<filename>www/generators/tree_at_bristol.py
"""
bugs:
"""
from django.utils.datetime_safe import datetime
from pysvg.builders import *
import pysvg.structure
import math
import random
import logging
log = logging.getLogger('generator')

grid = 21
#measured these
ball_space = 24.5
ball_xoffset = 180 - ball_space
ball_yoffset = 173 - ball_space
svg_width = 800.0
ball_width = 15.0
sun_width = 128.0

def get_hour(date):
    hour = int(date.strftime("%H") ) # hour 0 -23
    return hour

def get_minute(date):
    minute = int( date.strftime("%M") ) # minute 0 -59
    hour = int(date.strftime("%H") ) # hour 0 -23
    mins =  (minute + hour * 60)
    return mins

def process(drawing,data,params,internal_state) :
    aggregate = 0
    last_batt_bar = int(internal_state.get("last_batt_bar",0))
    power_minute = int(internal_state.get("power_minute",0))
    energy = internal_state.get("energy",0)
    sun_minute = int(internal_state.get("sun_minute",0))
    interval = int(params.get("interval",10))
    last_drawn = None

    for point in data.get_current():
        current_minute = get_minute(point.date) 
        if point.getStreamName() == params.get('sun_name'):
#            import ipdb; ipdb.set_trace()
            if current_minute > sun_minute + interval:
                #clouds go from 0 to 100%
                clouds = int(float(point.getValue()))
                clouds /= 20
                log.info("got %f for sun" % clouds)
                hour = get_hour(point.date)
                draw_sun(drawing,clouds,hour)
                sun_minute = current_minute
                last_drawn = point.date
                
        else:
            aggregate += float(point.getValue())

            # battery calcs
            energy += float(point.getValue())
            batt_bar = int(energy / params.get('energy_per_div'))
            if batt_bar > last_batt_bar:
                draw_battery(drawing,batt_bar)
                last_batt_bar = batt_bar

            log.debug("total energy = %f" % energy)
            log.debug("aggregate = %f" % aggregate)
            log.debug("current minute = %d" % current_minute)
            log.debug("minute + interval = %d" % (power_minute + interval))
            #if we've got enough time & aggregate to draw a leaf
            if (current_minute > (power_minute + interval)) and aggregate > 0:

                scale = float(params.get("value",1))
                draw_ball_in_pos(drawing,internal_state,aggregate/scale)
                last_drawn = point.date

                #reset
                aggregate = 0
                power_minute = current_minute
        
    internal_state["power_minute"] = power_minute
    internal_state["sun_minute"] = sun_minute
    internal_state["energy"] = energy
    internal_state["last_batt_bar"] = last_batt_bar

    return last_drawn


def draw_battery(drawing,level):
    if level < 1:
        level = 1
    if level > 6:
        level = 6

    log.debug("drawing battery bar %d" % level)
    batt = drawing.get_first_group_from_file("media/tree2/batt/batt%d.svg" % level)
    th=TransformBuilder()
    scale = drawing.width / svg_width


#    th.setTranslation("%d,%d" % (xpix*scale, ypix*scale))
    th.setScaling(scale) 
    batt.set_transform(th.getTransform())
    drawing.doc.addElement(batt)
    

# time is an interger hour
def draw_sun(drawing,sun_level,time):
    tmin = 5
    tmax = 19
    #don't draw too early or late
    if time < tmin or time > tmax:
        return
    #don't draw even hours because it fills up the available space
    if time % 2 == 0:
        return

    #limit sun level
    if sun_level > 5:
        sun_level = 5
    if sun_level < 1:
        sun_level = 1

    log.info("drawing sun %d" % sun_level)
    sun = drawing.get_first_group_from_file("media/tree2/weather/sun_%d.svg" % sun_level)
    th=TransformBuilder()
    scale = drawing.width / svg_width

    # some constants for working out sun pos
    arc_l = math.pi / 5
    r = svg_width * 2 / 3
    ratio = arc_l / (12 - tmin)
    angle = (time-12)*ratio

