# Open Source Model Licensed under the Apache License Version 2.0 # and Other Licenses of the Third-Party Components therein: # The below Model in this distribution may have been modified by THL A29 Limited # ("Tencent Modifications"). All Tencent Modifications are Copyright (C) 2024 THL A29 Limited. # Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved. # The below software and/or models in this distribution may have been # modified by THL A29 Limited ("Tencent Modifications"). # All Tencent Modifications are Copyright (C) THL A29 Limited. # Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT # except for the third-party components listed below. # Hunyuan 3D does not impose any additional limitations beyond what is outlined # in the repsective licenses of these third-party components. # Users must comply with all terms and conditions of original licenses of these third-party # components and must ensure that the usage of the third party components adheres to # all relevant laws and regulations. # For avoidance of doubts, Hunyuan 3D means the large language models and # their software and algorithms, including trained model weights, parameters (including # optimizer states), machine-learning model code, inference-enabling code, training-enabling code, # fine-tuning enabling code and other elements of the foregoing made publicly available # by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT. import trimesh def load_mesh(mesh): vtx_pos = mesh.vertices if hasattr(mesh, 'vertices') else None pos_idx = mesh.faces if hasattr(mesh, 'faces') else None vtx_uv = mesh.visual.uv if hasattr(mesh.visual, 'uv') else None uv_idx = mesh.faces if hasattr(mesh, 'faces') else None texture_data = None return vtx_pos, pos_idx, vtx_uv, uv_idx, texture_data def save_mesh(mesh, texture_data): material = trimesh.visual.texture.SimpleMaterial(image=texture_data, diffuse=(255, 255, 255)) texture_visuals = trimesh.visual.TextureVisuals(uv=mesh.visual.uv, image=texture_data, material=material) mesh.visual = texture_visuals return mesh