metadata
base_model: sentence-transformers/all-MiniLM-L12-v2
datasets: []
language: []
library_name: sentence-transformers
pipeline_tag: sentence-similarity
tags:
- sentence-transformers
- sentence-similarity
- feature-extraction
- generated_from_trainer
- dataset_size:73
- loss:CoSENTLoss
widget:
- source_sentence: >-
What happens if a player in possession is touched while on or behind their
defending try line?
sentences:
- |2-
the Dead Ball Lines. There are two (2), one (1) at each end of the
Field of Play. See Appendix 1.
Interchange
The act of an on-field player leaving the Field of Play to be replaced
by an off-field player entering the Field of Play.
Interchange Area
A marked rectangle for each Team on opposite sides of the Field
of Play usually measuring 20 metres long by no more than five (5)
metres wide, extending ten (10) metres either side of the Halfway
Line and not less than one (1) metre from the Sideline. It is the area
in which all off-field players must remain until an Interchange is
initiated. See Appendix 1.
Kick
Strike or propel forcibly with the foot, a blow or forceful thrust with
the foot to the ball. A Tap to commence or recommence play or a
Penalty Tap is not defined as a kick.
Line Markings
Markings of the Field of Play. See Appendix 1.
Link
The player beside the Wing player.
Mark (for a Tap)
The centre of the Halfway Line for the commencement or
recommencement of play, or the position where a Penalty Tap is
awarded as a result of an Infringement.
Mark (for a Touch)
The position in the Field of Play where the player in Possession was
at the time the Touch was made.
FIT Playing Rules - 5th Edition
2
COPYRIGHT © Touch Football Australia 2020
Middle
The player inside the Link player.
NTA
National Touch Association
As defined in the FIT Constitution.
Obstruction
A deliberate attempt by either an attacking or defending player
to gain an unfair Advantage by interfering with the opposition to
prevent them from gaining a rightful Advantage.
Offside (Attacker)
An attacking player in a position Forward of the ball.
Offside (Defender)
A defending player in a position closer than seven (7) metres from
the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
Onside
A position whereby a player may legitimately become involved with
play. A player with both feet on or behind their Defending Try Line.
Pass
The act of changing Possession between individual attacking
players by propelling the ball laterally and/or backwards and may
include a flick, knock or throw.
Per
- >2-
Player
The player who replaces another player during Interchange. There is
a maximum of eight (8) substitute players in any Team and except
when interchanging, in the Sin Bin, dismissed or on the Field of Play,
they must remain in the Substitution Box.
Tap and Tap Penalty
The method of commencing the match, recommencing the match
after Half Time and after a Try has been scored. The Tap is also the
method of recommencing play when a Penalty is awarded. The Tap
is taken by placing the ball on the ground at or behind the Mark,
releasing both hands from the ball, tapping the ball gently with either
foot or touching the foot on the ball. The ball must not roll or move
more than one (1) metre in any direction and must be retrieved
cleanly, without touching the ground again. The player may face any
direction and use either foot. Provided it is at the Mark, the ball
does
not have to be lifted from the ground prior to a Tap being taken.
Team
A group of players constituting one (1) side in a competition match.
TFA
Touch Football Australia Limited
Touch
Any contact between the player in Possession and a defending
player. A Touch includes contact on the ball, hair or clothing and may
be made by a defending player or by the player in Possession.
Touch Count
The progressive number of Touches that each Team has before a
Change of Possession, from zero (0) to six (6).
Try
The result of any attacking player, except the Half, placing the ball
on
or over the Team’s Attacking Try Line before being Touched.
Try Lines
The lines separating the In-Goal Areas from the Field of Play. See
Appendix 1.
Voluntary Rollball
The player in Possession performs a Rollball before a Touch is made
with a defending player.
Wing
The player outside the Link player.
Winner
The Team that scores the most Tries during the match.
FIT Playing Rules - 5th Edition
4
COPYRIGHT © Touch Football Australia 2020
Rules of Play
Mode of Play
The object of the game of Touch is for each Team to score Tries and to
prevent the
opposition from scoring. The ball may be passed, knocked or handed
between players
of the Attacking Team who may in turn run
- >2-
Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
Definitions and Terminology
Unless the contrary intention appears, the following definitions and
terminology apply
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending
side has the opportunity to gain Advantage either territorial, tactical
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and
until the match is recommenced and when the ball goes to ground
and/or outside the boundaries of the Field of Play prior to the
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of
the Field of Play. See Appendix 1.
