hangg-sai's picture
Initial commit
a342aa8
import colorsys
import dataclasses
import threading
import time
from pathlib import Path
import numpy as np
import scipy
import splines
import splines.quaternion
import torch
import viser
import viser.transforms as vt
from seva.geometry import get_preset_pose_fov
@dataclasses.dataclass
class Keyframe(object):
position: np.ndarray
wxyz: np.ndarray
override_fov_enabled: bool
override_fov_rad: float
aspect: float
override_transition_enabled: bool
override_transition_sec: float | None
@staticmethod
def from_camera(camera: viser.CameraHandle, aspect: float) -> "Keyframe":
return Keyframe(
camera.position,
camera.wxyz,
override_fov_enabled=False,
override_fov_rad=camera.fov,
aspect=aspect,
override_transition_enabled=False,
override_transition_sec=None,
)
@staticmethod
def from_se3(se3: vt.SE3, fov: float, aspect: float) -> "Keyframe":
return Keyframe(
se3.translation(),
se3.rotation().wxyz,
override_fov_enabled=False,
override_fov_rad=fov,
aspect=aspect,
override_transition_enabled=False,
override_transition_sec=None,
)
class CameraTrajectory(object):
def __init__(
self,
server: viser.ViserServer,
duration_element: viser.GuiInputHandle[float],
scene_scale: float,
scene_node_prefix: str = "/",
):
self._server = server
self._keyframes: dict[int, tuple[Keyframe, viser.CameraFrustumHandle]] = {}
self._keyframe_counter: int = 0
self._spline_nodes: list[viser.SceneNodeHandle] = []
self._camera_edit_panel: viser.Gui3dContainerHandle | None = None
self._orientation_spline: splines.quaternion.KochanekBartels | None = None
self._position_spline: splines.KochanekBartels | None = None
self._fov_spline: splines.KochanekBartels | None = None
self._keyframes_visible: bool = True
self._duration_element = duration_element
self._scene_node_prefix = scene_node_prefix
self.scene_scale = scene_scale
# These parameters should be overridden externally.
self.loop: bool = False
self.framerate: float = 30.0
self.tension: float = 0.0 # Tension / alpha term.
self.default_fov: float = 0.0
self.default_transition_sec: float = 0.0
self.show_spline: bool = True
def set_keyframes_visible(self, visible: bool) -> None:
self._keyframes_visible = visible
for keyframe in self._keyframes.values():
keyframe[1].visible = visible
def add_camera(self, keyframe: Keyframe, keyframe_index: int | None = None) -> None:
"""Add a new camera, or replace an old one if `keyframe_index` is passed in."""
server = self._server
# Add a keyframe if we aren't replacing an existing one.
if keyframe_index is None:
keyframe_index = self._keyframe_counter
self._keyframe_counter += 1
print(
f"{keyframe.wxyz=} {keyframe.position=} {keyframe_index=} {keyframe.aspect=}"
)
frustum_handle = server.scene.add_camera_frustum(
str(Path(self._scene_node_prefix) / f"cameras/{keyframe_index}"),
fov=(
keyframe.override_fov_rad
if keyframe.override_fov_enabled
else self.default_fov
),
aspect=keyframe.aspect,
scale=0.1 * self.scene_scale,
color=(200, 10, 30),
wxyz=keyframe.wxyz,
position=keyframe.position,
visible=self._keyframes_visible,
)
self._server.scene.add_icosphere(
str(Path(self._scene_node_prefix) / f"cameras/{keyframe_index}/sphere"),
radius=0.03,
color=(200, 10, 30),
)
@frustum_handle.on_click
def _(_) -> None:
if self._camera_edit_panel is not None:
self._camera_edit_panel.remove()
self._camera_edit_panel = None
with server.scene.add_3d_gui_container(
"/camera_edit_panel",
position=keyframe.position,
) as camera_edit_panel:
self._camera_edit_panel = camera_edit_panel
override_fov = server.gui.add_checkbox(
"Override FOV", initial_value=keyframe.override_fov_enabled
)
override_fov_degrees = server.gui.add_slider(
"Override FOV (degrees)",
5.0,
175.0,
step=0.1,
initial_value=keyframe.override_fov_rad * 180.0 / np.pi,
disabled=not keyframe.override_fov_enabled,
)
delete_button = server.gui.add_button(
"Delete", color="red", icon=viser.Icon.TRASH
)
go_to_button = server.gui.add_button("Go to")
close_button = server.gui.add_button("Close")
@override_fov.on_update
def _(_) -> None:
keyframe.override_fov_enabled = override_fov.value
override_fov_degrees.disabled = not override_fov.value
self.add_camera(keyframe, keyframe_index)
@override_fov_degrees.on_update
def _(_) -> None:
keyframe.override_fov_rad = override_fov_degrees.value / 180.0 * np.pi
self.add_camera(keyframe, keyframe_index)
@delete_button.on_click
def _(event: viser.GuiEvent) -> None:
assert event.client is not None
with event.client.gui.add_modal("Confirm") as modal:
event.client.gui.add_markdown("Delete keyframe?")
