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| import os | |
| import spaces | |
| import random | |
| import shutil | |
| import gradio as gr | |
| from glob import glob | |
| from pathlib import Path | |
| import uuid | |
| import argparse | |
| import torch | |
| import uvicorn | |
| from fastapi import FastAPI | |
| from fastapi.staticfiles import StaticFiles | |
| import trimesh | |
| parser = argparse.ArgumentParser() | |
| parser.add_argument("--model_path", type=str, default='tencent/Hunyuan3D-2mini') | |
| parser.add_argument("--subfolder", type=str, default='hunyuan3d-dit-v2-mini-turbo') | |
| parser.add_argument("--texgen_model_path", type=str, default='tencent/Hunyuan3D-2') | |
| parser.add_argument('--port', type=int, default=7860) | |
| parser.add_argument('--host', type=str, default='0.0.0.0') | |
| parser.add_argument('--device', type=str, default='cuda') | |
| parser.add_argument('--mc_algo', type=str, default='mc') | |
| parser.add_argument('--cache_path', type=str, default='gradio_cache') | |
| parser.add_argument('--enable_t23d', action='store_true') | |
| parser.add_argument('--disable_tex', action='store_true') | |
| parser.add_argument('--enable_flashvdm', action='store_true') | |
| parser.add_argument('--compile', action='store_true') | |
| parser.add_argument('--low_vram_mode', action='store_true') | |
| args = parser.parse_args() | |
| args.enable_flashvdm = True | |
| SAVE_DIR = args.cache_path | |
| os.makedirs(SAVE_DIR, exist_ok=True) | |
| CURRENT_DIR = os.path.dirname(os.path.abspath(__file__)) | |
| HTML_HEIGHT = 500 | |
| HTML_WIDTH = 500 | |
| def randomize_seed_fn(seed: int, randomize_seed: bool) -> int: | |
| if randomize_seed: | |
| seed = random.randint(0, MAX_SEED) | |
| return seed | |
| def gen_save_folder(max_size=200): | |
| os.makedirs(SAVE_DIR, exist_ok=True) | |
| # 获取所有文件夹路径 | |
| dirs = [f for f in Path(SAVE_DIR).iterdir() if f.is_dir()] | |
| # 如果文件夹数量超过 max_size,删除创建时间最久的文件夹 | |
| if len(dirs) >= max_size: | |
| # 按创建时间排序,最久的排在前面 | |
| oldest_dir = min(dirs, key=lambda x: x.stat().st_ctime) | |
| shutil.rmtree(oldest_dir) | |
| print(f"Removed the oldest folder: {oldest_dir}") | |
| # 生成一个新的 uuid 文件夹名称 | |
| new_folder = os.path.join(SAVE_DIR, str(uuid.uuid4())) | |
| os.makedirs(new_folder, exist_ok=True) | |
| print(f"Created new folder: {new_folder}") | |
| return new_folder | |
| def export_mesh(mesh, save_folder, textured=False, type='glb'): | |
| if textured: | |
| path = os.path.join(save_folder, f'textured_mesh.{type}') | |
| else: | |
| path = os.path.join(save_folder, f'white_mesh.{type}') | |
| if type not in ['glb', 'obj']: | |
| mesh.export(path) | |
| else: | |
| mesh.export(path, include_normals=textured) | |
| return path | |
| def build_model_viewer_html(save_folder, height=660, width=790, textured=False): | |
| # Remove first folder from path to make relative path | |
| if textured: | |
| related_path = f"./textured_mesh.glb" | |
| template_name = './assets/modelviewer-textured-template.html' | |
| output_html_path = os.path.join(save_folder, f'textured_mesh.html') | |
| else: | |
| related_path = f"./white_mesh.glb" | |
| template_name = './assets/modelviewer-template.html' | |
| output_html_path = os.path.join(save_folder, f'white_mesh.html') | |
| offset = 50 if textured else 10 | |
| with open(os.path.join(CURRENT_DIR, template_name), 'r', encoding='utf-8') as f: | |
| template_html = f.read() | |
| with open(output_html_path, 'w', encoding='utf-8') as f: | |
| template_html = template_html.replace('#height#', f'{height - offset}') | |
| template_html = template_html.replace('#width#', f'{width}') | |
| template_html = template_html.replace('#src#', f'{related_path}/') | |
