combat_frontend / pages /biolab.py
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Update pages/biolab.py
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import streamlit as st
# --- Page Configuration (Optional but good practice) ---
st.set_page_config(
page_title="BIOLAB",
page_icon=":computer:",
layout="wide",
#initial_sidebar_state="collapsed"
)
hardcodedlogin_user={
"usernames":["admin"],
"passwords":["123"]
}
def authenticate_user(username,password):
if username in hardcodedlogin_user["usernames"] and password in hardcodedlogin_user["passwords"]:
return True
else:
return False
def LOGIN():
st.title("πŸ” Authentication System")
tab1, tab2 = st.tabs(["Login"])
with tab1:
st.subheader("Login to the application")
with st.form("login_form"):
username = st.text_input("Username")
password = st.text_input("Password", type="password")
login_button = st.form_submit_button("Login")
if login_button:
if username and password:
status = authenticate_user(username, password)
if status==True:
st.session_state.logged_in = True
st.session_state.username = username
st.rerun()
else:
st.error(message)
else:
st.warning("Please enter both username and password")
def APP():
tab1, tab2, tab3 = st.tabs(["BIOLAB", "OPERATIONS", "OUTPUT"])
with tab1:
console_container = st.container(height=150, border=True)
with console_container:
st.code(">>> System Online...", language="bash") # Use st.code for a console look
user_input = st.text_input(
"Protein Engineering Query",
placeholder="Type something lengthy here... It could be code, a story, or just a lot of thoughts."
)
if st.button("Execute", use_container_width=True):
if user_input:
# Simulate processing and append to the console
with console_container:
st.markdown(f"**>>> Processing input...**")
st.code(f"Input received ({len(user_input)} characters):\n{user_input[:200]}...", language="text") # Show first 200 chars
st.success("Task completed!")
else:
with console_container:
st.warning(">>> Please enter some text before processing.")
with tab2:
st.markdown("### Operations")
with tab3:
st.markdown("### Output")
#Route to appropriate page based on login status
if st.session_state.logged_in:
APP()
else:
LOGIN()