        lambda state: state.can_use('Hammer') or state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('Goron City Left Maze Chest'),
        lambda state: state.can_blast_or_smash() or
                      state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('Goron City Right Maze Chest'),
        lambda state: state.can_blast_or_smash() or state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('Rolling Goron as Child'),
        lambda state: state.has('Bomb Bag') and state.has_explosives())
    set_rule(
        world.get_location('Goron City Pot Freestanding PoH'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      ((state.can_play('Zeldas Lullaby') and state.has_sticks()) or state.can_use('Dins Fire')))
    set_rule(world.get_entrance('Darunias Chamber'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_location('Darunias Joy'), lambda state: state.can_play('Sarias Song'))
    set_rule(
        world.get_location('Goron City Stick Pot'),
        lambda state: world.open_kakariko or
                      state.has('Zeldas Letter') or
                      state.has_explosives() or
                      state.can_use('Dins Fire'))
    set_rule(
        world.get_entrance('Goron City from Woods'),
        lambda state: (state.can_blast_or_smash() or
                        state.can_use('Dins Fire') or
                        ((state.has_bow() or state.has('Progressive Strength Upgrade')) and state.is_adult())) and
                      state.can_leave_forest())
    set_rule(world.get_location('Song from Saria'), lambda state: state.has('Zeldas Letter'))
    set_rule(world.get_entrance('Mountain Summit Fairy'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_location('Crater Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_location('Mountain Summit Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_entrance('Mountain Crater Entrance'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Hyrule Castle Fairy'), lambda state: state.has_explosives())
    set_rule(world.get_location('Hyrule Castle Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_entrance('Hyrule Castle Garden'), lambda state: state.has('Weird Egg') or (not world.shuffle_weird_egg))
    set_rule(world.get_entrance('Ganons Castle Grounds'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Ganons Castle Fairy'), lambda state: state.can_use('Golden Gauntlets'))
    set_rule(world.get_location('Ganons Castle Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(world.get_location('Bombchu Bowling Bomb Bag'), lambda state: state.has_bombchus())
    set_rule(world.get_location('Bombchu Bowling Piece of Heart'), lambda state: state.has_bombchus())
    set_rule(world.get_location('Adult Shooting Gallery'), lambda state: state.has('Bow') and state.is_adult())
    set_rule(
        world.get_location('10 Big Poes'),
        lambda state: (not world.logic_no_big_poes) and
                      state.is_adult() and
                      ((state.can_use('Bow') and
                            state.has('Epona') and
                            state.has_bottle() and
                            state.guarantee_hint()) or
                        state.has('Bottle with Big Poe', world.big_poe_count)))
    set_rule(world.get_location('Treasure Chest Game'), lambda state: state.can_use('Lens of Truth'))
    set_rule(world.get_entrance('Lost Woods Dive Warp'), lambda state: state.can_dive() and state.can_leave_forest())
    set_rule(world.get_entrance('Zora River Dive Warp'), lambda state: state.can_dive())
    set_rule(world.get_entrance('Lake Hylia Dive Warp'), lambda state: state.can_dive())
    set_rule(world.get_entrance('Zoras Domain Dive Warp'), lambda state: state.can_dive())
    set_rule(
        world.get_entrance('Zora River Waterfall'),
        lambda state: state.can_play('Zeldas Lullaby') or world.logic_zora_with_cucco)
    set_rule(world.get_entrance('Zora River Rocks'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Zora River Lower Freestanding PoH'),
        lambda state: state.has_explosives() or state.can_dive() or state.can_use('Hover Boots'))
    set_rule(
        world.get_location('Zora River Upper Freestanding PoH'),
        lambda state: state.has_explosives() or state.can_dive() or state.can_use('Hover Boots'))
    set_rule(
        world.get_location('Frog Ocarina Game'),
        lambda state: state.can_play('Zeldas Lullaby') and
                      state.can_play('Sarias Song') and
                      state.can_play('Suns Song') and
                      state.can_play('Eponas Song') and
                      state.can_play('Song of Time') and
                      state.can_play('Song of Storms'))
    set_rule(world.get_location('Frogs in the Rain'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_location('Underwater Bottle'), lambda state: state.can_dive())
    set_rule(world.get_location('King Zora Moves'), lambda state: state.has('Bottle with Letter'))
    set_rule(world.get_entrance('Behind King Zora'), lambda state: state.has('Bottle with Letter'))
    set_rule(world.get_entrance('Zora River Adult'), lambda state: state.is_adult())
    set_rule(
        world.get_entrance('Zoras Domain Adult Access'),
        lambda state: state.can_play('Zeldas Lullaby') or (state.has('Hover Boots') and world.logic_zora_with_hovers))
    set_rule(world.get_entrance('Zoras Fountain Adult Access'), lambda state: state.can_reach('Zoras Fountain'))
    set_rule(world.get_location('Zoras Domain Torch Run'), lambda state: state.has_sticks())
    set_rule(world.get_entrance('Jabu Jabus Belly'), lambda state: state.has_bottle())
    set_rule(world.get_entrance('Zoras Fountain Fairy'), lambda state: state.has_explosives())
    set_rule(world.get_location('Zoras Fountain Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Ocarina of Time'),
        lambda state: state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.guarantee_hint())
    set_rule(
        world.get_location('Song from Ocarina of Time'),
        lambda state: state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.has('<NAME>') and
                      state.guarantee_hint())
    set_rule(
        world.get_entrance('Door of Time'),
        lambda state: state.can_play('Song of Time') or world.open_door_of_time)
    set_rule(world.get_location('Talons Chickens'), lambda state: state.has('Zeldas Letter'))
    set_rule(world.get_location('Song from Malon'), lambda state: state.has('Zeldas Letter') and state.has_ocarina())
    set_rule(world.get_location('Epona'), lambda state: state.can_play('Eponas Song') and state.is_adult())
    set_rule(
        world.get_entrance('Adult Forest Warp Pad'),
        lambda state: state.can_play('Minuet of Forest') and state.is_adult())
    set_rule(world.get_entrance('Child Forest Warp Pad'), lambda state: state.can_play('Minuet of Forest'))
    set_rule(
        world.get_entrance('Meadow Gate'),
        lambda state: state.has_slingshot() or
                      state.has_sticks() or
                      state.has_explosives() or
                      state.has('Kokiri Sword') or
                      state.can_use('Dins Fire'))
    set_rule(
        world.get_entrance('Adult Meadow Access'),
        lambda state: state.can_play('Sarias Song') and state.is_adult())
    set_rule(world.get_entrance('Forest Temple Entrance'), lambda state: state.can_use('Hookshot'))
    set_rule(world.get_entrance('Dampes Grave'), lambda state: state.is_adult())
    set_rule(world.get_location('Dampe Race Freestanding PoH'), lambda state: not world.logic_no_second_dampe_race)
    set_rule(
        world.get_location('Graveyard Freestanding PoH'),
        lambda state: state.can_use('Magic Bean') or state.can_use('Longshot'))
    set_rule(world.get_location('Song at Windmill'), lambda state: state.is_adult() and state.has_ocarina())
    set_rule(
        world.get_location('Windmill Freestanding PoH'),
        lambda state: (state.is_adult() and (world.logic_windmill_poh or state.can_play('Song of Time'))) or
                      state.has('Boomerang'))
    set_rule(
        world.get_entrance('Temple Warp Pad'),
        lambda state: state.can_play('Prelude of Light') and state.can_leave_forest())
    set_rule(world.get_location('Sheik at Temple'), lambda state: state.has('Forest Medallion') and state.is_adult())
    set_rule(world.get_location('Diving in the Lab'), lambda state: state.has('Progressive Scale', 2))
    set_rule(
        world.get_location('Child Fishing'),
        lambda state: (not world.logic_no_child_fishing) and state.has('Kokiri Sword'))
    set_rule(
        world.get_location('Adult Fishing'),
        lambda state: (not world.logic_no_adult_fishing) and
                      (state.can_use('Scarecrow') or
                        state.can_use('Magic Bean') or
                        state.can_reach(world.get_location('Morpha'))))
    set_rule(
        world.get_location('Lake Hylia Freestanding PoH'),
        lambda state: state.can_use('Scarecrow') or state.can_use('Magic Bean'))
    set_rule(
        world.get_location('Lake Hylia Sun'),
        lambda state: (state.can_use('Distant Scarecrow') or state.can_reach(world.get_location('Morpha'))) and
                      state.can_use('Bow'))
    set_rule(world.get_entrance('Crater Hover Boots'), lambda state: state.can_use('Hover Boots'))
    set_rule(world.get_entrance('Crater Ascent'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Crater Scarecrow'), lambda state: state.can_use('Distant Scarecrow'))
    set_rule(world.get_entrance('Crater Bridge'), lambda state: state.can_use('Hover Boots') or state.can_use('Hookshot'))
    set_rule(
        world.get_entrance('Crater Bridge Reverse'),
        lambda state: state.can_use('Hover Boots') or state.can_use('Hookshot') or state.can_use('Magic Bean'))
    set_rule(
        world.get_entrance('Crater Warp Pad'),
        lambda state: state.can_play('Bolero of Fire') and state.can_leave_forest())
    set_rule(world.get_entrance('Crater Fairy'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_location('DM Crater Volcano Freestanding PoH'),
        lambda state: (state.can_use('Magic Bean') and state.can_play('Bolero of Fire')) or
                      (world.logic_crater_bean_poh_with_hovers and state.can_use('Hover Boots')))
    set_rule(
        world.get_entrance('Fire Temple Entrance'),
        lambda state: state.is_adult() and (world.logic_fewer_tunic_requirements or state.has_GoronTunic()))
    set_rule(world.get_location('Sheik in Crater'), lambda state: state.is_adult())
    set_rule(
        world.get_location('Link the Goron'),
        lambda state: state.is_adult() and
                      (state.has('Progressive Strength Upgrade') or state.has_explosives() or state.has_bow()))
    set_rule(
        world.get_entrance('Crater Access'),
        lambda state: state.is_adult() and
                      (state.has('Progressive Strength Upgrade') or state.has_explosives() or state.has_bow()))
    set_rule(
        world.get_entrance('Goron Shop'),
        lambda state: state.has_explosives() or
                      state.has('Progressive Strength Upgrade') or
                      state.can_use('Bow') or
                      state.can_use('Dins Fire') or
                      ((state.has('Zeldas Letter') or world.open_kakariko or state.can_use('Hammer')) and
                        (state.can_play('Zeldas Lullaby') and state.has_sticks())))
    set_rule(
        world.get_entrance('Lake Warp Pad'),
        lambda state: state.can_play('Serenade of Water') and state.can_leave_forest())
    set_rule(world.get_location('King Zora Thawed'), lambda state: state.has_blue_fire())
    set_rule(world.get_entrance('Zora Shop Adult Access'), lambda state: state.has_blue_fire())
    set_rule(
        world.get_location('Zoras Fountain Bottom Freestanding PoH'),
        lambda state: state.has('Iron Boots') and (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()))
    set_rule(
        world.get_entrance('Water Temple Entrance'),
        lambda state: (state.has('Iron Boots') or (world.logic_morpha_with_scale and state.has('Progressive Scale', 2))) and
                      state.can_use('Hookshot') and (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()))
    set_rule(
        world.get_location('Sheik in Kakariko'),
        lambda state: state.is_adult() and
                      state.has('Forest Medallion') and
                      state.has('Fire Medallion') and
                      state.has('Water Medallion'))
    set_rule(world.get_entrance('Kakariko Potion Shop Front'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Kakariko Potion Shop Back'), lambda state: state.is_adult())
    set_rule(world.get_entrance('Kakariko Bazaar'), lambda state: state.is_adult())
    set_rule(
        world.get_entrance('Graveyard Warp Pad'),
        lambda state: state.can_play('Nocturne of Shadow') and state.can_leave_forest())
    set_rule(
        world.get_entrance('Shadow Temple Entrance'),
        lambda state: state.can_use('Dins Fire') and
                      state.can_see_with_lens() and
                      (state.can_use('Hover Boots') or state.can_use('Hookshot')))
    set_rule(
        world.get_entrance('Bridge Crossing'),
        lambda state: state.has('Epona') or
                      state.can_use('Longshot') or
                      ((world.gerudo_fortress == 'open') and state.is_adult()))
    set_rule(world.get_location('Gerudo Valley Hammer Rocks Chest'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_location('Gerudo Fortress North F2 Carpenter'),
        lambda state: state.can_use('Bow') or
                      state.can_use('Hookshot') or
                      state.can_use('Hover Boots') or
                      world.logic_tricks)
    set_rule(world.get_location('Gerudo Fortress Carpenter Rescue'), lambda state: state.can_finish_GerudoFortress())
    set_rule(world.get_location('Gerudo Fortress Membership Card'), lambda state: state.can_finish_GerudoFortress())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Entrance'),
        lambda state: state.has('Carpenter Rescue') and state.has('Gerudo Membership Card') and state.is_adult())
    set_rule(
        world.get_entrance('Haunted Wasteland Entrance'),
        lambda state: state.has('Carpenter Rescue') and (state.can_use('Hover Boots') or state.can_use('Longshot')))
