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You'll be £15.00 closer to your next £10.00 credit when you purchase British Nannies and the Great War. What's this? 9 weeks they will go with shots shot record dewormed and with transitional puppy food. They will be around 7 to 8lbs. I ha e mom and dad call or text to 951-217-6559 Listing ID 2933745 Enjoy the view from the top in this fully furnished two bedroom, two-bathroom condominium in the heart of San Franciscos NoPa district. Just a few blocks from Golden Gate Park, the Painted Ladies, and city hall, this spacious top floor condo is at the center of this iconic city. NoPa is supremely walkable you will be within a five to ten minute walk of some of the best restaurants and coffee shops in San Francisco NOPA, Bar Crudo, Little Star, The Mill, Nopalito to name a few. But San Francisco isnt only known for great food and entertainment. It plays home to headquarters for corporate giants such as Kaiser Permanente, Wells Fargo Bank, Safeway, PGampE, Genentech, Oracle, Chevron, California Pacific Medical Center, and Gap. World-class higher education is here too UC Berkeley, UC San Francisco, and Stanford are among several nearby universities.Spread out on the entire top floor, this flat makes the most of its prime location and view with incredible natural light via skylights throughout. The flat opens onto an eclectic designed living and dining space featuring hardwood floors, built in bookshelves, and a fireplace to keep warm while you absorb the amazing view.The dining room is partitioned with a pony wall and comfortably seats six. Off the dining room is an updated and fully equipped kitchen with stainless steel appliances and all the accoutrements needed, including a dishwasher. The two bedrooms are separated by in unit stackable washer and dryer combo. The elegant master bedroom suite features a seating area and a spacious closet to go with a Queen size bed with yet more views of Turk and NoPa the guest bedroom offers another Queen bed with floor to ceiling views as well. Two en suite bathrooms are fully remodeled the master bath has a walk in shower with dual vanities the guest bathroom a full shower and tub combination with oversize sink basin. If the view from inside isnt enough, step out and take in the fresh air on a private deck. The Mooresville massages and facials are closer than you think - right in your neighborhood at Massage Envy Spa. Now, it's easy to make it part of your wellness plan.
Being a Scottish charity trustee brings responsibilities. At Percy Gore & Co, we can provide guidance on the reporting requirementporting requirements for Scottish Charities. Under the supervision of the Manager of Pharmacy, the pharmacist will be responsible for daily staffing the Retail Pharmacy. Primary responsibilities: prescription evaluation and order entry, patient consultation, helping to staff Medication Therapy Management programs when necessary, supervision of technical staff, monitoring of drug reimbursement, and maintaining inventory. Continuously improves competency as required by the position. Graduate of an accredited school of pharmacy with a B.S. in Pharmacy or PharmD degree. Licensed by the State Board. Strong clinical background preferred, with some experience in drug use evaluation. Demonstrate the ability to work collaboratively with other health care professionals. Good oral/written communication skills. Knowledge and application of clinical pharmaceutical services desired. Ability to perform well in high stress situations.Retail pharmacy experience desirable. All resumes and inquiries will be kept strictly confidential. View our web site at to learn more about the company.
Since many years, Dr. Straetmans is known for ground-breaking developments in the field of antimicrobials. Under the trade names dermosoft® and Verstatil® multifunctional and antimicrobial ingredients which became synonym for pioneering inventions for the preservation of cosmetic products have been made available to the market.
It was the summer of 1973. Watergate, the scandal of Republican President Nixon’s involvement in a break-in into the headquarters of the Democrat Party was nearly over and Jean and I were enjoying American hospitality. We had escorted a plane-load of university students from a number of European countries to California. They were staying with some very generous American families and were attending English classes which I ran with an American colleague. We were based in San Francisco for a month and had already explored parts of the city, including the once infamous island prison of Alcatraz. On a day free of teaching friends of our hostess had invited us to lunch on a friend’s yacht. We circled the bay, steadily enough to pass round drinks and sandwiches. Soon I was offered the helm and steered the boat under the Golden Gate, that well-known bridge that guards the harbour. Then it was not long before we found ourselves sailing close to the island of Alcatraz and, even from a distance, we could see something of its abandoned, wind-swept awfulness, the open cells and the piles of guano left by sea birds. To me it was obvious: “Of course, if President Nixon’s convicted they could re-open the prison there – he could have the place to himself.” There was a silence, not a moment when someone coughs, or when a steel cable rattles against a mast. It was as if everyone had stopped moving, stopped breathing and we were sailing on a ghost ship. It was a silence contained within the boat, that ran parallel with the only sound that we could hear, the continuous sound of the bow wave and the boat cutting its way still through the water as if nothing had been said. For a moment I thought my words had been left behind, blown away over the stern and snatched under our wake. But they had not; our host’s husband turned to me. “We’d have you know, we’re staunch Republicans.” He looked straight at me, with a tray in one hand, and continued. “We’re right behind the President.” Another silence ensued, as if his words too might have been swept away, but they stayed with us and everyone knew and looked on for a short moment. And then there were more sandwiches and movement about the deck and yet again our glasses were re-filled. Conversation flowed again over and around the company, and our hosts were making sure that they pointed out the landmarks and other features of the city that we needed to see. Nixon was about to resign, under the threat of impeachment and, in the street, everyone was expecting him to resign. Wherever we had gone in and around the city strangers were stopping one another on the street, much as we might do here in England when there is a big cricket or football match taking place, seeking the latest news. Until that moment, everyone to whom we spoke seemed to long for a resignation, to be rid of a troublesome president. This was a generosity of spirit, true hospitality that allows a guest from overseas to affront a head of state, points out quickly what has happened, allows the guest to appreciate what at he or she has done, and then enables them to recover their dignity. It was a special sort of kindness that I will never forget. Instructions for American Servicemen in Britain, 1942: Reproduced from the Original Typescript, War Department, Washington, DC. It’s available from Amazon. What is the mistake that the writer makes with his words about President Nixon and the prison on Alcatraz?
Kaytee Fiesta Hamster and Gerbil F.
Bare brick walls and wet cement floors. A ceiling of metal rafters. Glaring industrial klieg lamps illuminating a maze of PVC pipes, electrical conduits and snaking ductwork. A bar made of unsanded two-by-fours that wouldn’t get a passing grade at the local vo-tech. Seating by Home Depot: picnic tables and 50-pound metal stools that give off a Dana Loesch rage shriek when dragged across the floor. It has all the ambiance of a police interrogation, where conversation echoes against the cacophony of mechanical equipment, a din that is broken only by the insipid laughter of a toppled tower of Jenga blocks. “Tasting room,” did you catch that? It’s not a “bar” or a “saloon” or a “pub.” It’s a “tasting room,” which sounds so different from that stale, darkened corner where we used to bend an elbow. So antiseptic, so salubrious. The drinking culture, or at least the one that surrounds the consumption of craft beer, is changing. Where beer enthusiasts regularly sought out the latest and greatest at their local craft beer bar, increasingly they’re heading straight to the source: their local brewery. According to a study conducted for MillerCoors, about 9 percent of all bar traffic is now moving through brewery taprooms or brewpubs. That may not sound like much, but two things: That’s nationwide traffic. In brewery-heavy towns like Denver and San Diego, it’s more than 30 percent of bar traffic. In Philadelphia, it’s about 14 percent – a number that’s only going to grow as the region sees the opening of a new brewery about every 11 days. Every beer that’s consumed in a tasting room is one that’s not consumed in a bar. And bar owners say they are starting to feel the pinch. OK, that last point is debatable, and I’ll report further on this debate next week, with a view from bar owners contending with the tasting room surge. But for now, breweries and others make a very strong case that people who drink in tasting rooms are not necessarily bar patrons. A 2017 survey conducted for the Brewers Association showed about two-thirds of respondents who had visited a tasting room had not forsaken a trip to the bar. Instead, about a quarter said their stop at the brewery was in addition to their typical bar visits, and a startling 40 percent said they opted for a tasting room because it offered a different experience from a bar. Because for the past 150 years or so, bars have been the go-to place for alcohol consumption outside the home. Y’know, Joe’s Bar & Grill. The corner pub. The place where everybody knows your name. Yes, the great American bar has changed its look over the years, from dusty roadhouse to urban den to cookie-cutter chain restaurant to whatever the hell Mad Rex is. But the commercial arrangement was always the same. Breweries do what they do best: make beer. Bars do what they do best: serve beer. And customers: Remember to tip the bartender, OK? Now, suddenly, it’s perfectly reasonable – maybe even preferable – to cut out the middleman and trudge on over to the place where the beer is manufactured. What’s up with that? We don’t chow down on burgers in a slaughterhouse, so why drink in a brewery? I really don’t know the reason. I’ve talked to dozens of people about this, and I get all kinds of answers: The familiarity of barroom vibe, the beat of a jukebox song, the gossip from a friendly bartender, the patina of a well-worn elbow rail, the lineup of taps from a world of breweries, the flavors from the kitchen, the favorite stool, the one down at the end of the bar. Yet, here I am in the factory, standing in the din under bright lights, tasting a flight of beers like they were laboratory test tube samples. Tap rooms are happy to give you a sample before you order. Would you really drink a pint of beet or cucumber beer without trying a sample? A brewpub will allow you to enjoy the depth of beers offered from that particular brand. No bar will have a dozen offerings from Tired Hands or Victory on tap. It gives you a chance to get to know that brewer well, and really figure out what you like (and don’t) from their diverse list of beers.
Provider of handheld, nondestructive coating thickness gauges including products that measure coatings on all metals, single- and multilayer coatings on nonmetals, and nonmagnetic coatings on steel. Manufacturer of coating thickness gauges and inspection instruments. When you click "Send Request", we will send the contact details you supply to DeFelsko Corp. so they may respond to your inquiry directly. Just a reminder, if you’re interested in this workshop, Yosemite will guarantee a housing slot (Yosemite Lodge) if you reserve a spot in the workshop before this coming Thursday at midnight (Feb. 26) Otherwise, you'll be on your own for housing. - making prints using carbon tissue pre-made by the instructor [Vaughn Hutchins], but will quickly move to making your own custom carbon tissue which best matches your negatives and images. - the opportunity to photograph in Yosemite Valley during instructor led field sessions and be able to process the film exposed that day specifically for carbon printing. - for those without a large format camera who wish to experiment with using one, two 5x7 view cameras will be available for use during the field sessions. For those without large format or digital negatives, film will be supplied to work with. Once you take this workshop you will be well on your way to becoming an accomplished carbon printer. If you want to learn the process there is no one better on this coast to teach you. Jim ... I agree with that ... this'll be my 3d workshop with Vaughn after a two-dayer in the SF Bay Area and his demonstration in the Redwood Country. So, I should have my PhD after this one. One nice thing now is that Bostick & Sullivan has started producing the carbon tissues ... so for those who thought this process was a little too fussy for them, it has suddenly gotten a whole lot less fussy ... and the prints are unbelievable ... even if you don't do large format ... just digitize and print a large negative on a good printer ... it works great!) So if you're still on the fence on this process, try one of the workshops ... either Vaughn's in Yosemite (4/15-18 ... deadline this Thursday for guaranteed housing at the Yosemite Lodge), Project Basho's in Philadelphia this coming week (2/27-3/1), or Sandy's in Jalapa, Mexico (this May) or in Michigan (6/25-26.) Jim is right. If you are on the fence I would highly recommend Vaughn's workshop in Yosemite. Once you see a good carbon print you will want to give it a try. With digital negatives you can use just about any camera. You will learn to love the smell of acetone in the morning..... it means carbon printing!!! Yes, give carbon a try. You will be taken with it. And Vaughn is a wonderful printer, and by all accounts a very good teacher. BTW, in addition to my carbon workshops in Jalapa, Mexico, and in Michigan May 25-26 I am also scheduled to do one at the Photograhers Formulary July 12-17.
Night Visions is the debut studio album by American rock band Imagine Dragons. It was released on September 4, 2012 through Interscope Records. The extended track was released on February 12, 2013, adding three more songs. Recorded between 2010 and 2012, the album was primarily produced by the band themselves, as well as English hip-hop producer Alex Da Kid and Brandon Darner from the American indie rock group The Envy Corps. It was mastered by Joe LaPorta. According to frontman.... {+}
I am obsessing over this kimono you guys! I've been trying to find one I absolutely love & this one is it. The cool, muted color tones fit right into my style & the striped pattern is so pretty. It's such an easy piece to throw on and go. I also love that the material is lightweight and breathable so you don't get too hot. I would say this is definitely a must have for the end of summer & fall transition. My deep v tee is part of the #nsale and marked down to just $15 (prices go up August 8th)! I also got it in olive green (here) & have been living in them. They're so comfy and you can't beat the price. I sized up (wearing medium) for a loose fit. My bracelet stack is from Kinsley Armelle (sandy | solar | grey). All of her products are so pretty & such great quality! This is next on my list to get; it will be great for fall! You can get 15% off your entire order with my code PINEBARREN15 at checkout! Both of my Kendra Scott necklaces are from Rocksbox & I wear them on repeat!! You can get your first month of designer jewelry for FREE with my code pinebarrenbeautyxoxo at checkout! I've been loving the Instagram Story feature!! If you haven't updated already, you must! From what I hear, it's very similar to Snap Chat. I never made a snap because I honestly didn't want another app that I had to keep up with. Now I definitely won't be making a snap because everything is all in one place on insta! I think it's super cool and will allow me to be more interactive with you guys! Let me know if there's anything specific you would like to see on my insta story.. I'm thinking mini makeup & hair tutorials?!? Leave a comment on this post or send me a message on insta to let me know!
After Brexit battered global financial markets in the second half of 2016, we were reminded that after eight years of relative market stability, we’re likely due for some old- fashioned volatility, which is why it’s important for associations to reexamine their investment portfolio. Consider this potential sequence of events: Market volatility rises, markets sell off as a result of uncertainty, and the global economy slows or enters a recession, as unemployment rises. As a result, association memberships could drop off, revenue from membership dues could decrease, and conference registrations—another major source of revenue for many associations — could dwindle. While these circumstances are rare, associations that fail to plan ahead may find themselves in financial difficulty. The good news is that well-run associations know how to deal with hard times, often by cutting back on conference offerings, simplifying mailings, or reducing staff. However, long before such actions become necessary, associations can take steps to ensure that they’re prepared to weather various economic conditions. The time to borrow money is when you don’t need it. Money is cheap and plentiful today, but if you wait until your association really needs it, funds might not be readily available. Thanks to years of near-zero interest rates, yields on U.S. Treasuries are at generational lows. Financially strong associations can access lines of credit, potentially accessing money at low interest rates to help smooth their cash flow. A line of credit also allows your association to keep funds invested, rather than having to sell investments at an inappropriate time. And in many cases, investments may yield more than the cost of a line of credit. Associations should make sure that cash and equivalents are matched to the timing of their potential use. For example, cash that isn’t needed for six months can be placed in investments that will generate a yield higher than funds held in a money market or bank account. Matching the duration of assets with potential liabilities can help maximize the yield on your association’s assets. The association’s investment committee should consider the amount of the investment portfolio that is permanently restricted — and therefore has some principal restrictions — compared to funds that are unrestricted. This provides a clearer assessment of balance sheet liquidity and the portfolio’s flexibility to support the association. Consider the range of forecasted revenues from operating activities in both positive and negative economic scenarios. Assessing the association’s cash needs based on the modeled revenue streams creates a clearer picture of how the investment or cash portfolio should complement operating revenue. Remember: If revenues are falling as a result of a difficult economy, the investment portfolio might also suffer—as so many did during the Great Recession. Keeping these potential scenarios in mind, it’s important to ask: How much return will you need on your investments to support the organization? How much volatility are you willing to take on to achieve it? And what investment allocation does that imply? Answering these three questions will place the association strategically in a much better place, no matter what economic or investment market scenario occurs. Perhaps more than anything, association boards should plan now to confirm their long-term investment approach. In recent years, many associations have sought higher returns by taking on greater risk in their portfolios, either by increasing allocations to equities or swapping high-quality debt for higher-yielding instruments, such as junk bonds and real estate investment trusts. That higher level of risk, while beneficial in times of low volatility, can also increase the likelihood of larger drawdowns when volatility emerges. Investment committees should review their goals and reassess their asset allocation, at least annually, to align with the organization’s specific financial situation and risk tolerance. The lesson of the market’s reaction to the Brexit vote is that volatility may well have returned to financial markets. Associations would be wise to reassess and confirm their risk tolerance and investment allocations in the context of the business conditions they anticipate in the next few years. Appropriate financial and investment planning will ensure that your association can thrive for years to come. Eartha Kitt was a skinny, mixed-race woman with an odd, angular face, who seduced fifties white America into thinking that she was, in the words of Orson Welles, 'the most exciting woman in the world'. She could count Marilyn Monroe, T.S. Eliot, Prince Philip and Albert Einstein among her friends and admirers, and was almost able to forget she had once been a poor black girl from the Deep South. But her new persona was also a prison from which she found it impossible to escape. John L. Williams' moving and unsettling biography shows a star adrift in a bewildering new America torn apart by the Civil Rights movement. Shunned by many of her former friends, shocked by her country's insiduous racism, and with a perilously fragile sense of her own identity, Eartha Kitt would pay the price that came from trying to be America's mistress.
5 possible reasons why Google wants to buy Twitch and they might not be what you expect - Pocket-lint It has been reported that Google has set its sights on live game streaming sensation Twitch as its next major acquisition and it must be said that it doesn't come as that much of a surprise to us. Twitch has risen in popularity rapidly and even more so since the launches of the PlayStation 4 and Xbox One next generation consoles. It could be argued that it has even created its own counter culture or broadcasting network, with over one million regular broadcasters and 45 million people watching. And those are figures that clearly attract attention, especially from web giants with their own video streaming services. But perhaps there's more to Google's interest in Twitch that meets the eye. After all, it is reportedly willing to cough up $1 billion for the privilege of adding it to its portfolio. That's a lot of beans to count. Google's YouTube service has a very healthy network of young channel posters as it is, but Twitch seems to be targeting a younger audience directly and more obviously. And while YouTube offers live streaming for special occasions, it is more about on demand video and socially shared content than playing host to gaming audiences happy to sit and watch in-game footage played in real time. There have been whispers amongst the gaming community that Twitch could look to spread its wings more in future and broaden its approach. Perhaps even to outside the gaming sphere. It makes sense therefore that YouTube sees it as a possible direct threat for the future. One way to nip that in the bud is to stamp on it now. Own it and ensure that the business sticks to what it's good at, leaving YouTube rival-free - at least from Twitch and its community. The Nvidia Shield Tablet is the first such device to be authorised for live Twitch streaming, but surely that's just the beginning of what is possible. Google will no doubt love to have a big name to wave around to attract the hardcore gaming community to an Android platform that has, in the past, failed to offer a credible alternative to conventional home and portable videogames machines. Twitch is mostly not used by casual gamers, either in the posting or watching of content. Having the option available hardbaked into Android or Google services would show the company's intentions when it comes to offering a gaming platform that is more than a mobile experience. Google has a lot of money. A lot. And it would not like the three-year-old Twitch from falling into the hands of a major rival. So, apart from the fact that once monetised correctly the massive following of the service can be turned into a mighty revenue stream, it makes sense to invest the billion dollars in a concern that it would rather didn't belong to the Microsofts or Sonys of this world. The final reason is not so much why Google wants to buy Twitch but why Twitch might want to sell to Google: growth. Twitch has grown massively, specifically in the last year, but does not have the financial weight of Google to expand its services further. Whether that is Google's intention or not is another matter. It might want to keep Twitch running as it is, leaving YouTube to cover all other options and eventualities. However, it can certainly bump up the cash when needed and it's not like it's short of a server or two. If you have any other thoughts on why Google might want to buy Twitch, let us know in the comments below... Want to know what the aeroplanes of the future might look like? Well, look no further because Airbus has unveiled its Concept Plane which it says shows "what air transport could look like in 2050 - even 2030 if advancements in existing technologies continue apace". The ultra-long passenger plane, has slim wings, semi-embedded engines, a U-shaped tail and is built out of light weight "intelligent" materials. Eco-warriors needn't fall out of their tree-houses either - the Concept Plane has "eco-efficiency" at the forefront of its mantra with less fuel needed meaning lower emissions and less noise. “The Airbus Concept Plane represents an engineer’s dream about what an aircraft could look like in the long term future. It’s not a real aircraft and all the technologies it features, though feasible, are not likely to come together in the same manner. "Here we are stretching our imagination and thinking beyond our usual boundaries. With the Airbus Concept Plane we want to stimulate young people from all over the world to engage with us so that we can continue to share the benefits of air transport while also looking after the environment”. Airbus' plans for the interior of its future planes have also been revealed and they sound incredible. We could be seeing seats made from ecological, self-cleaning materials, that can morph and change their shape for comfort. We might also be seeing walls that can become see-through, giving you a 360 degree view of the world below. This feature sounds perfect for a prank whereby you can scare the life out of any passengers by screaming to wake them and then laughing at their horror as they think they are about to fall out of the sky. The Airbus Concept Plane is part of the Farnborough International Airshow which runs until 25 July. For more details, see the website.
Kilmer was born on December 6, 1886 in New Brunswick, New Jersey, the fourth and youngest child of Annie Ellen Kilburn (1849–1932) and Dr. Frederick Barnett Kilmer (1851–1934), a physician and analytical chemist employed by the Johnson and Johnson Company and inventor of the company's baby powder. Joyce was named Alfred Joyce Kilmer after Alfred R. Taylor, the curate; and the Rev. Dr. Elisha Brooks Joyce (1857–1926), the rector of Christ Church, the oldest Episcopal parish in New Brunswick, where the Kilmer family were parishioners. Rector Joyce, who served the parish from 1883 to 1916, baptised the young Kilmer. Kilmer's birthplace in New Brunswick, where the Kilmer family lived from 1886 ... more » Kilmer is considered among the last of the Romantic era poets because his verse is conservative and traditional in style and does not break any of the formal rules of poetics—a style often criticized today for being too sentimental to be taken seriously Learned this one by heart in the sixth grade, its my favorite.I write poems my self.I have 138 to date.I love writi.g them.Wil continue till the day I die Joyce Kilmer has long been one of my favorite poets. I'll never forget the poem, Trees. Learned it by heart, and use to quote it all the time. I still quote it sometimes. reminds me of childhood...and God is definitely wonderful making a tree and humans can make a so good poem like this...
SWITCH supports local decision-makers to promote active and healthier transport choices for short journeys. SWITCH stands for a personalised travel planning process; addressing people at points of change in their life to change their travel behaviour by substituting short car trips with active travel choices like walking and cycling. In addition to positive environmental effects, people individually and communities as a whole, can benefit from positive health improvements. The personalised approach is supported by the application of information and communication technologies for motivation, gaming and behavioural change measurement. SWITCH promotes alternative transport for citizens in a period of life change. Additionally to the elaboration and implementation of targeted local campaigns, SWITCH uses lessons learnt to define guidelines and a clear methodology to help replicate such campaigns across Europe. Although all cities are different, a common framework can be defined for targeting particular groups of citizens, ensuring that the campaign is well delivered and followed by switchers, while effectively monitoring results. This allows decision-makers to analyse the impacts of their campaigns in terms of both individual and societal benefits. SWITCH has received funding under the Intelligent Energy-Europe Programme from June 2014 until May 2016. The Report sums up all of the project activities and highlights the results from the 5 city partners as: Increase in number of days with more than 30 minutes of physical activity over all cities: 2682 days. The SWITCH Campaign guide, an easy to read and attractively illustrated document, covers the following aspects: The SWITCH Campaign Guide to help cities to implement an effective SWITCH campaign is available for you to download as PDF file or ePub (only for ePub readers): The Campaign Guide also includes a so called Toolbox with all kinds of support material (e.g. checklists, sample surveys, postcards etc.) that can be used and adjusted to each city’s local context: SWITCH is a two‐year project started in June 2014 which has received funding from the European Commission. think ive missed a trick with my number plate on my g40 "K996 NGA" had a few people say that it could well be worth a bit of money as 996 is the internal designation for the Porsche 911 (1999 to 2004) and the second part you can work out. I looked into selling it but like everything where money could be made there is a catch I found out the car has to have mot and tax as the car has been sorn for 6 years it would seem I cant now sell it. I know a guy who does mot's a very good friend but as the engine isn't even in the car think this would be a bit illegal!! not sure how it works but the shell is up for sale does the number plate go with it probably does but as I said not sure how it works never sold just a shell! It's not uncommon for cars that only exist on paper to end up with an MOT and get taxed just to transfer a plate. I believe that there used to be a chance that DVLA may ask to inspect the vehicle to check that it really exists, but I've never heard of this actually happening. Also bear in mind that the private plate retailers often advertise artificially high prices on quite ordinary plates, so your chances of getting a grand for the plate are limited. I'd have thought you might get a few hundred quid in your pocket if you're lucky (don't forget transfer fees etc.) - so is it worth the risk on getting a hooky MOT or whatever? Yeah fair dos if it was easier I would look into a bit more as for chance of inspection don't really wanna open up a can of worms for myself!!! And price of plates the old saying if it looks too good to be true and all that jazz but as for a few hundred quid gotta be some added value to the shell what's a plate transfer cost can't be a great deal surly!? It's about £80 to get a no plate held on retention per yr (you pay DVLA for the "privilege" of not reassigning it). The no plate companies that sell them generally will offer you half from my experience. I've never sold one but offered a few for sale just out of curiosity. I had J2AOS or something similar, offered me £400 and advertised it at £800, they cover all fees, organise you a new plate (an unassigned plate from the same year). All you need to do is offer it for sale and if someone wants it, they contact the company, the company contacts you and sorts it all out. So, in theory you could advertise it as is, then if someone wants it, you can go get your MOT and tax, swap the plates, and it's cost you the price of tax and mot. Sometimes takes forever though, my brother had A141MAC and advertised it in about 2001, it was about 2007 before anyone contacted him (he'd sold the car 6 months after advertising the plate). So, yeah, you may be lucky but don't expect it to be a quick sale, depends on the perceived value of it. The DVLA visited me once when I wanted to transfer a transferable prefix from a car that didn't have any MOT/TAX the all they wanted to check was the VIN details , The car was a bare shell sitting on its belly and had to have written confirmation from a garage as to why it had to be scrapped. Slightly different situation , but they do visit.
Photos from a recently discovered collection of photographs of testing of Hump Yard Retarders at the Chippenham Site – long before modern Health & Safety rules. Although extinct in the UK these days, Marshalling Yards operated purely on gravity were common during the earlier parts of the 20th Century. Loose coupled trains were pushed over a ‘hump’, and then moved through the yard which was arranged to be ‘downhill’ of the hump. Early electronic and electromechanical systems were used to determine which wagon went where, but for the safe operation of the yard – and particularly to avoid damage to wagons or their contents – each vehicle had to be braked individually. This was done by means of air operated or eddy current ‘retarders’, and the technology was a true mixture of brake and signal technology.
'Shameless and cruel' DJ raped three-year-old boy in toilets at West Yorkshire working men's club - Pontefract and Castleford Express Death of former Featherstone Rovers player and chairman Steve Evans - Pontefract and Castleford Express FORMER Featherstone Rovers player and club chairman and Hull FC star Steve Evans has died at the age of 59. Former Great Britain centre Evans scored 76 tries in 140 appearances for Rovers between 1976 and 1982. He made 166 appearances for Hull and played against his old club Featherstone in the 1983 Challenge Cup final at Wembley when Rovers won 14-12. I would like to schedule a viewing for (ID # 1005251059) A plug and play hot tub works with a simple setup plan: You just set up the hot tub, fill it with water and then plug it in. Allow the hot tub to heat up for a few hours and … The Dunphys have to temporarily leave their house and live in a hotel. Meanwhile, Manny dates a girl who is much older and popular than him, and Cameron has trouble with Mitchell's presence preventing him from maintaining his team's winning streak.
It's ok man, everyone wants to fuck my wife. I tell you what, let's make a deal. You fuck me first, then you can fuck my wife. How does that sound? Ass and pussy, doesn't get any better than that.
Looks like Scaff Beezy had a hell of a birthday week first his birthday boat cruise thrown by Nicki Minaj and last night he partied it up in Queens, New York with some of his hop's best including Future, Meek Mill, Fabolous and his brother, Paul Cain, DJ Clue, DJ Self & more guest & fans. Music was by DJ Superstar Jay, DJ Envy, DJ Sparx and Mr. Gallis and the fun didn't stop there...the crew enjoyed lap dances and oh Nicki gave a lap dance to a stipper...fun! I love SB & Nicki's relationship they are so down for each other and that's dope. Check out more photos below. In a recent article, an author presupposes that vitamin D is a primary reason for continued racism which ultimately will have an impact on racism in education. Historically, many racism allegations are publicized as differences in skin color. The primary reason that racism in education continues to plague schools is not limited to the differences in the skin color of teachers and students. According to the article, differences in skin color are derived from an evolutionary gateway to vitamin D. People with darker skin are a product of existence in tropical areas that receive an abundance of sun. It only took the Natives Americans 15,000 years to adapt to the abundance of sun which is minute when compared to the lifespan of the earth. It is only a matter of time before people of lighter pigmentation will have to metamorphosis into a state of required darker skin color. What are some of the other factors that contribute to the continued racism in education? Education is a communication process that is not limited to transmitting knowledge but also involves interpersonal communication behaviors and nonverbal behaviors that are the major aspects of interpersonal relationships, which are critical in all learning situations to avoid racism in education. The teaching-learning process is essentially a communication event that includes verbal and nonverbal communication. Teachers and students are verbal and nonverbal message senders and receivers. Developing respectful relationships with students requires considerable knowledge of their verbal and nonverbal communication styles. Schools and Black student conflict that result in racism in education can develop from expectation differences related to communication styles. The general public fails to accept that Blacks have different communication norms and conventions by assuming that Blacks communicate using standards set by socially dominant Whites. Whites’ dispassionate and detached communication mode creates distrust among Blacks due to its similarity to Blacks who front which occurs when Blacks perceive there is a communication risk factor and chooses to remain silent in Black-White communication encounters. Most Black educational failure arises from the teachers’ inability to understand how the students communicate. Black students use several verbal techniques to discover a teacher’s strengths and weaknesses in order to evaluate a teacher’s racial attitudes and locate teacheack student expects to rise to a leadership position, he must know how to keep his cool. If he cannot respond to the challenge of a teacher without becoming frustrated and unnerved, he is not likely to have the respect of his peers. Furthermore, in the classroom, Black students power plaestioning techniques can cause problems in the classroom. Black and Hispanic students uestion-and-answer sessions develop when an adult is angry with them. Blacks lifferences can affect teacher-student classroom relationships when debates occur in the classroom. Blacks and Whites ignore communication failures because Blacks and Whites assume they are communicating with the standards set by socially dominant Whites. For Whites, the purpose of an argument is to ventilate anger and hostility. However, Blacks distinguish a difference between an argument used to debate a difference of opinion and an argument used to ventilate anger and hostility. Whites misinterpret Black intentions to solve a disagreement and do not believe Blacks who want to solve a disagreement. In some cases, a request from a Black person to a White person may be encountered as a demand. Blacks communicate in debates by becoming high-keyed, animated, interpersonal, and confrontational while middle-class Whites communicate in debates by becoming low-keyed, dispassionate, impersonal, and non-challenging. While many believe that racism in education is limited to the color of our skin, the reality is that the hidden factors related to verbal and non-verbal communication continue to fuel a perpetual cycle of classroom racism (Pertcrism). Next Next post: How should Ontario Schools respond to racial discrimination against Black staff members? I have only worn this item once. It is in almost brand new condition. 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This stimulating book offers an exciting new approach to the twin themes of the arts of the Roman Empire and the rise of Christian art. Beginning in the second century, with its rich revival of ancient learning and artistic practices, and ending in the fifth with Christian narrative and liturgical cycles and the pilgrimage arts, this book explores the art of the Roman Empire by tackling two inter-related periods of internal transformation: the 'Second Sophistic' (c. ad 100-300), and the era of late antiquity (c. ad 250-450). For the first time, these two themes are treated together, throwing a more penetrating light on the radical change undergone by the empire in becoming a Christian imperium. Vases, murals, statues, and masonry are explored in relation to such issues as power, death, society, acculturation, and religion. By examining questions of reception, viewing, and the culture of spectacle alongside the more traditional art-historical themes of imperial patronage and stylistic change, Elsner presents a fresh and challenging account of a rich cultural crucible in which many developments of later European art had their origins. Explores the art of the Roman Empire from the 'Second Sophist' to the era of late antiquity and the rise of Christianity and discusses vases, murals, statues, and masonry in relation to such issues as power, death, society, acculturation, and religion. In the OXFORD HISTORY OF ART series. Practical Problems in Mathematics for Health Occupations (Delmar's Practical Problems in Mathematics Series) This newly revised book provides a strong foundation in the essential math processes that are employed by health occupations workers in all areas of health care. Exercises are presented in a word problem format with concrete examples of how the math process is used in different health care careers. Problems start with simple examples and progress to complex paradigms that induce readers to tackle difficult situations. In addition to basic applications with whole numbers, fractions, and decimals, information is also featured on common graphs, charts, and gauges that are likely to be encountered in the health care field. This edition includes a large portion of coverage that is devoted to problems involving medications, intravenous solutions, and other emulsions. This is an excellent source for practical problems in math for all health careers. The word problems provide actual applications for problems encountered while practicing any of a wide variety of health care careers. All aspects such as whole numbers, fractions, decimals, metrics, pharmacology, solutions and business concepts of health care are covered. This is an excellent source for practical problems in math for all health careers. It also offers an opportunity for review of required math for licensure and certification examinations in health care careers.
Bruce and Fiona Hills - AUSTRALIA Bruce, World Outreach International's director, and his wife Fiona, are going on a well-deserved break. Let us pray that they will have God's favour on their travels and that it will be a time of refreshing and strengthening for them. Let us also pray that they will be a blessing to all they meet on the way and that they in turn will be blessed.
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Former Clarksdale Public Utilities general manager Ray Luhring offered his insight regarding a current trio of administrative employees who are on suspension with pay pending an investigation. It was announced during Monday’s Coahoma County Board of Supervisors meeting that the value of real property is available for assessment at the Coahoma County Courthouse.
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The Product Owner role is the most difficult in Scrum to do well. This course solves that problem by giving you real practical techniques that you can apply immediately! This course is designed for those who care about the business success of their products and projects: product managers, project managers, business unit leaders and business analysts.
Want to quickly brand your small business in a powerful way? Poster printing is the answer! Poster printing is one of the fastest waysdium for small business marketing. Here's what you need to know about poster printing for small business marketing. Ever notice how, sometimes, a new brand seems to be everywhere - as if the rest of the world has known about this great thing all along and only do you have a chance to discover it? That feeling, that atmosphere, is by design. You can take advantage of that same concept with poster printing. First things first: You actually have to have a brand image to promote. Who are you, and what is your company all about? Think about how you solve your customers' problems, how you satisfy desires, or how you otherwise make life easier or more enjoyable. Then, compare your traits to the competition to identify a marketable niche where you can stand out. Sum this niche up with a tagline - this is your brand image. When you first begin promoting your brand, you don't need to launch a special sale or appeal to economy (unless, of course, economy defines your brand). What you do need to do is turn heads in your direction, so your small business poster design needs to be attention-getting at a glance. It should captivate your audience, even in the hustle and bustle of high traffic areas, so make good use of compelling imagery, contrasting colors and powerful copy. It should go without saying that your desktop printer and 'round the corner discount copy machines are no match for the eye-popping color possibilities and durability of professional poster printing. Professional poster printing is incredibly economical and levels the playing field for small business that compete with larger corporations. They might have the budget to print more, but they can't make their brand look any better than yours when you have your posters professionally printed. For best results, print your posters on high-quality paper stock such as 100-pound gloss text, 100-pound gloss cover or an extra-thick and durable 16-point gloss cover stock. Gloss posters have a bright sheen that brings your colors out. You could also print your posters on 13-point matte cover stock, which lends richness to your design and has the added benefit of being eco-friendly - the paper is recycled so you can maintain a green business and still look phenomenal. Small businesses depend on smart marketing strategies to survive. Well-targeted campaigns and intelligent use of your budget makes it possible for even the smallest micro-businesses - even sole proprietorships - to compete with the big boys of business. Poster printing, as well as other print marketing methods, is one such tool you can use to level the competition and increase your return on investment exponentially. The energy produced by these organelles is essential for powering everything we do, and that includes using our brains to learn, think, and feel… More The technology revolution is raising new questions for both the science and the applications of psychology. Can mental health care… More Developmental psychology will become increasingly interdisciplinary, incorporating genetics, cell biology, the brain, the environment, and more, APS Board Member Annette… More
Ever find yourself hesitating, holding yourself back or even dimming yourself down at work for fear that you’ll be discovered as the imposter you really are? Do you lie awake at night worrying you’re not really “good enough” to achieve the kind of success you dream of? If you find yourself plagued by self-doubt, you’re not alone. In fact, one study of managers by the European Institute for Leadership and Management revealed that 50% of female managers and 31% of male managers admitted to experiencing self-doubt. “Unfortunately when we’re worried that our abilities are going to be questioned, we lack the confidence to turn our thoughts into actions,” explained Louisa Jewell, positive psychology and self-doubt expert when I interviewed her recently. “Self-doubt causes us to engage in self-protective strategies at work like procrastination, hesitation and self-handicapping to avoid failure,” said Louisa. “While we may start out consciously using these strategies, once we realize they’re working they often become unconscious habits that limit our potential for growth and success.” While often viewed as an internal phenomena – something created by the stories we tell inside our own heads – Louisa points out that researchers are discovering self-doubt is socially constructed. “Self-doubt is often generated in your mind because of the social evaluations of others,” she explained. “Human beings are generally sensitive creatures, and the moment someone questions you, challenges you or looks at you in a funny way, you start to doubt your own abilities.” Be aware of who you’re surrounding yourself with. Your social network can either increase or reduce your self-doubt. If you’re embarking on something new, make sure you’ve got really supportive people around you who are uplifting you and encouraging you to move forward. Don’t make it all about you. Instead of wondering, “Oh dear, how does that make me look?” or, “What if I fail in front of this person now?”, focus on what you’re trying to create, who you’re trying to serve and what you’re trying to achieve. Try saying instead: “I’m just working away here and I’m going to care less about how I’m looking and more about how I’m serving.” Challenge the mental chatter in your head. Be aware of what you’re saying to yourself. If you find your thoughts are full of negativity and abuse then challenge what you’re saying by asking: “Is that true?” Rather than having your thoughts irrationally hijacked by self-doubt, rationally look for evidence to take a more balanced point of view to what’s really unfolding. Use your strengths. Be aware of the things that you like doing and are good at (you can take a free survey at if you’re not sure) and use these consciously to fuel your confidence to act. When you draw on your strengths it removes your fear of moving forward and taps into your deep-rooted belief that you can be successful, that you have resources and the skills to tackle new challenges. Practice self-compassion. Be willing to look at your own mistakes and shortcomings with kindness and understanding. Don’t judge yourself harshly or feel the need to defensively focus on all your awesome qualities to protect your ego. Instead, embrace the fact that to err is indeed human and try to get a realistic sense of your abilities and actions and then figure out what needs to be done differently next time. If you’d like more tested, practical ways to show up, shine and succeed at work grab this free podcast series of practical strategies from leading thinkers in the field of human flourishing.
, a various artists release that encapsulates the latest tours and adventures of its compiler, Max Lanfranconi (Etnica), who has tried and tested this exclusive and previously unreleased material from the shores of Panama to the sands of Ibiza, the festivals of Japan to the tropical beaches of Brazil, the European festivals and much more... Dubbed-out masterstrokes and Ibiza-inspired lounge hues revisit timeless classics of the Italian duo in this gem of a release, which boasts a cluster of international and local talent; both established and emerging. A perfect release to accompany moments of deep chill and lounging about, this compilation follows in the footsteps of the label's critically acclaimed Macao Cafe series and Pacha - Balearic Lounge Collection. Close your eyes and let the exquisitely contemporary reinterpretations of undying hits in Etnica IN DUB take you on a journey of visionary moods and exotic dub extravaganza. Nonprofit organizations that cannot take full advantage of membership benefits may apply as affiliates for $500 per year. Only nonprofit organizations that lack a “Washington presence”—are located outside of Washington, D.C. area and do not have a representative in the Washington, D.C. area—may join as an affiliate. Affiliates are approved by the Coalition’s Board of Directors, and are subject to annual review for renewal. Affiliates receive the Coalition’s daily e-newsletter, are listed on our Weents. Affiliates do not hav
An official Korean Central News Agency image shows leader Kim Jong-Un waving to people after the military parade in Pyongyang on on April 16, 2017 Nikki Haley, the US ambassador to the United Nations, on Monday called the detention of a US citizen by North Korea a display of muscle-flexing by the country's "flailing" leader. Kim Sang-Duk, or Tony Kim, was arrested Saturday at Pyongyang's airport as he was about to leave the country after a teaching stint at a university founded by evangelical Christians. Haley said the action was an attempt by Kim Jong-Un's regime to use the American as a bargaining chip amid heightened international tensions over its nuclear and missile programs. "And I think what he's trying to do is show his citizens that he has muscle, whether it's through his rhetoric or whether it's through his actions," she added. "We always want to get every citizen out alive and healthy and make sure that they're being treated properly," she said. "And so those are the things we'll start to work on." Although vague about what course of action Washington might pursue in Kim's case, Haley said it is looking to China to maintain pressure on North Korea. US President Donald Trump on Sunday talked with China's President Xi Jinping, who urged "restraint" on North Korea, the Chinese foreign ministry said. US officials have warned that "all options are on the table" in dealing with the North Korean threat but have so far relied on China to rein in its unpredictable ally. "We have said, for quite a while now, that the United States is not looking for a fight," she added. "So North Korea doesn't need to give us a reason to have one. And I think that they're panicking right now."