Def
- source_sentence: >-
What happens to a player who is sent to the Sin Bin Area in Touch Rugby
International Rules?
sentences:
- " to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 2020\n23 Dismissal \n23.1\tA player or official dismissed for misconduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2\tThe dismissed player or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24 Drop-Off \n24.1\tShould a Winner be required in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1\tEach Team will reduce their on-field Team to four (4) players and within \n60 seconds take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2\tThe Drop-Off commences with a Tap from the centre of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3\tThe Drop-Off will commence with a two (2) minute period of extra time.\n24.1.4\tShould a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5\tShould neither Team be leading at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24.1.6\tThe Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until"
- >2-
Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
Definitions and Terminology
Unless the contrary intention appears, the following definitions and
terminology apply
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending
side has the opportunity to gain Advantage either territorial, tactical
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and
until the match is recommenced and when the ball goes to ground
and/or outside the boundaries of the Field of Play prior to the
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of
the Field of Play. See Appendix 1.
Def
- " to the Sin Bin must return to the Interchange Area prior to re-\nentering the Field of Play.\n22.4\tAny action that causes the Touch Count to restart will result in a continuation of \nthat Possession. For the avoidance of doubt, should a defender knock the ball \ndown or give away a Penalty, this does not mean that the Possession has been \ncompleted, but rather the Possession continues. \nFIT Playing Rules - 5th Edition\n16\nCOPYRIGHT © Touch Football Australia 2020\n23 Dismissal \n23.1\tA player or official dismissed for misconduct is to take no further part in that \nmatch and is to move to and remain outside the Perimeter for the remainder of \nthe match.\n23.2\tThe dismissed player or official cannot be replaced and, in accordance with NTA \nDisciplinary Regulations, that player shall receive an automatic two (2) match \nsuspension. \n24 Drop-Off \n24.1\tShould a Winner be required in drawn matches, the following Drop-Off \nprocedure is used to determine a Winner.\n24.1.1\tEach Team will reduce their on-field Team to four (4) players and within \n60 seconds take up a position to restart play from the Halfway Line, \ndefending the same end of the field as at the End of Play.\n24.1.2\tThe Drop-Off commences with a Tap from the centre of the Halfway Line \nby the Team that did not commence the match with Possession.\n24.1.3\tThe Drop-Off will commence with a two (2) minute period of extra time.\n24.1.4\tShould a Team be leading at the expiration of the two (2) minute period \nof extra time then that Team will be declared the Winner and Match \ncomplete.\n24.1.5\tShould neither Team be leading at the expiration of two (2) minutes, a \nsignal is given and the match will pause at the next Touch or Dead Ball. \nEach Team will then remove another player from the Field of Play.\n24.1.6\tThe Match will recommence immediately after the players have left the \nfield at the same place where it paused (i.e. the Team retains Possession \nat the designated number of Touches, or at Change of Possession due to \nsome Infringement or the sixth Touch) and the Match will continue until"
- source_sentence: >-
Under what circumstances can a player perform a Rollball seven (7) metres
in-field?
