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flosstradamus
commited on
Update app.py
Browse files
app.py
CHANGED
@@ -12,7 +12,143 @@ import re
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import requests
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import time
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def generate_music(prompt, seed, cfg_scale, steps, duration, device, batch_size=1, progress=gr.Progress()):
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global global_model, global_t5, global_clap, global_vae, global_vocoder, global_diffusion
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@@ -93,13 +229,88 @@ def generate_music(prompt, seed, cfg_scale, steps, duration, device, batch_size=
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all_waveforms.append(waveform)
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#
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# Gradio Interface
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with gr.Blocks(theme=theme) as iface:
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def on_load_model_click(model_name, device, url):
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# Ensure we're using CPU if CUDA is not available
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import requests
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import time
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# Import necessary functions and classes
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from utils import load_t5, load_clap
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from train import RF
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from constants import build_model
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# Global variables to store loaded models and resources
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global_model = None
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global_t5 = None
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global_clap = None
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global_vae = None
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global_vocoder = None
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global_diffusion = None
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current_model_name = None
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# Set the models directory
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MODELS_DIR = os.path.join(os.path.dirname(__file__), "models")
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GENERATIONS_DIR = os.path.join(os.path.dirname(__file__), "generations")
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def prepare(t5, clip, img, prompt):
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bs, c, h, w = img.shape
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if bs == 1 and not isinstance(prompt, str):
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bs = len(prompt)
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img = rearrange(img, "b c (h ph) (w pw) -> b (h w) (c ph pw)", ph=2, pw=2)
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if img.shape[0] == 1 and bs > 1:
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img = repeat(img, "1 ... -> bs ...", bs=bs)
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img_ids = torch.zeros(h // 2, w // 2, 3)
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img_ids[..., 1] = img_ids[..., 1] + torch.arange(h // 2)[:, None]
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img_ids[..., 2] = img_ids[..., 2] + torch.arange(w // 2)[None, :]
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img_ids = repeat(img_ids, "h w c -> b (h w) c", b=bs)
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if isinstance(prompt, str):
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prompt = [prompt]
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# Generate text embeddings
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txt = t5(prompt)
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if txt.shape[0] == 1 and bs > 1:
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txt = repeat(txt, "1 ... -> bs ...", bs=bs)
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txt_ids = torch.zeros(bs, txt.shape[1], 3)
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vec = clip(prompt)
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if vec.shape[0] == 1 and bs > 1:
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vec = repeat(vec, "1 ... -> bs ...", bs=bs)
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return img, {
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"img_ids": img_ids.to(img.device),
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"txt": txt.to(img.device),
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"txt_ids": txt_ids.to(img.device),
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"y": vec.to(img.device),
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}
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def unload_current_model():
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global global_model, current_model_name
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if global_model is not None:
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del global_model
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torch.cuda.empty_cache()
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global_model = None
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current_model_name = None
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def load_model(model_name, device, model_url=None):
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global global_model, current_model_name
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unload_current_model()
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if model_url:
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print(f"Downloading model from URL: {model_url}")
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response = requests.get(model_url)
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if response.status_code == 200:
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model_path = os.path.join(MODELS_DIR, "downloaded_model.pt")
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with open(model_path, 'wb') as f:
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f.write(response.content)
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model_name = "downloaded_model.pt"
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else:
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return f"Failed to download model from URL: {model_url}"
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else:
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model_path = os.path.join(MODELS_DIR, model_name)
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if not os.path.exists(model_path):
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return f"Model file not found: {model_path}"
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# Determine model size from filename
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if 'musicflow_b' in model_name:
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model_size = "base"
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elif 'musicflow_g' in model_name:
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model_size = "giant"
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elif 'musicflow_l' in model_name:
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model_size = "large"
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elif 'musicflow_s' in model_name:
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model_size = "small"
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else:
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model_size = "base" # Default to base if unrecognized
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print(f"Loading {model_size} model: {model_name}")
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try:
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start_time = time.time()
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global_model = build_model(model_size).to(device)
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state_dict = torch.load(model_path, map_location=device, weights_only=True)
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global_model.load_state_dict(state_dict['ema'], strict=False)
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global_model.eval()
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global_model.model_path = model_path
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current_model_name = model_name
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end_time = time.time()
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load_time = end_time - start_time
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return f"Successfully loaded model: {model_name} in {load_time:.2f} seconds"
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except Exception as e:
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global_model = None
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current_model_name = None
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print(f"Error loading model {model_name}: {str(e)}")
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return f"Failed to load model: {model_name}. Error: {str(e)}"
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def load_resources(device):
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global global_t5, global_clap, global_vae, global_vocoder, global_diffusion
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try:
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start_time = time.time()
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print("Loading T5 and CLAP models...")