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Located in the stunning Chijmes complex on Victoria Street, The Berlin Bar and Restaurant brings a unique experience to Singapore’s bustling Bugis and City Hall neighbourhoods. Aiming to provide an escape away from reality, at The Berlin Bar and Restaurant music, food and drink merge together to create a fun-filled night out in Singapore. With regular live performances by John Molina & Krueger taking place and a menu of delicious European-inspired cuisine, foodies and music lovers alike flock to this popular dining establishment. Freshly baked Australian minced beef, Fresh tomatoes, Mushrooms, Onions, Mashed potatoes (approx. 10-15mins waiting time needed ) At The Berlin Bar and Restaurant there is always something for everyone, whether that be great value promotions or premium selections of beverages and food. In one of the most buzzing districts of Singapore, Berlin offers music from the 80's and 90's and is a real hotspot for local singers and DJs performing live from Monday right through until Saturday. It is, quite simply, exceptionally good fun. Of course, it’s likely you’re here for the food, and popular dishes here are European in style and include fish and chips, chicken wings, bangers and mash, delicious pasta plates as well as plenty of sharing platters. For a special night out, head to The Berlin Bar and Restaurant on Victoria Street and snag a table at this popular City Hall and Bugis haunt. Music was gd and the people were great too had a awesome time there also staff working there were friendly and entertaining . Drinks were affordable and not pricely too will be there again soon We sit indoor area and enjoy live music band that started playing on 10pm. Great beers and happy hours. It's Wednesday and we get the Lychee-Martini just for $7! We sat indoors to be closer to the band performance. Enjoyed the performance by Krueger, who really brings the place to live. We're hungry so we ordered a platter for 3-4 person. The 2 of us managed to finish almost all of it. Platter consists of white bait, calamari, chicken wings and truffle fries. Tasted good and although it's deep fried it's not oily at all. Onion soup is comforting as well. For an enjoyable evening, don't forget Berlin This place is fantastic and the food was delicious! I'd recommend this place any time for any occasion as well as corporate function. My boss and colleagues had a wonderful time. The acoustic and live band performance vocally and sound system was superb! The host was wonderful and service impeccable! The food was great, the staff was attentive..thou certain area can be improved, like taking down orders. Thou, it was understandable because they were short handed. The manager in charged was very friendly and the staff accommodate to all our request (be nice, it works both ways). We appreciate your service and good food. Thank you!! The resto is great! Food is good and music is fantastic. Resto got my bookings confused though, putting me on for a week earlier. When I came the week of my booking, i was not listed. But they managed to still find a table for us. We had a very good time. It was great. Super fun, nice music, nice drinks and food. Thank you very much, The Berlin Bar and Restaurant! Great atmosphere - music playlist before the live band was excellent. The live band was also singing songs that we love. Food was not too bad - six of us have three platters and a pizza. Service was wonderful. Wouldn't mind going back again with my friends. From complete crushing and screening plants to mobile or portable modular units, QMM can custom design to your specific requirements. Close consultation with the client throughout the entire design, quoting and fabrication process ensures complete satisfaction. QMM services the concrete and asphalt industries with maintenance and refurbishments through to turn-key plant upgrades. We also manufacture silos, weigh hoppers, slat conveyors and more. QMM have built up valuable knowledge over many years in the design and construction of concrete recycle plants, bio waste to fuel recycling facilities, green waste sorting plants and waste destruction plants. QMM can offer clients improved productivity by employing innovative solutions to operational and maintenance problems. Symons lock and adjust systems (QMM designed and manufactured) is just one example of our cost saving solutions.
Doctoral student Erin Tolley is the first Queen’s student to have been named a Trudeau Scholar. The Trudeau Scholarships are among the most coveted awards of their kind in Canada. They reward excellence and provide doctoral students with the best conditions to ground their work in the real world. The Pierre Elliott Trudeau Foundation was created in 2001 and gives out 15 awards each year to scholars in various fields. Tolley’s research covers electoral representation and the amount of visible minorities who live in Canada and are elected into the Canadian government. The award, worth $180,000, will enable Tolley to base her research not only on Ontario statistics but on information from all of Canada. The River Nile is the longest river in the world. It measures 6,695 kilometres from its source in Burundi, along the White Nile, to its delta on the Mediterranean Sea. Officially, the shortesr river is the D River, Oregan, USA, which is just 37 metres long. Applicants should have minimum age 19 ½ and maximum age 25 year, this age limit is same for woman candidates. Applicants need to be fit in all respect of physically and candidates should be physically strong and fit with running and exercise and must not be color night blind. Neptune's Militia: The Frigate South Carolina during the American Revolution by James A. Lewis, 1999 | Online Research Library: Questia The virtues of the citizen-soldier are prominent in the history of the American Revolution, but less attention has been given to the citizen-sailor. Under the leadership of Commodore Alexander Gillon, a prominent and colorful Charleston merchant, the South Carolina navy secured the services of the largest warship under any American's command, the frigate South Carolina. Built in Holland and designed to combine speed with firepower, this frigate is best known for its capture of the British Bahamas in 1782 in the only American military manuever to seize and hold foreign territory outside the borders of the Thirteen Colonies. I need to blame this book on my computer. Little did I imagine when I finished my graduate work in colonial Latin American history, several decades ago that I would attempt a book essentially in American history. Yet, here I am, guilty as can be. And it was that devil computer that made me do it. I had just started using a computer during my last book, The Final Campaign of the American Revolution: Rise and Fall of the Spanish Bahamas, which, in spite of its title, really is a book about colonial Latin American history. My editor insisted that the title emphasize the American history aspect in order to sell more copies. At any rate, in order to keep track of the hundreds of individuals who had something to do with the Spanish occupation of the Bahamas from 1782 through 1783, I began to create a reference bank of names on my Macintosh. Since the South Carolina played a role in my Bahamian story, I soon realized that I had a portion of the crew in my computer. At first, only a couple of hundred entries, then more than five hundred, then a thousand, and finally nearly thirteen hundred. I was not sure what to do with this collection. It was fun just to find new members of the crew, and I had no intention of ever writing about them. I toyed with the idea of just printing up the list and sending it to the South Carolina State Archives and the South Carolina Historical Society for their use. In collecting the names, however, I had also dug up all sorts of collateral information, particularly that from state and national pension records. These were so rich and so informative that I just became hooked on the story. The saga of the South Carolina has been an enjoyable yet frustrating journey for me. It has allowed me to meander through the historiography of the American Revolution and puzzle over the question of Commodore Alexander Gillon's reputation. How could a man so successful, commanding the largest warship under any American during the war and conqueror of an entire British colony (New Providence), have such modest, even unsavory, fame in the scholarly literature of the Revolution? In addition to the Spanish sources so important in The Final Campaign part of the story, I have also had the leisure to poke around in the French and . . . Neptune's Militia: The Frigate South Carolina during the American Revolution By Stone, Richard G. The Journal of Southern History, Vol. 67, No. 3, August 2001 Southern Exposure: 7th Annual Sierra Magazine Contest By McManus, Reed Sierra, Vol. 87, No. 2, March-April 2002 This article reports on of a qualitative research programme in which humouristic material was used as part of ah Afrikaans language teaching programme. The primary participants in this programme were education students at Stellenbosch University who intend to teach Afrikaans in secondary schools. The ways in which humour can influence the classroom atmosphere and form part of cultural experience are also discussed. Specific attention is given to the use of humouristic material to facilitate creative writing as part of the relevant teaching programme. The humour of adolescents is discussed, especially the use of sarcasm and non-sense humour which can possibly contribute to discipline problems in the classroom. Finally, the researcher reports on the analysis of one of the students' parodies as a case study. Analysis and interpretation of the parodic text revealed several forms of creativity--parody as burlesque, dialogue between codes, postmodern metafiction, manifestation of divergent thinking, and play with words and boundaries.
"" by Star, Shaun - Australian International Law Journal, Vol. 17, Annual 2010 | Online Research Library: Questia The message that, trade liberalisation will deliver global benefits has been fundamental in the operation of the World Trade Organisation (WTO). (1) Accordingly, any state that implements mechanisms to protect their local produce, and in the process creates barriers for foreign imports, may be acting counter to the basic tenets underpinning the WTO. (2) It is axiomatic that the strategies used by many countries to protect local agricultural produce from disease have been targeted in recent years and labelled as protectionist policies. (3) This practice poses an interesting question as to the permissible scope of quarantine measures given that their inherent objective is to protect a country from health problems and disease. (4) The WTO Agreement on the Application of Sanitary and Phytosanitary Measures (SPS Agreement) (5) recognises this dilemma by providing for certain rights and responsibilities with respect to protecting local products for each Member, state. (6) The SPS Agreement allows countries to set their own standards with respect to protecting food safety, and animal and plant health within its borders. However, the SPS Agreement also requires that: As such, all regulations adopted by a state must be based on scientific evidence. (8) This requirement restricts a Member state's ability to use technical barriers to trade, and in particular quarantine measures, as a means of restricting imports for the protection of domestic producers from foreign competition. (9) In interpreting the SPS Agreement, the WTO must balance the rights and obligations that Member States must follow. (11) As has been highlighted in the recent Australia Apples Case, (11) these obligations are often construed as more important than the rights under the Agreement. This case is significant because of the WTO's strict interpretation of the 'risk analysis' and 'scientific evidence' obligations under the SPS Agreement. This interpretation may cause confusion for governments that have already adopted quarantine measures, based on available 'scientific evidence' or conducted their own risk assessments. (12) Accordingly, there is scope--and it is indeed desirable--for a clearer jurisprudence to develop in considering what quarantine protection measures should be permissible. Australia first imposed a ban on New Zealand apple imports in 1921 in order to prevent the spread of 'fire blight': a bacterial disease that damages apple trees and reduces their ability to produce fruit. In March 2007, Australia agreed to lift the then 86-year-old ban on New Zealand apple imports, but insisted on implementing strict quarantine measures to prevent the spread of disease. While the Australian Government is well within its rights to set its own parameters for the process of quarantining imports, prior to their entry into the country, such regulations must comply with the SPS Agreement. (13) In the present case, the New Zealand Government contended that Australia's quarantine approach, as dictated by the Quarantine Act 1908 (Cth), was in breach of its obligations under the SPS Agreement. Conversely, Australia argued that its 'science-based approach to quarantine is consistent with the WTO rules'. (14) The quarantine process involved inspecting the fruit at packing houses in New Zealand before it was allowed into the country, and '[i]f there [were] any signs of fire blight or European canker, the import would be stopped'. (15) This rationale is consistent with the purpose of the measures adopted under the Quarantine Act; namely, to ensure: NI Excluded from United States FMD Report By The News Letter (Belfast, Northern Ireland), December 28, 2002 "To Stirre VP Liuing Mens Minds to the like Good": Robert Armin, John in the Hospital, and the Representation of Poverty One of the most frequently reproduced images of the early modern theater is the woodcut of Robert Armin that appears on the title page of Armin's play, The Two Maids of More-clacke. (1) The woodcut typically accompanies commentary on Armin's portrayal of Shakespeare's witty, artificial fools--Touchstone, Feste, Lear's Fool--as it does in Bart Van Es's recent Shakespeare in Company. (2) In fact, the woodcut depicts Armin as the natural fool he returned to again and again, in print and in performance, John in the Hospital. (3) John appears in three of Armin's five major works: as the final example in Foole upon Foole and A Nest of Ninnies, and as a character in Two Maids, where he is both depicted on the title page and named in the title itself: "The History of the two Maids of More-clacke: With the life and simple maner of IOHN in the Hospitall." (4) Armin's writing and performing of such natural fools has received less attention than his Shakespearean artificial fools, but the natural fools are integral to the complexity of Armin's art and performative identity. Moreover, Armin uses his natural fools to explore the conditions of marginalized lives. In John in the Hospital, Armin developed one particular natural fool, an actual inhabitant of London, into a recurring and beloved character who humanized the face of London poverty and reminded audiences of the need for personal and collective charity. Written in 1609, near the end of Armin's career with the King's Men, the address to the reader at the beginning of Two Maids reveals the character's continuing importance to Armin: Even though the play also contains the artificial fool Tutch, Armin emphasizes the natural fool John, whom he affectionately calls "my old acquaintance, lack, whose life I knew." And it was the natural fool John who was so popular with both Court and City that they wished to see Armin "shew him in priuate," in solo performances in their houses, as well as in public performances of the play. Armin first described John in the Hospital in Foole upon Foole Or, Six Sortes of Sottes (1600). The jestbook describes six different fools--"A flat foole, and A fatt foole, A leane foole, and A cleane foole, A merry foole, and A verry foole"--"Shewing their hues, humours and behauiours, with their want of wit in their shew of wisdome." (6) In his address to the printer and binder, Armin makes the now-familiar distinction between artificial fools and natural fools, and says his focus will be on the natural fools: "many now a dayes play the fooles and want no witte, and therefore tis no wonder for me to set downe fooles naturall, when wise men before theyle be vnprofitable, will seeme fooles artificiall." (7) Three of these natural fools live in the countryside. Two others are court fools, including the famous jester of Henry VIII, Will Sommers. … "Syria's Struggling Civil Society" by Alvarez-Ossorio, Ignacio - Middle East Quarterly, Vol. 19, Issue 2, Spring 2012 | Online Research Library: Questia Authoritarian regimes have traditionally been disinclined to accept any political or social opposition and have been hostile to the development of an independent civil society that could form a counterweight to state power. Article 8 of the Syrian constitution established the Baath party, which has prevented any independent parties from emerging since the 1 963 military coup that brought it to power as "the leading party in the state and society."1 Yet despite this systematic repression, there has been a sustained effort by a small group of intellectuals and critics over the past decade to transform the country's political system and make it more open and accountable. While these activists did not ignite the uprising that has shaken Syria since March 2011, their courageous defiance of Bashar al-Assad's regime has given them high standing among many Syrians. They may yet play a significant role in shaping Syria's future. Bashar al-Assad's assumption of the presidency in July 2000 gave rise to a brief period of unprecedented easing of state repression known as the "Damascus Spring" whereby dozens of discussion forums and associations were created, all calling for political liberalization and democratic openness. This sector of Syrian civil society came to light with the "Declaration of the 99," signed by numerous intellectuals including Burhan Ghalyoun, Sadeq al-Azm, Michel Kilo, Abdul Rahman Munif, Adonis and Haidar Haidar, who demanded: 1) an end to the state of emergency and martial law applied in Syria since 1963; 2) a public pardon to all political detainees and those who are pursued for their political ideas and permission for all deportees and exiled citizens to return; 3) a rule of law that will recognize freedom of assembly, of the press, and of expression; 4) freedom in public life from the laws, constraints, and various forms of surveillance, allowing citizens to express their various interests within a framework of social harmony and peaceful [economic] competition and enable all to participate in the development and prosperity of the country.2 On January I5 200 15 a group of Syrian lawyers demanded a complete reform of the constitution, the lifting of emergency laws, and the concession of full civil liberties. Shortly thereafter, a group of activists published the founding charter of their civil society committee - better known as the "Declaration of the 1,000."3 The following day, the Jamal Atassi Forum for Democratic Dialogue was established with the participation of communists, Nasserites, socialists and Baathist critics of the regime, and onMarch 7, authorization was given to create independent organizations for the defense of human rights as well as cultural and social associations made up of moderate Muslims. This group included the Islamic Studies Center, headed by Muhammad Habash, a progressive scholar opposed to the Muslim Brotherhood, who served as a parliament member. By July 3, 2001, the HumanRights Association of Syria had been established with lawyer Haitham al-Malih as president. In just a few months, two hundred discussion clubs and forums were created. Reacting to the proliferation of spaces where the future of Syria was being freely debated, the regime pushed back, fearful it might lose its monopoly on power. Invoking a need to maintain national unity in the face of external threats, beginning in September 200 1 , the regime arrested deputies Riad Saif and Mamoun al-Homsi, economist Arif Datila, lawyer Anwar al-Bunni, and Atassi Forum spokesman Habib Issa, followed in short order by Kamal al-Labwani and Haitham al-Malih.4 All were sentenced to between three and twelve years in jail on charges of "weakening national sentiment" and "inciting sectarian strife." Other important figures were forbidden to leave the country including Radwan Ziyyade, director of the Damascus Center for Human Rights Studies, and Suhair Atassi, director of the Jamal Atassi Forum. … Political Acts: Theatre Has a Tiny Audience Compared with the Media. but, Says Human Rights Lawyer Clive Stafford Smith, It Still Plays a Vital Role in Debating Society's Big Issues By Smith, Clive ord New Statesman (1996), Vol. 134, No. 4727, February 14, 2005 "Environmental Costs, Social Responsibility and Corporate Financial Performance - a Closer Examination of Japanese Companies" by Chiang, Bea; Pelham, Alfred; Katsuo, Yuko - American Journal of Business Research, Vol. 8, Issue 1, November 2015 | Online Research Library: Questia Environmental Liabilities and Stock Price Responses to FASB Interpretation No. 47 By Hunsader, Kenneth J. Dickens, Ross N. Academy of Accounting and Financial Studies Journal, Vol. 16, No. 1, January 2012 Factors Associated with the Level of Superfund Liability Disclosure in 10K Reports: 1991-1997 By Cox, Carol A. Academy of Accounting and Financial Studies Journal, Vol. 12, No. 3, September 2008 "Website of the Month: MarketWatch Tax Guide" by Anders, Susan B. - The CPA Journal, Vol. 77, Issue 4, April 2007 | Online Research Library: Questia is a commercial website that provides business news and financial information for consumers, with a similar objective to other investment-related websites reviewed by this column. MarketWatch's Tax Guide is located at .com/pf/taxes and available from under 'Taxes" on the "Personal Finance" menu tab. Both are updated regularly. Although MarketWatch's Tax Guide is consumer-oriented, much of the information is fairly sophisticated and should prove useful to tax professionals with general individual tax practices. While other consumer tax-related websites provide a variety of tools, the Tax Guide confines its offerings to a newsarticle format. Most of the articles are written by MarketWatch staff columnists, but some articles are linked from external websites. Materials on the Tax Guide are free, although registration and signup is required to receive e-newsletters and post or respond to discussion group questions. Navigation of the Tax Guide is fairly simple, as the main horizontal menu bar is mainly for the parent website. The pulldown menu under the banner headline includes links to Home, News & Commentary, Markets, Mutual Funds & ETFs, Personal Finance, Tools & Research, and My MarketWatch. The easiest way to navigate the Tax Guide is to use the browser's back button, or the Taxes option under the Personal Finance tab to return to the Tax Guide homepage. Users can also take advantage of the site index on the parent MarketWatch website to access the Tax Guide and its main features. The site index is located in a small hyperlink at the bottom of all main pages. It is also available under the "More Features" hyperlink on the left side of the Tax Guide homepage. The main features of the Tax Guide are the homepage Tax Guide newsletter, the Tax Library, the Taxing Times weekly tax stories, Tax Tips, and the tax area of the Discussion Groups. The site offers hyperlinks to print or e-mail each article. Many article pages also provide embedded links to external websites, as well as links to blog posts and other articles that may be related. The articles on the homepage newsletter change frequently, as expected. Recent articles indicate a level of technical sophistication that may be attractive to tax practitioners. The stories focus on high-income individuals, but all current events may be covered. In December 2006, the Tax Guide was the first source noted by this reviewer to report that several expiring tax provisions were indeed extended-after the 2006 tax forms had been finalized, of course. … Hoover's to Provide Financial Info for CBS By Information Today, Vol. 17, No. 5, May 2000 Stock Pickers Look outside US Market MARKETWATCH By Guy Halverson, writer of The Christian Science Monitor The Christian Science Monitor, October 12, 1993 Quest Solution Order Entry software running on a Windows or Android mobile device gives your sales team or your customers the ability to quickly place orders by scanning labels on the shelf or in the stockroom. Order Entry software ends the “blind order” aspect of placing orders on site, by enabling two-way communication with your field personnel — as orders are transmitted, customer and pricing information is updated on the handheld device. Our Order Entry software dramatically increases the speed and accuracy of placing orders, gathering information and accurate data exchange between your field sales team and your office. This increased efficiency enables your field sales team to cover more ground and increase their daily sales. It also provides your business with real-time inventory data, less waste from over ordering, and increased customer satisfaction. Our customers have also provide tailored software to their own customers, so that the end user can place orders effectively and efficiently for exactly what is needed. This has been done with a variety of devices and architectures and integrating directly into the customer’s ordering system. Quest Solution Order Entry eliminates the time-consuming and error-prone process of paper-based orders or faxing or phoning in orders with legacy equipment. In fact, Quest Solution’s trained and experienced staff can help you upgrade from old acoustic devices to accurate, efficient state-of-the-art technology equipped with our Order Entry software and our proven communication products such as WTMiP. The optimal filtration of your Aston Martin Dbs can mean the di
As we mentioned earlier, exegetic scholars–both Jewish and Christian–have long recognized the problems with the numbers mentioned in the Bible. Judging by the numbers listed in the beginning of Numbers, the Israelite nation must have consisted of about two and a half million people. This must have been a rigorous job for the two midwives in charge of their birth (Exod 1:15 )! There were precisely 22,273 firstborn males (Num. 3:43); given 600,000+ males, this would mean an average of at least 27.1 sons per mother. Not even today’s Haredi or Hassidic communities (who do not practice birth-control) have numbers like that! One is almost reminded of the famous Groucho Marx cigar joke, which we will not mention at this time (Generation X-ers, Google the joke). Some scholars, like the 19th century commentator G. B. Gray, and others to conclude that either the numbers are a fiction, or are outright exaggeration. Not all modern biblical scholars take such a dim view. For example, W. F. Albright has argued instead that the large numbers in the census lists of Numbers actually were derived from the population figures as they existed during the monarchy of King David.[1] With unusual insight, one early 20th century scholar, Flinders Petrie was the first to point out that the term אֶלֶף (‘e’lep) can have multiple meanings, such as “cattle,” “family,” “tribe,” “chieftain,” and “friend,” in addition to the connotation of “thousand.” The problem, Petrie argued, was due to the early translators of the Torah, who chose to use the word “thousand” instead of using a more practical nuance which would have made more contextual sense out of the passages. Over time, this mistaken translation, was replicated by other translators, thus creating the problem in the text.[2] With this theory, he reduced the size of the Exodus to about 20,000 people including women and children. Continue reading “How Many Israelites Actually Left Egypt (Part 2)” →
The newly established training partnership of Roger James and Robert Wellwood could have an exciting season ahead. Young trainer Robert Wellwood, who joined Roger James in partnership at the start of the season, scored his first training victory at Taupo last week and he hopes his first black-type win is not too far away either. One of the horses that could provide Wellwood with a breakthrough stakes victory is Gr.3 Trentham Stakes (2100m) winner Von Tunzelman. The six-year-old gelding has won twice at stakes level and Wellwood believes he can add to that tally this season. “We hopefully can pick up another nice Group race with him throughout the season over the 2000m range.” A tilt at the Gr.1 Livamol Classic (2040m) on October 6 is a potential target for Von Tunzelman, but Wellwood said they will wait to see how he performs first-up at Te Aroha before mapping out a plan. “He had a trial at Taupo on August 22 and there is a 1400m open handicap on September 9, which at this stage we will enter him in, get a handle on where he is at, and make plans from there. “He does hold a nomination for the Livamol Classic, but he will really have to put his hand up to warrant going there.” The High Chaparral gelding won two of his five starts, including the Gr.3 Manawatu Classic (2000m), with a trip away to compete in the Gr.1 South Australian Derby (2500m) holding him in good stead for a return trip across the Tasman. “He won the Manawatu Classic in great fashion, and then went over to the South Australian Derby. We were really happy in the way he handled himself and the way he travelled, he just didn’t have the luck he needed in the run. “He has come back in superb order this preparation. He had a jump out on Friday and will probably trial at Cambridge on September 6. “Being a 73 rated four-year-old, he will be making his way through the handicaps in his own class, and then we’ll look at some more exciting races, particularly in the autumn, where we will definitely be looking forward to showcasing the real ability he has.” Fellow four-year-old Hanger showed plenty of ability in his Classic season, winning twice over 1400m before finishing runner-up to Power O’Hata in the Gr.3 Cambridge Breeders’ Stakes (1200m). “The run in the Breeders’ Stakes was massive,” Wellwood said. “Coming back from 1400m on wet tracks, he was a touch unlucky not to win there, but we were really pleased with that run. “He’s another one which didn’t come to hand until later in his three-year-old season. It took a long time to get his racing manners together. Meanwhile, Wellwood will be hoping for better luck with four-year-old mare Rondinella who was plagued by a number of issues last season. The winner of one race from four starts, Rondinella was on the verge of a black-type placing when fourth in the Gr.2 Sir Tristram Fillies Classic (2000m). “She struck some bad luck earlier in the year when suffering from a heart fibrillation when finishing down the track in the Desert Gold Stakes in January. She later considerably damaged her foot by stepping on one of her heels overnight in the stable. “She has been on the sidelines since then. (Part-owner) Mark Chitty has been looking after her and is really happy with the way the foot is recovering. She is probably going to join the stable again in about two or three weeks and we will go from there. “She is a really kind, athletic filly, with a great action, so she’s certainly a future staying filly to watch. “If she comes back as good as she was, and as good as we believe she is, she is a very tidy horse for the future.” – NZ Racing Desk
The results of an investigation on the spatial variations of neutron flux using neutron-charged particle converter materials and solid state nuclear track detectors in a thermal neutron irradiation site are reported. In this context, three neutron beam maps have been established and analyzed. Neutron flux cartographies performed with the BN1 converter, which has been found to be more sensitive to neutron flux variations than the lithium tetraborate converter, have allowed location of neutron concentration areas. The results of average neutron flux measurements obtained by means of the SSNTD technique are in good agreement with those obtained using the conventional technique of neutron flux measurement by activation of foils.
The Duke of Cambridge reveals the personal "high" of becoming a father in his first TV interview since the birth of his son In his first interview since the birth of Prince George, The Duke of Cambridge has talked about the “high” of becoming a father – even if he does described his son as a “rascal”. In an interview with ITV, Prince William recalls the moment he introduced the new baby to the world’s media outside St Mary’s Hospital in July. “I think I was on such a high anyway, and so was Catherine, about George, that really we were happy to show him off to whoever wanted to see him. As any new parent knows, you’re only too happy the Duke says: “He’s a little bit of a rascal, put it that way. So he either reminds me of my brother or me when I was younger. I’m not sure. But he’s doing very well at the moment. He does like to keep having his nappy changed. “He’s growing quite quickly, actually. But he’s a little fighter. He kind of, he wriggles around quite a lot. And he doesn’t want to go to sleep that much, which is a little bit of a problem.” As a patron of Tusk Trust, which seeks to improve animal conservation in Africa, Prince William says he wants to imbue the same passion for the continent into his son. “At this rate I’ll probably whisper sweet nothings in his ear. I’ll have toy elephants and rhinos around the room. We’ll cover it in sort of, you know, lots of bushes and things like that. Make him grow up as if he’s in the bush.” Newer PostWhy the 'Criminal' podcasters are moving from murder to love stories in new show 'This is Love'
Dear Mr. Alosaimi, Thank you very much for staying at Radisson Blu Iveria Hotel and giving us such a high rating, Your comments regarding the facial features and outer door have been shared with our team and do utmost to work on the points you have mentioned and we will of course share your feedback with our team immediately. Look forward to welcoming you back to Radisson Blu Iveria Hotel on your next visit to Tbilisi Best regards, Jordi Kuijt
Please refer to size charts on each product page. Size charts are included in images of each product. If you are unsure of your child’s size, please contact us for help and be sure to read descriptions on individual styles for sizing notes. It often occurs that local copies of a text are modified by users but that the local modifications are not synchronized (thus allowing the merged text to become the source for later editions) until later when, for instance the network connection is reestablished. Since text editions usually affect a small fraction of the whole content, the history of edit operations provides a compact representation of the modified file. In this paper, we define a normal form for these records which will permit for the comparison of all text files that have been obtained by editing a common source S when the difference between each output file Oi and the source file is given as a sequence Li of edit operations. We show that the normalized sequence is unique for all the equivalent text editions and provide efficient procedures with which to compute this normal form and to obtain the edit sequence LM transforming S into a merged file M which integrates all the local modifications. We also discuss how these normalization can be integrated into the operational transformation paradigm for optimistic replication. By means of honest purposes to maintain and enrich our standing in the market, we focus our strength on a wide range of Incoloy 800H Flanges & Incoloy 800HT Flanges among our patrons. Alloy 800HT Flanges (UNS N08811) has resistant to elevated temperature erosion and elongated acquaintance. Alloy 800H Flanges (UNS N08810) has finest welded / joined using products for elevated temperature conditions. It also has excellent corrosion resistance in a lot of acidic atmospheres. Alloys 800H/HT is used in a range of applications that involve exposure to corrosive environments and high temperatures. Usual applications of these flanges include hydrocarbon cracking, ethylene pyrolysis, cracking furnaces for vinyl chloride, acetic and diphenol acid. We as well offer these flanges to our patrons in different shapes and sizes at market leading prices. California South Asian Bride Summer 2013 edition, featured a contribution by Dominic Mitchell, Raj Tents co-founder. Some thoughts on outdoor tenting for the summer along with a nice selection of pictures showing how wide our range of luxury tenting is.
Heck that's what a trucks for right? haha well still, I'd like to see some of the little mods you've done and such so if you get a chance you should just throw a few up. hey man im not sure if your looking for one but my brothers got a 94 or 95 black ranger with 9 inches of lift on it for sale going for i think he said 2000 dollars seems like your truck is stock but if you wanted to you could buy his for parts and lift. no harm done if not im just trying to look out for ya to get a big lift, ya know? bs.. remember last time we all got banned.. thats why you did.. man up and don't get all anal about everything List of all BeechBeechBeechBeechcraft. Unless you're an aviation expert you probably can't think of every aircraft made by Beechcraft, so use this list to find a few popular Beechcraft planes and helicopters that have been used a lot in the course of history. The AQM-37 Jayhawk is an air-launched supersonic target drone manufactured by Beechcraft capable of simulating inbound ICBM warhead packages for fleet shoot-down exercises. ...more on Wikipedia The Beechcraft AT-10 Wichita was a World War II trainer built for the United States Army Air Forces by Beechcraft and the Globe Aircraft Company. It was used to train pilots for multi-engined aircraft such as bombers. ...more on Wikipedia The Beechcraft 1900 is a 19-passenger, pressurized twin-engine turboprop fixed-wing aircraft manufactured by the Beechcraft Division of the Raytheon Company. It was designed, and is primarily used, as a regional airliner. It is also used as a freight aircraft and corporate transport and by the United States military and other governments. The aircraft is designed to carry passengers in all weather conditions from airports with relatively short runways. It is capable of flying in excess of 600 miles, although few operators use its full-fuel range. In terms of the number of aircraft built and its continued use by many passenger airlines and other users, it is one of the most popular ...more on Wikipedia The Beechcraft Baron is a light, twin-engined piston aircraft developed by Beechcraft. The Baron is a variant of the Travel Air, and was introduced in 1961. ...more on Wikipedia
We have a win8.1 64bit machine. Earlier Ranorex 6.2.X was installed on that and it was working fine. Then we upgrade it to 7.0.1 version and thereafter Ranorex Studio does not open up. Even when we start Ranorex Studio, no process runs in task manager. We tried formatting the complete Windows desktop, still after windows installation on PC, Ranorex installation, Studio does not open up. I have seen this issue reported by one other customer and it was caused by a missing Windows update. Ensure all updates are installed, and try again. If you continue experiencing issues, you may need to also reinstall Ranorex after all updates have been applied. Remember to restart your machine when it is requested by Windows during the update process. If tracing screenshots option is enabled I get screenshots for the last three actions (automatically) if any failure occurs and this is OK, but these screenshots are taken form my PC. Is there any option to change screenshots source, so they are taken from iOS device? May I ask you which version you are currently using and if it is possible for you to install the latest one? Currently I'm using version 5.3.2 of Ranorex Studio. On my side this issue is 100 % reproducible. This is related to description in support guide lesson 8: "Note: Please consider that the report information at the failure level provides a screenshot automatically (if tracing screenshots is enabled). In order to visually retrace the last steps that lead to the current error, screenshots will be provided for the last three actions." And screenshots are provided but from currently opened Windows window, not from iOS application under test. I was finally able to reproduce the mentioned behavior with Report.Failure. I've already added an entry in our internal bug-tracking-system and our Development team will analyze the issue in more detail. As a temporary workaround I’d suggest using the Report.Screenshot method in combination with the base repository item of your application. MANILA, Philippines – The first trailer for the live-action movie Dumbo was released on Wednesday, June 13, and it promises a movie that's going to take you to new heights. Directed by Tim Burton, the man behind Beetlejuice, Alice In Wonderland, and Edward Scissorhands to name a few, the trailer introduces viewers to Holt Farrier (Colin Farrell), who returns from the war and is tasked to take care of the young Dumbo. Born with extraordinarily long ears, Dumbo quickly becomes the circus' laughingstock. But then Holt's children discover that the tiny pachyderm can fly. Danny DeVito plays circus owner Max Medici, Eva Green stars as aerial artist Colette Marchant, while Michael Keaton plays the entrepreneur V.A. Vandevere. From 01-03 December 2018, Rare Cancers Europe is organising a specific training course for rare cancer patient advocates. The 2018 edition of the event will bring together patient advocates from across Europe, to exchange views and ideas with clinicians and researchers, who are attending the parallel ESO-ESMO-RCE Preceptorships and Clinical Update on Rare Adult Solid Cancers. We are delighted to offer a limited number of travel grants to enable european cancer patient advocates to attend this Course. Eligibility is based primarily on financial need as well as advocacy background in rare cancers, experience and current activities. Applicants will need to demonstrate a financial need as to why they would not be able to attend the RCE training course without a scholarship award. Priority will be given to patient advocates active in the rare cancers’ community who indicate that they work as volunteers on behalf of a non-profit organisation that provides programmes, information, resources, and support for people affected by rare cancers (rather than directly employed by a non-profit organisation). By applying for and accepting a travel grant, recipients must agree to provide a brief testimonial (200 words or less) at the end of the meeting. The testimonial should summarize the recipient’s overall experience and the knowledge they gained from attending the meeting. Recipients must agree that the testimonial or a portion thereof may be posted on the RCE and ESMO websites. Please send your application by e-mail to: [email protected] with the subject line: RCE training course 2018 – travel grant – your name Each grant will reimburse travel and accommodation costs up to a maximum of 500 EUR. Advocates awarded a travel grant will be asked to make their own travel and hotel reservations, paying all expenses upfront. Reimbursements will be processed after the event, and upon receipt of original travel and accommodation bills/invoices. This page has everything you'll need to know about finding and hiring a local Floor Tiling specialist. Learn about this trade and how they can help you around the home. after a flood, I need the floor in my bar/nightclub replacing. I’m looking for quotes to hand to insurers and will commence with work asap Tile 1 x floor Type of tiles: porcelain tiles Existing tiles need to be removed first We need someone able to fix our tiled kitchen floor.The job... Friendly honest good quality service. And they keep you updated with what's going on I was very pleased with the shower they replaced and put in
If you find yourself travelling for business for any length of time, the TD Business Travel Visa is the card for you, weary traveller. Besides a pretty sweet travel rewards program, cardholders have access to a plethora of travel benefits such as comprehensive insurance coverage. For every dollar spent on the TD Business Travel Visa card, you'll earn 3 TD points. If you're using the card to book travel, you'll earn 3 times as many points, provided travel is booked through the Expedia for TD website or through a travel partner. Cardholders also enjoy a bevy of travel benefits, such as travel medical coverage ($1 million in coverage for the first 8 days), trip delay insurance ($500 of reasonable expenses for delays 4 hours or longer) and emergency travel assistance services. No one likes to be separated from their baggage during a trip, so TD Business Travel Visa cardholders are covered for up to $1,000 if checked baggage is lost or delayed by more than six hours from the time of arrival at your final destination. If car rentals make up a portion of your business travel, you'll have access to preferred rates through Avis and Budget where you can enjoy up to 25% off rental rates. The bottom line never looked so good.
It can be a place for social gatherings, or a space to watch TV collectively within the night or additionally can be utilized as a eating house when a room separator is applied. So, earlier than buying furnishings for the living room it is important to maintain the useful wants. Incorporate a moody shade of blue into a nook or room to provide the space a extra masculine feel. Sofas or armchairs that face each other encourage dialog and evenings sans tv. Mixing Scandinavian with just a little little bit of boho might turn a front room into a good looking Pool Maintenance oasis. Clean inside looks nicely with patterned and colourful textiles. Bring the good outdoors inside! Take your hue cues from Mother Nature and build decorating themes and coloration schemes which are positive to please through each season. Move glass door bookcase to wall by window. Remove other one. Declutter glass one. Get a a lot larger chest type for below TV. Should go virtually entire wall. Reclaimed can be nice. And in style now. Add panels to ends of window go look to ceiling. Are you painting? Make panels 2 shades darker than partitions. Add end table to opposite wall of chest next to couch. With tall lamp. Make it round and large. Experts at merging kind with function, this manufacturer translates the most related attire and residential decor developments into vogue-ahead products throughout a range of kinds, value factors and classes. From basic to up to date, their selection of inspired products supplies contemporary Dining Room Furniture, colourful and on-pattern choices for each lifestyle and funds. Longevity: The proper piece, with the suitable Belgian linen – FOREVER. Restoration Hardware does the most effective job on this category, and whereas they do not make it cheap, they positive might be pretty.
There are many working parts to an employer retirement plan, many details and complexities that must be diligently addressed. There can be financial and legal consequences if anything is overlooked or poorly managed, so it is essential for your organization to find the most experienced, professional and objective guidance available. We pride ourselves on being that financial planning resource and assist in the complete range of services necessary for a well-run retirement plan. A 27-step “best practices” within the industry today and our particular attention to ERISA 404(c) and behavioral finance
A screenshot from 'Bury Me Behind the Baseboard' movie, based on the book by Pavel Sanaev. Source: Kinopoisk.ru June 1 is International Children's Day, and so to mark this occasion RBTH presents a round-up of famous Russian literature on the theme of childhood. Many Russian writers, including Tolstoy, Gorky, Bunin and Nabokov, have recalled and written about childhood, each bringing their own style and interpretation to this subject. As with so much else in Russian literature, Leo Tolstoy was the first major Russian author to combine autobiography with fiction in his depiction of his early years. When he sent his first novel, Childhood (1852) to The Contemporary magazine, the editor changed the title to History of My Childhood, which angered Tolstoy at the time, although he later recognized that the book was not a work of pure fiction. Childhood dates form the Caucasian War and bears the influence of Rousseau, Dickens and Sterne. Life in the city only holds negative connotations for the boy, and Tolstoy uses his special, almost spiritual relationship to nature to explore the idea that childhood innocence is a paradise lost. “Happy, happy unforgettable time of childhood! How can one not love, not cherish its memories?” wrote Tolstoy. Aleksey Peshok, the main character in Maxim Gorky’s My Childhood (1913-1914), the first part of an autobiographical trilogy, does not live in a Tolstoyan paradise. His upbringing is deeply affected by intense, violent arguments between his uncles, the beatings meted out by his grandfather, and his mother's complex and difficult life. It is only the compassion and care shown to the boy by his grandmother that allows him to navigate this harsh environment without his spirit being broken. Gorky's book is notable for its depiction of the struggles faced by ordinary Russians of the day, and forms an excellent counter-balance to Tolstoy's fictional recollections of his own childhood. During Stalin’s day, literature about childhood was used as a means of propagating socialism and its ideals. One of the most accomplished prose writers of this era was Valentin Kataev. His narrative takes on an epic quality, and the transformation of the immature child into an adult is part of the process of socialization and integration into the collective. Kataev’s Son of the Regiment (1945), the story of an orphan boy adopted by an artillery regiment during the war, was an immense success, and was made into a movie almost immediately. Other mid-20th-century authors such as Bunin in The Life of Arseniev (1930) and Nabokovin Speak, Memory (1966) wrote about their childhood from exile. For both, their early years belonged to a time before the Bolsheviks, when they lived as privileged children: a golden age stolen by the Russian Revolution of 1917. Nabokov employees symbolist techniques to summon the emotional and descriptive impressions of an age and a type of family that is now long gone. Writing four years after the Cuban Missile Crisis, one of the most symbolic moments of tension between West and East, Nabokov recalls that his family loved Europe so much that he learned English before Russian, and his house was always filled with English products such as Pears Soap, Golden syrup and a collapsible rubber bath tub. Contemporary Russian literature about childhood has largely taken on a new and somber tone. In his hugely successful autobiographical book Bury Me Behind the Baseboard (first published in a magazine in 1996 and then in book form in 2003) Pavel Sanaev recounts the agonizing years experienced by a boy taken away from his mother and raised by a tyrannical grandmother. It was made into a film in 2009. In the 21st century, the myth of childhood in Russian culture has moved to the opposite end of the spectrum from Tolstoy's paradisaical portrayal. Bestselling author Anna Starobinets, often dubbed the “Queen of Horror,” presents a terrifying vision of childhood in An Awkward Age (2005), which tracks a boy growing into adolescence whose body seems to have been colonized by ants. For Starobinets, Russian children live in a hostile environment of big cities, are in conflict with their parents, and often alienated as they seek to understand themselves and their place in the world. The Northern Ireland region's annual 1-day Update in Medicine conference will this year include presentations from leading national experts and an open forum session with RCP president Professor Jane Dacre, as well as a number of college officers. Can’t locate Sri Lanka on a map? Find the tear drop-shaped island just off the southern tip of India, and voilà. Buddhism arrived in 250 B.C.; Hinduism took hold sometime later. Ancient Sri Lankans had a knack for designing ingenious reservoirs, dams, and aqueducts, and they were crack mathematicians. The island was an important part of the Silk Road, not only for its deep natural harbor, but also for its native spices. Today, the island boasts an astonishing eight UNESCO World Heritage sites. - Any - January (2) February (3) March (1) April (2) May (2) June (1) July (1) August (1) September (1) October (1) November (1) December (1) An eclectic mix of new age contemporary to re-imagined Persian designs, the Touchstone 5 x 8 medium bronze area rug from RC Willey is a carefully curated collection of new age classics. Karastan’s exclusive Triexta Smartstrand Silk yarn, the styles of the Touchstone Collection featurel preservation working group comprising Bodleian Library, CERN, Data Futures Westminster and Stanford Library has redelivered vulnerable historic annotation investments on to new long-term supportable platforms such as Invenio. The scope of a new activity, which it is proposed to establish as a working group of the RDA Preservation Techniques, Technologies and Policies IG, is to build on this experience and publish guidelines and provide technologies for persisting not only annotations and the digital objects on which they are made but also the relationships between them. Discuss strategies for raising awareness of the vulnerability of many on-going investments in annotation-related investments. Calibrate community priorities between addressing investment in multiple legacy annotation technologies (including the multiple variants of Open Annotation Data Model, the predecessor of Web Annotation Data Model, WADM) and provision of guidelines and tools for effective adoption of WADM to insure long-term accessibility. To gauge demand for a broadly accessible repository for annotations, providing persistent connection with their target digital objects. In addition to refining the Charter Statement of the proposed WG above, we want to recruit from the broader RDA membership and expand WG membership beyond the existing humanities constituency Introduction to evolution of annotation techniques and large-scale uptake observed in recent years, providing an introduction to the purpose of the group for RDA members unfamiliar with preservation issues arising from annotation. Present case studies demonstrating failure mechanisms in existing annotation projects; describe redelivery strategies and concrete long-term support solutions (speakers from case study institutions have been identified). Identify issues related to annotation instruments and standards that affect later migration of annotations to secure technical infrastructures; assess perceived need for re-delivery .vs. protecting new annotation investment. Precipitate discussion about spectrum of communities exploiting annotation technologies and identify routes of access to raise awareness of sustainability challenges. Discuss next steps in relation both to priorities (redelivery .vs. support for new annotation programs) and annotation repository service. Scientists concerned with annotation of experimental datasets and cultural objects as integral to the research process; libraries and heritage organizations' digital resource managers managing creation and accessibility of digital versions of assets. People building infrastruture designed to support annotation.