sentences:
- "\tIf a player mishandles the ball and even if in an effort to gain control, the ball \nis accidentally knocked Forward into any other Player, a Change of Possession \nresults.\n10 The Touch \n10.1\tA Touch may be made by either a defending player or a player in Possession.\n10.2\tA defending player may not claim a Touch if contact has not been made. If a \nplayer claims a Touch has been made, but the Referee is unsure the Touch will \ncount.\nRuling = A Penalty to the Attacking Team at the point of the Infringement and the offending \nplayer sent to the Sin Bin.\n10.3\tPlayers of both Defending and Attacking Teams are to use the minimum force \nnecessary to make a Touch. Players must ensure that the method employed in \nmaking a Touch does not pose an unnecessary risk to player safety.\nRuling = A Penalty to the non-offending Team at the point of the Infringement.\n10.4\tIf the ball is accidentally knocked from the hands of a player in Possession \nduring a Touch, the Touch counts and the Attacking Team retains Possession.\n10.5\tThe defending player must not deliberately knock the ball from the hands of a \nplayer in Possession during a Touch.\n Ruling = A Penalty to the Attacking Team at the point of the Infringement.\n10.6\tA player must not pass or otherwise deliver the ball after a Touch has been \nmade.\nRuling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the \nnearest point on the seven (7) metre line.\n10.7\tThe Half may pass or run with the ball but cannot get Touched while in \nPossession of the ball.\nRuling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest \npoint on the seven (7) metre line.\n10.8\tIf a Touch is made in the In-Goal Area before the ball is grounded, the player in \nPossession is to perform a Rollball seven (7) metres from the Team’s Attacking \nTry Line, provided it is not the sixth Touch and the player is not Half.\n10.9\tIf a player in Possession is Touched while on or behind their Defending Try Line, \nthe Touch counts and once the Referee sets the Mark seven ("
- " a player enters the Field of Play but does not impede the scoring of a Try the \noffending player will be sent to the Sin Bin.\n17.8\tFollowing a Try, players may Interchange at will, without having to wait for the \nplayer to enter the Interchange Area, but must do so prior to the Tap being taken \nto recommence play.\n18 Penalty \n18.1\tThe Tap must be performed in accordance with the Definitions.\nRuling = The Referee will instruct the offending Team to return to the Mark and perform the \nTap again.\n18.2\tFor Infringements that occur between seven (7) metre lines, the Mark for the \nPenalty Tap is at the point of Infringement unless otherwise indicated by the \nReferee. \n18.3\tFor Infringements that occur within the Seven Metre Zone the Tap must be \ntaken at the nearest seven (7) metre line.\n18.4\tFor Infringements that occur beyond the Field of Play or in the In-Goal Area \nthe Mark is seven (7) metres infield from the Sideline, or directly Forward of \nthe Infringement on the seven (7) metre line nearest the Infringement or at a \nposition indicated by the Referee.\n18.5\tThe Mark must be indicated by the Referee before a Penalty Tap is taken.\n18.6\tThe Penalty Tap must be performed without delay after the Referee indicates \nthe Mark.\nRuling = A Penalty to the non-offending team at the point of Infringement.\n18.7\tA player may perform a Rollball instead of a Penalty Tap and the player who \nreceives the ball does not become the Half.\n18.8\tIf the Defending Team is penalised three (3) times upon entering their Seven \nMetre Zone during a single Possession, the last offending player will be given an \nExclusion until the end of that Possession.\n18.9\tA Penalty Try is awarded if any action by a player, Team official or spectator, \ndeemed by the Referee to be contrary to the Rules or spirit of the game clearly \nprevents the Attacking Team from scoring a Try.\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n15\n19 Advantage \n19.1\tWhere a Defending Team player is Offside at a Tap or"
- >2-
Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
Definitions and Terminology
Unless the contrary intention appears, the following definitions and
terminology apply
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending
side has the opportunity to gain Advantage either territorial, tactical
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and
until the match is recommenced and when the ball goes to ground
and/or outside the boundaries of the Field of Play prior to the
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of
the Field of Play. See Appendix 1.
Def
- source_sentence: >-
What is the primary responsibility of the Referee during a Touch Rugby
match?
sentences:
- " related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2\tAdjudicate on the Rules of the game;\n25.1.3\tImpose any sanction necessary to control the match;\n25.1.4\tAward Tries and record the progressive score;\n25.1.5\tMaintain a count of Touches during each Possession;\n25.1.6\tAward Penalties for Infringements against the Rules; and\n25.1.7\tReport to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2\tOnly Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020\nHALFWAY LINE\nSIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINE\nPERIMETER\nINTERCHANGE\nAREA\n20M\n10M\n10M\n1M\n5M\n7 M\n7 M\n7 M\n7 M\n50M\n3M\n70M\nINTERCHANGE\nAREA\n Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n19\nFEDERATION OF INTERNATIONAL TOUCH\n"
- >2-
Player
The player who replaces another player during Interchange. There is
a maximum of eight (8) substitute players in any Team and except
when interchanging, in the Sin Bin, dismissed or on the Field of Play,
they must remain in the Substitution Box.
Tap and Tap Penalty
The method of commencing the match, recommencing the match
after Half Time and after a Try has been scored. The Tap is also the
method of recommencing play when a Penalty is awarded. The Tap
is taken by placing the ball on the ground at or behind the Mark,
releasing both hands from the ball, tapping the ball gently with either
foot or touching the foot on the ball. The ball must not roll or move
more than one (1) metre in any direction and must be retrieved
cleanly, without touching the ground again. The player may face any
direction and use either foot. Provided it is at the Mark, the ball
does
not have to be lifted from the ground prior to a Tap being taken.