    # x and y offsets
    x_off = svg_width / 2 - sun_width / 2
    y_off = r + sun_width / 4

    ypix = y_off - r * math.cos(angle)
    xpix = x_off + r * math.sin(angle)
#    import ipdb; ipdb.set_trace()
    

    #doesn't matter what order we put these in, trans happens first so we need to take into account the scaling that happens after
    th.setTranslation("%d,%d" % (xpix*scale, ypix*scale))
    th.setScaling(scale) 
    sun.set_transform(th.getTransform())
    drawing.doc.addElement(sun)


def draw_ball(drawing,x,y,ball_num):
    scale = drawing.width / svg_width

    #x & y are numbers from 0 to 20 (grid is 21 wide)
    xpix = x*ball_space+ball_xoffset-ball_width/2
    ypix = y*ball_space+ball_yoffset-ball_width/2

    log.debug("drawing ball %d" % ball_num)
    ball = drawing.get_first_group_from_file("media/tree2/balls/ball_%d.svg" % ball_num)
    th=TransformBuilder()

    #doesn't matter what order we put these in, trans happens first so we need to take into account the scaling that happens after
    th.setTranslation("%d,%d" % (xpix*scale, ypix*scale))
    th.setScaling(scale) 
    ball.set_transform(th.getTransform())
    drawing.doc.addElement(ball)

def get_prob_grid():
    #21 x 21
    return [[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,2,0,0,0,3,0,0,0,0,0,0,0,0,],
        [0,0,0,3,1,0,0,3,0,2,1,0,0,1,0,0,0,1,0,0,0,],
        [0,0,0,2,3,1,0,1,1,0,0,1,2,2,0,2,0,3,0,0,0,],
        [0,1,1,2,1,0,0,1,2,0,1,0,1,0,2,3,0,1,0,0,0,],
        [0,0,0,1,3,0,1,0,0,3,0,0,0,3,1,0,0,0,0,0,0,],
        [0,1,2,0,0,2,0,0,1,0,2,3,1,0,0,1,0,1,2,2,0,],
        [0,0,0,0,1,0,1,3,1,1,3,0,0,1,1,0,3,2,3,0,0,],
        [0,0,1,3,0,1,0,0,0,1,0,1,0,3,2,0,0,3,0,0,0,],
        [0,1,3,1,2,0,0,1,0,2,0,3,1,0,1,0,2,0,1,0,0,],
        [0,0,0,2,1,0,2,0,3,0,1,0,0,0,0,1,0,2,0,0,0,],
        [0,0,0,0,0,1,0,1,2,0,0,1,0,3,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,],
        [0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,2,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]]

#test routine to check balls in correct place
def draw_all_balls(drawing):
    prob_grid = get_prob_grid()
    for x in range(grid):
        for y in range(grid):
            ball_num = prob_grid[y][x]
            if ball_num:
                draw_ball(drawing,x,y,ball_num)


def store_starting_probs(internal_state):
    prob_grid = get_prob_grid()
    internal_state["probs"] = [[],[],[]]
    for x in range(grid):
        for y in range(grid):
            ball_num = prob_grid[y][x]

            if ball_num > 0:
                internal_state["probs"][ball_num-1].append([x,y])

def draw_ball_in_pos(drawing,internal_state,size):
    size = int(size)
    #limit size for the number of ball svgs we have
    if size > 2:
        size = 2
                
    #get the random position
    probs = internal_state["probs"]
    #probs contains 3 levels of where we want to draw balls from most (2) to least (0) desired
#    import ipdb; ipdb.set_trace()
    for p in range(2,-1,-1):
        if len(probs[p]):
            (x,y) = random.choice(probs[p])
            #get rid of it
            probs[p].remove([x,y])
            draw_ball(drawing,x,y,size+1)
            break
    else:
        log.warning("ran out of positions to draw in!")