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global_t5 = load_t5(device, max_length=256)
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global_clap = load_clap(device, max_length=256)
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print("Loading VAE and vocoder...")
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global_vae = AutoencoderKL.from_pretrained('cvssp/audioldm2', subfolder="vae").to(device)
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global_vocoder = SpeechT5HifiGan.from_pretrained('cvssp/audioldm2', subfolder="vocoder").to(device)
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print("Initializing diffusion...")
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global_diffusion = RF()
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end_time = time.time()
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load_time = end_time - start_time
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print(f"Base resources loaded successfully in {load_time:.2f} seconds!")
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return f"Resources loaded successfully in {load_time:.2f} seconds!"
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except Exception as e:
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print(f"Error loading resources: {str(e)}")
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return f"Failed to load resources. Error: {str(e)}"
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def generate_music(prompt, seed, cfg_scale, steps, duration, device, batch_size=1, progress=gr.Progress()):
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global global_model, global_t5, global_clap, global_vae, global_vocoder, global_diffusion
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all_waveforms.append(waveform)
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# Concatenate all waveforms
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final_waveform = np.concatenate(all_waveforms)
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# Trim to exact duration
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sample_rate = 16000
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final_waveform = final_waveform[:int(duration * sample_rate)]
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progress(0.9, desc="Saving audio file")
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# Create 'generations' folder
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os.makedirs(GENERATIONS_DIR, exist_ok=True)
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# Generate filename
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prompt_part = re.sub(r'[^\w\s-]', '', prompt)[:10].strip().replace(' ', '_')
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model_name = os.path.splitext(os.path.basename(global_model.model_path))[0]
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model_suffix = '_mf_b' if model_name == 'musicflow_b' else f'_{model_name}'
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base_filename = f"{prompt_part}_{seed}{model_suffix}"
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output_path = os.path.join(GENERATIONS_DIR, f"{base_filename}.wav")
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# Check if file exists and add numerical suffix if needed
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counter = 1
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while os.path.exists(output_path):
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output_path = os.path.join(GENERATIONS_DIR, f"{base_filename}_{counter}.wav")
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counter += 1
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wavfile.write(output_path, sample_rate, final_waveform)
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progress(1.0, desc="Audio generation complete")
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return f"Generated with seed: {seed}", output_path
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# Get list of .pt files in the models directory
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model_files = glob.glob(os.path.join(MODELS_DIR, "*.pt"))
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model_choices = [os.path.basename(f) for f in model_files]
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# Ensure we have at least one model
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if not model_choices:
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print(f"No models found in the models directory: {MODELS_DIR}")
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print("Available files in the directory:")
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print(os.listdir(MODELS_DIR))
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model_choices = ["No models available"]
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# Set default model
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default_model = 'musicflow_b.pt' if 'musicflow_b.pt' in model_choices else model_choices[0]
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# Set up dark grey theme
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theme = gr.themes.Monochrome(
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primary_hue="gray",
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secondary_hue="gray",
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neutral_hue="gray",
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radius_size=gr.themes.sizes.radius_sm,
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)
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# Gradio Interface
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with gr.Blocks(theme=theme) as iface:
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gr.Markdown(
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"""
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<div style="text-align: center;">
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<h1>FluxMusic Generator</h1>
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<p>Generate music based on text prompts using FluxMusic model.</p>
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<p>Feel free to clone this space and run on GPU locally or on Hugging Face.</p>
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</div>
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""")
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with gr.Row():
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model_dropdown = gr.Dropdown(choices=model_choices, label="Select Model", value=default_model)
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model_url = gr.Textbox(label="Or enter model URL")
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device_choice = gr.Radio(["cpu", "cuda"], label="Device", value="cpu")
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load_model_button = gr.Button("Load Model")
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model_status = gr.Textbox(label="Model Status", value="No model loaded")
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with gr.Row():
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prompt = gr.Textbox(label="Prompt")
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seed = gr.Number(label="Seed", value=0)
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with gr.Row():
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cfg_scale = gr.Slider(minimum=1, maximum=40, step=0.1, label="CFG Scale", value=20)
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steps = gr.Slider(minimum=10, maximum=200, step=1, label="Steps", value=100)
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duration = gr.Number(label="Duration (seconds)", value=10, minimum=10, maximum=300, step=1)
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generate_button = gr.Button("Generate Music")
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output_status = gr.Textbox(label="Generation Status")
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output_audio = gr.Audio(type="filepath")
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def on_load_model_click(model_name, device, url):
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# Ensure we're using CPU if CUDA is not available
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