X-Motion Game Mania

Description

This event is a unique combination of technology and entertainment. Participants will have the opportunity to play virtual reality (VR) games without the need of VR headset, using camera and motion detection technology instead. This event will challenge both the technical and entertainment skills of each participants, as they navigate a series of games that will test their logical thinking, memory, and teamwork abilities. Get ready for a high-tech twists on classic games and see if you have what it takes to emerge on the top at X-Motion Game Mania!

Faculty Coordinators

Vishal Barot,
Piyush Kapadiya

Prizes

1st ₹ 1,500

2nd ₹ 1,000

Location of Event

Floor : 1st floor

Lab / Hall / Class : Lab A1, A2, B1

Rules of Event

  • Participants are not allowed to use any of the props for explanation during the event.
  • The participants qualifying the preceding rounds shall be eligible for the next round.
  • Participants breaking the rules will be disqualified.
  • Participants are not allowed to use any of the props for explanation during the event
  • Participants are not allowed to use any of the props for explanation during the event
  • Participants are not allowed to use any of the props for explanation during the event

Rounds

  • Balloon Popper
    • In this round, participants will play the Balloon Popper game using camera and motion detection technology.
    • The objective of the game is to pop as many balloons on the screen as possible by using a real ball.
    • Participants will be tasked with hitting all the balloons on the screen before they fly out.
    • The game is fast-paced and requires quick reflexes and precise movements.
    • Participants will compete against each other for the highest score, and the top performers will move on to the next round.
    • The Balloon Popper round is designed to test the participants' hand-eye coordination and reaction time, making it a fun and exciting challenge for all players.
  • Subway Surfer Challenge
    • In this round, participants will compete against each other in the classic Subway Surfer game using camera and motion detection technology.
    • The objective of the game is to run as far as possible while avoiding obstacles and collecting coins.
    • Participants will be able to see their opponent's progress on the screen, adding a competitive edge to the game.
    • The player with the highest score at the end of the round will be declared the winner.
    • The Subway Surfer Challenge requires participants to use quick thinking, strategic planning, and precise movements.
    • This round will test the participants' agility, coordination, and problem-solving skills, making it a thrilling and exciting challenge for all players.
  • Beat Saber Finale
    • The Beat Saber Finale is the final round of the X - Motion Game Mania event.
    • In this round, participants will use camera and motion detection technology to play the popular rhythm-based Beat Saber game.
    • The objective of the game is to slash the virtual beats with a pair of laser swords, in time with the music.
    • Participants will be competing against each other for the highest score, with the winner being declared the champion of the X - Motion Game Mania event.
    • The Beat Saber Finale requires participants to combine quick reflexes, coordination, and musical rhythm to succeed.
    • This exciting and challenging round will test the skills of all participants and provide a thrilling conclusion to the X- Motion Game Mania event. Get ready to rock out and show your skills!

Organizers

Parth Padhiar

Jagrat Patel

Jaivin Barot

Shubham Bhogayata