    
   # for (x,y) in internal_state["probs"][ball_num]:
   #     draw_ball(drawing,x,y,ball_num+1)
    
def begin(drawing,params,internal_state) :
    log.info("Starting tree with params: %s" % params)
    store_starting_probs(internal_state)
    #tree = drawing.load_svg("media/tree2/tree/tree.svg")
    tree = drawing.get_first_group_from_file("media/tree2/tree/tree.svg")
    #after importing, the svg has lost units. Original was 500 px wide, so now 500 units (in this case mm)
    tr=TransformBuilder()
    width =  drawing.width / svg_width
    tr.setScaling( width ) 
    tree.set_transform(tr.getTransform())

    drawing.doc.addElement(tree)
    """
    draw_ball(drawing,0,0,1);
    draw_ball(drawing,250,250,1);
    draw_ball(drawing,500,500,2);
    """
#    for i in range(50):
#        draw_ball_in_pos(drawing,internal_state,2)
    #draw_all_balls(drawing)
    #draw_sun(drawing,1,12)
    #draw_battery(drawing,6)

    
def end(drawing,params,internal_state) :
    pass
    
def write_scale(drawing,params):
    draw_leaf(drawing,10,drawing.height - 100,0,1)
    #assume we get something every 5 minutes - wrong assumption but for now
    #the number we get in is in watts, eg 100 = 100W
    #so if scale is 100, 100W will result in leaf being scaled to 1(original  size)
    #so a full size leaf is equal in energy to 100W for 5min
    #typical is in hours, so divide by (60/5) 12 = 100/12 = 8.3wH
    #if it was 100W but scale is 50, then a full size leaf is 50W for 5 mins
    #so leaf is 50/20 = 2wH
    #so scale text is args.scale/12
    scale_text = "= %.1fWh" % ( params.get("value") / 12 )
    drawing.text(scale_text,50,drawing.height-60,20)

def get_params() :
    return  [ 
        #changing this needs to update the internal state, as we store an array of this number
        {"name":"value", "default":1, "description":"an input value of this will draw a leaf on the tree, double will draw the next colour ball" },
        {"name":"interval", "default":10, "description":"how long (minutes) to wait before drawing a new leaf" },
        {"name":"sun_name", "default": 'sun', "description":"which source name for sun", 'data_type':"text" }, 
        {"name":"energy_per_div", "default": 100, "description":"amount of energy required to draw another battery segment" }, 
            ]

def get_name() : return "Tree"
def get_description() : return "draws a tree, then leaves on the tree "

def can_run(data,params,internal_state):
    power_minute = int(internal_state.get("power_minute",0))
    sun_minute = int(internal_state.get("sun_minute",0))
    interval = int(params.get("interval",10))
    for point in data.get_current():
        current_minute = get_minute(point.date) 
        if point.getStreamName() == params.get('sun_name'):
            log.debug("found sun point")
            log.debug("can run? %d > %d + %d" % (current_minute, sun_minute, interval))
            if current_minute > sun_minute + interval:
                log.info("sun time out, running")
                return True
        else:
            log.debug("can run? %d > %d + %d" % (current_minute, power_minute, interval))
            if current_minute > power_minute + interval:
                log.info("power time out, running")
                return True 
    return False


<filename>www/generators/tree_at_bristol.py
"""
bugs:
"""
from django.utils.datetime_safe import datetime
from pysvg.builders import *
import pysvg.structure
import math
import random
import logging
log = logging.getLogger('generator')

grid = 21
#measured these
ball_space = 24.5
ball_xoffset = 180 - ball_space
ball_yoffset = 173 - ball_space
svg_width = 800.0
ball_width = 15.0
sun_width = 128.0

def get_hour(date):
    hour = int(date.strftime("%H") ) # hour 0 -23
    return hour

def get_minute(date):
    minute = int( date.strftime("%M") ) # minute 0 -59
    hour = int(date.strftime("%H") ) # hour 0 -23
    mins =  (minute + hour * 60)
    return mins

def process(drawing,data,params,internal_state) :
    aggregate = 0
    last_batt_bar = int(internal_state.get("last_batt_bar",0))
    power_minute = int(internal_state.get("power_minute",0))
    energy = internal_state.get("energy",0)
    sun_minute = int(internal_state.get("sun_minute",0))
    interval = int(params.get("interval",10))
    last_drawn = None