confirm_button = event.client.gui.add_button(
"Yes", color="red", icon=viser.Icon.TRASH
)
exit_button = event.client.gui.add_button("Cancel")
@confirm_button.on_click
def _(_) -> None:
assert camera_edit_panel is not None
keyframe_id = None
for i, keyframe_tuple in self._keyframes.items():
if keyframe_tuple[1] is frustum_handle:
keyframe_id = i
break
assert keyframe_id is not None
self._keyframes.pop(keyframe_id)
frustum_handle.remove()
camera_edit_panel.remove()
self._camera_edit_panel = None
modal.close()
self.update_spline()
@exit_button.on_click
def _(_) -> None:
modal.close()
@go_to_button.on_click
def _(event: viser.GuiEvent) -> None:
assert event.client is not None
client = event.client
T_world_current = vt.SE3.from_rotation_and_translation(
vt.SO3(client.camera.wxyz), client.camera.position
)
T_world_target = vt.SE3.from_rotation_and_translation(
vt.SO3(keyframe.wxyz), keyframe.position
) @ vt.SE3.from_translation(np.array([0.0, 0.0, -0.5]))
T_current_target = T_world_current.inverse() @ T_world_target
for j in range(10):
T_world_set = T_world_current @ vt.SE3.exp(
T_current_target.log() * j / 9.0
)
# Important bit: we atomically set both the orientation and
# the position of the camera.
with client.atomic():
client.camera.wxyz = T_world_set.rotation().wxyz
client.camera.position = T_world_set.translation()
time.sleep(1.0 / 30.0)
@close_button.on_click
def _(_) -> None:
assert camera_edit_panel is not None
camera_edit_panel.remove()
self._camera_edit_panel = None
self._keyframes[keyframe_index] = (keyframe, frustum_handle)
def update_aspect(self, aspect: float) -> None:
for keyframe_index, frame in self._keyframes.items():
frame = dataclasses.replace(frame[0], aspect=aspect)
self.add_camera(frame, keyframe_index=keyframe_index)
def get_aspect(self) -> float:
"""Get W/H aspect ratio, which is shared across all keyframes."""
assert len(self._keyframes) > 0
return next(iter(self._keyframes.values()))[0].aspect
def reset(self) -> None:
for frame in self._keyframes.values():
print(f"removing {frame[1]}")
frame[1].remove()
self._keyframes.clear()
self.update_spline()
print("camera traj reset")
def spline_t_from_t_sec(self, time: np.ndarray) -> np.ndarray:
"""From a time value in seconds, compute a t value for our geometric
spline interpolation. An increment of 1 for the latter will move the
camera forward by one keyframe.
We use a PCHIP spline here to guarantee monotonicity.
