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---
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library_name: hunyuan3d-2.0
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license: other
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license_name: tencent-hunyuan-community
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license_link: https://huggingface.co/tencent/Hunyuan3D-2/blob/main/LICENSE.txt
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language:
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- en
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- zh
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tags:
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- image-to-3d
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- text-to-3d
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pipeline_tag: image-to-3d
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---
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<p align="center">
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<img src="./assets/images/teaser.jpg">
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</p>
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<div align="center">
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<a href=https://3d.hunyuan.tencent.com target="_blank"><img src=https://img.shields.io/badge/Hunyuan3D-black.svg?logo=homepage height=22px></a>
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<a href=https://huggingface.co/spaces/tencent/Hunyuan3D-2 target="_blank"><img src=https://img.shields.io/badge/%F0%9F%A4%97%20Demo-276cb4.svg height=22px></a>
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<a href=https://huggingface.co/tencent/Hunyuan3D-2 target="_blank"><img src=https://img.shields.io/badge/%F0%9F%A4%97%20Models-d96902.svg height=22px></a>
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<a href=https://3d-models.hunyuan.tencent.com/ target="_blank"><img src= https://img.shields.io/badge/Page-bb8a2e.svg?logo=github height=22px></a>
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<a href=https://discord.gg/GuaWYwzKbX target="_blank"><img src= https://img.shields.io/badge/Discord-white.svg?logo=discord height=22px></a>
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<a href=https://github.com/Tencent/Hunyuan3D-2/blob/main/assets/report/Tencent_Hunyuan3D_2_0.pdf target="_blank"><img src=https://img.shields.io/badge/Report-b5212f.svg?logo=arxiv height=22px></a>
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</div>
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[//]: # ( <a href=# target="_blank"><img src=https://img.shields.io/badge/Report-b5212f.svg?logo=arxiv height=22px></a>)
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[//]: # ( <a href=# target="_blank"><img src= https://img.shields.io/badge/Colab-8f2628.svg?logo=googlecolab height=22px></a>)
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[//]: # ( <a href="#"><img alt="PyPI - Downloads" src="https://img.shields.io/pypi/v/mulankit?logo=pypi" height=22px></a>)
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<br>
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<p align="center">
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β Living out everyoneβs imagination on creating and manipulating 3D assets.β
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</p>
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This repository contains the models of the paper [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://huggingface.co/papers/2501.12202).
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For code and more details on how to use it, refer to the [Github repository](https://github.com/Tencent/Hunyuan3D-2).
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## π₯ News
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- Jan 21, 2025: π¬ Release [Hunyuan3D 2.0](https://huggingface.co/spaces/tencent/Hunyuan3D-2). Please give it a try!
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## **Abstract**
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We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets.
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This system includes two foundation components: a large-scale shape generation model - Hunyuan3D-DiT, and a large-scale
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texture synthesis model - Hunyuan3D-Paint.
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The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly
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aligns with a given condition image, laying a solid foundation for downstream applications.
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The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant
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texture maps for either generated or hand-crafted meshes.
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Furthermore, we build Hunyuan3D-Studio - a versatile, user-friendly production platform that simplifies the re-creation
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process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes
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efficiently.
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We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models,
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including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and
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e.t.c.
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<p align="center">
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<img src="assets/images/system.jpg">
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</p>
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## β―οΈ **Hunyuan3D 2.0**
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### Architecture
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Hunyuan3D 2.0 features a two-stage generation pipeline, starting with the creation of a bare mesh, followed by the
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synthesis of a texture map for that mesh. This strategy is effective for decoupling the difficulties of shape and
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texture generation and also provides flexibility for texturing either generated or handcrafted meshes.
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<p align="left">
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<img src="assets/images/arch.jpg">
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</p>
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### Performance
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We have evaluated Hunyuan3D 2.0 with other open-source as well as close-source 3d-generation methods.
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The numerical results indicate that Hunyuan3D 2.0 surpasses all baselines in the quality of generated textured 3D assets
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and the condition following ability.
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| Model | CMMD(β¬) | FID_CLIP(β¬) | FID(β¬) | CLIP-score(β¬) |
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|-------------------------|-----------|-------------|-------------|---------------|
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| Top Open-source Model1 | 3.591 | 54.639 | 289.287 | 0.787 |
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| Top Close-source Model1 | 3.600 | 55.866 | 305.922 | 0.779 |
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| Top Close-source Model2 | 3.368 | 49.744 | 294.628 | 0.806 |
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| Top Close-source Model3 | 3.218 | 51.574 | 295.691 | 0.799 |
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| Hunyuan3D 2.0 | **3.193** | **49.165** | **282.429** | **0.809** |
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Generation results of Hunyuan3D 2.0:
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<p align="left">
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<img src="assets/images/e2e-1.gif" height=300>
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<img src="assets/images/e2e-2.gif" height=300>
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</p>
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### Pretrained Models
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| Model | Date | Huggingface |
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|----------------------|------------|--------------------------------------------------------|
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| Hunyuan3D-DiT-v2-0 | 2025-01-21 | [Download](https://huggingface.co/tencent/Hunyuan3D-2) |
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| Hunyuan3D-Paint-v2-0 | 2025-01-21 | [Download](https://huggingface.co/tencent/Hunyuan3D-2) |
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| Hunyuan3D-Delight-v2-0 | 2025-01-21 | [Download](https://huggingface.co/tencent/Hunyuan3D-2/tree/main/hunyuan3d-delight-v2-0) |
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## π€ Get Started with Hunyuan3D 2.0
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You may follow the next steps to use Hunyuan3D 2.0 via code or the Gradio App.
