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Browse files- index.html +366 -456
index.html
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<!DOCTYPE html>
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<html
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<head>
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<
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Personalized Baby Name Generator</title>
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<style>
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color: var(--dark);
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min-height: 100vh;
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padding: 2rem;
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}
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.container {
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max-width: 1000px;
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margin: 0 auto;
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}
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.header {
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text-align: center;
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padding: 2rem;
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background: white;
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border-radius: 1rem;
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box-shadow: 0 4px 6px var(--shadow);
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margin-bottom: 2rem;
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}
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.header h1 {
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color: var(--primary);
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font-size: 2.5rem;
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margin-bottom: 0.5rem;
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}
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.generator-form {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
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gap: 2rem;
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}
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.form-section {
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background: white;
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padding: 1.5rem;
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border-radius: 1rem;
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box-shadow: 0 4px 6px var(--shadow);
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}
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.form-section h2 {
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color: var(--secondary);
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margin-bottom: 1rem;
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font-size: 1.5rem;
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}
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.input-group {
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margin-bottom: 1rem;
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}
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.input-group label {
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display: block;
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margin-bottom: 0.5rem;
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color: var(--dark);
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font-weight: 500;
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}
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select, input {
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width: 100%;
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border-radius:
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border: 1px solid #E2E8F0;
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border-radius: 2rem;
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cursor: pointer;
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text-align: center;
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transition: all 0.3s ease;
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}
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font-weight: 600;
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cursor: pointer;
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width: 100%;
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transition: all 0.3s ease;
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margin-top: 1rem;
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}
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box-shadow: 0 4px 12px rgba(255, 159, 176, 0.3);
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}
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padding: 2rem;
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border-radius: 1rem;
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box-shadow: 0 4px 6px var(--shadow);
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}
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}
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color
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padding: 0.25rem 0.75rem;