"""
transition_times_cumsum = self.compute_transition_times_cumsum()
spline_indices = np.arange(transition_times_cumsum.shape[0])
if self.loop:
# In the case of a loop, we pad the spline to match the start/end
# slopes.
interpolator = scipy.interpolate.PchipInterpolator(
x=np.concatenate(
[
[-(transition_times_cumsum[-1] - transition_times_cumsum[-2])],
transition_times_cumsum,
transition_times_cumsum[-1:] + transition_times_cumsum[1:2],
],
axis=0,
),
y=np.concatenate(
[[-1], spline_indices, [spline_indices[-1] + 1]], # type: ignore
axis=0,
),
)
else:
interpolator = scipy.interpolate.PchipInterpolator(
x=transition_times_cumsum, y=spline_indices
)
# Clip to account for floating point error.
return np.clip(interpolator(time), 0, spline_indices[-1])
def interpolate_pose_and_fov_rad(
self, normalized_t: float
) -> tuple[vt.SE3, float] | None:
if len(self._keyframes) < 2:
return None
self._fov_spline = splines.KochanekBartels(
[
(
keyframe[0].override_fov_rad
if keyframe[0].override_fov_enabled
else self.default_fov
)
for keyframe in self._keyframes.values()
],
tcb=(self.tension, 0.0, 0.0),
endconditions="closed" if self.loop else "natural",
)
assert self._orientation_spline is not None
assert self._position_spline is not None
assert self._fov_spline is not None
max_t = self.compute_duration()
t = max_t * normalized_t
spline_t = float(self.spline_t_from_t_sec(np.array(t)))
quat = self._orientation_spline.evaluate(spline_t)
assert isinstance(quat, splines.quaternion.UnitQuaternion)
return (
vt.SE3.from_rotation_and_translation(
vt.SO3(np.array([quat.scalar, *quat.vector])),
self._position_spline.evaluate(spline_t),
),
float(self._fov_spline.evaluate(spline_t)),
)
def update_spline(self) -> None:
num_frames = int(self.compute_duration() * self.framerate)
keyframes = list(self._keyframes.values())
if num_frames <= 0 or not self.show_spline or len(keyframes) < 2:
for node in self._spline_nodes:
node.remove()
self._spline_nodes.clear()
return
transition_times_cumsum = self.compute_transition_times_cumsum()
self._orientation_spline = splines.quaternion.KochanekBartels(
[
splines.quaternion.UnitQuaternion.from_unit_xyzw(
np.roll(keyframe[0].wxyz, shift=-1)
)
for keyframe in keyframes
],
tcb=(self.tension, 0.0, 0.0),
endconditions="closed" if self.loop else "natural",
)
self._position_spline = splines.KochanekBartels(
[keyframe[0].position for keyframe in keyframes],
tcb=(self.tension, 0.0, 0.0),
endconditions="closed" if self.loop else "natural",
)
# Update visualized spline.
points_array = self._position_spline.evaluate(
self.spline_t_from_t_sec(
np.linspace(0, transition_times_cumsum[-1], num_frames)
)
)
colors_array = np.array(
[
colorsys.hls_to_rgb(h, 0.5, 1.0)
for h in np.linspace(0.0, 1.0, len(points_array))
]
)
# Clear prior spline nodes.
for node in self._spline_nodes:
node.remove()
self._spline_nodes.clear()
self._spline_nodes.append(
self._server.scene.add_spline_catmull_rom(
str(Path(self._scene_node_prefix) / "camera_spline"),
positions=points_array,
color=(220, 220, 220),
closed=self.loop,
line_width=1.0,
segments=points_array.shape[0] + 1,
)
)
self._spline_nodes.append(
self._server.scene.add_point_cloud(
str(Path(self._scene_node_prefix) / "camera_spline/points"),
points=points_array,
colors=colors_array,
point_size=0.04,
)
)
def make_transition_handle(i: int) -> None:
assert self._position_spline is not None
transition_pos = self._position_spline.evaluate(
float(
self.spline_t_from_t_sec(
(transition_times_cumsum[i] + transition_times_cumsum[i + 1])
/ 2.0,
)
)
)
transition_sphere = self._server.scene.add_icosphere(
str(Path(self._scene_node_prefix) / f"camera_spline/transition_{i}"),
radius=0.04,
color=(255, 0, 0),
position=transition_pos,
)
