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update index.html
Browse files- BallChase.html +0 -247
- index.html +244 -21
BallChase.html
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<!DOCTYPE html>
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<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<head>
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<title>BallChase</title>
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<style type='text/css'>
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body {
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touch-action: none;
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: black;
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}
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#canvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus {
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outline: none;
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}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='BallChase.icon.png' />
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<link rel='apple-touch-icon' href='BallChase.apple-touch-icon.png'/>
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</head>
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<body>
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<canvas id='canvas'>
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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<div id='status'>
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<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
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<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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<script type='text/javascript' src='BallChase.js'></script>
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<script type='text/javascript'>//<![CDATA[
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"BallChase","experimentalVK":false,"fileSizes":{"BallChase.pck":228064,"BallChase.wasm":17472981},"focusCanvas":true,"gdnativeLibs":[]};
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var engine = new Engine(GODOT_CONFIG);
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(function() {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var initializing = true;
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var statusMode = 'hidden';
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var animationCallbacks = [];
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function animate(time) {
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animationCallbacks.forEach(callback => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function(value) {
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return (value != animateStatusIndeterminate);
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});
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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animationCallbacks.push(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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break;
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case 'hidden':
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break;
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default:
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throw new Error('Invalid status mode');
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}
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statusMode = mode;
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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}
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function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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var lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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};
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function displayFailureNotice(err) {
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var msg = err.message || err;
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console.error(msg);
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setStatusNotice(msg);
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setStatusMode('notice');
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initializing = false;
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};
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if (!Engine.isWebGLAvailable()) {
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.startGame({