Team
A group of players constituting one (1) side in a competition match.
TFA
Touch Football Australia Limited
Touch
Any contact between the player in Possession and a defending
player. A Touch includes contact on the ball, hair or clothing and may
be made by a defending player or by the player in Possession.
Touch Count
The progressive number of Touches that each Team has before a
Change of Possession, from zero (0) to six (6).
Try
The result of any attacking player, except the Half, placing the ball
on
or over the Team’s Attacking Try Line before being Touched.
Try Lines
The lines separating the In-Goal Areas from the Field of Play. See
Appendix 1.
Voluntary Rollball
The player in Possession performs a Rollball before a Touch is made
with a defending player.
Wing
The player outside the Link player.
Winner
The Team that scores the most Tries during the match.
FIT Playing Rules - 5th Edition
4
COPYRIGHT © Touch Football Australia 2020
Rules of Play
Mode of Play
The object of the game of Touch is for each Team to score Tries and to
prevent the
opposition from scoring. The ball may be passed, knocked or handed
between players
of the Attacking Team who may in turn run
- "1\twhen a Change of Possession takes place due to a player in Possession \nmaking contact with the Sideline or any ground outside the Field of Play, \nprior to a Touch being made; or\n13.6.2\twhen the ball not in Possession of a player makes contact with the \nSideline or any ground outside the Field of Play.\n13.7\tA player may not perform a Tap in replacement of a Rollball.\nRuling = The offending Team must return to the Mark and perform the Rollball.\n13.8\tAn attacking player, other than the player performing the Rollball, may receive \nthe ball at the Rollball and shall do so without delay. That player is referred to as \nthe Half.\n13.9\tThe Half may control the ball with a foot prior to picking up the ball. \n13.10\tA player ceases to be the Half once the ball is passed to another player.\n13.11\tDefending players are not to interfere with the performance of the Rollball or the \nHalf. \nRuling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the \nInfringement.\n13.12\tPlayers of the Defending Team must not move Forward of the Onside position \nuntil the Half has made contact with the ball, unless directed to do so by the \nReferee or in accordance with 13.12.1.\n13.12.1\tWhen the Half is not within one (1) metre of the Rollball, Onside players \nof the Defending Team may move Forward as soon as the player \nperforming the Rollball releases the ball. If the Half is not in position and \na defending player moves Forward and makes contact with the ball, a \nChange of Possession results.\n13.13\tIf in the act of performing the Rollball, the Attacking player makes contact with \nthe Sideline or any ground outside the Field of Play a Change of Possession will \noccur with the Rollball to be taken seven (7) metres in field.\n13.14\tAfter a Touch is made between the Dead Ball Line and the seven (7) metre line, \nan Attacking Team is permitted to Rollball on the seven (7) metre line at a point \ndirectly in line with where the Touch was made.\nFIT Playing Rules - 5th Edition\n12\nCOPYRIGHT © Touch Football Australia"
- source_sentence: >-
What happens if a player deliberately delays the changeover procedure
after a Change of Possession?
sentences:
- >2-
Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
Definitions and Terminology
Unless the contrary intention appears, the following definitions and
terminology apply
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending
side has the opportunity to gain Advantage either territorial, tactical
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and
until the match is recommenced and when the ball goes to ground
and/or outside the boundaries of the Field of Play prior to the
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of
the Field of Play. See Appendix 1.