    set_rule(
        world.get_entrance('Haunted Wasteland Crossing'),
        lambda state: (world.logic_lens == 'chest') or state.can_use('Lens of Truth'))
    set_rule(
        world.get_entrance('Colossus Warp Pad'),
        lambda state: state.can_play('Requiem of Spirit') and state.can_leave_forest())
    set_rule(world.get_entrance('Colossus Fairy'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Colossus Freestanding PoH'),
        lambda state: state.can_play('Requiem of Spirit') and state.can_use('Magic Bean'))
    set_rule(world.get_location('Desert Colossus Fairy Reward'), lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Gerudo Fortress Rooftop Chest'),
        lambda state: state.can_use('Hover Boots') or state.can_use('Scarecrow') or state.can_use('Longshot'))
    set_rule(
        world.get_location('Horseback Archery 1000 Points'),
        lambda state: state.has('Carpenter Rescue') and state.has('Epona') and state.has('Bow') and state.is_adult())
    set_rule(
        world.get_location('Horseback Archery 1500 Points'),
        lambda state: (not world.logic_no_1500_archery) and
                      state.has('Carpenter Rescue') and
                      state.has('Epona') and
                      state.has('Bow') and state.is_adult())
    set_rule(world.get_location('Haunted Wasteland Structure Chest'), lambda state: state.has_fire_source())
    set_rule(
        world.get_location('Zelda'),
        lambda state: state.has('Shadow Medallion') and state.has('Spirit Medallion') and state.is_adult())
    set_rule(
        world.get_location('Ganon'),
        lambda state: (state.has('Boss Key (Ganons Castle)') or world.unlocked_ganondorf) and
                      state.can_use('Light Arrows'))
    set_rule(world.get_entrance('Kokiri Forest Storms Grotto'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_entrance('Lost Woods Generic Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_entrance('Lost Woods Sales Grotto'),
        lambda state: state.has_explosives() or
                      (state.can_use('Hammer') and
                        (state.can_play('Minuet of Forest') or state.can_play('Sarias Song'))))
    set_rule(
        world.get_entrance('Front of Meadow Grotto'),
        lambda state: state.has_explosives() or
                      (state.can_use('Hammer') and
                        (state.can_play('Minuet of Forest') or state.can_play('Sarias Song'))))
    set_rule(world.get_entrance('Remote Southern Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Near Lake Inside Fence Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Valley Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field West Castle Town Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Far West Castle Town Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field Kakariko Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Field North Lon Lon Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Castle Storms Grotto'), lambda state: state.can_play('Song of Storms'))
    set_rule(
        world.get_entrance('Kakariko Bombable Grotto'),
        lambda state: state.can_blast_or_smash() and
                      (state.is_adult() or
                        (state.has_sticks() or state.has('Kokiri Sword') or state.can_use('Dins Fire'))))
    set_rule(world.get_entrance('Mountain Bombable Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Mountain Storms Grotto'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_entrance('Top of Crater Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_entrance('Zora River Plateau Open Grotto'),
        lambda state: state.has_explosives() or state.can_dive() or state.is_adult())
    set_rule(world.get_entrance('Zora River Plateau Bombable Grotto'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_location('Tektite Grotto Freestanding PoH'),
        lambda state: state.has('Progressive Scale', 2) or state.can_use('Iron Boots'))
    set_rule(
        world.get_location('GS Kokiri Know It All House'),
        lambda state: state.nighttime() and
                      (state.can_leave_forest() or state.can_play('Suns Song')) and
                      state.can_child_attack())
    set_rule(
        world.get_location('GS Kokiri Bean Patch'),
        lambda state: state.has_bottle() and
                      state.can_child_attack() and
                      (state.can_leave_forest() or
                        state.has('Kokiri Sword') or
                        state.has_sticks() or
                        state.has('Boomerang') or
                        state.has_explosives() or
                        state.has('Buy Bottle Bug')))
    set_rule(
        world.get_location('GS Kokiri House of Twins'),
        lambda state: (state.can_use('Hookshot') or (world.logic_tricks and state.can_use('Hover Boots'))) and
                      state.nighttime())
    set_rule(
        world.get_location('GS Lost Woods Bean Patch Near Bridge'),
        lambda state: state.has_bottle() and
                      state.can_child_attack() and
                      (state.can_leave_forest() or
                        state.has('Kokiri Sword') or
                        state.has_sticks() or
                        state.has('Boomerang') or
                        state.has_explosives() or
                        state.has('Buy Bottle Bug')))
    set_rule(
        world.get_location('GS Lost Woods Bean Patch Near Stage'),
        lambda state: state.has_bottle() and
                      (state.can_child_attack() or (world.shuffle_scrubs == 'off' and state.has('Buy Deku Shield'))) and
                      (state.can_leave_forest() or
                        state.has('Kokiri Sword') or
                        state.has_sticks() or
                        state.has('Boomerang') or
                        state.has_explosives() or
                        state.has('Buy Bottle Bug')))
    set_rule(
        world.get_location('GS Lost Woods Above Stage'),
        lambda state: state.can_use('Magic Bean') and state.nighttime())
    set_rule(
        world.get_location('GS Sacred Forest Meadow'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Hyrule Field near Kakariko'),
        lambda state: (state.has('Boomerang') and state.has_explosives()) or state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Hyrule Field Near Gerudo Valley'),
        lambda state: (state.has('Hammer') and state.has_fire_source() and state.can_use('Hookshot')) or
                      (state.has('Boomerang') and state.has_explosives() and state.can_use('Dins Fire')))
    set_rule(world.get_location('GS Hyrule Castle Tree'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Hyrule Castle Grotto'),
        lambda state: state.has('Boomerang') and state.has_explosives())
    set_rule(world.get_location('GS Lon Lon Ranch Rain Shed'), lambda state: state.nighttime())
    set_rule(
        world.get_location('GS Lon Lon Ranch House Window'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Lon Lon Ranch Back Wall'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(world.get_location('GS Kakariko House Under Construction'), lambda state: state.nighttime())
    set_rule(world.get_location('GS Kakariko Skulltula House'), lambda state: state.nighttime())
    set_rule(world.get_location('GS Kakariko Guard\'s House'), lambda state: state.nighttime())
    set_rule(world.get_location('GS Kakariko Tree'), lambda state: state.nighttime())
    set_rule(
        world.get_location('GS Kakariko Watchtower'),
        lambda state: (state.has_slingshot() or state.has_bombchus()) and state.nighttime())
    set_rule(
        world.get_location('GS Kakariko Above Impa\'s House'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(world.get_location('GS Graveyard Wall'), lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Graveyard Bean Patch'),
        lambda state: state.has_bottle() and state.can_child_attack())
    set_rule(
        world.get_location('GS Mountain Trail Bean Patch'),
        lambda state: state.has_bottle() and (state.has_explosives() or state.has('Progressive Strength Upgrade')))
    set_rule(world.get_location('GS Mountain Trail Bomb Alcove'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_location('GS Mountain Trail Path to Crater'),
        lambda state: state.can_use('Hammer') and state.nighttime())
    set_rule(
        world.get_location('GS Mountain Trail Above Dodongo\'s Cavern'),
        lambda state: state.can_use('Hammer') and state.nighttime())
    set_rule(world.get_location('GS Goron City Boulder Maze'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('GS Death Mountain Crater Crate'),
        lambda state: state.can_blast_or_smash() and state.can_child_attack())
    set_rule(world.get_location('GS Goron City Center Platform'), lambda state: state.is_adult())
    set_rule(
        world.get_location('GS Mountain Crater Bean Patch'),
        lambda state: state.can_play('Bolero of Fire') and state.has_bottle() and state.can_child_attack())
    set_rule(world.get_location('GS Zora River Ladder'), lambda state: state.nighttime() and state.can_child_attack())
    set_rule(
        world.get_location('GS Zora River Near Raised Grottos'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Zora River Above Bridge'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Zora\'s Domain Frozen Waterfall'),
        lambda state: state.nighttime() and
                      (state.has('Progressive Hookshot') or state.has_bow() or state.has('Magic Meter')))
    set_rule(
        world.get_location('GS Zora\'s Fountain Above the Log'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Zora\'s Fountain Hidden Cave'),
        lambda state: state.has('Progressive Strength Upgrade', 2) and
                      state.can_blast_or_smash() and
                      state.has('Progressive Hookshot') and
                      state.nighttime())
    set_rule(
        world.get_location('GS Lake Hylia Bean Patch'),
        lambda state: state.has_bottle() and state.can_child_attack())
    set_rule(world.get_location('GS Lake Hylia Lab Wall'), lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Lake Hylia Small Island'),
        lambda state: state.nighttime() and state.can_child_attack())
    set_rule(world.get_location('GS Lake Hylia Giant Tree'), lambda state: state.can_use('Longshot'))
    set_rule(
        world.get_location('GS Lab Underwater Crate'),
        lambda state: state.has('Iron Boots') and state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Gerudo Valley Small Bridge'),
        lambda state: state.has('Boomerang') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Valley Bean Patch'),
        lambda state: state.has_bottle() and state.can_child_attack())
    set_rule(
        world.get_location('GS Gerudo Valley Behind Tent'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Valley Pillar'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Fortress Archery Range'),
        lambda state: state.can_use('Hookshot') and state.has('Carpenter Rescue') and state.nighttime())
    set_rule(
        world.get_location('GS Gerudo Fortress Top Floor'),
        lambda state: state.nighttime() and
                      (state.can_use('Bow') or
                        state.can_use('Hookshot') or
                        state.can_use('Hover Boots') or
                        world.logic_tricks))
    set_rule(world.get_location('GS Wasteland Ruins'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Desert Colossus Bean Patch'),
        lambda state: state.has_bottle() and state.can_play('Requiem of Spirit') and state.can_child_attack())
    set_rule(
        world.get_location('GS Desert Colossus Tree'),
        lambda state: state.can_use('Hookshot') and state.nighttime())
    set_rule(
        world.get_location('GS Desert Colossus Hill'),
        lambda state: ((state.can_use('Magic Bean') and state.can_play('Requiem of Spirit')) or
                        state.can_use('Longshot')) and
                      state.nighttime())
    set_rule(world.get_location('GS Zora River Tree'), lambda state: state.can_child_attack())
    set_rule(world.get_location('HF Grotto Deku Scrub Piece of Heart'), lambda state: state.can_stun_deku()) 
    set_rule(
        world.get_entrance('Zora River Storms Grotto'),
        lambda state: state.can_play('Song of Storms') and state.can_stun_deku())
    set_rule(
        world.get_entrance('Meadow Storms Grotto Child Access'),
        lambda state: state.can_play('Song of Storms') and
                      (state.can_child_attack() or state.has_nuts() or state.has('Buy Deku Shield')))
    set_rule(world.get_entrance('Meadow Storms Grotto Adult Access'), lambda state: state.can_play('Song of Storms'))
    set_rule(world.get_entrance('Lake Hylia Grotto'), lambda state: state.can_stun_deku())
    set_rule(world.get_location('LW Deku Scrub Deku Nuts'), lambda state: state.can_stun_deku()) 
    set_rule(world.get_location('LW Deku Scrub Deku Sticks'), lambda state: state.can_stun_deku()) 
    set_rule(world.get_location('LW Deku Scrub Deku Stick Upgrade'), lambda state: state.can_stun_deku()) 
    set_rule(world.get_entrance('Desert Colossus Grotto'), lambda state: state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_location('DMC Deku Scrub Bombs'),
        lambda state: state.can_blast_or_smash() and
                      (state.can_child_attack() or state.has_nuts() or state.has('Buy Deku Shield')))
    set_rule(world.get_entrance('DMC Hammer Grotto'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_entrance('Goron City Grotto'),
        lambda state: state.is_adult() and
                      ((state.can_play('Song of Time') and
                        (world.difficulty != 'ohko' or state.has_GoronTunic() or state.can_use('Longshot') or state.can_use('Nayrus Love'))) or
                        (world.difficulty != 'ohko' and state.has_GoronTunic() and state.can_use('Hookshot')) or
                        (state.can_use('Nayrus Love') and state.can_use('Hookshot'))))
    set_rule(
        world.get_entrance('Lon Lon Grotto'),
        lambda state: state.can_child_attack() or state.has_nuts() or state.has('Buy Deku Shield'))
    set_rule(world.get_entrance('Gerudo Valley Storms Grotto'), lambda state: state.can_play('Song of Storms'))


