<gh_stars>1-10
from surrortg import Game
from games.ninswitch.ns_gamepad_serial import NSGamepadSerial, NSButton, NSDPad
from games.ninswitch.ns_switch import NSSwitch
from games.ninswitch.ns_dpad_switch import NSDPadSwitch
from games.ninswitch.ns_joystick import NSJoystick
import asyncio
import logging
import pigpio

pigpio.exceptions = False
pi = pigpio.pi()
nsg_reset = 22
ON = 0
OFF = 1


async def reset_trinket():
    pi.write(nsg_reset, ON)
    logging.info(f"\t TRINKET_RESET down")
    await asyncio.sleep(0.5)
    pi.write(nsg_reset, OFF)
    logging.info(f"\t... TRINKET_RESET up")
    await asyncio.sleep(2)


class NinSwitchSimpleGame(Game):
    async def on_init(self):
        # init controls
        self.nsg = NSGamepadSerial()
        self.nsg.begin()

        self.io.register_inputs(
            {
                "left_joystick": NSJoystick(
                    self.nsg.leftXAxis, self.nsg.leftYAxis
                ),
                "right_joystick": NSJoystick(
                    self.nsg.rightXAxis, self.nsg.rightYAxis
                ),
                "dpad_up": NSDPadSwitch(self.nsg, NSDPad.UP),
                "dpad_left": NSDPadSwitch(self.nsg, NSDPad.LEFT),
                "dpad_right": NSDPadSwitch(self.nsg, NSDPad.RIGHT),
                "dpad_down": NSDPadSwitch(self.nsg, NSDPad.DOWN),
                "Y": NSSwitch(self.nsg, NSButton.Y),
                "X": NSSwitch(self.nsg, NSButton.X),
                "A": NSSwitch(self.nsg, NSButton.A),
                "B": NSSwitch(self.nsg, NSButton.B),
                "left_throttle": NSSwitch(self.nsg, NSButton.LEFT_THROTTLE),
                "left_trigger": NSSwitch(self.nsg, NSButton.LEFT_TRIGGER),
                "right_throttle": NSSwitch(self.nsg, NSButton.RIGHT_THROTTLE),
                "right_trigger": NSSwitch(self.nsg, NSButton.RIGHT_TRIGGER),
                "minus": NSSwitch(self.nsg, NSButton.MINUS),
                "plus": NSSwitch(self.nsg, NSButton.PLUS),
                "left_stick": NSSwitch(self.nsg, NSButton.LEFT_STICK),
                "right_stick": NSSwitch(self.nsg, NSButton.RIGHT_STICK),
                "home": NSSwitch(self.nsg, NSButton.HOME),
                "capture": NSSwitch(self.nsg, NSButton.CAPTURE),
            },
        )

    """
    here you could do something with
    on_config, on_prepare, on_pre_game, on_countdown, on_start...
    """

    async def on_prepare(self):
        await reset_trinket()

    async def on_finish(self):
        self.io.disable_inputs()
        self.nsg.releaseAll()

    async def on_exit(self, reason, exception):
        # end controls
        self.nsg.end()


if __name__ == "__main__":
    NinSwitchSimpleGame().run()

from surrortg import Game
from games.ninswitch.ns_gamepad_serial import NSGamepadSerial, NSButton, NSDPad
from games.ninswitch.ns_switch import NSSwitch
from games.ninswitch.ns_dpad_switch import NSDPadSwitch
from games.ninswitch.ns_joystick import NSJoystick
import asyncio
import logging
import pigpio

pigpio.exceptions = False
pi = pigpio.pi()
nsg_reset = 22
ON = 0
OFF = 1


async def reset_trinket():
    pi.write(nsg_reset, ON)
    logging.info(f"\t TRINKET_RESET down")
    await asyncio.sleep(0.5)
    pi.write(nsg_reset, OFF)
    logging.info(f"\t... TRINKET_RESET up")
    await asyncio.sleep(2)


class NinSwitchSimpleGame(Game):
    async def on_init(self):
        # init controls
        self.nsg = NSGamepadSerial()
        self.nsg.begin()

        self.io.register_inputs(
            {
                "left_joystick": NSJoystick(
                    self.nsg.leftXAxis, self.nsg.leftYAxis
                ),
                "right_joystick": NSJoystick(
                    self.nsg.rightXAxis, self.nsg.rightYAxis
                ),
                "dpad_up": NSDPadSwitch(self.nsg, NSDPad.UP),
                "dpad_left": NSDPadSwitch(self.nsg, NSDPad.LEFT),
                "dpad_right": NSDPadSwitch(self.nsg, NSDPad.RIGHT),
                "dpad_down": NSDPadSwitch(self.nsg, NSDPad.DOWN),
                "Y": NSSwitch(self.nsg, NSButton.Y),
                "X": NSSwitch(self.nsg, NSButton.X),
                "A": NSSwitch(self.nsg, NSButton.A),
                "B": NSSwitch(self.nsg, NSButton.B),
                "left_throttle": NSSwitch(self.nsg, NSButton.LEFT_THROTTLE),
                "left_trigger": NSSwitch(self.nsg, NSButton.LEFT_TRIGGER),
                "right_throttle": NSSwitch(self.nsg, NSButton.RIGHT_THROTTLE),
                "right_trigger": NSSwitch(self.nsg, NSButton.RIGHT_TRIGGER),
                "minus": NSSwitch(self.nsg, NSButton.MINUS),
                "plus": NSSwitch(self.nsg, NSButton.PLUS),
                "left_stick": NSSwitch(self.nsg, NSButton.LEFT_STICK),
                "right_stick": NSSwitch(self.nsg, NSButton.RIGHT_STICK),
                "home": NSSwitch(self.nsg, NSButton.HOME),
                "capture": NSSwitch(self.nsg, NSButton.CAPTURE),
            },
        )

    """
    here you could do something with
    on_config, on_prepare, on_pre_game, on_countdown, on_start...
    """

    async def on_prepare(self):
        await reset_trinket()

    async def on_finish(self):
        self.io.disable_inputs()
        self.nsg.releaseAll()

    async def on_exit(self, reason, exception):
        # end controls
        self.nsg.end()


if __name__ == "__main__":
    NinSwitchSimpleGame().run()
# init controls here you could do something with     on_config, on_prepare, on_pre_game, on_countdown, on_start... # end controls