<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Tetris Game by MOUSE(VIDraft-mouse1.hf.space)</title> <audio id="bgMusic" loop> <source src="sound.wav" type="audio/wav"> </audio> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background: #1a1a1a; display: flex; flex-direction: column; align-items: center; justify-content: center; min-height: 100vh; font-family: Arial, sans-serif; padding: 20px; } .title { color: #00f0f0; font-size: 2.5rem; margin-bottom: 0.5rem; text-align: center; text-shadow: 3px 3px 6px rgba(0,0,0,0.5); } .subtitle { color: #f0a000; font-size: 1rem; text-align: center; margin-bottom: 0.3rem; } .website { color: #00f0f0; font-size: 0.9rem; text-align: center; margin-bottom: 2rem; } .game-container { display: flex; gap: 20px; } #game-board { border: 2px solid #333; background: #000; } .side-panel { display: flex; flex-direction: column; gap: 20px; color: white; } .next-piece { width: 150px; height: 150px; border: 2px solid #333; background: #000; } .score-board, .controls, .leaderboard { padding: 10px; background: #333; border-radius: 5px; } .controls p { margin: 5px 0; font-size: 14px; } .title strong { color: #f0a000; } .leaderboard { margin-top: 20px; width: 300px; } .leaderboard h3 { color: #00f0f0; margin-bottom: 10px; } .leaderboard-list { list-style: none; } .leaderboard-list li { display: flex; justify-content: space-between; margin: 5px 0; padding: 3px 0; border-bottom: 1px solid #444; } #player-input { position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: #333; padding: 20px; border-radius: 10px; display: none; flex-direction: column; gap: 10px; z-index: 1000; color: white; } #player-input input { padding: 5px; border-radius: 3px; border: none; } #player-input button { padding: 5px; background: #00f0f0; border: none; border-radius: 3px; cursor: pointer; } </style> </head> <body> <h1 class="title">MOUSE Autonomous Tetris</h1> <p class="subtitle">"One-minute creation by AI Coding Autonomous Agent MOUSE"</p> <p class="website">https://VIDraft-mouse1.hf.space</p> <div class="game-container"> <canvas id="game-board" width="300" height="600"></canvas> <div class="side-panel"> <div class="next-piece"> <canvas id="next-piece-canvas" width="150" height="150"></canvas> </div> <div class="score-board"> <h3>Score: <span id="score">0</span></h3> <h3>Lines: <span id="lines">0</span></h3> <h3>Level: <span id="level">1</span></h3> </div> <div class="controls"> <h3>Controls:</h3> <p>← → : Move Left/Right</p> <p>↓ : Soft Drop</p> <p>Space : Hard Drop</p> <p>↑ : Rotate</p> </div> <div class="leaderboard"> <h3>Top 10 Scores</h3> <ul class="leaderboard-list" id="leaderboard"></ul> </div> </div> </div> <div id="player-input"> <h3>New High Score!</h3> <input type="text" id="player-name" placeholder="Enter your name" maxlength="10"> <button onclick="submitScore()">Submit</button> </div> <script> // Game variables const canvas = document.getElementById('game-board'); const ctx = canvas.getContext('2d'); const nextPieceCanvas = document.getElementById('next-piece-canvas'); const nextPieceCtx = nextPieceCanvas.getContext('2d'); const BLOCK_SIZE = 30; const BOARD_WIDTH = 10; const BOARD_HEIGHT = 20; let board = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0)); let score = 0; let lines = 0; let level = 1; let gameLoop; let currentPiece; let nextPiece; const SHAPES = [ [[1, 1, 1, 1]], // I [[1, 1], [1, 1]], // O [[0, 1, 1], [1, 1, 0]], // S [[1, 1, 0], [0, 1, 1]], // Z [[1, 0, 0], [1, 1, 1]], // L [[0, 0, 1], [1, 1, 1]], // J [[0, 1, 0], [1, 1, 1]] // T ]; const COLORS = [ '#00f0f0', // cyan '#f0f000', // yellow '#00f000', // green '#f00000', // red '#f0a000', // orange '#0000f0', // blue '#a000f0' // purple ]; // Game classes class Piece { constructor(shape = null) { this.shape = shape || SHAPES[Math.floor(Math.random() * SHAPES.length)]; this.color = COLORS[SHAPES.findIndex(s => s === this.shape)]; this.x = Math.floor((BOARD_WIDTH - this.shape[0].length) / 2); this.y = 0; } } // Drawing functions function drawBlock(ctx, x, y, color) { ctx.fillStyle = color; ctx.fillRect(x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE - 1, BLOCK_SIZE - 1); } function drawBoard() { ctx.clearRect(0, 0, canvas.width, canvas.height); for(let y = 0; y < BOARD_HEIGHT; y++) { for(let x = 0; x < BOARD_WIDTH; x++) { if(board[y][x]) { drawBlock(ctx, x, y, board[y][x]); } } } if(currentPiece) { for(let y = 0; y < currentPiece.shape.length; y++) { for(let x = 0; x < currentPiece.shape[y].length; x++) { if(currentPiece.shape[y][x]) { drawBlock(ctx, currentPiece.x + x, currentPiece.y + y, currentPiece.color); } } } } } function drawNextPiece() { nextPieceCtx.clearRect(0, 0, nextPieceCanvas.width, nextPieceCanvas.height); const offsetX = (nextPieceCanvas.width - nextPiece.shape[0].length * BLOCK_SIZE) / 2; const offsetY = (nextPieceCanvas.height - nextPiece.shape.length * BLOCK_SIZE) / 2; for(let y = 