Chris Brown, Lil Wayne, Big Sean, DJ Khaled and New Edition have joined the lineup of performers for this month's BET Awards ceremony in Los Angeles. Bruno Mars, Future, Migos, Trey Songz and Tamar Braxton were previously announced as performers for the June 25 event at the Microsoft Theater. New Edition will be honored with the Lifetime Achievement Award, while Chance the Rapper will receive the Humanitarian Award presented by Walmart. Last week, we reported that a repeal of Don't Ask Don't Tell (the ban on gays in the military) was stalled in Congress. Now it appears that pressure from gay activists has reached the ears of congressional leaders, as a vote on the Defense Authorization Act containing a repeal is up for a vote on Tuesday. Its fate is highly uncertain. Senate Majority Leader Harry Reid has announced that the Senate will vote on Tuesday, September 21 at 2:15 pm (EST). In a statement, Reid said that, "Passage of this bill would overturn the ‘Don’t Ask, Don’t Tell’ rule for our armed forces. We will finally send a loud and clear message that everyone who steps up to serve our country should and will be welcomed regardless of sexual orientation." And in a truly bizarre twist, he sent a twitter message to pop diva Lady Gaga saying, "There is a vote on #DADT next week. Anyone qualified to serve this country should be allowed to do so." This was clearly an appeal to the youth vote, and a response to Gaga's tweets and media appearances in which she has encouraged her fans to call Reid and other senators to insist on a vote. With seven million followers, Lady Gaga's tweets get attention—apparently even from congressional leaders. The fate of the legislation in a vote is dubious, however. Reid will need to rally 60 votes in the Senate to overcome a Republican filibuster, and he is facing resistance. Republican Senator John McCain (Ariz.) has threatened to filibuster the bill. Senator Joe Lieberman has said, "I don't think the votes are there to break the filibuster, which would be a shame." And the bill has had another amendment attached to it that many Republicans strongly oppose. This is the DREAM Act, which would allow illegal immigrants who came to the U.S. before the age of 16 and have been in the country (without criminal convictions, etc.) for five years to obtain a green card after going to college or serving in the military. Despite the fact that the DREAM Act was originally co-authored by Republican Senator Orrin Hatch of Utah, the current Republican make-up of the Senate sees it as an immigration bill likely to be controversial to their base in the lead-up to an election. In fact, Hatch himself no longer supports it. Since the DREAM Act and DADT repeal are amendments to the same bill, they will share the same fate. The vote is scheduled for Tuesday, and there is still time to call your Senators to insist that they repeal DADT. Don't have their numbers at hand? Find them here.
"Carol and I worked well together as she is an experienced real estate agent which I trusted. I have known Carol over the years as I was a mortgage banker and there were some times where we had some business communication and she always presented herself professionally. I think experience matters." "Carol is a true professional! She handled the sale of my mother’s house in a timely manner. The process was practically seamless, but the few times I had a question, she was always available and provided the appropriate answer. I would gladly recommend Carol to anyone who has a property to sell" "Carol Riley did an excellent job throughout the entire listing and sale process. She is a very professional and savvy real estate agent with a thorough knowledge of her listing area. She listened to our interests and concerns, and we depended on her sound advice and recommendations. Carol was easily accessible (day and night, as well as weekends) to answer any questions or concerns we had. She was always polite, friendly, and professional. If we needed "hand-holding", she was right there willing to hold our hand. We would rate our sales experience with Carol as EXCELLENT-PLUS! We would have absolutely no hesitation to use Carol and Century 21 The Moore Group again." "Carol's knowledge and experience about the real estate market is outstanding. Having her as your listing agent will get you the best outcome, which is a Sold property." "Carol Riley is an excellent broker -- always goes the extra mile to show properties and list as needed. She is a true professional and we've always had very positive "Mrs Riley is professional and knowledgeable and we look forward to working with her in the near future." "Carol Riley has a stellar reputation in Orangeburg for listing and selling homes! Having grown up here she knows the area and is in tune with the happenings in and around Orangeburg. We have known each other for a long time and we didn't consider anyone else for the listing! I would definitely recommend Carol Riley because of her congeniality and knowledge. When listing a home it is essential to have someone trustworthy. Her assessment of the home, the area and suggestions for improvement proved successful. "Carol has sold (2) properties for my company. Her real estate knowledge and experience is what got these properties sold. If you have a property that you want sold, then consider using Carol, she is one of the best in the real estate business." "I especially appreciated Carol Riley's help getting the house painted and arranging for repairs to get the contract closed." "Carol was awesome. Being a first-time home buyer was scary, but she helped us through everything. Its almost like she became a part of the family. She was so understanding of our needs and was available for us anytime we had concerns." "Carol Riley is such a successful realtor in the area; she is knowledgeable, thorough, persistent, and amicable, and she knows how to get the job done! Her experience is evident immediately, and she handles every aspect of the transaction with the utmost professionalism. She is wonderful! On a personal level, Carol was very approachable and communicated efficiently and effectively. She was very helpful in keeping me abreast of what was taking place with the sale. Her knowledge of the Orangeburg real estate market made selling the property much easier. She is one of the most experienced Agents in the county. "I've known Carol over 40 years and felt confident that she was knowledgeable and could provide insight into selling my home. Months before the decision was made to list the house, Carol provided me with information and advice in order to get the house move in ready. My brother and I had tried to sell the house ourselves over six years without success. After making contact with Carol in November 2016, she had the house sold and closed on February 17, 2017. Carol did an excellent job and stayed at it. Once she had a person of interest, she kept me well informed and up to date until the house was sold! If I was ever to sell my current home, she would be the first to call. She was absolutely fantastic! I am really grateful for Carol's excellent work. I'm sure the buyer will enjoy his new home. Carol was always available when I needed her. She always provided positive enthusiasm about her interest in selling the house which made me feel confident that the house was going to sell. I enjoyed working with Carol. "My husband and I loved working with Carol Riley! She knows so much about the area and did a great job of keeping us informed throughout our homebuying process. This was our first time buying, so it was really great to have someone with the experience to answer all of our MANY questions and the willingness to meet with us so many times. We love our new home, and the neighborhood we live in is exactly what we were looking for. We couldn't be happier!" "Carol knows the market and has been selling houses for a long time. She went out of her way several times for my convenience and I highly recommend her as your agent." "I was very pleased with Carol Riley's interest in the real estate property I inherited. Her insight and expertise helped me look at the property from a realistic viewpoint. She brought me a buyer within a reasonable time and closed quickly. The overall experience was good and I will definitely use her again." "Carol Riley did an outstanding job with a transaction that had many nuances and complexities. She was delightful and professional and I would be honored to recommend her." "Carol Riley is great. Extremely pleasant yet she has a fire to get things done and done the right way the first time. I am glad I chose her and would choose her again." "Carol is amazing!!! She is very professional and is dedicated to making both sellers and buyers satisfied.. If I had to do it all over again it would be with Carol Riley!!!!!!" "Carol Riley is well connected in the area which was very important to us. She is very knowledgeable and a pleasure to work with." "Carol Riley was the utmost in a professional agent, yet she was simultaneously warm and friendly. Talking with her was always enjoyable, even when the news might not have been!! I would recommend her to others mostly because I feel she truly cares about the properties she lists and the potential buyers and sellers. That characteristic is hard to beat!" "I had a very professional relationship with Mrs.Carol Riley and felt very comfortable with her handling the marketing and sale of my home. I appreciated her knowledge and enthusiasm in assisting me with "getting this job" done. I was so surprised that she kept in touch with me during her vacation out of the Country. This proved to me that she really cared and had my best interest at heart. I felt like she went far beyond my expectations. I would be very priledged to recommend Mrs. Carol Riley to all who is interested in selling or buying a home in Orangeburg. I know without a doubt that they would be in very capable hands and results would occur quickly. She will always have my respect. "I would highly recommend Carol Riley as an agent. Her professionalism and courtesy, coupled with years of experience, provided just what we needed. Carol thoroughly represented our interests throughout the selling process and handled the sales proceedings with much care. "Carol Riley had an offer on our property within two or weeks of it being placed on the market, and this buyer was the perfect person for the property. Carol's accurate market assessment and pricing, and her professionalism and friendly courtesy made this otherwise emotional sale much easier to experience. I will most definitely be returning to Carol when we are ready to purchase property in SC. I trust her guidance and enjoyed working with her very much." "Carol Riley was very helpful when the home inspection revealed a few things that needed to be done. She saw that everything got done in a timely matter and this was greatly appreciated. Thank you, Bill Gramling" "Carol is a professional. I was and remain very pleased with her representation in this transaction. The listing was my father's home. Being out of town, I was unable to personally attend to many items required as we moved towards closing...Carol assisted greatly in that endeavor. She arranged for the necessary repairs and inspections agreed to in the contract. She was prompt in returning my following up and keeping me informed. I would recommend her highly and wish her continued success - she is truly an asset to Century 21! "I appreciated Carol's experience and knowledge and always trusted her advice. This was extremely important to me since I was selling and buying on my own. Enjoyed working with her."
Family, friends, kids, careers, school, hobbies, dreams - that's what Life is all about. A Home is where life comes together. Real estate is about more than just buying and selling a house. It's about finding the right fit for you and your lifestyle - a place you can enjoy, a place you can afford, a place that makes sense for you.Everyone has a different story, a different motivation for buying or selling. Through careful listening, an understanding of your goals, and knowledge of the local real estate markets, I will help you make the right decisions when it comes to your next real estate move. Simple hardwork, integrity, and a positive outlook have been enough to make past transactions a success and more importantly have helped to build lasting Relationships with my clients. Please let me know how I can be of assistance to you or someone you may know. Buying, renting, selling, investing... I take pride in being able to help my clients with all of their real estate needs. Specializations: Home Buying, First Time Home Buyers, First Time Home Sellers, Antique Homes, New Construction, Selling Homes, Townhouses and Condominiums, Senior Real Estate Specialist
Offering five properties in Mexico—one in Cancun and four in Riviera Maya—Sandos Hotels and Resorts is head-over-heels in love with the destination weddings and honeymoons market. • Legal Sandos, from $990, includes basic set up, background music during ceremony, wedding dinner for all guests, wedding cake and sparkling wine, upgraded room with fruit basket, sparkling wine and special decoration, gift for the bride and groom, picture frame, “Just Married” T-shirts, all paperwork arrangements, wedding certificate and judge • Legal Caribe, from $1,800, includes the above (minus paperwork arrangements), plus a set of 10 printed photographs, bridal bouquet and groom’s boutonniere, breakfast in bed following the ceremony, a massage at the spa, a 10 percent discount at the Water Sports Centre and a 15 percent discount on additional spa services • Legal Riviera, from $2,400, includes still more, with private check-in, 20 printed photographs, steaming service for wedding dress, bridal hairstyling on wedding day and rose petals on the aisle In addition, four Symbolic packages are available for a wedding ceremony that feature many of the above mentioned inclusions, minus the judge and legal documents. Symbolic packages start at $400.
Having worked cattle for over 35 years people make the mistake of assuming you know what to do. I didn't. Had to ask. I'm from a small town in the Midwest, which was developed by an agricultural community I knew where baby calves came from, knew how to grow corn. But had no idea how to put a bull in a trailer without a corral from an open field. If you are an experienced cowboy you don't need to read this next part. It just shows how little I know about working cattle even after 35 years. My cows got out of a small field into an adjoining 100-plus acre field. How to gather those cattle when I am horseless at the moment? I have no quad, no ATV. The motorcycle isn't running. My jeep cannot jump large wide ditches nor can I. I do the most humiliating thing a rancher can do. I ask for help to gather my cows from someone else's field admitting I will be limited help. Lately I am worse than a blind, three legged, one eared dog when it comes to moving animals without hauling them in a trailer more than half a mile Helpful as a fence post, I can stand still, putting my arms out like six feet of barbed wire on a stump post, redirecting cows heading my way. But gathering my small herd, with calves, calmly, on foot, out from another larger herd of cattle, well lets just say the cowboys who agreed to gather my cattle did not tell me the exact day they would be bringing my cows home. But they did it just fine. My bull however, had ventured even further afield to meet the ladies way over there. Probably the reason the fences in my pasture got pushed down in the first place. He had to be collected by himself on a separate attempt. So how do you get one animal that weights one and a half times as much as a horse home. Cattle are herd animals. They get spooked being separated out. They can turn snorty when agitated. If you rope a bull one horse cannot hold him. Two, three horses maybe, but then you have all kinds of ropes attached to all kinds of animals going in all kinds of directions. Makes for a trip to the emergency room for somebody. So when I was told the bull came home safe and sound in a trailer I had to ask how? Two men, two horses, one trailer, one suspicious bull? An old cowboy trick I was told by the near my age cowboy next door. Done often where there are limited fences, where cattle range over hundreds of thousands of acres. You find a fence and back your trailer with the gate shut, trailer gate close to the fence. You run the bull through the hole in the fence next to your trailer. As the bull runs through a rider gets off his horse, opens the trailer gate wiring it to the fence. Another rider who kept the bull moving turns the bull back to the fence not giving the bull much time to think. The bull remembers there is a safe hole in the fence to run through next to the trailer runs back to it. He sees an opening, which is now the open trailer, and runs into it. The cowboy on the ground quickly shuts the gate. And tada, you got yourself a bull. Now I need to get a horse. WEST POINT — There have been some notable gains in diversity in the West Point student population since the beginning of the 21st century. According to statistics presented Monday by Col. Deborah McDonald, director of admissions, to the military academy's Board of Visitors, black students increased to 15.4 percent of the class of 2022 that just entered, compared to 6.9 percent of the class of 2000. There is a slightly higher percentage in the class of 2021, 16.7 percent. The female population also increased to 24.4 percent of the class of 2022, compared to 15.4 percent of the class of 2000. Hispanics have increased to 8.6 percent of the class of 2022 from 4.7 percent of the class of 2000, although the peak year for Hispanics was 11.5 percent of the class of 2017. Asian American cadets increased to 7.6 percent of the class of 2022, up from 5.8 percent of the class of 2000. Since the academy began tracking the data for first-generation college students in 2018, that category represented 17.4 percent of this year's graduating class. Among the current student body, 14 percent of the class of 2019, 11.4 percent of the class of 2020, 10.6 percent of the class of 2021 and 11.4 percent of the class of 2022 are first-generation college students.
Hi Heloisa, I saw image come into New creations and guess what I knew it was yours.. your style..great!! these are amazing flowers. i love it when you find them with blue and bright purple inside. they are so awesome. great shot. Australian veteran off road racer, Bruce Garland, powers his Isuzu D-Max, co-driven by Harry Suzuki, through the creek crossing whilst acting as sweep vehicle at Rally Australia, 2011. High quality Beriry TailGlilre there any misconceptions that men have about women? Are there any misconceptions women have about men? Let's clear the air, folks! I learned it early on, by observing the media women consumed. This was prior to the internet, by the way. I went to buy a fishing magazine when I was in my teens and realized that women's magazines almost always had something to do with sex and relationships, but men's magazines were mostly about hobbies with only a very few dedicated to sex and almost none doing both (back then). Fishing magazines never had articles like How To Satisfy Your Woman While Keeping The Bass Biting or anything. Plus, there were always huge romance sections in the bookstore with sultry women and half-naked men on the covers, which only women read, as far as I saw. I thought, "Hang on a minute, they're not telling us something, but I can see it." After that I noticed it everywhere: female comediennes joking about their sex lives, girls my age talking non-stop about guys, all the rom-coms for women with sex scenes, etc. Everything we men do around you ladies is all calculated towards getting you one step closer to you taking off your clothes I'm from the future. No really! Anyway, I don't have long, so here are a few tips to help you get ahead. It's a poor list, but all I could remember on short notice, and I don't have long. Empathize with others. Realize they're living their own lives and only have their own experiences to work with. Care for all human beings. Mom for the love of god don't name me Jagger it's a nice name and all but once Maroon 5 releases a song it's ruined for me and i'll never hear the end of it There's this guy, Elon Musk, pretty soon he's going to start coming up with a bunch of concepts that sound absolutely insane. Stop collecting leg warmers and fingerless gloves. They are not an investment, 5-year-old from the 80s. Just... just don't even try. You are entering a world of pain As she lay dying, my grandmother asked 14-year-old me to step closer. I did. She peered at me, and said "Oh, GOOD. You are turning out pretty." My grandmother once referred to my grandfather, in reference to his bedroom prowess, as "the italian stallion." I was like 9. Rape is more common among ethnic groups from tropical climates than among ethnic groups from Northern latitudes. Because, ya know, women in Alaska never hunted or fished and were incapable of surviving without a big burly man! Except, no. Hunting was communal and women played a huge role in harvesting animals. No one let others die in their village just because they didn't have a man helping them. Holy shit snacks. "I wonder is there more rape at the equator or the north pole. I mean per capita, I know the populations are different. Most people think it's the equator, I think it's the north pole. People think it's the equator because it's hot down there, they don't wear a lot of clothing, guys can see women's tits, they get horney and there's a lot of fucking going on. That's exactly why there's less rape at the equator. Because there's a lot of fucking going on. You can tell there's a lot of fucking at the equator, take a look at the population figures. Billions of people live near the equator. How many Eskimos do we have? Thirty? Thirty five? No one's getting laid at the north pole, it's too fucking cold. Guys say to their wives, "hey tonight honey, huh, tonight, huh?" "Are you crazy? The wind chill factor is three hundred below." These guys are deprived. Their horney. Their pent up. Every now and then...p-pmm...they bust out, they got to rape somebody." I'm going to limit this discussion to male on female rape. I'm aware that male on male rape is a widespread problem as well, but I have to leave this outside the scope of discussion. Or also, "Nose picking is propagated by evolution. Therefore, nose pickers are motivated to pick noses by the human desire to spread their progeny." Oh, and to anyone who's curious, if you take a look at his posting history, he is a virulent racist who posts in such wonderful subs like /r/blackpeoplegifs and /r/eugenics. Yeah! There's nothing wrong with segregating out a race, categorizing them, and then examining them under a microscope. All the people in that sub are just having a good time, nothing racist about it! You're just a hypersensitive, brainwashed, PC libtard! You need to end that with a sarcasm sign off, because that's exactly the sub that racist would hang out at. Take the top commenters from that sub and look at the other subs they hang out at, there will be a pattern of racist subs. Better yet ask something like /u/PoliticalBot to do a full check of the sub. TL;DR Most people there are not laughing at funny gifs, they're laughing at black people. Check out /r/ImGoingToHellForThis for a similar sub Maybe it is just funny gifs for you. I never heard of the sub before today but when i clicked around some people i have tagged as racist are also posting there. Im guessing that their source of amusement is based on race, but maybe it is just a coincidence that a bunch of racists hang out in a sub called /r/blackpeoplegifs... I was told by legitimate conservative scientists that rape was non-adaptive because women have been intelligently designed with anti-rape powers. Oh, God. His other recent comments: "How do you respond to ethnic groups whose religion forbids contraception? Do we sit around and wait until they compose 90% of the world's population?" This isn't TRP per say, but it has complaining about 'feminism' so I though I would give TBP a whirl at this stupidity. Oh yeah, lots of racism too! I've had Accountt1234 tagged for a long time. I honestly think the world will be a better place when he dies. Racist, sexist and pilltard. This guy is clearly trying for the crown of scummiest user on the site. Oh well, whenever I'm really drunk and need to throw up I'll just read this again vomits I thought rape was caused by a person who was never taught boundaries, impulse control and consent, but no it's due to evolution. Not sure how I feel about this. The "new American center" seems to be made up of contradictory idiots. Cut spending and yet spend more, irrational immigration policy, perpetual fear of terrorists, gender diverse but far too white, and overall pessimists, because that always solves problems, doesn't it? When I play, I try to be the perfect player. I record everything, track all my supplies, update my encumbrance as I gather treasure, make sure I know all the rules for my character's abilities. I keep detailed lists of all the NPCs the party encounters, locations we've been to, rumors we've gathered. I'm always willing to be the party mapper, the party treasurer, the party leader. Sometimes I find myself being all three. I write four to six page backstories and diligently include numerous hooks for DMs to use, including family members, young loves, and bitter rivals. I develop the concept for my character, I gather art to represent them, I even pick out a theme song. When I play I try to follow the plot if there is one, and to create and work towards my own goals if the DM gives us a sandbox to play in. I make a real effort to be a team player and make sure everyone works together and the game goes smoothly, both in the world and around the table. I'm like...the only person I know who does all this. None of my players do it. I ask them to, but they don't listen to me. I can't get them to track their supplies, to remember that the things they pick up weigh something, that their arrows aren't infinite in supply. They expect me to do all their bookkeeping and if I don't, it just doesn't get done. They act like having to map a dungeon is an unfair burden on them and that I should just draw the maps for them. They complain that they never get any treasure, but they forget to write down half the treasure they find and then get pissed at me when I don't know how much they're supposed to have. They won't write backstories, and if they will they won't write ones that make any sense or are useful to a DM. No matter what they write on their character sheet, they play Chaotic Jerky Murderhobos. They make fun of my gameworld, they make fun of my adventures. And none of them can ever be bothered to look anything up in their goddamn rule books. I don't know what the goddamn base DC is for identifying a magic item, how about instead of asking me to look it up while I'm in the middle of looking up the last goddamn thing you asked me you look it up in the goddamn core rulebook in your goddamn lap! Whew. Sorry. Flashbacked to last Wednesdays game. And they never have any idea what the plot is because if it's not their turn they jibber-jabber at each other and get all surly when I suggest a live table rule should maybe be in effect. It's not just my current group. It's every group I've ever run or ever played in. And it frustrates me. I feel like I'm a bad DM because I can't make my players want to play the game on a level where its more than just fucking around for four hours on a Wednesday night. I have these expectations of how the game should go and it never, ever lives up to them. When i read forums like this, I feel even worse, because it seems like everyone is having more fun than I am, because everyone has these awesome, creative, focused and knowledgeable players. But man, I'm starting to think a lot of you are just lying. Playing in perfect campaigns that occur only in your head. Because it can't just be me. I mean, when I play in other people's campaigns, the other players suck just as much. They don't do anything. Everyone is always "Here we are now, entertain us." Is it just me? Have I just somehow managed to only the worst players in Seattle? Or do other DMs feel the same way? Or are players just generally kinda sucky? How about it DMs? How many of you are willing to fess up to often resenting your players lack of commitment? How about the people who just play? How many of you will fess up to sluffing off? Periodically let a player know (at interesting but not 'screw you' times, that he is down to 15 arrows.) Basically, leave the bookkeeping out, and only bring those play aspects back in periodically to boost the story. I made it an upfront deal with my players - they don't have to track stuff if they don't mind the GM manipulating that stuff to further the story. I also allow my players to declare their habits. The one who declares 'seek out a weapon shop and buy arrows everytime I enter a town'; him I never make run out of arrows. He also gets the story hooks - every weapon shop owner knows him, and he gets a +4 when shopping for good arrows, or doing a check on arrow lore. One particular weapon shop owner gets him refurbished arrows at 10% retial (and buys his brokens back). Pretty sweet deal right? Then that weapon shop owner gets kidnapped, and my lazy player doesn't feel quite so lazy about getting him rescued. "For justice and discounted arrows!" Best part is that the cheaper arrows, even if you do the math, barerly impacts the game outcome at all. Minor items can be as good of motivation as major ones, if presented right. My roommate and sometime GM told me to motivate the players, you need to take something they care about. Make sure to throw in a dented sword now and then so it's not just the archers getting the penalty:P RPGs are supposed to be fun for everyone there. It sounds like you want a Serious Business game, and your players want beer and pretzels - they want to hang out and kill orcs. You have to give them what they want. Don't worry about complicated plots or strictly adhering to the rules. Be goofy yourself. They make fun of NPC names? I guarantee they'll love Shitface McGee, mayor of Plot Town. Relax and roll with it. But you're supposed to have fun too. If that doesn't sound in any way fun, tell them you aren't having fun and someone else should GM. If you don't want to play in such a game then don't. Look for another group and when you get together with these guys drink beer and play X Box or something. You're in big trouble any time you start thinking "Dammit would you guys stop having fun and play my fucking game right." No one owes you a game, and the work you put in doesn't matter. If you go see a comedian and he tells a joke that isn't funny, how long did he spend working on it? The answer is who cares. If the game isn't fun for someone the GM's time is irrelevant. You should be working on a game because you like working on games. I know it can be frustrating to have different agendas, and hope that it all works out for you. And no, not all players are like this, I've gamed with plenty of people that enjoy Serious Business games, and others that just want to drink beer and kill orcs. Part of being a great GM is figuring out who needs to be in what group. I've quit a number of games simply because I wasn't having a good time and/or the other players were all idiots. ...I love serious games, but I'm genuinely tempted to somehow include Shitface McGee of Plot Town into my three-act epic fantasy. Just to watch my players brows' furrow as they ask if they misheard me. I remember reading about a guy that named all his NPCs after celebrities and towns after real world places. It was a little cheesy, but everyone that forgets to meet Sir Ulucaster from Dranik Village will remember that their quest is to talk to Sir Tom Cruise from the farm village of Detroit. Like Luna Lovegood in Harry Potter. Either that or she was there to symbolism pot smoking in schools. That's an interesting issue... I think Luna was my favorite character, and I don't think she was comedic (inherently) or stoned. In a (fantasy) world where humans look a bit silly because all these wizards are living right under their noses, why can't Luna make the wizards look silly because she sees connections that they don't? I actually saw her as extremely serious, for that reason. Even wizards shouldn't believe everything they see. In the HP universe, her father was the owner of the wizards' equivalent to the National Enquirer, and she believed most, if not all, of the stories in it. She was played in the movies mostly as comedic relief. Really weird acting character, into what we would consider "fringe" stuff in the real world (meant to be ironic because it was in a world of magic). Like that girl who believes in psychics and the Jersey devil. And she was albino. And wore radish earrings. And was semi-hot. "Shitface McGee hears you comments about him and does not seem pleased. You suspect you might be paying slightly higher prices at the inn tonight" Ugh, it's so frustrating to come here laden with good advice and find that someone already stated it more eloquently than I could and got all my comment karma. /u/Maddman75 is right - you're not wrong, but nor are they. You just need to find the right group. Make your expectations clear from the beginning. If you're posting on Craigslist or meetup or somesuch, make it clear you want to run a Serious Business game. If you're just telling people you want to "role play," you're setting yourself up for failure - remember, FATE, Hackmaster and the HERO System are all role playing games. That doesn't mean that they're all the same game. This. The only thing I would add is that OP is welcome to leave Seattle and come to Nashville, where the weather is better and we would love to have either a player or a DM like him. The problem comes from a disconnect in desires, as the GM is a player too, and they also deserve to have fun with their time, they should not have to go with the flow if that takes them to a play style that they do not enjoy. It's not that one group is wrong or playing badly, but that they are just not suited for each other. The only way to play RPGs wrong is if everyone isn't having fun. If everyone wants to goof off they aren't having BadWrongFun. It is not the DMs job to make sure the PCs are having fun. It's the DM's job to create a consistent setting in which the PCs can drive the narrative. If the PCs just want to stab orcs, they shouldn't be gaming, they should be playing XBox. You sound like a spoiled kid disappointed with his Christmas gifts. I don't even know you and I know you're better than this. I'm not saying that DMs are never wrong, and yes every DM loves his setting more than the PCs ever could. That said, the DM is supposed to get the ball rolling and the players are supposed to take over the narrative. The thing is: Bad Gamers Do Not. If the PCs are not having fun, wrap up the session and have one of the PCs run a session or two as a DM. SmitchComic, I agree with you entirely. I think there's a major trend on this subreddit (which is 50% true) to say "GMs, you gotta be less serious and relax! If you're trying to make a fun game, find out what the players find fun!" The other half of the equation is that GMs want to have a fun game, too. The advice just can't be "GMs, get over it!" There has to be a way to get players and GMs to recognize the type of games they both want and compromise. If all the players want to do is kill orcs and shit, then why play? Find a nice corner of your room, close your eyes, and pretend to kill orcs and shit. I mean, why should their be rules in Monopoly? or Scrabble? Shit, why not just let people drop tiles randomly for points? the same reason people play Zombies!!! instead of Agricola... killing fantastical bad guys is fun... you do not have to agree, but if you ignore the fact that there are people that think differently than you... people who enjoy different things... actually the first post was a response to this idea, rereading that is probably better than anything I will write up... Having GM'd a few games here and there, I hate to agree with this, because I totally feel OPs pain, but... this is totally right. I think the approach the average player takes to a game session just clashes with the average GM's approach, and that can be pretty frustrating. I know I've had to rethink my handling of certain games because things just weren't working out with the players. And as a player, I've learned to avoid certain groups, including some of my closest buddies, because I don't like fucking around for four hours drawing from the deck of many things and not accomplishing any story progress, but some groups just play like that. One thing I will add is that there are often innovations you can make that will help meet everyone's needs without severely compromising your GM style. For example, if you keep trying to run a serious fantasy game and your players keep trying to play a silly fantasy game, you might try writing up a sandbox pulp or supers game for a change. You might find that the clash of interests isn't as detrimental to everyone's mutual enjoyment in that context. To be fair though, people who gravitate to GMing tend to like depth even if it is silly depth while people who gravitate to playing don't want to deal with that stuff even though they might like serious RPG. Agreed. This topic comes up a lot and there are always lots of suggestions like "Your players are assholes. You should leave and find a group of better players." Easy to say, but in the real world, you're usually stuck with the players you can get. I've gotten spoiled. When I was living in Springfield I started a and then Facebook group that ran monthly game days. The result was that I knew more people than I could possibly game with. When I had an idea for a game I could pick and choose who to invite, so if I wanted Serious Business I could get people who were good at that, or goof offs for some beer and pretzels gaming. First off, remember that people are there to have fun. That's fine - that's the campaign they want to play. , adapt to their game, or prepare for a long, perilous journey where you try to "change" their play-style without dying of frustration in the process, because they're gonna push back with all their might. Several things you could do is to simplify some rules (for instance encumbrance. I've never even tracked that). Don't know the DC for a check? Seriously, just wing it. Who can be buggered to remember those anyway? Tell the players to roll and give them an outcome based on that. Huge load off your back and a huge load off theirs. Remember, your word trumps books. Story-wise, you can probably keep their attention better if you do everything ad-hoc, as it sounds like they aren't fond of your DM'ing style. Try to improvise and Michael-Bay-ise everything. Cause they seem like players that like murderous ad-hoc mayhem better than a fleshed out world full of plot. Stop letting them jerk you around, if they're being stupid about something, you punish them. Tough shit, you forgot to take it! Can't be bothered to map the dungeon? Hope you like running around blindly in circles! As a party, we never bothered to bring supplies, rope, grappling hooks, etc. We learned the folly of our ways the hard way. DM: "Orcstabber, roll Perception. You notice that the way back seems a lot longer than the way in. Now everyone roll Perception, the highest roller, tell me where you are." If they can't remember a single detail of your dungeon, stuff them farther in there. Have them walk for hours until they come upon the same room they had already been in. If they bitch and moan about "my character wouldn't get lost in a dungeon" tell them to research hubris because their characters are about to star in a Greek Play and then hit them with forty tiny spiders with attribute-damaging venom. I personally would take the hit for being lost and probably not map the dungeon anyway... Since I'm a fly by the seat of my pants kinda guy I play that way and if that gets me killed then so be it. More times than not its more fun to take the game time to fix mistakes... But tiny spiders just cause you are mad at my style of play is not cool, you shouldn't penalize my character for you being mad at me the player. I will say that my suggestion is designed for his players who continually refuse the GM's guidance. It's one thing for them to mock names and accents and the setting, but it sounds like they are not role-playing at all. Some here are saying "they want to play a different game than you've designed." I say bollocks to that. Gaming isn't a fucking Montessori school, the students don't get to tell the teacher what kind of class they want to take and what kind of instruction they are willing to accept. If the players and the GM don't gel, stop immediately. But the problem with OP's scenario is that these PCs never want to run a game. Being a GM is infinitely more work than being a PC. No matter how good the players are, they will never put in half the work of the GM. I have never once punished my players. Even when they've been total dicks. (I had an illusionist who was abusing all the magic rules and so I gave him a cursed ring that ate his finger, but that had no practical effect so it's not really a punishment, just a gruesome reminder of mortality.) There's a cusp, though. There's a point at which gaming goes from being just a bunch of fun like playing Xbox to the spillover point of creating a story and partaking in an adventure that is more fun than any videogame. You may disagree with me, but I believe it is the ordinance of the true-believer GM to bring his skeptical orc-murdering louts into the nurturing bosom of RPG enlightenment. That being said, tiny spiders are an easy foe. You light two torches and put your backs together. The spiders will stay at bay. Then, surrounded by imminent danger (or at least annoyance), the players will be forced to figure out how the hell to get out of the dungeon. That is a small step, but a crucial step. The GM inspires (through tough love) the PCs to create their own salvation, using the dormant arts of imagination, memory, and joie de vivre. When they succeed, they'll have had more fun than just punching through an infantry of orcs. They will have joined their minds and achieved a common goal that would have been improbable without teamwork. Very well put, sir. There's plenty of video games you can screw around while playing but playing an RPG takes a lot of work to build a story. In my opinion the type of players who just screw around and never make any progress in a story are the same type of players that will grow bored of the game very quickly. "" is now my status. I think I've used my grappling hook every single encounter so far in my current Rise of the Runelords campaign (currently a lvl 3 ninja sneaking into thistletop) It just gets me so frustrated and angry, because at the end of the day a DM has no actual authority at all, and if the players aren't willing to give the DM authority, then all the DM can do is gnash his teeth. I'm a very laid back DM. If I weren't, I would have killed one of my players years and years ago. As in "grabbed that morningstar decorating my wall and caved in his mountain dew swilling face while screaming FOR THE LAST FUCKING TIME NO YOU CANNOT PLAY A GODDAMN DROW!" In fairness to them, they always remember the magic swords. It's more like the gold coins in that orc's pocket they forget. You know, like they kill 4 orcs, I roll 4d12 for the gold they have on them and spit out a number, then five weeks later they're like "How much gold did those orcs have on them? I thought I wrote it down, but..." I couldn't find a group, either. But I found this other DM, who had a ton of experience (20 years, as well.) He told me what happens is, when such a group forms, they only very rarely look elsewhere for a game. They've got it in their circle. It's hard, because the way we play is also hard work. Emotionally straining. An NPC I've grown attached to almost died, and I actually cried. The thought of facing his lover, admitting to her that I'd failed... all this power, and it turns out I'm a bit of a coward. I refused to face her till we'd found out for sure. Now that I've forged, not found, this group, I don't want to keep looking. Because most of the people I've found are as you've described. And it took a lot of work to make this happen. And the best player is one we "made." Fresh to D&D. Actor by trade. So, if you were looking for a group, and asked me, you'd be staring right at what you're looking for... and still wouldn't find it. I won't take a new player till we need one. If you've been running into the same problem for 20 years with a variant of people, perhaps the problem isn't the other people. Yeah, I've spent a lot of time thinking I just suck as a DM and its all my fault. But I question the wisdom of any line of thinking that places all of the responsibility for players actions on the DM. I think that really mythologizes the authority and influence of a DM. A bad DM can certainly ruin games, but I'm not a bad DM. My players have always liked my games, and the only consistent complaint I get is that I abort my campaigns before they reach a conclusion -- which I usually do because I'm burned out. And when the only complaint you're hearing regularly is that people wanted to keep playing that game, it's hard to jump to the conclusion that you're doing it wrong. You might be a fantastic DM and a shitty person in regards to expectations of your players. Your writing is very arrogant and it sounds more like you want a group of you's to play with rather than other people. Your players have always liked your games. That's what's important. If YOU don't like your games, why do you DM? If you're just frustrated and here to rant, I get that, and there's no need to read the below. If you want some prompts for self-reflection and options for resolution read onward. Have you really gone 20 years without finding a player that wants to play what you want to run? Are you in a rural area? Are you opposed to looking online for players? Are you opposed to playing online instead of in-person? Granted the more specific your tastes, the narrower your compatibility pool becomes. But with tens of millions of gamers in the world, the odds of finding four with your tastes (or similar enough) approach 100%. So we can only conclude that you're either: Are not willing to do the work to make yourself happy, but enjoy bitching about it to strangers on the Internet. Learn to accept a broader array of playstyles as valid, and provide engaging content for those playstyles. You can try going to a rules-light system, work on engagement building methods like those featured in the book "Gamemastering," or even try your hand at writing your own rules system that will facilitate rather than frustrate your players. Beyond that though, you need to be willing to understand the needs, wants, and desires of people beyond yourself. Because in this thread, you've done nothing but mock and berate everyone you've ever come into contact with in 20 year period as a moron, and looking down on people is not conducive to empathy. Devote yourself more seriously to having your needs met and look for people that will want to play what you want to run. This could mean some serious time spent searching on meetup sites, posting on /r/lfg , and possibly even travel or online play. Seriously, if you're going to keep harping on "20 YEARS NO FIND GUD PLAYAR WAAAIIIIII?!?!?" please tell us what steps you've taken to accomplish that goal so that we can provide you with additional options or at least know what we're dealing with. As it is, it doesn't sound like you want help so much as validation. Continue on your current path. Nothing changes, and you slowly complete your evolution into Grognaros, "The Bitter Veteran DM Nobody Likes." His special abilities include "Passive Aggression" and "Contempt of all Life." Because, after all, you're such an unbelievably special snowflake - the last true roleplayer in fact - that nobody could ever live up to your exacting standards of perfect simulationist collaborative storytelling purity. And so you must content yourself with the knuckle dragging troglodytes that present themselves before your gaming table, unworthy as they are. Perhaps the thin gruel of narrative they provide will give some minimal succor on your slow march to oblivion. You should try playing a game of paranoia with your group. You can be very loose as a GM, but if they forget stuff then you can punish them ingame (in a funny and stylish way, of course). This will subtly show them of what you think is important without coming over as annoying. With a little bit of luck, being careful will blow over to other games as well. They don't value the treasure they are not using to fight with. Are they being put in situations where their treasure is useful? I don't mean paying for the inn or the feed for their horse, that stuff is trivial fairly quickly in most campaigns. Give them threats that only treasure will fix - fortifications need to be built to protect a city, their family needs money to bribe officials, they need to pay the upkeep on their castles, whatever. A prime use is status, do they need to gain a reputation at court? They need the best houses, the most expensive furnishings, the best coach and horses, etc So let 'em bail. Honestly yoru main problem seems like you want the game to go a certain way but are afraid to take the necissary steps to make it happen. Your putting all this effort into doing the story and the notes and all that and then not taking basic interpersonal stuff because it's too hard. It has always been my experience that there are way more people looking to play then there are GM's to run for them. Now I'm not saying that other social concerns don't come into it but if your looking for players that fit your style of play they are probably out there but you will need to step outside your comfort zone a bit. Also you may have accept that some of the stuff that you find to be important really isn't, finding the happy medium where a game works is a huge part of the GM's job. You say you have trouble finding "good" players but unless your in a small town or high school (dealt with both) there is a larger market. Also at some point you might have to just accept that some of the things that might be important to you arn't going to matter to everyone at the gaming group. In any given group you'll generally have one or two detail oriented players who kind of support and take notes for the rest. If you don't have that player in your current group you need to stop coddling them until someone steps up. If someone didn't write down the coins from that encounter? Gone! You can meet them halfway. Maybe you aught to know what encounters are going to happen (loosely) in a given game session and know what they can pay, so you can recap them from your notes at the end of the night. Maybe this is where I get on my soapbox a bit but this has always been one of the things that boggles me as a lifelong Shadowrun player about D&D. The getting bogged down in minor stuff always seems about as unfun as possible to me. I mean SR does track ammo to the bullet but everyone i've ever seen just assumes the players have something reasonable on them unless for some reason they wouldn't. TLDR: Someone linked a set of geek social fallacies on here a while ago that I found fascinating because I'd done almost every single context on the list in my life in some point, usually in the context of gaming. Basically half the time GM's complain about their groups, myself included, they are in a hell of their own making. You are showing up and entertaining them, the least they can do is abide by some common rules of the entertainment. Finding those common rules is what being a good geek, not just a good GM. Is all about. No, my friend, it's not just you. I am the eternal GM. I run games. My friends, for whom I run these games, do not understand. They will never understand until they take this mantle upon themselves. You and I, my friend, put endless work into creating worlds. If you're like me, your thoughts often drift to what the denizens of your fictional towns are doing, what your villains are planning, what interesting scenarios could happen weeks before and after your players have encountered them. Every character has a backstory. Every detail is the hook for a grand adventure. And the players will never know. That is our lot as the Game Masters. We know every plot thread that will never be, every sympathetic story prematurely ended by trigger-happy, murderous PCs. We know every detail of the story unfolding before the group. And they don't. They can't. They simply can't. My players don't remember the names of their contacts. They sometimes forget why they're in a town to begin with. They really like killing my NPCs, villainous or not. They like ignoring little details. They joke about the names of my towns and characters. They make fun of some of my accents and dialogue and plot elements. They don't know their characters' abilities half as well as I do. But the game is about them. The game is all about their agency in the world around them, giving them the feeling like they are affecting the situation you've placed in front of them. And that means giving them freedom. That means letting go. Sometimes this means abandoning certain rules. Tracking ammunition and carrying capacity isn't fun for them. So stop making them do it. Sometimes this means accepting that they want to play a different game than you've prepared. They don't want to parlay and have elected to engage in a full frontal assault? Looks like our eloquent commander only gets to speak with his sword. The character gets put away for another day. It is the GM's curse that we are attached to the world PCs so wantonly ransack; we are that world and every being, force and object in it. And we exist so that the PCs can fuck around as they will in our worlds. Don't hold it against them that they don't appreciate everything you do, because they don't know. In fact, if they don't know, you're doing it right. They feel like everything that happens in-game is a direct result of their actions, and that's how it should be. Too easy it is to forget that we are actually on their side. Although we play devil's advocate and operate every force that stands against our players, we are there to facilitate their success and fun. Because, at the end of the night, even though you know your adventure is an off-the-rails train wreck with pages of unused and fascinating lore with amazing potential, the players may bag their dice and stack the pages of their character sheet while reminiscing about the carnage of the last four hours and say, "that was awesome." Here is a real-world story that happened with one of my players, who is a police officer in real life. In the game world, he typically plays rangers. When he plays, he's very clear about what is fun... and that means NO tracking of gear. He shoots arrows and never runs out. He has unlimited food. He doesn't pay for nights