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### Install Requirements
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Please install Pytorch via the [official](https://pytorch.org/) site. Then install the other requirements via
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```bash
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pip install -r requirements.txt
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# for texture
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cd hy3dgen/texgen/custom_rasterizer
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python3 setup.py install
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cd ../../..
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cd hy3dgen/texgen/differentiable_renderer
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bash compile_mesh_painter.sh OR python3 setup.py install (on Windows)
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```
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### API Usage
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We designed a diffusers-like API to use our shape generation model - Hunyuan3D-DiT and texture synthesis model -
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Hunyuan3D-Paint.
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You could assess **Hunyuan3D-DiT** via:
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```python
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from hy3dgen.shapegen import Hunyuan3DDiTFlowMatchingPipeline
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pipeline = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained('tencent/Hunyuan3D-2')
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mesh = pipeline(image='assets/demo.png')[0]
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```
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The output mesh is a [trimesh object](https://trimesh.org/trimesh.html), which you could save to glb/obj (or other
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format) file.
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For **Hunyuan3D-Paint**, do the following:
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```python
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from hy3dgen.texgen import Hunyuan3DPaintPipeline
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from hy3dgen.shapegen import Hunyuan3DDiTFlowMatchingPipeline
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# let's generate a mesh first
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pipeline = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained('tencent/Hunyuan3D-2')
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mesh = pipeline(image='assets/demo.png')[0]
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pipeline = Hunyuan3DPaintPipeline.from_pretrained('tencent/Hunyuan3D-2')
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mesh = pipeline(mesh, image='assets/demo.png')
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```
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Please visit [minimal_demo.py](minimal_demo.py) for more advanced usage, such as **text to 3D** and **texture generation
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for handcrafted mesh**.
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### Gradio App
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You could also host a [Gradio](https://www.gradio.app/) App in your own computer via:
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```bash
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pip3 install gradio==3.39.0
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python3 gradio_app.py
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```
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Don't forget to visit [Hunyuan3D](https://3d.hunyuan.tencent.com) for quick use, if you don't want to host yourself.
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## π Open-Source Plan
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- [x] Inference Code
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- [x] Model Checkpoints
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- [x] Technical Report
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- [ ] ComfyUI
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- [ ] TensorRT Version
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## π BibTeX
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If you found this repository helpful, please cite our report:
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```bibtex
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@misc{hunyuan3d22025tencent,
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title={Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation},
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author={Tencent Hunyuan3D Team},
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year={2025},
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eprint={2501.12202},
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archivePrefix={arXiv},
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primaryClass={cs.CV}
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}
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@misc{yang2024tencent,
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title={Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation},
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author={Tencent Hunyuan3D Team},
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year={2024},
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eprint={2411.02293},
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archivePrefix={arXiv},
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primaryClass={cs.CV}
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}
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```
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## Community Resources
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Thanks for the contributions of community members, here we have these great extensions of Hunyuan3D 2.0:
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- [ComfyUI-Hunyuan3DWrapper](https://github.com/kijai/ComfyUI-Hunyuan3DWrapper)
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- [Hunyuan3D-2-for-windows](https://github.com/sdbds/Hunyuan3D-2-for-windows)
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- [π¦ A bundle for running on Windows | ζ΄εε
](https://github.com/YanWenKun/Comfy3D-WinPortable/releases/tag/r8-hunyuan3d2)
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## Acknowledgements
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We would like to thank the contributors to
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the [DINOv2](https://github.com/facebookresearch/dinov2), [Stable Diffusion](https://github.com/Stability-AI/stablediffusion), [FLUX](https://github.com/black-forest-labs/flux), [diffusers](https://github.com/huggingface/diffusers)
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and [HuggingFace](https://huggingface.co) repositories, for their open research and exploration.
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## Star History
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<a href="https://star-history.com/#Tencent/Hunyuan3D-2&Date">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=Tencent/Hunyuan3D-2&type=Date&theme=dark" />
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<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=Tencent/Hunyuan3D-2&type=Date" />
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<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=Tencent/Hunyuan3D-2&type=Date" />
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</picture>
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</a> |