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border-radius: 1rem;
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font-size: 0.8rem;
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}
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}
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}
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background: white;
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padding: 2rem;
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border-radius: 1rem;
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box-shadow: 0 4px 6px var(--shadow);
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}
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}
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to { opacity: 1; transform: translateY(0); }
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}
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}
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}
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="header">
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<h1>👶 Personalized Baby Name Generator</h1>
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<p>Create the perfect name based on your family's unique characteristics</p>
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</div>
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<div class="generator-form">
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<div class="form-section">
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<h2>Basic Information</h2>
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<div class="input-group">
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<label for="gender">Baby's Gender</label>
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<select id="gender">
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<option value="all">All</option>
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<option value="boy">Boy</option>
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<option value="girl">Girl</option>
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<option value="neutral">Gender Neutral</option>
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</select>
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</div>
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<div class="input-group">
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<label for="origin">Cultural Background</label>
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<select id="origin" multiple>
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<option value="english">English</option>
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<option value="french">French</option>
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<option value="spanish">Spanish</option>
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<option value="italian">Italian</option>
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<option value="greek">Greek</option>
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<option value="celtic">Celtic</option>
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<option value="nordic">Nordic</option>
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<option value="hebrew">Hebrew</option>
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<option value="arabic">Arabic</option>
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<option value="persian">Persian</option>
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<option value="indian">Indian</option>
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<option value="chinese">Chinese</option>
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<option value="japanese">Japanese</option>
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<option value="korean">Korean</option>
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</select>
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</div>
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</div>
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<div class="form-section">
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<h2>Mother's Characteristics</h2>
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<div class="input-group">
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<label>Select Personality Traits</label>
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<div class="traits-container" id="motherTraits">
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<div class="trait-chip" data-trait="creative">Creative</div>
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<div class="trait-chip" data-trait="intelligent">Intelligent</div>
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<div class="trait-chip" data-trait="caring">Caring</div>
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<div class="trait-chip" data-trait="strong">Strong</div>
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<div class="trait-chip" data-trait="artistic">Artistic</div>
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<div class="trait-chip" data-trait="adventurous">Adventurous</div>
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<div class="trait-chip" data-trait="peaceful">Peaceful</div>
