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import { | |
ShaderMaterial, | |
UniformsUtils | |
} from 'three'; | |
import { Pass, FullScreenQuad } from './Pass.js'; | |
import { FilmShader } from '../shaders/FilmShader.js'; | |
class FilmPass extends Pass { | |
constructor( intensity = 0.5, grayscale = false ) { | |
super(); | |
const shader = FilmShader; | |
this.uniforms = UniformsUtils.clone( shader.uniforms ); | |
this.material = new ShaderMaterial( { | |
name: shader.name, | |
uniforms: this.uniforms, | |
vertexShader: shader.vertexShader, | |
fragmentShader: shader.fragmentShader | |
} ); | |
this.uniforms.intensity.value = intensity; // (0 = no effect, 1 = full effect) | |
this.uniforms.grayscale.value = grayscale; | |
this.fsQuad = new FullScreenQuad( this.material ); | |
} | |
render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) { | |
this.uniforms[ 'tDiffuse' ].value = readBuffer.texture; | |
this.uniforms[ 'time' ].value += deltaTime; | |
if ( this.renderToScreen ) { | |
renderer.setRenderTarget( null ); | |
this.fsQuad.render( renderer ); | |
} else { | |
renderer.setRenderTarget( writeBuffer ); | |
if ( this.clear ) renderer.clear(); | |
this.fsQuad.render( renderer ); | |
} | |
} | |
dispose() { | |
this.material.dispose(); | |
this.fsQuad.dispose(); | |
} | |
} | |
export { FilmPass }; | |