self._spline_nodes.append(transition_sphere)
@transition_sphere.on_click
def _(_) -> None:
server = self._server
if self._camera_edit_panel is not None:
self._camera_edit_panel.remove()
self._camera_edit_panel = None
keyframe_index = (i + 1) % len(self._keyframes)
keyframe = keyframes[keyframe_index][0]
with server.scene.add_3d_gui_container(
"/camera_edit_panel",
position=transition_pos,
) as camera_edit_panel:
self._camera_edit_panel = camera_edit_panel
override_transition_enabled = server.gui.add_checkbox(
"Override transition",
initial_value=keyframe.override_transition_enabled,
)
override_transition_sec = server.gui.add_number(
"Override transition (sec)",
initial_value=(
keyframe.override_transition_sec
if keyframe.override_transition_sec is not None
else self.default_transition_sec
),
min=0.001,
max=30.0,
step=0.001,
disabled=not override_transition_enabled.value,
)
close_button = server.gui.add_button("Close")
@override_transition_enabled.on_update
def _(_) -> None:
keyframe.override_transition_enabled = (
override_transition_enabled.value
)
override_transition_sec.disabled = (
not override_transition_enabled.value
)
self._duration_element.value = self.compute_duration()
@override_transition_sec.on_update
def _(_) -> None:
keyframe.override_transition_sec = override_transition_sec.value
self._duration_element.value = self.compute_duration()
@close_button.on_click
def _(_) -> None:
assert camera_edit_panel is not None
camera_edit_panel.remove()
self._camera_edit_panel = None
(num_transitions_plus_1,) = transition_times_cumsum.shape
for i in range(num_transitions_plus_1 - 1):
make_transition_handle(i)
def compute_duration(self) -> float:
"""Compute the total duration of the trajectory."""
total = 0.0
for i, (keyframe, frustum) in enumerate(self._keyframes.values()):
if i == 0 and not self.loop:
continue
del frustum
total += (
keyframe.override_transition_sec
if keyframe.override_transition_enabled
and keyframe.override_transition_sec is not None
else self.default_transition_sec
)
return total
def compute_transition_times_cumsum(self) -> np.ndarray:
"""Compute the total duration of the trajectory."""
total = 0.0
out = [0.0]
for i, (keyframe, frustum) in enumerate(self._keyframes.values()):
if i == 0:
continue
del frustum
total += (
keyframe.override_transition_sec
if keyframe.override_transition_enabled
and keyframe.override_transition_sec is not None
else self.default_transition_sec
)
out.append(total)
if self.loop:
keyframe = next(iter(self._keyframes.values()))[0]
total += (
keyframe.override_transition_sec
if keyframe.override_transition_enabled
and keyframe.override_transition_sec is not None
else self.default_transition_sec
)
out.append(total)
return np.array(out)
@dataclasses.dataclass
class GuiState:
preview_render: bool
preview_fov: float
preview_aspect: float
camera_traj_list: list | None
active_input_index: int
def define_gui(
server: viser.ViserServer,
init_fov: float = 75.0,
img_wh: tuple[int, int] = (576, 576),
**kwargs,
) -> GuiState:
gui_state = GuiState(
preview_render=False,
preview_fov=0.0,
preview_aspect=1.0,
camera_traj_list=None,
active_input_index=0,
)
with server.gui.add_folder(
"Preset camera trajectories", order=99, expand_by_default=False
):
preset_traj_dropdown = server.gui.add_dropdown(
"Options",
[
"orbit",
"spiral",
"lemniscate",
"zoom-out",
"dolly zoom-out",
],
initial_value="orbit",
hint="Select a preset camera trajectory.",
)
preset_duration_num = server.gui.add_number(
"Duration (sec)",
min=1.0,
max=60.0,
step=0.5,
initial_value=2.0,
)
preset_submit_button = server.gui.add_button(
"Submit",
icon=viser.Icon.PICK,
hint="Add a new keyframe at the current pose.",
)
@preset_submit_button.on_click
def _(event: viser.GuiEvent) -> None:
camera_traj.reset()
gui_state.camera_traj_list = None
duration = preset_duration_num.value
fps = framerate_number.value
num_frames = int(duration * fps)
transition_sec = duration / num_frames
transition_sec_number.value = transition_sec
assert event.client_id is not None
transition_sec_number.disabled = True
loop_checkbox.disabled = True
add_keyframe_button.disabled = True
camera = server.get_clients()[event.client_id].camera
start_w2c = torch.linalg.inv(
torch.as_tensor(
vt.SE3.from_rotation_and_translation(
vt.SO3(camera.wxyz), camera.position
).as_matrix(),
dtype=torch.float32,
)
)
look_at = torch.as_tensor(camera.look_at, dtype=torch.float32)
up_direction = torch.as_tensor(camera.up_direction, dtype=torch.float32)
poses, fovs = get_preset_pose_fov(
option=preset_traj_dropdown.value, # type: ignore
num_frames=num_frames,
start_w2c=start_w2c,
look_at=look_at,
up_direction=up_direction,
fov=camera.fov,
)
assert poses is not None and fovs is not None
for pose, fov in zip(poses, fovs):
camera_traj.add_camera(
Keyframe.from_se3(
vt.SE3.from_matrix(pose),
fov=fov,
aspect=img_wh[0] / img_wh[1],
)
)
duration_number.value = camera_traj.compute_duration()
camera_traj.update_spline()
with server.gui.add_folder("Advanced", expand_by_default=False, order=100):
transition_sec_number = server.gui.add_number(
"Transition (sec)",
min=0.001,
max=30.0,
step=0.001,
initial_value=1.5,
hint="Time in seconds between each keyframe, which can also be overridden on a per-transition basis.",
)
framerate_number = server.gui.add_number(
"FPS", min=0.1, max=240.0, step=1e-2, initial_value=30.0
)
framerate_buttons = server.gui.add_button_group("", ("24", "30", "60"))
duration_number = server.gui.add_number(
"Duration (sec)",
min=0.0,
max=1e8,
step=0.001,
initial_value=0.0,
disabled=True,
)
@framerate_buttons.on_click
def _(_) -> None:
framerate_number.value = float(framerate_buttons.value)
fov_degree_slider = server.gui.add_slider(
"FOV",
initial_value=init_fov,
min=0.1,
max=175.0,
step=0.01,
hint="Field-of-view for rendering, which can also be overridden on a per-keyframe basis.",
)
@fov_degree_slider.on_update
def _(_) -> None:
fov_radians = fov_degree_slider.value / 180.0 * np.pi
for client in server.get_clients().values():
client.camera.fov = fov_radians
camera_traj.default_fov = fov_radians
# Updating the aspect ratio will also re-render the camera frustums.
# Could rethink this.
camera_traj.update_aspect(img_wh[0] / img_wh[1])
compute_and_update_preview_camera_state()
scene_node_prefix = "/render_assets"
base_scene_node = server.scene.add_frame(scene_node_prefix, show_axes=False)
add_keyframe_button = server.gui.add_button(
"Add keyframe",
icon=viser.Icon.PLUS,
hint="Add a new keyframe at the current pose.",
)
@add_keyframe_button.on_click
def _(event: viser.GuiEvent) -> None:
assert event.client_id is not None
camera = server.get_clients()[event.client_id].camera
pose = vt.SE3.from_rotation_and_translation(
vt.SO3(camera.wxyz), camera.position
)
print(f"client {event.client_id} at {camera.position} {camera.wxyz}")
print(f"camera pose {pose.as_matrix()}")
# Add this camera to the trajectory.
camera_traj.add_camera(
Keyframe.from_camera(
camera,
aspect=img_wh[0] / img_wh[1],
),
)
duration_number.value = camera_traj.compute_duration()
camera_traj.update_spline()
clear_keyframes_button = server.gui.add_button(
"Clear keyframes",
icon=viser.Icon.TRASH,
hint="Remove all keyframes from the render trajectory.",
)
@clear_keyframes_button.on_click
def _(event: viser.GuiEvent) -> None:
assert event.client_id is not None
client = server.get_clients()[event.client_id]
with client.atomic(), client.gui.add_modal("Confirm") as modal:
client.gui.add_markdown("Clear all keyframes?")
