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Update index.html
Browse files- index.html +64 -88
index.html
CHANGED
@@ -15,16 +15,16 @@
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justify-content: center;
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min-height: 100vh;
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margin: 0;
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background-color: #
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overflow: hidden;
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}
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#game-container {
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}
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#game-title {
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@@ -32,59 +32,58 @@
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font-weight: bold;
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margin-bottom: 0.5em;
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text-align: center;
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color: #
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user-select: none;
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}
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#game-instructions {
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text-align: center;
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margin-bottom: 1em;
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color: #
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user-select: none;
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}
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#game-board {
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border-radius:
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box-shadow: 0 4px
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border:
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background-color: #
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touch-action: none;
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/* Remove fixed width and height, use aspect ratio */
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}
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#ai-first {
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margin-top: 1em;
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padding: 10px 20px;
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font-size: 1em;
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border:
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border-radius: 5px;
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background-color: #
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color:
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cursor: pointer;
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transition: background-color 0.3s ease;
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user-select: none;
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}
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#ai-first:hover {
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background-color: #
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}
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#ai-first:active {
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}
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/* Loading indicator (spinner) */
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#loading-indicator {
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display: none;
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margin-top: 20px;
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border: 6px solid #f3f3f3;
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border-top: 6px solid #
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border-radius: 50%;
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width: 50px;
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height: 50px;
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animation: spin
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}
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@keyframes spin {
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@@ -92,17 +91,14 @@
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100% { transform: rotate(360deg); }
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}
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/* Mobile-first responsiveness */
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@media (max-width: 600px) {
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/* Adjust padding/margins as needed */
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}
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</style>
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</head>
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@@ -116,28 +112,28 @@
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<div id="loading-indicator"></div>
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</div>
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<script>
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function BoardGame(agent, num_rows, num_cols) {
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this.agent = agent;
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this.audio = new Audio('/stone.ogg');
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this.num_cols = num_cols;
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this.num_rows = num_rows;
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var this_ = this;
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this.canvas_ctx = document.getElementById("game-board").getContext("2d");
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this.board_scale = 1; //
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// Calculate the board scale dynamically
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this.calculateBoardScale = function() {
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const containerWidth = document.getElementById("game-container").offsetWidth;
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const containerHeight = window.innerHeight - document.getElementById("game-instructions").offsetHeight
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- document.getElementById("ai-first").offsetHeight - 80;
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const canvasWidth = containerWidth * 0.95; // Use 95% of container width
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const canvasHeight = canvasWidth * (num_rows + 1) / (num_cols + 1);
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//If the calculated height is too big for the container, scale by height
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if(canvasHeight > containerHeight) {
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const adjustedCanvasHeight = containerHeight * 0.9;
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const adjustedCanvasWidth = adjustedCanvasHeight * (num_cols+1) / (num_rows+1);
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this.board_scale = adjustedCanvasHeight / (num_rows + 1);
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this_.canvas_ctx.canvas.width = adjustedCanvasWidth;
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@@ -148,12 +144,11 @@
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this_.canvas_ctx.canvas.width = canvasWidth;
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this_.canvas_ctx.canvas.height = canvasHeight;
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}
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this_.canvas_ctx.setTransform(1, 0, 0, 1, 0, 0); // Reset transform
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this_.canvas_ctx.scale(this.board_scale, this.board_scale);
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this_.canvas_ctx.translate(0.5, 0.5);
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}
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this.calculateBoardScale();
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this.reset = function () {
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@@ -170,11 +165,9 @@
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return this.board[this.num_cols * row + col];
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}
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this.is_terminated = function () {
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// check if the game is terminated
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if (this.board.some((x) => x == 0) == false) return true;
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for (let i = 0; i < this.num_rows; i++) {
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for (let j = 0; j < this.num_cols; j++) {
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// check winner at cell i, j
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var p = this.get(i, j);
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if (p == 0) continue;
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for (let [dx, dy] of [[1, 0], [0, 1], [1, 1], [-1, 1]]) {
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@@ -194,15 +187,14 @@
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return false;
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};
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this.submit_board = async function () {
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document.getElementById("loading-indicator").style.display = "block"; // Show loader
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await new Promise(r => setTimeout(r, 1000));
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if (this_.is_terminated()) return { "terminated": true, "action": -1 };
