Spaces:
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Update index.html
Browse files- index.html +45 -36
index.html
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@@ -26,71 +26,81 @@
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var ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
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var ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
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var
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scene.add(ball);
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var paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
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var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
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var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial);
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paddle.position.y = -15;
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scene.add(paddle);
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var brickGeometry = new THREE.BoxGeometry(2, 1, 1);
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var bricks = [];
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var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
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var brick = new THREE.Mesh(brickGeometry, brickMaterial);
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brick.position.
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brick.position.y = (Math.random() - 0.5) * 50;
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brick.position.z = (Math.random() - 0.5) * 50;
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scene.add(brick);
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bricks.push(brick);
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}
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var light = new THREE.PointLight(0xffffff, 1, 100);
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light.position.set(0, 30, 0);
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scene.add(light);
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var speed = 0.1;
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var xSpeed = speed;
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var ySpeed = speed;
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var zSpeed = speed;
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function animate() {
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requestAnimationFrame(animate);
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}
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if (
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}
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bricks.splice(i, 1);
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ySpeed = -ySpeed;
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}
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}
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renderer.render(scene, camera);
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}
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document.addEventListener('keydown', function(event) {
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if (event.keyCode === 37) {
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paddle.position.x -= 1;
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@@ -108,6 +118,5 @@ ySpeed = -ySpeed;
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animate();
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</script>
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</body>
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</html>
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var ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
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var ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
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var balls = [];
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var brickGeometry = new THREE.BoxGeometry(2, 1, 1);
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var bricks = [];
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function addBall() {
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var ball = new THREE.Mesh(ballGeometry, ballMaterial);
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ball.position.set((Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25);
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scene.add(ball);
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balls.push(ball);
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}
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function addBrick() {
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var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
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var brick = new THREE.Mesh(brickGeometry, brickMaterial);
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brick.position.set((Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50);
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scene.add(brick);
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bricks.push(brick);
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}
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for (var i = 0; i < 50; i++) {
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addBrick();
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}
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var light = new THREE.PointLight(0xffffff, 1, 100);
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light.position.set(0, 30, 0);
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scene.add(light);
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var speed = 0.1;
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function animate() {
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requestAnimationFrame(animate);
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for (var i = 0; i < balls.length; i++) {
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balls[i].position.x += (Math.random() - 0.5) * speed;
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balls[i].position.y += (Math.random() - 0.5) * speed;
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balls[i].position.z += (Math.random() - 0.5) * speed;
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if (balls[i].position.x + 0.5 > 25 || balls[i].position.x - 0.5 < -25) {
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balls[i].position.x = balls[i].position.x > 0 ? 25 - 0.5 : -25 + 0.5;
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}
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if (balls[i].position.y + 0.5 > 25 || balls[i].position.y - 0.5 < -25) {
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balls[i].position.y = balls[i].position.y > 0 ? 25 - 0.5 : -25 + 0.5;
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}
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if (balls[i].position.z + 0.5 > 25 || balls[i].position.z - 0.5 < -25) {
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balls[i].position.z = balls[i].position.z > 0 ? 25 - 0.5 : -25 + 0.5;
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}
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if (balls[i].position.y - 0.5 < -15 && balls[i].position.x + 0.5 > paddle.position.x - 2 && balls[i].position.x - 0.5 < paddle.position.x + 2 && balls[i].position.z + 0.5 > paddle.position.z - 0.5 && balls[i].position.z - 0.5 < paddle.position.z + 0.5) {
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balls[i].position.y = -15 + 0.5;
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}
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for (var j = 0; j < bricks.length; j++) {
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if (balls[i].position.y + 0.5 > bricks[j].position.y - 0.5 && balls[i].position.y - 0.5 < bricks[j].position.y + 0.5 && balls[i].position.x + 0.5 > bricks[j].position.x - 1 && balls[i].position.x - 0.5 < bricks[j].position.x + 1 && balls[i].position.z + 0.5 > bricks[j].position.z - 0.5 && balls[i].position.z - 0.5 < bricks[j].position.z + 0.5) {
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scene.remove(bricks[j]);
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bricks.splice(j, 1);
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balls[i].position.y = balls[i].position.y > 0 ? 25 - 0.5 : -25 + 0.5;
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addBrick();
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}
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}
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}
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renderer.render(scene, camera);
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}
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document.addEventListener('mousedown', function(event) {
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if (event.button === 0) {
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addBrick();
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}
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if (event.button === 2) {
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addBall();
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}
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});
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document.addEventListener('keydown', function(event) {
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if (event.keyCode === 37) {
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paddle.position.x -= 1;
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animate();
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</script>
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</body>
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</html>
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