<!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Unity WebGL Player | Skylanders Universe Remake</title> </head> <body style="text-align: center; padding: 0; border: 0; margin: 0;"> <canvas id="unity-canvas" width=960 height=600 style="width: 960px; height: 600px; background: #878787"></canvas> <script src="Build/HTML.loader.js"></script> <script> if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta = document.createElement('meta'); meta.name = 'viewport'; meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; document.getElementsByTagName('head')[0].appendChild(meta); var canvas = document.querySelector("#unity-canvas"); canvas.style.width = "100%"; canvas.style.height = "100%"; canvas.style.position = "fixed"; document.body.style.textAlign = "left"; } createUnityInstance(document.querySelector("#unity-canvas"), { dataUrl: "Build/HTML.data", frameworkUrl: "Build/HTML.framework.js", codeUrl: "Build/HTML.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "Texthead_Maff", productName: "Skylanders Universe Remake", productVersion: "0.2.1", // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size. // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays. }); </script> </body> </html>