"""Display-p3 color class."""
from ..spaces import RE_DEFAULT_MATCH
from .srgb import SRGB, lin_srgb, gam_srgb
from .. import util
import re
from ..util import MutableVector
from typing import cast

RGB_TO_XYZ = [
    [4.8657094864821610e-01, 2.6566769316909306e-01, 1.9821728523436244e-01],
    [2.2897456406974875e-01, 6.9173852183650641e-01, 7.9286914093744970e-02],
    [-3.9720755169334868e-17, 4.5113381858902638e-02, 1.0439443689009755e+00]
]

XYZ_TO_RGB = [
    [2.4934969119414254, -0.9313836179191239, -0.40271078445071695],
    [-0.8294889695615746, 1.7626640603183463, 0.023624685841943566],
    [0.03584583024378447, -0.07617238926804185, 0.9568845240076876]
]


def lin_p3_to_xyz(rgb: MutableVector) -> MutableVector:
    """
    Convert an array of linear-light image-p3 values to CIE XYZ using  D65 (no chromatic adaptation).

    http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
    """

    # 0 was computed as -3.972075516933488e-17
    return cast(MutableVector, util.dot(RGB_TO_XYZ, rgb))


def xyz_to_lin_p3(xyz: MutableVector) -> MutableVector:
    """Convert XYZ to linear-light P3."""

    return cast(MutableVector, util.dot(XYZ_TO_RGB, xyz))


def lin_p3(rgb: MutableVector) -> MutableVector:
    """Convert an array of image-p3 RGB values in the range 0.0 - 1.0 to linear light (un-corrected) form."""

    return lin_srgb(rgb)  # same as sRGB


def gam_p3(rgb: MutableVector) -> MutableVector:
    """Convert an array of linear-light image-p3 RGB  in the range 0.0-1.0 to gamma corrected form."""

    return gam_srgb(rgb)  # same as sRGB


class DisplayP3(SRGB):
    """Display-p3 class."""

    BASE = "xyz-d65"
    NAME = "display-p3"
    DEFAULT_MATCH = re.compile(RE_DEFAULT_MATCH.format(color_space=NAME, channels=3))
    WHITE = "D65"

    @classmethod
    def to_base(cls, coords: MutableVector) -> MutableVector:
        """To XYZ from Display P3."""

        return lin_p3_to_xyz(lin_p3(coords))

    @classmethod
    def from_base(cls, coords: MutableVector) -> MutableVector:
        """From XYZ to Display P3."""

        return gam_p3(xyz_to_lin_p3(coords))

"""Display-p3 color class."""
from ..spaces import RE_DEFAULT_MATCH
from .srgb import SRGB, lin_srgb, gam_srgb
from .. import util
import re
from ..util import MutableVector
from typing import cast

RGB_TO_XYZ = [
    [4.8657094864821610e-01, 2.6566769316909306e-01, 1.9821728523436244e-01],
    [2.2897456406974875e-01, 6.9173852183650641e-01, 7.9286914093744970e-02],
    [-3.9720755169334868e-17, 4.5113381858902638e-02, 1.0439443689009755e+00]
]

XYZ_TO_RGB = [
    [2.4934969119414254, -0.9313836179191239, -0.40271078445071695],
    [-0.8294889695615746, 1.7626640603183463, 0.023624685841943566],
    [0.03584583024378447, -0.07617238926804185, 0.9568845240076876]
]


def lin_p3_to_xyz(rgb: MutableVector) -> MutableVector:
    """
    Convert an array of linear-light image-p3 values to CIE XYZ using  D65 (no chromatic adaptation).

    http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
    """

    # 0 was computed as -3.972075516933488e-17
    return cast(MutableVector, util.dot(RGB_TO_XYZ, rgb))


def xyz_to_lin_p3(xyz: MutableVector) -> MutableVector:
    """Convert XYZ to linear-light P3."""

    return cast(MutableVector, util.dot(XYZ_TO_RGB, xyz))


def lin_p3(rgb: MutableVector) -> MutableVector:
    """Convert an array of image-p3 RGB values in the range 0.0 - 1.0 to linear light (un-corrected) form."""

    return lin_srgb(rgb)  # same as sRGB


def gam_p3(rgb: MutableVector) -> MutableVector:
    """Convert an array of linear-light image-p3 RGB  in the range 0.0-1.0 to gamma corrected form."""

    return gam_srgb(rgb)  # same as sRGB


class DisplayP3(SRGB):
    """Display-p3 class."""

    BASE = "xyz-d65"
    NAME = "display-p3"
    DEFAULT_MATCH = re.compile(RE_DEFAULT_MATCH.format(color_space=NAME, channels=3))
    WHITE = "D65"

    @classmethod
    def to_base(cls, coords: MutableVector) -> MutableVector:
        """To XYZ from Display P3."""

        return lin_p3_to_xyz(lin_p3(coords))

    @classmethod
    def from_base(cls, coords: MutableVector) -> MutableVector:
        """From XYZ to Display P3."""

        return gam_p3(xyz_to_lin_p3(coords))

Display-p3 color class. Convert an array of linear-light image-p3 values to CIE XYZ using  D65 (no chromatic adaptation).      http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html # 0 was computed as -3.972075516933488e-17 Convert XYZ to linear-light P3. Convert an array of image-p3 RGB values in the range 0.0 - 1.0 to linear light (un-corrected) form. # same as sRGB Convert an array of linear-light image-p3 RGB  in the range 0.0-1.0 to gamma corrected form. # same as sRGB Display-p3 class. To XYZ from Display P3. From XYZ to Display P3.