| f.write(template_html) | |
| rel_path = os.path.relpath(output_html_path, SAVE_DIR) | |
| iframe_tag = f'<iframe src="/static/{rel_path}" height="{height}" width="100%" frameborder="0"></iframe>' | |
| print( | |
| f'Find html file {output_html_path}, {os.path.exists(output_html_path)}, relative HTML path is /static/{rel_path}') | |
| return f""" | |
| <div style='height: {height}; width: 100%;'> | |
| {iframe_tag} | |
| </div> | |
| """ | |
| from hy3dgen.shapegen import FaceReducer, FloaterRemover, DegenerateFaceRemover, MeshSimplifier, \ | |
| Hunyuan3DDiTFlowMatchingPipeline | |
| from hy3dgen.shapegen.pipelines import export_to_trimesh | |
| from hy3dgen.rembg import BackgroundRemover | |
| rmbg_worker = BackgroundRemover() | |
| i23d_worker = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained( | |
| args.model_path, | |
| subfolder=args.subfolder, | |
| use_safetensors=True, | |
| device=args.device, | |
| ) | |
| if args.enable_flashvdm: | |
| mc_algo = 'mc' if args.device in ['cpu', 'mps'] else args.mc_algo | |
| i23d_worker.enable_flashvdm(mc_algo=mc_algo) | |
| if args.compile: | |
| i23d_worker.compile() | |
| floater_remove_worker = FloaterRemover() | |
| degenerate_face_remove_worker = DegenerateFaceRemover() | |
| face_reduce_worker = FaceReducer() | |
| progress=gr.Progress() | |
| def gen_shape( | |
| image=None, | |
| steps=50, | |
| guidance_scale=7.5, | |
| seed=1234, | |
| octree_resolution=256, | |
| num_chunks=200000, | |
| target_face_num=10000, | |
| randomize_seed: bool = False, | |
| ): | |
| progress(0,desc="Starting") | |
| def callback(step_idx, timestep, outputs): | |
| progress_value = ((step_idx+1.0)/steps)*(0.5/1.0) | |
| progress(progress_value, desc=f"Mesh generating, {step_idx + 1}/{steps} steps") | |
| if image is None: | |
| raise gr.Error("Please provide either a caption or an image.") | |
| seed = int(randomize_seed_fn(seed, randomize_seed)) | |
| octree_resolution = int(octree_resolution) | |
| save_folder = gen_save_folder() | |
| # 先移除背景 | |
| image = rmbg_worker(image.convert('RGB')) | |
| # 生成模型 | |
| generator = torch.Generator() | |
| generator = generator.manual_seed(int(seed)) | |
| outputs = i23d_worker( | |
| image=image, | |
| num_inference_steps=steps, | |
| guidance_scale=guidance_scale, | |
| generator=generator, | |
| octree_resolution=octree_resolution, | |
| num_chunks=num_chunks, | |
| output_type='mesh', | |
| callback=callback, | |
| callback_steps=1 | |
| ) | |
| mesh = export_to_trimesh(outputs)[0] | |
| path = export_mesh(mesh, save_folder, textured=False) | |
| # model_viewer_html = build_model_viewer_html(save_folder, height=HTML_HEIGHT, width=HTML_WIDTH) | |
| # return model_viewer_html, path | |
| if args.low_vram_mode: | |
| torch.cuda.empty_cache() | |
| if path is None: | |
| raise gr.Error('Please generate a mesh first.') | |
| # 简化模型 | |
| print(f'exporting {path}') | |
| print(f'reduce face to {target_face_num}') | |
| mesh = trimesh.load(path) | |
| progress(0.5,desc="Optimizing mesh") | |
| mesh = floater_remove_worker(mesh) | |
| mesh = degenerate_face_remove_worker(mesh) | |
| progress(0.6,desc="Reducing mesh faces") | |
| mesh = face_reduce_worker(mesh, target_face_num) | |
| save_folder = gen_save_folder() | |
| progress(0.9,desc="Converting format") | |
| file_type = "obj" | |
| sourceObjPath = export_mesh(mesh, save_folder, textured=False, type=file_type) | |
| rel_objPath = os.path.relpath(sourceObjPath, SAVE_DIR) | |
| objPath = "/static/"+rel_objPath | |
| # for preview | |
| save_folder = gen_save_folder() | |
| _ = export_mesh(mesh, save_folder, textured=False) | |
| model_viewer_html = build_model_viewer_html(save_folder, height=HTML_HEIGHT, width=HTML_WIDTH, textured=False) | |