Def
- " related matters inside the Perimeter \nfor the Duration of a match, has jurisdiction over all players, coaches and \nofficials and is required to:\n25.1.1\tInspect the Field of Play, Line Markings and Markers prior to the \ncommencement of the Match to ensure the safety of all participants.\n25.1.2\tAdjudicate on the Rules of the game;\n25.1.3\tImpose any sanction necessary to control the match;\n25.1.4\tAward Tries and record the progressive score;\n25.1.5\tMaintain a count of Touches during each Possession;\n25.1.6\tAward Penalties for Infringements against the Rules; and\n25.1.7\tReport to the relevant competition administration any Sin Bins, \nDismissals or injuries to any participant sustained during a Match.\n25.2\tOnly Team captains are permitted to seek clarification of a decision directly \nfrom the Referee. An approach may only be made during a break in play or at \nthe discretion of the Referee.\nFIT Playing Rules - 5th Edition\n18\nCOPYRIGHT © Touch Football Australia 2020\nHALFWAY LINE\nSIN BIN AREAS\nIN-GOAL AREA\nTRY LINE\n7 M ZONE\nDEAD BALL LINE\nPERIMETER\nINTERCHANGE\nAREA\n20M\n10M\n10M\n1M\n5M\n7 M\n7 M\n7 M\n7 M\n50M\n3M\n70M\nINTERCHANGE\nAREA\n Appendix 1 – Field of Play\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n19\nFEDERATION OF INTERNATIONAL TOUCH\n"
- >2-
Registration
5
03 I
The Ball
6
04 I
Playing Uniform
6
05 I
Team Composition
6
06 I
Team Coach and Team Officials
7
07
I
Commencement and Recommencement of Play
7
08
I
Match Duration
8
09 I
Possession
8
10
I
The Touch
9
11
I
Passing
10
12
I
Ball Touched in Flight
10
13
I
The Rollball
11
14
I
Scoring
13
15
I
Offside
13
16
I
Obstruction
14
17
I
Interchange
14
18
I
Penalty
15
19
I
Advantage
16
20
I
Misconduct
16
21
I
Forced Interchange
16
22
I
Sin Bin
16
23
I
Dismissal
17
24
I
Drop-Off
17
25
I
Match Officials
18
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
FIT Playing Rules - 5th Edition
COPYRIGHT © Touch Football Australia 2020
Definitions and Terminology
Unless the contrary intention appears, the following definitions and
terminology apply
to the game of Touch:
TERM/PHRASE
DEFINITION/DESCRIPTION
Advantage
The period of time after an Infringement in which the non-offending
side has the opportunity to gain Advantage either territorial, tactical
or in the form of a Try.
Attacking Try Line
The line on or over which a player has to place the ball to
score a Try.
Attacking Team
The Team which has or is gaining Possession.
Behind
A position or direction towards a Team’s Defending Try Line.
Change of Possession
The act of moving control of the ball from one Team to the other.
Dead/Dead Ball
When the ball is out of play including the period following a Try and
until the match is recommenced and when the ball goes to ground
and/or outside the boundaries of the Field of Play prior to the
subsequent Rollball.
Dead Ball Line
The end boundaries of the Field of Play. There is one at each end of
the Field of Play. See Appendix 1.
Def
SentenceTransformer based on sentence-transformers/all-MiniLM-L12-v2
This is a sentence-transformers model finetuned from sentence-transformers/all-MiniLM-L12-v2. It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.
Model Details
Model Description
- Model Type: Sentence Transformer
- Base model: sentence-transformers/all-MiniLM-L12-v2
- Maximum Sequence Length: 128 tokens
- Output Dimensionality: 384 tokens
- Similarity Function: Cosine Similarity
Model Sources
- Documentation: Sentence Transformers Documentation
- Repository: Sentence Transformers on GitHub
- Hugging Face: Sentence Transformers on Hugging Face
Full Model Architecture
SentenceTransformer(
(0): Transformer({'max_seq_length': 128, 'do_lower_case': False}) with Transformer model: BertModel
(1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': False, 'pooling_mode_mean_tokens': True, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
(2): Normalize()
)
Usage
Direct Usage (Sentence Transformers)
First install the Sentence Transformers library:
pip install -U sentence-transformers
Then you can load this model and run inference.