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const obs = tf.tensor(this_.board, [this_.num_rows, this_.num_cols], 'float32');
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const normalized_obs = tf.mul(obs, this_.ai_player);
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const [action_logits, value] = this_.agent.execute(normalized_obs, ["output_0", "output_1"]);
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const action = await tf.argMax(action_logits).array();
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document.getElementById("loading-indicator").style.display = "none";
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return {
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"terminated": false,
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"action": action,
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@@ -215,7 +207,6 @@
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this.ai_play = function () {
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this_.submit_board().then(
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function (info) {
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let x = info["action"];
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if (x != -1) {
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let [_, y] = this_.get_candidate(x);
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@@ -231,7 +222,7 @@
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}
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).catch(function (e) {
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console.error("AI play error:", e);
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};
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document.getElementById("ai-first").onclick = function () {
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this_.reset();
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@@ -239,7 +230,6 @@
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this_.ai_play();
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};
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// Unified event handler for touch and mouse
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this.handleClick = function(x, y) {
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var loc_x = Math.floor(x / this_.board_scale - 0.5);
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var loc_y = Math.floor(y / this_.board_scale - 0.5);
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@@ -264,9 +254,8 @@
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}
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}
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// Touch event handler
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document.getElementById("game-board").addEventListener('touchstart', function(e) {
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e.preventDefault();
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var rect = this.getBoundingClientRect();
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var touch = e.touches[0];
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var x = touch.clientX - rect.left;
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@@ -292,7 +281,7 @@
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ctx.fillStyle = color;
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ctx.fill();
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ctx.lineWidth = 0.02;
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ctx.strokeStyle = "
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ctx.stroke();
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};
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this.get_candidate = function (x) {
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@@ -304,19 +293,16 @@
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};
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this.render = function () {
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let ctx = this.canvas_ctx;
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ctx.clearRect(-1, -1, num_cols + 1, num_rows + 1);
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// Draw the board (wood-like)
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ctx.fillStyle = "#e6b434"; // Lighter wood color
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ctx.fillRect(-0.5, -0.5, num_cols, num_rows);
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// Draw grid lines
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ctx.lineWidth = 0.1 / 2;
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ctx.strokeStyle = "rgba(0, 0, 0, 0.
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for (let i = 0; i < this.num_cols; i++) {
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ctx.beginPath();
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ctx.moveTo(i, 0);
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ctx.lineTo(i, this.num_rows
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ctx.stroke();
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}
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for (let i = 0; i < this.num_rows; i++) {
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@@ -326,14 +312,14 @@
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ctx.stroke();
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}
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for (let i = 0; i < this.board.length; i++) {
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let x = i % this.num_cols;
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let y = Math.floor(i / this.num_cols);
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if (this.board[i] == 0) continue;
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let color = (this.board[i] == 1) ? "#
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this.draw_stone(x, y, color);
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}
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if (
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this.mouse_x >= 0 &&
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this.mouse_y >= 0 &&
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@@ -344,15 +330,11 @@
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if (x == -1) return;
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this.mouse_x = x;
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this.mouse_y = y;
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// Preview stone
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let previewColor = (this.who_play == -1) ? "rgba(241, 196, 15, 0.5)" : "rgba(192, 57, 43, 0.5)"; // Semi-transparent
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this.draw_stone(x, y, previewColor);
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}
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};
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// Unified move handler
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this.handleMove = function(e) {
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let rect = this.canvas_ctx.canvas.getBoundingClientRect();
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let x, y;
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@@ -362,43 +344,38 @@
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y = e.clientY - rect.top;
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} else if (e.type === 'touchmove') {
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e.preventDefault();
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if (e.touches.length > 0) {
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x = e.touches[0].clientX - rect.left;
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y = e.touches[0].clientY - rect.top;
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} else {
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return;
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}
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} else {
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return;
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}
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var loc_x = Math.floor(x / this_.board_scale - 0.5);
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var loc_y = Math.floor(y / this_.board_scale - 0.5);
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this_.mouse_x = loc_x;
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this_.mouse_y = loc_y;
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this_.render();
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}
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document.getElementById("game-board").onmousemove = function (e) {
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};
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this_.handleMove(e);
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//Resize listener
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window.addEventListener('resize', function() {
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this_.calculateBoardScale();
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this_.render();
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});
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};
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const modelUrl = '/model.json';
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const init_fn = async function () {
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await tf.setBackend('wasm');
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}).catch(error => {
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console.error("Error loading model:", error);
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// Handle the error, e.g., display a message to the user.
