# me - this DAT
# 
# frame - the current frame
# state - True if the timeline is paused
# 
# Make sure the corresponding toggle is enabled in the Execute DAT.

def onStart():
	return

def onCreate():
	return

def onExit():
	return

def onFrameStart(frame):
	return

def onFrameEnd(frame):
	return

def onPlayStateChange(state):
	return

def onDeviceChange():
	return

def onProjectPreSave():
	current_pane 		= ui.panes.current.owner
	mod.saveEXT.save(current_pane)
	return

def onProjectPostSave():
	return

	
# me - this DAT
# 
# frame - the current frame
# state - True if the timeline is paused
# 
# Make sure the corresponding toggle is enabled in the Execute DAT.

def onStart():
	return

def onCreate():
	return

def onExit():
	return

def onFrameStart(frame):
	return

def onFrameEnd(frame):
	return

def onPlayStateChange(state):
	return

def onDeviceChange():
	return

def onProjectPreSave():
	current_pane 		= ui.panes.current.owner
	mod.saveEXT.save(current_pane)
	return

def onProjectPostSave():
	return

	
# me - this DAT # # frame - the current frame # state - True if the timeline is paused # # Make sure the corresponding toggle is enabled in the Execute DAT.