confirm_button = client.gui.add_button(
"Yes", color="red", icon=viser.Icon.TRASH
)
exit_button = client.gui.add_button("Cancel")
@confirm_button.on_click
def _(_) -> None:
camera_traj.reset()
modal.close()
duration_number.value = camera_traj.compute_duration()
add_keyframe_button.disabled = False
transition_sec_number.disabled = False
transition_sec_number.value = 1.5
loop_checkbox.disabled = False
nonlocal gui_state
gui_state.camera_traj_list = None
@exit_button.on_click
def _(_) -> None:
modal.close()
play_button = server.gui.add_button("Play", icon=viser.Icon.PLAYER_PLAY)
pause_button = server.gui.add_button(
"Pause", icon=viser.Icon.PLAYER_PAUSE, visible=False
)
# Poll the play button to see if we should be playing endlessly.
def play() -> None:
while True:
while not play_button.visible:
max_frame = int(framerate_number.value * duration_number.value)
if max_frame > 0:
assert preview_frame_slider is not None
preview_frame_slider.value = (
preview_frame_slider.value + 1
) % max_frame
time.sleep(1.0 / framerate_number.value)
time.sleep(0.1)
threading.Thread(target=play).start()
# Play the camera trajectory when the play button is pressed.
@play_button.on_click
def _(_) -> None:
play_button.visible = False
pause_button.visible = True
# Play the camera trajectory when the play button is pressed.
@pause_button.on_click
def _(_) -> None:
play_button.visible = True
pause_button.visible = False
preview_render_button = server.gui.add_button(
"Preview render",
hint="Show a preview of the render in the viewport.",
icon=viser.Icon.CAMERA_CHECK,
)
preview_render_stop_button = server.gui.add_button(
"Exit render preview",
color="red",
icon=viser.Icon.CAMERA_CANCEL,
visible=False,
)
@preview_render_button.on_click
def _(_) -> None:
gui_state.preview_render = True
preview_render_button.visible = False
preview_render_stop_button.visible = True
play_button.visible = False
pause_button.visible = True
preset_submit_button.disabled = True
maybe_pose_and_fov_rad = compute_and_update_preview_camera_state()
if maybe_pose_and_fov_rad is None:
remove_preview_camera()
return
pose, fov = maybe_pose_and_fov_rad
del fov
# Hide all render assets when we're previewing the render.
nonlocal base_scene_node
base_scene_node.visible = False
# Back up and then set camera poses.
for client in server.get_clients().values():
camera_pose_backup_from_id[client.client_id] = (
client.camera.position,
client.camera.look_at,
client.camera.up_direction,
)
with client.atomic():
client.camera.wxyz = pose.rotation().wxyz
client.camera.position = pose.translation()
def stop_preview_render() -> None:
gui_state.preview_render = False
preview_render_button.visible = True
preview_render_stop_button.visible = False
play_button.visible = True
pause_button.visible = False
preset_submit_button.disabled = False
# Revert camera poses.
for client in server.get_clients().values():
if client.client_id not in camera_pose_backup_from_id:
continue
cam_position, cam_look_at, cam_up = camera_pose_backup_from_id.pop(
client.client_id
)
with client.atomic():
client.camera.position = cam_position
client.camera.look_at = cam_look_at
client.camera.up_direction = cam_up
client.flush()
# Un-hide render assets.
nonlocal base_scene_node
base_scene_node.visible = True
remove_preview_camera()
@preview_render_stop_button.on_click
def _(_) -> None:
stop_preview_render()
def get_max_frame_index() -> int:
return max(1, int(framerate_number.value * duration_number.value) - 1)
def add_preview_frame_slider() -> viser.GuiInputHandle[int] | None:
"""Helper for creating the current frame # slider. This is removed and
re-added anytime the `max` value changes."""