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document.getElementById("game-instructions").textContent = "Failed to load the AI. Please try refreshing the page.";
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document.getElementById("ai-first").disabled = true;
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});
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});
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</script>
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justify-content: center;
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min-height: 100vh;
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margin: 0;
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background-color: #f5f5f5; /* Very Light Gray */
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overflow: hidden;
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}
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#game-container {
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display: flex;
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flex-direction: column;
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align-items: center;
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width: 100%;
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max-width: 600px;
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}
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#game-title {
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font-weight: bold;
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margin-bottom: 0.5em;
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text-align: center;
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color: #444; /* Darker Gray */
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user-select: none;
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}
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#game-instructions {
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text-align: center;
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margin-bottom: 1em;
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color: #666; /* Medium Gray */
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user-select: none;
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}
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#game-board {
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border-radius: 8px; /* Slightly Rounded Corners */
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1); /* Very Subtle Shadow */
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border: 1px solid #ddd; /* Light Gray Border */
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background-color: #fff; /* White Background */
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touch-action: none;
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}
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#ai-first {
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margin-top: 1em;
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padding: 10px 20px;
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font-size: 1em;
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border: 1px solid #ccc; /* Light Gray Border */
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border-radius: 5px;
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background-color: #f9f9f9; /* Almost White */
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color: #555; /* Dark Gray Text */
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cursor: pointer;
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transition: background-color 0.3s ease, color 0.3s ease, border-color 0.3s ease;
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user-select: none;
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}
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#ai-first:hover {
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background-color: #eee; /* Slightly Darker on Hover */
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border-color: #bbb; /* Darker Border on Hover */
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color: #333;
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}
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#ai-first:active {
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transform: translateY(1px);
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background-color: #ddd;
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}
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/* Loading indicator */
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#loading-indicator {
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display: none;
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margin-top: 20px;
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border: 6px solid #f3f3f3;
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border-top: 6px solid #999; /* Medium Gray */
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border-radius: 50%;
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width: 50px;
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height: 50px;
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animation: spin 1s linear infinite; /* Faster Spin */
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}
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@keyframes spin {
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100% { transform: rotate(360deg); }
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}
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@media (max-width: 600px) {
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#game-title {
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font-size: 1.5em;
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}
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#game-instructions {
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font-size: 0.9em;
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}
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}
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</style>
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</head>
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<div id="loading-indicator"></div>
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</div>
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<script>
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// ... (rest of your JavaScript code, with changes below) ...
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+
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function BoardGame(agent, num_rows, num_cols) {
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this.agent = agent;
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this.audio = new Audio('/stone.ogg'); // Consider a more subtle sound.