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<div class="trait-chip" data-trait="wise">Wise</div>
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</div>
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</div>
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</div>
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<div class="form-section">
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<h2>Father's Characteristics</h2>
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<div class="input-group">
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<label>Select Personality Traits</label>
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<div class="traits-container" id="fatherTraits">
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<div class="trait-chip" data-trait="protective">Protective</div>
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<div class="trait-chip" data-trait="loyal">Loyal</div>
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<div class="trait-chip" data-trait="brave">Brave</div>
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<div class="trait-chip" data-trait="gentle">Gentle</div>
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<div class="trait-chip" data-trait="ambitious">Ambitious</div>
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<div class="trait-chip" data-trait="wise">Wise</div>
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<div class="trait-chip" data-trait="humorous">Humorous</div>
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<div class="trait-chip" data-trait="athletic">Athletic</div>
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</div>
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</div>
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</div>
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</div>
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<button class="generate-btn" onclick="generateNames()">Generate Perfect Names</button>
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<div class="results-section" id="results">
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<!-- Generated names will appear here -->
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</div>
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<div class="favorites-section">
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<h2>❤️ Favorite Names</h2>
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<div id="favoritesList"></div>
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</div>
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</div>
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creative: ['Leonardo', 'Byron', 'Vincent', 'Aiden'],
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intelligent: ['Solomon', 'Ethan', 'Adrian', 'Theodore'],
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strong: ['Alexander', 'Thor', 'Viktor', 'Bruno'],
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protective: ['William', 'Guardian', 'Ward', 'Reign'],
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brave: ['Valor', 'Leo', 'Wyatt', 'Ethan'],
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gentle: ['Oliver', 'Liam', 'Noah', 'Benjamin'],
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wise: ['Sage', 'Solomon', 'Alvis', 'Kenneth']
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},
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girl: {
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creative: ['Luna', 'Aurora', 'Aria', 'Maya'],
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intelligent: ['Sophia', 'Athena', 'Claire', 'Ada'],
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caring: ['Grace', 'Hannah', 'Lily', 'Mira'],
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artistic: ['Melody', 'Violet', 'Iris', 'Aria'],
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peaceful: ['Serena', 'Dove', 'Paz', 'Shanti'],
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wise: ['Sophia', 'Minerva', 'Sage', 'Alena']
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},
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neutral: {
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creative: ['Alex', 'River', 'Sky', 'Phoenix'],
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strong: ['Morgan', 'Kai', 'Atlas', 'Storm'],
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wise: ['Sage', 'Quinn', 'Blair', 'Eden'],
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peaceful: ['Harmony', 'Peace', 'Robin', 'Dawn']
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}
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};
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// Name meanings database
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const nameMeanings = {
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'Alexander': 'Defender of the people',
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'Sophia': 'Wisdom',
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'Luna': 'Moon',
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'Ethan': 'Strong, enduring',
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'Grace': 'Elegance and divine favor',
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// Add more meanings as needed