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'onProgress': function (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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}
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})();
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//]]></script>
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</body>
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</html>
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index.html
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<!DOCTYPE html>
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<html>
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| 22 |
</div>
|
| 23 |
-
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|
| 24 |
</html>
|
|
|
|
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
+
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset='utf-8' />
|
| 5 |
+
<meta name='viewport' content='width=device-width, user-scalable=no' />
|
| 6 |
+
<title>BallChase</title>
|
| 7 |
+
<style type='text/css'>
|
| 8 |
+
|
| 9 |
+
body {
|
| 10 |
+
touch-action: none;
|
| 11 |
+
margin: 0;
|
| 12 |
+
border: 0 none;
|
| 13 |
+
padding: 0;
|
| 14 |
+
text-align: center;
|
| 15 |
+
background-color: black;
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
#canvas {
|
| 19 |
+
display: block;
|
| 20 |
+
margin: 0;
|
| 21 |
+
color: white;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
#canvas:focus {
|
| 25 |
+
outline: none;
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
.godot {
|
| 29 |
+
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
| 30 |
+
color: #e0e0e0;
|
| 31 |
+
background-color: #3b3943;
|
| 32 |
+
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
| 33 |
+
border: 1px solid #45434e;
|
| 34 |
+
box-shadow: 0 0 1px 1px #2f2d35;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
/* Status display
|
| 39 |
+
* ============== */
|
| 40 |
+
|
| 41 |
+
#status {
|
| 42 |
+
position: absolute;
|
| 43 |
+
left: 0;
|
| 44 |
+
top: 0;
|
| 45 |
+
right: 0;
|
| 46 |
+
bottom: 0;
|
| 47 |
+
display: flex;
|
| 48 |
+
justify-content: center;
|
| 49 |
+
align-items: center;
|
| 50 |
+
/* don't consume click events - make children visible explicitly */
|
| 51 |
+
visibility: hidden;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
#status-progress {
|
| 55 |
+
width: 366px;
|
| 56 |
+
height: 7px;
|
| 57 |
+
background-color: #38363A;
|
| 58 |
+
border: 1px solid #444246;
|
| 59 |
+
padding: 1px;
|
| 60 |
+
box-shadow: 0 0 2px 1px #1B1C22;
|
| 61 |
+
border-radius: 2px;
|
| 62 |
+
visibility: visible;
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
@media only screen and (orientation:portrait) {
|
| 66 |
+
#status-progress {
|
| 67 |
+
width: 61.8%;
|
| 68 |
+
}
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
#status-progress-inner {
|
| 72 |
+
height: 100%;
|
| 73 |
+
width: 0;
|
| 74 |
+
box-sizing: border-box;
|
| 75 |
+
transition: width 0.5s linear;
|
| 76 |
+
background-color: #202020;
|
| 77 |
+
border: 1px solid #222223;
|
| 78 |
+
box-shadow: 0 0 1px 1px #27282E;
|
| 79 |
+
border-radius: 3px;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
#status-indeterminate {
|
| 83 |
+
visibility: visible;
|
| 84 |
+
position: relative;
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
#status-indeterminate > div {
|
| 88 |
+
width: 4.5px;
|
| 89 |
+
height: 0;
|
| 90 |
+
border-style: solid;
|
| 91 |
+
border-width: 9px 3px 0 3px;
|
| 92 |
+
border-color: #2b2b2b transparent transparent transparent;
|
| 93 |
+
transform-origin: center 21px;
|
| 94 |
+
position: absolute;
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
| 98 |
+
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
| 99 |
+
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
| 100 |
+
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
| 101 |
+
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
| 102 |
+
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
| 103 |
+
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
| 104 |
+
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
| 105 |
+
|
| 106 |
+
#status-notice {
|
| 107 |
+
margin: 0 100px;
|
| 108 |
+
line-height: 1.3;
|
| 109 |
+
visibility: visible;
|
| 110 |
+
padding: 4px 6px;
|
| 111 |
+
visibility: visible;
|
| 112 |
+
}
|
| 113 |
+
</style>
|
| 114 |
+
<link id='-gd-engine-icon' rel='icon' type='image/png' href='BallChase.icon.png' />
|
| 115 |
+
<link rel='apple-touch-icon' href='BallChase.apple-touch-icon.png'/>
|
| 116 |
+
|
| 117 |
+
</head>
|
| 118 |
+
<body>
|
| 119 |
+
<canvas id='canvas'>
|
| 120 |
+
HTML5 canvas appears to be unsupported in the current browser.<br />
|
| 121 |
+
Please try updating or use a different browser.
