Spaces:
Sleeping
Sleeping
add index
Browse files- .gitignore +1 -0
- webui/index.html +157 -0
.gitignore
CHANGED
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@@ -167,3 +167,4 @@ cython_debug/
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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+
.aider*
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webui/index.html
ADDED
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@@ -0,0 +1,157 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>My Web Page</title>
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</head>
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<body style="background-color: black; color: white;">
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<div id="svg-container"></div>
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<button id="play-button">play</button>
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<main>
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<p>Current status: listening</p>
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</main>
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</body>
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<script>
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// Load the SVG
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const svgContainer = document.getElementById('svg-container');
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const svgContent = `
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<svg width="800" height="600" viewBox="0 0 800 600" xmlns="http://www.w3.org/2000/svg">
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<ellipse id="left-eye" cx="340" cy="200" rx="20" ry="20" fill="white"/>
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<circle id="left-pupil" cx="340" cy="200" r="8" fill="black"/>
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<ellipse id="right-eye" cx="460" cy="200" rx="20" ry="20" fill="white"/>
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<circle id="right-pupil" cx="460" cy="200" r="8" fill="black"/>
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<path id="upper-lip" d="M 300 300 C 350 284, 450 284, 500 300" stroke="white" stroke-width="10" fill="none"/>
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<path id="lower-lip" d="M 300 300 C 350 316, 450 316, 500 300" stroke="white" stroke-width="10" fill="none"/>
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</svg>`;
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svgContainer.innerHTML = svgContent;
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// Set up audio context
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const audioContext = new (window.AudioContext || window.webkitAudioContext)();
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const analyser = audioContext.createAnalyser();
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analyser.fftSize = 256;
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// Load audio file
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const audio = new Audio('/heath_ledger.mp3');
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const source = audioContext.createMediaElementSource(audio);
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source.connect(analyser);
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analyser.connect(audioContext.destination);
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// Animation variables
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let isAudioPlaying = false;
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let lastBlinkTime = 0;
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let eyeMovementOffset = { x: 0, y: 0 };
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// Idle eye animation function
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function animateIdleEyes(timestamp) {
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const leftEye = document.getElementById('left-eye');
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const rightEye = document.getElementById('right-eye');
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const leftPupil = document.getElementById('left-pupil');
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const rightPupil = document.getElementById('right-pupil');
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const baseEyeX = { left: 340, right: 460 };
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const baseEyeY = 200;
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// Blink effect
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const blinkInterval = 4000 + Math.random() * 2000; // Random blink interval between 4-6 seconds
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if (timestamp - lastBlinkTime > blinkInterval) {
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leftEye.setAttribute('ry', '2');
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rightEye.setAttribute('ry', '2');
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leftPupil.setAttribute('ry', '0.8');
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rightPupil.setAttribute('ry', '0.8');
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setTimeout(() => {
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leftEye.setAttribute('ry', '20');
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rightEye.setAttribute('ry', '20');
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leftPupil.setAttribute('ry', '8');
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rightPupil.setAttribute('ry', '8');
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}, 150);
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lastBlinkTime = timestamp;
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}
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// Subtle eye movement
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const movementSpeed = 0.001;
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eyeMovementOffset.x = Math.sin(timestamp * movementSpeed) * 6;
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eyeMovementOffset.y = Math.cos(timestamp * movementSpeed * 1.3) * 1; // Reduced vertical movement
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leftEye.setAttribute('cx', baseEyeX.left + eyeMovementOffset.x);
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leftEye.setAttribute('cy', baseEyeY + eyeMovementOffset.y);
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rightEye.setAttribute('cx', baseEyeX.right + eyeMovementOffset.x);
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rightEye.setAttribute('cy', baseEyeY + eyeMovementOffset.y);
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leftPupil.setAttribute('cx', baseEyeX.left + eyeMovementOffset.x);
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leftPupil.setAttribute('cy', baseEyeY + eyeMovementOffset.y);
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rightPupil.setAttribute('cx', baseEyeX.right + eyeMovementOffset.x);
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rightPupil.setAttribute('cy', baseEyeY + eyeMovementOffset.y);
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}
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// Main animation function
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function animate(timestamp) {
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if (isAudioPlaying) {
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const dataArray = new Uint8Array(analyser.frequencyBinCount);
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analyser.getByteFrequencyData(dataArray);
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// Calculate the average amplitude in the speech frequency range
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const speechRange = dataArray.slice(5, 80); // Adjust based on your needs
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const averageAmplitude = speechRange.reduce((a, b) => a + b) / speechRange.length;
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// Normalize the amplitude (0-1 range)
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const normalizedAmplitude = averageAmplitude / 255;
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// Animate mouth
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const upperLip = document.getElementById('upper-lip');
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const lowerLip = document.getElementById('lower-lip');
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const baseY = 300;
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const maxMovement = 60;
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const newUpperY = baseY - normalizedAmplitude * maxMovement;
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const newLowerY = baseY + normalizedAmplitude * maxMovement;
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// Adjust control points for more natural movement
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const upperControlY1 = newUpperY - 8;
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const upperControlY2 = newUpperY - 8;
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const lowerControlY1 = newLowerY + 8;
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const lowerControlY2 = newLowerY + 8;
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upperLip.setAttribute('d', `M 300 ${baseY} C 350 ${upperControlY1}, 450 ${upperControlY2}, 500 ${baseY}`);
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lowerLip.setAttribute('d', `M 300 ${baseY} C 350 ${lowerControlY1}, 450 ${lowerControlY2}, 500 ${baseY}`);
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// Animate eyes
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const leftEye = document.getElementById('left-eye');
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const rightEye = document.getElementById('right-eye');
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const leftPupil = document.getElementById('left-pupil');
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const rightPupil = document.getElementById('right-pupil');
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const baseEyeY = 200;
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const maxEyeMovement = 10;
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const newEyeY = baseEyeY - normalizedAmplitude * maxEyeMovement;
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leftEye.setAttribute('cy', newEyeY);
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rightEye.setAttribute('cy', newEyeY);
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leftPupil.setAttribute('cy', newEyeY);
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rightPupil.setAttribute('cy', newEyeY);
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} else {
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animateIdleEyes(timestamp);
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}
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requestAnimationFrame(animate);
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}
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// Start animation
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animate();
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// Handle audio play/pause
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audio.addEventListener('play', () => {
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isAudioPlaying = true;
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audioContext.resume();
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});
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audio.addEventListener('pause', () => {
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isAudioPlaying = false;
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});
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audio.addEventListener('ended', () => {
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isAudioPlaying = false;
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});
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// Play audio (you might want to trigger this with a user interaction)
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document.getElementById('play-button').addEventListener('click', () => {
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audio.play();
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});
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</script>
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</html>
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