from sentence_transformers import SentenceTransformer
# Download from the 🤗 Hub
model = SentenceTransformer("Trelis/all-MiniLM-L12-v2-ft-pairs-balanced")
# Run inference
sentences = [
'What happens if a player deliberately delays the changeover procedure after a Change of Possession?',
' Registration\n5\n03 I\nThe Ball\n6\n04 I\nPlaying Uniform\n6\n05 I\nTeam Composition\n6\n06 I\nTeam Coach and Team Officials\n7\n07\nI\nCommencement and Recommencement of Play\n7\n08\nI\nMatch Duration\n8\n09 I\nPossession\n8\n10\nI\nThe Touch\n9\n11\nI\nPassing\n10\n12\nI\nBall Touched in Flight\n10\n13\nI\nThe Rollball\n11\n14\nI\nScoring\n13\n15\nI\nOffside\n13\n16\nI\nObstruction\n14\n17\nI\nInterchange\n14\n18\nI\nPenalty\n15\n19\nI\nAdvantage\n16\n20\nI\nMisconduct\n16\n21\nI\nForced Interchange\n16\n22\nI\nSin Bin\n16\n23\nI\nDismissal\n17\n24\nI\nDrop-Off\n17\n25\nI\nMatch Officials\n18\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n Definitions and Terminology \nUnless the contrary intention appears, the following definitions and terminology apply \nto the game of Touch:\nTERM/PHRASE\nDEFINITION/DESCRIPTION\nAdvantage\nThe period of time after an Infringement in which the non-offending \nside has the opportunity to gain Advantage either territorial, tactical \nor in the form of a Try.\nAttacking Try Line\nThe line on or over which a player has to place the ball to \nscore a Try.\nAttacking Team\nThe Team which has or is gaining Possession.\nBehind\nA position or direction towards a Team’s Defending Try Line.\nChange of Possession\nThe act of moving control of the ball from one Team to the other.\nDead/Dead Ball\nWhen the ball is out of play including the period following a Try and \nuntil the match is recommenced and when the ball goes to ground \nand/or outside the boundaries of the Field of Play prior to the \nsubsequent Rollball.\nDead Ball Line\nThe end boundaries of the Field of Play. There is one at each end of \nthe Field of Play. See Appendix 1.\nDef',
' Registration\n5\n03 I\nThe Ball\n6\n04 I\nPlaying Uniform\n6\n05 I\nTeam Composition\n6\n06 I\nTeam Coach and Team Officials\n7\n07\nI\nCommencement and Recommencement of Play\n7\n08\nI\nMatch Duration\n8\n09 I\nPossession\n8\n10\nI\nThe Touch\n9\n11\nI\nPassing\n10\n12\nI\nBall Touched in Flight\n10\n13\nI\nThe Rollball\n11\n14\nI\nScoring\n13\n15\nI\nOffside\n13\n16\nI\nObstruction\n14\n17\nI\nInterchange\n14\n18\nI\nPenalty\n15\n19\nI\nAdvantage\n16\n20\nI\nMisconduct\n16\n21\nI\nForced Interchange\n16\n22\nI\nSin Bin\n16\n23\nI\nDismissal\n17\n24\nI\nDrop-Off\n17\n25\nI\nMatch Officials\n18\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\nFIT Playing Rules - 5th Edition\nCOPYRIGHT © Touch Football Australia 2020\n Definitions and Terminology \nUnless the contrary intention appears, the following definitions and terminology apply \nto the game of Touch:\nTERM/PHRASE\nDEFINITION/DESCRIPTION\nAdvantage\nThe period of time after an Infringement in which the non-offending \nside has the opportunity to gain Advantage either territorial, tactical \nor in the form of a Try.\nAttacking Try Line\nThe line on or over which a player has to place the ball to \nscore a Try.\nAttacking Team\nThe Team which has or is gaining Possession.\nBehind\nA position or direction towards a Team’s Defending Try Line.\nChange of Possession\nThe act of moving control of the ball from one Team to the other.\nDead/Dead Ball\nWhen the ball is out of play including the period following a Try and \nuntil the match is recommenced and when the ball goes to ground \nand/or outside the boundaries of the Field of Play prior to the \nsubsequent Rollball.\nDead Ball Line\nThe end boundaries of the Field of Play. There is one at each end of \nthe Field of Play. See Appendix 1.\nDef',
]
embeddings = model.encode(sentences)
print(embeddings.shape)
# [3, 384]
# Get the similarity scores for the embeddings
similarities = model.similarity(embeddings, embeddings)
print(similarities.shape)
# [3, 3]
Training Details
Training Hyperparameters