at an inn. He is always lightly encumbered, no matter how much loot he carries. He might be right. To a rich level 20 hero, 100 gold pieces worth of ammo/food is a pittance. However, he's never level 20 when he says this stuff. He's level 2 or 3, has no spare cash, and couldn't carry all 100 gp worth of food & arrows & sling bullets even if he did have the money to stock up. So I want him to manage what he can while he's in the middle of it, instead of thinking of himself as a finished, level 20 hero that is above all that shit. But he won't. He does this with all areas. For example, if he is asked to manage his character's placement on the battlemat, he gets mad. He feels I should just assume his character is placed in the most optimal position at all times. When I try to explain that I know all the secrets of the module and would be biased if I made assumptions, he just gets exasperated with me. He feels I'm being petty and obnoxious. At one point, we were playing the module Into the Wilds from Goodman Games. There is a confrontation scene in town. The secretly evil magistrate is at his home, but doing official business there. Although he isn't loved, people respect him, especially because he's the town cleric as well, and he heals any guard injured in the line of duty. So you might expect the guards feel loyalty to him. There is a guard assigned to him wherever he goes. At the moment of this scene, the guard is standing outside the door to the magistrate's home. The players arrive at the home and ask to see the magistrate. OK, fine. My friend says, "I tell him I know about his secret and I'm willing to let him plead for a deal before it gets ugly." I respond by saying that he shouts that through the door without entering, and hears a shout back, entreating him to enter. He neither verbally says "I enter" nor does he move a mini. At this point, the guard is hearing everything and getting tense. My friend says, "That wasn't the plea for mercy I expected. Give us 10,000 gold or we kill you right now!" Now, I understand that in their heads, the players know that the magistrate is evil, and they feel justified to threaten a scumbag. However, they seem to have forgotten that to overthrow this evil dude, they are overthrowing the legitimate, respected authority in town. So I say this: "The guard takes off like a shot, and when he's a good 20 feet out of reach he starts hollering for all the town guards to converge on the magistrate's place to defend him." My friend is furious at this point. "WE ARE FUCKING INSIDE, DUDE. THE GUY COULDN'T HEAR US." I say he most certainly is not. He says, "YOU ASKED US IN!!!" And I respond that while I asked, he never accepted verbally, and never moved a mini. He tells me I'm being stupidly pedantic. He says it is obviously sensible for them to go inside, so they obviously would have gone inside. At this point, I think to myself, "Oh really?" Because I know I've added custom traps to the module, and I know that stepping inside will launch a trap that gives the magistrate a chance to attack or flee. I know that if I had just assumed they were inside, because according to my friend that's all smart and stuff, that they would be flipping their lids about me unfairly springing traps on them. They would shout, "WE NEVER MOVED OUR MINIS IN! STOP ASSUMING!!! WHY WOULD WE WALK INTO A TRAP?!?" So, I'm screwed. I'm doubly screwed because I can't even tell him why I cannot assume he's always doing the perfectly right thing, without admitting that something bad happens upon entry. So I'm just pleading with him to calm down and try to follow the rules. He tells me my rules are "stupid shit." OK. Whew. We get through that. I realize that he's an awful player precisely for the reason that IKilledBojangles mentions: he's never had to deal with players being dicks to him. He just thinks I'm a jerk. So I eventually quit running games and push for him to be the next DM. I keep doing this, and I couch it in flattery. Eventually he succumbs. He spends weeks planning the game. He thinks hard about how games can best be run. He makes up some house rules and emails them to us all, for feedback. The day of the game comes. We are sitting around the table. He is standing, and says, "I have a few extra house rules to go over. These rules are just to ensure no shenanigans, and that we all play fair. First, I want to treat this like chess, by which I mean that during your turn, once you let go of your mini, that's where it is on the battlemat. No changing, no retcons." At this point, I'm smiling. He continues. "Second rule. I don't think I can juggle all you guys telling me updates about your characters at once, so especially when it gets exciting, please make sure your mini represents your position accurately." I burst out laughing. He gives me the "Seriously?" face. He's totally confused. I can't contain myself. I say, "Oh, you mean so that there won't be confusion like, say, whether we are IN or OUT of a building, maybe whether we accidentally stepped on a trap or not?" Still giving me the "Seriously?" look, he says, "Yeah, exactly." And then, boom. I can almost see 100 light bulbs light up over his head. He looks like a deer caught in headlights. "Oh," he says, "Dude. Oh." Oh that is priceless. Kudos to you for playing the long game. It's amazing what watching some empathy dawn on someone's face can do. You probably should have stopped the game and asked, ooc, "Okay, so you go in?" and just demand a yes or a no. If they say yes, you stop the game and ask "Okay, where in the room are you moving to?" If the players faff inordinate amounts about whether to go in /then/ you can issue threats of having them faff ICly. If the players faff at all about where they're looking to position themselves just put their mini down somewhere that isn't obviously retarded (emphasis on the obviously) and (this is critical) make sure you ask if that's okay, if not ask why and help them based on that. If his character's broke then point that out. If his character isn't broke then, to be honest, book-keeping is pointless. manage his character's placement on the battlemat Just stick him down any-old place that isn't obviously retarded and ask if that's okay. Making assumptions has to be done correctly. State the assumption you are about to make: "Okay, so you go in through the front door." give a short period for anyone to contradict you ("No! I climb through the window, duh!") and then move on. The players can only talk and roleplay with an NPC if you, the GM, facilitate this. Calmly repeat your question until they acknowledge it. What the hell is "faff?" I could google it in a second, but I'd rather have the colloquial definition of the person from which I learned it. Cheers. Back on topic, the GM makes a few thousand assumptions per session. Even with minis, hex-grids, movement rules, effect areas, etc, it is impossible for everyone around the table to be in perfect accord with something that should be as easy as where they are. I've been gaming with the same two guys for years and we still struggle with this. As OP said, the DM can't say "Okay you go through the door" because the PCs had reason to believe the Big Bad's home might be boobytrapped. You cannot nudge a PC into danger. The solution in this case is to put the trap in front of his desk or something, not immediately in front of the door. Because then you could say, "Okay, you're inside. Do you just stand at the door yelling? or do you approach him to threaten him?" Even still...... a booby trap is annoying because the PC only thinks it is unfair and a trick by the GM. Only in dungeons when PCs expect traps every step do I feel comfortable trapping a room. I like the idea of the trap being at the desk rather than at the door. You could try using NPC dialogue to give them hints until they catch on that rooms outside dungeons might be trapped. Say things like "The NPC gestures for you to sit in the chairs near his desk". They know the magistrate is evil and they know he might suspect they are one to his secret, it gives a good reason to have something as a booby trap. This gives them the option to stand or, if they are boisterous and so self involved that they don't think about their actions, they can be punished for them. This makes it their decision. It's their fault they walked into a trap the magistrate set for people he needs to get rid of, not one that you tricked them into. Making assumptions cannot be "done correctly." Even if the DM had followed what you outline here, it still would have resulted in a fight, I bet. They would say, "Why did you urge us into that trap? You railroaded us!" Players have to make their own decisions, especially when bad things happen. They need to own that and be responsible for that. Any DM that gets involved, even indirectly, will be blamed for that. The consequence of being 'blamed' for leading players in to traps by the second method is that when you ask if there is okay the players will immediately say "No." and come up with somewhere else, problem solved. I know what the definition of railroading is. I'm deliberately having the hypothetical players use it in a wrong/exaggerated manner to illustrate that when things go badly, players irrationally blame anyone who led them astray. That includes saying that your suggested comment, "you go in through the front door," is railroading, because it was very assertive and leading. Telling the players that they have misused the term isn't going to stop the DM from getting the blame. In fact, based upon the person in the OP's story, it would appear that such a player would immediately start yelling that the DM was being a pedantic asshole. The point of my "irrational players" comment is to illustrate why your "assume, but do it correctly" advice is fraught with pitfalls. You are dealing with emotional humans, not machines that will process information logically. Therefore, any time you choose to interact with a decision making process that you know has potential to go badly, you will be blamed. The end. So don't do it. My group doesn't use battlemats but I always make sure when I'm GM'ing that if I know things are going to get hectic that I note everyone's positions. There have been way too many times when people have tried to retcon their position to get in on the action and I just have to say "Nope, I have it right here in my notes that you said you were standing around X not Y so you can't possibly know what's happening there." Very eloquent. I definitely agree on not forcing players to keep track of ammunition and carrying capacity. It's book keeping, and though I will do it if required, it will feel more like a chore that detracts from the actual game. If it's a particularly endemic issue, you might consider switching systems to something that relies more on the requirements of the narrative than what is "realistic". Tracking ammo is fun IF it serves a purpose. 2 examples: Ex1: In D&D's Darksun Setting it is fun at the beginning as it emphasises the 'you're not THAT heroic and its hard to even survive' element. In high fantasy D&D it is not fun as it does not feel heroic. Ex2: In my current deathwatch game I am being a bit anal about tracking spent ammo since they were trapped on a world which was attacked by tyranids (the premade Final Sanction arc) So I didn't want the devistator having infinte rockets when he only has 8 of each. Likewise infinte hellfire rounds? I think not! The fact that there were several missions before they got off the planet meant that they had to think a bit more tactically and 'worry' about wasting ammo - as you would do in the given situation. However if it is not an extended series of missions I'm not too worried about conserving ammo (it's only the fancy stuff you have to worry about!) as it detracts from the game. However it sounds like your players are not on the same level as you in terms of getting into the game. Maybe take a break and suggest that one of them runs a one shot, when you turn up with Phallus McDildo the erotic paladin they will soon cotton on.. No dakonofrath we are more then the time lords with their wibbily wobbily timey wimey stuff. We are the Game Lords with our fancy smancy gamey smamey Gallbraithe & IKilledBojangles, if you two are ever in [my hometown], you should call me and I'll run the most intricate, logically consistent, surreptitious gaming experience of your lives. Most if not all of the violence will take place off-stage and the tiniest of details cast off inadvertently by minor characters will turn out to be the crucial intelligence needed to come away with your lives and the security of the nation. Your heroics may never be publicized, your names never known, but the queen of dwarves and the neighboring high elves will never forget your bravery. ... I was planning a middle-earth era, 007-style, post-modern espionage game... I was going to call it Magefall... I'm not sure how this is going to work out. Considering this thread is about pcs fucking up campaigns. As a player, that's why I stopped playing D&D and turned to Apocalypse World, etc. Because I didn't care about the GM's world - or the 'Adventure Path' the GM was running. Because the great way to get me interested in the game world is to give me a hand in creating it. I always play in Homebrew worlds that allow players, if they come up with a piece of lore or information that doesn't conflict with the world, to create canon. And keep in mind, every character I think about is reacting to things the PCs have done, such that their choices are the impetus for other people's actions. In cases like revenge, that may create additional challenges for them. I highly doubt that's the case haha. RPGs in general tend to be so unbalanced that "I don't have to carry hundreds of arrows to contribute" is a drop in the bucket. Usually the reason people avoid bookkeeping is that they don't like that level of granularity in their elfgames. That's a valid preference. Are you kidding? In D&D and it's variants (I play Pathfinder), resource management is one of the key aspects of the game. Being lazy about resource tracking gives a player a massive game advantage over their enemies. Not keeping track of encumbrance essentially works out to a 150% increase in land speed. If you're medium encumbrance -- and if you're carrying 500+ gp, you probably are -- then your speed drops to 20ft. If you don't bother to deal with the extra weight you're picking up as you collect treasure, then you're basically getting a free boost to speed. This becomes even more of an issue for classes with special abilities linked to being lightly encumbered, like rogues, monks and barbarians. Which is why my gaming group has an unspoken rule that, as soon as the characters can afford it, they buy at least one extradimensional storage item each. Yes, carrying around various pieces of loot and coinage can get heavy, but it becomes less of an issue when the bag weighs five pounds no matter what you put into it. Pathfinder? So, you're worried about the number of arrows someone is carrying in a game where Candles of Invocation exist? (Incidentally, if they're having fun playing Katamari Dungeoncy but don't want to deal with encumbrance, you could always encourage some combination of Ant Haul, Tenser's Floating Disk, and mules. Or you could just have them randomly find a bag of holding.) There have been occasions where I have been one of the 'bad players'. This isn't an accusation against you, as I can't know how you run your games, but this tends to happen when the game I'm in bores me. I don't want you to imagine me as some hyperactive man-child who can't sit still between bouts of combat, it doesn't happen like that. It's unintentional, other people start talking and joking, and I join in. The GM tries to get everyone on track, but no one finds what they're doing that engaging and instead we're go beat up some nuns or something. On the other hand, in some games, I am a perfect player. I get a PDF of the rule book on my iPad to take some of the rule-checking slack off my GM, I make sure I am fully aware of my own and my allies abilities, I talk to the GM to flesh out a background to my character and do what I can to provide him/her with plot hooks for me. Then, on the other side if things, I GM myself sometimes. The group I currently have is pretty good, although its actually made up of 3 people new to Roleplaying. One is a guy who GMs another game I'm in and is excellent; they are much like the perfect player I strive to be in his game (bit of give and take here perhaps?). The final player is the most difficult. They often sit there on a computer and can seem distracted. However, I do my best and try really hard to get her involved and when she does she's fantastic. Some of my best moments come from her. In terms of advice I can offer little, since I am unaware of your circumstances, but I will say a couple of things that might help. First of all, why don't you try playing with other people with GMing experience if you can find them? Maybe then you'll get a more 'professional' game. Or, if that's not possible, how about making your world and story collaboratively with your players. Ever heard of the Dresden Files RPG? The first session of that is a shared world and character creation with the players. It lets you find out what they're interested in and they really feel like they have a hand in what's going on, which should hopefully engage them. Engaged players are more likely to be good players. A game changing experience for me was playing Feng Shui: it's a game that is designed to simulate Hong Kong action movies. Need to get to that window on the third floor? Flip over a 55-gallon drum, throw a piece of dynamite in the hollow end and ride it like an H-bomb. Got a double-barreled shotgun and want to shoot six people in a row? No problem. (I have seen both those movies.) It is a game that is absolutely stripped down to what Robin Laws thought was necessary, so it goes as fast as possible. Nobody ever goes shopping on screen. Realism is not an issue. If the action ever, ever slows down someone comes through the window with a gun. Possibly a flying cyborg monkey with a chaingun. After that you make different decisions about what's important and what you can live without. Is ammo important? Only if it's interesting. Is encumbrance important? Only if it's interesting, which is to say "almost never." Is that NPC important? Only if it's your little sister's best friend's boyfriend. Or if you've just been poisoned and they have the antidote. Every scene in a movie should be interesting or important. Every scene in your game should be interesting or important. This is hard, but if the players start getting interested, they will do a lot of the work for you. You can sit back while they roleplay "how are we going to get into that castle?" for half an hour. Your players may never be interested in your game, or in any game. But that is the goal, for everyone to be entertained. Including you. I agree wholeheartedly with Mr. Pitchfork here. I think it would benefit you to do some experimenting with your DM style. And maybe ask your players what they want out of the game. The DMG has some great tips on various player archtypes and can make your DMing experience much more fun. I also share your frustrations with players. I have a barbarian who keeps acting like she's a fighter and a water elementalist who thinks he can melee in cloth with ranged attacks and it frustrates me when they won't learn their classes. Only one of my players records the party loot and that same elementalist is currently 1,000XP behind the rest of the party because he keeps forgetting to write his XP gains down and I don't bother correcting him. old school dungeon crawl. If your players lack focus a classic slay the monsters and loot the treasure adventure may be just what they need. A sprinkling of traps helps them hone in and even if they're distracted a first once they get a fireball to the face because they didn't check for traps they will zero in. Spice it up for you by having the NPC in the party actually be the villain and steal from the heroes when they get the prize. full on RP adventure. If you have players who are interested in RP (or at least they tell you so when you're not gaming) a ball, wedding, masquerade, party, birthday or any other social event can make a great murder mystery or who-done-it adventure. You can rip off a Sherlock Holmes novel, Agatha Christie, or thousands of mysteries and give your players a really in depth story adventure. They'll have fun and never realize they're play Clue D&D edition (which I also have...very fun) Scavenger Hunt. Have each player pull a random item out of a hat and then send their characters on a madlibs style scavenger hunt. You get to stretch your creativity by thinking of all sorts of weird things to find and the players get something that is silly but also helps act as a focus to draw them in. Especially if you have them hunt weird stuff like a single card from the Deck of Many Things, or Elminster's smoking pipe, a dragon scale, etc. I don't think you have bad players, I just think you're more serious a player and they are more casual. So add some silly and see what happens. I wish there were a subreddit for it, but check out the tabletop RPG Paranoia. It's a goofy, rules light, dark satire rpg that emphasizes character interactions over memorizing codexes. Codexy? Codecie? The Wikipedia article actually describes it pretty well: Even when he plays he's the fucking DM. "When I DM, I do all the work. When I play, I do all the work." You're not having fun. Whose fault is that? Your players'? No. If that were the case, they would be the game master. You are the game master. Wait, it sounds a lot like you're saying it's the DMs fault if the players aren't having fun, and it's the DMs fault if the DM isn't having fun. You are playing a different game than the players are. I love plot and story, but tables and encumbrances leave me cold. People only mention the good stories in my experience. I have five horrid stories for every good one, but I only mention the bad stories in the threads made for it. And even then half the time I don't post. I either worry some mentioned people will read it or I realize half way through that if I start bitching i'll carry on bitching all day and be typing for an hour or more. Sadly I rarely get to play any more. However for what its worth, your game is precisely the kind of game I want to play in: something immersive. Bad stories can be so fun, though! Those are basically 100% of the stories I have about my games. If you feel like sharing your bad stories, hit me up, because they're hilarious. I play in a group now that doesn't give me nearly the horror stories I had in my last few groups - like the guy whose idea of a 'cool backstory' was facebook messaging to the dm that his human character was actually a dragon - and I quote this verbatim - "but not just any dragon. A dragon of chaos and magic incarnate." Or the guy who "accidentally" foots himself 85 experience. In a Mage game. And then plays dumb when we call him out on his 15 specialties and 5s in multiple skills and attributes. Obviously you're not a shitty DM; but I don't think your players are shitty either, you simply have different expectations for the game. They probably want you to have a story in mind which they can simply play, much like a videogame RPG would go, instead of a sandbox. They probably want a challenging setting based strongly on roleplay rather than stats. My very first RPG was like this, it wasn't DnD, it was a game completely created by the DM; we didn't have a map, we had a 40 line notepad file recording stats, items and skills, and we could do pretty much anything, really. If you told the DM you really wanted to be able to fly, he'd give you a sword that gives fiery wings in the next coupe of sessions instead of whatever cool item he had planned. If you had trouble recording your used arrows, he'd give you a lightning bow that shoots magical, infinite bolts of electricity. I'm definitely not a good player, I don't know all the rules and I constantly ask my more advanced friends about them, but I do try to keep it interesting for the rest of the team. I do believe you should try to cater the game to them, try to do it the way they will enjoy it the most; I think you'll have more fun than you currently are that way. If you don't, just leave. It'd be silly to keep playing a game you don't enjoy. As someone also in the Seattle area, I feel for you, but I know there's plenty of people out there that aren't like that. Maybe it's the games you choose to run or how you come across these people in the first place. Sounds like you need to get hooked up with some more reliable, less tool-ish players. Of course I haven't run or played in a game in around 13 years because my friends were unbelievably flakey and unreliable, then I moved across the country and didn't know enough people to play anything (and the few that do roleplay play things I'm not interested in with small tight groups they've been playing with for years and years). So take anything I say with a truckload of stupid, ignorant salt. It's not just you. I'm sure there are a lot of frustrated GMs stuck with players that don't fit their expectations. Though I have to admit I'm not sure what is going on here. It's casual, laid back, no one is there working like they expect to be paid for it. As a player or GM, you're expected to do as much as you want to. Encumbrance is rarely tracked, ammunition rarely as well (though more often than encumbrance), maps aren't made of every dungeon we enter, but we always write down our loot and some of us keep notes of things. Some characters don't come with a back story, they get less plot for themselves, some have one page, and another has six. Usually half of the players in my groups have GMed regularly for an extended period of time. And the others at least once. No, we all don't have the rules memorized. Things need to be looked up sometimes, but the priority of the rule is assessed first. Does the GM need this to continue? If you have a book grab it and find that rule. Does one player need it sometime in the future? He can look it up, and maybe someone else not in the spotlight will try as well. But for the most part we know our stuff. I print out rulebook text and make reminders of things I can do. In my experience, players in general are not sucky. Players are playing a game. They are there to have fun. The GM is in the same boat. I've never resented a player's lack of commitment because there has always been someone to pick up the slack. As a player, yeah I've sluffed off. Mostly as a response to the effort a GM puts in to give me the details about his world that I need. I like to be integrated with the setting, I want to belong to the world, but if I can't get much information about that world: I'll just wing it. Gear, etc, yeah that too. I dislike encumbrance. As a player it would annoy me if I had to leave some things behind because I couldn't carry an extra valuable object or two. That's just how my games go though, it's not an issue to carry some extra stuff. Two kegs of ale and a marble statue, yeah I'm OK with not being able to carry that. Choosing between magic sword, shiny rock and a talking plant is a decision I don't like. I think your issue is likely on both sides of the screen. There needs to be a give and take for things to work out well. If you can't convince your players of that, or if you are unyielding, then you need to part ways before it seriously sours roleplaying for you. Same here. I mean, don't get me wrong, I like my players as people. This year we had two major holidays -- Halloween and Fourth of July -- fall on Game Day, and both times everyone came to play and hang out, despite missing family parties and other stuff. We're going to play the day after Christmas, and if Christmas was a Wednesday, we'd probably play Christmas night. It's great group in that regard. It's just that a lot of times, I would rather just break out my Warmachine minis and play a couple of rounds of robot smashing skirmishes. Because that doesn't require hours and hours of work between sessions, work that largely goes unnoticed and unappreciated. With the treasure thing, what really drives me up the wall is that about half the guys in the group want to loot every corpse they encounter. And that includes taking all the weapons and armor and shields. From orcs and goblins. And then selling them in town, even though realistically there is no market for them. And none of them even want to hear about the impracticality of some adventurer wandering through a dungeon like one of those balls in that Japanese video game, the one where the ball just collects crap and gets bigger and bigger. At some point you're carrying 20 suits of flithy, lice-ridden armor and 50 longswords, and 35 light wooden shields, and nobody is keeping tracking of encumbrance, and if I, the DM, complains then I'm being unfair and stealing their treasure. Can't you give in game consequences for behavior like that? If a player is rolling around a Katamari Damacy ball of shit from the dungeon, he's going to get lice. You ever try to cure orc lice? It's not pretty (because I'm going to make it up and it's going to be ugly). Until it's cured [[insert issue here, penalty to reflex from distraction or to perception for the constant itching keeping you from focusing]]. Ultimately, if you don't like the game you're playing with them you seem to have three options (1) change the game, (2) change your players or (3) stop playing. ...what the hell is wrong with your players? I mean, I've had groups where SOME of the people were like what you describe... but never EVERYONE. That's horrific. OK. My advice would be to take a campaign break. Let someone else in the group DM and maybe talk to them half way through to see how its going. Find something else to do on those game nights so you're not tempted to drop back in before the campaign is through. find out that the other players simply played poorly for you and they had loads of fun under the new DM - great, find a new group You now have an ally who knows what its like to be expected to do everything by the players. Talk to them and identify who the real problem causer is and kick them out. If you do nothing you will end up increasingly frustrated. Unfortunately, your players, like a naughty child, have become used to getting away with poor behaviour. You will need to make some tough decisions to help you enjoy playing again. It sounds like you just have different play styles and either need to find a different group, a different game, or you all need to be willing to make come concessions. In our games, we don't track encumbrance, as long as players aren't trying to carry around ridiculous amounts of stuff. As for mapping, unless it's something huge, we don't map, because the DM is probably laying out dungeon tiles or drawing rooms on a mat for miniatures as we explore, anyway. We do record treasure meticulously. In fact, if you pick up new gear, you not only record it on your equipment, you make note of where it's stored (backpack, which pocket, which belt pouch, etc.) so you know what you lose if your pocket gets picked. We only do that for personal gear, though. We tend not to split up gold and treasure while we're in the middle of a dungeon. It goes onto a sheet of party treasure to be dealt with when things settle down. We also track ammo, but if someone's having a hard time keeping up with their arrows, then there's a good chance the party will find a magical quiver or bow that makes this a non-issue. Characters aren't required to have a back-story, but giving one gives you some bonuses at first level. The point is you don't let record keeping get in the way of having fun. If it's become tedious and boring for your players, then you're taking it too far. On the other hand, if they're not willing to do any record keeping, then they're not holding up their end, either. I think most people here have been playing for many years and have probably been with the same group for a long time. Some members of our group have been playing together for 17yrs and our newest member has been with us for 3. He's also the "least experienced" role-player of the group, with only nine years under his belt. Our DM has been playing D&D for thirty-two years. I have about 20 years of experience. People like this tend to know what they like and how they play and have already found like-minded players and worked through these growing pains and figuring out play-styles and what does and doesn't work for their games. This is pretty common. Players who have never experienced GMing before, especially, do this a lot because they don't understand how much that stuff helps the GM. It does agitate me sometimes, but generally those players eventually end up disappearing from the group, sometimes sooner and sometimes later. Be as lazy a GM as possible. Foist most of the work onto the players that should reasonably belong to them. Examples follow. If they don't write down their item, they don't have it and that's too bad. If you can spend 10 minutes thinking up a magic sword then they can bloody well spend 10 seconds writing it on a piece of paper and if they can't bother with that then they don't deserve to have it. It can help to use better encumbrance systems, since tracking item weight is terribly annoying and not unlike doing your taxes. Sit down with each player individually before you begin playing any sessions to build their character(s). Tell them in plain words that if they don't give you the parts you need they won't be playing, but that you will sit down and help them "do it right" for as long as it takes as long as they put in the effort to do well. Give them specific things that you need out of them as story hooks. I like some bare bones NPCs (how they met the PC and a name is generally enough to start with) and the PC's current motivations (one longer term goal and one shorter term goal works well, but even just one goal period is usually enough), but your mileage may vary. If the system has a strong moral component (like alignment) you may wish to get a few do's and don't's so that you don't have a giant kerfuffle over what is or is not proper roleplaying later, too. For God's sake use what they give you after that. Nothing turns a player off of a game (and thus into the sort of problem player you describe) faster than going on an adventure that he has no motivation to go on with some NPCs he's never met before. That player can feel adrift in a sea of your work with nothing to grab onto, which is why I really like having them make me some NPCs they've met before. You can easily combine their goals with their NPCs in the course of about 15 minutes to generate a nearly complete adventure that can last 4 hours at this point. This way you keep your own work load down (so you don't feel unappreciated for your effort, since there isn't much effort to begin with) while engaging the players better (and having them be engaged often fixes this sort of problem player behavior). On top of this you can use some general table tips (refuse to look things up for them and instead make something up and tell them if they don't like it they should know what the DC or whatever is already, roll X or under on a d6 for success when you don't know a given resolution system's actual method, use d20 under ability score for an ability score check success when you don't know the resolution system for that, etc.) to keep the game moving, since a game that bogs down has a tendency to snowball into getting stuck. Finally, don't be afraid to just not invite players back if you've given them a good amount of chances (a few sessions) to get with the program, you've told them to stop being disruptive, and they still aren't with it. Remember GMs are a precious commodity, players in comparison are not. It sounds a little egotistical, sure, but it's true. What's the age range of your players? In middle and high school we pretty much saw the GM as our babysitter. I don't think I've seen any of that behavior since college though. This is a combination problem. Unfortunately, what the players want and what you want do not entirely match up. That's the main bit. You should try using a different system. This sounds like a not entirely unusual situation in a D&D game. I'd see if your players will accept a light system, like say Apocalypse World (or its hack, Dungeon World if they're all about the Fantasy Setting). Run a game in which things like keeping track of arrows and making a map aren't necessary portions. They're just a bunch of extra work for you, since your players aren't interested in doing it. Well, I think the problem doesn't lie with you or the players, but a conflict of personality types. You are obviously very meticulous and orderly, and the players seem to rather just roll some dice and see what happens. Here are my compromises: Make photocopies of a "backpack" sheet It has a column for name of the item, and the weight in the far right. Then a total weight at the bottom. Everyone gets one. When reading off treasure lists, also read off the weight of the items. OR just give everyone a haversack and call it a day until they start carrying armor. Then they don't even have to worry about it, and that's one less thing you need to worry about. For backstories, I suggest that all players must come up with one secret that they are ashamed of, a person that exists somewhere in the world that they care for, or something along those lines. If the players aren't going to give you a backstory, you simply are not going to get one. Some players would rather just have the character develop itself as they play rather than building it first. Chaotic Jerky Murderhobos, huh? What if that WAS the plot? Have an assassin approach them with a job offer because they made a name for themselves. If they kill the assassin, then the guild with the job offer is even more impressed, rather than mad. They want to be murderhobos? Here, now it IS plot. You could even make them the aforementioned badguys of the campaign. This bothers me as well, and honestly I think to a certain extent this will tend to be true as long as the interaction between players and GMs is framed like that. It doesn't help that so much good-intentioned advice to GMs is either misstated or misinterpreted as "you're there to make sure your players have fun." Of course they're going to feel entitled if that's how they see it. My only solution to this is to make the nature of the game clear to players at the beginning and them to buy in on it. Years ago I explained the features of games I want to run, and we argued about it for a while then reach a compromise that we stick with. We don't argue about it much anymore. For example, I hate arguing about rules at the table, but some of my players actually enjoy it. The compromise is that it's allowable, but there's a time limit. If there's no consensus I make a decision and we hash it out in e-mail later. For inventory, I originally wanted them to track everything, but after talking to them I realized this was not fun for them. And, turns out what I really wanted was to avoid ridiculous situations like where someone is carrying 15 spears through a tavern. So, we compromised by saying they don't have to keep track of weight except for large items, and they have to apply some sanity checks to what they're carrying. I think the problem you're running into is that you've got at least two different sets of expectations at the table, and you need to reach a compromise that everyone can live with. Even if it's not exactly what you want, it's within reach of everybody and will be easier to live with than simply giving in and playing the way someone else wants. I like to role play, but I don't want to write back stories. I play with three different DMs and in all of my games, ammo is infinite, because bookkeeping isn't fun. As for maps, we seem to do quick travel using whatever info we happen to remember, EG "let's go back to that room with the shrine to Pelor". Encumberance? I've never tracked that. Not in a single campaign. I also subscribe to the Legolas school of arrow supply (you always have 6 arrows in your quiver, no matter how many you use). You're group wants to play monty haul and forget about problems. You want them to "experience" something. You both have different goals. The people like you are fairly rare. In all the roleplayers I know only one is as diligent as you and only two or three are within your tolerance range. When it comes down to it, the "serious" roleplayer is a fairly rare breed, so you can either not care and let the good times flow, or you can look for a new group. Sounds like you're expecting too much, first of all. Not every player is EVER going to do all of those things. I'm sorry, but it's just not happening. You GM a lot so you know how useful all of it is. Still, you could talk to your players and ask them to say leave you an opening in their background so you can engage their characters more fully. The main thing is just making sure everyone is having fun. Talk to your players about what they want from a game and about what you want to give them with a game and see if you can find common ground. I wouldn't want to play with you or in your world because it sounds like you are entirely too focused on the game itself and rely on that solely as a barometer of the level of fun you have in a night. You are extremely dedicated to the game, you need to find people who match that. On a scale of 1-10, where 1 is just fucking around, and 10 is super-serious, I like to play at around a 6. I can't play at the level you require. It's not a problem for you to play that way, unless you don't surround yourself with players who want to be in that scenario. You have, from what you described, kind of shitty players, but if you take on the role of "Everything Leader" all the time, what do you expect? Find a group with players who share what you want to do and improve your experience. There are many levels of player dedication, depending on what each person prefers. Many are awesome players, willing to embrace the trope and write extensive back stories, taking awesome logs, things like that, but there's one main variable: the people. People are different. They might not enjoy taking log or encumbrance rules. I play in two groups as a player, and while one DM is pretty rules-focused, the other relies on house rules. They both play in each other's games and give each other advice. Both of them offer what I call "DM Favor" for either substantial in-game events or OOG bribes. Both games have pretty much the same players, but each has a different feel due to each DM's preferences. Don't forget that as the DM, you can take control. If nobody gives you a good backstory, then either tell them to write one or simply none of the quests revolve around them. They're a band of marauding hobos? Enforce law upon them by making them fight something they can't beat as a repercussion,, make their alignment change (DND), take away their force powers. In Star Wars, you WILL get dark side points if you so much as utter a phrase in character that mentions killing the helpless. When your dark side score equals Wis? DM takes control and you're corrupted. To me, if sounds like while you are trying to be a good DM, you don't enforce your policies hard enough. You have to police your group or they will walk all over you. All of this in consideration, we still are a very laid back group and joke around for a good majority of the time. We take log. We make in-game and out of game jokes, but we're not overly serious lest the moment call for it. Whatever the case, like everyone else says, find a new group of serious people, or keep the group you have and accept that they're not as into it as you. And if you're DMing, make sure they're aware of the repercussions of ten not following your guidelines. If you have to be a dick, be a dick. I am probably one of those players you'd hate. My goal is to sit down at a table, hang out with some friends, and essentially play an indepth, persistent boardgame in which we occasionally roleplay. My situation works well because our whole group is like this - playtime is limited and we could eat up an entire session in one scene walking down the road if we didn't go "casual". I think your problem, and I mean that respectfully, comes from your expectations. Just because your players want something different doesn't mean they're "sluffing off" or "sucky" - it means they want something different from the game than you do. It sounds like you'd have a blast with a more hardcore group, I say go forth and find one...hit up a local comic book shop, check your local subreddit, etc. Or, if stuck with who you have, you might just need to adapt and change your expectations. Make the game more lighthearted. Chances are you're not going to "fix" your players, and that process won't be fun for anybody. Pretty much everyone so far has tried to lay the blame on you, your players, or a mismatch between the two of you. And while that might be true, another issue to consider: Right now, whatever game you're playing (Pathfinder, from what you've said elsewhere) is balanced around a lot of bookkeeping that your players don't enjoy doing, and you don't want to let slide. Rather than trying to reach some sort of compromise where neither of you are happy, or shuffling through players endlessly, looking for the right fit, try a game that doesn't rely on that bookkeeping. Maybe your backstory problems would be fixed through FATE's collaborative character creation. Maybe your item cataloguing could be avoided by switching to a game less focussed on treasure, or even a game less reliant on items at all. Because if you're not having fun, there's something wrong. If what you're doing right now isn't working for you, and finding new players doesn't work for you (From what you've said, you've done it a lot), then something else has to change. For context, I'm saying this as someone who thinks of himself as a "good" player. I follow the plot. I know the rules. I pay attention to what's going on, even if it's not my turn. I keep notes. I even write regular summaries of what happened each week, both for people who missed it, and so we can look up something if we forget it. But god, reading all of the bookkeeping required for D&D/Pathfinder just doesn't interest me. Preparing spells, counting arrows, gold and food, mapping dungeons. Eurgh. Maybe it's just because I rarely play anything in a fantasy setting (Not through any real objection to fantasy. I read plenty of it. I just prefer Sci-fi/Urban Fantasy for RPGs) but none of that feels like it adds anything to the experience. Yeah, it's not a huge amount of work, but still it doesn't strike me as enjoyable. Oh, absolutely. I gave FATE as an example because I like the collaborative character creation. There are other games with good character creation that might help players get around the Chaotic Stupid choices they're making at the moment, but none of them leapt out at me as I was writing the post. You don't sound fun at all, either as a DM or a player, so maybe they like a different kind of gaming than you do. It's highly likely the reason you try so hard to be a good player is twofold; you've seen enough lazy players that you don't want to be seen as one, and you've DM'ed enough to know how much work that takes on it's own without the extra burden of a lazy player. It's admirable, and I'd say half the things you're willing to do as a player are above & beyond what I'd expect. Do you DM for just your friends or do you run games for strangers/aquaintances as well? If it's the former, well what do you expect? Early on you probably didn't mind babysitting them as much as you do now, and they took advantage. Now after all that time has passed, they haven't learnt that it's their job to look after this stuff. They all start out as strangers, tend to become friends. I generally recruit new players through messageboards, meet-up, and tools like that. I feel your pain, man. I've had a few instances as a DM where I had hoped for something amazing to happen, giving my players an opportunity to be heroes of legend, etc. It doesn't always work out that way, and then your raised expectations for awesomeness get deflated in a hurry. There's nothing wrong with expecting your players to play the game you want them to play...to a point. I would certainly expect my players to keep up with DC's, weight, hell anything to do with their inventory, spell durations..because THAT'S PART OF THE GAME. How they play the game, by the rules of the game, is up to them. If you expect them to play a certain way, you're setting yourself up for disappointment. Just as you shouldn't have a linear storyline for them to walk through, from Point A to Point B, you shouldn't expect them to stay 100% in character on game night. Some of the most fun we have is the metagame banter at each other's expense. I agree with what a few other people in this thread have suggested. Find a new game or hobby with these players, and seek out a different group for tabletop games. There's nothing wrong with you as a DM, and there's nothing wrong with the players of your game... you just want different experiences. There are more serious players out there, but don't forget that you're all still playing a game. At the beginning of every game, I am the only one who can ever tell anyone what happened last time. It's not just you. Do you emphasize how much work you put into DMing? I generally find that the more work I show, the more work the players do. For example, I'm running a CoC game that I spend an absurd amount of time on. All my players make incredibly well-crafted characters. I'm also running a Spirit of the Century game where I make up everything on the spot that night. My players dick around a lot in that game. Let 'em fail. If you aren't sure what the base DC is, assume its the lowest possible (or highest possible)...but not in their favor. They'll start looking up the rules then. Maybe Identify will work this time! Make treasure special. If they aren't keeping track, maybe it's because it's all +2 leather armors and crossbows, and not "the teleportation teapot." I'm not saying every encounter should drop something like that, far from it. But most treasure should just be "gold." That's easy for people who are like that to track. They don't like encumbrance rules, fine. Give them a challenge they like. But make an actual freakin' challenge. My group is one that HEAVILY favors butt-kicking. A couple of the people love role-playing; I bet they'd dress up if they could do so without feeling weird. And I (maybe one other person there) enjoys problem solving. We had a fight (you get sucked into a portal and there's a fight!, no joke) this week. But it was awesome. The role players were using role playing to contribute to defeating the enemy. I got to puzzle my way through. And everyone else was just beating the crap out of stuff. It was awesome BECAUSE: we nearly died like 5 times. Right off the bat, the big bad evil thing cast a confusion spell on us, and everything went right to crap. People started attacking each other, and getting absorbed into the evil void we were fighting in. It was for butt-kickers, and we nearly got our butts kicked. Let them feel risk. And let them die if things go poorly! They just wanna fight orcs? Fine. Here's a ********** orc army. Here's what you like, and LOTS OF IT. A huge amount of killin'. But you could very well get yourself killed. Pretty easily. Most players really are not detail oriented. But if these guys are making fun of your campaign, that's kinda rude. Feel free to (in good nature!) next time have the campaign make fun of their characters. Have them approached by Mr. Eville McEvil (the evil counterpart of Mayor of Plot Town, McGee), and say "I've heard about you and <your propensity to solve problems with fire or whatever stupid things they do>. I think you're the right ones for the job." Have paladins come after them, and if they do evil things as paladins, have them lose their powers! You can become a blackguard, but you cannot be a paladin and do that to your enemies. Ok I've rambled and I'm tired, so I'm just going to post now. I agree about giving the characters what they want. Sometimes I even ask players (not during game sessions) what kind of stuff they want to fight. You're making the story together, why not let the players at least suggest things? Also what kind of swear has 10 letters? You censored out a word describing the orc army, and I'm honestly curious what it was. The only reason we don't post stories of the players not paying attention and stuff is because that's a boring story to tell. I know I have had the majority of my DMing has been with people who don't take any story seriously, but every once in a while, they come up with some clever/hilarious idea that I like, so I roll with it, even if it has nothing to do with the story. I'm always the GM and the hardest thing i know is the get feedback from my players, there are so few things they wany with the RP that im trying at every turn to force what they want out of them indirectly. I base most of my sessions around trying out how the players react to various situations and delay the story untill i feel like they are loosing purpose, then i put them back on track for a little while. after every session I always ask if they had fun, i do not ask what could go better or ask for details. Because if i ask if they had fun, they will mention the best part and might mention that they didnt like a spesific part,without me having to ask for details. only once I've gotten a good enough feedback from a player that really had a impact on how i run, how i planned the RP and what i could implement to improve this.. I had a skinchanger campaign where they had infiltrated society and they were in the middle of a brink of a civil war. LOTS of minor things were going around them and a lot of investigation had to be done to get to the bottom of it. But after a few session the tech-pirest (warhammer 40k's version of an engineer) said that he didnt like the campaign due to not having enough technology. the world was limited on that account but i tried to give him small things to do all the time, but he wanted to make a servitor (robot that is more powerful in combat than most of the players in the group), how could i implement something like that without giving him something overpowered? I tried to give him a long series of quest chains to get that and the result was based on what he did, but he stopped showing up and the campaign ended before they finished it (was a summer RP and the summer ended) In terms of the game you want to play, they are absolutely terrible and have no reason to improve. That said, they clearly want to play a different sort of game. These sound like folks who are looking to dick around in a fantasy world, not experience a story. You're clearly there to tell an elaborate story, not dick around. The short solution is: Tell them this. Tell them that the kind of campaign they want isn't the one you're running. Tell them that one of them should DM. Regardless, you're going to need to step down as the DM with this particular group. Even