<filename>waveManager.py
# import random
#
# import pygame as pg
# import sys
#
# import sprites
# from pygame.locals import *
#
# class Wave:
#
#     # map1x, map1y = [31, 9]
#     # map2x, map2y = [31, 8]
#
#     def __init__(self):
#         waves = [
#             [10, 0, 0],
#             [20, 0, 0],
#             [10, 10, 0],
#             [20, 10, 0],
#             [10, 0, 10],
#             [0, 10, 10],
#             [10, 10, 10],
#             [0, 20, 10],
#             [20, 10, 20],
#             [20, 0, 20],
#             [0, 30, 0],
#             [20, 10, 20],
#             [10, 20, 20],
#             [20, 20, 20]
#         ]
#         self.startwave(self, waves[0][0])
#
#     def startwave(self, num):
#         if random.randrange(2) == 0:
#             for i in num:
#                 sprites.Enemy(self, 31, 9)
#
#     def movewave(self, ):

<filename>waveManager.py
# import random
#
# import pygame as pg
# import sys
#
# import sprites
# from pygame.locals import *
#
# class Wave:
#
#     # map1x, map1y = [31, 9]
#     # map2x, map2y = [31, 8]
#
#     def __init__(self):
#         waves = [
#             [10, 0, 0],
#             [20, 0, 0],
#             [10, 10, 0],
#             [20, 10, 0],
#             [10, 0, 10],
#             [0, 10, 10],
#             [10, 10, 10],
#             [0, 20, 10],
#             [20, 10, 20],
#             [20, 0, 20],
#             [0, 30, 0],
#             [20, 10, 20],
#             [10, 20, 20],
#             [20, 20, 20]
#         ]
#         self.startwave(self, waves[0][0])
#
#     def startwave(self, num):
#         if random.randrange(2) == 0:
#             for i in num:
#                 sprites.Enemy(self, 31, 9)
#
#     def movewave(self, ):

# import random # # import pygame as pg # import sys # # import sprites # from pygame.locals import * # # class Wave: # #     # map1x, map1y = [31, 9] #     # map2x, map2y = [31, 8] # #     def __init__(self): #         waves = [ #             [10, 0, 0], #             [20, 0, 0], #             [10, 10, 0], #             [20, 10, 0], #             [10, 0, 10], #             [0, 10, 10], #             [10, 10, 10], #             [0, 20, 10], #             [20, 10, 20], #             [20, 0, 20], #             [0, 30, 0], #             [20, 10, 20], #             [10, 20, 20], #             [20, 20, 20] #         ] #         self.startwave(self, waves[0][0]) # #     def startwave(self, num): #         if random.randrange(2) == 0: #             for i in num: #                 sprites.Enemy(self, 31, 9) # #     def movewave(self, ):