Xenesis / xenesis-html /otp-page.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0,maximum-scale=1.0, minimum-scale=1.0">
<title>Xenesis - OTP</title>
<link rel="stylesheet" href="./static/tailwind.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/[email protected]/font/bootstrap-icons.css">
<style>
.form {
background: radial-gradient(at top left, #211e60 1%, #240a34 50%);
box-shadow: 0 0 100px 0 rgba(0, 0, 0, 0.8);
}
@media screen and (max-width: 376px) {
.form-header-text {
font-size: 1.2rem !important;
line-height: 1.4 !important;
}
}
@media screen and (max-width: 368px) {
.form-header-text {
width: 100% !important;
margin-left: 0 !important;
font-size: 1.4rem !important;
}
}
@media screen and (max-width: 333px) {
.form-header-text {
font-size: 1.1rem !important;
}
}
</style>
</head>
<body>
<!-- Main -->
<section class="relative flex items-center justify-center w-full h-full min-h-[100vh] max-h-[100vh] overflow-y-hidden">
<div class="absolute top-0 left-0 w-screen h-[calc((797/1463)*100vw)] h-full min-h-[100vh]">
<canvas id="canvas" class="h-full w-full object-center block"></canvas>
</div>
<div class="flex items-center justify-center max-w-[500px] w-[90%] h-full">
<form action="" method="post" class="form w-full h-full md:px-12 sm:px-10 px-8 lg:py-12 sm:py-11 py-10 backdrop-blur z-10 rounded-xl">
<h1 class="text-white form-header-text text-center md:text-3xl sm:text-3xl text-xl font-bold uppercase text-transparent bg-clip-text bg-gradient-to-tr from-orange-500 to-yellow-300 mb-10 flex justify-center items-center gap-4"><img src="./static/ldrp.png" alt="" class="w-[50px] h-[50px]">Enter OTP</h1>
<div class='w-full flex flex-col items-center md:gap-4 gap-0 w-full'>
<div class='flex group relative w-full justify-center font-semibold'>
<input type="text" id='email' spellCheck='false' class='peer bg-transparent w-full pr-3 pl-1 py-2 transition-all duration-300 outline-none text-white border-b-[1px] border-orange-300
invalid:border-pink-300 invalid:text-red-400 focus:invalid:border-pink-300' placeholder=' '
tabIndex="1" onkeypress="if ( isNaN(this.value + String.fromCharCode(event.keyCode) )) return false;" maxlength="4" minlength="4" />
<label for='email'
class='absolute left-0 -top-4 text-orange-300 text-sm transition-all duration-300
peer-focus:text-sm peer-focus:-top-4 peer-invalid:text-red-400
peer-placeholder-shown:top-2 peer-placeholder-shown:text-base peer-placeholder-shown:text-white'>Enter OTP</label>
</div>
<input type="submit" value="Verify" tabIndex="4"
class='w-fit bg-gradient-to-tr from-orange-500 to-yellow-300 outline-none mt-5 xl:px-16 lg:px-12 sm:px-10 px-9 py-1.5 text-[#f0e2ea] xl:text-lg lg:text-md font-semibold cursor-pointer transition-all duration-200 focus:-translate-y-1 hover:ring hover:ring-yellow-100 rounded-md' />
</div>
</form>
</div>
<!-- Link to Home Div -->
<a href="index.html" class="absolute top-5 left-5 flex flex-col items-center cursor-pointer hover:scale-[1.15] z-30 transition-all duration-300">
<i class="bi bi-house-door text-xl text-white bg-[#240a34] px-3 py-2 rounded-full hover:shadow-white hover:shadow-2xl"></i>
<p class="mt-1 text-white bg-[#240a34] rounded-md px-2 hidden md:block">Home</p>
</a>
</section>
<!-- Tailwind Library -->
