<filename>tmrl/custom/utils/key_event.py
# http://www.flint.jp/misc/?q=dik&lang=en  key indicator

# standard library imports
import platform
import time

# local imports
from tmrl.custom.utils.mouse_event import (mouse_change_name_replay_tm20,
                                           mouse_close_replay_window_tm20,
                                           mouse_save_replay_tm20)

if platform.system() == "Windows":
    # standard library imports
    import ctypes

    # third-party imports
    import keyboard

    SendInput = ctypes.windll.user32.SendInput

    # constants:

    W = 0x11
    A = 0x1E
    S = 0x1F
    D = 0x20
    DEL = 0xD3
    R = 0x13

    # C struct redefinitions

    PUL = ctypes.POINTER(ctypes.c_ulong)

    class KeyBdInput(ctypes.Structure):
        _fields_ = [("wVk", ctypes.c_ushort), ("wScan", ctypes.c_ushort), ("dwFlags", ctypes.c_ulong), ("time", ctypes.c_ulong), ("dwExtraInfo", PUL)]

    class HardwareInput(ctypes.Structure):
        _fields_ = [("uMsg", ctypes.c_ulong), ("wParamL", ctypes.c_short), ("wParamH", ctypes.c_ushort)]

    class MouseInput(ctypes.Structure):
        _fields_ = [("dx", ctypes.c_long), ("dy", ctypes.c_long), ("mouseData", ctypes.c_ulong), ("dwFlags", ctypes.c_ulong), ("time", ctypes.c_ulong), ("dwExtraInfo", PUL)]

    class Input_I(ctypes.Union):
        _fields_ = [("ki", KeyBdInput), ("mi", MouseInput), ("hi", HardwareInput)]

    class Input(ctypes.Structure):
        _fields_ = [("type", ctypes.c_ulong), ("ii", Input_I)]

    # Key Functions

    def PressKey(hexKeyCode):
        extra = ctypes.c_ulong(0)
        ii_ = Input_I()
        ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
        x = Input(ctypes.c_ulong(1), ii_)
        ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

    def ReleaseKey(hexKeyCode):
        extra = ctypes.c_ulong(0)
        ii_ = Input_I()
        ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra))
        x = Input(ctypes.c_ulong(1), ii_)
        ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

    def apply_control(action):  # move_fast
        if 'f' in action:
            PressKey(W)
        else:
            ReleaseKey(W)
        if 'b' in action:
            PressKey(S)
        else:
            ReleaseKey(S)
        if 'l' in action:
            PressKey(A)
        else:
            ReleaseKey(A)
        if 'r' in action:
            PressKey(D)
        else:
            ReleaseKey(D)

    def keyres():
        PressKey(DEL)
        ReleaseKey(DEL)

    def keysavereplay():  # TODO: debug
        PressKey(R)
        time.sleep(0.1)
        ReleaseKey(R)
        time.sleep(1.0)
        mouse_change_name_replay_tm20()
        time.sleep(1.0)
        keyboard.write(str(time.time_ns()))
        time.sleep(1.0)
        mouse_save_replay_tm20()
        time.sleep(1.0)
        mouse_close_replay_window_tm20()
        time.sleep(1.0)

else:

    def apply_control(action):  # move_fast
        pass

    def keyres():
        pass

    def keysavereplay():
        pass

<filename>tmrl/custom/utils/key_event.py
# http://www.flint.jp/misc/?q=dik&lang=en  key indicator

# standard library imports
import platform
import time

# local imports
from tmrl.custom.utils.mouse_event import (mouse_change_name_replay_tm20,
                                           mouse_close_replay_window_tm20,
                                           mouse_save_replay_tm20)

if platform.system() == "Windows":
    # standard library imports
    import ctypes

    # third-party imports
    import keyboard

    SendInput = ctypes.windll.user32.SendInput

    # constants:

    W = 0x11
    A = 0x1E
    S = 0x1F
    D = 0x20
    DEL = 0xD3
    R = 0x13

    # C struct redefinitions

    PUL = ctypes.POINTER(ctypes.c_ulong)

    class KeyBdInput(ctypes.Structure):
        _fields_ = [("wVk", ctypes.c_ushort), ("wScan", ctypes.c_ushort), ("dwFlags", ctypes.c_ulong), ("time", ctypes.c_ulong), ("dwExtraInfo", PUL)]

    class HardwareInput(ctypes.Structure):
        _fields_ = [("uMsg", ctypes.c_ulong), ("wParamL", ctypes.c_short), ("wParamH", ctypes.c_ushort)]

    class MouseInput(ctypes.Structure):
        _fields_ = [("dx", ctypes.c_long), ("dy", ctypes.c_long), ("mouseData", ctypes.c_ulong), ("dwFlags", ctypes.c_ulong), ("time", ctypes.c_ulong), ("dwExtraInfo", PUL)]

    class Input_I(ctypes.Union):
        _fields_ = [("ki", KeyBdInput), ("mi", MouseInput), ("hi", HardwareInput)]

    class Input(ctypes.Structure):
        _fields_ = [("type", ctypes.c_ulong), ("ii", Input_I)]

    # Key Functions

    def PressKey(hexKeyCode):
        extra = ctypes.c_ulong(0)
        ii_ = Input_I()
        ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
        x = Input(ctypes.c_ulong(1), ii_)
        ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

    def ReleaseKey(hexKeyCode):
        extra = ctypes.c_ulong(0)
        ii_ = Input_I()
        ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra))
        x = Input(ctypes.c_ulong(1), ii_)
        ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))

    def apply_control(action):  # move_fast
        if 'f' in action:
            PressKey(W)
        else:
            ReleaseKey(W)
        if 'b' in action:
            PressKey(S)
        else:
            ReleaseKey(S)
        if 'l' in action:
            PressKey(A)
        else:
            ReleaseKey(A)
        if 'r' in action:
            PressKey(D)
        else:
            ReleaseKey(D)

    def keyres():
        PressKey(DEL)
        ReleaseKey(DEL)

    def keysavereplay():  # TODO: debug
        PressKey(R)
        time.sleep(0.1)
        ReleaseKey(R)
        time.sleep(1.0)
        mouse_change_name_replay_tm20()
        time.sleep(1.0)
        keyboard.write(str(time.time_ns()))
        time.sleep(1.0)
        mouse_save_replay_tm20()
        time.sleep(1.0)
        mouse_close_replay_window_tm20()
        time.sleep(1.0)

else:

    def apply_control(action):  # move_fast
        pass

    def keyres():
        pass

    def keysavereplay():
        pass

# http://www.flint.jp/misc/?q=dik&lang=en  key indicator # standard library imports # local imports # standard library imports # third-party imports # constants: # C struct redefinitions # Key Functions # move_fast # TODO: debug # move_fast