if they suddenly decide that losing their DM means they'll feel coerced into playing the game "properly," that's not the kind of feeling you want to instill in your group. If they want to play their game, at least one of them is going to need to learn how to run it. My advice is to simply play a different game. They don't seem to be into pen and paper, they might like Descent which is a decent middle ground between rpg and board games. It will let them jibber jabber and not worry about the stuff you mention and you can design scenarios and dungeons to loot. Any item they don't write down has been stolen by a thief. You could even introduce an npc thief as a party member who is the culprit, selling anything they he steals off of them and stashing the money, yet conveniently being able to pull out those important plot items your worthless players didnt write down. Otherwise, its obviously a difference in playstyle. Players who love the details of taking notes, planning, and getting involved typically are the ones who evolve into DMs. Likewise, the players who are terrible at note-taking, don't have the capacity to remember the storyline, or stop thinking about the game the minute they leave the table, are almost always put off by they idea of trying to organize a game session as a dm. Bad players happen, there is little that can be done to stop this. What it sounds like is your doing everything in your power to create a dynamic, living game that is more than paper sheets and rolling dice. But this is impossible without some give from the players. It is the classic conflict between power players who are there to roll dice and win and story players who are interested in creating a memorable story experience. These games improve as investment improves. As the DM invests more time, energy, and thought into the game the venue's strength will swell. But it will always be handicapped by the effort put in by the players. If they do not invest in kind, the game will fail. If your not having fun as well as the players, the game has failed by THEIR hand, not your own. Bad players happen, but there are tons and tons of good players out there who can help you create a better role playing experience. My suggestion is to find a different group. Players who act like you described are unlikely to ever change, as to them that generates their most fun. You need players who play like you do to play in your game. A power gamer needs a power gamer DM, and a story centered player needed a story centered DM. And oh yes, I have found myself resenting bad players many times. I just remember to never run games for them again. Also if you are having trouble finding players in the local area technology has set up to where you can run a very successful role playing game over the internet. It probably has a lot to do with me becoming a curmudgeon at my old age, but these days I don't GM for a player that is unwilling to run their own game. It goes back to an "episodic - GM rotating - game" that we ran. I was the eternal GM until then. It was episodic in that the world pretty much reset after each adventure, like an old television show - there was long term continuity. Each week, it was a different person's job to GM, begining with why their character was no there this time (getting tonsils removed, just out of town, or we find them in the trunk of a car at the end of the adventure, etc.), to invent this weeks story. The only rule: The world must return to the way you found it by the end of the night. My players changed a lot during that campaign. One by one they got to experience spending a hundred hours on building that might not get used or might just get shat on by the people around the table. Once the GM hat had been passed around one full time, it was a different game. I continue to be the primary GM, but my players now know what I am doing for them. Also, we found that one of the guys loves GMing and he now runs a seperate campaign for us all (giving me more time to write and plan since I have twice as long between sessions). Also, and I find I give this advice to other GMs on a daily basis, it sounds as if your players don't have as much invested in the game as you do. One way to change this is to give them a sense of ownership. Have them help you build the world. If you or they need rules for this process, check out the section in the Dresden Files RPG on collaborative world building. If they feel like they own the world in some capacity, it is a very different thing. Before beginning a campaign, sit down with your players (one on one if you have dominating personalities at the table) and find out what they want. This may take a bit of work, since they may not know. But just like trying to get my wife to decide what kind of food she wants for dinner, describe possible options. We stare down the barrel of infinity when we GM. How could we possibly know where to begin? If we don't have a roadmap from our players, then it is all coming only from inside us. This is a problem, since that makes the game for us, not for them - and as any artist, the more of yourself you invest personally, the more vulnerable you are. Keep yourself in the game, but use them as building blocks also. This is easier if you know already what they want. Wait a minute, won't they all want different things? Usually. The best groups are the ones who's perfect games all overlap (never perfectly, but close enough). If you have one player who wants the most cinematic epic game ever, and one who wants a gritty realistic game, one who wants a funny muck about, one who wants a heart breaking story on a personal level - well, it's not going to work out. I'm a teacher by trade, and I've found that it's similar to GMing in a lot of ways. The main truth is, just like those students that don't care - it's my job to make them want to. It takes extra hours. It takes extra effort from me. It get's tiresome - they should want to care! This is what leads to GM burn out. Sometimes breaks are needed. Everyone needs a vacation some times. Your players want an easier game, so why not try to do that? Pick an easier system, with less "book keeping". Find a system where encumbrance and loot aren't serious things. If they want bud light RPG, give it to 'em. If you have the choice of choosing who you play with, try to choose players that have themselves already run a game. DMs are of a certain mindset. In my group I'm basically the only one who keeps track of anything apart from the DM. I've been writing down every single thing that has happened in all our session. I used to keep track of our calendar too, but the DM decided it was easier if he did it. There's one other player that sometimes draws maps of dungeons we explore. The others are pretty clueless about these things. There's also one physically disabled person in my group, he can't write himself, and his character sheet is a mess because no one has actually taken it on themselves to be his helper. I keep saying someone needs to do it (I really can't myself because I'm busy enough and it wouldn't work well for the seating arrangement), but it's not really happening. Every single group I have ever DMed or played with, without exception, has refused to be even remotely realistic about the passage of time. This is the daily schedule of adventures as far as I can tell: 6:16 AM Get angry at the DM if he wants to know what spells you're memorizing in advance, accuse the DM of accusing you of cheating and in the process convince the DM you're probably choosing your spells as situations arise, thus ensuring you always have the right spell for the job. 6:18 AM Arrive at last point in the dungeon by unknown means, and bitch and moan if the DM even thinks about making you think about how you got there. We've done whole sessions of not much more than sitting around making plans and researching. We put a lot of thought into every action and plan every battle strategy ourselves. And it's really fun. But then, we've been in the same campaign with the same characters (well, there's been one re-roll) for over 2 years. On average 1 session per month, due to part of the group having a large family and therefor not all the time in the world to play RPGs :P But our campaign is getting pretty massive and intense by now, and we're really into the whole 'big picture', so we plan everything real carefully. It sounds like you've been really unlucky with your players :/ Just out of curiosity, around what age are your players? I'm a DM and a player, and I'll admit that I'm not perfect. I don't yet know how to keep track of weights, or calculate how much a certain character can carry, but I always make sure players write down their supplies and keep track of their money. I give them maps when they ask for it, but I won't volunteer it, and my character has a backstory, and my players have their own backstories, but they are nowhere near as in depth as your talking, nor would I expect theirs to be. I'm new at DMing, so that's why I'm not as detailed as you are, but, yeah, not all players are as sucky as you're describing. Yup. I've been there. Go to a planet heavily guarded against the Sith, with a Sith. Tell the guards you are there to pillage the sith artifacts. Get asked by guards to come with them Force lightning the guards. Wonder why the entire republic force on the planet is shooting at you. It really does sound like you need to keep looking for people to have the deep, enriching role playing experience. When my friends and I play DnD, we all just screw around, and any use of the rules is only and attempt to min-max our characters to outdo each other. Are we playing the game "wrong"? Only if we aren't having fun. We have had a ton of people leave our core group because they wanted something more serious, and we are okay with that. Just taken from the other prospective, not to sound like a jerk here, but it sounds like you are the only one not having a good time, which just means for DnD wise, you might need to find a more serious group. Keep looking, there's definitely people out there that take the game to the same level you do. Your players do not suck, and you are not a good player, simply because you cannot be a "bad" or "good" player. The game is made for fun. If you enjoy being the party leader/mapper treasurer, writing long back stories, etc. then do that! It just seems like your party simply doesn't enjoy doing all that as much as you, so they don't. Discussing what you want and what your players want was and is most important thing for me. All the best campaigns I have played or DM'ed were discussed first as a group. You need to adjust to your players and your players should adjust to you. If that is not possible you should look for a new group. Other solution is to change a RPG system you are playing. You want something more serious maybe try World of Darkness for some time. Want to have some slaughter try Warhamer or DnD. Everytime I read threads like these I instantly think theyre about my group because i consider myself the shittiest of roleplayers. I guess its because im really new and we never stick with a system long enough for me to learn anything (we do one-offs a lot...Ive done a full traveller campaign that was three 2-hour session each.. and Ive done a call of cthullu campaign about the same length) So everytime we start a new campaign im really excited to make a new character and get into it and learn new things..but then we do something else one week later. Not that im complaining about the way we do things. I think our DM is an awesome guy and the people I play with are great at roleplaying and knowing rules and such..but I can tell theyre getting frustrated with me when I dont know how to roll for initiative because its different in everything we do and I've never played rpg's up until about 2 months ago :( I will admit that I have felt like this. There have been many times that I've started a high-concept campaign with a really intricate plot and fully fleshed-out NPCs and the players just want to smash-and-grab all the time. My group of players spans the reaches of player types, minus a few. From super rule-oriented to more interested in the story than the bricks and framework of the system. I have players who totally go with the flow of the story, and never really have many opinions or actions of their own and just nod along with the others. Players that totally come up with a new idea every second, to players that miss the point entirely and make actions that make absolutely no sense in context or that seems to make actions that are contrary to the story just to be contrary. I have a player the manages the party loot and does a very good job at remembering and noticing details and three blank stares that either don't notice or don't care about the significance of what just happened (and then a couple others in between). I have players that are amazing at remembering names of npcs, and players that can't remember why they are in this dungeon and what the point of the fight they spent all last session deciding to get into was. I have a player that is surfing reddit on his laptop all session, and another that habitually draws things that stand out to him in the campaign. This is in one group. Players are a fickle bunch and I definitely feel your pain. You describe the worst aspects of a couple of people in my group, not only combined into one person but cloned several times over. Even the most frustrating of my players lifts my spirits from time to time with their involvement and interest. I recommend finding a new group, it just doesn't sound like a good for. Or try the "Lol beat orcs and treasure yay." campaign, and see if they like it, or if you can live with yourself for it. I find there are different types of players; the notekeeper; the spaced out one; the trouble-maker; the newbie; the role player; the munchkin. I've been fortunate to receive a fairly mixed bag and usually between them all it works - some players i need to harangue a bit to get them to keep track of shit properly. It sounds like you have a group of a bunch of spaced out / troublemakers... an unbalanced group. Consider finding new players to round out the group or even finding a completely new group. You may have to 'cut' some of those players who you really find bothersome. I think Maddman75 summed things up well but I'll add that as a player, I do have a bad habit: since we play online using I (and everyone else in my group that isn't our DM, The Best DM In The World) play video games on another screen while other people are taking their turns. We all still follow along and get the job done and have a lot of fun doing it, but I wish we could pay more attention. The problem comes from the fact that watching a static screen while other people talk about numbers is kind of boring. No, it's actually extremely boring oh my god. So actually... any suggestions? You need to find new people to play with. You clearly take it way more seriously than them. There are players who will take it seriously like you do. You should also try to find a good GM, who may show you that you're a better player than a GM or that there is a different, better way to do serious GMing (you may be overly focused on details that don't really make the game any more fun). Well, after reading what you pt into it... I now feel like a shitty player. Great motivation to start implementing these things. This does sound like just a case of a shitty group, but honestly the best thing to do if you've tried all that is to just kinda go with it and change with them, maybe see if you can find some Beer and Pretzel rpgs they might like, like Ork! The Roleplaying Game Based on your first 3 paragraphs, you don't ever play, you are always the DM, even if you are not. And after finishing your rant, it seems that you have expectations of perfection that not even the Venerable Gygax could live up to. Loosen up and let the game roll. So what if your players are carrying a ton of useless stuff, or they need a couple of minutes to look something up (or not as the case may be). Are they having fun? That is the only thing that matters. What about a different system? In GURPS, you can buy a perk which allows you to ignore ammo encumbrance. You basically have standard arrows. You can run out, but if you have a few hours between fights, you can start full up. The only thing I really don't care for are stabby stabby mcstab stab players. The one dimensional chaotic evil. As a personal preference, I don't make players keep track of ammo. It just makes it go smoother. But I also don't let them double tap. My biggest problem I've had is when I put a lot of plot into the game, because players asked for it. I increased the strength of the enemies, because the players asked for it. I built a map out of Heroscape prices, because the players asked for a map with obvious terrain. And what happened? The players ignored the story, ignored the rules, and complained about the higher level enemies hurting their characters too much. And they talked loudly or just texted and remained uninvolved in the game the whole time, and tried to take turns when it wasn't their turn to take it. The only one that was any good that game was my brother, and he was playing a Defel Scout (Saga Edition) so he was constantly trying to kill everyone, even the other players, stealthily. I have seen a lot of good responses, but I just wanted to share that I LOVE roleplaying (moreso than combat) and enjoy creating a rich character with an interesting backstory. On the other hand I HATE tracking ammo, rations, and encumrance. Really things that take the focus off the characters just bog me down and distract me from character immersion. That said I usually play characters that have little reason to drag along tons of gear to avoid any conflict. When a I do play a gear reliant character I fudge numbers and subtract an excessive amount of gold when we hit a city to restock. You're too anal (a theme song? Seriously? I'd be almost afraid to let you play in my game for fear your obsessiveness would crimp our fun). Your players are too far the other way (Can't be bothered to even write down treasure? Lazy fucks). Meet in the middle. Here is my character Draven Blackblade. Draven was deliberately designed to be a Chaotic Jerky Murderhobo. He's the son of a whore who was raised in a tavern. He has no friends, no family, and cares about nothing except increasing his own power and glory. He's a fighter/thief with the Cad and Thug archtypes, which means he's built around using cheap tricks, low blows, intimidation and underhanded tactics. Well, it wasn't an NPC, which is what I was really looking for, but adding in the Theme song won it for you. Please pick up your 1000 internet points at your local internet bursar's office. It is my first time on Reddit. Someone recommended this page to me, as they said I will like your story. And he was right. I see a lot of people spoke about ideas how to try to settle with your players. But you want something else. Some people told you to look for different players. But you said you have done that already and found the same thing. As I see, we are almost out of ideas there. So time to take out my hopefully unique perspective. After all I only registered to share it with you. You are a DM. A Dungeon Master, if we want to write your title in its fullest glory. Good for you, as it was your choice, and you were free to choose this title. But the moment you choose this title over the title of Game Master, Referee, Storyteller, etc. you choose a title that comes with perks and fine print. Some of the first Hungarian RPGs called the "DM" as Kalandmester. Mester is Master as you can guess, but Kaland is Adventure in Hungarian. You can say, such titles are created to get around trademarks. But I can say: it would be strange to be a Dungeon Master in a game that includes no dungeons. And I am willing to choose this title, and with some friends we run a web site called Too bad it is in Hungarian. But what is in this title? I hope my players doesn't want to map dungeons either. It would be stupid of them, if they would come to play in a game that very rarely feature any dungeons, if they would want to map out those dungeons. And it would be equally stupid of me, if I would force that map making burden on them. I just check if their characters are skilled in cartography. And if they can't even read an accurate map, I make sure their copies of maps will represent their skill levels. For me, creating player handouts from a map is easy and fast. And with that distorted map, I can make sure it is hard to plan how much travel rations they need, which route is most efficient, etc. I feel if I am "Adventure Master" it is my job to turn such basic problems into entertaining adventures. It is in my choice of title and game. And I am willing to accept players in my city. I am willing to run and play game online on irc, on skype, on virtual tabletop software, and heck, I am willing to run the same adventures in a similar way on forums. My choice isn't determined by geography. And I am open to players who want similar games. You are a Dungeon Master. You chosen a system that is good for players who only want a good amount of dungeon crawl with power gaming. And you look for nearby players who also chosen this system. You look for nearby players who look for easy dungeon crawl with lot of laugh in your region. Who want a dungeon master, who does this work for them. It was your choice to look for such players. And if you look for this kind of players, with this kind of preferences, for this kind of game, and you choose a title that implies you will keep these wishes fulfilled... It isn't only their fault if that is what you get. When you choose a system, you not only choose a number of rules. You choose the people who prefer that system for the values it represents. It influences social contract and it influences what kind of games you get. My preferences about games, settings, systems are influenced by a single bit of wisdom: If I want to enjoy the game, it should represent the values I like in games. A Good GM can turn Chess into a roleplaying game. But it won't make Chess players want to roleplay. They have chosen chess because they want their kind of tactical combat and they don't want to roleplay. If you run and play Pathfinder you will keep finding people who prefer Pathfinder and the values and gaming style it represents. If you change system but keep players? The other system will be a bad choice for your players and you just ruin their investment in the system. If you replace players but keep the system? You will get same kind of players for same reason. If you choose a system and edition based on what you want, and seek players with similar interests, and use all mediums and platforms to help you to find them, you will have a chance at your perfect campaign. Often people say: I should play system X. And they promise how my stuff will work. But when I try it, it doesn't. Because those systems represent different values. In so called Edition Wars, my first and foremost thought is how a publisher should respect the players it already has. I loved to play Shadowrun 3rd edition. Heck, I still love it. I love it for its complexity. How the little things interacts and change the big picture. I love the alternative campaign themes (cops, military, etc). But the designers of Shadowrun 4 made a simple, streamlined game without these options. Why? To attract different kind of players, and for this they made different. But kept the name, in hopes of getting fans of old edition to buy it. Because their old edition is "dead". In fact they tried to "force" / "trick" us into buying a game we don't like, by using the old brand. I see this kind of use of a brand as deceptive. You think the game is "the same" buy it, and find yourself tricked. So after this trick it is hard for me to trust the same publisher, developer again. Because I feel they have backstabbed me. With D&D I seen 3 big changes so far. For many editions the game moved away from wargaming, and began to focus more and more on roleplaying. And I celebrated this. But when development of D&D 3 started, they spoke about bringing back classic Dungeon Crawl, the brand management said D&D is about slaying monsters and taking their treasure. So for them, it is like a board game and / or wargame. And not the game that invented roleplaying. I tried it. And a lot of things didn't work, and I seen a lot of people who enjoyed power gaming, dungeon crawling, etc. I seen build forums and I said: it isn't a game I would like. With D&D 4 I seen how they thrown away most the freedoms of 3E for better balancing. So people who preferred these freedoms were forgotten and betrayed. They moved to Pathfinder. Now Hasbro / WOTC is betraying a lot of their current player to bring Patfinder players, me, etc. back into the fold. But I have no reason to trust them. I have to believe they would betray me again. And I am not only a player, (former) DM, Kalandmester, Game Master, etc. but I am also a customer, who expects and demands fair treatment, and who has every reason to boycott companies who mistreat their customers. I won't be called as Dungeon Master again. Why? Mostly because I don't run dungeon crawl stuff. And I don't want to let down people, who expects that. I don't run D&D Encounters either. I would love to see some of my character concepts, adventure ideas, etc. come to a life, but if they are based on D&D world, I don't see that likely. And I think you can understand why. I am willing to play with, and run games for many different people. More often than not, I find them incompatible with my vision about the game. Sadly it is very likely if their preferred games are different from mine, but they claim "they are willing to adapt". But when I find like minded company we can have the "perfect campaign" with good friend. And even if we have to play online and only meet rarely (because some players live in different cities, countries and continent) it is still a lot more fun, than a random party in our city playing a game that doesn't even want to represent the values we seek in a game. Attention to detail, meaningful backstory, meaningful stories (be them plot driven or character driven), etc. are important for me as well. But I know, I wouldn't try to find it in chess with a group of chess players. And I wouldn't try to find it in Pathfinder either. Because I think players are intelligent enough to choose a system that represents the values they like in a game. It is this simple. Wow, this post generated a lot of long responses! I guess there are many who are passionate about this subject. From your post, I can see that you are the world's greatest accountant and that you deeply love gaming - these are both good and not good for GMs. The reason why you are missing out on the fun others are experiencing is because of the high standards you have set for "how games should be". I once was in a game where the GM and her assistant/friend who wanted to play his PC as an NPC had a 10 minute argument over the proper number of buttons in a WW2 British officer's uniform. I'm not kidding. To them, this was perfectly acceptable. Do NOT become these people. Do some reflection on yourself and what you want out of gaming. Figure out what is most important and compromise on the rest. Resource tracking: Personally, I don't push it on resources. They just aren't that important to the flavor of my game. I don't track encumbrance until it is an obvious issue (carrying two sets of armor, etc.). If a PC has fletcher as a craft skill, this could even be used to determine how well the PC recovers/replenishes his arrows. You can do the same for rations if a person has survival or a caravan master profession. Sunder is an excellent way to get people to start caring about their items. Shatter a PCs primary weapon and he will start to carry a spare. Exchange tally marks for tokens. Give the archer a pile of those toothpicks with "feathers" on them. Each time he shoots, he gives one to you. You just have to remind him to do it. Nice little prop tokens can actually do a lot to spice up a game (Monopoly money works for gold coins). Maps and mazes: I am guessing that you are over-using mazes. In the past two decades, I haven't played many adventures where there was the need to keep a tactical map beyond a single battle. Long dungeon crawls are often unrealistic and don't give the story good pacing, this can lose player interest. Most of my "dungeons" are 3 to 10 rooms making them succinct and engrossing. Mazes should only be used when they make sense. I play with my father and my son. Both of these people cannot be expected to learn the rules well. In order to run a smooth and successful family game, I am willing to build player aids (usually cards) that detail out the PCs abilities, special maneuvers, and spells. Decide on a play-style/theme and ensure that your adventures follow it and that your players are informed of it. If you are playing an epic game about dragons who have decided to destroy the pesky humanoids, what is important to this game? More importantly, what is not? Arrow and ration counts are not important in an epic game. If the game is about underdog PCs who have to make tough choices to survive, then every scrap of resources can save your life. What is not important? The grandiose plots of a villain mean nothing. If the PCs burn down his house while he sleeps just so they can steal a crust of bread and forgo the chest of gold, they are winners. 3. The GMs I envy can come up with a game with little-to-no prep work. I bet you are more like me and agonize over building the perfect game. Learn to improvise - this is the ultimate meta-GMing skill. You aren't just running through a script, you are changing it on the fly to make the game interesting and propel the story. Start in small ways, then expand. Add role-playing...gently: Do NOT expect pages of character history. In my experience (longer than yours), I have never seen a 4-page character history. As a GM, I probably wouldn't bother to read it all before the game. Ask each player a few key questions about their character in an interview-style. There have been many good suggestions on this subreddit about these questions, but here's a few ideas off the top of my head: What is the most important thing in the world to this character? What does this character hate the most? Why? Tailor your questions to the responses to earlier questions. I highly recommend using the bonus hero point option (in the Advanced Players Guide) to bribe a character history from players. I would offer each player a bonus hero point, but require a weakness or limitation in their history. Make this deal with each player. After that is done, ask the remaining players what bribe you can offer for a character history (perhaps 2 hero points, an extra ability point, a minor magic item, even a feat). However, these guys need a heavier weakness or better yet a mystery weakness. Don't get crazy, this isn't about over-powering the party - it's about getting them interested in their characters. You can really get them thinking by tying the bonus to the weakness. Want an extra point for Strength? Maybe the character is vain about his physical appearance or has to prove his might. Want a magic item? Why? Is a family heirloom or is it just precious to him? Give the players some control over your plots/stories: You are probably a control freak, which is a great way to start as a GM, but you need to learn GM skills beyond that. Here are some good questions to ask yourself: What is the villain's weakness? How can the characters learn about it and exploit it? This weakness should NOT involve his stats/abilities. How can each PC have a moment of glory in this game? Note that you don't have to do this for every character for every session. Award hero points in-game for good role-playing. That way, the plot isn't at the whimsy of the dice. The PCs can change their stars. I am harping on you because I see a lot of me in you. I have learned to do some of the stuff above and it has made my games better and made me enjoy them more. Good luck! Follow the advice above and I will award you a hero point! So many comments and not one (at least I didn't see one) that addresses the simple fact of managing expectations. As players, the others also have their own expectations. All these problems you talk about have to be addressed before you start the campaign. If you can't find common ground, find another group. You need to play something which is either ABOUT being murder hoods (3:16 Carnage Amonst the Stars comes to mind) or full of fun consequences for them being murder hoods (say DungeonWorld, Earthdawn, or Beasts and Barbarians) If this does not appeal to you, stop playing with them. You desire far more fastidiousness than they do. This is not a fault in either of you I think you need to take a break for a while. From the game, entirely. Maybe two months. Then, go back to it with fresh eyes. Maybe try playing a "silly" game, instead of a "real" game before diving headlong back into it. I, too, prefer "serious business" games (to quote someone else here), but my gaming group is most definitely not that type. We all have fun, though, because we've all kind of given up on the "serious business" idea at this point - most of us don't want it, and that's fine. At this point we've killed the band Poison during a zombie apocalypse, blown up Bespin after trying to skin Lando Calrissian, and jumped feet first into the river Styx. Can't beat those stories... Perceptions of what Role playing is have been distorted, most readily by video games, which require much less cerebral activity. MMORPGs are more like mass scale first person shooters than real RPGs. You don't have to agree with people in /r/RPG, but you do have to show a certain level of respect. I have removed this entire thread because you are all at fault.
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Dry, scaly skin can be kind of a nightmare no matter what the season. So, in the spirit of smoother, ultra-hydrated skin, we put together a list of our favorite hard-working body lotions, old and new. Be warned, though. Sometimes, the most effective products come in not-so-sexy packaging (sorry, Curél). For moisturizers, it's what's on the inside that counts — as opposed to our skin, which is clearly a topical issue. This body lotion from Tocca ticks all the boxes: It's intensely hydrating (thanks shea butter and honey!), it smells like cucumbers and grapefruits, and its vintage-inspired bottle is so, so beautiful. This body cream has a price tag fit for the 1%, but if you're on the hunt for something to spend your tax return on, it's a good contender. The pink cream is loaded with rose butter and rosehip oil and smells like — you guessed it — gorgeous, expensive roses. This gentle body cream is great for those with easily-irritated skin. 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It's infused with the brand's Amazing Grace fragrance and includes Godly moisturizing ingredients like shea butter and olive oil. This body cream not only moisturizes your skin but also helps tighten and smooth the look of your bod. It's recommended for your back side area — hence the name — but it works wonders all over. This jar may seem tiny but the whipped body butter it contains is a hydrating superhero. It includes Josie Maran's signature ingredient, argan oil, as well as other key moisturizing agents like shea butter an avocado oil. It also comes in ten different all-natural scents so you can switch up your fragrance of choice whenever you please. We've been slathering this rich cream — which includes ingredients like rice-plant essence, cupuaçu butter, and fig — over our bod all year long, and our skin has never felt more moisturized. Bonus points for the heavenly scent and pretty packaging that helps to instantly improve our vanity. Elizabeth Arden’s classic Eight Hour Cream helps to banish any dryness, tight skin, or flaking you might feel — for a full eight hours, of course. The cream sinks into your skin without a sticky residue, so you can lotion up quickly, get dressed, and get moving. Is your skin entering flake-off territory? The Ultra Healing Extra Dry Skin pump-out moisturizer from Jergens will be your savior — the nourishing lotion is packed with vitamins to heal skin and lock in moisture. A new spin on an old favorite (everyone from Pamela Anderson to Cher is obsessed with the original Kai fragrance), this lightweight body lotion smells like a dream and moisturizes like one, too. This super-lightweight, yet intensely hydrating cream was created with a blend of essential oils and shea butter to soften skin. Plus, the white-tea extract helps skin look younger by neutralizing any damaging free radicals in the air. This super-moisturizing body cream is packed with 25% shea butter, which helps to heal and sooth dry and itchy skin. Translation: When you’ve started to become completely reptilian, this cream’s high concentration of rich ingredients will not only moisturize, but also help to protect against the elements to prevent more dry skin from forming. The coconut smell of Aveeno's lotion can help you pretend you're on an island vacation, wherever you are. There's a reason this jar is one of Kiehl's most beloved products. It intensely hydrating and smells delicious. Not only does this power cream — packed with marula oil, kigelia extract, and kalahari melon seed oil — provide all-day moisture, but its glycolic acid exfoliates to fight dark spots and lines, too. Don’t let this silky oil’s lightweight texture fool you: Squalane is supremely hydrating and sinks into skin rather than just sitting on top of it, thanks to its similarity to the skin’s natural oils. Body lotion not your cup of tea? This hydrating oil looks glamorous and feels just the same on the skin. Using rosehip and sunflower seed oils, the formula is surprisingly lightweight and repairs rough patches fast. You don’t know what you’re missing if you’ve never tried this one-of-a-kind classic, which has been made by the same family-owned company since it launched in 1971. With a simple formula that contains coconut oil, aloe vera, and soothing lanolin, it leaves skin feeling soft, smooth, and never greasy — not to mention smelling deliciously of fresh (not fake!) coconuts. This delightfully-scented cream is rich enough to moisturize the ashiest of elbows and the roughest foot calluses. The only thing more casually luxurious than a lightweight body oil that sinks in quickly, smells like almond cake, and leaves skin feeling like silk is one that comes in a bottle that would fit perfectly in your dream home in Provence. You know you've seen these bottles plastered all over your local subway station. But unlike most products, this rich lotion is well worth the hype — and its mini light particles provide a healthy, lit-from-within glow.
Emojis may be the fastest growing new language in the world, but EMOGENIUS will test how well people have mastered the art of communicating solely with these tricky little characters. Hosted by Hunter March (AwesomenessTV), the show features two pairs of contestants who face off to put their emoji-solving skills to the test. First they'll have to decode a series of pop culture inspired messages. Next they'll send each other strings of emojis in the hope that their partner can guess a longer message. Only one team will advance to the bonus round, where they'll trade off sending and guessing rapid fire emoji messages for a chance to win $10,000. Here’s a cookbook destined to be talked-about this season, rich in techniques and recipes epitomizing the way we cook and eat now. Bar Tartine—co-founded by Tartine Bakery’s Chad Robertson and Elisabeth Prueitt—is obsessed over by locals and visitors, critics and chefs. It is a restaurant that defies categorization, but not description: Everything is made in-house and layered into extraordinarily flavorful food. Helmed by Nick Balla and Cortney Burns, it draws on time-honored processes (such as fermentation, curing, pickling), and a core that runs through the cuisines of Central Europe, Japan, and Scandinavia to deliver a range of dishes from soups to salads, to shared plates and sweets. With more than 150 photographs, this highly anticipated cookbook is a true original.
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Bent steel Antirock® sway bar arm as used in our JK & JL front and TJ/LJ rear sway bar kits. This arm features a 2 1/2" offset bend in it making the hole centers 12 3/4". Arm is steel, finished in semi-gloss black powder coat, and fits right or left side. * Cats Allowed, Pets Accepted At Avery Park Apartments, we re delighted to welcome your cat or dog to live with you in your one or two bedroom apartment in Fairfield, CA. Your four-legged friends will love your spacious, sunny floor plan and the open green spaces of our friendly community. Breed and weight restrictions apply. Additional $500.00 deposit per pet and monthly pet fee of $50.00., Dogs Allowed Set in a gorgeous landscape amid mature trees and meandering green paths, Avery Park Apartments offers bright, beautiful one and two bedroom apartments for rent in Fairfield, CA. Five minutes to Travis Air Force Base and between the attractions of San Francisco Bay and the capital energy of Sacramento, our affordable apartment community puts work and play in easy reach. Whether you are headed to class at St. Mary s College, running the dog at Waterfront Paw Park, or relaxing with a local vintage in the Northern California sun, you re always close to home at Avery Park Apartments.
Donald Salganik, who served in the Air Force during the Korean War, proceeds through an obstacle course that is part of the "multimodal balance intervention" being studied by Baltimore VA researchers. With him is study coordinator Lydia Paden. (Photo by Mitch Mirkin) Dr. Les Katzel, a geriatrician, studies the effects of exercise and weight loss on the health and function of older adults. He is with the Baltimore VA Medical Center and the University of Maryland. (Photo by Mitch Mirkin) They’re part of a research program that has been evolving over the past 15 to 20 years. It’s based at the Geriatric Research, Education, and Clinical Center at the Baltimore VA Medical Center—one of 20 such centers throughout the VA system. Support comes from VA, the National Institute on Aging, and other sources. Much of the research takes place at an annex a few blocks from the hospital in downtown Baltimore. Visit here on a weekday morning and you’ll find a group of aging Veterans working out on machines and doing a variety of movement drills, under the watchful eye of exercise physiologists. But it’s not your typical neighborhood gym, or even your standard medically supervised exercise program. There’s rigorous science driving the action. The researchers want to learn the safest and most effective ways to build, restore, and preserve mobility—and thus independence—for these men and women who wore the uniform, some from as far back as the Korean or even World War II era. Talking about his team’s newest study, Dr. Les Katzel says: “The age range for the study is 60 to the 90s. There’s no upper age limit. We believe everybody should be exercising. And it’s never too late to try and prevent falls.” The Veterans targeted in the new study not only have mobility problems, they are also considered obese. They have a body-mass index, or BMI, of 30 or higher. That translates, roughly, into 30 extra pounds or more. The obesity prevalence among VA patients overall tops 40 percent, according to a 2017 study. To the casual observer, some of the participants in the GRECC study barely look overweight, let alone obese. Katzel asserts that “given the marked secular [general] increase in obesity over the past two decades, we are so used to seeing obese individuals that in some ways it has become the new normal, and appearances are deceiving.” And it’s not just the extra pounds. For most of the group, it’s also low muscle mass. The combination, which Katzel calls a “double whammy,” is known as sarcopenic obesity. “We have to improve their strength and function, and help them get some of the weight off, while preserving muscle mass,” explains Katzel. Army Veteran Gary Lucas navigates a hurdle exercise with the help of study coordinator Lydia Paden. (Photo by Mitch Mirkin) Most of the Vets in the study are coping with other health challenges too: diabetes, high blood pressure, clogged arteries, depression. “On average the people coming into the program have 10 to 15 active medical problems,” notes Katzel. “They are taking 15, as many as 30 medications a day.” Many have begun using assistive devices to get around, such as walkers or canes. Some have been prescribed the devices but resist using them, thus raising their risk of falls. The research team is undaunted. Katzel says most past studies on geriatric mobility have excluded this population. His group is seeking them out. Some of the seniors are on the verge of being homebound, and even getting to the annex three times a week for the year-long study is a challenge. Notwithstanding the logistics hurdles, the study aims to enroll up to 120 Veterans in all. Katzel says the GRECC exercise program, over time, has worked with increasingly more challenging populations of Vets, in terms of their health issues. “When we first started years ago, with a GRECC clinical demonstration project, we tended to focus on really healthy older adults”—athletes, essentially. (One extreme example: His team has published findings on a runner they followed for several years, and who by age 91 had completed an amazing 627 marathons and 117 ultra-marathons.) “Then, over the years,” continues Katzel, “we focused on certain diseases and their impact on mobility—stroke, peripheral arterial disease, heart failure, Parkinson’s, and HIV. In this population [enrolled in the new study], along with the mobility problems and obesity, they have a lot of orthopedic issues.” The researchers use what they call a “multimodal balance intervention,” or MMBI. The emphasis is on improving balance and side-to-side movement, and building strength in the legs and core, through a variety of specially designed exercises. “One thing we’ve recognized over the years,” says Katzel, “is that if you put someone on a treadmill or a bike, that’s good, it’s certainly better than nothing, but it doesn’t really help them in a lot of other areas, like lateral movement. It’s also clear that these folks have markedly decreased strength in their legs. They have particular difficulty getting out of a chair, for instance. The multimodal program combines having lateral movement, strength training, balance exercise, and some other things to address these multiple deficits.” Katzel’s colleague Dr. Odessa Addison, a physical therapist by training, adds, “MMBI tries to get them to move in all planes of movement, to use all their muscles.” Half the enrollees are also receiving weekly nutrition sessions and individualized diet plans, with the goal of helping them lose 10 percent of their baseline weight. (See sidebar.) The researchers are comparing this group to the exercise-only group as the study progresses. They will look at outcome measures such as distance walked in six minutes, aerobic endurance, body composition, quality of life, and ability to perform activities of daily living. Roger Bergeron, who served in the Navy, works his hip abductors as exercise physiologist Katie Dondero adjusts the machine settings. (Photo by Mitch Mirkin) “Step to the side, bounce and catch! Step to the side, bounce and catch!” That’s the instruction from exercise physiologist Katie Dondero as she demonstrates the motion at one of a handful of stations in the MMBI classroom session. The Vets follow suit, bouncing a blue ball on the floor and catching it, and continuing the drill as they shift left and right. They move from station to station during the 30-minute session, dance music pumping in the background. “This involves step planning,” explains study coordinator and exercise physiologist Lydia Paden. "We want to make sure they pick up their feet and watch out for the obstacles in front of them.” Her colleague Jeff Beans, also an exercise physiologist, points out that standing on one leg, even for a second, can be physically difficult—and a bit scary—as people age. “One of the challenges for older adults is their ability to move through the normal range of motion for walking and do it safely. You watch an older adult move, you’ll see the stride get shorter and choppier because they’re uncomfortable with that single leg they’ve got to stand on for part of the stride.” At another station, the Vets grasp a wall-mounted balance bar with one hand and do forward lunges. At the next, they bounce a ball off the pale-yellow brick wall, aiming for an X marked at just above head level. Another station has them getting up out of a chair, with a catch: There’s a mat under their feet that gets higher as they progress through the program. “Getting up out of a chair becomes difficult for many older people,” explains Katzel. “Those are the types of deficits we address. We measure how many chair rises they can do in 30 seconds. We increase the challenge over time by having them stand up onto cushions of different heights.” After the classroom portion, the group moves into the large gym area. Here, some do leg lifts while others use a pulley machine, raising one leg at a time out to the side to work a group of muscles called the hip abductors. One obstacle-course exercise has the Veterans walk over an uneven pile of mats that simulates risks in the home—such as changes in floor textures and heights, or area rugs—that could present fall risks. (Photo by Mitch Mirkin) The finale of the morning session is the obstacle course. At one end of the oval track ringing the gym, a row of small orange cones has been set up. The Veterans have to tap each with their toes as they move sideways. They move on to a drill resembling the hurdle exercise they did in the classroom—only here, they do it on the track. “Whatever skills they’re working on in a static environment in the MMBI class, we’re moving toward a dynamic setting,” explains Beans. “People don’t fall when they’re sitting or standing there—they fall when they’re moving. So what we’ve created here is a progressively more challenging obstacle course.” Addison sums up the program as follows: “The whole idea behind MMBI is that we train the movements we want, we train the muscles to be able to do those movements, and then we put it all together on the obstacle course.” The obstacle course also includes a set-up the team calls “London Bridges”—a series of platforms that simulates steps at home, or perhaps a curb on the street. By practicing here, with no cars whizzing by, the seniors build confidence to navigate similar settings outdoors. The course ends with a bunch of blue rubber mats piled on the track in a staggered fashion. The idea here is to simulate changes in floor textures and heights—for example, going from a hardwood floor to a carpet. This is a frequent culprit in geriatric falls. It also trains the seniors to avoid tripping on a blanket or rug at home. Many of the participants have in fact fallen in the past—some are referred to the study by VA physical therapists who worked with them in rehab. And it’s not unlikely that some will fall again, even with the gains they made in the study. “One of the things we do in the program is actually teach them how to get up off the floor,” notes Addison. “If they’ve had a fall in the past, that’s usually a big fear.” The hope is that after the year-long study ends, the Veterans will continue to work out. The team trains the seniors on a home program. For those who want to maintain the group comradery—and some supervision—one option is Gerofit, a supervised exercise program that was developed at the Durham VA Medical Center in the 1980s. Today it’s available at VA sites nationwide, including Baltimore. It includes some elements found in MMBI, but offers a wider palette of options, ranging from tai chi and line dancing to stair climbers and weight machines. The goal is a personalized program tailored to individual needs, but in a fun group atmosphere. Katzel says the Baltimore Gerofit team, as part of a VA-wide initiative funded by the agency’s Office of Rural Health, has used VA’s telehealth system to “beam” tai chi instruction and other exercise classes to Veterans in remote locations, including other states. According to research, tai chi can cut the fall risk among older people by about half. For his part, Katzel says he would like to see as many Vets as possible make the transition to Gerofit. Also crucial, says Katzel, is the variety and creativity of the activities in programs like MMBI or Gerofit. Study participant Donald Salganik, 86, who served in the Air Force on a B-36 “Peacemaker” bomber during the Korean War, clearly enjoys the banter with his fellow Veterans as they sweat through the morning workout. But for him, the biggest benefit is perhaps even more basic. His favorite part, he says, is simply “just moving. I wasn’t moving much before coming here.” “It’s pretty standard in research,” notes dietician Dr. Elizabeth Parker, part of the study team. “Most studies will use a reduced calorie diet for weight loss.” The protocol also aims to raise protein intake, to maintain muscle mass. The extra protein can come from whatever healthy foods the participants prefer: more fish or cheese, for example. “We’re trying to space it out so you get about 30 grams per meal,” says Parker. “With weight loss, a lot of people tend to lose not just fat, but muscle as well. We’re trying to minimize the muscle loss while maximizing the fat loss.” The strategy is backed by studies such as one that came out earlier this year in the Journal of the American Geriatrics Society. Researchers on the Health ABC Study tracked nearly 2,000 older adults and found that those who ate the least protein were almost twice as likely to have trouble walking a quarter mile or climbing 10 stairs, compared with the group that consumed the most protein. The study wasn’t a controlled trial designed to show cause and effect, but it does support the notion that higher protein intake helps preserve muscle mass and, therefore, mobility. One possible limitation of the diet phase of the study, like most research of this kind, is that it relies on self-reports from the Veterans about what they are eating. They might not be fully forthcoming, for example, about snacks and sweets. But rather than have the Veterans simply keep a written log, the study is using a computer-aided system to collect the information. It’s based on something developed by researchers at the USDA called the Automated Multiple-Pass Method. It offers cues to help the study participants remember and describe what they ate and drank, and is thought to result in more accurate food logs. Besides, as Veteran Will Simister pointed out as he met with Parker to go over his diet plan, “it would be self-sabotage” to intentionally fudge the reports. He served as a corpsman in the military and went on to be a physician assistant. “We’re just using this as a tool to figure out what you’re currently eating and how we can modify it to make it better.”