    for point in data.get_current():
        current_minute = get_minute(point.date) 
        if point.getStreamName() == params.get('sun_name'):
#            import ipdb; ipdb.set_trace()
            if current_minute > sun_minute + interval:
                #clouds go from 0 to 100%
                clouds = int(float(point.getValue()))
                clouds /= 20
                log.info("got %f for sun" % clouds)
                hour = get_hour(point.date)
                draw_sun(drawing,clouds,hour)
                sun_minute = current_minute
                last_drawn = point.date
                
        else:
            aggregate += float(point.getValue())

            # battery calcs
            energy += float(point.getValue())
            batt_bar = int(energy / params.get('energy_per_div'))
            if batt_bar > last_batt_bar:
                draw_battery(drawing,batt_bar)
                last_batt_bar = batt_bar

            log.debug("total energy = %f" % energy)
            log.debug("aggregate = %f" % aggregate)
            log.debug("current minute = %d" % current_minute)
            log.debug("minute + interval = %d" % (power_minute + interval))
            #if we've got enough time & aggregate to draw a leaf
            if (current_minute > (power_minute + interval)) and aggregate > 0:

                scale = float(params.get("value",1))
                draw_ball_in_pos(drawing,internal_state,aggregate/scale)
                last_drawn = point.date

                #reset
                aggregate = 0
                power_minute = current_minute
        
    internal_state["power_minute"] = power_minute
    internal_state["sun_minute"] = sun_minute
    internal_state["energy"] = energy
    internal_state["last_batt_bar"] = last_batt_bar

    return last_drawn


def draw_battery(drawing,level):
    if level < 1:
        level = 1
    if level > 6:
        level = 6

    log.debug("drawing battery bar %d" % level)
    batt = drawing.get_first_group_from_file("media/tree2/batt/batt%d.svg" % level)
    th=TransformBuilder()
    scale = drawing.width / svg_width


#    th.setTranslation("%d,%d" % (xpix*scale, ypix*scale))
    th.setScaling(scale) 
    batt.set_transform(th.getTransform())
    drawing.doc.addElement(batt)
    

# time is an interger hour
def draw_sun(drawing,sun_level,time):
    tmin = 5
    tmax = 19
    #don't draw too early or late
    if time < tmin or time > tmax:
        return
    #don't draw even hours because it fills up the available space
    if time % 2 == 0:
        return

    #limit sun level
    if sun_level > 5:
        sun_level = 5
    if sun_level < 1:
        sun_level = 1

    log.info("drawing sun %d" % sun_level)
    sun = drawing.get_first_group_from_file("media/tree2/weather/sun_%d.svg" % sun_level)
    th=TransformBuilder()
    scale = drawing.width / svg_width

    # some constants for working out sun pos
    arc_l = math.pi / 5
    r = svg_width * 2 / 3
    ratio = arc_l / (12 - tmin)
    angle = (time-12)*ratio

    # x and y offsets
    x_off = svg_width / 2 - sun_width / 2
    y_off = r + sun_width / 4

    ypix = y_off - r * math.cos(angle)
    xpix = x_off + r * math.sin(angle)
#    import ipdb; ipdb.set_trace()
    

    #doesn't matter what order we put these in, trans happens first so we need to take into account the scaling that happens after
    th.setTranslation("%d,%d" % (xpix*scale, ypix*scale))
    th.setScaling(scale) 
    sun.set_transform(th.getTransform())
    drawing.doc.addElement(sun)


def draw_ball(drawing,x,y,ball_num):
    scale = drawing.width / svg_width

    #x & y are numbers from 0 to 20 (grid is 21 wide)
    xpix = x*ball_space+ball_xoffset-ball_width/2
    ypix = y*ball_space+ball_yoffset-ball_width/2

    log.debug("drawing ball %d" % ball_num)
    ball = drawing.get_first_group_from_file("media/tree2/balls/ball_%d.svg" % ball_num)
    th=TransformBuilder()

