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import { rgthree } from "./rgthree.js";
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import { BaseAnyInputConnectedNode } from "./base_any_input_connected_node.js";
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import { PassThroughFollowing, getConnectedInputNodes, getConnectedInputNodesAndFilterPassThroughs, shouldPassThrough, } from "./utils.js";
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export class BaseCollectorNode extends BaseAnyInputConnectedNode {
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constructor(title) {
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super(title);
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this.inputsPassThroughFollowing = PassThroughFollowing.REROUTE_ONLY;
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this.logger = rgthree.newLogSession("[BaseCollectorNode]");
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}
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clone() {
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const cloned = super.clone();
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return cloned;
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}
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handleLinkedNodesStabilization(linkedNodes) {
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}
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onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex) {
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var _a, _b, _c, _d;
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let canConnect = super.onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex);
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if (canConnect) {
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const allConnectedNodes = getConnectedInputNodes(this);
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const nodesAlreadyInSlot = getConnectedInputNodes(this, undefined, inputIndex);
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if (allConnectedNodes.includes(outputNode)) {
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const [n, v] = this.logger.debugParts(`${outputNode.title} is already connected to ${this.title}.`);
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(_a = console[n]) === null || _a === void 0 ? void 0 : _a.call(console, ...v);
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if (nodesAlreadyInSlot.includes(outputNode)) {
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const [n, v] = this.logger.debugParts(`... but letting it slide since it's for the same slot.`);
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(_b = console[n]) === null || _b === void 0 ? void 0 : _b.call(console, ...v);
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}
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else {
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canConnect = false;
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}
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}
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if (canConnect && shouldPassThrough(outputNode, PassThroughFollowing.REROUTE_ONLY)) {
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const connectedNode = getConnectedInputNodesAndFilterPassThroughs(outputNode, undefined, undefined, PassThroughFollowing.REROUTE_ONLY)[0];
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if (connectedNode && allConnectedNodes.includes(connectedNode)) {
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const [n, v] = this.logger.debugParts(`${connectedNode.title} is already connected to ${this.title}.`);
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(_c = console[n]) === null || _c === void 0 ? void 0 : _c.call(console, ...v);
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if (nodesAlreadyInSlot.includes(connectedNode)) {
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const [n, v] = this.logger.debugParts(`... but letting it slide since it's for the same slot.`);
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(_d = console[n]) === null || _d === void 0 ? void 0 : _d.call(console, ...v);
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}
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else {
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canConnect = false;
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}
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}
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}
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}
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return canConnect;
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}
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}
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