Murray co-founded Bunim/Murray Productions along with his late partner Mary-Ellis Bunim in 1987 and launched The Real World in 1992. The show focuses on a group of people who come from different backgrounds living in a house together, with a different city and a different group of people each season. When the show first aired on MTV, it was unlike anything else that was on the air at the time, and it is widely considered the first modern reality TV show. Murray has lost friends to AIDS. As a result, he was particularly proud of The Real World San Francisco season, which focused on Pedro Zamora, a gay, HIV-positive person who emigrated from Cuba. In the 1980s and 90s, people with HIV/AIDS were ostracized and stigmatized. President Ronald Reagan did not even mention the disease until 1985, by which point AIDS had claimed the lives of more than 5,000 Americans. In the Hollywood Reporter, Murray recounted that Zamora’s story brought viewers “entertaining television but also television that would actually change their lives. There were so many people who were affected by getting to know Pedro…when he finally passed away, they felt like they had known someone who had AIDS.” In fact, President Bill Clinton once told Murray that “Pedro being on MTV made more of a difference than anything he could do from the Oval Office.” Zamora’s story on The Real World helped fight stigmas because people saw in him as a typical young man who happened to be gay and HIV-positive. Murray’s first disability-focused project debuted in 2007. Autism: The Musical is a documentary telling the story of six children on the autism spectrum who write and rehearse for a stage production. The film was picked up by HBO and subsequently won two Emmy awards in 2008 for Nonfiction Film Editing and for Outstanding Nonfiction Special. The success of Autism: The Musical paved the way for Murray’s latest project, which he has said “reminded me why I love doing what I do.” Born This Way is a reality TV show which showcases the lives of people with Down Syndrome. The show premiered on A&E in December 2015. It has been nominated for nine Emmy Awards and won the Emmy Award for “Outstanding Unstructured Reality Program” in 2016, along with Emmy Awards for “Outstanding Casting for a Reality Program” and “Outstanding Cinematography for a Reality Program” in 2017. Born This Way, which will launch its fourth season later this summer, proves that showing positive, accurate portrayals of people with disabilities is not only the right thing to do but also results in programming that finds success in the competitive television landscape. Some of Murray’s other television shows have been inclusive of people with disabilities as well. On Season 12 of Project Runway, for example, a designer named Justin LeBlanc who happens to be deaf made it all the way to the finale, finishing in third place. Jordan Wiseley, who was born missing four fingers on one of his hands, has appeared on The Real World and on four different seasons of The Challenge. The LGBTQ community and the disabB youth are almost five times as like percent of them before the age of 25. Murray believes that one important way to address these problems is by increasing positive, accurate representations on TV and in film. He told RespectAbility: “As a gay teen, I saw few positive representations of gay people in TV and film. What I did see was usually negative. This is very harmful to someone’s self-esteem growing up. For people with disabilities, it is the same. They need to see positive representations of themselves, both as people with satisfying personal lives and as people who can perform successfully in the workplace. Seeing those positive images will open up a world to them that they may have thought was not for them. Also, those positive images will change for the better the way the greater society sees people with disabilities, opening up more opportunities for them.” In 2003, Murray told Variety that, along with his partner Harvey, he had to navigate many government hurdles to adopt their child Dyllan. While things have progressed significantly since 2003 for LGBTQ people who want to adopt children, people with disabilities are going through similar challenges with adoption rights today. Dyllan went on to become a successful musician and has brought his talent to advocate for equality for the LGBTQ community through his music, following in his father’s footsteps. While there is plenty left to be done, both the LGBTQ movement and the disability movement have come a long way. Murray has been featuring positive representations of marginalized people since the beginning of his career, and he is not stopping now. From Pedro on The Real World to the cast of Born This Way, Murray’s work has helped change minds and move public opinion on important issues of diversity, equity and inclusion. Previous: Darren Walker, Gay Black Man, is One of the World’s Best Allies for People with Disabilities Thanks sooo much for supporting dolphin conservation on the Greek Island of Alonissos and for submitting this fabulous review! All the very best to you from the team here in Greece! Rescuing some hatchling turtles, which had been confused by the lights of the adjacent campsite when they emerged from their nest on the beach, and encouraging them to go the right way towards the sea. Two hours after the "turtle emergency" was declared, all but a handful of the escapees had successfully flapped their way to the water, and were taking their first swims. Between the volunteers and the interested and helpful campers of all ages, we probably rescued about 50-60 turtles. Bring a dependable alarm clock, as the starts are early. The food is great, but watch your waistline. Bring a mask and snorkel for swimming, especially at Valtaki Beach. Very relaxed pace, good to have a chance to make the world better. Gythio is a pretty little town and the surroundings in Mani have very very dramatic scenery. Many thanks for this fabulous review! A big thank you also on behalf of our team in Greece for traveling with us and for donating and volunteering for the Loggerhead sea turtles ! It was a pleasure to get to know you and your family. Wishing you all the best.
Electricals group Best Buy Europe is close to acquiring two superstores from Homebase, it is understood. What makes a successful entrepreneur and how to build a business were two questions addressed by Alliance Boots boss Stefano Pessina, Space NK founder Nicky Kinnaird and Mohammed Alshaya at the World Retail Congress in Barcelona.
Jose Bautista hit a long two-run homer with nobody out in the bottom of the sixth inning as the New York Mets halted a dubious streak with a 6-4 victory over the San Diego Padres on Wednesday afternoon at Citi Field. The Mets won a series for the first time since sweeping the Arizona Diamondbacks May 18-20 — two days before Bautista was signed. They were 0-11-6 in their previous 17 series before Bautista contributed offensively and defensively and helped the Mets avoid matching the 1982 team record. Bautista gave the Mets a 6-2 lead when he drove Clayton Richard’s full-count fastball 429 feet off the facing of the second deck in left field It was Bautista’s fifth homer since joining the Mets and 339th of his career. Bautista moved into a four-way tie for 99th place on the all-time list with Tino Martinez, Boog Powell, and Dave Parker. Before homering, he ended Richard’s perfect game bid by opening a four-run fifth with a walk. He also made a running catch and crashed into the right-field wall to rob Freddy Galvis of a run-scoring extra-base hit for the final out of the fourth. After Bautista ended Richard’s perfect game attempt, he scored on Kevin Plawecki’s single. Pinch-hitter Phillip Evans added a tying RBI single and Amed Rosario capped the fifth with a two-run single following a double steal by the Mets. Bautista’s showing helped rookie Corey Oswalt (1-2) record his first career win. Oswalt was originally demoted from the rotation to make room for Jason Vargas but wound up filling in for Noah Syndergaard, who was placed on the DL Monday with hand, mouth and foot disease. Oswalt allowed two runs and three hits in five innings. Tim Peterson allowed a two-run homer to Galvis in the seventh and Robert Gsellman recorded the final two outs of the seventh. Galvis hit a run-scoring double-play grounder and Austin Hedges hit a solo homer as the Padres were unable to win a series for the 11th straight time. Richard (7-10) retired the first 12 hitters for the first time in his career but wound up allowing six runs on five hits in five-plus innings and lost his fourth straight decision. CHENNAI, India (Thomson Reuters Foundation) - The public lynchings of at least 10 people in India on false rumors of child kidnap has forced anti-trafficking charities to put their work on hold, fearing they could be targeted. Fake messages about child kidnappings spread on Facebook and WhatsApp have triggered attacks in more than half a dozen Indian states, resulting in the deaths of at least 10 people. On Sunday five people were killed and two beaten up in separate incidents in the western state of Maharashtra. Five charities told the Thomson Reuters Foundation they had been forced to postpone work after the attacks, and there were fears traffickers could exploit the public anger. “The messages are a combination of old video clips, headlines and messages that are spreading like fire,” said Anita Kaniya, India CEO of anti-trafficking charity The Freedom Project. “We have had to put on hold a survey we were doing of children trafficked into beggary in Bengaluru since it involves taking pictures, talking to children, and our motives may be questioned.” A 26-year-old man was lynched in May in the southern Indian technology hub of Bengaluru on suspicion of being a kidnapper after a warning that 400 child traffickers were arriving spread on WhatsApp. Adrian Phillips, advocate for the non-profit Justice and Care, warned traffickers would exploit the trend. “These actions color genuine anti-trafficking cases very negatively, such that suspicions will be raised about motives and genuine cases may not be taken seriously everywhere,” he said. Investigating officials say the rumors have targeted outsiders, from holidaymakers to migrant workers from other states, and there is often no link with actual cases of missing children. “The rumors are striking at a very primal fear of one’s child being at risk,” said police officer Harsh Poddar, referring to the lynching of two people in Maharashtra on Sunday. “We want people to be careful about their children but are arresting people for causing public panic.” About 40 million people were living as modern slaves last year - either trapped in forced labor or forced marriages - says the United Nations International Labour Organization and rights group Walk Free Foundation. Indian government data show reports of trafficking rose by almost 20 percent in 2016 against the previous year. Nearly half of victims were trafficked for the purposes of forced labor, and 33 percent for sexual exploitation such as prostitution and child pornography. >> No deal on Syria despite intensive efforts on the sidelines of the G20 Summit in Hangzhou. I'm Reuters correspondent Tara Joseph at the G20 Summit, and despite a mind-boggling array of topics that were discussed here ranging from global trade to Brexit, Syria had been an intensive focal point. >> Given the gaps of trust that exist, that's a tough negotiation. And we haven't yet closed the gaps in a way where we think it would actually work. But my instructions to Secretary Kerry, and Mr. Putin's instructions to Mr. Lavrov was to keep working at it over the next several days. >> Now the US and Russians say they will continue trying to broker a deal, perhaps meeting again before the end of the week. US Foreign Secretary and his Russian counterpart trying to come up with an unusual agreement to deliver humanitarian aid to Aleppo. 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Natural motion input is the clear future of VR. And while the Rift would seem to lead in price over the Vive, factoring the controllers into the equation will create a very narrow price gap, if any, between the two systems. While Oculus has its Touch motion controllers in development, they won’t be ready by the time the Rift begins shipping at the end of March. So the company opted to include an Xbox One gamepad with each Rift as a common input device between headsets. Touch isn’t expected to ship until the second half of 2016. And that means the Rift’s $600 price doesn’t factor in the cost of motion controllers. On the other hand, the HTC Vive will ship with no gamepad, but will instead include motion controllers out of the box. Comparining the price of touch, this comparison is difficult, but unless you think Touch will be exceptionally cheap, the total cost between the two systems could turn out to be negligible, if not identical. There’s a $200 price gap between the Rift’s standalone $600 price and the Vive’s $800 price (which includes motion controllers). We conducted a straw poll back in January to gauge our readership’s price estimates for Touch. The majority guessed it would land between $100-$199. (The majority also correctly guessed that the Vive would cost more than the Rift). Assuming the intuition of our audience is correct, even at the low end of that spectrum ($100), that would place a mere $100 gap between the total Rift package and total Vive package. At the high end of the spectrum ($199), it would eliminate the gap all together. Given that there aren’t many analogs, it’s tough to guess how much the price of Touch will close that gap. The biggest hint we have may be the Vive itself. When considering the total package of each system, both include one headset, two sensors, and two motion controllers. As an outside observer, the components of each headset seem quite similar: two lenses, two custom OLED displays of the same resolution, embedded hardware for tracking, a series of cables, and the body/shell of the headset itself (each headset has one notable wildcard that the other lacks: integrated headphones on Rift and integrated camera on Vive). Unless either company has some significant price advantage among these components or in the manufacturing process, the headsets are likely to be quite evenly matched in how much they contribute to the overall system cost. That would leave the remaining cost in the hands of the two motion controllers and two tracking sensors. Again, unless there’s some significant cost advantage in components or manufacturing between Oculus’ IR LED-based ‘Constellation’ tracking and Vive’s laser-based ‘Lighthouse’ tracking (which we haven’t heard suggested by either company), then the trackers themselves are likely to contribute equally to the cost. And that leaves the controllers. Assuming the above is roughly true, simply comparing the $600 cost of the Rift (with no controllers) to the $800 cost of the Vive (with controllers), might just give us a solid estimate of how much they contribute to the package: $200. One thing I think we can be sure of is that Touch can’t cost more than $200, even if Oculus has to eat a loss on it at that price; launching their motion controllers after the Vive’s while creating a higher total package cost would put them at a major disadvantage in attracting new users to their hardware platform. Look for both companies to try to out-bundle and out-discount each other as we approach holiday 2016. The vive does have an built in camera though. Probably not making a big impact in the cost of the system but it’s noteworthy. No. But how about extra cost of the Xbox controller and integrated audio for the Rifht though. And the very expensive shipping on top of that, two of them as well rather than one cheaper. The rift touch also needs whole separate camera for tracking. To me it looks like a lot more lost value in that package. Seeing as I predict the rift package to be more expensive with less features, (chaperone and camera , better tracking) All just speculation of course. Except for the shipping part. Add the bluetooth phone comms too (this is in Consumer Vive not Pre)! this is worth at least $50 value to most people and shouldn’t be overlooked. Very good comfort/security feature that lets you relax in VR without wondering/worrying if an important call has been missed. For europe I think Vive is almost of sure cheaper. Just the money you loose on two shippings alone! Where as Htc have cheap regional shipping. As well as being available in stores 5th April it seems :). Oculus touch under 200$ sounds naive. Scratch that HTC Cheap regional shipping, it’s even much more expensive as the shipping costs of the Oculus.. It’ll cost you 972,81 euro’s (compared to the 899 euro without shipping cost).. So that’s actually 73 euro’s for shipping compared to the 42 euro’s Oculus is asking… Yeah that sucked . But write me again when oculus is shipping their motion controllers . You will still hit the vive price or sure unless they are willing to lose loads on touch sales. They are working like crazy to make it work well enough at the moment. It all depends, the controllers themselves propably don’t cost much to manufacture, just look at a movecontrollers (which is essentially the same, maybe even more hardware in that one) it was always sold with profit and it was sold for 39 euro’s (including tax), so 2 controllers would mean 80 euro’s, which still makes it cheaper.. Let’s not forget you also have to buy a xboxone (type of) controller with the vive if you want to play a lot of the ‘sitting’ VR-games as the vive controllers (AND the touch controllers) aren’t really good for sitting experiences (at least that’s my opinion with controllers like the move/navigator).. But time will tell, if the Vive is sold instore (without the hefty 73 euro shipping costs) then it also makes a pretty big difference (as it doesn’t seem the oculus will ever be available instore).. This is a dreamworld. They’re not like moves at all. 39??? What does an Xbox elite controller go for? This is extremely costly tech for them to make. They have not made it work well enough yet and have all their manpower on it. It will cost . So both of them have to high price, im very disapointed. I remember when Palmer says about the price, all will can buy one, the price will be around 300-400$ max, but now is 800E + PC upgrade, is to much for now… I think the best choice now is Gear VR. TBH a gearVR is a great option. Keep in mind It’ll have a better resolution than either Rift or VIVE. Eventually it might have tracking too, with the right add on product. The Samsung Galaxy S7 (for gear VR) is 2560×1440, while the consumer Rift and Vive are 2160×1200. I’m just saying that viewing stereocubemaps (still 360 VR images) will look crisper on the GearVR. the s7 resolution is the same as the s6 I think, and when you actually use the gear vr you see it is closer to 720p (I have one, cv). I look at 360 images (professional and self-taken with Ricoh Theta) and they don’t look as sharp as I would like. Hoping for better on the Vive. I’m no expert but I think its something to do with splitting the phone resolution across 2 eyes, whereas the Vive/ Rift has a screen for each eye. Someone who knows more could probably explain it better. Sure, it has better resolution in the screen (more pixels), but the Vive and Rift (especially Rift) have far superior lenses which dwarf the Gear VR. It’s not just about numbers, it’s about how the screen actually looks inside the headset when looking through lenses. Also, at 90hz compared to the Gear VR at 60hz, images look better at 90hz because of the faster refresh. And in the Galaxy, at least with the S6, the screen has ghosting – a little black smear, while Vive/Rift have supposedly eliminated this. Gear VR is a terrible “option” actually. It’s doing more harm to perception of real VR than not using VR. It has low frame rate, super bad graphics and worse – NO positional tracking and bad input. Wait/Save for a proper VR system if you can’t afford Vive (skip Rift until they’ve sorted their shit out in Gen 2) As for better resolution, only on paper. It actualy LOOKS lower res due to bad optics. This is bad advice sorry. Phone VR is not the future. oh stop bitching, you already knew a long time ago a PC upgrade would be necessary, and he actually never specifically said a real price. The first price he mentioned was back in the days before the DK1, which had the DK2 as it’s projected consumer version (which did have the 300-400$ pricetag).. Daddy Warbucks over here will just pull out a handful of cash from the pile he rolls around naked on every night and pick up two, give the extra one to his dog so he’s not in VR alone. oh please, this kind of fidelity would have cost you $10.000+ one/two years ago, and that’s only the commercial headset.. So compared to that, it’s ‘peanuts’. Simple ‘lowres’ VR has been around for years and years for around the $200-$400 range, yes it’s not as fancypancy as these new headsets, but it gets the VR job done.. It’s got nothing to do with being wealthy (I’m far from wealthy), it’s got to do with expectations and being realistic.. The prices oculus targeted for the consumerversion back when they started their kickstarter was based on the DK2 (hell even less) as being the consumer version, and THAT version did arrive in the range they said it would.. Just wait and the GPU’s and headsets will come down in price.. BTW it has always been known the Vive would not be ‘cheap’.. 1. Room Scale – Advantage negated once the Touch controllers come out with a 2nd camera sensor that can do 15×15 feet tracking as well. 2. Motion Controllers from day one – Again no longer an advantage when the Touch is released. Some may like the unique tracking pads on it over the Touch however. 3. Front facing camera – Oculus could release an addon to have this feature, but that’s more money to shell out. 4. Reputation for being the best gaming company for PC. Half life 3 and Portal 3 in VR is 99.9% a certainty, because there’s no damn way Valve would not see how much money they could make releasing two of their most iconic games let alone in VR. 1. Cheaper up front cost – 99% agree with this article that you’ll be paying the same price as the Vive when you buy the Touch controllers. 2. Touch controllers – They look like they would feel more natural and comfortable in your hands and it has way more buttons, which is a massive plus for gaming. 3. Exclusive games – If you get an Oculus you can play any games from both Steam and the Oculus store, however if you by the Vive you can not play exclusive Oculus games. I’m pretty sure there will be hacks to overcome this for the Vive, but it’s still an extra step of inconvenience for HTC owners. All in all, I don’t think there’s much of a difference between the two devices and whatever you buy there will be no losers. For me personally, I feel fortunate enough to be able to afford both, and this one month wait for it’s release is utterly unbearable. I thought there are no rift exclusive games, just oculus store exclusive games. So you can use the oculus store exclusive games on the vive, but you have to go thru the oculus store to buy them. The wording from Palmer Lucky can be confusing. He said that the Oculus Rift is an open platform that can be developed by anyone and on any platform, which leads you to believe you can buy exclusive game outside of the Oculus Store, but he was referring to non-exclusive games when he said that. However there are 12 confirmed exclusives, but not all games have been announced. Of the ones we know of are Lucky’s Tale, Adrift, Dragon Front, and Edge of Nowhere. They can only be bought on the Oculus Store and launched from that platform. I’m sorry, but Oculus will never be able to do room scale like Vive does without releasing an entirely new headset. Oculus’ visual tracking system loses more accuracy with distance, has more occlusion problems, and if you want to add another camera on the opposite corner of the room (besides this being a complete untested scenario as opposed to Vive’s seamless out-of-the-box experience), you’d have to have cords stretching across the playspace (maybe taped to the ceiling?) to attach to your computer. Vive’s reverse approach, where the headset and controllers are the sensor, requires Lighthouse stations to have no connection to the PC, can track multiple headsets/controllers in the same space, and have been tested at distances greater than 25 feet apart without a problem! The Vive’s is the only forward-thinking room-scale solution. Oculus would have to make a new headset/tracking system to match it. Haven’t you been reading all the hands-on impressions? Vive demos allow total freedom with virtually flawless tracking experiences, while Oculus Touch demos are already showing tracking flaws with the player standing directly in front of the camera. Oh, but Palmer tried Rift room-scale (by himself, unobserved), and he said it works fine, so that’s good enough for you. Oh, and there’s no way Oculus is going to release a front-facing camera that you clip on the Rift, upsetting the delicate lateral balance. In this and many other many ways, Rift owners will have to purchase a new HMD somewhere down the line to catch up with Vive CV1. You can’t say the Rift can never do full room scale when you don’t know that for a fact. Yes it’s true the Vive can do room scale better, but it has it’s fair share of problems. Have you not been reading the Valve forums? Their sensors also have moving parts like rotors meaning less lifespan from wear and tear. There’s also reported problems of them getting bricked from firmware updates. And lets be honest, full room scale is not practical for a majority of people. Even if it is, not everyone wants a standing VR experience. The Vive has reported incident with tracking for it’s motion controller as well although not as bad as the Touch, but that’s why it’s being delayed for improvements. As for the front facing camera, again you making up shit you don’t know. Oculus can add it later down the road if they want, and if they don’t who’s to say there won’t be third parties that will do it? You sound like like a very bitter hater and everything you mentioned are very minor nitpicking. They are going to be great devices with it’s own flaws and advantages, and I have already pre-ordered them both and will enjoy the best of both worlds come next month. How do we really know if Vive can do room scale better? This is pure speculation at this point. I love all these people saying this when they don’t have either product. It’s such retarded fanboyism. Don’t cow tow to them, man! The only “evidence” I’ve seen anybody level is that some developers have said this… but when I read the linked article, what the developer ACTUALLY said was that they didn’t have a Rift yet, but suspected that there might be some problems. Again, just speculation, not fact. Folks like UKRifter that have tried room scale with the Rift said it worked just as well! I remain skeptical that there will be that many compelling room scale experiences anyway. When I want to game, I want to sit back and relax, not be standing up flailing around, so to me this seems like something that I’ll only enjoy in a few limited circumstances. I’m with you tho’… got ’em both pre-ordered, so we’ll see. Yeah I prefer playing VR sitting down myself. I get that some people like room scale but I would only enjoy that on small occassions. Most of my gaming will be in a chair. Besides, I think Omni is even better than room scale since you’re not bound by your room limitation and can run in VR nonstop, and it works for any HMD devices. It’s very expensive but worth the price in my opinion. I am getting that and Immesit as well. You should check them both out if you haven’t hard about them. Do You know how Omni will work with Vive? I assume that sensores on Your shoes will be assigned to WASD on the keyboard. I wonder if all the VR games will work with Omni and Vive/Rift bundle or You need separate drivers etc. People from Omni are not saying much. They did some demos (recently with Vive), but they show it on their game so no wonder it worked. I preordered Vive and Kickstarted Omni, but I’m afraid seamless integration is not so obvious and easy. Yes it should work for all HMD devices and most games even none VR games because it indeed does use wasd inputs. Their website has a lot of FAQ that’s pretty insightful you may want to look at. Oh man, I hope, hope HOPE that either the Omni or the Virtualizer end up taking off… I really want one, but buying two HMDs is already breaking my bank… and I just can’t justify yet another purchase of something that’s unproven. But if it takes off, I’m SO there. One thing I’m worried about the Omni that maybe you know about… are aiming and walking decoupled for all games? I worry that if you walk where you’re looking, the effect is instantly broken. I know games made specifically for it will work decoupled, but what about games that aren’t, like Fallout 4 or Skyrim? I couldn’t find much info about this problem, but it seems huge to me… *Edit* ImmeRsit looks like a total gimmick to me. I had to laugh at the video they show. Nothing that “moves” a chair or couch can be plug and play and work with all movies and games without being a gimmick. Specially coded software with physics driving the motion is an absolute must for motion platforms. At best, it will probably shake with the low end and may even intelligently sense screen rotation to cause tilt, but there’s no way it would be good or immersive. If you want motion, look into something like SimExperience or even just Simvibe, both are physics based seat movers/transducer vibrators. I have Simvibe and some transducers, and its freaking awesome. All vibrations are based on physics, unlike a normal transducer that just thumps with bass notes in the soundtrack. Only bad thing is it only is for motor simulations, but I’ll take it any day. It’s hard to tell how serious the decoupling issues are since the Omni is not out yet, and I haven’t had the chance to try it, but with the time it has until release I’m optimistic about the company working out any kinks it may have. How do we know? Because hundreds of people have tested it and been blown away? Whereas Rift’s room scale is completely untested. I think the “fanboy” is the one who believes Oculus can do room scale as good as the Vive without a shred of evidence. You sound like a spoiled little child. If there’s “hundreds of people” who have tested them BOTH, show me some links. I’d love to be enlightened. The only two people I’ve found who tried comparisons are Palmer himself, and UKRifter, both of who said Rift worked flawlessly for room scale. And how can I be a fanboy when I’m getting both? eh, it is actually being used. Nobody has been allowed to say anything about room scale rift tracking due to Oculus slapping heavy NDA’s on people allowed to try it out. I didn’t say it will never do room scale. I’m saying its room scale will be garbage compared to Vive unless they release a whole new system. You seem to have an awful lot of blind faith in Oculus. I’m basing my support of Vive’s room scale on hundreds of hands-on testimonials from journalists, developers, friends and even myself that it works and works beautifully. You’re willing to bet that the Rift can do the same thing without anyone ANYONE having tried it yet (except Palmer, supposedly). I’m only being rational, people who claim that Rift will be able to match Vive’s room scale are dreamers, if you ask me. And you’re making a big assumption their room scale will fail with nothing to go on as well. The people at Facebook with unlimited funding and hiring the best minds in the business say that the light base technology is a dead end while camera sensors still have a lot of growing potential. That’s why they went with that. I think I will have more faith with their engineers team than you. Even giving you the benefit of the doubt and say the Vive sensors will be better, the gap won’t be so large that you may think. At the end of the day, room scale is for the minority anyways, and with both HMDs shipping to my house next month I can care less which one does room scale better. I’m getting the Omni which makes it irrelevant. Yes, you’re right, I’m not going to make a $600 assumption that Oculus’ room scale will be brilliant without any evidence. Vive has provided the evidence, so I’m going with that. Ah leave him to it Clemency, there’s a fool born every minute as they say. Just as well for oculus as that’s the only ones they are selling to at the moment. I’ll qualify that flame baity remark to say – you MUST be a fool to spend $600 on a system from a company that has continually reversed direction, lied, evaded important questions and are actively letting people buy into rift without having the balls or deceny to LET THEM KNOW if it REALLY CAN do room scale or WHEN/IF the touch will really release and at what price. Sorry but companies like that can fuck off until they get better at being consumer friendly. I was an oculus fan too (DK2 now sold) I won’t be going back to Failbook VR again. Fuck ’em and their stupid bundled gamepad and lies. But they started with a flawed approach to room tracking. Please see my post above that explains the differences between Rift and Vive tracking.. It might be worth pointing out that in every case that somebody demoed Vive at “Room Scale”, there was a guy standing there who’s only job it was to watch the cables. Do you have a cable-watching guy already on retainer? That’s over $2000 in gear tied together with a thin cable you can easily trip on and smash the whole lot. Might be cheaper, and smarter, to just stay on the couch like Lucky Palmer suggests. I guess you haven’t seen or read much about the Vive… They’ve been specifically NOT minding the cord since the Pre to show people that it’s not an issue. Developers and others who already have it are reporting that it’s not an issue. (Some derivatively refer to it as “Cordgate,” as in a lot of controversy over nothing.) But way to show your support of new tech! (“Boo! Don’t try new things! It’ll never work!”) I would highly recommend following through on that idea! We’ve nailed velcro to our ceiling and it’s been great for the Vive. Hope to eventually replace it with actual conduit so that it looks nicer. You’ll need longer cables between your PC and the little adapter box that Vive comes with, but that’s cheap. After a short while, you begin to subconsciously turn the right direction to avoid twisting the cable. Nope, not true. There were in some of the cases were they showed it off at conventions etc, but there has also been cases where they don’t do that, and there are countless videos of people using it without help (reviewers, developers etc) The real question is: will you really enjoy to move around with a bunch of cables behind you? I’m not sure. Have you watched any videos of people who already have Vives (including the one above)? They don’t seem to be having any problems. A bunch? you mean the SINGLE cable that is super long and made to slip about like a snake that doesn’t impeded you unless you’re a flat footed fool? Quit with the BS, it’s getting stale. Rift got anhiliated by Vive in gen 1. Maybe Gen 2 oculus can put as much NRG into their VR package as they do into their spin. Nope, you have no basis to say that Touch will be as good as Vive, and it is speculated due to the camera technology used, you may need 3 or 4 cameras worst case. The problem with cameras looking for diodes vs lasers triggering active sensors is that the cameras are limited to 60 fps, far slower than the laser scan refresh, the accuracy is slightly lower for cameras, and if you move too far away from the camera, it will have an issue making out the diodes. In addition, the cameras have less field of view, and require more processing. The only potential upside by using cameras is to get some game mixed reality like certain kinect games etc. Of course, the other way around, there are some mixed reality possibilities with the built in camera on the Vive HMD as well. Keep telling yourself that. Rift can’t even do SEATED 360 controller tracking without THREE cams let alone roomscale with just two. Yeah you can ‘hack’ roomscale with two but if you enjoy playing in VR with your controllers losing tracking every few minutes then knock yourself out. Even 4 cams (prob minimum) still won’t give you what vive does with two lighthouses. The controllers just don’t track as well esp low to the floor, and the cameras have poor resolution after 2 meters AND FOV problems again near the floor. There’s a lot more difference between Vive and Rift than your armchair analysis wants to highlight, plenty of armchair pundits with VERY LITTLE technical knowledge or prior VR experience are on the Oculus defence team. Kinda fitting as they’ll all mostly be seated for the best part of 2016 and probably until generation 2. “Comparing the Vive’s $800 price to the Rift doesn’t make much sense unless you consider Oculus Touch as part of the Rift package. ” This sounds like some PR talk and coming from no other than main director of RtVR Ben Lang. Maybe we should say comparing VIVE to Rift doesn’t make sense cause how you’re going to play gamepad games (RTS, TPP) with just the motion controllers. They don’t work well if used as a double joI’ll get Vive anyway but it is just PR talk most likely sponsored by HTC itself. Road to Vr seemed to be quite leveled so far, but I am dissapointed with how one sided this particular art. is. You’re wrong. There are games that only work with motion controllers like Hover Junkers and Tilt Paint Brush to name a few. This is the direction VR games are heading. Sure you can play some VR games with just controllers or keyboard and mouse, but you’ll miss out on games that require the motion controllers. So yeah you will have to buy the Touch and factor in all of the total price package if you want to play those games. In my case I don’t think motion controllers will be the solution that provides natural motion input. My main reason for preordering a Rift was for sim games where I will be using a wheel or joystick setup that will give more haptic feedback than the controllers can since they would be just floating in the air. So the need to purchase the motion controllers is a negative for me. valid point, though I recommend you try some games that actually have room scale and motion controllers. You may be surprised how immersive it is :) There will be plenty of people not interested in motion control even if it is future of VR. You can’t play Elite Dangrous with motion controllers. Why would someone need motion control to khm khm watch virtual-real-player ;) ? I already mentioned TPP and RTS as well. I appreciate reply, and understand the point, but wording of that particular sentece is still very unfortunate in my opinion. If all you will play is stuff that don’t require motion controllers, of course get the Rift. They are equally good then, plus you get a free xbox one controller and pay 200 less. However, many people will want motion controllers and roomscale tracking for at least some of their VR experiences, and the article correctly points out that the pricing will probably be very even. If you want to compare two similar solutions: Rift + 2 Touch Controllers, + 1 or 2 additional cameras will range anywhere from $775 to $875 is my guess. Even if it turns out a bit cheaper, I have far more faith in Lighthouse tracking since it is proven to work extremely well in a 15×15 environment, and is expandable. Touch and additional cameras we don’t know much about since Oculus is hitting anyone that get to use them with NDA’s. We do know that additional camera(s) are required for 360 degree tracking, which means at the very least 1 more camera you need to plug into USB. Palmer himself said that gamepads suck as an input solution for VR. There’s lots of games that do work with a gamepad, yes. But if you look at demos of DK1 and 2 to people not used to technology, one of the things almost everyone does is to reach out to touch something, even though they know it won’t work. They just want to use their hands. Please do embrace all you can do with a gamepad in VR, I did for nearly 2 years with the DK2. Short version: IT SUCKS. VR is great whether it’s Rift or Vive but lack of real input is a crime against VR and Palmer knows it. Their own motion controls and esp their tracking doesn’t compare to Vive so they have delayed it, desperately trying to make it as good but it never will be -it’s designed wrong from the outset (Valve abandoned a touch like design due to this) And until oculus admit they messed up, move to lighthouse or at least copy vive wands for tracking reasons then they will be behind now and playing catch up till gen 2. FACT! Nobody wants to pay over $500 for “VR” when it really means a small subset of VR (Rift) seated + gamepad, that is NOT the future. Sure it’s nice to do that but an expensive system should allow you to do anything and Vive does (Seated or standing). And btw you can also use gamepads and hotas/wheels on vive just fine, you don’t HAVE to use the wands for games that aren’t designed for it. You don’t just hold your vive wands together to mimick a gamepad you just… ugh.. use your gamepad (an xbox 360 gamepad is fine and most VR users already have these and they are dirt cheap). Me? I’ll use gamepad maybe 10% of the time in VR at best, the rest would be HOTAS, WHEEL and especially Motion Controls. Roomscale or even ‘moving standing’ and rotating standing are worthless without motion controls too! The part I don’t get was that Valve was sharing their VR research with Oculus up until Oculus being bought by Facebook. Valve already had the light house designs and they also dropped their “cutlass” (similar to Touch) motion controller design due to occlusions. So how did Oculus ended up with inferior Constellation tracking system and Touch motion controllers? Unless Valve did all those things after Oculus being bought up by FB. In Australia, after taking into account tax and processing fees that aren’t calculated at checkout, the total cost for Vive is USD$1055. The total cost for Rift is USD$781, so Touch needs to total less than $274 (shipped) to cost less than Vive. P.S. – Make sure to fill out your customs declaration forms electronically when paying Australian GST, otherwise the processing fee increases from AU$50 to $90. Hi Sven, can you please tell me more about this customs declaration form? Where do I find it? I want to make sure I fill in mine to reduce the inevitable customs tax Dx I haven’t spent much time on it yet, but after some quick googling, I haven’t found much detail on how to actually go about it. I’d guess customs are supposed to contact you about it once the package enters the country. We’ve been discussing it here: And some of the things people have been saying don’t sound encouraging, e.g. that it takes forever and the easiest way is to hire a customs broker to handle it for you. :( In case anyone checks back here: Last word from HTC support was that FedEx will arrange to charge Australians the GST and customs fees. Hey Sven, just wanting to share that I received my Vive today via FedEx, and I am pleasantly surprised to report that I was not charged any extra fees! :D Thank you FedEx/Aus Customs!!!! Assuming we don’t get a bill later, we actually won’t have paid any tax. That’s highly unexpected. With that and free shipping for the Oculus Rift, things are turning out surprisingly cheap for Australians. How long do we have to wait until we have all the hardware needed inside the headset? I.e. no PC required? GearVR will keep getting better and better. Perhaps at some point it will not require a phone, but include everything needed. Maybe it includes a box in your pocket, connected to the HMD by a cable. Google is working on something like this. If you want the kind of power that a PC of that time will provide the answer is “never”. If you want TODAY’s bare minimum PC spec of decent VR at this fairly low res – then you’ll need a 980gtx i7 4x equivelent in a small enough tech to stick inside a light enough HMD and then a BATTERY that works far beyond any laptop battery we currently have to power it. That’s gonna be one heavy-ass HMD. NOW if you just want a self contained gear VR type experience? that’s pretty easy, maybe in the next 2 years? But you won’t be getting great looking VR on it. The real answer is wireless HMDs, the tech is out there now and being improved all the time and I think Gen 2 PC HMDS (maybe 2018?) will be wireless. Along with Foveated rendering to reduce the transmission load, (and PC power needed) they can then also put higher res screens in (and/or increase FOV). We’ll get better graphics, better performance, zero cables and no face heater ‘all in ones’ or ‘mobile hack jobs’. Of course wirless HMDs will still need battery power but driving the screens won’t be as bad as a whole computer on board… A wireless but PC powered HMD will always be lighter than a phone based one or a built in one, and comfot is a vital as performance in VR. I tried a GameFace prototype today and found it surprisingly impressive. Totally self contained, and had better FOV and less SDE than Gear VR. Better ergonomics, too (PSVR-like head strap). I worry about the audio. Rift comes with an audio solution that they’ve put a lot of effort into to increase immersion and which they claim match the specs of a high end unit. The Vive…comes with cheap off-the-shelf earbuds. Not even mentioned on their main product landing page because it’s such an afterthought. It’s easy to claim that everyone already has great headphones, but it’s actually not the case and it totally ignores the obvious problem of needing two pieces of equipment. Lots of people have desktop speakers, or portable earbuds for their phones – looking around while out and about, relatively few people actually drag around headphones (let alone quality ones) unless they’re the usual bass-heavy stylish suspects. Having VR ruled by bad quality audio as the basic experience is such a disappointing outcome on the Vive side. It’s enough for me to completely come down from the fence and just go get a Rift. I can live without roomscale given the realities of my accomodation – but I’m not going out to spend even more unnecessary cash on getting a decent pair of headphones when the darn things are built into the Rift already. I can’t argue the convenience of them being built in. That’s great, and I wish the Vive had them just for that if they could also not raise the cost. Two things you’ve ommitted in this otherwise pretty accurate article that affect cost and esp VALUE: A. The vive (consumer version) ALSO includes integrated bluetooth which hooks up to your mobile phone allowing you to make/take calls/text and view calenders while STILL in VR. THIS is a great feature and probably worth $50 all by itself! As a previous DK2 user and dev I know full well how annoying it can be to get into VR only for the phone to ring, have to take it off just to see it’s a junk call or w/e (but you check in case it’s important). ALSO when sound is on you can miss VITAL calls so you opt out of VR till that call has come – with Vive you don’t need to! you can spend ALL DAY in it and never worry about missing a call (Audio wise or visual wise) you can opt to have it pop right up on the VR screen and deal with it there (via Vive’s built in MIC too). That is yet another bonus to Vive over rift, real tangiable usability that makes being in VR for long times more relaxed and “secure” (along with the front cam that with tron mode will allow a double click to see your room/desk and to find your chair/controller etc) all of this without remoing the HMD! Brilliant! Rift doesn’t and won’t have any of that until Generation 2 (if at all). B. ROOMSCALE – Sure, the rift will have motion controls AND a second cam when they finally get it launched, BUT roomscale is NOT a given and oculus don’t even support it officially. The problem is 2 oculus cams can’t track everything anywhere near as well as two Vive basestations can, the cams suffer from FOV problems low to the ground AND the system needs 2 cams JUST to see both controllers at 100% of the time (due to their shape they occlude far too easily) these are reasons why touch has been delayed but unless they come out with Vive style wands I can’t see them ever fixing this problem with Touch anytime soon. Be warned, as oculus are being VERY shady about this and not open at all. All in all the tiny amount extra that Vive costs for such a robust and fully packed system is clearly the better buy if you wish to use motion control and roomscale (and from a DK2 + gamepad owner for years -YOU SHOULD care about motion control and roomscale cos sitting down with a gamepad gets old fast). One last thing, Oculus shipping is terrible, the cost to actually SHIP touch will need to be factored in. No way is touch + extra cam + shipping coming in any less than $200 and likely more. Factor in the need perhaps for at least ONE extra cam (so 3 total) just to do robust *seated* 360 controller tracking and maybe TWO extra cams (4 total) to even aproximate roomscale and suddenly your in very deep in a system that is playing catch up to the vive. My own vive is ordered (first day first ten minutes) and have sold my Rift DKs as I’m not buying into HIGH PRICE VR to be sat in my seat only and esp not to use gamepads. Also bear in mind (for those that aren’t clear) VIVE works perfectly with sitting AND a gamepad/wheel/HOTAS if you so choose too. It can do EVERYTHING the rift does but a lot more besides. Nice write!! I am also having the same opinion..How do you see the possibility of games contents with in 1 year? I am also looking to Legacy game support apps like Vorpx. any input on this regard..This is the Huge factor I am leaning on to decide which way I should go. I am guessing that the Oculus Touch price will be a total ripoff since Oculus already has lots of customers. Many people have already bought the Rift and they are not going to sell it away or stick with the Xbone controller. That is why Oculus can set a really high price tag for Touch, and they should. The price for Touch will be something like $350. I hope Oculus will release a Rift + Touch bundle too, for a bit lower price. Just been testing out Nik software’s Snapseed for iPad on a few jpgs from my LA trip, including this one of the Roosevelt Hotel in Hollywood. Really impressive software, this! Easy to use and interesting results, I reckon…and there’s a whole lot more I could have done in terms of texture, grain, tone and colour - but this is where I decided to stop on this one. For now, at least! Robert Catto June 18, 2011 Los Angeles, Metro Station, Hollywood & Vine, Photography, iPhone 4, Plastic Bullet
Let’s face it. It can be hard to avoid having at least one cavity during our lifetime. If you’ve had a cavity in the past, your tooth was probably filled with a metal filling, sometimes known as an amalgam filling. Even though these silver, amalgam dental fillings are generally able to serve their purpose for years to come, the fact is that these metal fillings do eventually need to be replaced and in the end they do not blend in well with the rest of the mouth. If you have an amalgam filling or know someone who does, you’re probably well aware of how much the fillings stick out simply due to their color. While these silver fillings are perfectly able of protecting the tooth, studies have shown that, despite its convenience, it is not the best material to use as it can weaken the tooth’s natural structure. Nowadays dentists use white fillings, which are also sometimes called tooth-colored fillings. As you can imagine these fillings were meant to not only be practical but to be aesthetically pleasing. The white fillings are made of a porcelain or composite resin material which is then bonded to the tooth. Unlike amalgam fillings, which are usually plugged in after removing relatively large portions of the healthy tooth, white fillings are simply layered onto the tooth without having to remove a lot of healthy tooth structure, making white fillings a more conservative choice. White fillings are also healthier for your teeth because they do not expand and contract to the degree that dental amalgam filling material does, therefore there is less risk of the tooth cracking over time and so you potentially avoid the consequential need for a dental crown or some other type of dental treatment in the future. If you’re tired of having a mouth full of silver fillings, Dr. Dunayer can replace your metal fillings with white, tooth-colored fillings. You’ll be amazed at how youthful and healthy your teeth look when they are restored this way. Are you ready to have a more natural smile instead of having to show off amalgam fillings that don’t compliment your smile’s true beauty? If so come to Dr. Dunayer’s dental practice located in West Nyack, NY for an appointment. Simply call (845) 627-7645 or email us! You can even request an appointment online. Soon enough you’ll be walking out of our office with a confident smile and completely undetectable fillings. Rated 5 out of 5 by Charmaine from Beautiful supportive bra This bra has great support, im a 12D, & the colour is as shown on website. The material feels of great quality & this works well with the PRINT PANEL MESH TIE BACK TANK that i purchased from Rockwear also as it has a mesh see through back & you can show off the gorgeous strappy pattern bra. recommend this for bigger bust girls looking for a supportive bra doing a low impact workout! true to size Rated 5 out of 5 by Lace22 from Amazing comfort and support This is my new favourite bra, it’s so comfortable to wear and holds up while I’m dancing Rated 5 out of 5 by Ebony1410 from Great! I bought this 2 weeks ago.great support and funky looking back which I love. Rated 5 out of 5 by Rocio from Comfortable wear I bought this last 2 weeks and I have no regret! Best choice.
We created this blank to target 25 pounds albacore tuna. It’s design for cast-ability from a distance into a school of feeding albacores. If our boat comes too close the surface feeding albacores, it will spook them causing them to dive to deeper depth. We test casted an 80g. Shimano Coltsniper jig comfortably to 100 yards, with minimal effort. We were casting with a Shimano Ultegra Ci4 5500 spooled with 50lb braid. When we fully loaded the cast, we were pushing 150 yards. In our break test, the blank broke at 39lb of pressure from our load-cell.
