import os import torch from .net import GreedyNet from .play import play from .utils import v_wrap def evaluate_checkpoints(dir, env): results = {} for checkpoint in os.listdir(dir): pretrained_model_path = os.path.join(dir, checkpoint) if os.path.isfile(pretrained_model_path): wins, guesses = evaluate(env, pretrained_model_path) results[checkpoint] = wins, guesses return dict( sorted(results.items(), key=lambda x: (x[1][0], -x[1][1]), reverse=True) ) def evaluate(env, pretrained_model_path): n_wins = 0 n_guesses = 0 n_win_guesses = 0 env = env.unwrapped N = env.allowable_words for goal_word in env.words[:N]: win, outcomes = play(env, pretrained_model_path, goal_word) if win: n_wins += 1 n_win_guesses += len(outcomes) # else: # print("Lost!", goal_word, outcomes) n_guesses += len(outcomes) print( f"Evaluation complete, won {n_wins/N*100}% and \ took {n_win_guesses/n_wins} guesses per win, " f"{n_guesses / N} including losses." ) return n_wins / N * 100, n_win_guesses / n_wins