    for location in world.get_locations():
        if location.type != 'Chest':
            forbid_item(location, 'Ice Trap')
        add_item_rule(location, lambda i: not (i.type == 'Song' and not i.world.shuffle_song_items and i.world.id != location.world.id))
        add_item_rule(location, lambda i: not (i.type == 'Shop' and i.world.id != location.world.id))
        if location.type == 'Shop':
            if location.parent_region.name in ['Castle Town Bombchu Shop', 'Castle Town Potion Shop', 'Castle Town Bazaar']:
                if not world.check_beatable_only:
                    forbid_item(location, 'Buy Goron Tunic')
                    forbid_item(location, 'Buy Zora Tunic')

            if location.name in world.shop_prices:
                location.price = world.shop_prices[location.name]
                if location.price > 200:
                    set_rule(location, lambda state: state.has('Progressive Wallet', 2))
                elif location.price > 99:
                    set_rule(location, lambda state: state.has('Progressive Wallet'))


# This function should be ran once after the shop items are placed in the world.
# It should be ran before other items are placed in the world so that logic has
# the correct checks for them. This is save to do since every shop is still
# accessible when all items are obtained and every shop item is not.
# This function should also be called when a world is copied if the original world
# had called this function because the world.copy does not copy the rules
def set_shop_rules(world):
    for location in world.get_filled_locations():
        if location.item.type == 'Shop':
            # Add wallet requirements
            if location.item.name in ['Buy Arrows (50)', 'Buy Fish', 'Buy Goron Tunic', 'Buy Bombchu (20)', 'Buy Bombs (30)']:
                add_rule(location, lambda state: state.has('Progressive Wallet'))
            elif location.item.name in ['Buy Zora Tunic', 'Buy Blue Fire']:
                add_rule(location, lambda state: state.has('Progressive Wallet', 2))

            # Add adult only checks
            if location.item.name in ['Buy Goron Tunic', 'Buy Zora Tunic']:
                if location.parent_region.name == 'Goron Shop':
                    add_rule(
                        location,
                        lambda state: state.is_adult() and
                                      (state.has_explosives() or
                                        state.has('Progressive Strength Upgrade') or
                                        state.has_bow()))
                elif location.parent_region.name == 'Zora Shop':
                    add_rule(location, lambda state: state.can_reach('Zora Shop Adult Access', 'Entrance'))
                elif location.parent_region.name in ['Castle Town Bombchu Shop', 'Castle Town Potion Shop', 'Castle Town Bazaar']: 
                    set_rule(location, lambda state: False) 
                else:
                    add_rule(location, lambda state: state.is_adult())

            # Add item prerequisit checks
            if location.item.name in ['Buy Blue Fire',
                                      'Buy Blue Potion',
                                      'Buy Bottle Bug',
                                      'Buy Fish',
                                      'Buy Green Potion',
                                      'Buy Poe',
                                      'Buy Red Potion [30]',
                                      'Buy Red Potion [40]',
                                      'Buy Red Potion [50]',
                                      'Buy Fairy\'s Spirit']:
                add_rule(location, lambda state: state.has_bottle())
            if location.item.name in ['Buy Bombchu (10)', 'Buy Bombchu (20)', 'Buy Bombchu (5)']:
                add_rule(location, lambda state: state.has_bombchus_item())


# Deku Tree Vanilla
def dung_rules_dt0(world):
    set_rule(
        world.get_entrance('Deku Tree Basement Path'),
        lambda state: state.has_slingshot() and (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(world.get_entrance('Deku Tree Slingshot Passage'), lambda state: state.has('Buy Deku Shield'))

    # Boss
    set_rule(
        world.get_location('Queen Gohma Heart'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))
    set_rule(
        world.get_location('Queen Gohma'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))

    # GS
    set_rule(world.get_location('GS Deku Tree Basement Back Room'), lambda state: state.has('Boomerang') and (state.has_explosives()))
    set_rule(world.get_location('GS Deku Tree Basement Gate'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Deku Tree Basement Vines'),
        lambda state: state.has_slingshot() or
                      state.has('Boomerang') or
                      state.has_explosives() or
                      state.can_use('Dins Fire') or
                      (world.logic_tricks and (state.has_sticks() or state.has('Kokiri Sword'))))
    set_rule(world.get_location('GS Deku Tree Compass Room'), lambda state: state.can_child_attack())

# Deku Tree MQ
def dung_rules_dtmq(world):
    set_rule(
        world.get_entrance('Deku Tree Compass Passage'),
        lambda state: state.has_slingshot() and (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(
        world.get_entrance('Deku Tree Basement Path'),
        lambda state: state.has_slingshot() and (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(world.get_location('Deku Tree MQ Slingshot Chest'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('Deku Tree MQ Slingshot Room Back Chest'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))
    set_rule(
        world.get_location('Deku Tree MQ Basement Chest'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))
    set_rule(world.get_location('Deku Tree MQ After Spinning Log Chest'), lambda state: state.can_play('Song of Time'))

    # Boss
    set_rule(
        world.get_location('Queen Gohma Heart'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))
    set_rule(
        world.get_location('Queen Gohma'),
        lambda state: state.has('Buy Deku Shield') and (state.has('Kokiri Sword') or state.has_sticks()))

    # GS
    set_rule(world.get_location('GS Deku Tree MQ Lobby'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Deku Tree MQ Compass Room'),
        lambda state: state.has('Boomerang') and
                      ((state.has_bombs() and state.can_play('Song of Time')) or state.has_bombchus()))
    set_rule(
        world.get_location('GS Deku Tree MQ Basement Ceiling'),
        lambda state: state.has('Boomerang') and state.can_play('Song of Time'))
    set_rule(world.get_location('GS Deku Tree MQ Basement Back Room'), lambda state: state.has('Boomerang'))

# Dodongo's Cavern Vanilla
def dung_rules_dc0(world):
    set_rule(
        world.get_entrance('Dodongos Cavern Lobby'),
        lambda state: state.can_blast_or_smash() or state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_entrance('Dodongos Cavern Left Door'),
        lambda state: (state.is_adult() or
                        ((state.has_sticks() or state.can_use('Dins Fire')) and
                            (state.has_slingshot() or state.has_sticks() or state.has_explosives() or state.has('Kokiri Sword')))) and
                      (state.has_explosives() or
                        state.has('Progressive Strength Upgrade') or
                        state.can_use('Dins Fire') or
                        (world.logic_tricks and state.can_use('Bow'))))
    set_rule(
        world.get_location('Dodongos Cavern Compass Chest'),
        lambda state: state.is_adult() or
                      state.has_sticks() or
                      (state.can_use('Dins Fire') and (state.has_slingshot() or state.has_explosives() or state.has('Kokiri Sword'))))
    set_rule(
        world.get_location('DC Deku Scrub Deku Sticks'),
        lambda state: state.is_adult() or
                      state.has_slingshot() or
                      state.has_sticks() or
                      state.has_explosives() or
                      state.has('Kokiri Sword'))
    set_rule(
        world.get_entrance('Dodongos Cavern Slingshot Target'),
        lambda state: (state.has_slingshot() and (state.has_explosives() or state.has('Progressive Strength Upgrade'))) or
                      ((state.has_bow() or state.has('Hover Boots') or state.has('Progressive Hookshot', 2) or world.logic_dc_jump) and
                        state.is_adult()))
    set_rule(world.get_location('DC Deku Scrub Deku Nuts'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_location('DC Deku Scrub Deku Seeds'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_location('Dodongos Cavern End of Bridge Chest'), lambda state: state.can_blast_or_smash())
    set_rule(world.get_entrance('Dodongos Cavern Bomb Drop'), lambda state: state.has_explosives())

    # Boss
    set_rule(
        world.get_location('King Dodongo'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))
    set_rule(
        world.get_location('King Dodongo Heart'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))

    # GS
    set_rule(
        world.get_location('GS Dodongo\'s Cavern East Side Room'),
        lambda state: state.has_explosives() or
                      state.is_adult() or
                      state.has_slingshot() or
                      state.has('Boomerang') or
                      state.has_sticks() or
                      state.has('Kokiri Sword'))
    set_rule(
        world.get_location('GS Dodongo\'s Cavern Alcove Above Stairs'),
        lambda state: state.can_use('Hookshot') or
                      (state.has('Boomerang') and (state.has_explosives() or state.has('Progressive Strength Upgrade'))))
    set_rule(
        world.get_location('GS Dodongo\'s Cavern Scarecrow'),
        lambda state: state.can_use('Scarecrow') or state.can_use('Longshot'))

# Dodongo's Cavern MQ
def dung_rules_dcmq(world):
    set_rule(
        world.get_entrance('Dodongos Cavern Lobby'),
        lambda state: state.can_blast_or_smash() or state.has('Progressive Strength Upgrade'))
    set_rule(world.get_entrance('Dodongos Cavern Bomb Drop'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Dodongos Cavern MQ Compass Chest'),
        lambda state: state.is_adult() or state.can_child_attack() or state.has_nuts())
    set_rule(
        world.get_location('Dodongos Cavern MQ Torch Puzzle Room Chest'),
        lambda state: state.can_blast_or_smash() or
                      state.has_sticks() or
                      state.can_use('Dins Fire') or
                      (state.is_adult() and (world.logic_dc_jump or state.has('Hover Boots') or state.has('Progressive Hookshot'))))
    set_rule(
        world.get_location('Dodongos Cavern MQ Larva Room Chest'),
        lambda state: (state.has_sticks() and (state.has_explosives() or state.has('Progressive Strength Upgrade'))) or
                      state.has_fire_source())
    set_rule(
        world.get_location('Dodongos Cavern MQ Bomb Bag Chest'),
        lambda state: state.is_adult() or
                      (state.has_slingshot() and
                        (state.has_explosives() or
                            ((state.has_sticks() or state.can_use('Dins Fire')) and
                                (world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))))
    set_rule(world.get_location('DC MQ Deku Scrub Deku Sticks'), lambda state: state.can_stun_deku())
    set_rule(world.get_location('DC MQ Deku Scrub Deku Seeds'), lambda state: state.can_stun_deku())
    set_rule(world.get_location('DC MQ Deku Scrub Deku Shield'), lambda state: state.can_stun_deku())
    set_rule(
        world.get_location('DC MQ Deku Scrub Red Potion'),
        lambda state: state.is_adult() or
                      state.has_explosives() or
                      ((state.has_sticks() or state.can_use('Dins Fire')) and
                        (world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))

    # Boss
    set_rule(
        world.get_location('King Dodongo'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))
    set_rule(
        world.get_location('King Dodongo Heart'),
        lambda state: (state.has_bombs() or state.has('Progressive Strength Upgrade')) and
                      (state.is_adult() or state.has_sticks() or state.has('Kokiri Sword')))

    # GS
    set_rule(
        world.get_location('GS Dodongo\'s Cavern MQ Song of Time Block Room'),
        lambda state: state.can_play('Song of Time') and (state.can_child_attack() or state.is_adult()))
    set_rule(
        world.get_location('GS Dodongo\'s Cavern MQ Larva Room'),
        lambda state: (state.has_sticks() and (state.has_explosives or state.has('Progressive Strength Upgrade'))) or
                      state.has_fire_source())
    set_rule(world.get_location('GS Dodongo\'s Cavern MQ Lizalfos Room'), lambda state: state.can_blast_or_smash())
    set_rule(
        world.get_location('GS Dodongo\'s Cavern MQ Scrub Room'),
        lambda state: (state.has('Boomerang') and
                        (state.has_slingshot() or (state.is_adult() and state.has_explosives())) and
                        (state.has_explosives() or
                            (state.has('Progressive Strength Upgrade') and
                                (state.can_use('Hammer') or
                                    ((state.has_sticks() or state.can_use('Dins Fire') or (state.is_adult() and (world.logic_dc_jump or state.has('Hover Boots')))) and
                                        (world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))))) or
                      (state.can_use('Hookshot') and (state.has_explosives() or state.has('Progressive Strength Upgrade') or state.has_bow() or state.can_use('Dins Fire'))))

