|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
import torch |
|
|
|
C0 = 0.28209479177387814 |
|
C1 = 0.4886025119029199 |
|
C2 = [ |
|
1.0925484305920792, |
|
-1.0925484305920792, |
|
0.31539156525252005, |
|
-1.0925484305920792, |
|
0.5462742152960396, |
|
] |
|
C3 = [ |
|
-0.5900435899266435, |
|
2.890611442640554, |
|
-0.4570457994644658, |
|
0.3731763325901154, |
|
-0.4570457994644658, |
|
1.445305721320277, |
|
-0.5900435899266435, |
|
] |
|
C4 = [ |
|
2.5033429417967046, |
|
-1.7701307697799304, |
|
0.9461746957575601, |
|
-0.6690465435572892, |
|
0.10578554691520431, |
|
-0.6690465435572892, |
|
0.47308734787878004, |
|
-1.7701307697799304, |
|
0.6258357354491761, |
|
] |
|
|
|
|
|
def eval_sh(deg, sh, dirs): |
|
""" |
|
Evaluate spherical harmonics at unit directions |
|
using hardcoded SH polynomials. |
|
Works with torch/np/jnp. |
|
... Can be 0 or more batch dimensions. |
|
Args: |
|
deg: int SH deg. Currently, 0-3 supported |
|
sh: jnp.ndarray SH coeffs [..., C, (deg + 1) ** 2] |
|
dirs: jnp.ndarray unit directions [..., 3] |
|
Returns: |
|
[..., C] |
|
""" |
|
assert deg <= 4 and deg >= 0 |
|
coeff = (deg + 1) ** 2 |
|
assert sh.shape[-1] >= coeff |
|
|
|
result = C0 * sh[..., 0] |
|
if deg > 0: |
|
x, y, z = dirs[..., 0:1], dirs[..., 1:2], dirs[..., 2:3] |
|
result = ( |
|
result - C1 * y * sh[..., 1] + C1 * z * sh[..., 2] - C1 * x * sh[..., 3] |
|
) |
|
|
|
if deg > 1: |
|
xx, yy, zz = x * x, y * y, z * z |
|
xy, yz, xz = x * y, y * z, x * z |
|
result = ( |
|
result |
|
+ C2[0] * xy * sh[..., 4] |
|
+ C2[1] * yz * sh[..., 5] |
|
+ C2[2] * (2.0 * zz - xx - yy) * sh[..., 6] |
|
+ C2[3] * xz * sh[..., 7] |
|
+ C2[4] * (xx - yy) * sh[..., 8] |
|
) |
|
|
|
if deg > 2: |
|
result = ( |
|
result |
|
+ C3[0] * y * (3 * xx - yy) * sh[..., 9] |
|
+ C3[1] * xy * z * sh[..., 10] |
|
+ C3[2] * y * (4 * zz - xx - yy) * sh[..., 11] |
|
+ C3[3] * z * (2 * zz - 3 * xx - 3 * yy) * sh[..., 12] |
|
+ C3[4] * x * (4 * zz - xx - yy) * sh[..., 13] |
|
+ C3[5] * z * (xx - yy) * sh[..., 14] |
|
+ C3[6] * x * (xx - 3 * yy) * sh[..., 15] |
|
) |
|
|
|
if deg > 3: |
|
result = ( |
|
result |
|
+ C4[0] * xy * (xx - yy) * sh[..., 16] |
|
+ C4[1] * yz * (3 * xx - yy) * sh[..., 17] |
|
+ C4[2] * xy * (7 * zz - 1) * sh[..., 18] |
|
+ C4[3] * yz * (7 * zz - 3) * sh[..., 19] |
|
+ C4[4] * (zz * (35 * zz - 30) + 3) * sh[..., 20] |
|
+ C4[5] * xz * (7 * zz - 3) * sh[..., 21] |
|
+ C4[6] * (xx - yy) * (7 * zz - 1) * sh[..., 22] |
|
+ C4[7] * xz * (xx - 3 * yy) * sh[..., 23] |
|
+ C4[8] |
|
* (xx * (xx - 3 * yy) - yy * (3 * xx - yy)) |
|
* sh[..., 24] |
|
) |
|
return result |
|
|
|
|
|
def RGB2SH(rgb): |
|
return (rgb - 0.5) / C0 |
|
|
|
|
|
def SH2RGB(sh): |
|
return sh * C0 + 0.5 |
|
|