<filename>PONG_GAME.py<gh_stars>0
# Pong Game in Codeskulptor

import simpleguitk as simplegui
import random

WIDTH = 600
HEIGHT = 400       
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
score1 = 0
score2 = 0
paddle1_pos = 0
paddle2_pos = 0
paddle1_vel = 0
paddle2_vel = 0

def spawn_ball(direction):
    global ball_pos, ball_vel # these are vectors stored as lists
    ball_pos = [WIDTH/2 , HEIGHT/2]
    if direction == RIGHT:
        ball_vel = [ random.randrange(120, 240)/60, random.randrange(60, 180)/60]
    elif direction == LEFT:
        ball_vel = [ -random.randrange(120, 240)/60, random.randrange(60, 180)/60]

def reset():
    global ball_pos, score1, score2
    ball_pos = [WIDTH/2 , HEIGHT/2]
    score1 = 0
    score2 = 0
        
def new_game():
    global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel  
    global score1, score2 
    reset()
    spawn_ball(RIGHT)

def draw(canvas):
    global paddle1_pos, paddle2_pos, ball_pos, ball_vel,paddle1_vel, paddle2_vel, BALL_RADIUS
    global score1, score2
    
    canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
    canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
    canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
        
    ball_pos[0] += ball_vel[0]
    ball_pos[1] += ball_vel[1]
    
    if ball_pos[0] <= BALL_RADIUS + PAD_WIDTH or ball_pos[0] >= WIDTH - BALL_RADIUS - PAD_WIDTH:
        ball_vel[0] = -ball_vel[0]
    elif ball_pos[1] <= BALL_RADIUS + PAD_WIDTH or ball_pos[1] >= HEIGHT - BALL_RADIUS - PAD_WIDTH:
        ball_vel[1] = -ball_vel[1]
            
    canvas.draw_circle( ball_pos ,BALL_RADIUS , 1, "White","White")
    
    paddle1_pos += paddle1_vel
    paddle2_pos += paddle2_vel
    
    if paddle1_pos <= -HEIGHT/2 + PAD_HEIGHT/2 :
        paddle1_pos = -HEIGHT/2 + PAD_HEIGHT/2 
    elif paddle1_pos >= HEIGHT/2 -PAD_HEIGHT/2:
        paddle1_pos = HEIGHT/2 - PAD_HEIGHT/2
        
    if paddle2_pos <= -HEIGHT/2 + PAD_HEIGHT/2 :
        paddle2_pos = -HEIGHT/2 + PAD_HEIGHT/2 
    elif paddle2_pos >= HEIGHT/2 -PAD_HEIGHT/2:
        paddle2_pos = HEIGHT/2 - PAD_HEIGHT/2
    
    canvas.draw_line([PAD_WIDTH/2, paddle1_pos + HEIGHT/2 - PAD_HEIGHT/2] ,[ PAD_WIDTH/2, paddle1_pos + PAD_HEIGHT/2 + HEIGHT/2] , 10, "White")
    canvas.draw_line([WIDTH - PAD_WIDTH/2, paddle2_pos + HEIGHT/2 - PAD_HEIGHT/2] ,[WIDTH - PAD_WIDTH/2, PAD_HEIGHT/2 + paddle2_pos + HEIGHT/2] , 10, "White")
    
    if (ball_pos[1] <= (paddle1_pos + HEIGHT/2 - PAD_HEIGHT/2) or ball_pos[1] >= (paddle1_pos + PAD_HEIGHT/2 + HEIGHT/2)) and ball_pos[0] == (PAD_WIDTH + BALL_RADIUS):
        score2 += 1
    else :
        pass
        
    if (ball_pos[1] <= (paddle2_pos + HEIGHT/2 - PAD_HEIGHT/2) or ball_pos[1] >= (paddle2_pos + PAD_HEIGHT/2 + HEIGHT/2)) and ball_pos[0] == (WIDTH - PAD_WIDTH - BALL_RADIUS):
        score1 += 1
    else:
        pass
   
    canvas.draw_text( str(score1) , (250,30) , 40 , "White")
    canvas.draw_text( str(score2) , (330,30) , 40 , "White")
   
    
def keydown(key):
    global paddle1_vel, paddle2_vel 
    if key == simplegui.KEY_MAP["down"]:
        paddle1_vel = 2 
    elif key == simplegui.KEY_MAP["up"]:
        paddle1_vel = -2
    
    if key == simplegui.KEY_MAP["w"]: 
        paddle2_vel = -2
    elif key == simplegui.KEY_MAP["s"]:
        paddle2_vel = 2
  
def keyup(key):
    global paddle1_vel, paddle2_vel
    if key == simplegui.KEY_MAP["down"] or key == simplegui.KEY_MAP["up"]:
        paddle1_vel = 0
    if key == simplegui.KEY_MAP["w"] or key == simplegui.KEY_MAP["s"]:
        paddle2_vel = 0
        
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Restart",reset)

new_game()
print()
frame.start()