| glbPath = os.path.join(save_folder, f'white_mesh.glb') | |
| rel_glbPath = os.path.relpath(glbPath, SAVE_DIR) | |
| glbPath = "/static/"+rel_glbPath | |
| progress(1,desc="Complete") | |
| return model_viewer_html, gr.update(value=sourceObjPath, interactive=True), glbPath, objPath | |
| def get_example_img_list(): | |
| print('Loading example img list ...') | |
| return sorted(glob('./assets/example_images/**/*.png', recursive=True)) | |
| example_imgs = get_example_img_list() | |
| HTML_OUTPUT_PLACEHOLDER = f""" | |
| <div style='height: {500}px; width: 100%; border-radius: 8px; border-color: #e5e7eb; border-style: solid; border-width: 1px; display: flex; justify-content: center; align-items: center;'> | |
| <div style='text-align: center; font-size: 16px; color: #6b7280;'> | |
| <p style="color: #8d8d8d;">No mesh here.</p> | |
| </div> | |
| </div> | |
| """ | |
| MAX_SEED = 1e7 | |
| title = "## Image to 3D" | |
| description = "A lightweight image to 3D converter" | |
| with gr.Blocks().queue() as demo: | |
| gr.Markdown(title) | |
| gr.Markdown(description) | |
| with gr.Row(): | |
| with gr.Column(scale=3): | |
| gr.Markdown("#### Image Prompt") | |
| image = gr.Image(sources=["upload"], label='Image', type='pil', image_mode='RGBA', height=290) | |
| gen_button = gr.Button(value='Generate Shape', variant='primary') | |
| with gr.Accordion("Advanced Options", open=False): | |
| with gr.Column(): | |
| seed = gr.Slider( | |
| label="Seed", | |
| minimum=0, | |
| maximum=MAX_SEED, | |
| step=1, | |
| value=1234, | |
| min_width=100, | |
| ) | |
| randomize_seed = gr.Checkbox(label="Randomize seed", value=True) | |
| with gr.Column(): | |
| num_steps = gr.Slider(maximum=100, minimum=1, value=5, step=1, label='Inference Steps') | |
| octree_resolution = gr.Slider(maximum=512, minimum=16, value=256, label='Octree Resolution') | |
| with gr.Column(): | |
| cfg_scale = gr.Slider(maximum=20.0, minimum=1.0, value=5.5, step=0.1, label='Guidance Scale') | |
| num_chunks = gr.Slider(maximum=5000000, minimum=1000, value=8000, label='Number of Chunks') | |
| target_face_num = gr.Slider(maximum=1000000, minimum=100, value=10000, label='Target Face Number') | |
| with gr.Column(scale=6): | |
| gr.Markdown("#### Generated Mesh") | |
| html_export_mesh = gr.HTML(HTML_OUTPUT_PLACEHOLDER, label='Output') | |
| file_export = gr.DownloadButton(label="Download", variant='primary', interactive=False) | |
| with gr.Row(): | |
| objPath_output = gr.Text(label="Obj Path",interactive=False) | |
| glbPath_output = gr.Text(label="Glb Path",interactive=False) | |
| with gr.Column(scale=3): | |
| gr.Markdown("#### Image Examples") | |
| gr.Examples(examples=example_imgs, inputs=[image], | |
| label=None, examples_per_page=18) | |
| gen_button.click( | |
| fn=gen_shape, | |
| inputs=[image,num_steps,cfg_scale,seed,octree_resolution,num_chunks,target_face_num, randomize_seed], | |
| outputs=[html_export_mesh,file_export, glbPath_output, objPath_output] | |
| ) | |
| # https://discuss.huggingface.co/t/how-to-serve-an-html-file/33921/2 | |
| # create a FastAPI app | |
| app = FastAPI() | |
| # create a static directory to store the static files | |
| static_dir = Path(SAVE_DIR).absolute() | |
| static_dir.mkdir(parents=True, exist_ok=True) | |
| app.mount("/static", StaticFiles(directory=static_dir, html=True), name="static") | |
| shutil.copytree('./assets/env_maps', os.path.join(static_dir, 'env_maps'), dirs_exist_ok=True) | |
| if args.low_vram_mode: | |
| torch.cuda.empty_cache() | |
| app = gr.mount_gradio_app(app, demo, path="/") | |
| # demo.launch() | |
| uvicorn.run(app, host=args.host, port=args.port) | |