# Jabu Jabu's Belly Vanilla
def dung_rules_jb0(world):
    set_rule(
        world.get_entrance('Jabu Jabus Belly Ceiling Switch'),
        lambda state: state.has_slingshot() or state.has_explosives() or state.has('Boomerang'))
    set_rule(world.get_entrance('Jabu Jabus Belly Tentacles'), lambda state: state.has('Boomerang'))
    set_rule(
        world.get_entrance('Jabu Jabus Belly Octopus'),
        lambda state: state.has_sticks() or state.has('Kokiri Sword'))

# Jabu Jabu's Belly MQ
def dung_rules_jbmq(world):
    set_rule(world.get_entrance('Jabu Jabus Belly Cow Switch'), lambda state: state.has_slingshot())
    set_rule(
        world.get_entrance('Jabu Jabus Belly Tentacle Access'),
        lambda state: state.has_explosives() and state.has('Boomerang'))
    set_rule(
        world.get_entrance('Jabu Jabus Belly Octopus'),
        lambda state: state.has_sticks() or (state.has('Kokiri Sword') and state.can_use('Dins Fire')))
    set_rule(world.get_location('Jabu Jabus Belly MQ Map Chest'), lambda state: state.has_explosives())
    set_rule(world.get_location('Jabu Jabus Belly MQ Entry Side Chest'), lambda state: state.has_slingshot())

    # GS
    set_rule(world.get_location('GS Jabu Jabu MQ Boomerang Room'), lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('GS Jabu Jabu MQ Tailpasaran Room'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))
    set_rule(world.get_location('GS Jabu Jabu MQ Invisible Enemies Room'), lambda state: state.can_see_with_lens())

# Forest Temple Vanilla
def dung_rules_fot0(world):
    set_rule(world.get_entrance('Forest Temple Song of Time Block'), lambda state: state.can_play('Song of Time'))
    set_rule(world.get_entrance('Forest Temple Lobby Eyeball Switch'), lambda state: state.can_use('Bow'))
    set_rule(
        world.get_entrance('Forest Temple Lobby Locked Door'),
        lambda state: state.has('Small Key (Forest Temple)', 1))
    set_rule(
        world.get_entrance('Forest Temple Well Connection'),
        lambda state: state.can_use('Iron Boots') or
                      state.can_use('Longshot') or
                      state.has('Progressive Scale', 2) or
                      (world.logic_tricks and state.can_use('Hookshot'))) #Longshot can grab some very high up vines to drain the well.
    set_rule(world.get_entrance('Forest Temple Scarecrows Song'), lambda state: False) #For some reason you can't actually activate this from below. Cool game.
    set_rule(world.get_entrance('Forest Temple Elevator'), lambda state: state.can_use('Bow'))
    set_rule(world.get_entrance('Forest Temple Outside Backdoor'), lambda state: state.can_use('Hover Boots'))
    set_rule(
        world.get_entrance('Forest Temple Twisted Hall'),
        lambda state: state.has('Progressive Strength Upgrade') and state.has('Small Key (Forest Temple)', 3))
    set_rule(
        world.get_entrance('Forest Temple Straightened Hall'),
        lambda state: state.has('Progressive Strength Upgrade') and
                      state.has('Small Key (Forest Temple)', 2) and
                      state.can_use('Bow'))
    set_rule(
        world.get_entrance('Forest Temple Drop to Falling Room'),
        lambda state: state.has('Small Key (Forest Temple)', 5) and
                      (state.has('Bow') or state.can_use('Dins Fire')))
    set_rule(
        world.get_location('Forest Temple Block Push Chest'),
        lambda state: state.has('Progressive Strength Upgrade') and state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple Red Poe Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple Blue Poe Chest'), lambda state: state.can_use('Bow'))

    # Boss 
    set_rule(world.get_location('Phantom Ganon'), lambda state: state.has('Boss Key (Forest Temple)'))
    set_rule(world.get_location('Phantom Ganon Heart'), lambda state: state.has('Boss Key (Forest Temple)'))

    # GS
    set_rule(
        world.get_location('GS Forest Temple First Room'),
        lambda state: state.can_use('Hookshot') or state.can_use('Bow') or state.can_use('Dins Fire'))
    set_rule(world.get_location('GS Forest Temple Lobby'), lambda state: state.can_use('Hookshot'))
    set_rule(world.get_location('GS Forest Temple Outdoor East'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Forest Temple Outdoor West'),
        lambda state: state.can_use('Longshot') or
                      (state.can_use('Hookshot') and state.can_reach('Forest Temple Outside Upper Ledge')))
    set_rule(world.get_location('GS Forest Temple Basement'), lambda state: state.can_use('Hookshot'))

# Forest Temple MQ
def dung_rules_fotmq(world):
    set_rule(
        world.get_entrance('Forest Temple Lobby Locked Door'),
        lambda state: state.has('Small Key (Forest Temple)', 1))
    set_rule(world.get_entrance('Forest Temple West Eye Switch'), lambda state: state.can_use('Bow'))
    set_rule(world.get_entrance('Forest Temple East Eye Switch'), lambda state: state.can_use('Bow'))
    set_rule(
        world.get_entrance('Forest Temple Crystal Switch Jump'),
        lambda state: (state.has_bombchus() and world.logic_tricks) or
                      state.has('Progressive Strength Upgrade') or
                      state.can_use('Hover Boots'))
    set_rule(
        world.get_entrance('Forest Temple Block Puzzle Solve'),
        lambda state: (state.has_bombchus() and world.logic_tricks) or
        state.has('Progressive Strength Upgrade'))
    set_rule(world.get_entrance('Forest Temple Twisted Hall'), lambda state: state.has('Small Key (Forest Temple)', 4))
    set_rule(
        world.get_entrance('Forest Temple Well Connection'),
        lambda state: state.can_use('Iron Boots') or 
                      state.can_use('Longshot') or 
                      state.has('Progressive Scale', 2) or 
                      (world.logic_tricks and state.can_use('Hookshot')))
    set_rule(world.get_entrance('Forest Temple Webs'), lambda state: state.can_use('Fire Arrows'))
    set_rule(
        world.get_entrance('Forest Temple Climb to Top Ledges'),
        lambda state: state.can_use('Longshot') or
                      state.can_use('Hover Boots') or
                      state.can_play('Song of Time') or
                      (world.logic_tricks and state.can_use('Hookshot')))
    set_rule(world.get_entrance('Forest Temple Longshot to NE Outdoors Ledge'), lambda state: state.can_use('Longshot'))
    set_rule(world.get_entrance('Forest Temple Song of Time Block Climb'), lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_entrance('Forest Temple Drop to Falling Room'),
        lambda state: state.has('Small Key (Forest Temple)', 5) and
                      (state.can_use('Bow') or state.can_use('Dins Fire'))) # Only 5 keys because the door you could 'waste' your key on is the door you're trying to use keys to get to.
    set_rule(
        world.get_entrance('Forest Temple Elevator'),
        lambda state: state.can_use('Bow') and
                      state.has('Small Key (Forest Temple)', 6) and
                      state.can_reach('Forest Temple Bow Region'))
    if not (world.keysanity or world.tokensanity != 'off'): # Normal seeds will fail to generate if the Boss Key is placed at this location, as it must be a key to progress into the temple. This solution not ideal as it does not allow the Boss Key to appear at this location in beatable only seeds.
        forbid_item(world.get_location('Forest Temple MQ First Chest'), 'Boss Key (Forest Temple)')
    set_rule(world.get_location('Forest Temple MQ Chest Behind Lobby'), lambda state: state.can_play('Song of Time'))
    set_rule(world.get_location('Forest Temple MQ Boss Key Chest'), lambda state: state.has('Small Key (Forest Temple)', 3))
    set_rule(world.get_location('Forest Temple MQ Well Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple MQ Map Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Forest Temple MQ Compass Chest'), lambda state: state.can_use('Bow'))

    # Boss 
    set_rule(world.get_location('Phantom Ganon'), lambda state: state.has('Boss Key (Forest Temple)'))
    set_rule(world.get_location('Phantom Ganon Heart'), lambda state: state.has('Boss Key (Forest Temple)'))

    # GS
    set_rule(world.get_location('GS Forest Temple MQ Well'), lambda state: state.can_use('Iron Boots') or state.can_use('Bow'))

# Fire Temple Vanilla
def dung_rules_fit0(world):
    set_rule(
        world.get_entrance('Fire Temple Early Climb'),
        lambda state: state.has_GoronTunic() and
                      state.has('Small Key (Fire Temple)', 4) and
                      state.has('Progressive Strength Upgrade') and
                      (state.has_explosives() or ((state.has_bow() or state.has('Progressive Hookshot')) and state.is_adult())))
    set_rule(
        world.get_entrance('Fire Temple Fire Maze Escape'),
        lambda state: state.has('Small Key (Fire Temple)', 8) or
                      (state.has('Small Key (Fire Temple)', 7) and state.can_use('Hover Boots') and state.can_use('Hammer')))
    set_rule(
        world.get_location('Fire Temple Fire Dancer Chest'),
        lambda state: (state.has('Small Key (Fire Temple)', 8) or not world.keysanity) and
                      state.can_use('Hammer')) 
    set_rule(
        world.get_location('Fire Temple Boss Key Chest'),
        lambda state: (state.has('Small Key (Fire Temple)', 8) or not world.keysanity) and state.can_use('Hammer')) 
    set_rule(
        world.get_location('Fire Temple Big Lava Room Bombable Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 2) and state.has_explosives())
    set_rule(
        world.get_location('Fire Temple Big Lava Room Open Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 2))
    set_rule(
        world.get_location('Fire Temple Map Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 6) or
                      (state.has('Small Key (Fire Temple)', 5) and state.can_use('Bow')))
    set_rule(
        world.get_location('Fire Temple Boulder Maze Upper Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 6))
    set_rule(
        world.get_location('Fire Temple Boulder Maze Bombable Pit'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.has_explosives())
    set_rule(
        world.get_location('Fire Temple Scarecrow Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.can_use('Scarecrow'))
    set_rule(world.get_location('Fire Temple Compass Chest'), lambda state: state.has('Small Key (Fire Temple)', 7))
    set_rule(
        world.get_location('Fire Temple Highest Goron Chest'),
        lambda state: state.can_use('Hammer') and
                      (state.can_play('Song of Time') or
                          (world.logic_tricks and (state.can_use('Hover Boots') or state.has_explosives()))))
    set_rule(world.get_location('Fire Temple Megaton Hammer Chest'), lambda state: state.has_explosives())

    # Boss
    set_rule(
        world.get_location('Volvagia'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Hammer') and
                      state.has('Boss Key (Fire Temple)') and
                      (state.has('Hover Boots') or (state.can_reach('Fire Temple Upper') and (state.can_play('Song of Time') or state.has_explosives()))))
    set_rule(
        world.get_location('Volvagia Heart'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Hammer') and
                      state.has('Boss Key (Fire Temple)') and
                      (state.has('Hover Boots') or (state.can_reach('Fire Temple Upper') and (state.can_play('Song of Time') or state.has_explosives()))))

    # GS
    set_rule(
        world.get_location('GS Fire Temple Song of Time Room'),
        lambda state: state.has('Small Key (Fire Temple)', 2) and state.can_play('Song of Time'))
    set_rule(
        world.get_location('GS Fire Temple Unmarked Bomb Wall'),
        lambda state: state.has('Small Key (Fire Temple)', 4) and state.has_explosives())
    set_rule(
        world.get_location('GS Fire Temple East Tower Climb'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.can_use('Scarecrow'))
    set_rule(
        world.get_location('GS Fire Temple East Tower Top'),
        lambda state: state.has('Small Key (Fire Temple)', 6) and state.can_use('Scarecrow'))
    set_rule(
        world.get_location('GS Fire Temple Basement'),
        lambda state: (state.has('Small Key (Fire Temple)', 8) or not world.keysanity) and state.can_use('Hammer')) 