<filename>PONG_GAME.py<gh_stars>0
# Pong Game in Codeskulptor

import simpleguitk as simplegui
import random

WIDTH = 600
HEIGHT = 400       
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
score1 = 0
score2 = 0
paddle1_pos = 0
paddle2_pos = 0
paddle1_vel = 0
paddle2_vel = 0

def spawn_ball(direction):
    global ball_pos, ball_vel # these are vectors stored as lists
    ball_pos = [WIDTH/2 , HEIGHT/2]
    if direction == RIGHT:
        ball_vel = [ random.randrange(120, 240)/60, random.randrange(60, 180)/60]
    elif direction == LEFT:
        ball_vel = [ -random.randrange(120, 240)/60, random.randrange(60, 180)/60]

def reset():
    global ball_pos, score1, score2
    ball_pos = [WIDTH/2 , HEIGHT/2]
    score1 = 0
    score2 = 0
        
def new_game():
    global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel  
    global score1, score2 
    reset()
    spawn_ball(RIGHT)

def draw(canvas):
    global paddle1_pos, paddle2_pos, ball_pos, ball_vel,paddle1_vel, paddle2_vel, BALL_RADIUS
    global score1, score2
    
    canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
    canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
    canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
        
    ball_pos[0] += ball_vel[0]
    ball_pos[1] += ball_vel[1]
    
    if ball_pos[0] <= BALL_RADIUS + PAD_WIDTH or ball_pos[0] >= WIDTH - BALL_RADIUS - PAD_WIDTH:
        ball_vel[0] = -ball_vel[0]
    elif ball_pos[1] <= BALL_RADIUS + PAD_WIDTH or ball_pos[1] >= HEIGHT - BALL_RADIUS - PAD_WIDTH:
        ball_vel[1] = -ball_vel[1]
            
    canvas.draw_circle( ball_pos ,BALL_RADIUS , 1, "White","White")
    
    paddle1_pos += paddle1_vel
    paddle2_pos += paddle2_vel
    
    if paddle1_pos <= -HEIGHT/2 + PAD_HEIGHT/2 :
        paddle1_pos = -HEIGHT/2 + PAD_HEIGHT/2 
    elif paddle1_pos >= HEIGHT/2 -PAD_HEIGHT/2:
        paddle1_pos = HEIGHT/2 - PAD_HEIGHT/2
        
    if paddle2_pos <= -HEIGHT/2 + PAD_HEIGHT/2 :
        paddle2_pos = -HEIGHT/2 + PAD_HEIGHT/2 
    elif paddle2_pos >= HEIGHT/2 -PAD_HEIGHT/2:
        paddle2_pos = HEIGHT/2 - PAD_HEIGHT/2
    
    canvas.draw_line([PAD_WIDTH/2, paddle1_pos + HEIGHT/2 - PAD_HEIGHT/2] ,[ PAD_WIDTH/2, paddle1_pos + PAD_HEIGHT/2 + HEIGHT/2] , 10, "White")
    canvas.draw_line([WIDTH - PAD_WIDTH/2, paddle2_pos + HEIGHT/2 - PAD_HEIGHT/2] ,[WIDTH - PAD_WIDTH/2, PAD_HEIGHT/2 + paddle2_pos + HEIGHT/2] , 10, "White")
    
    if (ball_pos[1] <= (paddle1_pos + HEIGHT/2 - PAD_HEIGHT/2) or ball_pos[1] >= (paddle1_pos + PAD_HEIGHT/2 + HEIGHT/2)) and ball_pos[0] == (PAD_WIDTH + BALL_RADIUS):
        score2 += 1
    else :
        pass
        
    if (ball_pos[1] <= (paddle2_pos + HEIGHT/2 - PAD_HEIGHT/2) or ball_pos[1] >= (paddle2_pos + PAD_HEIGHT/2 + HEIGHT/2)) and ball_pos[0] == (WIDTH - PAD_WIDTH - BALL_RADIUS):
        score1 += 1
    else:
        pass
   
    canvas.draw_text( str(score1) , (250,30) , 40 , "White")
    canvas.draw_text( str(score2) , (330,30) , 40 , "White")
   
    
def keydown(key):
    global paddle1_vel, paddle2_vel 
    if key == simplegui.KEY_MAP["down"]:
        paddle1_vel = 2 
    elif key == simplegui.KEY_MAP["up"]:
        paddle1_vel = -2
    
    if key == simplegui.KEY_MAP["w"]: 
        paddle2_vel = -2
    elif key == simplegui.KEY_MAP["s"]:
        paddle2_vel = 2
  
def keyup(key):
    global paddle1_vel, paddle2_vel
    if key == simplegui.KEY_MAP["down"] or key == simplegui.KEY_MAP["up"]:
        paddle1_vel = 0
    if key == simplegui.KEY_MAP["w"] or key == simplegui.KEY_MAP["s"]:
        paddle2_vel = 0
        
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Restart",reset)

new_game()
print()
frame.start()

# Pong Game in Codeskulptor # these are vectors stored as lists