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};
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let favorites = new Set();
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let selectedTraits = {
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mother: new Set(),
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father: new Set()
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};
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// Setup trait selection
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document.querySelectorAll('.trait-chip').forEach(chip => {
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chip.addEventListener('click', () => {
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const parent = chip.parentElement.id;
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const trait = chip.dataset.trait;
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const traitSet = parent === 'motherTraits' ? selectedTraits.mother : selectedTraits.father;
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chip.classList.toggle('selected');
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if (traitSet.has(trait)) {
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traitSet.delete(trait);
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} else {
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traitSet.add(trait);
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}
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});
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});
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function generateNames() {
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const gender = document.getElementById('gender').value;
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const origins = Array.from(document.getElementById('origin').selectedOptions).map(option => option.value);
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let names = new Set();
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const traits = [...selectedTraits.mother, ...selectedTraits.father];
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// Generate names based on selected traits
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traits.forEach(trait => {
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if (gender === 'all' || gender === 'neutral') {
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if (nameDatabase.neutral[trait]) {
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nameDatabase.neutral[trait].forEach(name => names.add(name));
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}
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}
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if (gender === 'all' || gender === 'boy') {
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if (nameDatabase.boy[trait]) {
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nameDatabase.boy[trait].forEach(name => names.add(name));
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}
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}
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if (gender === 'all' || gender === 'girl') {
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if (nameDatabase.girl[trait]) {
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nameDatabase.girl[trait].forEach(name => names.add(name));
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}
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}
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});
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displayResults(Array.from(names));
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}
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function
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return;
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}
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names.forEach((name, index) => {
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const nameCard = document.createElement('div');
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nameCard.className = 'name-card';
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nameCard.style.animationDelay = `${index * 0.1}s`;
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const relatedTraits = findRelatedTraits(name);
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-
const meaning = nameMeanings[name] || 'A beautiful name';
|
426 |
-
|
427 |
-
nameCard.innerHTML = `
|
428 |
-
<div class="name-details">
|
429 |
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<h3>${name}</h3>
|
430 |
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<div class="name-meaning">${meaning}</div>
|
431 |
-
<div class="personality-tags">
|
432 |
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${relatedTraits.map(trait =>
|
433 |
-
`<span class="personality-tag">${trait}</span>`
|
434 |
-
).join('')}
|
435 |
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</div>
|
436 |
-
</div>
|
437 |
-
<button class="favorite-btn" onclick="toggleFavorite('${name}')">
|
438 |
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${favorites.has(name) ? '❤️' : '🤍'}
|
439 |
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</button>