# Fire Temple MQ
def dung_rules_fitmq(world):
    set_rule(
        world.get_entrance('Fire Temple Lower Locked Door'),
        lambda state: state.has('Small Key (Fire Temple)', 5) and
                      (state.has_explosives() or state.has('Hammer') or state.has('Progressive Hookshot')))
    set_rule(world.get_entrance('Fire Temple Hammer Statue'), lambda state: state.can_use('Hammer'))
    set_rule(
        world.get_entrance('Fire Temple Early Climb'),
        lambda state: state.has_GoronTunic() and state.has('Small Key (Fire Temple)', 2) and state.has_fire_source())
    set_rule(
        world.get_entrance('Fire Temple Maze Climb'),
        lambda state: (state.has_explosives() or world.logic_tricks) and state.can_use('Hookshot'))
    set_rule(
        world.get_entrance('Fire Temple Maze Escape'),
        lambda state: state.has('Small Key (Fire Temple)', 3) and state.has_bow())
    set_rule(
        world.get_location('Fire Temple MQ Chest Near Boss'),
        lambda state: (state.has('Hover Boots') and state.has_fire_source()) or
                      (state.has('Progressive Hookshot') and
                        (state.can_use('Fire Arrows') or
                            (state.can_use('Dins Fire') and
                                (world.difficulty != 'ohko' or
                                    state.has_GoronTunic() or
                                    state.has_bow() or
                                    state.has('Progressive Hookshot', 2))))))
    set_rule(world.get_location('Fire Temple MQ Map Chest'), lambda state: state.has('Hammer'))
    set_rule(
        world.get_location('Fire Temple MQ Boss Key Chest'),
        lambda state: state.has_fire_source() and
                      (state.has_bow() or world.logic_tricks) and
                      state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Fire Temple MQ Big Lava Room Bombable Chest'),
        lambda state: state.has_fire_source() and state.has('Progressive Hookshot') and state.has_explosives())
    set_rule(world.get_location('Fire Temple MQ Maze Side Room'), lambda state: state.has_explosives())
    set_rule(world.get_location('Fire Temple MQ Compass Chest'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Fire Temple MQ West Tower Top Chest'),
        lambda state: state.has('Small Key (Fire Temple)', 4))

    # Boss
    set_rule(
        world.get_entrance('Fire Temple Boss Door'),
        lambda state: state.has_fire_source() and
                      state.has_GoronTunic() and
                      state.has('Hammer') and
                      state.has('Boss Key (Fire Temple)') and
                      (state.has('Hover Boots') or state.can_reach('Fire Temple Upper')))

    # GS
    set_rule(
        world.get_location('GS Fire Temple MQ East Tower Top'),
        lambda state: state.can_play('Song of Time') or state.can_use('Longshot'))
    set_rule(
        world.get_location('GS Fire Temple MQ Fire Wall Maze Side Room'),
        lambda state: state.can_play('Song of Time') or state.has('Hover Boots'))
    set_rule(world.get_location('GS Fire Temple MQ Fire Wall Maze Center'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('GS Fire Temple MQ Above Fire Wall Maze'),
        lambda state: state.has('Small Key (Fire Temple)', 5) or
                      ((item_name(state, 'GS Fire Temple MQ Above Fire Wall Maze') == 'Small Key (Fire Temple)' or
                            not (world.keys_placed or item_name(state, 'GS Fire Temple MQ Above Fire Wall Maze') == 'Boss Key (Fire Temple)')) and
                        state.has('Small Key (Fire Temple)', 4)))

# Water Temple Vanilla
def dung_rules_wt0(world):
    set_rule(
        world.get_entrance('Water Temple Central Pillar'),
        lambda state: (state.has_bow() or state.can_use('Dins Fire') or state.has('Small Key (Water Temple)', 5)) and
                      state.can_play('Zeldas Lullaby') and state.has('Iron Boots'))
    set_rule(
        world.get_entrance('Water Temple Upper Locked Door'),
        lambda state: state.has('Small Key (Water Temple)', 5) and
                      state.has('Iron Boots') and
                      (state.can_play('Zeldas Lullaby') or world.keysanity))
    set_rule(world.get_location('Water Temple Map Chest'), lambda state: state.has('Iron Boots'))
    set_rule(world.get_location('Water Temple Compass Chest'), lambda state: state.has('Iron Boots'))
    set_rule(
        world.get_location('Water Temple Torches Chest'),
        lambda state: (state.has_bow() or state.can_use('Dins Fire')) and
                      state.can_play('Zeldas Lullaby') and
                      state.has('Iron Boots'))
    set_rule(
        world.get_location('Water Temple Dragon Chest'),
        lambda state: state.has('Iron Boots') and
                      ((state.has('Progressive Strength Upgrade') and state.can_play('Zeldas Lullaby')) or
                        (state.has('Small Key (Water Temple)', 6) and
                            (state.can_play('Zeldas Lullaby') or world.keysanity) and
                            state.can_play('Song of Time') and
                            state.has_bow())))
    set_rule(
        world.get_location('Water Temple Central Bow Target Chest'),
        lambda state: state.has_bow() and
                      state.has('Iron Boots') and
                      state.has('Progressive Strength Upgrade') and
                      state.can_play('Zeldas Lullaby') and
                      (state.has('Hover Boots') or state.can_use('Longshot')))
    set_rule(
        world.get_location('Water Temple Boss Key Chest'),
        lambda state: (state.has('Small Key (Water Temple)', 6) and
                        state.has('Iron Boots') and
                        (state.can_play('Zeldas Lullaby') or world.keysanity) and
                        ((state.has_explosives() and state.has('Progressive Strength Upgrade')) or state.has('Hover Boots')) and
                        state.can_use('Longshot')) or
                      (state.has('Small Key (Water Temple)', 5) and
                        (item_name(state, 'Water Temple Boss Key Chest') == 'Small Key (Water Temple)' or
                            not (world.keys_placed or item_name(state, 'Water Temple Boss Key Chest') == 'Boss Key (Water Temple)')))) #If key for key, this lets the logic reduce the small key reqs for every other locked door.
    set_rule(world.get_location('Water Temple Cracked Wall Chest'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Water Temple Dark Link Chest'),
        lambda state: state.has('Small Key (Water Temple)', 6) and
                      (state.can_play('Zeldas Lullaby') or world.keysanity))
    set_rule(
        world.get_location('Water Temple River Chest'),
        lambda state: state.has('Small Key (Water Temple)', 6) and
                      state.can_play('Song of Time') and
                      state.has_bow() and
                      (state.can_play('Zeldas Lullaby') or world.keysanity))
    set_rule(world.get_location('Water Temple Central Pillar Chest'), lambda state: state.has_ZoraTunic())

    # Boss
    set_rule(
        world.get_location('Morpha'),
        lambda state: state.has('Boss Key (Water Temple)') and state.can_use('Longshot'))
    set_rule(
        world.get_location('Morpha Heart'),
        lambda state: state.has('Boss Key (Water Temple)') and
                      state.can_use('Longshot') and
                      state.has('Iron Boots'))

    # GS
    set_rule(
        world.get_location('GS Water Temple South Basement'),
        lambda state: state.has_explosives() and state.can_play('Zeldas Lullaby') and state.has('Iron Boots'))
    set_rule(
        world.get_location('GS Water Temple Serpent River'),
        lambda state: state.can_play('Song of Time') and state.has('Small Key (Water Temple)', 6))
    set_rule(world.get_location('GS Water Temple Falling Platform Room'), lambda state: state.can_use('Longshot'))
    set_rule(
        world.get_location('GS Water Temple Central Room'),
        lambda state: state.can_use('Longshot') or state.can_use('Farores Wind'))
    set_rule(
        world.get_location('GS Water Temple Near Boss Key Chest'),
        lambda state: state.can_use('Longshot') and
                      state.has('Iron Boots') and
                      (state.can_play('Zeldas Lullaby') or world.keysanity) and
                      state.has('Small Key (Water Temple)', 5)) # Longshot just reaches without the need to actually go near

# Water Temple MQ
def dung_rules_wtmq(world):
    set_rule(
        world.get_entrance('Water Temple Water Level Switch'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Iron Boots'))
    set_rule(
        world.get_entrance('Water Temple Locked Door'),
        lambda state: state.has('Small Key (Water Temple)') and state.can_use('Longshot') and state.has('Iron Boots'))
    set_rule(
        world.get_entrance('Water Temple Basement Gates Switch'),
        lambda state: state.can_use('Dins Fire') and (state.has('Hover Boots') or state.has_ocarina()))
    set_rule(
        world.get_location('Water Temple MQ Map Chest'),
        lambda state: state.has_fire_source() and state.has('Iron Boots'))
    set_rule(
        world.get_location('Water Temple MQ Central Pillar Chest'),
        lambda state: state.has_ZoraTunic() and
                      state.has('Iron Boots') and
                      (state.can_use('Fire Arrows') or (state.can_use('Dins Fire') and state.can_play('Song of Time'))))
    set_rule(
        world.get_location('Water Temple MQ Compass Chest'),
        lambda state: state.has_bow() or state.can_use('Dins Fire'))
    set_rule(world.get_location('Water Temple MQ Boss Key Chest'), lambda state: state.can_use('Dins Fire'))

    # Boss
    set_rule(
        world.get_location('Morpha'),
        lambda state: state.has('Boss Key (Water Temple)') and state.can_use('Longshot'))
    set_rule(
        world.get_location('Morpha Heart'),
        lambda state: state.has('Boss Key (Water Temple)') and state.can_use('Longshot') and state.has('Iron Boots'))

    # GS
    set_rule(world.get_location('GS Water Temple MQ Lizalfos Hallway'), lambda state: state.can_use('Dins Fire'))
    set_rule(world.get_location('GS Water Temple MQ Before Upper Water Switch'), lambda state: state.can_use('Longshot'))
    set_rule(world.get_location('GS Water Temple MQ South Basement'), lambda state: state.can_use('Fire Arrows'))
    set_rule(
        world.get_location('GS Water Temple MQ North Basement'),
        lambda state: state.has('Small Key (Water Temple)', 2) or
                      ((item_name(state, 'GS Water Temple MQ North Basement') == 'Small Key (Water Temple)' or
                            not (world.keys_placed or item_name(state, 'GS Water Temple MQ North Basement') == 'Boss Key (Water Temple)')) and
                        state.has('Small Key (Water Temple)')))

# Spirit Temple Vanilla
def dung_rules_spt0(world):
    set_rule(world.get_entrance('Spirit Temple Crawl Passage'), lambda state: state.can_play('Requiem of Spirit'))
    set_rule(world.get_entrance('Spirit Temple Silver Block'), lambda state: state.can_use('Silver Gauntlets'))
    set_rule(world.get_entrance('Child Spirit Temple Climb'), lambda state: state.has('Small Key (Spirit Temple)', 1))
    set_rule(world.get_entrance('Child Spirit Temple Passthrough'), lambda state: state.has_explosives())
    set_rule(
        world.get_entrance('Adult Spirit Temple Passthrough'),
        lambda state: state.has('Small Key (Spirit Temple)', 1))
    set_rule(
        world.get_entrance('Spirit Temple Central Locked Door'),
        lambda state: state.has('Small Key (Spirit Temple)', 4) and state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_entrance('Spirit Temple Final Locked Door'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and
                        (state.can_use('Longshot') or
                        state.has_bombchus() or
                        ((state.has_bombs() or state.has_nuts() or state.can_use('Dins Fire')) and
                          (state.has_bow() or state.can_use('Hookshot') or state.has('Hammer')))))
    set_rule(
        world.get_location('Spirit Temple Child Left Chest'),
        lambda state: (state.has('Boomerang') or state.has_slingshot() or (state.has_bombchus() and world.logic_tricks)) and
                      (state.has_sticks() or
                        state.has_explosives() or
                        ((state.has_nuts() or state.has('Boomerang')) and (state.has('Kokiri Sword') or state.has_slingshot()))))
    set_rule(
        world.get_location('Spirit Temple Child Right Chest'),
        lambda state: (state.has('Boomerang') or state.has_slingshot() or (state.has_bombchus() and world.logic_tricks)) and
                      (state.has_sticks() or
                        state.has_explosives() or
                        ((state.has_nuts() or state.has('Boomerang')) and (state.has('Kokiri Sword') or state.has_slingshot()))) and
                      (state.has_sticks() or state.can_use('Dins Fire')))
    set_rule(
        world.get_location('Spirit Temple Compass Chest'),
        lambda state: state.has('Progressive Hookshot') and state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Spirit Temple Early Adult Right Chest'),
        lambda state: state.has_bow() or state.has('Progressive Hookshot') or state.has_bombchus()) #requires a very specific Bombchu use, Hover Boots can be skipped by jumping on top of the rolling rock.
    set_rule(
        world.get_location('Spirit Temple First Mirror Right Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3))
    set_rule(
        world.get_location('Spirit Temple First Mirror Left Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3))
    # All of these paths that include a check for bombchus_in_logic need to ensure that you have access to bombchu
    # refills as well. That's currently always true thanks to bombchu bowling. But other the sources require bombchus
    # already to be bought, which is not how we'd need it to work if bombchu refills were suddenly to become more
    # scarce. So for now I opted not to put in the check for bombchu refills.
    set_rule(
        world.get_location('Spirit Temple Map Chest'),
        lambda state: ((state.has_explosives() or state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.has('Magic Meter') and
                        (state.has('Dins Fire') or (state.has('Fire Arrows') and state.has_bow() and state.has_sticks()))) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.has_explosives() and
                        state.can_play('Requiem of Spirit') and
                        state.has_sticks()) or
                      (state.has('Small Key (Spirit Temple)', 3) and
                        state.can_use('Fire Arrows') and
                        state.can_use('Silver Gauntlets')))
    set_rule(
        world.get_location('Spirit Temple Child Climb East Chest'),
        lambda state: state.has_projectile('both') or
                      ((state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.can_use('Silver Gauntlets') and
                        state.has_projectile('adult')) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.can_play('Requiem of Spirit') and
                        state.has_projectile('child')))
    set_rule(
        world.get_location('Spirit Temple Child Climb North Chest'),
        lambda state: state.has_projectile('both') or
                      ((state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.can_use('Silver Gauntlets') and
                        state.has_projectile('adult')) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.can_play('Requiem of Spirit') and
                        state.has_projectile('child')))
    set_rule(
        world.get_location('Spirit Temple Sun Block Room Chest'),
        lambda state: ((state.has_explosives() or state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.has('Magic Meter') and
                        (state.has('Dins Fire') or (state.has('Fire Arrows') and state.has_bow() and state.has_sticks()))) or
                      (state.has('Small Key (Spirit Temple)', 5) and
                        state.has_explosives() and
                        state.can_play('Requiem of Spirit') and
                        state.has_sticks()) or
                      (state.has('Small Key (Spirit Temple)', 3) and
                        state.can_use('Fire Arrows') and
                        state.can_use('Silver Gauntlets')))
    set_rule(
        world.get_location('Spirit Temple Statue Hand Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3) and
                      state.can_use('Silver Gauntlets') and
                      state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Spirit Temple NE Main Room Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 3) and
                      state.can_use('Silver Gauntlets') and
                      state.can_play('Zeldas Lullaby') and
                      (state.has('Progressive Hookshot') or state.has('Hover Boots')))
    set_rule(
        world.get_location('Mirror Shield Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 4) and
                      state.can_use('Silver Gauntlets') and
                      state.has_explosives())
    set_rule(
        world.get_location('Silver Gauntlets Chest'),
        lambda state: (state.has('Small Key (Spirit Temple)', 3) and
                        state.has('Progressive Hookshot', 2) and
                        state.has_explosives()) or
                      state.has('Small Key (Spirit Temple)', 5))
    set_rule(
        world.get_location('Spirit Temple Near Four Armos Chest'),
        lambda state: state.has('Mirror Shield') and state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple Hallway Left Invisible Chest'),
        lambda state: state.can_see_with_lens() and state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple Hallway Right Invisible Chest'),
        lambda state: state.can_see_with_lens() and state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple Boss Key Chest'),
        lambda state: state.can_play('Zeldas Lullaby') and
                      state.has_bow() and
                      state.has('Progressive Hookshot') and
                      state.can_blast_or_smash())
    set_rule(world.get_location('Spirit Temple Topmost Chest'), lambda state: state.has('Mirror Shield'))

