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- title: WAR Game Simul
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- emoji: ๐Ÿ‘
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  sdk: static
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  license: apache-2.0
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- short_description: WAR-Game-Simul
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- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ title: WAR GAME AI Simulation
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+ emoji: ๐Ÿ“š
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+ colorFrom: yellow
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  license: apache-2.0
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+ short_description: Powered by VIDraft
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+ # Advanced Tactical Terrain Simulator - 6 Nations Military Simulator
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+
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+ ## ๐Ÿ“Œ Project Overview
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+
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+ This simulator is an advanced military simulation system that recreates complex tactical situations of modern warfare in real-time within a web browser. Based on actual military equipment and unit organizations from 6 nations (South Korea, North Korea, USA, Russia, Ukraine, China), it realistically simulates combat in urban and mountain warfare environments.
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+ ## ๐ŸŽฏ Key Features
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+ ### Real Military Doctrine Implementation
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+ - **Lanchester's Laws**: Automatic 3:1 combat advantage for defenders
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+ - **Terrain Effects**: 20% range increase and improved accuracy when holding high ground
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+ - **Urban Warfare Tactics**: 70% damage reduction when defending villages/cities, 50% movement speed reduction for attackers
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+ - **Road Mobility**: 2.5x speed for vehicles, 1.5x speed for infantry on roads
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+
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+ ### Authentic Weapon Systems from 6 Nations
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+ - **๐Ÿ‡ฐ๐Ÿ‡ท South Korea**: K2 Black Panther, K9 Thunder SPH, K21 IFV, Chunmoo MLRS
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+ - **๐Ÿ‡ฐ๐Ÿ‡ต North Korea**: Chonma/Songun tanks, BM-21 Grad, 82mm mortars
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+ - **๐Ÿ‡บ๐Ÿ‡ธ USA**: M1A2 Abrams, Bradley IFV, HIMARS, Apache helicopters
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+ - **๐Ÿ‡ท๐Ÿ‡บ Russia**: T-90M, BMP-3, Ka-52 helicopters, Msta-S SPH
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+ - **๐Ÿ‡บ๐Ÿ‡ฆ Ukraine**: T-64BV, Bayraktar TB2, CAESAR, M777 howitzers
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+ - **๐Ÿ‡จ๐Ÿ‡ณ China**: Type 99A tanks, PCL-191 MLRS, WZ-10 helicopters, HQ-17 SAM
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+
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+ ### Realistic Movement Speeds
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+ - **Infantry**: 100m/min (marching speed 6km/h)
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+ - **Tanks**: 400-600m/min (combat speed 24-36km/h)
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+ - **IFV/APC**: 700-1000m/min (42-60km/h)
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+ - **Helicopters**: 2500-3000m/min (150-180km/h)
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+ - **Self-propelled Artillery**: 300-400m/min (heavy equipment speed)
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+ ## ๐ŸŽฎ Controls
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+
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+ ### Basic Operations
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+ 1. **Terrain Selection**: Choose Urban (city warfare) or Mountain (highland warfare)
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+ 2. **Mission Assignment**: Set attack/defend missions for each team
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+ 3. **Nation Selection**: Choose from 6 nations and select unit types
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+ 4. **Unit Deployment**: Click on map to deploy units (team zone restricted)
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+ 5. **Battle Start**: Initiate real-time combat with START ENGAGEMENT button
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+
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+ ### Advanced Features
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+ - **Zoom In/Out**: Mouse wheel for battlefield magnification
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+ - **Map Navigation**: Shift+click or right-click drag
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+ - **Speed Control**: Time compression from 1 minute to 1 day
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+ - **Firepower Analysis**: Check fire projection coverage with analysis tools
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+ - **Terrain Analysis**: Real-time display of elevation, slope, and road networks
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+
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+ ## ๐Ÿ† Victory Conditions
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+ 1. **Command Destruction**: Eliminate enemy HQ unit
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+ 2. **Complete Encirclement**: Surround enemy HQ with 4+ units from 3+ directions
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+ 3. **Force Attrition**: Inflict 90%+ casualties on enemy forces
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+ ## ๐Ÿ’ก Tactical Tips
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+
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+ ### Urban Warfare
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+ - Execute rapid maneuver warfare using road networks
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+ - Secure villages/cities at key intersections for defensive lines
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+ - Achieve 3x combat power advantage when defending urban areas
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+ ### Mountain Highland
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+ - Secure high ground for range and accuracy advantages
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+ - Establish defensive lines using valleys and ridgelines
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+ - Control limited roads to block enemy movement
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+ ## ๐Ÿ”ง Technical Specifications
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+ - **Pure JavaScript**: Implemented without external libraries
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+ - **Canvas Rendering**: Real-time combat animations
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+ - **Perlin Noise**: Realistic terrain generation
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+ - **Marching Squares**: Accurate contour line representation
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+ - **Battle Sound**: 40-second battlefield sound effects loop
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+ ## ๐Ÿ“Š Performance Metrics
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+ - **Battlefield Scale**: 20km ร— 15km
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+ - **Maximum Units**: 100 units total for both sides
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+ - **Real-time Calculation**: 10 combat determinations per second
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+ - **Time Compression**: Variable from 1 second = 1 minute to 1 day
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+
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+ ## ๐Ÿš€ Getting Started
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+ 1. Open HTML file in browser
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+ 2. Place war.mp3 file in same folder (optional)
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+ 3. Recommended: Latest versions of Chrome, Firefox, Edge
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+ 4. Minimum resolution: 1280ร—720
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+
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+ ## โš ๏ธ Disclaimer
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+ This simulator simplifies the complexities of modern warfare to provide an experience of tactical decision-making importance. It differs from actual military operations and is created for educational and entertainment purposes only.
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+ ## ๐Ÿ› ๏ธ System Requirements
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+ - **Browser**: Modern web browser with HTML5 Canvas support
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+ - **Memory**: 4GB RAM minimum
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+ - **Display**: 1280ร—720 minimum resolution
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+ - **Audio**: Optional for battlefield sound effects
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+
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+ ## ๐Ÿ“ Version History
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+ - **v1.0**: Initial release with 6 nations
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+ - **v1.1**: Added road mobility bonuses
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+ - **v1.2**: Implemented village defense mechanics
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+ - **v1.3**: Fixed rendering issues and added battle sounds
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+
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+ ## ๐Ÿท๏ธ Tags
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+ `military-simulator` `war-game` `strategy-game` `tactical-combat` `real-time-strategy` `RTS-game` `military-strategy` `combat-simulator` `battlefield-simulator` `army-simulator` `tank-warfare` `modern-warfare` `urban-warfare` `mountain-warfare` `javascript-game` `html5-game` `canvas-game` `browser-game` `web-game` `warfare-simulation` `tactical-warfare` `military-tactics` `defense-game` `attack-strategy` `multiplayer-strategy` `war-strategy` `combat-tactics` `military-equipment` `weapon-systems` `battle-simulator`
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+ This tactical simulator represents a culmination of military strategy gaming and realistic combat mechanics, offering players an immersive experience in modern combined arms warfare tactics.
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+ Community: https://discord.gg/openfreeai