<script src="./static/tailwind.js"></script>
<!-- vertex shader -->
<script id="vs" type="f">
attribute vec2 position;
attribute vec2 texcoord;
uniform mat3 u_matrix;
varying vec2 v_texcoord;
void main() {
gl_Position = vec4(u_matrix * vec3(position, 1), 1);
v_texcoord = texcoord;
}
</script>
<!-- fragment shader -->
<script id="fs" type="f">
precision mediump float;
uniform vec2 u_mouse;
uniform sampler2D u_originalImage;
uniform sampler2D u_mapImage;
varying vec2 v_texcoord;
void main() {
vec4 depthDistortion = texture2D(u_mapImage, v_texcoord);
float parallaxMult = depthDistortion.r;
vec2 parallax = (u_mouse) * parallaxMult;
vec4 original = texture2D(u_originalImage, (v_texcoord + parallax));
gl_FragColor = original;
}
</script>
<!-- partial -->
<script src='https://cdn.rawgit.com/greggman/twgl.js/master/dist/4.x/twgl-full.min.js'></script>
<script src='https://webglfundamentals.org/webgl/resources/m3.js'></script>
<!-- Parallax Effect -->
<script>
function main(id,sourceImage,depthMap) {
// Get A WebGL context
/** @type {HTMLCanvasElement} */
const canvas = document.getElementById(id);
const gl = canvas.getContext("webgl");
if (!gl) {
return;
}
let originalImage = { width: 0, height: 0 }; // replaced after loading
const originalTexture = twgl.createTexture(
gl,
{
src: sourceImage,
crossOrigin: "",
},
(err, texture, source) => {
originalImage = source;
}
);
const mapTexture = twgl.createTexture(gl, {
src: depthMap,
crossOrigin: "",
});
// compile shaders, link program, lookup location
const programInfo = twgl.createProgramInfo(gl, ["vs", "fs"]);
// calls gl.createBuffer, gl.bindBuffer, gl.bufferData for a quad
const bufferInfo = twgl.primitives.createXYQuadBufferInfo(gl);
const mouse = [0, 0];
document.addEventListener("mousemove", (event) => {
mouse[0] = ((event.clientX / gl.canvas.clientWidth) * 2 - 1) * -0.02;
mouse[1] = ((event.clientY / gl.canvas.clientHeight) * 2 - 1) * -0.02;
});
document.addEventListener("touchmove", (event) => {
mouse[0] = ((event.touches[0].clientX / gl.canvas.clientWidth) * 2 - 1) * -0.02;
mouse[1] = ((event.touches[0].clientY / gl.canvas.clientHeight) * 2 - 1) * -0.02;
});
document.addEventListener("touchend", (event) => {
mouse[0] = 0;
mouse[1] = 0;
});
var nMouse = [0, 0];
var oMouse = [0, 0];
requestAnimationFrame(render);
function render() {
twgl.resizeCanvasToDisplaySize(gl.canvas);
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(programInfo.program);
// calls gl.bindBuffer, gl.enableVertexAttribArray, gl.vertexAttribPointer
twgl.setBuffersAndAttributes(gl, programInfo, bufferInfo);
const canvasAspect = gl.canvas.clientWidth / gl.canvas.clientHeight;
const imageAspect = originalImage.width / originalImage.height;
const mat = m3.scaling(imageAspect/canvasAspect , -1);
nMouse[0] += (mouse[0] - nMouse[0]) * 0.05;
nMouse[1] += (mouse[1] - nMouse[1]) * 0.05;
// calls gl.activeTexture, gl.bindTexture, gl.uniformXXX
twgl.setUniforms(programInfo, {
u_matrix: mat,
u_originalImage: originalTexture,
u_mapImage: mapTexture,
u_mouse: nMouse,
});
// calls gl.drawArrays or gl.drawElements
twgl.drawBufferInfo(gl, bufferInfo);
requestAnimationFrame(render);
}
}
main("canvas","./static/register/register-3.png","./static/register/register-depth-map-3.jpeg");
</script>
</body>
</html>