These robust, industrial welding rod ovens built by Keen are designed to attain the high temperatures required to: 1) recondition how-hydrogen welding rods that have been exposed to atmospheric moisture 2) satisfy structural steel welding codes that require the immediate baking of low-hydrogen stick rods out of factory-packaging 3) satisfy all low-hydrogen welding rod handling requirements as specified by AWS structural steel welding codes D1.1/D1.1M. In a class of their own, Keen welding SMAW low-hydrogen electrode rebake ovens are versatile, heavy-duty workhorses designed to withstand requirements of the most demanding structural steel welding professionals. Each unit has heavy-duty gauge steel construction, explosion proof latches, high-limit temperature control, PID digital microprocessor control, 4 inches of rock wool insulation, powder-coat finish, heavy-duty door construction, welded hinges and much more. Serious professionals involved in the shielded-metal arc welding process know when they buy a Keen product, they are buying over 50 years of manufacturing experience and dedication to the welding industry. We offer Keen rebake weld rod ovens with three capacities: 200 lbs, 500 lbs and 1000 lbs. Custom designed rod ovens for unique storage requirements are available
Experience driving perfection in the 2012 Buick Veranovariably intermittent wipersleep Tip: Invest in a new pillow. Pillows are cheap but can have a HUGE impact on how well you sleep. Try several to find a perfect fit. If you’re grumpy, your relationship suffers. Try to make just half your diet “real food” – veggies, fruits, whole grains. It helps! Sleep Tip: Keep a journal by your bed. Write out your thoughts, worries, dreams. It will help release them so you can get to sleep. Find something active to do with your loved ones. Go for walks. Do nature photography. Rent a canoe. Learn to fence. Play together! Sleep tip: Eyes are VERY sensitive to light. 1 hour before bed start dimming lights. Get double window shades and a sleep mask. Have a long ride ahead of you? Load an interesting audio book onto your iPod. Enjoy a romantic story, or learn stress-relief ideas! He says he’s right. You know he’s wrong. *IT IS OK*. Take a deep breath and let it go. In the grand scheme of things, it doesn’t matter. Anyone watching Biggest Loser? You learn about dysfunctional relationships, what NOT to do. Does your partner push you in bad directions? Feeling low? Music is shown in studies to affect hormones and stress levels. Make a soothing playlist. Close your eyes. Listen. Sleep Tip: Take a long, hot shower or bath. The running water soothes your senses. After, your body cools, which helps you sleep.
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11/7:Jacksonville Jaguars cornerback A.J. Bouye (calf) said he will not play in Week 10 against the Colts. It's disappointing that Bouye wasn't able to return following the team's bye week. It's a slight boost to Colts quarterback Andrew Luck's matchup and his receivers as they come off their bye week as well.--Keith Hernandez - RotoBaller
The feminine pronoun in the title of this film from Jean-Luc Godard refers to both a French housewife and the city of Paris, as each are changed in fundamental ways by the growth of consumer culture in Europe. Juliette Janson (Marina Vlady) lives with her husband and two children in a high-rise apartment block in Paris. Juliette and her family used to live in a working class community on the outskirts of town, but they've been drawn into the city in search of a higher standard of living, reflected in their new home and their desire for more of the latest consumer goods. Juliette's husband can barely support the household on his salary, so she taken to working as a prostitute without his knowledge to help pay the bills. Deux ou Trois Choses Que Je Sais d'Elle (aka 2 or 3 Things I Know About Her) follows Juliette over the course of a seemingly ordinary day as she looks after the kids, takes care of her husband and plies her trade when she has the chance. Shot simultaneously with Made In U.S.A., 2 or 3 Things I Know About Her found Godard moving away from his fascination with American genre cinema while exploring radical politics and alternatives to conventional narrative frameworks; it proved to be one of his last films to reach a large audience in theaters. ~ Mark Deming, Rovi Two or Three Things I Know About Her is one of the most beautiful films of the young Jean-Luc Godard, a great French cineaste, poet and frustrated lover. Based on a series of magazine articles, the movie was made around the time Godard abandoned conventional narrative almost entirely for what he dubbed the cinematic essay. he her in the title of Jean-Luc Godard's 1967 film is meant to be Paris. There is, however, another 'her.' Despite an aura of wistfulness, and a certain power that accrues from the disjunction between the story of a vulnerable, life-hardened woman, the chaotic collision of sound and image, and the ham-handed political lessons, this film never moves me. a wide-ranging cinematic essay that may seem scattershot and abstract on first viewing, but rewards more and more with each repeated experience From now on, Godard's films will become film essays and then cine-tracts. 2 or 3 Things I Know About Her is the dividing line. The dualities that abound in Jean-Luc Godard's 2 or 3 Things I Know About Her are ubiquitous at whatever starting point one chooses. It's a vexing film that teases with sex and serves up radical politics. But it has extraordinary alchemical powers, turning the most ordinary environment -- a young couple's suburban flat -- into a minefield of ideas. Be warned: "Two or Three Things I Know About Her" is one of Jean-Luc Godard's "difficult" films. The premise is a grabber -- an attractive Parisian woman lives with her husband and son, but secretly prostitutes herself to help pay the bills -- but the action is tedious and hardly titillating. There is really no "plot." No sense of events which move a story forward. There is only a situation. It's often debated whether the titular "Her" refers more to the woman or the city of Paris. Either is possible. Certainly, lead character Juliette reveals very little of herself -- either emotionally or physically -- and, frankly, actress Marina Vlady gives a rather flat performance (a café scene with a cynical Juliet Berto had me wishing she had starred instead). Godard's attention strays to multiple other women around the city (many of whom break the fourth wall and introduce themselves to the viewer), and he's also distracted by countless construction sites (a symbol of gentrification and government intrusion) and, of course, any billboard, marquee or product advertisement he can find. The script is less about the specifics of Juliette's life, and more about a progress-crazed metropolis where selling oneself (literally) becomes necessary to keep up. It's a consumer world where the electricity man nonchalantly intrudes on a woman in her bathtub, and the tricks pay with grocery items rather than cash. The jaded pimp even watches his girls' children while sex occurs in adjacent rooms. The film feels more like a personal essay than a story -- Juliette recurrently speaks to the camera, and Godard himself wears out his welcome as a narrator, churning through heady thoughts in an intense, intimate whisper. As in many of his other '60s films, he is fixated on American imperialism and Vietnam, as well as the flighty connection between language and the reality which it presumes to describe. At one point, Juliette muses, "I know they're my eyes because I see with them. I know they're not my knees or whatever, because I've been told so. Suppose I hadn't been told so?" Your reaction to this film will depend a lot on how receptive you are to this sort of arid philosophizing. a film about, well, everything. by being about everything the film wasnt really about anything until the very end when it revealed a message that was fairly profound. although the film possessed many of the artistic signatures of godard, his normal storytelling and dialogue emphasis was missing. as a plot driven film it might have been powerful, as a documentary it might have been interesting, as sort of a hybrid of the two it felt more like disconnected and random sequences providing short and limited commentary on various cultural issues. in the end two issues hit home and are finally presented clearly, consumerism and manotany, they are presented with bias, but the commentary is worth attention. in the end, godard might have accomplished a certain task, but the film fell mostly empty. To hell with stories! Goddard don't need no damn story! This film is a conundrum, because it's very hard to tell whether it's making fun of pretentious movies or being pretentious itself. The presence of the whispering narrator gives you the sense of either an anthropologist hiding in underbrush spying on his subject or a director commentating on his film as it plays. The strangest thing about this film is that it knows it's a film, and its characters know that they're characters in a film. It's a really disorienting effect. I enjoyed it to a certain extent. It's good but it's pretty much average late 60s Godard masturbation. I would suggest seeing Pierrou le Fou if you have to pick a late 60s Godard. Part 2 of 2. Bachelorettes Britt Nilsson and Kaitlyn Bristowe learn which one of them is staying and which one is going home as the men's decision is revealed. Later, the first rose ceremony is held where six bachelors are sent packing. European architecture with brick and open windows. Framed fine art deco and architecture photography by Amanda Hedlund.
An excitement packed one-day festival of open water swimming right in the centre of London's famous Hyde Park, Swim Serpentine attracts thousands of swimmers to a range of distance events to suit all levels. There are four distances: the Half-Mile Swim; the One-Mile Swim; the Two-Mile Swim and for those who reckon they've got enough energy in them there's the Super-Six - in which the swimmer chooses when and how to complete the challenge. This is a must-do event in the open water swimmer's calendar and it caters well for all requirements - from heated changing rooms, a dunk zone, pontoon start and finish and full water safety crew. There's even hot tubs and and exhibition area! Made out of an 800kg slab of Cornish granite – the same used in the Diana Memorial Fountain in Hyde Park and Tower Bridge – it’s located near the Bomber Command Memorial in The Green Park. It was one of the winners of an international drinking fountain competition. The judges all felt that the Watering Holes design was very 'art-led' and held enormous potential for the parks. This fountain is part of the Tiffany Across the Water programme, which was made possible following a generous $1.25 million gift from The Tiffany & Co. Foundation to restore and renew the ornamental and drinking fountains across London’s eight Royal Parks. The Regent's Park's ornamental waterfowl collection was started in the 1930s and was expanded, particularly during the 1970s and 80s, to exceed ninety species of swans, geese and ducks. The collection was restricted to the north-east arm of the lake at Longbridge, the western arm at Hanover Bridge and on the lake in Queen Mary's Gardens and in recent years the collection has extended to include the Boating Lake. Certain species of waterfowl were originally kept in small pens, either because they were aggressive species or because they were similar to other species and were penned to prevent hybridisation. In the late 1980s, The Regent's Park became the centre for waterfowl breeding for The Royal Parks. An important part of its role is to maintain and supply collections in other Royal Parks and introduce new species and bloodlines to maintain healthy populations. To facilitate this role, a Nature Study Centre was built. This is where the eggs, collected from the surrounding nest boxes and vegetation, are hatched and the chicks reared. Once they are fully-grown, contact is made with waterfowl breeders around the country and any birds that are not required within the Parks are then exchanged to meet the requirements of the Parks as a whole. There are more than 650 waterfowl on the Boating Lake, including 260 pairs of ducks, many of which come from the Waterfowl Breeding Centre in the park, established in 1994 to breed waterfowl for all eight Royal Parks. Occasionally the Centre swaps successfully reared birds with other parks around the country. Ducks are easily disturbed when breeding, and for this reason we cannot open the centre to the public; but the centre's successes can be enjoyed by all as they bob and splash about on the lake. The best time to visit and see the wide range of species and subtle differences is when the drakes are in their breeding plumage between November and April. The rest of the year they tend to more closely resemble the females of the species. This is so that they are not so obvious when rearing young or they become flightless for a short period when they moult. Never leave food on the ground as this encourages vermin and pest species that could prey on the birds or their eggs. Uneaten food in the water will go bad and can lead to diseases.
Autumn is certainly on its way and at RSPB Leighton Moss nature reserve in Silverdale, that means some of its most secretive residents - the bearded reedlings, are coming out of hiding, offering visitors a greater chance of spotting these elusive birds. Leighton Moss is the largest reedbed in North West England, home to rare and special wildlife. Bearded reedlings, also known as bearded tits, are very uncommon and rely on this special environment to live in. They first began breeding at the reserve in 1973 and their numbers have been closely monitored by dedicated staff and volunteers ever since. Earlier this year, following stormy weather that flooded the reserve, it was feared the bearded reedling population may have declined. However, through ringing studies, where young birds have colour coded leg rings fitted, staff at the nature reserve have found that it has been another good year for these secretive birds. Kevin Kelly, Visitor Operations Manager at RSPB Leighton Moss and Morecambe Bay nature reserve said: "We have caught or seen nine adult males and ten adult females so far this summer, as well as fitted colour rings to 22 baby birds and nine other young bearded tits. This shows that there have been plenty of successful breeding attempts despite the challenging weather conditions last winter." Kevin added:"Autumn is the best time of year to come and see these iconic reedbed residents, as they venture out onto special grit trays. We put the trays out for them to stock up on grit which helps them digest reed seeds - their main food source during the cold winter months." Visitors can look for bearded reedlings at Leighton Moss any day in October but for the best chance to see these rare birds feeding on the grit trays, take a walk down the Causeway between 9.30 am-12 pm. The GMB said chemicals that can cause cancerous tumors, birth defects and development disorders will be allowed in the EU after the controversial trade agreement is signed. The union’s top health and safety officer expressed concern that TTIP would allow a “downward harmonization of standards” for chemicals currently banned in the EU. In separate comments, GMB called for the UK to ensure the National Health Service (NHS) is protected from private companies if the trade deal goes ahead. The European Parliament will vote on TTIP on Wednesday June 10, having already passed a non-binding resolution in favor of the trade agreement last month. Proponents of TTIP say the deal to remove trade barriers between the EU and US will drive growth and create jobs. Research shows that TTIP could inject €120 billion into the EU’s economy, the European Commission claims. However, critics argue that the agreement, which has been negotiated behind closed doors, will weaken the EU’s health and safety regulations. They also warn it will enable private companies to sue governments over laws that limit their operations through a controversial investor-state dispute settlement (ISDS) clause. GMB National Health and Safety Officer John McClean said: “We elect MEPs to protect us not to open up the EU market to chemicals that are banned here.” McClean warned that if TTIP is passed next week, it could open the door to harmful endocrine-disrupting chemicals (EDCs). “EDC's are chemicals, which, in certain doses, can interfere with the hormone system in animals, including humans,” he said. “These disruptions can cause cancerous tumors, birth defects and development disorders. They are found in many household and industrial products – in drugs, pesticides, compounds found in plastics and industrial by-products and pollutants.” McClean said the US made clear from the outset of negotiations they would not adhere to the EU’s chemical standards, known as REACH. “This includes a range of regulations on paints, aiming dyes, sprays, cleaning products, garden/agricultural products – the range is vast. “This includes cosmetics which are the subject of specific EU laws as well. These regulations are to protect workers, consumers as well as the environment and animals,” McClean said. In a separate statement Thursday, the GMB called on the UK to negotiate an opt-out from the ISDS clause to ensure the NHS stays in the public sector. Campaigners fear the NHS could be the target of lawsuits from private corporations filed in commercial courts. Next week’s vote on TTIP hangs in the balance after the European Parliament’s Socialists and Democrats (S&D) group backed away from a deal with the center-right European People’s Party. MEP David Martin, the S&D spokesperson on trade, said: “The S&D Group will not accept any kind of private arbitration. ISDS is definitely not the way forward. Both the United States and the European Union have reliable national courts which should be the regular procedure to solve any dispute.” He insisted the right of governments to regulate in the public interest must be “unambiguous, and the principle of equal rights between national and foreign investors must be safeguarded.”
Our retina actually perceives world around us head over heels - our brain overturns the image for us. All people initially had brown eyes. Blue eyes appeared as a mutation about 6000 years ago. On average a human eye blinks 17 times a minute.
Hi peeps, you wouldn't believe this. Cause I can't either. For those who haven't know, I actually won a year supply of Oreos from Nuffnang and ChurpChurp! How? Just by participating a contest that they ran on Facebook. And yes, ONE YEAR supplies of Oreos! They actually gave me TEN BOXES. Yes, I went and collected them with my mum. But because my mum had to wait downstairs due to the parking and stuffs, I went to collect alone :( But but, the Nuffnang peeps were nice :D They helped me to carry down half of them. Sobs, thank you very much! :] Silly me, I forgot to take a picture with the oreos. I actually took one picture at the Nuffnang office, I hope they will upload it :) Yea, so I got two boxes for each flavour - original, chocolate, double delight (which is chocolate and peanut butter), ice cream (blueberry) and also double stuff (double the cream :P) Actually, I didn't know Oreos had sooo many other flavours O: And so far I've tried the ice cream flavour. It's kinda like minty O_O Didn't really liked it. :/ XD Still prefer the original conventional one. :P Anyhows, I've given away 7 boxes already. :] So, I'm left with about 3 boxes. Can make so many things with Oreos. Cakes, desserts, eat it like that. Huahua. Lastly, I just want to thank Nuffnang/ChurpChurp for the Oreos! :D I still can't believe I won. Blessings, pure blessings. Thus, bless others too. =]
The United Professional Horsemen’s Association announces that the UPHA 10 & Under Walk/Trot Challenge Cup Finals will be held at the UPHA/American Royal National Championship Horse Show at Kansas City in 2006. This finals competition was previously held at the Kentucky Fall Classic Horse Show. Riders must qualify by October 31 to be eligible for the finals. Citation: Millar, G., "Surface Gap Ignition as Applied to Large High Performance Outboard Motors," SAE Technical Paper 630412, 1963, <p>This specification covers a corrosion and heat-rep> The cost, both initial and monthly, of your Mesquite, TX hte offer basic security systems at no charge if you add a monthly monitoring service. If you would prefer to own your system, be prepared to pay upwards of $230 There a wireless home security system in Mesquite, TX, instecurity cameras let Mesquite homeowner home automas are easily adapted to your lifestyle.
Albany, NY---- The Sage Colleges men's and women's basketball teams participated in the Creekfest at Sand Creek Middle School on Friday. Students at the middle school were joined by several area college coaches and student-athletes include Sage's own head women's basketball coach, Jackie Luszczek and head men's basketball coach Brian Barnes. Two Sage student-athletes, freshman men's basketball player Jeff Stopera (Scotia, NY/Scotia Glenville) and junior women's basketball player Liz Donk (Phelps, NY/Midlakes) were also on hand on Friday as the school kicked off their second annual Bullying Prevention Kickoff week. In conjunction with the event, the students at the Sand Creek Middle School are making an attempt to break a world record for the most people dribbling at one time. The current mark is 3,000 people and the students are making a run for the mark with their efforts on Friday.
Welcome to St. Peter’s Parish Religious Education Program! We look forward to working closely with you throughout the upcoming year as we share our faith with your children. If you are have any questions regarding the program call Mrs. Carol Pisani, Pastoral Associate for Lifelong Formation at 732-899-4839.
People are carrying their identification cards everywhere, and those from outside the city must get a temporary residence card, which authorities have been checking strictly, said an operator surnamed. Boot Camp Support Software Download we have institutions that support entrepreneurship and all of them have supported the growing number of entrepreneurs.” This bootcamp is part of the Bringing Up Business innovation week, which offers. Mac OS X only: If you own Mac hardware, still like to get your Windows on from time to time, and virtual machines just won’t 3 Idiots is a 2009 Indian coming-of-age comedy-drama film co-written (with Abhijat Joshi) and directed by Rajkumar Hirani.Starring Aamir Khan, R. Madhavan, Sharman Joshi, Kareena Kapoor, Boman Irani and Omi Vaidya, the film follows the friendship of three students at an Indian engineering college and is a satire about the social pressures under an Indian education system. Recently, he came down heavily on the Central government for its weak approach towards Chinese incursions in Ladakh and Arunachal Pradesh and infiltration by Bangladeshis on the Indo-Bangladesh border. One of Sobek’s latest projects is his private residence, R128, in Stuttgart. But it is also an experiment to show that you can cover hotel atria, swimming pools and other things like this with a no. Mumbai, May 17 (IANS) India’s acclaimed aerial photographer Gopal Bodhe passed away following a heart attack. Bodhe’s body will be brought to his Bandra residence in Mumbai by a special flight Sund. Phuentsholing is the border town on Bhutan side whereas Jaigaon being the border town at Indian side. If you are entering from West Bengal, the nearest Railway Station. Lyme Regis Self Catering Holiday Cottages Guided tour (Jurassic Coaster): Gold, Town Mill, Lyme Regis; silver, Monkey World; bronze, RNLI College. Holiday. Weymouth. Self-catering business (Quality in Tourism): Gold, Greenwood Grange, Dorc. A self catering holiday in Dorset is the perfect way to relax and unwind on a long or short break. The unmistakable Jurassic Coast is a perfect setting for
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Get sartorial ethnic finesse by wearing this mint green indowestern sherwani.It features a zardosi and stone laden mandarin collar with embroidered pocket detailing.It has a front button closure .It comes with matching bottom.Wear it with your juttis and add a pop of colour with a satin pocket square and walk out with swagger.
Broccoli stir fry, an quick to make side for your pasta. It's my absolute favorite stir fry to have with it pasta or sometime i would like to have them with fried rice also, trust me, the combination are so good and wanting to eat more & more. There is nothing fancy in this stir, the basic seasoning does wonder here and the olive oil gives great flavor to this stir fry, since that's the only flavoring agent in this recipe, i highly recommend to use it. Without much delay, let's check out the recipe, but if would like to know what i have prepared for the past two days with broccoli, here they arepan with olive oil, add the broccoli florets and saute it in the oil for 4-5 mins in the medium flame. Once the florets becomes tender, add the salt and pepper powder. Give a good mix & switch off the flame. Simplet yet delicious broccoli stir fry is ready . Serve as sides for your pasta. We had it with Avocado Pasta and the combination are so good. Healthy stir fry and to serve it avocado and pasta must have made a wonderful delicious and a healthy meal . oh yum! so simple and healthy! not sure if the kids will eat it! but at the moment im on the lookout for healthy recipes...........so will definitely give this a shot:) Yes, brocoli needs only some oil (or butter is even better!), salt and pepper and it turns out amazing... love that it is served along with some creamy pasta... Wow the entire stir fry process sounds so easy to do, lovely presentation and so healthy too!..enjoyed all your broccoli versions..surely makes me want to try this vegetable myself! I make this simple broccoli stir fry at least once a week. My 5 year old can eat this every single day. So easy and so delicious. Dying human put into machine, with attendant complications? Robocop. Intelligent consciousness in a machine, with attendant complications? Her. Dying human's intelligent consciousness put into a machine, with attendant complications? Transcendence. Here's a trailer.
One teacher I remember very well is Mr. Dunn, my geometry teacher. I wasn’t a big fan of math and he pushed me hard, but he was really nice about it. He was one of those teachers who really seemed to care. If you had trouble, he would stay after school. He also let us get away with a lot! He didn’t mind if we talking as long as we were learning. He was a lot of fun too. On Fridays, he would bring a portion of the band into class to make sure everyone learned our school fight song. He taught me that anything can be enjoyable if you have a good attitude and you try hard.
Grover Beach council moves forward with process that could lead to sale of community garden | The Tribune City officials proposed selling the property in June for low-income housing to prevent a budget shortfall. The City Council voted 3-2 to sell it, but the proposal failed because the council needed a four-fifths vote for it to pass after some local residents lodged protests. The city’s budget includes cuts and uses reserve funds to fill an estimated $800,000 deficit, but it still relies on a property sale to avoid ending the fiscal year with a $250,000 shortfall.
Evictions don't always show up on credit reports. The Experian credit bureau says it doesn't report evictions except when they involve certain elements, such as money disputes. Having an eviction on your report can hurt you, as other landlords will see it as a warning sign you're a bad tenant. Your ability to scrub the eviction off your report depends in part on how long ago it was and whether the report is accurate. Unpaid rent is one major reason an eviction might show up on your report. If, for example, the landlord evicts you for unpaid rent and then sets a collection agency on you, the agency's reports will include the eviction debt. The same is true if the landlord sues you for the debt and gets a court judgment against you. If your landlord sued you for breaking your lease, that's another eviction that will probably go in the report. You have no legal right to get an accurate item removed from your credit file. Most negative facts, such as a landlord's judgment against you, are removed after seven years, though. If the judgment or the collection agency account is still on the report after seven years, ask the credit bureau, in writing, to remove it. If the reference to eviction is truthful and recent, there's probably no way to remove it. Even paying the debt won't erase the incident from your file, Experian says. You're in better shape if the reference to eviction is a mistake. For example, if the landlord incorrectly reported that he evicted you for unpaid rent, you have the right to get that corrected. The Federal Trade Commission says you should contact the credit bureau in writing. Identify the item you object to, explain why it's incorrect and attach copies of whatever documentation proves your case. The bureau has to respond in 30 days. Also contact the landlord -- or whoever provided the inaccurate information -- in writing with the same evidence and request a correction. If the bureau investigates and doesn't agree with you, tell the bureau to include a record of the dispute in your report. After you ask the landlord for a correction, he also has to acknowledge the dispute if he provides information about you to credit bureaus again. If the bureau fails to remove clearly incorrect eviction data, you can take the bureau to court. If you win, the Nolo legal website says, you may be able to collect court costs, legal fees and damages for pain and suffering.
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Central Institute For Cotton Research (CICR) is recruiting for the post of Young Professional-I (B.Sc.). Interested Candidates can apply online or offline as suggessted by the Central Institute For Cotton Research (CICR). Education qualification for the post of Young Professional-I (B.Sc.) at Central Institute For Cotton Research (CICR) is B.Sc.in The candidate should stay in the selected village in the block of Kinathukadavu, Coimbatore Dt. till the completion of project. Last Date to submit your application forms for Young Professional-I (B.Sc.) is 2018/09/25. Age limit is 21-45 years. Total vacancies are 01 for the post of Young Professional-I (B.Sc.). Interview is going to be held on 25.09.2018 F.N. Reporting time 9.30 am – 10.30 a.m. at ICAR-Central Institute for Cotton Research (ICAR), Regional Station, Maruthamalai Road, Coimbatore – 641 003, Tamil Nadu.. Central Institute for Cotton Research (CICR) recruits Young Professional-I Posts. Candidates with B.Sc. experienced can apply. Cotton Corporation of India Limited (CCI) recruits Field Assistant / Clerk post. B.Sc., B.Com., Graduate freshers candidates can apply. About Cotton Corporation of India Limited (CCI) Extending necessary marketing support to the cotton growers in selling their kapas produce at most competitive prices in the various market yards in all cotton growing States through timely […] Indian Railways has released Job notification for constable and sub -inspector job from May 19th 2018 . Those candidates are interested who can apply for this . Name of organisation : Indian Railways Vacancy Details : Post name Post Age limit Sub inspector SI 1120 2025 Constable 8619 1125 Constable Zone Wise Vacancy Wise Details . UP Panchayat Raj Dept Exam Syllabus Pattern 2018 Download DEO Junior Engineer & Rojgar Sevak Exam Previous Model Question Papers PDF. Contchayat Raj Dept Exam Syllabus 2018. Here is the very interesting news for you, Selection board UP Panchayat Raj Department has uploaded complete preparation material and UP Panchayat Raj DEO PreviPradesh Panchayat Raj Department Jobs 2018 Selection board of the association will shortlist the suitable candidates in the wPradesh Panchayat Raj DEO Previous and Model Papers 2018 at Pradesh Panchayat Raj Department Syllabus Exam Pattern 2018. Applchayat Raj Dept Notification 2018. This information will help you to start the preparation immediately. UP Panchayat Raj Dept Selection Procedure: Various selection rounds will be conducted by the Recruitment board of UP Panchayat Raj for shortlisting the suitable applicants. Rounds will be like Written Exam / Interview conducted consecutively. Contenders need to perform well to get selected.
Because we're so busy recently, if you place an order today, normally you will get it 12-18 days later. Fit beautifully, little bit big in the bust area but nothing that couldn't be fixed. Long and flowy, not super heavy, and the open back is the perfect touch. overall a great dress! Happy I bought this for my last prom(: One of the key focuses of Social Workers’ Day (SWD) 2007 is to pay tribute to pioneer social workers for their achievements and contributions to the profession. Mrs. Yee’s social work experience focused on vulnerable children and family. Her welfare career began in 1956 as an Assistance Youth Officer in Social Welfare Department. She helped with the establishment of Girls’ Clubs, and development of Boys’ Club for juvenile delinquents. Till today, she is active in the social work scene – serving on the Board of Visitors (BOV) for Destitute Homes and on the Singapore General Hospital (SGH) medifund committee. Mrs. Yee counts the initiation of Parent Education Programme (PEP) in 1985 as a key achievement. She describes as the first “ground-up” initiative in the social service scene, and also marked the movement of social work to a preventive/development focus. Till today, PEP and Family Week are significant programmes. Believing that the role a social worker involves advocacy for clients, Mrs. Yee fought for abandoned children to be accorded the full rights of a citizen upon discovery of an article in the Constitution that supported this. She also recommended that the adoption extraction label be removed from the birth certificate of an adopted child, so as to avoid discrimination. Her wish for the profession is that “All social workers play a role in professionalizing service for the welfare of society… To have a broader perspective in practice that includes the community… So as to achieve recognition as professionals.” Mrs. Thung has had a diverse social work experience since her graduation in 1955 – ranging from direct work, to lecturing at National University of Singapore (NUS), and training and research work. Her pioneering efforts include starting a groupwork programme in Prisons (with NUS students), and setting up a training and research unit in Social Welfare Department, Ministry of Social Affairs (current day Ministry of Community Development, Youth and Sports). At HDB, she and her team of social workers documented the social impact of poverty which led to the setting up of the Rent & Utilities Assistance Scheme (RUAS) in 1990s. Arguably the masterpiece of her career is her conceptualization and pilot of Family Service Centre (FSC) in 1970s. Set up in a 3-room HDB flat in MacPherson, the first FSC brought social work into the heart of the community. Currently the FSC is a major part of the social service landscape. For a worker who aimed “to walk in corridors of power” – she reflects that she is content with what she has achieved because she has done her best within her limits. Ms. Daisy hails from the first batch of graduates from the social work degree course in National University (NUS) in 1950. She commenced her career – and retired – as a medical social worker, with a teaching stint in NUS in between. Her strong belief regarding linking patient with the hospital and community guided her practice. She initiated a resource information service in the Hospital, so that patients could obtain information about treatment costs and community resources. Ms. Daisy and her team of social workers also initiated a community housing project where they re-housed female residents from Chinatown in a communal living residence. When residents became unable to be independent in self-care, a Matron was employed to provide care to them. Of note is her work with children. She initiated the first fostering scheme for children. This started out with assigning children abandoned in the Hospital to various Hospital attendants and ‘Ah Ma’s for care, and ended up being formalized as a Social Welfare programme. In the area of disability, Ms. Daisy advocated for financial assistance to be provided to parents of retarded children. She recounted how she identified retarded children who were wrongly placed in Woodbridge Hospital (current Institute of Mental Health) and discharged every one of them. Ms. Daisy’s passion for social work can be seen in involvement in setting up Singapore Association of Social Workers (SASW); as well as in her passion for training students to be relevant workers. Her projects with students included work with families on Public Welfare and Family Planning. A medical social worker from 1952 to 1979, Mrs. Chen has worked in Tan Tock Seng Hospital (TTSH), Singapore General Hospital (SGH), KK Hospital and Trafalgar Home. Very much a ground worker, Mrs. Chen responded to the needs identified from her practice by starting the group gathering for mothers of hare-lip and cleft palate babies in KK. She also initiated the setting up of Tampines Homes for the mentally retarded and spastic children while in SGH. Mrs. Chen’s collaborative work with community partners such Social Welfare Department, Salvation Army, Little Sisters of the Poor, Kwong Wai Siu Hospital and Chinese Clan Associations showcased her excellent case management skills. She was also able to galvanise much financial support from Lee Foundation, Singapore Turf Club and Shaw Foundation. Social work students will always recall Dr Vasoo as the grandfatherly figure with a strong passion for community work and people. From working with the top brains as an Associate Professorial Fellow in the Department of Social Work at National University of Singapore (NUS), to helping the man on the street with community projects and in pioneering services, Dr Vasoo has challenged the frontiers of social work in Singapore and has ventured the road less travelled. He is a social worker who has worn many hats – from being the first social worker cum politician in Singapore, to being recently appointed as Justice of Peace. He was nominated for the Prestigious Katherine Kendall Award in recognition of contributions to international Social Work education. Key contributions made by Dr Vasoo included envisioning and conceptualizing the setting up of multi-service centres; and being instrumental in initiating Senior Citizen’s Day (1979), Community Helpline for the elderly, first Community Home for the aged (1974), Disabled Day (1973), Early Intervention Programme for disabled children and Community Chest of Singapore (1983). He has this to share with younger social workers: “Carry on doing what you believe will enhance the care for people in need”. Mrs Joyce Fung is fondly known as Singapore’s first local social worker. She has been spending close to six decades of her life to date helping the ill and disadvantaged. She worked as a social worker in the Singapore General Hospital, Toa Payoh Hospital and Trafalgar Home for close to 30 years. At her retirement, she helped to start the Breadline Group, which provides financial assistance and meals for the disadvantaged. She remains the advisor to Breadline Group to this very day. Mrs Joyce Fung believes that the true call of the profession is to reach out to those in need, and not be an ‘armchair social worker’. As an Almoner, she would do her ward rounds regularly and was remembered by many of her patients. She fondly recalls a couple suffering from Leprosy who were amputees, and that she was inspired by how they managed to cope with the disease and raise five children with minimal support. As a true testament to her passion for social work, she believes that one should “want to be in social work”, and go beyond treating social work as just a job. Mr. Veloo’s career that started in 1964 in Probation and Aftercare has spanned more than 35 years. During his stint in government service, he worked passionately on the issue of transportation for disabled people and on socio-legal issues facing intellectually disabled people. He also initiated the Singapore Indian Welfare Association (SIWA, current-day Singapore Indian Development Association or SINDA). Mr. Veloo was the first President of the restructured and present Singapore Association of Social Workers (SASW). He brought about the merger of the then two prevailing organizations, one for medical social workers and the other for general social workers. Perhaps he will be remembered most of all of for helping the social work profession to gain inroads into the penal and correctional system. He was the first social worker to hold the post of Chief Probation & Aftercare Officer. A key achievement was the setting up of the Community Probation Service (CPS) in 1971 – staffed with more than 400 trained Volunteer Probation Officers (VPOs).It became the model for similar schemes not only within Singapore but also around the region. In 1973, he set up the first Prison Welfare Service with the aim of providing support and help to the families of prisoners. To tackle the drug problem, he initiated the mobilization of community support and involvement in the fight against drug abuse and in the aftercare of ex-addicts as Executive Secretary of the Singapore Anti Narcotics Association (SANA). Mr. Veloo’s motivation? “There is no greater satisfaction in life than the feeling that you were able to give the best of yourself in helping someone to break out of his distress, pain or need.” When one thinks of Mrs Ann Elizabeth Wee, the following description immediately spring to mind: a “walking encyclopedia on Singapore’s social welfare landscape; has a wicked sense of humour, an ever enquiring mind, is gracious in disposition at all times and epitomizes the spirit of social justice and social work education”. Mrs Ann Wee’s illustrious background includes her involvement in Singapore’s social services and social work since the early 1950s. She started teaching at the University in 1952, and took on Headship at the Social Work Department from 1968 to 1986. She has published books on family, immigrants and social work education in Singapore. Conferred BBM (Bintang Bakti Masyarakat or Public Service Star) in 1972, she was further awarded the Public Service Star (Bar) in 2004. For over thirty years, she has been a member of the Panel of Advisors to the Juvenile court. She feels that her own background in anthropology, combined with 'in service' connections with social work, have given her many thought-provoking and enriching opportunities. Her greatest satisfaction: that ‘ there are times when you realize that someone's life course and range of self-actualizing have been improved because you were around….there is something systems-holistic that is unique in what social work has to offer.” Her three main wishes for the profession are that social workers will be more involved in post-basic skills development and Singapore Association of Social Workers (SASW) activities; and also more recognition for the profession “so that social workers in VWOs are not asked to start at a salary which is only about $500 more than a bus driver - why slog through years of training? Might as well leave school and drive a bus and have 4 years of salary in the bank!!” Send in your nominations for our Social Workers' Day Tributes. Download the form here, have it completed and returned to The Social Worker(s) will be recognised at a ceremony on Social Workers' Day and his/her story will be documented. © 2006/2007 Singapore Association of Social Workers intro | what's on | appreciate | support | contact
An hour from the historic port of Genoa, a charming guest house in a sensational setting, high above Lavagna overlooking the sea Fifty minutes north of Cagliari, an exceptional B&B. The courtyard garden overflows with flowers and the welcome is entirely genuine Peaceful townhouse in the heart of Wells opposite St Cuthbert’s Church. A fascinating restoration decorated with vintage treasures A stylish family retreat in beautiful, much-loved Uzès… find sunny or shady spots in the garden, enjoy laps in the pool Peace and quiet with lots of architectural history, right in the middle of town. You’ll feel very much at home on your own or with others A peaceful place for fans of Atlantic beaches and good seafood. A house made for holidays, with your own little rooftop empire. A tempting trio of retreats with unlimited access to exceptional gardens, and a welcome homemade cream tea. Come as a pair, or a small group Unspoilt Coverack has all you need for a great British beach holiday and this fisherman’s cottage is cosy all year round Horses grazing outside, a private wing to yourself and thoughtful little touches in a historic country estate An exhilaratingly beautiful valley high in the Sierra Nevada and three stone cottages with long views and a pool Behind unimposing white walls, a low-key village pub filled with music, laughter and a bonkers collection of art – you’ll be welcomed warmly A snug hideaway for 2 in a tiny hamlet with lovely walks from the end of the garden and a good community shop within walking distance Charming cottage surrounded by acres of wildflower meadows: drive to Newport in 15 minutes, walk the Pembrokeshire coastline Winding roads and wooded hills lead to a stately house with elegant B&B rooms - a lovely place for seekers of calm, 90 minutes from Porto A rustic, arty retreat with friendly neighbours and a river nearby to cool off in; bring the family for summer festivals and local food Walk to the bakery for breakfast bread, cycle to see 4th-century Roman mosaics in Santiago da Guarda, come home to a happy mix of old & new All you hear are chickens and church chimes at this gem of a house in an unspoilt region, with big gardens and a stunning pool A cosy cottage on the edge of a sheep-strewn mountain, surrounded by peace and rugged beauty. Go for scenic walks; visit authentic villages
Twigs (1975) was a theatre production by Oslo Nye Teater (Oslo New Theatre), based on the comedy by George Furth. It was performed at the theatre's main stage.