|
440 |
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`;
|
441 |
-
|
442 |
-
resultsDiv.appendChild(nameCard);
|
443 |
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});
|
444 |
}
|
445 |
|
446 |
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function
|
447 |
-
|
448 |
-
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-
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450 |
-
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451 |
-
|
452 |
-
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-
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-
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});
|
456 |
|
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-
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|
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}
|
459 |
|
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-
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-
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-
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463 |
-
|
464 |
-
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|
465 |
}
|
466 |
-
updateFavorites();
|
467 |
-
generateNames(); // Refresh current results
|
468 |
}
|
469 |
|
470 |
-
function
|
471 |
-
|
472 |
-
|
473 |
-
|
474 |
-
|
475 |
-
|
476 |
-
|
477 |
}
|
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|
478 |
|
479 |
-
|
480 |
-
|
481 |
-
|
482 |
-
|
483 |
-
|
484 |
-
|
485 |
-
|
486 |
-
|
487 |
-
|
488 |
-
<div class="name-meaning">${meaning}</div>
|
489 |
-
<div class="personality-tags">
|
490 |
-
${relatedTraits.map(trait =>
|
491 |
-
`<span class="personality-tag">${trait}</span>`
|
492 |
-
).join('')}
|
493 |
-
</div>
|
494 |
-
</div>
|
495 |
-
<button class="favorite-btn" onclick="toggleFavorite('${name}')">❤️</button>
|
496 |
-
`;
|
497 |
-
|
498 |
-
favoritesList.appendChild(nameCard);
|
499 |
-
});
|
500 |
}
|
501 |
|
502 |
-
|
503 |
-
|
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|
504 |
</script>
|
505 |
</body>
|
506 |
</html>
|
|
|
1 |
<!DOCTYPE html>
|
2 |
+
<html>
|
3 |
<head>
|
4 |
+
<title>Forest Explorer</title>
|
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|
5 |
<style>
|
6 |
+
body { margin: 0; background: black; overflow: hidden; }
|
7 |
+
canvas { width: 100vw; height: 100vh; }
|
8 |
+
.ui {
|
9 |
+
position: fixed;
|
10 |
+
color: white;
|
11 |
+
text-shadow: 2px 2px 2px rgba(0,0,0,0.5);
|
12 |
+
pointer-events: none;
|
13 |
+
font-family: Arial, sans-serif;
|
14 |
+
}
|
15 |
+
#stamina {
|
16 |
+
bottom: 20px;
|
17 |
+
left: 20px;
|
18 |
+
width: 200px;
|
19 |
+
height: 5px;
|
20 |
+
background: rgba(0,0,0,0.5);
|
21 |
+
border-radius: 3px;
|
22 |
+
}
|
23 |
+
#stamina-bar {
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|
24 |
width: 100%;
|
25 |
+
height: 100%;
|
26 |
+
background: #4CAF50;
|
27 |
+
border-radius: 3px;
|
28 |
+
transition: width 0.2s;
|
29 |
+
}
|
30 |
+
#crosshair {
|
31 |
+
top: 50%;
|
32 |
+
left: 50%;
|
33 |
+
transform: translate(-50%, -50%);
|
34 |
+
font-size: 20px;
|
35 |
+
}
|
36 |
+
#flashlight-status {
|
37 |
+
top: 20px;
|
38 |
+
right: 20px;
|
39 |
+
}
|
40 |
+
.vignette {
|
41 |
+
position: fixed;
|
42 |
+
top: 0;
|
43 |
+
left: 0;
|
44 |
+
width: 100%;
|
45 |
+
height: 100%;
|
46 |
+
background: radial-gradient(circle, transparent 50%, rgba(0,0,0,0.4) 100%);
|
47 |
+
pointer-events: none;
|
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|
48 |
}
|
49 |
+
</style>
|
50 |
+
</head>
|
51 |
+
<body>
|
52 |
+
<div id="stamina" class="ui"><div id="stamina-bar"></div></div>
|
53 |
+
<div id="crosshair" class="ui">+</div>
|
54 |
+
<div id="flashlight-status" class="ui">Flashlight [F]</div>
|
55 |
+
<div class="vignette"></div>
|
56 |
|
57 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
58 |
+
<script>
|
59 |
+
const SPAWN_POSITION = new THREE.Vector3(0, 1.7, 30); // Spawn point
|
60 |
+
const CAVE_ENTRANCE = new THREE.Vector3(0, 1.7, -15); // Cave entrance position
|
61 |
+
|
62 |
+
let camera, scene, renderer, clock;
|
63 |
+
let player = {
|
64 |
+
position: SPAWN_POSITION.clone(),
|
65 |
+
velocity: new THREE.Vector3(),
|
66 |
+
speed: {
|
67 |
+
walk: 3.5,
|
68 |
+
sprint: 7,
|
69 |
+
current: 3.5
|
70 |
+
},
|
71 |
+
stamina: 100,
|
72 |
+
headBob: {
|
73 |
+
value: 0,
|
74 |
+
intensity: 0.07,
|
75 |
+
speed: 8
|
76 |
+
},
|
77 |
+
inCave: false
|
78 |
+
};
|
79 |
|
80 |
+
let controls = {
|
81 |
+
forward: false,
|
82 |
+
backward: false,
|
83 |
+
left: false,
|
84 |
+
right: false,
|
85 |
+
sprint: false
|
86 |
+
};
|
|
|
|
|
|
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|
|
87 |
|
88 |
+
let flashlight;
|
89 |
+
let isFlashlightOn = false;
|
|
|
|
|
90 |
|
91 |
+
// Initialize game
|
92 |
+
init();
|
93 |
+
animate();
|
|
|
|
|
|
|
|
|
94 |
|
95 |
+
async function init() {
|
96 |
+
// Setup basic scene
|
97 |
+
scene = new THREE.Scene();
|
98 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
|
99 |
+
clock = new THREE.Clock();
|
100 |
+
|
101 |
+
// Setup renderer
|
102 |
+
renderer = new THREE.WebGLRenderer({antialias: true});
|
103 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
104 |
+
renderer.shadowMap.enabled = true;
|
105 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
106 |
+
document.body.appendChild(renderer.domElement);
