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import os

import torch

from .net import GreedyNet
from .play import play
from .utils import v_wrap


def evaluate_checkpoints(dir, env):
    results = {}
    for checkpoint in os.listdir(dir):
        pretrained_model_path = os.path.join(dir, checkpoint)
        if os.path.isfile(pretrained_model_path):
            wins, guesses = evaluate(env, pretrained_model_path)
            results[checkpoint] = wins, guesses
    return dict(
        sorted(results.items(), key=lambda x: (x[1][0], -x[1][1]), reverse=True)
    )


def evaluate(env, pretrained_model_path):
    n_wins = 0
    n_guesses = 0
    n_win_guesses = 0
    env = env.unwrapped
    N = env.allowable_words
    for goal_word in env.words[:N]:
        win, outcomes = play(env, pretrained_model_path, goal_word)
        if win:
            n_wins += 1
            n_win_guesses += len(outcomes)
        # else:
        #     print("Lost!", goal_word, outcomes)
        n_guesses += len(outcomes)
    print(
        f"Evaluation complete, won {n_wins/N*100}% and \
        took {n_win_guesses/n_wins} guesses per win, "
        f"{n_guesses / N} including losses."
    )
    return n_wins / N * 100, n_win_guesses / n_wins