Non-Default Hyperparameters
eval_strategy
: stepsper_device_train_batch_size
: 4per_device_eval_batch_size
: 4learning_rate
: 1e-05num_train_epochs
: 1lr_scheduler_type
: cosinewarmup_ratio
: 0.3bf16
: True
All Hyperparameters
Click to expand
overwrite_output_dir
: Falsedo_predict
: Falseeval_strategy
: stepsprediction_loss_only
: Trueper_device_train_batch_size
: 4per_device_eval_batch_size
: 4per_gpu_train_batch_size
: Noneper_gpu_eval_batch_size
: Nonegradient_accumulation_steps
: 1eval_accumulation_steps
: Nonelearning_rate
: 1e-05weight_decay
: 0.0adam_beta1
: 0.9adam_beta2
: 0.999adam_epsilon
: 1e-08max_grad_norm
: 1.0num_train_epochs
: 1max_steps
: -1lr_scheduler_type
: cosinelr_scheduler_kwargs
: {}warmup_ratio
: 0.3warmup_steps
: 0log_level
: passivelog_level_replica
: warninglog_on_each_node
: Truelogging_nan_inf_filter
: Truesave_safetensors
: Truesave_on_each_node
: Falsesave_only_model
: Falserestore_callback_states_from_checkpoint
: Falseno_cuda
: Falseuse_cpu
: Falseuse_mps_device
: Falseseed
: 42data_seed
: Nonejit_mode_eval
: Falseuse_ipex
: Falsebf16
: Truefp16
: Falsefp16_opt_level
: O1half_precision_backend
: autobf16_full_eval
: Falsefp16_full_eval
: Falsetf32
: Nonelocal_rank
: 0ddp_backend
: Nonetpu_num_cores
: Nonetpu_metrics_debug
: Falsedebug
: []dataloader_drop_last
: Falsedataloader_num_workers
: 0dataloader_prefetch_factor
: Nonepast_index
: -1disable_tqdm
: Falseremove_unused_columns
: Truelabel_names
: Noneload_best_model_at_end
: Falseignore_data_skip
: Falsefsdp
: []fsdp_min_num_params
: 0fsdp_config
: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}fsdp_transformer_layer_cls_to_wrap
: Noneaccelerator_config
: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}deepspeed
: Nonelabel_smoothing_factor
: 0.0optim
: adamw_torchoptim_args
: Noneadafactor
: Falsegroup_by_length
: Falselength_column_name
: lengthddp_find_unused_parameters
: Noneddp_bucket_cap_mb
: Noneddp_broadcast_buffers
: Falsedataloader_pin_memory
: Truedataloader_persistent_workers
: Falseskip_memory_metrics
: Trueuse_legacy_prediction_loop
: Falsepush_to_hub
: Falseresume_from_checkpoint
: Nonehub_model_id
: Nonehub_strategy
: every_savehub_private_repo
: Falsehub_always_push
: Falsegradient_checkpointing
: Falsegradient_checkpointing_kwargs
: Noneinclude_inputs_for_metrics
: Falseeval_do_concat_batches
: Truefp16_backend
: autopush_to_hub_model_id
: Nonepush_to_hub_organization
: Nonemp_parameters
:auto_find_batch_size
: Falsefull_determinism
: Falsetorchdynamo
: Noneray_scope
: lastddp_timeout
: 1800torch_compile
: Falsetorch_compile_backend
: Nonetorch_compile_mode
: Nonedispatch_batches
: Nonesplit_batches
: Noneinclude_tokens_per_second
: Falseinclude_num_input_tokens_seen
: Falseneftune_noise_alpha
: Noneoptim_target_modules
: Nonebatch_eval_metrics
: Falsebatch_sampler
: batch_samplermulti_dataset_batch_sampler
: proportional
Training Logs
Epoch | Step | Training Loss | loss |
---|---|---|---|
0.1053 | 2 | 4.6868 | - |
0.1579 | 3 | - | 2.7075 |
0.2105 | 4 | 5.703 | - |
0.3158 | 6 | 2.1691 | 2.6412 |
0.4211 | 8 | 1.705 | - |
0.4737 | 9 | - | 2.6254 |
0.5263 | 10 | 1.7985 | - |
0.6316 | 12 | 3.4822 | 2.6087 |
0.7368 | 14 | 4.2724 | - |
0.7895 | 15 | - | 2.6000 |
0.8421 | 16 | 3.1489 | - |
0.9474 | 18 | 5.7594 | 2.6032 |
Framework Versions
- Python: 3.10.12
- Sentence Transformers: 3.0.1
- Transformers: 4.41.2
- PyTorch: 2.1.1+cu121
- Accelerate: 0.31.0
- Datasets: 2.17.1
- Tokenizers: 0.19.1
Citation
BibTeX
Sentence Transformers
@inproceedings{reimers-2019-sentence-bert,
title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
author = "Reimers, Nils and Gurevych, Iryna",
booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
month = "11",
year = "2019",
publisher = "Association for Computational Linguistics",
url = "https://arxiv.org/abs/1908.10084",
}
CoSENTLoss
@online{kexuefm-8847,
title={CoSENT: A more efficient sentence vector scheme than Sentence-BERT},
author={Su Jianlin},
year={2022},
month={Jan},
url={https://kexue.fm/archives/8847},
}