preview_frame_slider = server.gui.add_slider(
"Preview frame",
min=0,
max=get_max_frame_index(),
step=1,
initial_value=0,
order=set_traj_button.order + 0.01,
disabled=get_max_frame_index() == 1,
)
play_button.disabled = preview_frame_slider.disabled
preview_render_button.disabled = preview_frame_slider.disabled
set_traj_button.disabled = preview_frame_slider.disabled
@preview_frame_slider.on_update
def _(_) -> None:
nonlocal preview_camera_handle
maybe_pose_and_fov_rad = compute_and_update_preview_camera_state()
if maybe_pose_and_fov_rad is None:
return
pose, fov_rad = maybe_pose_and_fov_rad
preview_camera_handle = server.scene.add_camera_frustum(
str(Path(scene_node_prefix) / "preview_camera"),
fov=fov_rad,
aspect=img_wh[0] / img_wh[1],
scale=0.35,
wxyz=pose.rotation().wxyz,
position=pose.translation(),
color=(10, 200, 30),
)
if gui_state.preview_render:
for client in server.get_clients().values():
with client.atomic():
client.camera.wxyz = pose.rotation().wxyz
client.camera.position = pose.translation()
return preview_frame_slider
set_traj_button = server.gui.add_button(
"Set camera trajectory",
color="green",
icon=viser.Icon.CHECK,
hint="Save the camera trajectory for rendering.",
)
@set_traj_button.on_click
def _(event: viser.GuiEvent) -> None:
assert event.client is not None
num_frames = int(framerate_number.value * duration_number.value)
def get_intrinsics(W, H, fov_rad):
focal = 0.5 * H / np.tan(0.5 * fov_rad)
return np.array(
[[focal, 0.0, 0.5 * W], [0.0, focal, 0.5 * H], [0.0, 0.0, 1.0]]
)
camera_traj_list = []
for i in range(num_frames):
maybe_pose_and_fov_rad = camera_traj.interpolate_pose_and_fov_rad(
i / num_frames
)
if maybe_pose_and_fov_rad is None:
return
pose, fov_rad = maybe_pose_and_fov_rad
H = img_wh[1]
W = img_wh[0]
K = get_intrinsics(W, H, fov_rad)
w2c = pose.inverse().as_matrix()
camera_traj_list.append(
{
"w2c": w2c.flatten().tolist(),
"K": K.flatten().tolist(),
"img_wh": (W, H),
}
)
nonlocal gui_state
gui_state.camera_traj_list = camera_traj_list
print(f"Get camera_traj_list: {gui_state.camera_traj_list}")
stop_preview_render()
preview_frame_slider = add_preview_frame_slider()
loop_checkbox = server.gui.add_checkbox(
"Loop", False, hint="Add a segment between the first and last keyframes."
)
@loop_checkbox.on_update
def _(_) -> None:
camera_traj.loop = loop_checkbox.value
duration_number.value = camera_traj.compute_duration()
@transition_sec_number.on_update
def _(_) -> None:
camera_traj.default_transition_sec = transition_sec_number.value
duration_number.value = camera_traj.compute_duration()
preview_camera_handle: viser.SceneNodeHandle | None = None
def remove_preview_camera() -> None:
nonlocal preview_camera_handle
if preview_camera_handle is not None:
preview_camera_handle.remove()
preview_camera_handle = None
def compute_and_update_preview_camera_state() -> tuple[vt.SE3, float] | None:
"""Update the render tab state with the current preview camera pose.
Returns current camera pose + FOV if available."""
if preview_frame_slider is None:
return None
maybe_pose_and_fov_rad = camera_traj.interpolate_pose_and_fov_rad(
preview_frame_slider.value / get_max_frame_index()
)
if maybe_pose_and_fov_rad is None:
remove_preview_camera()
return None
pose, fov_rad = maybe_pose_and_fov_rad
gui_state.preview_fov = fov_rad
gui_state.preview_aspect = camera_traj.get_aspect()
return pose, fov_rad
# We back up the camera poses before and after we start previewing renders.
camera_pose_backup_from_id: dict[int, tuple] = {}
# Update the # of frames.
@duration_number.on_update
@framerate_number.on_update
def _(_) -> None:
remove_preview_camera() # Will be re-added when slider is updated.
nonlocal preview_frame_slider
old = preview_frame_slider
assert old is not None
preview_frame_slider = add_preview_frame_slider()
if preview_frame_slider is not None:
old.remove()
else:
preview_frame_slider = old
camera_traj.framerate = framerate_number.value
camera_traj.update_spline()
camera_traj = CameraTrajectory(
server,
duration_number,
scene_node_prefix=scene_node_prefix,
**kwargs,
)
camera_traj.default_fov = fov_degree_slider.value / 180.0 * np.pi
camera_traj.default_transition_sec = transition_sec_number.value
return gui_state