    # Boss
    set_rule(
        world.get_location('Twinrova'),
        lambda state: state.has('Mirror Shield') and
                      state.has_explosives() and
                      state.has('Progressive Hookshot') and
                      state.has('Boss Key (Spirit Temple)'))
    set_rule(
        world.get_location('Twinrova Heart'),
        lambda state: state.has('Mirror Shield') and
                      state.has_explosives() and
                      state.has('Progressive Hookshot') and
                      state.has('Boss Key (Spirit Temple)'))

    # GS
    set_rule(
        world.get_location('GS Spirit Temple Metal Fence'),
        lambda state: (state.has('Boomerang') or state.has_slingshot() or (state.has_bombchus() and world.logic_tricks)) and
                      (state.has_sticks() or
                        state.has_explosives() or
                        ((state.has_nuts() or state.has('Boomerang')) and (state.has('Kokiri Sword') or state.has_slingshot()))))
    set_rule(
        world.get_location('GS Spirit Temple Hall to West Iron Knuckle'),
        lambda state: (state.has_explosives() and state.has('Boomerang') and state.has('Progressive Hookshot')) or
                      (state.has('Boomerang') and
                        state.has('Small Key (Spirit Temple)', 5) and
                        state.has_explosives() and
                        state.can_play('Requiem of Spirit')) or
                      (state.has('Progressive Hookshot') and
                        state.can_use('Silver Gauntlets') and
                        (state.has('Small Key (Spirit Temple)', 3) or
                            (state.has('Small Key (Spirit Temple)', 2) and state.has('Boomerang') and world.bombchus_in_logic))))
    set_rule(
        world.get_location('GS Spirit Temple Boulder Room'),
        lambda state: state.can_play('Song of Time') and
                      (state.has_bow() or state.has('Progressive Hookshot') or state.has_bombchus()))
    set_rule(
        world.get_location('GS Spirit Temple Lobby'),
        lambda state: state.can_use('Silver Gauntlets') and
                      state.has('Small Key (Spirit Temple)', 3) and
                      (state.can_use('Longshot') or state.can_use('Scarecrow') or state.has('Hover Boots')))
    set_rule(
        world.get_location('GS Spirit Temple Bomb for Light Room'),
        lambda state: state.has_projectile('both') or
                      state.can_use('Dins Fire') or
                      ((world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love')) and
                        (state.has_sticks() or state.has('Kokiri Sword') or state.has_projectile('child'))) or
                      (state.can_play('Requiem of Spirit') and state.has('Small Key (Spirit Temple)', 5) and
                        state.has_projectile('child')) or
                      ((state.has('Small Key (Spirit Temple)', 3) or (state.has('Small Key (Spirit Temple)', 2) and world.bombchus_in_logic)) and
                        state.can_use('Silver Gauntlets') and
                        (state.has_projectile('adult') or
                          world.difficulty != 'ohko' or state.has_bottle() or state.can_use('Nayrus Love'))))

# Spirit Temple MQ
def dung_rules_sptmq(world):
    set_rule(world.get_entrance('Spirit Temple Crawl Passage'), lambda state: state.can_play('Requiem of Spirit'))
    set_rule(
        world.get_entrance('Spirit Temple Ceiling Passage'),
        lambda state: state.has_bombchus() and state.can_use('Longshot') and state.can_use('Silver Gauntlets'))
    set_rule(
        world.get_entrance('Child Spirit Temple to Shared'),
        lambda state: state.has_bombchus() and state.has('Small Key (Spirit Temple)', 2))
    set_rule(
        world.get_entrance('Adult Spirit Temple Descent'),
        lambda state: state.can_use('Fire Arrows') and state.has('Mirror Shield'))
    set_rule(
        world.get_entrance('Spirit Temple Climbable Wall'),
        lambda state: state.has('Small Key (Spirit Temple)', 6) and state.can_play('Zeldas Lullaby') and state.has('Hammer'))
    set_rule(
        world.get_location('Spirit Temple MQ Entrance Back Left Chest'),
        lambda state: state.can_blast_or_smash() and
                      ((state.can_play('Requiem of Spirit') and state.has_slingshot()) or state.can_use('Bow')))
    set_rule(
        world.get_location('Spirit Temple MQ Entrance Back Right Chest'),
        lambda state: state.has_bombchus() or
                      state.can_use('Bow') or
                      state.can_use('Hookshot') or
                      (state.can_play('Requiem of Spirit') and (state.has_slingshot() or state.has('Boomerang'))))
    set_rule(
        world.get_location('Spirit Temple MQ Map Chest'),
        lambda state: state.has_sticks() or state.has('Kokiri Sword') or state.has_explosives())
    set_rule(
        world.get_location('Spirit Temple MQ Child Left Chest'),
        lambda state: (state.has_sticks() or state.has('Kokiri Sword')) and
                      state.has_bombchus() and
                      state.has_slingshot() and
                      state.can_use('Dins Fire'))
    set_rule(
        world.get_location('Spirit Temple MQ Silver Block Hallway Chest'),
        lambda state: state.has_bombchus() and
                      state.has('Small Key (Spirit Temple)', 7) and
                      state.has_slingshot() and
                      (state.can_use('Dins Fire') or
                        (state.can_use('Longshot') and
                            state.can_use('Silver Gauntlets') and
                            (state.can_use('Fire Arrows') or (world.logic_tricks and state.has_bow() and state.can_play('Song of Time'))))))
    set_rule(
        world.get_location('Spirit Temple MQ Child Center Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 7) and
                      state.has('Hammer') and
                      state.can_play('Requiem of Spirit'))
    set_rule(
        world.get_location('Spirit Temple MQ Child Climb South Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 7))
    set_rule(
        world.get_location('Spirit Temple MQ Lower NE Main Room Chest'),
        lambda state: state.can_play('Zelda Lullaby'))
    set_rule(world.get_location('Spirit Temple MQ Upper NE Main Room Chest'), lambda state: state.can_see_with_lens())
    set_rule(
        world.get_location('Spirit Temple MQ Beamos Room Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 5))
    set_rule(
        world.get_location('Spirit Temple MQ Ice Trap Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and state.can_play('Song of Time'))
    set_rule(
        world.get_entrance('Mirror Shield Exit'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and
                      state.can_play('Song of Time') and
                      state.can_see_with_lens())
    set_rule(
        world.get_location('Spirit Temple MQ Boss Key Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 5) and
                      state.can_play('Song of Time') and
                      state.has('Mirror Shield'))
    set_rule(world.get_location('Spirit Temple MQ Entrance Front Right Chest'), lambda state: state.has('Hammer'))
    set_rule(
        world.get_location('Spirit Temple MQ Lower Adult Right Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 7) and
                      state.has('Hammer') and
                      state.has_ocarina() and
                      state.has('Song of Time') and
                      state.has('Eponas Song') and
                      state.has('Suns Song') and
                      state.has('Song of Storms') and
                      state.has('Zeldas Lullaby'))
    set_rule(
        world.get_location('Spirit Temple MQ Child Climb North Chest'),
        lambda state: state.has('Small Key (Spirit Temple)', 6))
    set_rule(
        world.get_location('Spirit Temple MQ Compass Chest'),
        lambda state: (state.can_play('Requiem of Spirit') and state.has('Small Key (Spirit Temple)', 7) and state.has_slingshot()) or
                      (state.can_use('Longshot') and state.can_use('Silver Gauntlets') and state.has_bow()) or
                      (state.has_slingshot() and state.has_bow()))
    set_rule(
        world.get_location('Spirit Temple MQ Sun Block Room Chest'),
        lambda state: state.can_play('Song of Time') or
                      (state.can_use('Longshot') and state.can_use('Silver Gauntlets')))
    set_rule(
        world.get_entrance('Silver Gauntlets Exit'),
        lambda state: (state.has('Small Key (Spirit Temple)', 7) and
                        (state.can_play('Song of Time') or (state.can_use('Longshot') and state.can_use('Silver Gauntlets')))) or
                      (state.has('Small Key (Spirit Temple)', 4) and state.can_play('Song of Time') and state.can_see_with_lens()))
    set_rule(
        world.get_location('Spirit Temple MQ Mirror Puzzle Invisible Chest'),
        lambda state: state.can_see_with_lens())

    # Boss
    set_rule(
        world.get_location('Twinrova'),
        lambda state: state.has('Mirror Shield') and state.has('Boss Key (Spirit Temple)'))
    set_rule(
        world.get_location('Twinrova Heart'),
        lambda state: state.has('Mirror Shield') and state.has('Boss Key (Spirit Temple)'))

    # GS
    set_rule(
        world.get_location('GS Spirit Temple MQ Lower Adult Right'),
        lambda state: state.has('Small Key (Spirit Temple)', 7) and
                      state.has('Hammer') and
                      state.has_ocarina() and
                      state.has('Song of Time') and
                      state.has('Eponas Song') and
                      state.has('Suns Song') and
                      state.has('Song of Storms') and
                      state.has('Zeldas Lullaby'))
    set_rule(
        world.get_location('GS Spirit Temple MQ Iron Knuckle West'),
        lambda state: state.has('Small Key (Spirit Temple)', 7))
    set_rule(
        world.get_location('GS Spirit Temple MQ Iron Knuckle North'),
        lambda state: state.has('Small Key (Spirit Temple)', 7))