|
107 |
+
|
108 |
+
// Setup scene elements
|
109 |
+
createForest();
|
110 |
+
createCave();
|
111 |
+
setupLighting();
|
112 |
+
setupParticles();
|
113 |
+
setupAudio();
|
114 |
+
|
115 |
+
// Initialize player
|
116 |
+
camera.position.copy(player.position);
|
117 |
+
document.addEventListener('keydown', onKeyDown);
|
118 |
+
document.addEventListener('keyup', onKeyUp);
|
119 |
+
document.addEventListener('mousemove', onMouseMove);
|
120 |
+
document.addEventListener('click', () => document.body.requestPointerLock());
|
121 |
+
}
|
122 |
+
|
123 |
+
function createForest() {
|
124 |
+
// Ground
|
125 |
+
const ground = new THREE.Mesh(
|
126 |
+
new THREE.PlaneGeometry(200, 200),
|
127 |
+
new THREE.MeshStandardMaterial({
|
128 |
+
color: 0x33aa33,
|
129 |
+
roughness: 0.8
|
130 |
+
})
|
131 |
+
);
|
132 |
+
ground.rotation.x = -Math.PI/2;
|
133 |
+
ground.receiveShadow = true;
|
134 |
+
scene.add(ground);
|
135 |
+
|
136 |
+
// Trees
|
137 |
+
for(let i = 0; i < 500; i++) {
|
138 |
+
const distance = Math.random() * 80 + 20;
|
139 |
+
const angle = Math.random() * Math.PI * 2;
|
140 |
+
const x = Math.cos(angle) * distance;
|
141 |
+
const z = Math.sin(angle) * distance;
|
142 |
+
|
143 |
+
if(Math.abs(x) > 10 || z > 0) { // Keep path to cave clear
|
144 |
+
createTree(x, z);
|
145 |
+
}
|
146 |
+
}
|
147 |
|
148 |
+
// Flowers and grass
|
149 |
+
for(let i = 0; i < 1000; i++) {
|
150 |
+
const x = Math.random() * 180 - 90;
|
151 |
+
const z = Math.random() * 180 - 90;
|
152 |
+
if(Math.abs(x) > 5 || z > 0) {
|
153 |
+
createVegetation(x, z);
|
154 |
+
}
|
155 |
+
}
|
156 |
}
|
157 |
|
158 |
+
function createTree(x, z) {
|
159 |
+
const trunk = new THREE.Mesh(
|
160 |
+
new THREE.CylinderGeometry(0.5, 0.7, 5),
|
161 |
+
new THREE.MeshStandardMaterial({color: 0x885533})
|
162 |
+
);
|
163 |
+
const leaves = new THREE.Mesh(
|
164 |
+
new THREE.SphereGeometry(2),
|
165 |
+
new THREE.MeshStandardMaterial({color: 0x227722})
|
166 |
+
);
|
167 |
+
|
168 |
+
trunk.position.set(x, 2.5, z);
|
169 |
+
leaves.position.set(x, 6, z);
|
170 |
+
|
171 |
+
trunk.castShadow = true;
|
172 |
+
leaves.castShadow = true;
|
173 |
+
|
174 |
+
scene.add(trunk);
|
175 |
+
scene.add(leaves);
|
176 |
+
}
|
177 |
+
|
178 |
+
function createVegetation(x, z) {
|
179 |
+
const color = Math.random() > 0.5 ? 0xff99cc : 0xffff99;
|
180 |
+
const flower = new THREE.Mesh(
|
181 |
+
new THREE.SphereGeometry(0.2),
|
182 |
+
new THREE.MeshStandardMaterial({
|
183 |
+
color: color,
|
184 |
+
emissive: color,
|
185 |
+
emissiveIntensity: 0.2
|
186 |
+
})
|
187 |
+
);
|
188 |
+
flower.position.set(x, 0.2, z);
|
189 |
+
scene.add(flower);
|
190 |
+
}
|
191 |
+
|
192 |
+
function createCave() {
|
193 |
+
// Main tunnel
|
194 |
+
const points = [];
|
195 |
+
for(let i = 0; i < 10; i++) {
|
196 |
+
points.push(
|
197 |
+
new THREE.Vector3(
|
198 |
+
Math.sin(i/2) * 2,
|
199 |
+
Math.cos(i/3) * 1.5,
|
200 |
+
-15 - i * 5
|
201 |
+
)
|
202 |
+
);
|
203 |
+
}
|
204 |
+
|
205 |
+
const tunnelGeometry = new THREE.TubeGeometry(
|
206 |
+
new THREE.CatmullRomCurve3(points),
|
207 |
+
60,
|
208 |
+
3,
|
209 |
+
8,
|
210 |
+
false
|
211 |
+
);
|
212 |
+
|
213 |
+
const caveMaterial = new THREE.MeshStandardMaterial({
|
214 |
+
color: 0x333333,
|
215 |
+
roughness: 1,
|
216 |
+
side: THREE.BackSide
|
217 |
+
});
|
218 |
+
|
219 |
+
const tunnel = new THREE.Mesh(tunnelGeometry, caveMaterial);
|
220 |
+
scene.add(tunnel);
|
221 |
+
|
222 |
+
// Cave markings
|
223 |
+
const markingGeometry = new THREE.CircleGeometry(0.3, 16);
|
224 |
+
const markingMaterial = new THREE.MeshStandardMaterial({
|
225 |
+
color: 0xff0000,
|
226 |
+
emissive: 0xff0000,
|
227 |
+
emissiveIntensity: 0.5
|
228 |
+
});
|
229 |
|
230 |
+
for(let i = 0; i < 15; i++) {
|
231 |
+
const marking = new THREE.Mesh(markingGeometry, markingMaterial);
|
232 |
+
marking.position.set(
|
233 |
+
Math.random() * 4 - 2,
|
234 |
+
Math.random() * 2 + 1,
|
235 |
+
-20 - Math.random() * 30
|
236 |
+
);
|
237 |
+
marking.rotation.y = Math.random() * Math.PI;
|
238 |
+
scene.add(marking);
|
239 |
+
}
|
240 |
}
|
241 |
|
242 |
+
function setupLighting() {
|
243 |
+
// Forest lighting
|
244 |
+
const ambientLight = new THREE.AmbientLight(0x666666);
|
245 |
+
scene.add(ambientLight);
|
246 |
+
|
247 |
+
const sunLight = new THREE.DirectionalLight(0xffffbb, 1);
|
248 |
+
sunLight.position.set(50, 100, 50);
|
249 |
+
sunLight.castShadow = true;
|
250 |
+
scene.add(sunLight);
|
251 |
+
|
252 |
+
// Flashlight
|
253 |
+
flashlight = new THREE.SpotLight(0xffffff, 1);
|
254 |
+
flashlight.angle = Math.PI/6;
|
255 |
+
flashlight.penumbra = 0.1;
|
256 |
+
flashlight.decay = 2;
|
257 |
+
flashlight.distance = 30;
|
258 |
+
flashlight.visible = false;
|
259 |
+
camera.add(flashlight);
|
260 |
+
scene.add(camera);
|
261 |
+
}
|
262 |
+
|
263 |
+
function setupParticles() {
|
264 |
+
// Pollen/leaves particle system
|
265 |
+
const particleCount = 1000;
|
266 |
+
const positions = new Float32Array(particleCount * 3);
|
267 |
+
const colors = new Float32Array(particleCount * 3);
|
268 |
+
|
269 |
+
for(let i = 0; i < particleCount * 3; i += 3) {
|
270 |
+
positions[i] = Math.random() * 200 - 100;
|
271 |
+
positions[i+1] = Math.random() * 20;
|
272 |
+
positions[i+2] = Math.random() * 200 - 100;