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this.num_cols = num_cols;
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this.num_rows = num_rows;
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var this_ = this;
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this.canvas_ctx = document.getElementById("game-board").getContext("2d");
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this.board_scale = 1; // Initial scale
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this.calculateBoardScale = function() {
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const containerWidth = document.getElementById("game-container").offsetWidth;
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const containerHeight = window.innerHeight - document.getElementById("game-instructions").offsetHeight
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- document.getElementById("ai-first").offsetHeight - 80;
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const canvasWidth = containerWidth * 0.95; // Use 95% of container width
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const canvasHeight = canvasWidth * (num_rows + 1) / (num_cols + 1);
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if(canvasHeight > containerHeight) {
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const adjustedCanvasHeight = containerHeight * 0.9;
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const adjustedCanvasWidth = adjustedCanvasHeight * (num_cols+1) / (num_rows+1);
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this.board_scale = adjustedCanvasHeight / (num_rows + 1);
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this_.canvas_ctx.canvas.width = adjustedCanvasWidth;
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this_.canvas_ctx.canvas.width = canvasWidth;
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this_.canvas_ctx.canvas.height = canvasHeight;
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}
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this_.canvas_ctx.setTransform(1, 0, 0, 1, 0, 0); // Reset transform
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this_.canvas_ctx.scale(this.board_scale, this.board_scale);
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this_.canvas_ctx.translate(0.5, 0.5);
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}
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+
this.calculateBoardScale();
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this.reset = function () {
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return this.board[this.num_cols * row + col];
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}
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this.is_terminated = function () {
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if (this.board.some((x) => x == 0) == false) return true;
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for (let i = 0; i < this.num_rows; i++) {
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for (let j = 0; j < this.num_cols; j++) {
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var p = this.get(i, j);
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if (p == 0) continue;
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for (let [dx, dy] of [[1, 0], [0, 1], [1, 1], [-1, 1]]) {
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return false;
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};
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this.submit_board = async function () {
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document.getElementById("loading-indicator").style.display = "block";
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await new Promise(r => setTimeout(r, 1000));
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if (this_.is_terminated()) return { "terminated": true, "action": -1 };
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const obs = tf.tensor(this_.board, [this_.num_rows, this_.num_cols], 'float32');
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const normalized_obs = tf.mul(obs, this_.ai_player);
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const [action_logits, value] = this_.agent.execute(normalized_obs, ["output_0", "output_1"]);
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const action = await tf.argMax(action_logits).array();
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+
document.getElementById("loading-indicator").style.display = "none";