    #doesn't matter what order we put these in, trans happens first so we need to take into account the scaling that happens after
    th.setTranslation("%d,%d" % (xpix*scale, ypix*scale))
    th.setScaling(scale) 
    ball.set_transform(th.getTransform())
    drawing.doc.addElement(ball)

def get_prob_grid():
    #21 x 21
    return [[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,2,0,0,0,3,0,0,0,0,0,0,0,0,],
        [0,0,0,3,1,0,0,3,0,2,1,0,0,1,0,0,0,1,0,0,0,],
        [0,0,0,2,3,1,0,1,1,0,0,1,2,2,0,2,0,3,0,0,0,],
        [0,1,1,2,1,0,0,1,2,0,1,0,1,0,2,3,0,1,0,0,0,],
        [0,0,0,1,3,0,1,0,0,3,0,0,0,3,1,0,0,0,0,0,0,],
        [0,1,2,0,0,2,0,0,1,0,2,3,1,0,0,1,0,1,2,2,0,],
        [0,0,0,0,1,0,1,3,1,1,3,0,0,1,1,0,3,2,3,0,0,],
        [0,0,1,3,0,1,0,0,0,1,0,1,0,3,2,0,0,3,0,0,0,],
        [0,1,3,1,2,0,0,1,0,2,0,3,1,0,1,0,2,0,1,0,0,],
        [0,0,0,2,1,0,2,0,3,0,1,0,0,0,0,1,0,2,0,0,0,],
        [0,0,0,0,0,1,0,1,2,0,0,1,0,3,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,],
        [0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,2,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,],
        [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]]

#test routine to check balls in correct place
def draw_all_balls(drawing):
    prob_grid = get_prob_grid()
    for x in range(grid):
        for y in range(grid):
            ball_num = prob_grid[y][x]
            if ball_num:
                draw_ball(drawing,x,y,ball_num)


def store_starting_probs(internal_state):
    prob_grid = get_prob_grid()
    internal_state["probs"] = [[],[],[]]
    for x in range(grid):
        for y in range(grid):
            ball_num = prob_grid[y][x]

            if ball_num > 0:
                internal_state["probs"][ball_num-1].append([x,y])

def draw_ball_in_pos(drawing,internal_state,size):
    size = int(size)
    #limit size for the number of ball svgs we have
    if size > 2:
        size = 2
                
    #get the random position
    probs = internal_state["probs"]
    #probs contains 3 levels of where we want to draw balls from most (2) to least (0) desired
#    import ipdb; ipdb.set_trace()
    for p in range(2,-1,-1):
        if len(probs[p]):
            (x,y) = random.choice(probs[p])
            #get rid of it
            probs[p].remove([x,y])
            draw_ball(drawing,x,y,size+1)
            break
    else:
        log.warning("ran out of positions to draw in!")


    
   # for (x,y) in internal_state["probs"][ball_num]:
   #     draw_ball(drawing,x,y,ball_num+1)
    
def begin(drawing,params,internal_state) :
    log.info("Starting tree with params: %s" % params)
    store_starting_probs(internal_state)
    #tree = drawing.load_svg("media/tree2/tree/tree.svg")
    tree = drawing.get_first_group_from_file("media/tree2/tree/tree.svg")
    #after importing, the svg has lost units. Original was 500 px wide, so now 500 units (in this case mm)
    tr=TransformBuilder()
    width =  drawing.width / svg_width
    tr.setScaling( width ) 
    tree.set_transform(tr.getTransform())

    drawing.doc.addElement(tree)
    """
    draw_ball(drawing,0,0,1);
    draw_ball(drawing,250,250,1);
    draw_ball(drawing,500,500,2);
    """
#    for i in range(50):
#        draw_ball_in_pos(drawing,internal_state,2)
    #draw_all_balls(drawing)
    #draw_sun(drawing,1,12)
    #draw_battery(drawing,6)

