Commit
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998c45a
1
Parent(s):
a337ed2
up
Browse files
server.py
CHANGED
@@ -487,16 +487,25 @@ async def root_handler(request: web.Request) -> web.Response:
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return web.Response(text=html_content, content_type='text/html')
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async def websocket_handler(request: web.Request) -> web.WebSocketResponse:
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logger.info(f"WebSocket connection attempt - PATH: {request.path}, QUERY: {request.query_string}")
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try:
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ws = web.WebSocketResponse(
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max_msg_size=1024*1024*10, # 10MB max message size
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timeout=60.0,
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heartbeat=30.0 # Add heartbeat to keep connection alive
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)
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logger.info("Preparing WebSocket connection...")
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await ws.prepare(request)
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@@ -510,26 +519,49 @@ async def websocket_handler(request: web.Request) -> web.WebSocketResponse:
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else:
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client_ip = request.headers.get('X-Forwarded-For', 'unknown').split(',')[0].strip()
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#
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except Exception as e:
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logger.error(f"Error establishing WebSocket connection: {str(e)}", exc_info=True)
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# Send initial welcome message
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try:
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async for msg in ws:
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@@ -538,6 +570,8 @@ async def websocket_handler(request: web.Request) -> web.WebSocketResponse:
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data = json.loads(msg.data)
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action = data.get('action')
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if action == 'ping':
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# Respond to ping immediately
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await ws.send_json({
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@@ -551,25 +585,46 @@ async def websocket_handler(request: web.Request) -> web.WebSocketResponse:
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except json.JSONDecodeError:
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logger.error(f"Invalid JSON from user {user_id}: {msg.data}")
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except Exception as e:
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logger.error(f"Error processing WebSocket message for user {user_id}: {str(e)}")
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elif msg.type
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break
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finally:
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# Cleanup session
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-
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return ws
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return web.Response(text=html_content, content_type='text/html')
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async def websocket_handler(request: web.Request) -> web.WebSocketResponse:
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"""Handle WebSocket connections with robust error handling"""
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logger.info(f"WebSocket connection attempt - PATH: {request.path}, QUERY: {request.query_string}")
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# Log request headers at debug level only (could contain sensitive information)
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logger.debug(f"WebSocket request headers: {dict(request.headers)}")
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# Prepare a WebSocket response with appropriate settings
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ws = web.WebSocketResponse(
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max_msg_size=1024*1024*10, # 10MB max message size
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timeout=60.0,
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heartbeat=30.0 # Add heartbeat to keep connection alive
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)
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# Check if WebSocket protocol is supported
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if not ws.can_prepare(request):
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logger.error("Cannot prepare WebSocket: WebSocket protocol not supported")
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return web.Response(status=400, text="WebSocket protocol not supported")
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try:
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logger.info("Preparing WebSocket connection...")
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await ws.prepare(request)
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else:
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client_ip = request.headers.get('X-Forwarded-For', 'unknown').split(',')[0].strip()
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# Log connection success
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logger.info(f"Client {user_id} connecting from IP: {client_ip} - WebSocket connection established")
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# Mark that the session is established
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is_session_created = False
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try:
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# Store the user ID in the websocket for easy access
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ws.user_id = user_id
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# Create a new session for this user
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logger.info(f"Creating game session for user {user_id}")
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user_session = await game_manager.create_session(user_id, ws)
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is_session_created = True
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logger.info(f"Game session created for user {user_id}")
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except Exception as session_error:
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logger.error(f"Error creating game session: {str(session_error)}", exc_info=True)
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if not ws.closed:
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await ws.close(code=1011, message=f"Server error: {str(session_error)}".encode())
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if is_session_created:
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await game_manager.delete_session(user_id)
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return ws
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except Exception as e:
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logger.error(f"Error establishing WebSocket connection: {str(e)}", exc_info=True)
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if not ws.closed and ws.prepared:
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await ws.close(code=1011, message=f"Server error: {str(e)}".encode())
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return ws
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# Send initial welcome message
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try:
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await ws.send_json({
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'action': 'welcome',
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'userId': user_id,
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'message': 'Welcome to the MatrixGame WebSocket server!',
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'scenes': game_manager.valid_scenes
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})
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logger.info(f"Sent welcome message to user {user_id}")
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except Exception as welcome_error:
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logger.error(f"Error sending welcome message: {str(welcome_error)}")
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if not ws.closed:
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await ws.close(code=1011, message=b"Failed to send welcome message")
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await game_manager.delete_session(user_id)
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return ws
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try:
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async for msg in ws:
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data = json.loads(msg.data)
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action = data.get('action')
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logger.debug(f"Received {action} message from user {user_id}")
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if action == 'ping':
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# Respond to ping immediately
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await ws.send_json({
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except json.JSONDecodeError:
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logger.error(f"Invalid JSON from user {user_id}: {msg.data}")
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if not ws.closed:
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await ws.send_json({
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'error': 'Invalid JSON message',
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'success': False
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})
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except Exception as e:
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logger.error(f"Error processing WebSocket message for user {user_id}: {str(e)}")
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if not ws.closed:
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await ws.send_json({
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'action': data.get('action') if 'data' in locals() else 'unknown',
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'success': False,
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'error': f'Error processing message: {str(e)}'
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})
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elif msg.type == WSMsgType.ERROR:
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logger.error(f"WebSocket error for user {user_id}: {ws.exception()}")
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break
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elif msg.type == WSMsgType.CLOSE:
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logger.info(f"WebSocket close received for user {user_id} (code: {msg.data}, message: {msg.extra})")
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break
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elif msg.type == WSMsgType.CLOSING:
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logger.info(f"WebSocket closing for user {user_id}")
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break
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elif msg.type == WSMsgType.CLOSED:
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logger.info(f"WebSocket already closed for user {user_id}")
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break
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except Exception as ws_error:
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logger.error(f"Unexpected WebSocket error for user {user_id}: {str(ws_error)}", exc_info=True)
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finally:
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# Cleanup session
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try:
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logger.info(f"Cleaning up session for user {user_id}")
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await game_manager.delete_session(user_id)
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logger.info(f"Connection closed for user {user_id}")
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except Exception as cleanup_error:
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logger.error(f"Error during session cleanup for user {user_id}: {str(cleanup_error)}")
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return ws
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