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return {
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"terminated": false,
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"action": action,
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this.ai_play = function () {
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this_.submit_board().then(
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function (info) {
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|
210 |
let x = info["action"];
|
211 |
if (x != -1) {
|
212 |
let [_, y] = this_.get_candidate(x);
|
|
|
222 |
}
|
223 |
).catch(function (e) {
|
224 |
console.error("AI play error:", e);
|
225 |
+
});
|
226 |
};
|
227 |
document.getElementById("ai-first").onclick = function () {
|
228 |
this_.reset();
|
|
|
230 |
this_.ai_play();
|
231 |
};
|
232 |
|
|
|
233 |
this.handleClick = function(x, y) {
|
234 |
var loc_x = Math.floor(x / this_.board_scale - 0.5);
|
235 |
var loc_y = Math.floor(y / this_.board_scale - 0.5);
|
|
|
254 |
}
|
255 |
}
|
256 |
|
|
|
257 |
document.getElementById("game-board").addEventListener('touchstart', function(e) {
|
258 |
+
e.preventDefault();
|
259 |
var rect = this.getBoundingClientRect();
|
260 |
var touch = e.touches[0];
|
261 |
var x = touch.clientX - rect.left;
|
|
|
281 |
ctx.fillStyle = color;
|
282 |
ctx.fill();
|
283 |
ctx.lineWidth = 0.02;
|
284 |
+
ctx.strokeStyle = "rgba(0, 0, 0, 0.1)"; // Very Light Border
|
285 |
ctx.stroke();
|
286 |
};
|
287 |
this.get_candidate = function (x) {
|
|
|
293 |
};
|
294 |
this.render = function () {
|
295 |
let ctx = this.canvas_ctx;
|
296 |
+
ctx.clearRect(-1, -1, num_cols + 1, num_rows + 1);
|
297 |
+
ctx.fillStyle = "#fff"; // White board
|
|
|
|
|
298 |
ctx.fillRect(-0.5, -0.5, num_cols, num_rows);
|
299 |
|
|
|
300 |
ctx.lineWidth = 0.1 / 2;
|
301 |
+
ctx.strokeStyle = "rgba(0, 0, 0, 0.1)"; // Very subtle grid lines
|
302 |
for (let i = 0; i < this.num_cols; i++) {
|
303 |
ctx.beginPath();
|
304 |
ctx.moveTo(i, 0);
|
305 |
+
ctx.lineTo(i, this.num_rows-1);
|
306 |
ctx.stroke();
|
307 |
}
|
308 |
for (let i = 0; i < this.num_rows; i++) {
|
|
|
312 |
ctx.stroke();
|
313 |
}
|
314 |
|
|
|
315 |
for (let i = 0; i < this.board.length; i++) {
|
316 |
let x = i % this.num_cols;
|
317 |
let y = Math.floor(i / this.num_cols);
|
318 |
if (this.board[i] == 0) continue;
|
319 |
+
let color = (this.board[i] == 1) ? "#555" : "#bbb"; // Dark Gray and Light Gray
|
320 |
this.draw_stone(x, y, color);
|
321 |
}
|
322 |
+
|
323 |
if (
|
324 |
this.mouse_x >= 0 &&
|
325 |
this.mouse_y >= 0 &&
|
|
|
330 |
if (x == -1) return;
|
331 |
this.mouse_x = x;
|
332 |
this.mouse_y = y;
|
333 |
+
let previewColor = (this.who_play == -1) ? "rgba(187, 187, 187, 0.5)" : "rgba(85, 85, 85, 0.5)"; // Semi-transparent grays
|
|
|
|
|
334 |
this.draw_stone(x, y, previewColor);
|
|
|
335 |
}
|
336 |
};
|
337 |
|
|
|
338 |
this.handleMove = function(e) {
|
339 |
let rect = this.canvas_ctx.canvas.getBoundingClientRect();
|
340 |
let x, y;
|
|
|
344 |
y = e.clientY - rect.top;
|
345 |
} else if (e.type === 'touchmove') {
|
346 |
e.preventDefault();
|
347 |
+
if (e.touches.length > 0) {
|
348 |
x = e.touches[0].clientX - rect.left;
|
349 |
y = e.touches[0].clientY - rect.top;
|
350 |
} else {
|
351 |
+
return;
|
352 |
}
|
353 |
} else {
|
354 |
+
return;
|
355 |
}
|
356 |
|
357 |
var loc_x = Math.floor(x / this_.board_scale - 0.5);
|
358 |
var loc_y = Math.floor(y / this_.board_scale - 0.5);
|
359 |
this_.mouse_x = loc_x;
|
360 |
+
this_.mouse_y = loc_y;
|
361 |
this_.render();
|
362 |
}
|
363 |
|
|
|
364 |
document.getElementById("game-board").onmousemove = function (e) {
|
365 |
+
this_.handleMove(e);
|
366 |
};
|
367 |
|
368 |
+
document.getElementById("game-board").addEventListener('touchmove', function(e) {
|
369 |
this_.handleMove(e);
|
370 |
+
}, false);
|
|
|
371 |
|
372 |
|
|
|
373 |
window.addEventListener('resize', function() {
|
374 |
this_.calculateBoardScale();
|
375 |
this_.render();
|
376 |
});
|
|
|
|
|
377 |
};
|
378 |
+
const modelUrl = '/model.json';
|
379 |
|
380 |
const init_fn = async function () {
|
381 |
await tf.setBackend('wasm');
|
|
|
389 |
|
390 |
}).catch(error => {
|
391 |
console.error("Error loading model:", error);
|
|
|
392 |
document.getElementById("game-instructions").textContent = "Failed to load the AI. Please try refreshing the page.";
|
393 |
+
document.getElementById("ai-first").disabled = true;
|
394 |
});
|
395 |
});
|
396 |
</script>
|