Spaces:
Running
Running
import { | |
ShaderMaterial, | |
UniformsUtils | |
} from 'three'; | |
import { Pass, FullScreenQuad } from './Pass.js'; | |
import { DotScreenShader } from '../shaders/DotScreenShader.js'; | |
class DotScreenPass extends Pass { | |
constructor( center, angle, scale ) { | |
super(); | |
const shader = DotScreenShader; | |
this.uniforms = UniformsUtils.clone( shader.uniforms ); | |
if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center ); | |
if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle; | |
if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale; | |
this.material = new ShaderMaterial( { | |
name: shader.name, | |
uniforms: this.uniforms, | |
vertexShader: shader.vertexShader, | |
fragmentShader: shader.fragmentShader | |
} ); | |
this.fsQuad = new FullScreenQuad( this.material ); | |
} | |
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | |
this.uniforms[ 'tDiffuse' ].value = readBuffer.texture; | |
this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height ); | |
if ( this.renderToScreen ) { | |
renderer.setRenderTarget( null ); | |
this.fsQuad.render( renderer ); | |
} else { | |
renderer.setRenderTarget( writeBuffer ); | |
if ( this.clear ) renderer.clear(); | |
this.fsQuad.render( renderer ); | |
} | |
} | |
dispose() { | |
this.material.dispose(); | |
this.fsQuad.dispose(); | |
} | |
} | |
export { DotScreenPass }; | |