"""
fishing_event.py
Defines different fishing modes (states) which acts as state for state machine
also implements callbacks which is called when states are changed
"""
import logging
import time

from fishy.engine.semifisher import fishing_mode
from playsound import playsound

from fishy import web
from fishy.engine.semifisher.fishing_mode import State, FishingMode
from fishy.helper import helper
import keyboard
from win32gui import GetWindowText, GetForegroundWindow

from fishy.helper.config import config

import random


class FishEvent:
    fishCaught = 0
    totalFishCaught = 0
    stickInitTime = 0
    fish_times = []
    hole_start_time = 0
    FishingStarted = False
    jitter = False
    previousState = State.IDLE

    # initialize these
    action_key = 'e'
    collect_key = 'r' 
    collect_allow_auto = False
    sound = False


def _fishing_sleep(waittime, lower_limit_ms = 16, upper_limit_ms = 2500):
    reaction = 0.0
    if FishEvent.jitter and upper_limit_ms > lower_limit_ms:
        reaction = float( random.randrange(lower_limit_ms, upper_limit_ms) )/1000.0
    max_wait_t = waittime+reaction if waittime+reaction <= 2.5 else 2.5
    time.sleep(max_wait_t)


def if_eso_is_focused(func):
    def wrapper():
        if GetWindowText(GetForegroundWindow()) != "Elder Scrolls Online":
            logging.warning("ESO window is not focused")
            return
        func()
    return wrapper


def init():
    subscribe()
    FishEvent.jitter = config.get("jitter", False)
    FishEvent.action_key = config.get("action_key", 'e')
    FishEvent.collect_key = config.get("collect_key", 'r')
    FishEvent.collect_allow_auto = config.get("collect_allow_auto", False)
    FishEvent.uid = config.get("uid")
    FishEvent.sound = config.get("sound_notification", False)


def unsubscribe():
    if fisher_callback in fishing_mode.subscribers:
        fishing_mode.subscribers.remove(fisher_callback)


def subscribe():
    if fisher_callback not in fishing_mode.subscribers:
        fishing_mode.subscribers.append(fisher_callback)

        if FishingMode.CurrentMode == State.LOOKING:
            fisher_callback(FishingMode.CurrentMode)


def fisher_callback(event: State):
    callbacks_map = {
        State.IDLE: on_idle,
        State.LOOKAWAY: on_lookaway,
        State.LOOKING: on_looking,
        State.DEPLETED: on_depleted,
        State.NOBAIT: on_nobait,
        State.FISHING: on_fishing,
        State.REELIN: on_reelin,
        State.LOOT: on_loot,
        State.INVFULL: on_invfull,
        State.FIGHT: on_fight,
        State.DEAD: on_dead
    }
    try:
        callbacks_map[event]()
        FishEvent.previousState = event
    except KeyError as ex:
        pass


def on_idle():
    if FishEvent.previousState in (State.FISHING, State.REELIN):
        logging.info("FISHING INTERRUPTED")

    if FishEvent.sound:
        playsound(helper.manifest_file("sound.mp3"), False)


def on_lookaway():
    return


@if_eso_is_focused
def on_looking():
    """
    presses e to throw the fishing rod
    """
    _fishing_sleep(0.0)
    keyboard.press_and_release(FishEvent.action_key)


def on_depleted():
    logging.info("HOLE DEPLETED")
    if FishEvent.fishCaught > 0:
        web.send_hole_deplete(FishEvent.fishCaught, time.time() - FishEvent.hole_start_time, FishEvent.fish_times)
        FishEvent.fishCaught = 0


def on_nobait():
    msg = "No bait equipped!"
    logging.info(msg)
    web.send_notification(msg)


def on_fishing():
    FishEvent.stickInitTime = time.time()
    FishEvent.FishingStarted = True

    if FishEvent.fishCaught == 0:
        FishEvent.hole_start_time = time.time()
        FishEvent.fish_times = []


@if_eso_is_focused
def on_reelin():
    """
    called when the fish hook is detected
    increases the `fishCaught`  and `totalFishCaught`, calculates the time it took to catch
    presses e to catch the fish
    """
    FishEvent.fishCaught += 1
    FishEvent.totalFishCaught += 1
    time_to_hook = time.time() - FishEvent.stickInitTime
    FishEvent.fish_times.append(time_to_hook)
    logging.info("HOOOOOOOOOOOOOOOOOOOOOOOK....... " + str(FishEvent.fishCaught) + " caught " + "in " + str(
        round(time_to_hook, 2)) + " secs.  " + "Total: " + str(FishEvent.totalFishCaught))

    _fishing_sleep(0.0)
    keyboard.press_and_release(FishEvent.action_key)
    _fishing_sleep(0.5)


def on_loot():
    if FishEvent.collect_allow_auto:
        _fishing_sleep(0.15)
        keyboard.press_and_release(FishEvent.collect_key)
        _fishing_sleep(0.3)


def on_invfull():
    msg = "Inventory full!"
    logging.info(msg)
    web.send_notification(msg)


def on_fight():
    msg = "FIGHTING!"
    logging.info(msg)
    web.send_notification(msg)


def on_dead():
    msg = "Character is dead!"
    logging.info(msg)
    web.send_notification(msg)