# Shadow Temple Vanilla
def dung_rules_sht0(world):
    set_rule(world.get_entrance('Shadow Temple First Pit'), lambda state: state.has('Hover Boots'))
    set_rule(
        world.get_entrance('Shadow Temple Bomb Wall'),
        lambda state: state.has_explosives() and state.has('Small Key (Shadow Temple)', 1))
    set_rule(
        world.get_entrance('Shadow Temple Hookshot Target'),
        lambda state: state.has('Progressive Hookshot') and state.has('Small Key (Shadow Temple)', 3))
    set_rule(
        world.get_entrance('Shadow Temple Boat'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Small Key (Shadow Temple)', 4))
    set_rule(
        world.get_location('Shadow Temple Falling Spikes Upper Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple Falling Spikes Switch Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple Invisible Spikes Chest'),
        lambda state: state.has('Small Key (Shadow Temple)', 2))
    set_rule(
        world.get_location('Shadow Temple Freestanding Key'),
        lambda state: state.has('Small Key (Shadow Temple)', 2) and
                      state.has('Progressive Hookshot') and
                      (state.has_bombs() or state.has('Progressive Strength Upgrade')))

    # Boss
    set_rule(
        world.get_location('Bongo Bongo'),
        lambda state: state.has('Small Key (Shadow Temple)', 5) and
                      (state.has('Bow') or state.can_use('Distant Scarecrow')) and
                      state.has('Boss Key (Shadow Temple)'))
    set_rule(
        world.get_location('Bongo Bongo Heart'),
        lambda state: state.has('Small Key (Shadow Temple)', 5) and
                      (state.has('Bow') or state.can_use('Distant Scarecrow')) and
                      state.has('Boss Key (Shadow Temple)'))

    # GS
    set_rule(world.get_location('GS Shadow Temple Like Like Room'), lambda state: state.has('Progressive Hookshot'))
    set_rule(world.get_location('GS Shadow Temple Crusher Room'), lambda state: state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('GS Shadow Temple Single Giant Pot'),
        lambda state: state.has('Small Key (Shadow Temple)', 2) and state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('GS Shadow Temple Near Ship'),
        lambda state: state.can_use('Longshot') and state.has('Small Key (Shadow Temple)', 4))

# Shadow Temple MQ
def dung_rules_shtmq(world):
    set_rule(
        world.get_entrance('Shadow Temple First Pit'),
        lambda state: state.can_use('Fire Arrows') or state.has('Hover Boots'))
    set_rule(
        world.get_entrance('Shadow Temple Beginning Locked Door'),
        lambda state: state.has_explosives() and state.has('Small Key (Shadow Temple)', 6))
    set_rule(
        world.get_entrance('Shadow Temple Bomb Wall'),
        lambda state: state.has_explosives() and state.has('Small Key (Shadow Temple)', 2))
    set_rule(
        world.get_entrance('Shadow Temple Hookshot Target'),
        lambda state: state.has('Hover Boots') and
                      state.has('Progressive Hookshot') and
                      state.has('Small Key (Shadow Temple)', 4))
    set_rule(
        world.get_entrance('Shadow Temple Boat'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Small Key (Shadow Temple)', 5))
    set_rule(
        world.get_entrance('Shadow Temple Longshot Target'),
        lambda state: state.has_bow() and state.can_play('Song of Time') and state.can_use('Longshot'))
    set_rule(
        world.get_location('Shadow Temple MQ Hover Boots Chest'),
        lambda state: state.can_play('Song of Time') and state.has_bow())
    set_rule(
        world.get_location('Shadow Temple MQ Invisible Blades Visible Chest'),
        lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('Shadow Temple MQ Invisible Blades Invisible Chest'),
        lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('Shadow Temple MQ Beamos Silver Rupees Chest'),
        lambda state: state.can_use('Longshot'))
    set_rule(
        world.get_location('Shadow Temple MQ Falling Spikes Upper Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple MQ Falling Spikes Switch Chest'),
        lambda state: state.has('Progressive Strength Upgrade'))
    set_rule(
        world.get_location('Shadow Temple MQ Invisible Spikes Chest'),
        lambda state: state.has('Hover Boots') and state.has('Small Key (Shadow Temple)', 3))
    set_rule(
        world.get_location('Shadow Temple MQ Stalfos Room Chest'),
        lambda state: state.has('Hover Boots') and
                      state.has('Small Key (Shadow Temple)', 3) and
                      state.can_use('Longshot'))
    set_rule(
        world.get_location('Shadow Temple MQ Spike Walls Left Chest'),
        lambda state: state.has('Small Key (Shadow Temple)', 6))
    set_rule(
        world.get_location('Shadow Temple MQ Boss Key Chest'),
        lambda state: state.has('Small Key (Shadow Temple)', 6))

    # Boss
    set_rule(
        world.get_location('Bongo Bongo'),
        lambda state: state.has_bow() and state.has('Boss Key (Shadow Temple)'))
    set_rule(
        world.get_location('Bongo Bongo Heart'),
        lambda state: state.has_bow() and state.has('Boss Key (Shadow Temple)'))

    # GS
    set_rule(world.get_location('GS Shadow Temple MQ Crusher Room'), lambda state: state.has('Progressive Hookshot'))
    set_rule(world.get_location('GS Shadow Temple MQ Near Boss'), lambda state: state.has_bow())


# Bottom of the Well Vanilla
def dung_rules_bw0(world):
    set_rule(world.get_location('Bottom of the Well Front Left Hidden Wall'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Front Center Bombable'), lambda state: state.has_explosives())
    set_rule(world.get_location('Bottom of the Well Right Bottom Hidden Wall'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Center Large Chest'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Center Small Chest'), lambda state: state.can_see_with_lens())
    set_rule(world.get_location('Bottom of the Well Back Left Bombable'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Bottom of the Well Defeat Boss'),
        lambda state: state.can_play('Zeldas Lullaby') and
                      (state.has('Kokiri Sword') or (state.has_sticks() and world.logic_child_deadhand))) #Sword not strictly necessary but frankly being forced to do this with sticks isn't fair
    set_rule(
        world.get_location('Bottom of the Well Invisible Chest'),
        lambda state: state.can_play('Zeldas Lullaby') and state.can_see_with_lens())
    set_rule(
        world.get_location('Bottom of the Well Underwater Front Chest'),
        lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Bottom of the Well Underwater Left Chest'),
        lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Bottom of the Well Basement Chest'),
        lambda state: state.has_explosives() or
                      (((state.has('Small Key (Bottom of the Well)', 3) and state.can_see_with_lens()) or
                            state.can_use('Dins Fire') or
                            (world.logic_tricks and state.has_sticks())) and
                        state.has('Progressive Strength Upgrade')))
    set_rule(
        world.get_location('Bottom of the Well Locked Pits'),
        lambda state: state.has('Small Key (Bottom of the Well)', 3) and state.can_see_with_lens()) #These pits are really unfair.
    set_rule(
        world.get_location('Bottom of the Well Behind Right Grate'),
        lambda state: state.has('Small Key (Bottom of the Well)', 3) and state.can_see_with_lens())
    set_rule(
        world.get_location('Bottom of the Well Freestanding Key'),
        lambda state: state.has_sticks() or state.can_use('Dins Fire'))

    # GS
    set_always_allow(
        world.get_location('GS Well West Inner Room'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('GS Well West Inner Room'),
        lambda state: state.has('Boomerang') and
                      state.can_see_with_lens() and
                      (state.has('Small Key (Bottom of the Well)', 3) or
                        item_name(state, 'GS Well West Inner Room') == 'Small Key (Bottom of the Well)'))
    set_always_allow(
        world.get_location('GS Well East Inner Room'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('GS Well East Inner Room'),
        lambda state: state.has('Boomerang') and
                      state.can_see_with_lens() and
                      (state.has('Small Key (Bottom of the Well)', 3) or
                        item_name(state, 'GS Well East Inner Room') == 'Small Key (Bottom of the Well)'))
    set_rule(
        world.get_location('GS Well Like Like Cage'),
        lambda state: state.has('Small Key (Bottom of the Well)', 3) and
                      state.has('Boomerang') and
                      state.can_see_with_lens())

# Bottom of the Well MQ
def dung_rules_bwmq(world):
    set_rule(
        world.get_location('Bottom of the Well MQ Compass Chest'),
        lambda state: state.has('Kokiri Sword') or (state.has_sticks() and world.logic_child_deadhand))
    set_rule(
        world.get_location('Bottom of the Well MQ Dead Hand Freestanding Key'),
        lambda state: state.has_explosives())
    set_rule(
        world.get_location('Bottom of the Well MQ Map Chest'),
        lambda state: state.can_play('Zeldas Lullaby') or state.has_explosives())
    set_rule(
        world.get_location('Bottom of the Well MQ East Inner Room Freestanding Key'),
        lambda state: state.can_play('Zeldas Lullaby') or state.has_explosives())
    set_always_allow(
        world.get_location('Bottom of the Well MQ Lens Chest'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('Bottom of the Well MQ Lens Chest'),
        lambda state: state.has_explosives() and
                      (state.has('Small Key (Bottom of the Well)', 2) or
                        item_name(state, 'Bottom of the Well MQ Lens Chest') == 'Small Key (Bottom of the Well)'))

    # GS
    set_rule(world.get_location('GS Well MQ Basement'), lambda state: state.can_child_attack())
    set_rule(
        world.get_location('GS Well MQ West Inner Room'),
        lambda state: state.can_child_attack() and
                      (state.can_play('Zeldas Lullaby') or state.has_explosives()) and state.can_see_with_lens())
    set_always_allow(
        world.get_location('GS Well MQ Coffin Room'),
        lambda item, state: item.name == 'Small Key (Bottom of the Well)')
    set_rule(
        world.get_location('GS Well MQ Coffin Room'),
        lambda state: state.can_child_attack() and
                      (state.has('Small Key (Bottom of the Well)', 2) or
                        item_name(state, 'GS Well MQ Coffin Room') == 'Small Key (Bottom of the Well)'))

# Ice Cavern Vanilla
def dung_rules_ic0(world):
    set_rule(world.get_location('Ice Cavern Map Chest'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern Compass Chest'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern Freestanding PoH'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern Iron Boots Chest'), lambda state: state.has_bottle())
    set_rule(world.get_location('Sheik in Ice Cavern'), lambda state: state.has_bottle() and state.is_adult())

    # GS
    set_rule(world.get_location('GS Ice Cavern Spinning Scythe Room'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_location('GS Ice Cavern Heart Piece Room'),
        lambda state: state.can_use('Hookshot') and state.has_bottle())
    set_rule(
        world.get_location('GS Ice Cavern Push Block Room'),
        lambda state: state.can_use('Hookshot') and state.has_bottle())

# Ice Cavern MQ
def dung_rules_icmq(world):
    set_rule(world.get_entrance('Ice Cavern Entrance'), lambda state: state.has_bottle())
    set_rule(world.get_location('Ice Cavern MQ Freestanding PoH'), lambda state: state.has_explosives())

    # GS
    set_rule(world.get_location('GS Ice Cavern MQ Red Ice'), lambda state: state.can_play('Song of Time'))
    set_rule(
        world.get_location('GS Ice Cavern MQ Scarecrow'),
        lambda state: state.can_use('Scarecrow') or (state.has('Hover Boots') and state.can_use('Longshot')))

# Gerudo Training Grounds Vanilla
def dung_rules_gtg0(world):
    set_rule(world.get_entrance('Gerudo Training Ground Left Silver Rupees'), lambda state: state.can_use('Hookshot'))
    set_rule(world.get_entrance('Gerudo Training Ground Beamos'), lambda state: state.has_explosives())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Right Locked Doors'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 9))
    set_rule(world.get_entrance('Gerudo Training Grounds Maze Ledge'), lambda state: state.can_play('Song of Time'))
    set_rule(world.get_entrance('Gerudo Training Grounds Right Hookshot Target'), lambda state: state.can_use('Hookshot'))
    set_rule(
        world.get_entrance('Gerudo Training Grounds Hammer Target'),
        lambda state: state.can_use('Hammer') and state.has_bow())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Hidden Hookshot Target'),
        lambda state: state.can_use('Hookshot') and state.can_see_with_lens())
    set_rule(world.get_location('Gerudo Training Grounds Lobby Left Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Gerudo Training Grounds Lobby Right Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Gerudo Training Grounds Beamos Chest'), lambda state: state.has_explosives())
    set_rule(
        world.get_location('Gerudo Training Grounds Hidden Ceiling Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 3) and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path First Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 4))
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path Second Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 6))
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path Third Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 7))
    set_rule(
        world.get_location('Gerudo Training Grounds Maze Path Final Chest'),
        lambda state: (state.has('Small Key (Gerudo Training Grounds)', 9)) or
                      (item_name(state, 'Gerudo Training Grounds Maze Path Final Chest') == 'Small Key (Gerudo Training Grounds)' and
                        state.has('Small Key (Gerudo Training Grounds)', 8))) #Allow key for key
    set_always_allow(
        world.get_location('Gerudo Training Grounds Maze Path Final Chest'),
        lambda item, state: item.name == 'Small Key (Gerudo Training Grounds)')
    set_rule(
        world.get_location('Gerudo Training Grounds Underwater Silver Rupee Chest'),
        lambda state: state.can_use('Hookshot') and
                      state.can_play('Song of Time') and
                      state.has('Iron Boots') and
                      (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()))
    set_rule(world.get_location('Gerudo Training Grounds Hammer Room Switch Chest'), lambda state: state.can_use('Hammer'))
    set_rule(world.get_location('Gerudo Training Grounds Eye Statue Chest'), lambda state: state.can_use('Bow'))
    set_rule(world.get_location('Gerudo Training Grounds Near Scarecrow Chest'), lambda state: state.can_use('Bow'))
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block First Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block Second Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block Third Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds Heavy Block Fourth Chest'),
        lambda state: state.can_use('Silver Gauntlets') and state.can_see_with_lens())