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WASHINGTON -- Days before the mass shooting at Sandy Hook Elementary, a boy in Milwaukee confessed to one of his teachers that he had been troubled by voices and delusions. The voices were insisting that he do harm, ... Get all of Chapecoense-SC latest football results for every football game they have played. See how Chapecoense-SC has gotten on in the 2018 league tables, cup competitions and friendly games including the Serie A, Copa do Brasil, Suruga Bank Championship & Copa Libertadores football tournaments. Get every football score, football fixture and football stats for Chapecoense-SC in the 2018 football season only at ScoresPro - the #1 Football livescore website for Chapecoense-SC! Make-A-Wish Arizona, the state chapter of the international wish granting organization, recently elected Jennifer Moser, co-founder and principal of Rose+Moser+Allyn Public and Online Relations, as the new Chair of the Make-A-Wish Arizona Board of Directors. Ms. Moser has been on the Make-A-Wish Arizona board for four years. During that time, she helped to grow the chapter’s signature event, Wish Ball, more than doubling the number of attendees and the dollars raised in her three years as co-chair. “Jennifer’s leadership has introduced our mission to hundreds of new people through her creativity and her commitment to engineering a great event,” said Elizabeth Reich, president and CEO of Make-A-Wish Arizona, in a press release. “We are excited to have her lead us in the 2016-17 fiscal year as we work toward our vision of granting the wish of every eligible child in Arizona.” With nearly 20 years of experience in public relations, marketing, event planning and business management, Ms. Moser is a recognized leader in her industry within the greater Phoenix area. Her agency not only provides the public relations, marketing, and event planning work for which Ms. Moser is recognized, but also includes crisis management, government affairs and political consulting. Ms. Moser has been active on non-profit boards throughout the valley for over a decade and in addition to Make-A-Wish Arizona, she currently sits on the Trends Charitable Fund board as past president and the board of directors as well as the executive board for the Arizona State University Sun Devil Club. In addition to volunteering her time on endless nonprofit committees, she has chaired some of the top galas in town including Beach Ball for Phoenix Children’s Hospital, Garth Brooks Teaming up for Kids, Wish Ball for Make-A-Wish Arizona, Dinner with Wolves, Larry Fitzgerald’s Supper Club, The Knuckle Ball and Debbie Gaby’s Celebrity Catwalk. She has also co-chaired committees for the past seven years for the Phoenix Heart Ball. “Make-A-Wish was started right here in our valley and is now internationally known,” said Ms. Moser in the release. “I am extremely honored and excited to be taking on the board leadership position of the local Arizona chapter and I look forward to helping our amazing board and staff grant a record-breaking number of wishes this year.” Ms. Moser is joined on the executive committee by Vice Chair Rick Collins, Vice President of Development for Ryan Companies; Treasurer Todd Jarman of BBVA Compass; and, Secretary Nicole Pryde-Johnson of Lovitt & Touché. This privacy policy sets out how “KW (Scott Smith)” uses and protects any information that you give “KW (Scott Smith)” when you use this website. “KW (Scott Smith)” is committed to ensuring that your privacy is prote by updating t
Thomas Rubin, author of "Kenosha-Racine-Milwaukee (KRM) Corridor Transit Service Options: An Investigation and Analysis" will give a presentation and address questions about his report. There are some misleading statements in Mr. Rubin's report that you should know about and you can find them in this document. To get Mr. Rubin's report, go here: With all the facts and figures published about our local transit system, it is necessary to review “studies” with a critical eye and be certain of the facts. Unfortunately, figures from the Reason Foundation Report recently reported by the media in opposition to the proposed KenoshaRacine-Milwaukee (KRM) commuter rail line are inaccurate and paint a false picture of the benefits a commuter rail system in southeastern Wisconsin will provide. The following facts demonstrate that the Reason Report contains many factual inaccuracies and lacks credibility and understanding of the issues facing our region. MYTH VS. FACT Myth: For each net new (one way) passenger boarding, the cost would be $28, the total cost per Fact: • These numbers are based upon inaccurate figures and inconsistent measurement tools. • The report compares the total cost for each bus passenger to the cost only for the additional KRM passengers that could be carried above and beyond the capacity of the best alternative bus service that could be designed to provide commuter service along this same route. This would only be a fair assessment if one compared the total cost of all bus passengers to the total cost of all KRM passengers. Had the report used the accurate numbers, the estimated cost per passenger for the KRM would have been reduced by 35 percent. • The report utilizes inflated costs for the KRM that are projected for six years into the future and compares those future costs to the current costs for MCTS. Again, if the equivalent costs had been used, the difference would have reduced the KRM’s cost per passenger by 20 percent. Myth: Much of the capital spending on things such as rail cars will take place in other states or other countries, not from established suppliers operating major facilities in the Southeastern Wisconsin area. Fact: • Super Steel Corporation, headquartered in Milwaukee, has the capabilities to perform the work and produce the rail cars right here in southeastern Wisconsin and has been engaged in discussions with transportation planners about the KRM for years. Myth: At $250 million, the KRM costs too much. Fact: • The Reason Foundation’s study uses outdated information. The capital costs of building the KRM are estimated at $198 million, broken down in the following way: • Federal New Starts grants: $117.2-126.2 million State transit funds: $36.1-40.6 million Local transit funds(shared among three counties): $36.1-40.6 million Myth: The KRM’s job creation and economic development claims are overblown. Fact: • According to Fred Luber, Chairman of Super Steel, his Milwaukee-based company is fully able to produce the train cars needed for the KRM and have already done so for neighboring transit systems. • Across the country, cities are pointing to astronomical development successes with rail. o In Charlotte, transit officials claim that more than $291 million in new development has been built near stations on a new 10-mile rail line that opened last year. They say an additional $1.6 billion has been announced for the rail corridor. o In Denver, transit officials say 8.4 million square feet of new retail, office and government space has been built along its existing 35-mile rail network. There have been 11,000 residential units built near the rail line. o In Dallas, a 2005 study showed that $3.3 billion in new real estate investment was made or planned near light-rail stations from 1999 to 2005. o A University of North Texas study projected the new development would add up to $78 million annually in new property taxes. The study also showed that homes near rail stations increased in value 39% more than homes not served by light rail. Myth: The KRM’s cost is likely underestimated and ridership overestimated. Fact: • KRM ridership projections were developed in concert with FTA experts, using the same methodologies used for successful commuter rail systems in cities like Atlanta, Baltimore, Chicago, Denver and Portland. Myth: The KRM will cause trains to Racine and Kenosha to be a priority over buses for Milwaukee County and will cause competition between the feeder buses for the KRM and existing bus lines. Fact: • The revenue generated from the proposed dedicated sales tax in the tri-county region will be used to fund existing transit options as well as additional transit options such as restoring bus routes and the KRM commuter rail. Securing this dedicated source of funding for transit is the best and seemingly only option to ensure the Milwaukee County bus system is properly funded so it can restore cut routes, maintain current routes and afford the necessary new equipment. • Transit in the three counties will be funded according to a local transit planning group in each county that is made up of members appointed by local elected officials. This group will develop a transit service plan and budget that will be submitted to the RTA. The RTA will then use the transit revenue to prioritize and fund the recommended transit plans, including existing transit needs within and between counties, as well as new elements recommended by the local transit groups. Thus, local officials will assist the RTA determine the priorities of their individual counties and funds will be distributed accordingly. The purpose of an RTA is to coordinate a regional transit system for maximum efficiency, and eliminate any “competition” for passengers. Reliability is an important benefit of commuter rail. Because trains operate on their own right-of-way, they avoid traffic congestion, accidents, construction and weather delays. Train commuting is more reliable than other modes of regional travel. With the reconstruction of I-94 (from the IL state line to Mitchell International Airport) beginning this year and continuing over the next decade, the KRM commuter rail will be a hassle free way to avoid the delays and congestion caused by construction. Myth: Federal and state deficits are huge, social security and healthcares costs are skyrocketing; this is not the time to add new, permanent and structural taxpayer costs. Fact: • Wisconsin has never secured a cent of the billions of dollars in Federal New Starts grants given away each year on transit projects. While cities like Seattle, Minneapolis and St. Louis are reaping the benefits of this federal program, Wisconsin receives nothing. The dedicated sales tax for transit is ensuring property tax relief and allowing those outside of the tri-county area to pay into funding the regional transit system, an estimated 30% of revenue from the sales tax will come from people who live outside of the tricounty region. Myth: The working poor have more opportunities for good jobs if not restricted to the KRM territory and schedule. Job growth is in the suburbs and near I-94. Fact: • There are significantly more jobs in the North-South corridor to Illinois. o Milwaukee-Waukesha Corridor:  Population: 91,700  Labor Force: 48,500  Jobs: 192,800 o Corridor:  Population: 587,000  Labor Force: 326,000  Jobs: 913,100 • A significant percentage of the population within three miles of the proposed KRM stops in Milwaukee, Racine and Kenosha will serve the working poor, minorities and those without access to an automobile, specifically: o 58 % of Milwaukee residents within three miles of the proposed station are minorities, and 29% do not have access to an automobile; o 30 % of Racine residents within three miles of the two proposed KRM train stations in Racine County, are minorities, and 11% do not have access to an automobile and; o 20 % of Kenosha County residents within three miles of the two proposed KRM train stations in Kenosha County are minorities, and 8% do not have access to an automobile. • The poorest 20% of Americans spend 42% of their family income on purchasing, maintaining and buying fuel for their automobiles. • Using commuter rail will reduce the cost of commuting by more than 65 %, freeing up family funds for education or the purchase of a home. • The KRM will meet a critical need identified by local businesses – providing a reliable, affordable link between jobs and a large and talented regional workforce, including the 21% of households without cars within a half mile radius of the stations. Specifically, the KRM will: o Connect to nearly one million jobs currently existing within one mile of stations between Milwaukee and Chicago; o Link to new jobs currently projected within the corridor, including a projected 359,000 jobs and 525,000 in population within three miles of Wisconsin stations; o Support and bring about 71,000 new jobs through transit-oriented development; and; o Create 4,000 jobs during construction. Myth: The Southeastern Wisconsin RTA didn’t sufficiently study Bus Rapid Transit (BRT) options. Fact: • In November of 2006, the RTA publically reviewed an extensive Environmental Impact Study released by the steering committee of the Intergovernmental Partnership of the cities and counties of Kenosha, Racine and Milwaukee (IGP), Wisconsin Department of Transportation (Wis-DOT) and Southeastern Wisconsin Regional Planning Commission (SEWRPC). At that time it was determined that commuter rail is the best option for southeastern Wisconsin. • KRM is selected as the preferred alternative to BRT because it: o Is much faster than bus in connecting the Kenosha, Milwaukee and Racine to each other and with Northeastern Illinois; o Provides the highest level of reliability; o Is expected to attract more than twice the ridership of bus options; o Has a substantially greater impact on highway system traffic and traffic congestion; o Provides a far superior alternative mode of travel during the I-94 reconstruction over the next 20 years; and; o Contributes to a greater reduction in vehicle generated air pollutant emissions aucture is a starting point, the RTA has made recommendations regarding additional routes and the inclusion of new municipalities. Additionally, the KRM is part of a transit system that will include bus routes that will extend far beyond the reach of the rail line, connecting neighboring areas to the commuter rail. Myth: The KRM will cause congestion, pollution and frustration. Fact: • Due to the number of cars the KRM will take off the road, we are anticipating less congestion and subsequently less pollution. • The KRM will contribute to a greater reduction in vehicle generated air pollutant emissions and vehelated crash costs and delays • It will decrease congestion during the seven-year I- 94 north-south construction project, set to begin in 2009. Myth: The KRM is an inefficient way to get from Milwaukee or Racine to Chicago Fact: • The KRM is a commuter rail and thus has additional stops for the added convenience of many riders stopping at numerous locations on the line. • Potential one way fares on the Milwaukee-Chicago line range from $1.80 - $8.20. The same ride on the Hiawatha currently costs $22.00. Northrop Grumman Corp. (Redondo Beach, Calif., USA) and teammate ATK reported on June 14 that they have completed manufacturing of the composite backplane support frame (BSF) for NASA's James Webb Space Telescope. Northrop Grumman is under contract to NASA's Goddard Space Flight Center in Greenbelt, Md., for the design and development of the Webb Telescope's optics, sunshield and spacecraft. When combined with the center section and wings, the BSF will form the primary mirror backplane support structure (PMBSS). In March 2013, the backplane's two wings were completed. The center section was completed in April 2012. The BSF is now being integrated with the previously completed center section to form the complete backplane. The PMBSS is the stable platform that holds the telescope's beryllium mirrors, instruments and other elements. It holds the 18-segment, 21-ft-diameter primary mirror nearly motionless while the telescope is peering into deep space. The backplane support frame is the backbone of the observatory, is the primary load carrying structure for launch and holds the science instruments. "This is the largest optically stable cryostructure that has ever been built," says Gregory Young, acquisition manager for Northrop Grumman. "With the completion of the frame, the structural backbone of the observatory is now ready for integration." Measuring approximately 24 ft tall by 19.5 ft wide by more than 11 ft deep (7.3 by 5.9 by 3.4m) when fully deployed, and weighing only 2,180 lb/989 kb, the fully assembled primary mirror backplane support structure will include the wing assemblies, the center section and the BSF. This fully populated PMBSS will support the mission payload and instruments weighing more than 7,300 lb/3,311 kg, or more than 300 percent its own weight. The highly efficient PMBSS will also meet unprecedented thermal stability requirements to minimize thermal distortion. While the telescope is operating at a range of extremely cold temperatures, from -406°F to -343°F (-243°C to -208°C), the backplane must not vary more than 38 nanometers (approximately 1/1,000 the diameter of a human hair). For reference, if the mirror were enlarged to span from Los Angeles to New York City, the tolerance for error would be less than 1 inch. The BSF was designed and fabricated at ATK facilities in Magna, Utah. ATK designed, engineered and constructed the more than 10,000 parts of the entire PMBSS using lightweight graphite materials, state-of-the-art material sciences and advanced fabrication techniques. The composite parts attach in many cases to precision metallic fittings, made of materials such as invar and titanium that provide interfaces with other elements of the observatory. "It is truly inspiring to participate in ideas that lead to invention and finally this fantastic reality of the PMBSS assembly," says Bob Hellekson, ATK's Webb Telescope program manager. "It continues to be a privilege and an honor for the ATK team to provide program hardware that is arguably the largest and most advanced cryogenic structure ever built." Establishment of Intensity Duration Frequency Curves for Precipitation in the Monsoon Area of Vietnam
Proceedings of the 8th U.S. National Conference on Earthquake Engineering April 18-22, 2006, San Francisco, California, USA Paper No. ABSTRACT The problem of the seismic reliability assessment of old masonry wall systems strengthened with fiber reinforced polymers (FRP) is of great practical concern construction (with its frescoes, ornaments, sculptures), as a result of exceptional actions like earthquake. However, the application of FRP external reinforcements with elastic-brittle behaviou, moving the system toward an ideal elastic-brittle behaviourge in the reliability of the structure as a whole. In this study, a great number of existing ordinary masonry buildings located in Italy are considered and the wall organizations are examined in detail. Thow structural regularity along the height, and count typically one or two rigid floor levels allowing for proportional load sharing among the structural walls in the elastic range. The ultimate strength and displacement of wall systems is evaluated by means of a displacement driven non linear analysis (pushover analysis). Then, the structural strengthening with elastic brittle behavior like FRP strips is considered, and the increased shear strength of each masonry wall is provided, computing finally the building force-displacement relationship up to failure. The statistical analysis of the population’s performance points out with strong evidence the conflicting effect of strength and brittleness of FRP materials in enhancing the seismic reliability of complex low strength stone and masonry structures. As this preliminary study shows, the effective safety increment of the repaired system is seriously limited by its reduced ductility. The presented results seem to predict that very small reliability increments can be produced even applying huge FRP reinforcement ratios, so that for a class of buildings characterized by very low ductility, the strengthening with FRP is simply unfeasible. INTRODUCTION In this paper the problem of the seismic reliability assessment of ordinary masonry wall systems strengthened with fiber reinforced polymers (FRP) is considered. Receth recent and historical masonry buildings. The der to consider an equivalent one-floor shear wall system. the assumption of rigid floor panels allows to account a uniform load shearing among the structural walls in the elastic range. The rms of age. Bonfiglioli et al. the net of reinforcing elements must allow the structure to do not collapse. as a result of exceptional actions like earthquake.. a number of 39 existing ordinary masonry buildings are considered and the relative structural systems are examined in detail. material quality. Finally. Tumialan et al.2 0. − eccentricity factor (Φe): ratio between the eccentricity between the stiffness and the mass centres at the first floor and the basement area square root. 2000. This inffect on the reliability of the system. All of the selected examples show structural regularity along the height. In fact. building technique and dimensions. As is well known.. 2002. sculptures).7 CDFΦs 0. the application of FRP external reinforcements with elastic-brittle behavior on low ducti the system toward an ideal elastic-brittle behavior.9 0.5 0.4 0. . the collapse load of the system can be significantly lower than the sum of the single structural element collapse loads (Daniels. the simple evaluation of the safety margin of each structural element does not lead directly to a reliability judgment on the structure as a whole (Melchers 1999). MASONRY WALL SYSTEMS In this study.6 0. in case of brittle elements. It can be observed from the figures that the selected examples typically represent the field of the Italian traditional masonry buildings.3 0.1 0 1 3 5 7 Observed Values Normal Distribution 9 11 13 15 Φs (%) Figure 1: Cumulative distribution of Φs In order to show the main representative characteristics of the considered systems. 1945). the following geometrical factors are defined: − area factor (Φs): ratio between the resisting walls area at the basement and the basement area. and count typically one or two floor levels only. The statistical cumulative distributions of Φs and Φe are shown in Fig. ornaments. In case of such events.construction (with its frescoes.s 1 and 2. However. 1 0.8 0. (Tinazzi et al. The constitutive model of the k-th shear wall is computed in accordance with the POR method (Braga.1 0. for the k-th wall.7 CDF Φε 0.3 0.4 0. 1997) and the stiffness Kk are derived as follows: ⎛ σ vk ⎞⎛ σ vk ⎞ ⎜1 − ⎟⎜1 + ⎟ f f tk ⎠ ck ⎠⎝ ⎝ . The maximum elastic displacement dk is computed as ratio between Rk and Kk. and externally strengthened masonry walls (ESM) is reported. fck and ftk the compressive and tensile strengths. 50. 1977). σvk is the vertical normal stress. . Also. Kk = 1.2hk ⎜ 6 ⎝ bk ⎠ ⎟ ⎝ ⎠ (1. 75 and 100% of the resisting shear walls. where the gravity centre of the first floor is selected as a control point for the displacement. hk and bk respectively the height and the length in the considered direction. Gk the elastic shear modulus. the structural strengthening with elastic brittle behaviour like FRP strips is considered.5. and an increased shear strength of each masonry wall is accounted. Ak the resistant area. for each building. different levels of shear reinforcement are applied in order to obtain a final strength increment of the 10.6 0. 40. and the total shear force at the basement is the output force. 1 1 + f ck ftk −1 Rk = Ak 2 Ak Gk ⎛ 1 ⎛ hk ⎞ ⎞ ⎜1 + ⎜ ⎟ ⎟ . 20. 3. On the other side.. 30.2 01 0 1 3 5 7 9 11 13 15 Observed Values Exponential Distrib.8 0.5 0.9 0. the ultimate displacement is computed assuming a standard ductility ηk = 1. Φε (%) Figure 2: Cumulative distribution of Φe STRENGTH DISTRIBUTIONS OF STRUCTURAL ARRANGEMENTS The ultimate strength and displacement of each structural system is evaluated by means of a displacement driven nonlinear analysis (pushover analysis). accounting for a single direction displacement at a time and the coupled rotation due to the effective and accidental eccentricities. The strength Rk (Benedetti and Ceccoli. the performed pushover analysis allows to compute the building force-displacement relationships. a different number of shear wall are strengthened in order to repair the 25. In Fig. a schematic representation of the constitutive model assumed for unreinforced masonry walls (URM). 50% of the original strength. Then. 2) where. For each wall. 5Rk Rku=1. by denoting with Rsys the overall system strength.6 0. The considered systems redundancy is evaluated in terms of total strength loss or bundle effect. the overall structural response is computed for the considered examples (original and strengthened systems) and the obtained results are reported in Fig.7 0.2 0.9 CDF(System strength) 0.4 0. the componential ductility degree influences the potential benefit offered by the active redundancy of the system. As is well known. when a finite number of structural elements are composed in parallel.Rk Rku=1. only the ideal plastic system provides the largest reliability achievable through redundancy. which renders the total strength of the system equal to the sum of all the component strengths (Gollwitzer and Rackwitz.1 0 0 2 4 6 8 10 12 14 16 18 20 22 Computed URM Normal distr. the computed values frequencies agree with the Normal theoretical distribution at a level of significance P(χ2 ≥ χ02) < 5%. Lewis 1994). 4 in terms of statistical cumulative distributions. The choice of the probability distributions is founded on the best fit on computed values a sys . In fact. URM Computed ESM Normal distr.8 0.5 0. 1990). For URM and ESM systems.3 0. (3) .3Rk Rku= R k ESM URM dke dku dk Figure 3: Assumed constitutive models for URM and ESM walls 1 0. ESM System strength (MN) Figure 4: Cumulative distribution of the URM and ESM building strengths Making use of the pushover analysis. with mean value smaller than 3% and maximum value around 15%.3 0. (4) where the reinforced system strength increment ∆Rsys is given as follows: ∆Rsys = Rsys . Computed 100% ESM. In order to evaluate the strength deterioration effect. ESM. with mean value around 20% and maximum value 40%.1 CDF(Bundle Effect) 0. This classification results to be very effective for design purposes. Thanks to the even low ductility of the masonry walls. Bundle Effect (%) Figure 5: Cumulative distribution of the strength loss for URM and ESM wall systems The obtained results are shown in Figure 5. a not negligible strength reduction can be observed for fully strengthened system. the building class I raises sensibly higher values of EI. By a careful examination of the obtained bundle effect for the original systems. . in this case. As expected. This sensible increase of the bundle effect is due to the FRP reinforcement that activates a more brittle behaviour of the reinforced walls and consequently reduces the overall system ductility (Figure 6). In Figure 7.8 0.4 0.6 0.2 0.5. when EI ≤ 0. the obtained EI values are plotted for building class I and II. the 75% of the structural systems attain EI > 0.5 in class I while only the 38% in class II. Normal d. the strength increment is equal or less than the strength loss and. (5) The EI index is always bounded between 0 (null strength increment) and 1 (null strength loss). As can be drawn from the figure.5 0.7 0.1 0 0 5 10 15 20 25 30 35 40 Computed URM. In fact. Exponential d.9 0. this repair technique cannot be considered efficient enough for the structural repair. This seems to address a possible design criterion able to select the optimal repair technique for URM structural systems. the original structural systems exhibit a limited strength reduction. an Efficiency Index (EI) is then introduced: EI = ∆Rsys ∆Rsys + BE . URM. FRP − Rsys Rsys . two masonry building main classes can be defined: Class I: structural systems with BE ≤ 5 % Class II: structural systems with BE > 5 %. it is reasonable to assess an optimal strengthening percent in order to balance the cost to benefit ratio. it is interesting to observe that the efficiency index mean value of both the building class I and II does not present appreciable variations increasing the percent of the strengthened walls. with different values of horizontal peak ground accelerations. This seismic level is generally accepted by the international technical community in order to prevent the overall or even partial collapse of the structure.1 s is always found. The q factor has been computed making use of the performed pushover analysis and following the N2 method proposed by Fajfar (2000. Again. (Bertero and Bertero 2002. Trombetti et al. For sake of generality. In the classified seismic zones. the q factor is given by the ratio between the elastic spectral acceleration Sae evaluated in T* and the maximum pseudo-acceleration Say of the structural system: By denoting with msys the total mass of the system. 1999): . It is to note that the seismic force cumulative distributions are described by Gumbel and Normal distributions depending on the selected seismic zone. Zone III: PGA = 0. the nonlinear constitutive relation of each structural system (single degree of freedom or equivalent system) is transformed into a pseudo acceleration-displacement relation that can be compared with the elastic seismic acceleration spectrum expressed as a function of the spectral displacement. the assumed PGA held a probability of 10% to be overcome in 50 years. three different Italian seismic zones are considered. the failure probability of the system can be derived as follows (Melchers. we have: msys Sae (T * ) q= = Sae (T * ) . Finally. Figure 9 resumes the seismic force values obtained for the considered examples. Once the probability density functions f of the resistance R and load S random variables are known for a considered structural system. to be overcome once in 500 years. Zone II: PGA = 0.25 g. once the vibration period T* is defined for the structural system. a behaviour factor q=1 is always assumed. the choice of the probability distributions is founded on the best fit on computed values and is verified by meavery stiff structures. Since the EI mean value does not further increase when the strengthened wall percent exceeds 50%. In this framework. 2003). 2003). 2003.35 g. and the computed values frequencies agree with the selected theoretical distribution at a level of significance P(χ2 ≥ χ02) < 5%.15 g where g is the gravitational acceleration. T* < 0. SEISMIC FORCE DISTRIBUTIONS The seismic force evaluation is conducted making use of the design seismic response spectrum as defined by OPMC 3274. i. S ay Rsys (6) For the examined structural systems. A medium soil quality (class B) and a standard structural damping (5%) are adopted in this analysis. and respectively: Zone I: PGA = 0.e. 8. S ≤ 0) = ∞ −∞ ∫ F ( x) f R S ( x)dx .. zone 2 Normal d. It is interesting to observe that the strength probability distributions of the original and fully (100%) reinforced masonry systems differ of around 25% in the mean value. zone 3 Normal d.6 0. σZ2 are respectively the mean value and the variance of the safety margin random variable and β C is the Cornell Reliability Index (or Safety Index).7 0. (10). zone 3 Seismic force (MN) Figure 9: Cumulative distribution of the seismic force reliability index evaluation If a safety margin function is defined as Z = R – S..5 0. When R and S are both normal random variables: βC = µZ µ − µS = R . 1986).8 0. the β coefficient is adopted to assess the safety conditions of the analysed masonry buildings and to compare the performances of the original structural systems with the strengthened systems.2 0.1 0 0 2 4 6 8 10 12 Computed. (7) where: FR ( x ) = P ( R ≤ x ) = 1 0.p f = P ( R . 2 2 σZ σR +σ S (10) −1 otherwise. zone 2 Computed. In Figure 10. implicitly defined by Eq. In the present paper. zone 1 Computed. zone 1 Gumbel d.9 −∞ ∫ x f R ( y )dy . the approximation β HL = −Φ ( p f ) can be properly assumed (Madsen et Al. . (8) CDF(Seismic Force) 0. and R and S are both normal random variables.3 0. Eq.. (7) can be written as: ⎛ µ ⎞ p f = P( Z ≤ 0) = Φ ⎜ − Z ⎟ = Φ ( − β C ) ⎝ σZ ⎠ (9) where Φ is the standard normal distribution function (zero mean and unit variance).. µZ. the probability density functions of the system strength and the seismic force for the considered examples are reported.4 0. 3 0.0. zone 3 0. class II Reliability index 3 2.45 PDF(Rsys). zone 1 S. zone 2 S. Normal d. Two main observation can be drawn form the figure: a) For increasing strengthening ratio. PDF(S) 0. β < 1. Normal d. 2 and 3. class I Zone 2. Normal d. S Figure 10: Probability density function of system strengths (Rsys) and seismic forces (S) 3. However no definite trend in the response of the two classes with respect to the strengthening ratio can be inferred. Alternately.5 (pf > 6 10-2) for building class II. 100% reinf.1 0. . a different representation of the reliability problem can be given by subdividing the results in the old buildings and new buildings classes.5 1 0. class II Zone 2. The obtained β values are reported in Figure 11 as a function of the strengthened wall ratio. class I Zone 1.25 0. the β coefficient increase is relatively small for building class I and very small for building class II. b) For any considered seismic zone.35 0.15 0. unreinf. β < 2 (pf > 10-2 ) for building class I. pf ≈ 10-3).05 0 0 5 10 15 20 25 Rsys.(11) or (12) for building class I and II. Gumbel d.5 2 1. subjected to seismic actions of Zones 1. class I Zone 3.5 Zone 1. class II Zone 3. Normal d. S.4 Rsys. Rsys.2 0.5 0. After careful recognition the year 1950 has been used as a subdivision mark. original and reinforced with FRP. this trend highlights the efficiency lack already detected by means of the efficiency index analysis previously exposed. which mean unacceptable reliability values for ultimate limit state condition (requested β ≈ 3.5 0 0 25 50 75 100 Strengthened walls percent (%) Figure 11: Reliability index for building class I and II The Reliability Index is then computed making use of Eq.
MATLAB/SIMULINK model for Sobel edge detection technique and the corresponding simulation results. The edge detection technique used in feature detection and feature extraction from an image The edge detection is a terminology in the Image processing particularly in the area of feature extraction to refer to algorithm which aims at identifying points in a digital image at which the image brightness changes sharply [1]. There are some well-known methods for edge detection such as Sobel, Canny, Prewitt and Robert algorithms which are different in terms of performance on hardware, speed and simplicity [1]. The Sobel operator is mainly used for hardware implementation due to efficiency and simple mathematical model that make it easy for real-time edge detection application of data to be transmitted. Edge detection finds its application in Computer vision applications, boundary detection, The sobel edge detector is very popular than simple gradient operators, because its less complex and easy for computations [2]. The accuracy of the Sobel for edge detection is relatively less because it uses only two masks which detect the edges in horizontal and vertical directions only. The accuracy can be enhanced by using the Soble operator which uses a larger set of masks [1,2] In this paper we discuss an Sobel edge detection algorithm is implemented using Edge detection refers to the extraction of the edges in a digital image. It is a process whose aim is to identify the points in an image where discontinuities or sharp changes in intensity occur. This process is crucial to understanding the content of image and has its applications in image analysis and machine vision. It is usually applied in initial stages of computer vision applications [3, 4]. Edge detection aims to localize the boundaries of object in an image and is a basis for The purpose of finding edges of an image is to significantly reduce the amount of data to be stored and to filter of image segmentation technique which determines the presence of an edge in an image and outlines it in the correct way. With the advent of artificial intelligence systems and forensic science the process of edge detection has achieved the most sought status. Edge detection finds its applications in boundary detection, texture analysis, motion detection/estimation, The Sobel filter is a widely used filter for image edge detection. The idea is to compute the first derivative of a detection operator, computing an approximation of the gradient of the image intensity function. Any approximation used The two gradient are calculated using the partial derivative of image function f with respect to x and y at every pixel location of the image. Digital approximations of these partial derivatives can be expressed as [1]. As design become larger and more complex, it is necessary to describe the design at a high level, which will help the designer to run simulations faster and identify bugs in the early stages. Simulink is developed by MathWorks, is a data Its primary interface is a graphical block diagramming tool and a customizable set of block libraries. Simulink is widely used in control theory and digital signal processing for multi domain simulation and Model-Based Design. From the figure 1 we can see ‘Image from file’ block which is used to loaded an image from the file specified by the filename. Here the image is a static image of M –by-N-by-P array and the block outputs a color image, where M is the number of rows and N is the number of columns in each color plane, P. Next we have color space conversion block integer to double. The 2-D FIR filters are is used to perform convolution operation with input image matrix to get the gradient. The gradient is calculated along four directions, such as a 0, 45, 90 and 135 degree orientations and added The above figure shows the pre processing block is designed using Simulink block, it is used to convert the two dimensional (2D) image data into one dimensional data. Input is color image of size 512 x 512 is given as input to the file block. A color space conversion block convert RGB image to gray scale image and then image is resized to get an image size of 128 x 128. This gray scale image data which is 2D is to be converted into 1D for further processing. After conversion blocks sets output signal to frame based data. The frame buffer block does not make any changes to the thus dramatically reducing the amount of data to be processed while at the same time preserving useful information about the boundaries. Here we are discussed with implementation of Sobel edge detection technique in modelling type by using the MATLAB/SIMULINK. . It detects the edges of an image. It can be efficiently used as a part of complex computer his guidance and suggestion and UTL Technologies Ltd., Bangalore for providing lab facility during the design and 2. Rahul R, Gaulkar, Swati R. Dixit and A.Y. Deshmukh “Design of VHDL based Multi-Direction Sobel Edge leading to underdiagnosis. are also addressed. © 2014 Baishideng Publishing Group Inc. when searched for. Type 1 diabetes recurrence Core tip: Recurrence of pancreatic autoantibodies after kidneypancreas transplantation is a disturbing finding. At our Unit. It was estimated that half of the immunological losses of pancreas grafts may be due to autoimmunity. are probably the best initial tool to establish the diagnosis.Abstract Autoimmune type 1 diabetes recurrence in pancreas grafts was first described 30 years ago. There is a rising investigational effort concerning this issue. but it is not yet completely understood. All rights reserved. Pancreas biopsy is the gold standard for the definitive diagnosis. In fact. as serological markers of the disease. There may be insufficient awareness to this entity by clinicians. we have designed a protocol of prospective monitoring of pancreatic autoantibodies after transplantation. patients with positive pancreatic autoantibodies. Pancreatic autoantibodies which may be detected early before graft dysfunction. However. the number of transplants affected and possibly lost due to this disease may be falsely low. Some authors estimate that half of the immunological losses in pancreas transplantation are due to autoimmunity. Autoimmune type 1 diabetes. it is not the ideal approach to screen the disease. In addition. The purpose of this review is to revisit the autoimmune aspects of type 1 diabetes and to analyse data about the identified autoantibodies. In our experience. Pancreas transplantation. Key words: Autoantibodies. though with unsatisfactory results. the author’s own experience with the prospective monitoring of pancreatic autoantibodies after transplantation and its correlation with graft outcome will be discussed. as an invasive procedure. Therapeutic strategies used to control the disease. . a gene coding for a lymphocyte-specific tyrosine phosphatase[8]. Additionally. There is a recognized genetic susceptibility for DM1. It means that inheritance of the HLA gene is not a sufficient condition and susceptibility is most certainly polygenic. A review of the most important publications in this field. Autoimmune diabetes recurrence should be routinely monitored after pancreas transplantation. The disease is strongly associated with HLA genes. only about 50% of HLA identical twins inheriting alleles DR3 and/or DR4 develop the disease[1. Martins LS. diabetes recurrence was also documented in recipients of pancreas grafts with HLA-mismatches with the donor and maintaining standard immunosuppression[4].9]. The first cases described by Sutherland et al[2] were documented only in patients who have received grafts from highly HLA-matched donors (siblings) and with minimized immunosuppression [3]. DIAGNOSIS OF AUTOIMMUNE PANCREAS GRAFTS DIABETES RECURRENCE ON . and about the interest of pancreatic autoantibodies monitoring after transplantation. may recur after pancreas transplantation. In press TYPE 1 DIABETES MELLITUS AND AUTOIMMUNITY Type 1 diabetes mellitus (DM1). specifically with alleles DR3 and DR4[5. there is also no consensus about the best screening tests to identify patients at risk. was made. World J Transplant 2014.6]. It is not known which individuals are at higher risk for DM1 recurrence on pancreas graft and what are the important risk factors for the disease. with polymorphisms of the proinsulin/insulin gene[7]. Few years to negative patients. and with the PTP gene (PTPN22). a disease with an evident underlying autoimmune process[1]. were more likely to present higher HbA1c and lower C-peptide levels. However. several studies reported worse pancreas outcome in patients with these humoral markers[10. However. The association of several markers (two or more) increases its predictive value [15]. The positivity for these immune humoral markers is considered a good predictor of the enhancement of autoimmune diabetes.A pancreas graft biopsy showing an inflammatory T-cell infiltrate. the antiinsulin antibodies (IAA)[12]. The new onset or rising levels of these autoantibodies in pancreas transplant patients has been pointed out as a serious indicator of recurrence and progression of the disease. remains the gold-standard for the diagnosis of DM1 recurrence[10]. they are usually present in the vast majority of the cases confirmed by biopsy. it is not easy to justify such an invasive procedure. have also been identified as autoimmune markers of DM1. The anti-GAD antibodies (anti-glutamic acid decarboxylase) [11]. Serological markers of the autoimmune process. the first screening test to identify the activity of autoimmune disease. the islet cell autoantibodies (ICA)[4] have been proposed as a basic tool. specifically targeting the beta-cells (aspect designated as “insulitis”) and sparing the exocrine tissue. at least. In fact. the anti-IA2 (anti-tyrosine phosphatase) antibodies[13]. in patients without a misfunctioning pancreas graft or. Based on these . carrying a non neglectable risk of complications. pancreas biopsy is the confirmatory procedure when suspecting for recurrence on pancreas graft. and the most recently described anti-ZnT8 (cation efflux zinc transporter) antibodies[14]. There is some controversy about the real role of these autoantibodies: do they have a direct participation in the process? Or are they surrogate markers. As yet. merely testifying the lesion? Although the pancreatic autoantibodies were not detected in a recent case documented with insulitis in the biopsy[16]. without reliable data favouring the hypothesis of reactivated autoimmunity. It has been suggested that half of the immune losses of pancreas grafts may be due to autoimmunity [21].17-20]. for which they were natively defective. with a new rise[23]. After a transient response in a few cases. Remembering autoimmune disorders affecting the kidney. probably because this is not sufficiently investigated. My personal opinion is concordant with these authors. stating that the disease may currently remain underdiagnosed. is that observed in some patients with Alport syndrome: they may develop antiglomerular basement membrane disease post-transplantation. IMMUNOSUPPRESSION AND AUTOIMMUNITY Immunosuppressive protocols designed to prevent rejection in the pancreas transplant are not capable of containing autoimmunity [21]. autoimmune activity has recurred within a short period of time. This is a disturbing finding in organ transplantation. it seems that immunosuppressive agents available at the moment cannot prevent this immune memory response. To date. Pancreatic autoantibodies followed the reappearance of the T cells. Immune attack against the newly presented beta-cells may occur after a pancreas transplant. The Miami group has tried to treat autoimmune relapse in pancreas transplants with anti-lymphocyte (anti-B and/or anti-T cell) therapies[21-23]. there are no studies . Therefore. such as ANCA-associated vasculitis or lupus. they may relapse after kidney transplantation despite apparently adequate immunosuppression to control alloimmunity. which is quite similar to the pancreatic autoimmunity recurrence. At the time of the second recurrence they were able to identify the same clone of autoreactive GAD-specific T cells which has been found in the first recurrence. One condition in kidney transplantation. This may be the cause of pancreas graft failure in some cases with unclear etiology. after a new exposition to glomerular basement membrane antigens (type 4 collagen antigens).data. monitorization of pancreatic autoantibodies has been recommended in all pancreas transplants[21] as a primary test to identify patients at risk for autoimmune graft loss. In a cohort of 135 patients[25]. Nearly half of these became negative within months or years. Toxicities and efficacy. immunoglobulin and rituximab have been successfully used in kidney transplants with HLA donor-specific antibodies. We have learned the benefits of the association of complimentary therapies from the oncology research. allowing the use of smaller doses. teplizumab. Another serious worry are the important side effects of each drug. However. Efforts are needed to find therapeutic strategies to control this process.reporting effective and sustained treatment of pancreatic autoimmunity in DM1 patients with diabetes recurrence. The most promising long-term results were achieved with hematopoietic stemcell transplantation. in patients presenting autoimmune markers. and at least once a year thereafter. but before clinical diabetes (secondary intervention) [24]. Could this be an efficient strategy in pancreas transplant patients with recurred autoimmune diabetes? OUR OWN EXPERIENCE We have designed a prospective monitoring protocol of pancreatic autoantibodies after pancreas-kidney transplantation at our unit. like plasmapheresis. such as lupus.5% were positive for any of these antibodies before surgery. 34. Can protocols used in kidney transplant hypersensitized patients be advantageous? Combined therapies. IAA and ICA were analysed before or on admission for transplantation. since overt disease corresponds to extensive beta-cell destruction. anti-GAD being the most prevalent (> 20%). remain to be assessed. if used in combination. but in some others (previously negative) we verified a new . at 6 and 12 mo. and also in systemic autoimmune diseases. with fewer side effects and with gains in terms of efficacy. ritumixab) have failed to prove long lived efficacy in native pancreas after DM1 onset[24]. The results from trials using new drugs (abatacept. etanercetp. AntiGAD. intervention after clinical disease (tertiary intervention) may be too late. with severe expression. The immunosuppression used in the positive and in the negative patients did not differ (tacrolimus and mycophenolic acid mostly used) and the frequency of patients withdrawn from steroids was also similar in both groups. The group of patients with at least one positive pancreatic autoantibody. The frequency of patients with IAA before transplantation was surprisingly low. ICA. And. analysing the glycemic profile in both groups (positive and . Concerning the glycemic control. Kidney graft function was similar in both groups. tended to disappear and there was no new onset of these antibodies. 44% are positive for at least one autoantibody. At our last follow-up the prevalence of IAA-positive is three-fold higher and none of the patients was under exogenous insulin. In 10% of the patients more than one pancreatic autoantibody was present. our results showed a more than 5 times higher probability to find positive autoimmunity among the pancreas transplants with normal-high HbA1c. compared to the patients who were negative for these autoantibodies. In a former report from our centre[26]. considering that patients under exogenous insulin may present anti-insulin antibodies. more important.appearance of anti-GAD antibodies. present in 10% of the patients before transplantation. Pancreas graft survival was not significantly different in the group of patients with some positive pancreatic autoantibody. our data are not so tranquilizing. was more likely to have higher HbA1c and lower C-peptide levels and this difference was statistically significant. Less than 3% maintain ICA positive now. After a mean time of 6 years (ranging from 1 to 12 years). compared to negative patients. though not reaching statistical significance. Positive patients for any pancreatic autoantibody tended to have a higher HLA-match with the donor. which strengths the argument that decline in glycemic control was not due to alloimmunity. Anti-GAD remain the most common (31%). with or without pancreatic antibodies. among the 78% of the patients with functioning pancreas. 3%. in this former study. There is substantial evidence that DM1 can reappear after pancreas transplantation. The authors of a very recent study [29] have also proposed the use of the GAD-autoantibody status before pancreaskidney transplantation as a guide to choose the kind of prophylactic antibody induction. Comparing results from our former study to the more recent one. pancreas biopsy only after impaired endocrine function is most of the times too late. mainly because it is a forgotten question. . the difference did not (yet) reach statistical significance. as it is an invasive procedure. In fact. available in most units. pancreatic autoantibodies assessment may be of interest in other areas. It will be interesting to analyse data with a more extended follow-up. but may have been underdiagnosed for the last decades[21. and may bring the necessary information to proceed to pancreas biopsy before dysfunction. CONCLUSION In conclusion. a few number of patients with positive antibodies showed normal-high fasting glucose levels and the lowest C-peptide. Pancreas graft biopsy remains the gold standard for the diagnosis of DM1 recurrence but. Antibody monitoring is a noninvasive basic screening test.27]. we think it is advisable to routinely monitor pancreatic autoantibodies after transplantation. The awareness of the entity will certainly lead the majority of pancreas transplant units to search for the disease and to prospectively assess these antibodies. it probably means that we are facing an evolutive process.negative for pancreatic autoantibodies). The number of patients has almost doubled and the follow-up period is now much longer. and we could now associate pancreatic autoimmunity with less favourable glycemic profile. it is not the ideal as a screening methodology. On the other hand. Additionally. without other clinical or analytical (metabolic or immunological) data. Islet autoantibodies are currently the most robust biomarker of DM1[28]. Sibley R. Traeger J. Novel therapies. Najarian J. namely targeting proinsulin-reactive CD8+ T cells. Pozza G. Diabetes 1989.S85] 4 Bosi E. Dubernard JM.Positivity for pancreatic autoantibodies after transplantation may never occur. Recurrence of disease in pancreas transplants. 38 Suppl 1: 85-87 [PMID: 2642862 DOI: 10. or it may be intermittent or persistent. Touraine JL. Maclaren NK. However. Srikanta AM.1056/NEJM199411243312107] 2 Sutherland DE. as well as all the targets of humoral activity [28]. Bottazzo GF. Secchi A. 97: 80-87 [PMID: 6398950] 3 Sutherland DE.23] and CD8+ T cells [27.38. Trans Assoc Am Physicians 1984. Taub F. the autoimmune diabetes recurrence in pancreas grafts.2337/diab. 331: 1428-1436 [PMID: 7969282 DOI: 10.30] on beta-cell destruction. Xu XZ. may lead to other treatment opportunities. Another critical point is the lack of effectiveness of the treatments tried so far in DM1 patients. Twin-to-twin pancreas transplantation: reversal and reenactment of the pathogenesis of type I diabetes. we must improve our ability to make an early diagnosis and to increase our knowledge about all the processes of the disease. In the meantime. Saunders A. The recognition of the role of islet autoreactive CD4+ T cells[22. Sibley RK. Goetz FC. N Engl J Med 1994. were recently proposed as a potential therapeutic approach[31]. Michael A. Goetz FC.1. Gelet A. beta-cell destruction was documented in other cases and autoantibody rising may have preceded in several years the graft dysfunction. or even to prevent. An early diagnosis gives the clinician more time for some kind of intervention. REFERENCES 1 Atkinson MA. Shattock M. not always correlated with graft function. The pathogenesis of insulin-dependent diabetes mellitus. has it been searched for. Islet cell autoimmunity . at least in a short period of time. These may be some of the missing steps to find the most advantageous strategy to treat. Greetings! I currenlty work for the Federal government in the private sector in Washington, D.C. I have always been interested in writing comedy and have recently decided to give it a shot. I have written several comedy pilot scripts and would love to get some constructuve feedback. Even though this is currenlty a side hobby, I would love to eventually make the transition to writing full-time. I am looking forward to connecting and meeting like-minded professionals who can help me become a better writer. Go to bio Two diverse families running similar apple orchard businesses in Ohio rival for power; they learn that they will have to collaborate to plan the largest town festival. Five quirky staffers at a regional airport set in the Midwest must band together and raise money after learning the airport may be shut down.
(Requests for debate by Reps. Brawley, Brown, Gilliard, King, Magnuson and Pendarvis --May 02, 2018) 2-minute drill: Bennies volleyball earns national berth Check out this story on ST. JOSEPH — The College of St. Benedict volleyball team has received an at-large berth to the NCAA Division III national tournament. The Bennies play No. 16 Pacific Lutheran at 5:30 p.m. Friday in St. Peter. It's part of an eight-team regional in which Gustavus Adolphus is host. The regional includes 2017 national champion Claremont-Mudd-Scripps, as well as St. Thomas and Augsburg from the MIAC and Minnesota-Morris. Pacific Lutheran (21-3) has a seven-match winning streak. St. Benedict (24-7) took second in the MIAC tournament, losing in the final to Gustavus. The Bennies were the 2017 MIAC tournament champions. COLLEGEVILLE — The St. John's University football team remains No. 4 in the national poll and No. 5 in the American Football Coaches Association poll announced Monday. Six teams in the West Region, including St. John's, are ranked in the top 25 across both polls: Wisconsin-Whitewater (No. 4/5); St. Thomas (No. 7/9); Whitworth (No. 12/15); Bethel (No. 22/23) and Linfield (No. 22/24). The Johnnies close out the regular season at 1 p.m. Saturday at Clemens Stadium against Thomas Moore of Kentucky (7-2). ST. CLOUD — Registration is still being taken for the Mike Lee Basketball Camp set for Friday and Saturday at the Whitney Recreation Center, 1529 Northway Drive. There is a coaches clinic from 6-9 p.m. Friday that is free. A camp for boys in grades 4-8 runs from 10-11:45 a.m. Saturday. A camp for girls in grades 4-8 goes from noon to 2 p.m. Cost for the boys and girls camps is $40.
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