"""
fishing_event.py
Defines different fishing modes (states) which acts as state for state machine
also implements callbacks which is called when states are changed
"""
import logging
import time

from fishy.engine.semifisher import fishing_mode
from playsound import playsound

from fishy import web
from fishy.engine.semifisher.fishing_mode import State, FishingMode
from fishy.helper import helper
import keyboard
from win32gui import GetWindowText, GetForegroundWindow

from fishy.helper.config import config

import random


class FishEvent:
    fishCaught = 0
    totalFishCaught = 0
    stickInitTime = 0
    fish_times = []
    hole_start_time = 0
    FishingStarted = False
    jitter = False
    previousState = State.IDLE

    # initialize these
    action_key = 'e'
    collect_key = 'r' 
    collect_allow_auto = False
    sound = False


def _fishing_sleep(waittime, lower_limit_ms = 16, upper_limit_ms = 2500):
    reaction = 0.0
    if FishEvent.jitter and upper_limit_ms > lower_limit_ms:
        reaction = float( random.randrange(lower_limit_ms, upper_limit_ms) )/1000.0
    max_wait_t = waittime+reaction if waittime+reaction <= 2.5 else 2.5
    time.sleep(max_wait_t)


def if_eso_is_focused(func):
    def wrapper():
        if GetWindowText(GetForegroundWindow()) != "Elder Scrolls Online":
            logging.warning("ESO window is not focused")
            return
        func()
    return wrapper


def init():
    subscribe()
    FishEvent.jitter = config.get("jitter", False)
    FishEvent.action_key = config.get("action_key", 'e')
    FishEvent.collect_key = config.get("collect_key", 'r')
    FishEvent.collect_allow_auto = config.get("collect_allow_auto", False)
    FishEvent.uid = config.get("uid")
    FishEvent.sound = config.get("sound_notification", False)


def unsubscribe():
    if fisher_callback in fishing_mode.subscribers:
        fishing_mode.subscribers.remove(fisher_callback)


def subscribe():
    if fisher_callback not in fishing_mode.subscribers:
        fishing_mode.subscribers.append(fisher_callback)

        if FishingMode.CurrentMode == State.LOOKING:
            fisher_callback(FishingMode.CurrentMode)


def fisher_callback(event: State):
    callbacks_map = {
        State.IDLE: on_idle,
        State.LOOKAWAY: on_lookaway,
        State.LOOKING: on_looking,
        State.DEPLETED: on_depleted,
        State.NOBAIT: on_nobait,
        State.FISHING: on_fishing,
        State.REELIN: on_reelin,
        State.LOOT: on_loot,
        State.INVFULL: on_invfull,
        State.FIGHT: on_fight,
        State.DEAD: on_dead
    }
    try:
        callbacks_map[event]()
        FishEvent.previousState = event
    except KeyError as ex:
        pass


def on_idle():
    if FishEvent.previousState in (State.FISHING, State.REELIN):
        logging.info("FISHING INTERRUPTED")

    if FishEvent.sound:
        playsound(helper.manifest_file("sound.mp3"), False)


def on_lookaway():
    return


@if_eso_is_focused
def on_looking():
    """
    presses e to throw the fishing rod
    """
    _fishing_sleep(0.0)
    keyboard.press_and_release(FishEvent.action_key)


def on_depleted():
    logging.info("HOLE DEPLETED")
    if FishEvent.fishCaught > 0:
        web.send_hole_deplete(FishEvent.fishCaught, time.time() - FishEvent.hole_start_time, FishEvent.fish_times)
        FishEvent.fishCaught = 0


def on_nobait():
    msg = "No bait equipped!"
    logging.info(msg)
    web.send_notification(msg)


def on_fishing():
    FishEvent.stickInitTime = time.time()
    FishEvent.FishingStarted = True

    if FishEvent.fishCaught == 0:
        FishEvent.hole_start_time = time.time()
        FishEvent.fish_times = []


@if_eso_is_focused
def on_reelin():
    """
    called when the fish hook is detected
    increases the `fishCaught`  and `totalFishCaught`, calculates the time it took to catch
    presses e to catch the fish
    """
    FishEvent.fishCaught += 1
    FishEvent.totalFishCaught += 1
    time_to_hook = time.time() - FishEvent.stickInitTime
    FishEvent.fish_times.append(time_to_hook)
    logging.info("HOOOOOOOOOOOOOOOOOOOOOOOK....... " + str(FishEvent.fishCaught) + " caught " + "in " + str(
        round(time_to_hook, 2)) + " secs.  " + "Total: " + str(FishEvent.totalFishCaught))

    _fishing_sleep(0.0)
    keyboard.press_and_release(FishEvent.action_key)
    _fishing_sleep(0.5)


def on_loot():
    if FishEvent.collect_allow_auto:
        _fishing_sleep(0.15)
        keyboard.press_and_release(FishEvent.collect_key)
        _fishing_sleep(0.3)


def on_invfull():
    msg = "Inventory full!"
    logging.info(msg)
    web.send_notification(msg)


def on_fight():
    msg = "FIGHTING!"
    logging.info(msg)
    web.send_notification(msg)


def on_dead():
    msg = "Character is dead!"
    logging.info(msg)
    web.send_notification(msg)

fishing_event.py Defines different fishing modes (states) which acts as state for state machine also implements callbacks which is called when states are changed # initialize these presses e to throw the fishing rod called when the fish hook is detected     increases the `fishCaught`  and `totalFishCaught`, calculates the time it took to catch     presses e to catch the fish