|
273 |
+
|
274 |
+
colors[i] = 1;
|
275 |
+
colors[i+1] = 1;
|
276 |
+
colors[i+2] = 0.8;
|
277 |
+
}
|
278 |
|
279 |
+
const geometry = new THREE.BufferGeometry();
|
280 |
+
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
281 |
+
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
|
|
|
|
|
|
|
|
282 |
|
283 |
+
const material = new THREE.PointsMaterial({
|
284 |
+
size: 0.1,
|
285 |
+
vertexColors: true,
|
286 |
+
transparent: true,
|
287 |
+
opacity: 0.6
|
288 |
+
});
|
|
|
289 |
|
290 |
+
const particles = new THREE.Points(geometry, material);
|
291 |
+
scene.add(particles);
|
292 |
}
|
293 |
|
294 |
+
function setupAudio() {
|
295 |
+
// Implement audio setup
|
|
|
|
|
|
|
|
|
296 |
}
|
297 |
|
298 |
+
function update(delta) {
|
299 |
+
updatePlayer(delta);
|
300 |
+
updateEnvironment();
|
301 |
}
|
302 |
|
303 |
+
function updatePlayer(delta) {
|
304 |
+
if(!document.pointerLockElement) return;
|
|
|
|
|
305 |
|
306 |
+
// Movement direction
|
307 |
+
const direction = new THREE.Vector3();
|
308 |
+
if(controls.forward) direction.z -= 1;
|
309 |
+
if(controls.backward) direction.z += 1;
|
310 |
+
if(controls.left) direction.x -= 1;
|
311 |
+
if(controls.right) direction.x += 1;
|
312 |
+
direction.normalize();
|
313 |
|
314 |
+
// Speed and stamina
|
315 |
+
if(controls.sprint && player.stamina > 0 && direction.length() > 0) {
|
316 |
+
player.speed.current = player.speed.sprint;
|
317 |
+
player.stamina = Math.max(0, player.stamina - delta * 30);
|
318 |
+
} else {
|
319 |
+
player.speed.current = player.speed.walk;
|
320 |
+
player.stamina = Math.min(100, player.stamina + delta * 10);
|
321 |
}
|
322 |
|
323 |
+
document.getElementById('stamina-bar').style.width =
|
324 |
+
player.stamina + '%';
|
325 |
+
|
326 |
+
// Move player
|
327 |
+
if(direction.length() > 0) {
|
328 |
+
const moveX = direction.x * player.speed.current * delta;
|
329 |
+
const moveZ = direction.z * player.speed.current * delta;
|
330 |
+
|
331 |
+
camera.position.x += moveX * Math.cos(camera.rotation.y) +
|
332 |
+
moveZ * Math.sin(camera.rotation.y);
|
333 |
+
camera.position.z += moveZ * Math.cos(camera.rotation.y) -
|
334 |
+
moveX * Math.sin(camera.rotation.y);
|
335 |
+
|
336 |
+
// Head bob
|
337 |
+
player.headBob.value += delta * player.headBob.speed;
|
338 |
+
camera.position.y = player.position.y +
|
339 |
+
Math.sin(player.headBob.value) * player.headBob.intensity;
|
340 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
341 |
|
342 |
+
// Update flashlight
|
343 |
+
if(isFlashlightOn) {
|
344 |
+
flashlight.position.copy(camera.position);
|
345 |
+
flashlight.rotation.copy(camera.rotation);
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346 |
}
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|
347 |
}
|
348 |
|
349 |
+
function updateEnvironment() {
|
350 |
+
// Check if entering/leaving cave
|
351 |
+
const inCaveNow = camera.position.z < -15;
|
352 |
+
if(inCaveNow !== player.inCave) {
|
353 |
+
player.inCave = inCaveNow;
|
354 |
+
transitionEnvironment();
|
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|
355 |
}
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|
356 |
}
|
357 |
|
358 |
+
function transitionEnvironment() {
|
359 |
+
if(player.inCave) {
|
360 |
+
scene.fog = new THREE.FogExp2(0x000000, 0.15);
|
361 |
+
scene.background = new THREE.Color(0x000000);
|
362 |
+
} else {
|
363 |
+
scene.fog = null;
|
364 |
+
scene.background = new THREE.Color(0x88ccff);
|
365 |
+
}
|
366 |
+
}
|
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|
367 |
|
368 |
+
function animate() {
|
369 |
+
requestAnimationFrame(animate);
|
370 |
+
const delta = clock.getDelta();
|
371 |
+
update(delta);
|
372 |
+
renderer.render(scene, camera);
|
373 |
}
|
374 |
|
375 |
+
// Event handlers
|
376 |
+
function onKeyDown(event) {
|
377 |
+
switch(event.code) {
|
378 |
+
case 'KeyW': controls.forward = true; break;
|
379 |
+
case 'KeyS': controls.backward = true; break;
|
380 |
+
case 'KeyA': controls.left = true; break;
|
381 |
+
case 'KeyD': controls.right = true; break;
|
382 |
+
case 'ShiftLeft': controls.sprint = true; break;
|
383 |
+
case 'KeyF': toggleFlashlight(); break;
|
384 |
}
|
|
|
|
|
385 |
}
|
386 |
|
387 |
+
function onKeyUp(event) {
|
388 |
+
switch(event.code) {
|
389 |
+
case 'KeyW': controls.forward = false; break;
|
390 |
+
case 'KeyS': controls.backward = false; break;
|
391 |
+
case 'KeyA': controls.left = false; break;
|
392 |
+
case 'KeyD': controls.right = false; break;
|
393 |
+
case 'ShiftLeft': controls.sprint = false; break;
|
394 |
}
|
395 |
+
}
|
396 |
|
397 |
+
function onMouseMove(event) {
|
398 |
+
if(document.pointerLockElement) {
|
399 |
+
camera.rotation.y -= event.movementX * 0.002;
|
400 |
+
camera.rotation.x = Math.max(
|
401 |
+
-Math.PI/2,
|
402 |
+
Math.min(Math.PI/2,
|
403 |
+
camera.rotation.x - event.movementY * 0.002)
|
404 |
+
);
|
405 |
+
}
|
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|
406 |
}
|
407 |
|
408 |
+
function toggleFlashlight() {
|
409 |
+
isFlashlightOn = !isFlashlightOn;
|
410 |
+
flashlight.visible = isFlashlightOn;
|
411 |
+
document.getElementById('flashlight-status').textContent =
|
412 |
+
`Flashlight [F] ${isFlashlightOn ? 'ON' : 'OFF'}`;
|
413 |
+
}
|
414 |
</script>
|
415 |
</body>
|
416 |
</html>
|