0; y < nextPiece.shape.length; y++) { for(let x = 0; x < nextPiece.shape[y].length; x++) { if(nextPiece.shape[y][x]) { nextPieceCtx.fillStyle = nextPiece.color; nextPieceCtx.fillRect( offsetX + x * BLOCK_SIZE, offsetY + y * BLOCK_SIZE, BLOCK_SIZE - 1, BLOCK_SIZE - 1 ); } } } } // Game logic functions function isValidMove(piece, offsetX, offsetY, newShape = null) { const shape = newShape || piece.shape; for(let y = 0; y < shape.length; y++) { for(let x = 0; x < shape[y].length; x++) { if(shape[y][x]) { const newX = piece.x + x + offsetX; const newY = piece.y + y + offsetY; if(newX < 0 || newX >= BOARD_WIDTH || newY >= BOARD_HEIGHT) { return false; } if(newY >= 0 && board[newY][newX]) { return false; } } } } return true; } function rotatePiece() { const newShape = currentPiece.shape[0].map((_, i) => currentPiece.shape.map(row => row[i]).reverse() ); if(isValidMove(currentPiece, 0, 0, newShape)) { currentPiece.shape = newShape; } } function mergePiece() { for(let y = 0; y < currentPiece.shape.length; y++) { for(let x = 0; x < currentPiece.shape[y].length; x++) { if(currentPiece.shape[y][x]) { board[currentPiece.y + y][currentPiece.x + x] = currentPiece.color; } } } } function checkLines() { let linesCleared = 0; for(let y = BOARD_HEIGHT - 1; y >= 0; y--) { if(board[y].every(cell => cell !== 0)) { board.splice(y, 1); board.unshift(Array(BOARD_WIDTH).fill(0)); linesCleared++; y++; } } if(linesCleared > 0) { lines += linesCleared; score += linesCleared * 100 * level; level = Math.floor(lines / 10) + 1; document.getElementById('score').textContent = score; document.getElementById('lines').textContent = lines; document.getElementById('level').textContent = level; } } // Leaderboard functions function getLeaderboard() { const leaderboard = JSON.parse(localStorage.getItem('tetrisLeaderboard') || '[]'); return leaderboard; } function updateLeaderboardDisplay() { const leaderboardElement = document.getElementById('leaderboard'); const leaderboard = getLeaderboard(); leaderboardElement.innerHTML = leaderboard .slice(0, 10) .map((entry, index) => ` <li> <span>${index + 1}. ${entry.name}</span> <span>${entry.score}</span> </li> `) .join(''); } function addScore(name, score) { const leaderboard = getLeaderboard(); leaderboard.push({ name, score }); leaderboard.sort((a, b) => b.score - a.score); localStorage.setItem('tetrisLeaderboard', JSON.stringify(leaderboard)); updateLeaderboardDisplay(); } function submitScore() { const playerName = document.getElementById('player-name').value.trim(); if (playerName) { addScore(playerName, score); document.getElementById('player-input').style.display = 'none'; resetGame(); } } // Game control functions function gameOver() { clearInterval(gameLoop); const leaderboard = getLeaderboard(); if (leaderboard.length < 10 || score > leaderboard[9]?.score) { document.getElementById('player-input').style.display = 'flex'; } else { alert(`Game Over! Score: ${score}`); resetGame(); } } function resetGame() { board = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0)); score = 0; lines = 0; level = 1; document.getElementById('score').textContent = score; document.getElementById('lines').textContent = lines; document.getElementById('level').textContent = level; startGame(); } function update() { if(isValidMove(currentPiece, 0, 1)) { currentPiece.y++; } else { mergePiece(); checkLines(); currentPiece = nextPiece; nextPiece = new Piece(); drawNextPiece(); if(!isValidMove(currentPiece, 0, 0)) { gameOver(); } } drawBoard(); } function startGame() { currentPiece = new Piece(); nextPiece = new Piece(); drawNextPiece(); if(gameLoop) clearInterval(gameLoop); gameLoop = setInterval(() => { update(); }, 1000 / level); } // Event listeners document.addEventListener('keydown', (e) => { switch(e.keyCode) { case 37: // Left if(isValidMove(currentPiece, -1, 0)) { currentPiece.x--; drawBoard(); } break; case 39: // Right if(isValidMove(currentPiece, 1, 0)) { currentPiece.x++; drawBoard(); } break; case 40: // Down if(isValidMove(currentPiece, 0, 1)) { currentPiece.y++; score += 1; document.getElementById('score').textContent = score; drawBoard(); } break; case 38: // Up (Rotate) rotatePiece(); drawBoard(); break; case 32: // Space (Hard Drop) while(isValidMove(currentPiece, 0, 1)) { currentPiece.y++; score += 2; } document.getElementById('score').textContent = score; update(); break; } }); // Initialize audio const bgMusic = document.getElementById('bgMusic'); bgMusic.volume = 0.5; // 볼륨을 50%로 설정 // 음악 자동 재생 function playBGM() { bgMusic.play().catch(function(error) { console.log("Audio play failed:", error); }); } // 페이지 로드 시 음악 재생 시도 document.addEventListener('DOMContentLoaded', function() { playBGM(); }); // 사용자 상호작용 시 음악 재생 (브라우저 정책으로 인한 대비책) document.addEventListener('click', function() { playBGM(); }, { once: true }); // Initialize game updateLeaderboardDisplay(); startGame(); </script> </body> </html>