# Gerudo Training Grounds MQ
def dung_rules_gtgmq(world):
    set_rule(world.get_entrance('Gerudo Training Grounds Left Door'), lambda state: state.has_fire_source())
    set_rule(world.get_entrance('Gerudo Training Grounds Right Door'), lambda state: state.has_bow())
    set_rule(
        world.get_entrance('Gerudo Training Grounds Longshot Target'), 
        lambda state: state.can_use('Longshot') or 
                      (world.logic_tricks and state.can_use('Hookshot')))
    set_rule(
        world.get_entrance('Gerudo Training Grounds Song of Time Block'),
        lambda state: state.can_play('Song of Time') and state.can_see_with_lens() and state.has_bottle())
    set_rule(world.get_entrance('Gerudo Training Grounds Rusted Switch'), lambda state: state.has('Hammer'))
    set_rule(world.get_location('Gerudo Training Grounds MQ Hidden Ceiling Chest'), lambda state: state.can_see_with_lens())
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Maze Path Third Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 1))
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Underwater Silver Rupee Chest'),
        lambda state: (state.has('Hover Boots') or (state.can_reach('Gerudo Training Grounds Central Maze Right') and (state.can_use('Longshot') or state.has_bow()))) and
                      state.has_fire_source() and
                      state.has('Iron Boots') and
                      (world.logic_fewer_tunic_requirements or state.has_ZoraTunic()) and
                      (world.difficulty != 'ohko' or (state.has_bottle() or state.can_use('Nayrus Love'))))
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Heavy Block Chest'),
        lambda state: state.can_use('Silver Gauntlets'))
    set_rule(world.get_location('Gerudo Training Grounds MQ Eye Statue Chest'), lambda state: state.has_bow())
    set_rule(
        world.get_location('Gerudo Training Grounds MQ Ice Arrows Chest'),
        lambda state: state.has('Small Key (Gerudo Training Grounds)', 3) or
                      (item_name(state, 'Gerudo Training Grounds MQ Ice Arrows Chest') == 'Small Key (Gerudo Training Grounds)' and
                        state.has('Small Key (Gerudo Training Grounds)')))
    set_always_allow(
        world.get_location('Gerudo Training Grounds MQ Ice Arrows Chest'),
        lambda item, state: item.name == 'Small Key (Gerudo Training Grounds)')

# Ganon's Castle Vanilla
def dung_rules_gc0(world):
    set_rule(world.get_entrance('Ganons Castle Light Trial'), lambda state: state.can_use('Golden Gauntlets'))
    set_rule(
        world.get_entrance('Ganons Castle Tower'),
        lambda state: (world.skipped_trials['Forest'] or state.has('Forest Trial Clear')) and
                      (world.skipped_trials['Fire'] or state.has('Fire Trial Clear')) and
                      (world.skipped_trials['Water'] or state.has('Water Trial Clear')) and
                      (world.skipped_trials['Shadow'] or state.has('Shadow Trial Clear')) and
                      (world.skipped_trials['Spirit'] or state.has('Spirit Trial Clear')) and
                      (world.skipped_trials['Light'] or state.has('Light Trial Clear')))
    set_rule(
        world.get_location('Ganons Castle Forest Trial Clear'),
        lambda state: state.can_use('Light Arrows') and (state.has('Fire Arrows') or state.has('Dins Fire')))
    set_rule(
        world.get_location('Ganons Castle Fire Trial Clear'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Golden Gauntlets') and
                      state.can_use('Light Arrows') and
                      state.can_use('Longshot'))
    set_rule(
        world.get_location('Ganons Castle Water Trial Clear'),
        lambda state: state.has_bottle() and state.has('Hammer') and state.can_use('Light Arrows'))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Hammer') and
                      ((state.has('Fire Arrows') and state.can_see_with_lens()) or
                        (state.can_use('Longshot') and (state.has('Hover Boots') or (state.has('Dins Fire') and state.can_see_with_lens())))))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial First Chest'),
        lambda state: state.can_use('Fire Arrows') or
                      state.has('Progressive Hookshot') or
                      state.has('Hover Boots') or
                      state.can_play('Song of Time'))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial Second Chest'),
        lambda state: state.can_use('Fire Arrows') or
                      (state.can_use('Longshot') and (state.has('Hover Boots') or state.can_use('Dins Fire'))))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Mirror Shield') and
                      state.has_bombchus() and
                      state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial First Chest'),
        lambda state: state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial Second Chest'),
        lambda state: state.has('Progressive Hookshot') and state.has_bombchus() and state.can_see_with_lens())
    set_rule(
        world.get_location('Ganons Castle Light Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Progressive Hookshot') and
                      state.has('Small Key (Ganons Castle)', 2))
    set_rule(
        world.get_location('Ganons Castle Light Trail Invisible Enemies Chest'),
        lambda state: state.can_see_with_lens())
    set_rule(
        world.get_location('Ganons Castle Light Trial Lullaby Chest'),
        lambda state: state.can_play('Zeldas Lullaby') and state.has('Small Key (Ganons Castle)', 1))
    set_rule(world.get_entrance('Ganons Castle Deku Scrubs'), lambda state: state.can_see_with_lens())

# Ganon's Castle MQ
def dung_rules_gcmq(world):
    set_rule(world.get_entrance('Ganons Castle Light Trial'), lambda state: state.can_use('Golden Gauntlets'))
    set_rule(
        world.get_entrance('Ganons Castle Tower'),
        lambda state: (world.skipped_trials['Forest'] or state.has('Forest Trial Clear')) and
                      (world.skipped_trials['Fire'] or state.has('Fire Trial Clear')) and
                      (world.skipped_trials['Water'] or state.has('Water Trial Clear')) and
                      (world.skipped_trials['Shadow'] or state.has('Shadow Trial Clear')) and
                      (world.skipped_trials['Spirit'] or state.has('Spirit Trial Clear')) and
                      (world.skipped_trials['Light'] or state.has('Light Trial Clear')))
    set_rule(world.get_location('Ganons Castle MQ Forest Trial First Chest'), lambda state: state.has_bow())
    set_rule(world.get_location('Ganons Castle MQ Forest Trial Second Chest'), lambda state: state.has_fire_source())
    set_rule(
        world.get_location('Ganons Castle MQ Forest Trial Freestanding Key'),
        lambda state: state.has('Progressive Hookshot'))
    set_rule(
        world.get_location('Ganons Castle Forest Trial Clear'),
        lambda state: state.can_use('Light Arrows') and state.can_play('Song of Time'))
    set_rule(
        world.get_location('Ganons Castle Fire Trial Clear'),
        lambda state: state.has_GoronTunic() and
                      state.can_use('Golden Gauntlets') and
                      state.can_use('Light Arrows') and
                      (state.can_use('Longshot') or state.has('Hover Boots')))
    set_rule(world.get_location('Ganons Castle MQ Water Trial Chest'), lambda state: state.has_bottle())
    set_rule(
        world.get_location('Ganons Castle Water Trial Clear'),
        lambda state: state.has_bottle() and state.can_use('Light Arrows') and state.has('Small Key (Ganons Castle)', 3))
    set_rule(
        world.get_location('Ganons Castle MQ Shadow Trial First Chest'),
        lambda state: (state.has_bow() and (state.has('Progressive Hookshot') or state.has('Hover Boots'))) or
                      (state.has('Hover Boots') and
                        state.can_see_with_lens() and
                        (state.has_explosives() or state.has('Progressive Strength Upgrade') or state.can_use('Dins Fire'))))
    set_rule(
        world.get_location('Ganons Castle MQ Shadow Trial Second Chest'),
        lambda state: state.has_bow() and
                      state.can_see_with_lens() and
                      (state.has('Hover Boots') or (state.has('Progressive Hookshot') and state.has_fire_source())))
    set_rule(
        world.get_location('Ganons Castle Shadow Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.can_see_with_lens() and
                      (state.has('Hover Boots') or (state.has('Progressive Hookshot') and state.has_fire_source())))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial First Chest'),
        lambda state: (state.has_bow() or world.logic_tricks) and state.has('Hammer'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Second Chest'),
        lambda state: (state.has_bow() or world.logic_tricks) and
                      state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_see_with_lens())
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Sun Front Left Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Sun Back Left Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Golden Gauntlets Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Spirit Trial Sun Back Right Chest'),
        lambda state: state.has('Hammer') and
                      state.has_bombchus() and
                      state.can_use('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle Spirit Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Hammer') and
                      state.has_bombchus() and
                      state.has('Fire Arrows') and
                      state.has('Mirror Shield'))
    set_rule(
        world.get_location('Ganons Castle MQ Light Trial Lullaby Chest'),
        lambda state: state.can_play('Zeldas Lullaby'))
    set_rule(
        world.get_location('Ganons Castle Light Trial Clear'),
        lambda state: state.can_use('Light Arrows') and
                      state.has('Progressive Hookshot') and
                      state.has('Small Key (Ganons Castle)', 3))
    set_rule(world.get_entrance('Ganons Castle Deku Scrubs'), lambda state: state.can_see_with_lens())
# require all medallions to form the bridge # require only what vanilla did to form the bridge # require all medallions and stones to form the bridge # ganon can only carry triforce # these are default save&quit points and always accessible # dungeon requirements (including gold skulltulas) # overworld requirements #Must befriend Skull Kid to sell Skull Mask, all stones to spawn running man. # This function should be ran once after the shop items are placed in the world. # It should be ran before other items are placed in the world so that logic has # the correct checks for them. This is save to do since every shop is still # accessible when all items are obtained and every shop item is not. # This function should also be called when a world is copied if the original world # had called this function because the world.copy does not copy the rules # Add wallet requirements # Add adult only checks # Add item prerequisit checks # Deku Tree Vanilla # Boss # GS # Deku Tree MQ # Boss # GS # Dodongo's Cavern Vanilla # Boss # GS # Dodongo's Cavern MQ # Boss # GS # Jabu Jabu's Belly Vanilla # Jabu Jabu's Belly MQ # GS # Forest Temple Vanilla #Longshot can grab some very high up vines to drain the well. #For some reason you can't actually activate this from below. Cool game. # Boss # GS # Forest Temple MQ # Only 5 keys because the door you could 'waste' your key on is the door you're trying to use keys to get to. # Normal seeds will fail to generate if the Boss Key is placed at this location, as it must be a key to progress into the temple. This solution not ideal as it does not allow the Boss Key to appear at this location in beatable only seeds. # Boss # GS # Fire Temple Vanilla # Boss # GS # Fire Temple MQ # Boss # GS # Water Temple Vanilla #If key for key, this lets the logic reduce the small key reqs for every other locked door. # Boss # GS # Longshot just reaches without the need to actually go near # Water Temple MQ # Boss # GS # Spirit Temple Vanilla #requires a very specific Bombchu use, Hover Boots can be skipped by jumping on top of the rolling rock. # All of these paths that include a check for bombchus_in_logic need to ensure that you have access to bombchu # refills as well. That's currently always true thanks to bombchu bowling. But other the sources require bombchus # already to be bought, which is not how we'd need it to work if bombchu refills were suddenly to become more # scarce. So for now I opted not to put in the check for bombchu refills. # Boss # GS # Spirit Temple MQ # Boss # GS # Shadow Temple Vanilla # Boss # GS # Shadow Temple MQ # Boss # GS # Bottom of the Well Vanilla #Sword not strictly necessary but frankly being forced to do this with sticks isn't fair #These pits are really unfair. # GS # Bottom of the Well MQ # GS # Ice Cavern Vanilla # GS # Ice Cavern MQ # GS # Gerudo Training Grounds Vanilla #Allow key for key # Gerudo Training Grounds MQ # Ganon's Castle Vanilla # Ganon's Castle MQ