logo-lora

This is a standard PEFT LoRA derived from black-forest-labs/FLUX.1-dev.

The main validation prompt used during training was:

Generate a logo for a car racing game app

Validation settings

  • CFG: 3.0
  • CFG Rescale: 0.0
  • Steps: 20
  • Sampler: FlowMatchEulerDiscreteScheduler
  • Seed: 42
  • Resolution: 512
  • Skip-layer guidance:

Note: The validation settings are not necessarily the same as the training settings.

You can find some example images in the following gallery:

Prompt
unconditional (blank prompt)
Negative Prompt
blurry, cropped, ugly
Prompt
Generate a logo for a car racing game app
Negative Prompt
blurry, cropped, ugly

The text encoder was not trained. You may reuse the base model text encoder for inference.

Training settings

  • Training epochs: 0

  • Training steps: 2600

  • Learning rate: 8e-05

    • Learning rate schedule: polynomial
    • Warmup steps: 10
  • Max grad norm: 2.0

  • Effective batch size: 1

    • Micro-batch size: 1
    • Gradient accumulation steps: 1
    • Number of GPUs: 1
  • Gradient checkpointing: True

  • Prediction type: flow-matching (extra parameters=['shift=3', 'flux_guidance_mode=constant', 'flux_guidance_value=1.0', 'flow_matching_loss=compatible', 'flux_lora_target=all'])

  • Optimizer: adamw_bf16

  • Trainable parameter precision: Pure BF16

  • Caption dropout probability: 5.0%

  • LoRA Rank: 64

  • LoRA Alpha: None

  • LoRA Dropout: 0.1

  • LoRA initialisation style: default

Datasets

app_data

  • Repeats: 4
  • Total number of images: 10001
  • Total number of aspect buckets: 1
  • Resolution: 0.262144 megapixels
  • Cropped: False
  • Crop style: None
  • Crop aspect: None
  • Used for regularisation data: No

Inference

import torch
from diffusers import DiffusionPipeline

model_id = 'black-forest-labs/FLUX.1-dev'
adapter_id = 'brianling16/logo-lora'
pipeline = DiffusionPipeline.from_pretrained(model_id, torch_dtype=torch.bfloat16) # loading directly in bf16
pipeline.load_lora_weights(adapter_id)

prompt = "Generate a logo for a car racing game app"


## Optional: quantise the model to save on vram.
## Note: The model was quantised during training, and so it is recommended to do the same during inference time.
from optimum.quanto import quantize, freeze, qint8
quantize(pipeline.transformer, weights=qint8)
freeze(pipeline.transformer)
    
pipeline.to('cuda' if torch.cuda.is_available() else 'mps' if torch.backends.mps.is_available() else 'cpu') # the pipeline is already in its target precision level
image = pipeline(
    prompt=prompt,
    num_inference_steps=20,
    generator=torch.Generator(device='cuda' if torch.cuda.is_available() else 'mps' if torch.backends.mps.is_available() else 'cpu').manual_seed(42),
    width=512,
    height=512,
    guidance_scale=3.0,
).images[0]
image.save("output.png", format="PNG")
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