|
| 122 |
+
</canvas>
|
| 123 |
+
<div id='status'>
|
| 124 |
+
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
|
| 125 |
+
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
|
| 126 |
+
<div></div>
|
| 127 |
+
<div></div>
|
| 128 |
+
<div></div>
|
| 129 |
+
<div></div>
|
| 130 |
+
<div></div>
|
| 131 |
+
<div></div>
|
| 132 |
+
<div></div>
|
| 133 |
+
<div></div>
|
| 134 |
</div>
|
| 135 |
+
<div id='status-notice' class='godot' style='display: none;'></div>
|
| 136 |
+
</div>
|
| 137 |
+
|
| 138 |
+
<script type='text/javascript' src='BallChase.js'></script>
|
| 139 |
+
<script type='text/javascript'>//<![CDATA[
|
| 140 |
+
|
| 141 |
+
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"BallChase","experimentalVK":false,"fileSizes":{"BallChase.pck":228064,"BallChase.wasm":17472981},"focusCanvas":true,"gdnativeLibs":[]};
|
| 142 |
+
var engine = new Engine(GODOT_CONFIG);
|
| 143 |
+
|
| 144 |
+
(function() {
|
| 145 |
+
const INDETERMINATE_STATUS_STEP_MS = 100;
|
| 146 |
+
var statusProgress = document.getElementById('status-progress');
|
| 147 |
+
var statusProgressInner = document.getElementById('status-progress-inner');
|
| 148 |
+
var statusIndeterminate = document.getElementById('status-indeterminate');
|
| 149 |
+
var statusNotice = document.getElementById('status-notice');
|
| 150 |
+
|
| 151 |
+
var initializing = true;
|
| 152 |
+
var statusMode = 'hidden';
|
| 153 |
+
|
| 154 |
+
var animationCallbacks = [];
|
| 155 |
+
function animate(time) {
|
| 156 |
+
animationCallbacks.forEach(callback => callback(time));
|
| 157 |
+
requestAnimationFrame(animate);
|
| 158 |
+
}
|
| 159 |
+
requestAnimationFrame(animate);
|
| 160 |
+
|
| 161 |
+
function setStatusMode(mode) {
|
| 162 |
+
|
| 163 |
+
if (statusMode === mode || !initializing)
|
| 164 |
+
return;
|
| 165 |
+
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
| 166 |
+
elem.style.display = 'none';
|
| 167 |
+
});
|
| 168 |
+
animationCallbacks = animationCallbacks.filter(function(value) {
|
| 169 |
+
return (value != animateStatusIndeterminate);
|
| 170 |
+
});
|
| 171 |
+
switch (mode) {
|
| 172 |
+
case 'progress':
|
| 173 |
+
statusProgress.style.display = 'block';
|
| 174 |
+
break;
|
| 175 |
+
case 'indeterminate':
|
| 176 |
+
statusIndeterminate.style.display = 'block';
|
| 177 |
+
animationCallbacks.push(animateStatusIndeterminate);
|
| 178 |
+
break;
|
| 179 |
+
case 'notice':
|
| 180 |
+
statusNotice.style.display = 'block';
|
| 181 |
+
break;
|
| 182 |
+
case 'hidden':
|
| 183 |
+
break;
|
| 184 |
+
default:
|
| 185 |
+
throw new Error('Invalid status mode');
|
| 186 |
+
}
|
| 187 |
+
statusMode = mode;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
function animateStatusIndeterminate(ms) {
|
| 191 |
+
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
| 192 |
+
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
| 193 |
+
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
| 194 |
+
child.style.borderTopColor = '';
|
| 195 |
+
});
|
| 196 |
+
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
function setStatusNotice(text) {
|
| 201 |
+
while (statusNotice.lastChild) {
|
| 202 |
+
statusNotice.removeChild(statusNotice.lastChild);
|
| 203 |
+
}
|
| 204 |
+
var lines = text.split('\n');
|
| 205 |
+
lines.forEach((line) => {
|
| 206 |
+
statusNotice.appendChild(document.createTextNode(line));
|
| 207 |
+
statusNotice.appendChild(document.createElement('br'));
|
| 208 |
+
});
|
| 209 |
+
};
|
| 210 |
+
|
| 211 |
+
function displayFailureNotice(err) {
|
| 212 |
+
var msg = err.message || err;
|
| 213 |
+
console.error(msg);
|
| 214 |
+
setStatusNotice(msg);
|
| 215 |
+
setStatusMode('notice');
|
| 216 |
+
initializing = false;
|
| 217 |
+
};
|
| 218 |
+
|
| 219 |
+
if (!Engine.isWebGLAvailable()) {
|
| 220 |
+
displayFailureNotice('WebGL not available');
|
| 221 |
+
} else {
|
| 222 |
+
setStatusMode('indeterminate');
|
| 223 |
+
engine.startGame({
|
| 224 |
+
'onProgress': function (current, total) {
|
| 225 |
+
if (total > 0) {
|
| 226 |
+
statusProgressInner.style.width = current/total * 100 + '%';
|
| 227 |
+
setStatusMode('progress');
|
| 228 |
+
if (current === total) {
|
| 229 |
+
// wait for progress bar animation
|
| 230 |
+
setTimeout(() => {
|
| 231 |
+
setStatusMode('indeterminate');
|
| 232 |
+
}, 500);
|
| 233 |
+
}
|
| 234 |
+
} else {
|
| 235 |
+
setStatusMode('indeterminate');
|
| 236 |
+
}
|
| 237 |
+
},
|
| 238 |
+
}).then(() => {
|
| 239 |
+
setStatusMode('hidden');
|
| 240 |
+
initializing = false;
|
| 241 |
+
}, displayFailureNotice);
|
| 242 |
+
}
|
| 243 |
+
})();
|
| 244 |
+
//]]></script>
|
| 245 |
+
</body>
|
| 246 |
</html>
|
| 247 |
+
|