    
def end(drawing,params,internal_state) :
    pass
    
def write_scale(drawing,params):
    draw_leaf(drawing,10,drawing.height - 100,0,1)
    #assume we get something every 5 minutes - wrong assumption but for now
    #the number we get in is in watts, eg 100 = 100W
    #so if scale is 100, 100W will result in leaf being scaled to 1(original  size)
    #so a full size leaf is equal in energy to 100W for 5min
    #typical is in hours, so divide by (60/5) 12 = 100/12 = 8.3wH
    #if it was 100W but scale is 50, then a full size leaf is 50W for 5 mins
    #so leaf is 50/20 = 2wH
    #so scale text is args.scale/12
    scale_text = "= %.1fWh" % ( params.get("value") / 12 )
    drawing.text(scale_text,50,drawing.height-60,20)

def get_params() :
    return  [ 
        #changing this needs to update the internal state, as we store an array of this number
        {"name":"value", "default":1, "description":"an input value of this will draw a leaf on the tree, double will draw the next colour ball" },
        {"name":"interval", "default":10, "description":"how long (minutes) to wait before drawing a new leaf" },
        {"name":"sun_name", "default": 'sun', "description":"which source name for sun", 'data_type':"text" }, 
        {"name":"energy_per_div", "default": 100, "description":"amount of energy required to draw another battery segment" }, 
            ]

def get_name() : return "Tree"
def get_description() : return "draws a tree, then leaves on the tree "

def can_run(data,params,internal_state):
    power_minute = int(internal_state.get("power_minute",0))
    sun_minute = int(internal_state.get("sun_minute",0))
    interval = int(params.get("interval",10))
    for point in data.get_current():
        current_minute = get_minute(point.date) 
        if point.getStreamName() == params.get('sun_name'):
            log.debug("found sun point")
            log.debug("can run? %d > %d + %d" % (current_minute, sun_minute, interval))
            if current_minute > sun_minute + interval:
                log.info("sun time out, running")
                return True
        else:
            log.debug("can run? %d > %d + %d" % (current_minute, power_minute, interval))
            if current_minute > power_minute + interval:
                log.info("power time out, running")
                return True 
    return False


bugs: #measured these # hour 0 -23 # minute 0 -59 # hour 0 -23 #            import ipdb; ipdb.set_trace() #clouds go from 0 to 100% # battery calcs #if we've got enough time & aggregate to draw a leaf #reset #    th.setTranslation("%d,%d" % (xpix*scale, ypix*scale)) # time is an interger hour #don't draw too early or late #don't draw even hours because it fills up the available space #limit sun level # some constants for working out sun pos # x and y offsets #    import ipdb; ipdb.set_trace() #doesn't matter what order we put these in, trans happens first so we need to take into account the scaling that happens after #x & y are numbers from 0 to 20 (grid is 21 wide) #doesn't matter what order we put these in, trans happens first so we need to take into account the scaling that happens after #21 x 21 #test routine to check balls in correct place #limit size for the number of ball svgs we have #get the random position #probs contains 3 levels of where we want to draw balls from most (2) to least (0) desired #    import ipdb; ipdb.set_trace() #get rid of it # for (x,y) in internal_state["probs"][ball_num]: #     draw_ball(drawing,x,y,ball_num+1) #tree = drawing.load_svg("media/tree2/tree/tree.svg") #after importing, the svg has lost units. Original was 500 px wide, so now 500 units (in this case mm) draw_ball(drawing,0,0,1);     draw_ball(drawing,250,250,1);     draw_ball(drawing,500,500,2); #    for i in range(50): #        draw_ball_in_pos(drawing,internal_state,2) #draw_all_balls(drawing) #draw_sun(drawing,1,12) #draw_battery(drawing,6) #assume we get something every 5 minutes - wrong assumption but for now #the number we get in is in watts, eg 100 = 100W #so if scale is 100, 100W will result in leaf being scaled to 1(original  size) #so a full size leaf is equal in energy to 100W for 5min #typical is in hours, so divide by (60/5) 12 = 100/12 = 8.3wH #if it was 100W but scale is 50, then a full size leaf is 50W for 5 mins #so leaf is 50/20 = 2wH #so scale text is args.scale/12 #changing this needs to update the internal state, as we store an array of this number