<script lang="ts"> import { autoUpdate, computePosition, flip, type Placement } from "@floating-ui/dom"; import { Toaster } from "melt/builders"; import { type Snippet } from "svelte"; import { type Attachment } from "svelte/attachments"; interface Props { children: Snippet<[{ addToast: typeof toaster.addToast; trigger: typeof trigger }]>; toast?: Snippet<[{ toast: (typeof toaster.toasts)[0]; float: typeof float }]>; closeDelay?: number; } const { children, closeDelay = 2000, toast: toastSnippet }: Props = $props(); const id = $props.id(); export const trigger = { "data-local-toast-trigger": id, } as const; type ToastData = { content: string; variant: "info" | "danger"; }; export const toaster = new Toaster<ToastData>({ hover: null, closeDelay: () => closeDelay, }); export const addToast = toaster.addToast; const float: Attachment<HTMLElement> = function (node) { let placement: Placement = $state("top"); const triggerEl = document.querySelector(`[data-local-toast-trigger=${id}]`); if (!triggerEl) return; const compute = () => computePosition(triggerEl, node, { strategy: "absolute", placement: "top", middleware: [flip({ fallbackPlacements: ["left"] })], }).then(({ x, y, placement: _placement }) => { placement = _placement; Object.assign(node.style, { left: placement === "top" ? `${x}px` : `${x - 4}px`, top: placement === "top" ? `${y - 6}px` : `${y}px`, }); // Animate // Cancel any ongoing animations node.getAnimations().forEach(anim => anim.cancel()); // Determine animation direction based on placement let keyframes: Keyframe[] = []; switch (placement) { case "top": keyframes = [ { opacity: 0, transform: "translateY(8px)", scale: "0.8" }, { opacity: 1, transform: "translateY(0)", scale: "1" }, ]; break; case "left": keyframes = [ { opacity: 0, transform: "translateX(8px)", scale: "0.8" }, { opacity: 1, transform: "translateX(0)", scale: "1" }, ]; break; } node.animate(keyframes, { duration: 500, easing: "cubic-bezier(0.22, 1, 0.36, 1)", fill: "forwards", }); }); const reference = node.cloneNode(true) as HTMLElement; node.before(reference); reference.style.visibility = "hidden"; const destroyers = [ autoUpdate(triggerEl, node, compute), async () => { // clone node const cloned = node.cloneNode(true) as HTMLElement; reference.before(cloned); reference.remove(); cloned.getAnimations().forEach(anim => anim.cancel()); // Animate out // Cancel any ongoing animations cloned.getAnimations().forEach(anim => anim.cancel()); // Determine animation direction based on placement let keyframes: Keyframe[] = []; switch (placement) { case "top": keyframes = [ { opacity: 1, transform: "translateY(0)" }, { opacity: 0, transform: "translateY(-8px)" }, ]; break; case "left": keyframes = [ { opacity: 1, transform: "translateX(0)" }, { opacity: 0, transform: "translateX(-8px)" }, ]; break; } await cloned.animate(keyframes, { duration: 400, easing: "cubic-bezier(0.22, 1, 0.36, 1)", fill: "forwards", }).finished; cloned.remove(); }, ]; return () => destroyers.forEach(d => d()); }; const classMap: Record<ToastData["variant"], string> = { info: "border border-blue-400 bg-gradient-to-b from-blue-500 to-blue-600", danger: "border border-red-400 bg-gradient-to-b from-red-500 to-red-600", }; </script> {@render children({ trigger, addToast: toaster.addToast })} {#each toaster.toasts.slice(toaster.toasts.length - 1) as toast (toast.id)} <div data-local-toast data-variant={toast.data.variant} class={[!toastSnippet && `${classMap[toast.data.variant]} rounded-full px-2 py-1 text-xs`]} {@attach float} > {#if toastSnippet} {@render toastSnippet({ toast, float })} {:else} {toast.data.content} {/if} </div> {/each} <style> [data-local-toast] { /* Float on top of the UI */ position: absolute; /* Avoid layout interference */ width: max-content; top: 0; left: 0; } </style>